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>make a game that would've been free on newgrounds 20 years ago
>charge people $29.99 USD plus tip
>people actually eat it up
What has happened to modern gaming that this is seen as acceptable?
>>
>>734202329
What is the gameplay like?
>>
The gameplay seems fun but the retarded edgelord teenager le epic grotesque meatcanyon art style is repulsive and entirely removes all desire to play.
>b..but McChudden predates mea..
I don't care, nigger is pushing 50 and needs to grow up
>>
>>734202424
Super basic turn based rpg
>>
>>734202424
Turn based RPG extraction-like.
>>
>>734202329
Get a job commie
>>
>>734202329
This mindset is why you're a fucking loser
>>
>>734202461
>pearl clutching about gross out humor
where_do_you_think_we_are.jpg
>>
>>734202329
OP is brown and poor
>>
>>734202461
Go back to your fucking plastic anime waifus you emasculated bundle of nerves.
>>
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>>734202329
Zoom zoom
>>
>>734202461
It's a relief to me honestly, shit is so sanitized now that something as edgy as this is a welcome sight. Psychonauts 2 really depressed me.
>>
>>734204434
Google what the word pearl clutching means instead of trying to use words and phrases you see here to fit in. After that come back when you're 18 you faggot retard.
>>
>>734203025
The thing is, you can re-invent the wheel.
The game is good example how game studios forget that just having rock solid fundamental and razor sharp game design is enough to make a game good, even great.
>>
>>734204616
https://www.resetera.com/
Go back
>>
>free
Game development is expensive now, chud.
>>
>>734204543
I never bought this
>>
>>734204696
The irony is a dogshit site like resetera would love this shitty game. I'm sure you already fit in there fine.
>>
Show me one free Newgrounds game as large and elaborate as Mewgenics is.
>>
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>>734204856
>>
>>734202329
Getting tripped up by graphical styles like this is a sign of retardation
>>
>>734204969
No it's not. A games graphics are important. It's a VISUAL medium, if you don't like the style why would you want to spend prolonged periods looking at it. People like (YOU) are usually the same ones seething that a game was produced in UE5 or hyper realism. It doesn't matter how fun someone tells you the game is, if it looks like shit to you then you won't enjoy it.
>>
>>734205212
I'll play anything. I'll play an anime game that gets laughed out of a room by dudebro military shooter fans.
>>
>>734205212
It looks like every other Ed Mcmillen game. You don't have to like it but it doesn't look bad for his style of games.
>>
>>734205289
As long as your consistent with your opinion then it's fine. I'm just on the opposite end of the spectrum where I think if the visuals are a turn off then it's fine to not like the game. Regardless of if it's realism, anime grotesque, cutesy etc.
>>
>>734205403
>I'm just on the opposite end of the spectrum where I think if the visuals are a turn off then it's fine to not like the game
Yes you're on the side that would not play a game because it was anime or western styled
>>
>>734205486
I wouldn't play a game that doesn't appeal to me visually, yes. I don't like his flash/newgrounds adjacent style I didn't like it in any of his games so I skipped them. I have a wide taste so it's not something as broad as "western or anime" and usually on a game by game basis.
>>
>>734204856
>large and elaborate
At it's core the game is simple and straightforward, everything else is just fluff that could be added to any game just given time.
>>
>>734205640
>I have a wide taste
I disagree but that's fine because most people do not have a wide taste
>>
>>734202329
actually retarded
>>
>>734202461
kys
>>
>>734205212
>People like (YOU) are usually the same ones seething that a game was produced in UE5 or hyper realism.
yeah because a lot of money was wasted.
>>
all the whiners about muh artstyle are just faggots that need every game to look like anime, admit it.
>>
>>734202329
The Binding of Isaac was a paid flash game that released on Steam in 2011. You have no idea what you're talking about retard.
>>
>>734202329
That would literally be impossible to create in Flash on a mechanical level. Just because it's made to look like Flash animation doesn't mean it's actually developed with it.
>>
>>734207430
Wrong
Source: I've made games in flash before
>>
>>734207430
>baby's first srpg
>>
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IM PUTTING TOGETHER A TEAM
TO KILL GOD
I had Lord Bunga too but he died to one of the doom cats just before the boss
>>
Well, guess I am going home with this lone survivor.
>>
>>734209346
Game should have copied your followers too, it does do that for the mini me’s
>>
>>734202329
Never pay for roguelites
>>
>>734202329
You've never played a flash game if you seriously think even 1/10th of Mewgenics could fit in a browser flash game.
>>
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>losing to marshmallow makes her start her next fight with that same cat on her side
TAGS: MINDBREAK, CORRUPTION, NTR
>>
>>734211592
In fairness, you have to fuck up really bad to lose to her
>>
are hard mode unlocks in act 1 only for Throbing King, not for Spider and Dybbuk?
>>
>>734211725
Check the collars.
So far I've noticed the game tracks for
>each of the bosses at the end of the path
>secret boss
>hard mode (possibly harder modes, have yet to unlock them)
>quad collar run (meaning 4 cats with the same collar or collarless)
>if the cat completed all areas
I did notice that if you complete an area with a cat in hard mode, it counts for normal mode too and it does seem there are unlocks for impossible modes, so depending on the completionist in me I may wait to do some runs only to mark as much as possible in one fell swoop.
>>
>>734209687
>-100 stats
What did you DO?
>>
>>734211592
I did not know that
Neat
>>
>>734202329
I unlocked Act 3, did the sidequests to progress further and I feel like I am done, I dont really wanna bother with the rest of act 3.

If they made the house part more manageable and added QOL features, maybe made runs a bit shorter I would be in but for now I am done.

Still I got like 80 hours of gameplay out of my 30 dolla so im not complaining
>>
>>734204952
I wish sonny 2016 wasn't bad
>>
>>734212040
I’ve run the lab once but I feel like now I actually get to properly focus on breeding.
>>
>>734212040
>played 30 dollar game for 80 hours
>still complains
This board is completely gone. All the pre Covid oldfags are gone and we are left with Redditors who don’t play games.
>>
>>734212242
Ye from what I read Act 3 really needs some proper cats.
So far I did everything with strays and random kittens but as runs get longer and longer I dont really want to set up myself for failure from the getgo.
Especially with some of the classes that give like -2 to some stats, with my random ass kittens that means starting at 3 constitution
>>734212306
niggaaaa this bot is broken, israel really needs to fix their language model this shit CANT read
>>
>tank has a passive that spawns a flea when damaged
>on the side of the cratermaker
>cratermaker shoots arrows from the side
>tank gets hit, spawns flea
>flea attacks cratermaker
>cratermaker shoots
>flea spawns
>repeat 10 times until my cat turns into gibs
Great.
>>
I think Edmund got kinda lazy with the instant kills in act 3, it's dull design.
I haven't wiped in Lab but it's annoying for team building
>>
Here is what I want fixed: why the fuck does that little kid doesn't sell new furniture every day?
I got two thousand coins, I gotta wait 7 days for that cunt to give me new furniture and it's always shit like "+1 to Appeal", even after I've completed his quest and gave him like 4 extra levels of cats on top.
Bitch where are my +2s, +3s and +4s?
I'm glad your grandma's dead.
>>
>>734212469
wow buddy, u want to chew too fast
>>
>for the first time my food box isn’t completely filled after an adventure
Tracy pls you gotta stock the Chaos Idol, the fight pit isn’t fighty enough.
>>
>>734202461
Opinions like this come from weak people who should be culled from war. People like this are fodder for the strong.
>>
Post them.

I've unlocked Jurassic, but right now I'm doing Act 1/2 runs with classes I haven't yet. Thinking of going to Jurassic once I finish Thief. Also trying to unfuck the inbreeding problem.
>>
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>throw an adjacent unit
>unless they used to be a big unit, tee hee :^)
im getting very tired of this game's constant dishonesty
>>
>>734202329
Sour grapes poorfag didn't play it. Best game of winter by far with more content than whatever bullshit you're playing
>>
>>734203430
Never thought it like that but yea fft was that, which i guess xcom was like that too
>>
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I don't get it
never worked
>>
>>734213124
You roll him like ball into enemy
>>
>>734202329
The most in-depth RPG I remember from the flash era is Sonny 2 and Mewgenics mogs it.
>>
>>734202329
I don't even like mewgenics but I see people with 50 ~ 200 hours for that $30 bucks and it looks likeit has a lot of stuff to do in it.

Now compare this to AAA games that are getting close to $100 and there is only one way to play and a playthrough is less than 10 hours. RE9 might be an incredible looking game graphically, but when you shoot a water cooler nothing happens at all. No texture change, no bullet hole, nothing. The game pretends you didn't do anything. That shouldn't be acceptable for that price range. (Note: RE9 is fun to play but clearly AAA game development in 2026 has serious issues which were not a thing in the past.)
>>
>reroll mouth mutation just popped up in mutation room

time to spend the next few hours making it standard in my royal bloodline.
>>
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>the most dominant mutation in my house is a leg one that makes them immune to traps and tile effects with no stat penalties
>third of my cats have it by now
>thinking about purging them because it looks like shit clipping through the floor
>all this thinking to the backdrop of 10 cats doing Arnold impressions in 10 different pitches, one infernal low one
>>
>>734213157
Using it did nothing
>>
>>734202461
The art style is actually cute. It features a lot of gross stuff but it's made in a cute way.
>>
>>734213289
It sends him in the direction the cat would push him
It's pretty straightforward
>>
>>734213219
I genuinely wouldn't be able to give up the mouth that gives you a chance to attack twice.
It comes online way more often than it says and it is so fucking sweet, especially on hard hitters.
>butcher with the fighter's enrage ability that gives 5 strength and 5 bruises
>hits for 17 fucking damage
>crits for 34
>RELOAD
It's just a sublime feeling, because the more luck you got, the more you reload, the more you crit, the more everything just works.
>>
>>734213284
Ahh, they love it, they love it.
>>
That robo-pebbles in the last house fight is a goddamn menace and needs a tooltip that says "after getting hit, kills your fucking cat on their turn" It's brutal especially since it's the last one that shows up in the fight so even if you learn from it you had to do the long ass fight before it.
>>
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>>734213284
Some of my cats used to have a cool (eye)brow mutation, but the last cat that had it died on a mission yesterday. No game has ever made me feel so much loss.
>>
>>734213348
Fair enough, I probably had my butcher too speedy for it to ever do anything
Fuck base passives sometimes man
>>
>>734202329
why are you last month's fotm?
>>
>>734213467
What the fuck now the next phase boss hitler just insta-killed my cat from 20 HP after I killed the last robot-cat
>>
>>734213124
It’s clumsy but fun as fuck.
>>
>>734213124
It's too clunky sadly
>>
>>734212936
disregard i clicked empty mind and suck cocks
>>
>last house fight is only difficult because the game hides insta-kill information from you several times instead of mentioning it like every other fucking time
Nice fucking steak edmund.
>>
ALIEN CRATER
FELINE INVADER
>>
>>734213618
I got pretty decent use out of it with a Hunter buddy.
Being ranged he could spend his move getting in the right position, which is usually the problem with the move.
>>
>>734206795
Nah, I like stuff like the art style in the HK games, FTL, Into the Breach, Elden Ring, all of Team ICO. But I can't play McMillen's stuff.
>>
>>734212936
it looks like you are about to throw the enemy next to you it wouldn't give you the target tiles otherwise retard
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>>734213339
Gross can't be cute. This game has the worst art style ever alongside isaac and is full of repulsive subject matter like eating poo. It is 0/10 regardless of all other factors.
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>>734215401
You can hide it all you like, we all know the truth.
>>
>brace
>fire
>damage up, health down
>third paw
Easiest combo, prove me wrong.
>>
how many sidequest doc items are there in total?
>>
they really put all the good songs in act 1 huh
>>
>>734215659
ice is easier because it just wastes time and does no damage
>>
>>734215765
Yeah, and all the great songs are in act 2
>>
>>734202329
do zoomers really think that free flash games were like this?
>>
>>734214123
Those all have very milquetoast artstyles though
>>
my first trip to the moon went perfect
first i found a new cat after losing my thief to the crater boss
and then i got eat rocks+ on my tank making the final boss trivial, never saw stats this high before
Is psychic fun?
>>
>>734215765
So high is up there
>>
>>734215945
Yes, but it benefits more from breeding skills than most classes due to basically having +6 CHA.
It's a support that can sometimes be your carry. Like Mage but not shitty.
>>
>>734215659
I do thorns because act 3 requires 2+ ranged anyway. Might as well do actual damage while one melee gets poked.
>>
>this kills the unga bunga

He doesn't even hit hard--how are people struggling with him so much? I guess I could see fighters and thieves having trouble
>>
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>>734216419
Forgot pic
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OH YES YES YES PLEASE
>>
>chain lightning eyebrow mutation that chains lightning on hit
>oh shit awesome
>roll butcher
>steven gives mini-me in The Lab
>Alice fight
>she goes first, hits my butcher once and procs chain lightning through my mini-me
>druid and hunter dead on turn 1

I should have known it would bit me in the ass
>>
>only 5% beat Ice age
>its the first path of act 3

God damn, how did the FOMOs get filtered this hard?
>>
just completed that dumbass spell shuffling quest with the perma-charm weapon
fuck that quest
>>
>>734202461
the gameplay looks like trash
>>
>>734216998
you actually need to have above room temperature IQ to get past the lab
>>
>>734216419
>>734216479
Never had a problem with him. He just kind of flops around and sucks you in occasionally.
>>
>>734216479
tarred disaster spiral I guess
>>
>>734217718
Absolutely baffling how many people are filtered the minute you aren't allowed to jist mindlessly run up and hit things.
>>
So I brought cats with the passive that auto-kills an enemy to the last boss and he summoned his adds after I used my passives, and they copied the skill and killed my cats. That's nice.
>>
>>734216998
It’s really far into the game. I just got to the lab and I’m not eager to make a second trip just yet.
>>
The most expensive part that took the most talent and effort was the music.
>>
>>734215765
Act 1 has the worst songs what are you smoking? Act 2 is back to back bangers and Act 3 has some good shit.
>>
Just incase anyone wonders, you do not get the unlock for a class if they explode in the boss fight.
>>
>>734211946
Failed event in Lab, got Immortality on my tank. All damage -1 but every damage gives injuries. Decided to continue. Then Hitler blew up everyone except this tank.
>>
>>734202424
Extremely basic roguelike srpg. I can only assume that most of the people glazing it are Isaac fans who've never played a srpg before because there's nothing new or interesting here. Even if this game had come out 10-20 years ago, it wouldn't be innovative or original.

Glad I didn't pay for it.
>>
>>734203025
>>734220323
is this bait or have you guys only played the alley
i keep seeing people saying it's "extremely basic" or "very simple" as if it doesn't have a bunch of dynamic interactions
>>
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Head preserved.
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>>734220417
That's what they call "trolling" or "ragebaiting", anon. To say things just to get attention.
>>
just finished Ice-Age and so far Act 3 hasnt been as people made it out to be. especially since I only had mediocre cats
>>
>>734220642
the lab is harder than the past or future imo
>>
>>734220880
having a decent hunter and good equipment gets me through lab easily. I dont need super breed cats for that
>>
>>734220417
I already said you people don't have any experience playing games in the genre; you don't need to keep proving it to me.

I've played for about 60 hours because I like srpgs but there's nothing new or interesting here, there just aren't any other srpgs that have come out recently. I think you're confusing little pointless fluff interactions with actual strategic depth or difficulty. If you've actually put some time into this game then you know that the only difficulty comes from instakills or removal of control mechanics and that's just bad and lazy design.

Can enemies who have a 50% dodge chance and give your cats multiple stacks of confusion every time they attack give you a hard time? Sure. Is it a well designed encounter? No, taking control away from the player, especially in a tactical genre, is always a shit choice. There's nothing fun or challenging about rolling the dice to see if my unit attacks through confusion and hits a high dodge enemy or loses one of both of those rolls and dies.

Good srpgs make you think. There's nothing to think about in that situation; you just press a button and maybe it works and maybe it doesn't. The only thing you can really do is know it's coming and prepare for it beforehand but that kind of shit is the very definition of artificial difficulty.
>>
>>734220969
lmao someone got owned in caves 2 hours in and came crying here with reddit spacing
>>
>>734220969
>taking control away is bad design
actual certified reddit opinion
you probably also don't like that many power ups come with downsides
>>
>>734216998
Bro thats like 60 hours into the game
>>
>>734205691
>that could be added to any game just given time.
lol
lmao
>>
>>734216549
Greetings fellow Khajiit.
>>
I can't get runs consistent enough to get money, to get furniture, to get consistently better cats. my best run has been with cats that had 42ish total stat points (before collars or items), and that decimated graveyard. Now the cats I am left with have like 35-36 points, and they're already ass by the first boss. I had a fucking necromancer that was pretty strong but unable to reach any fucking enemy. It's hell.
I hope I can stick it out till my furniture is good enough to get cats that are at least all 6's.
>>
>>734220969
This nigga died in the caves lmao
>>
>>734220969
>Can enemies who have a 50% dodge chance and give your cats multiple stacks of confusion every time they attack give you a hard time? Sure. Is it a well designed encounter? No, taking control away from the player, especially in a tactical genre, is always a shit choice. There's nothing fun or challenging about rolling the dice to see if my unit attacks through confusion and hits a high dodge enemy or loses one of both of those rolls and dies.

Holy bait--many, MANY srpgs make you roll through chance on status, on hit, on procs. You're LARPing hard.
>>
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>>734221020
>lmao someone got owned in caves 2 hours in
You may have missed the part where I said I've got around 60 hours. Just the first thing that came to mind that uses randomness as as crutch for design. I notice you just seethed instead of addressing any of my points.

>reddit spacing
And outing yourself as a newfag, no surprise there.


>>734221064
You can call it whatever you want but that doesn't make it any less true. Taking away control with no counterplay is bad design, period. It's "difficult" but it's not interesting or fun. Again, if you'd played other srpgs you'd know that fights can be structured in a way that they're difficult without relying on randomness. Into the Breach is a good example, you should give it a try.
>>
>>734221638
nice youtube screenshot nigger
>>
>>734221571
>many, MANY games have poor and lazy design
Agreed.
>>
Is there really no "highlight all" option in battle?
>>
>>734220969
>claims to have 60 hours, but his highlight encounter are the fucking bats from act 1

You're not fooling anybody retard
>>
>>734221665
I accept your concession.
>>
>>734221713
Including the games that you are dickriding, bozo. Which games don't roll shit that can disable or outright kill a unit? Xcom does it, FFT does it, TO does it, countless indies like Starvaders, Dream Tactics, Symphony of War and Fell Seal do it. Seriously, what the FUCK is this bait? You're commenting on a genre that you don't even play.
>>
>>734222005
I really don't understand why you're simping for this game so hard. There's a difference between using those types of mechanics occasionally and using them exclusively. Name a single encounter in Mewgenics that's difficult without relying on instakills or loss of control mechanics. I haven't encountered any yet.
>>
>>734222451
>he hasn't even gotten to spinerette
oh no no no no no no no no
>>
>>734222005
Damn, I haven't thought of Dream Tactics in a good while. I really liked that game, I should give it another playthrough.
>>
>>734223158
>it gets difficult 80 hours in
I mean, I'm going to keep playing (mostly because I want to hear all the music) so I guess we'll see but I'm beginning to suspect that this just isn't a genre suited to roguelike mechanics. If you want actual intelligent, challenging srpg battles then they need to be carefully crafted rather than rng slop, but I suppose we already knew that.
>>
>>734222451
Everything in the desert outside of a single miniboss, the core path for the most part, the boneyard path of act 1, the house bosses, and Ice age outside of Bunga are all areas that don't depend on taking player control away to present a challenge, but your entire opinion is based on half of act 1. No more responses.

>>734223469
Yeah, this made me go back to it as I got filtered hard at that nightmare castle map or wherever the fuck
>>
>>734223851
it shouldn't take you 80 hours to get to the caves, retard
spinerette isn't an RNG battle at all but will push your shit in if you aren't careful
same with dybbuk, but you probably consider that "taking control away" even though you have total control over which cat gets possessed and when
johnny, bumblefoot, marshmallow, the abandoned ones...
these are just bosses and minibosses, there are plenty of random encounters that CAN be very difficult depending on how your run is going'

and none of this addresses my original point, which is that the game has a ton of shit going on, tons of decisions to make, lots of environmental interactivity; it's not "extremely basic" regardless of how difficult it is
>>
>>734223851
The only rng with the maps are their rotation as they are all hand-crafted with the main variables being weather and elite modifiers. You don't understand the game at all, but have these bold opinions. You're a moron.
>>
>>734224119
He hasn't been to the Future yet so he doesn't even know about elite modifiers. He's literally complaining that the easy part of the game is too easy.
>>
>>734202329
>What has happened to modern gaming that this is seen as acceptable?
Aaa games are barely tech demos. Just look at star wars. The game with the rat
>>
>>734202329
Game's apparently basic. Does this show us that consoomers are buying it because they like the dev or is the trpg genre massively undervalued.
>>
>>734224336
>Game's apparently basic.
it's not though
a big part of the appeal is the massive amount of build variety
>>
>>734224336
This is the type of game ive been waiting for. Idgaf that its steakmund or that its cats, but i love the early game progression of tactics games and usually lose intetest after the characters builds are mostly finalized. This game lets me play the early game build creation every run
>>
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>>734224336
Game is so basic less than 5% of the players made it past the 9th to last challenge in the game
>less than 12% made it past the class tutorial that is act 2
>>
>>734224561
Thats most games.
>>
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>>734202329
I was not prepared to jump straight into the throbbing domain after an incredibly mediocre Caves run. I just wanted to see what happened after you drop off the head.
>>
>>734224438
That's a must for any trpg imho. Doesn't mean it's not basic.
>>734224527
That's due to boring rpg mechanics. Just look at postgame tor.
>early game
Maybe that's the strong point of rogue~
>>734224561
Ridiculous, kek
>>
>>734224694
50% beat yakuza games
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>>734225038
>That's a must for any trpg imho. Doesn't mean it's not basic.
what the hell do you think "basic" means
there's an insane amount of content and variety in the game and most of it is meaningfully distinct from similar content
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>>734224971
What's in there. I have a quest to take Gullotinna's head there.
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>>734225415
it's two pretty difficult random encounters with a unique encounter table and new enemies, followed by a relatively easy boss battle that's basically a stat check
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>>734223962
>are all areas that don't depend on taking player control away to present a challenge
But none of those areas are challenging. Are you just fucking with me?
>your entire opinion is based on half of act 1
I posted my progress so now you're just being disingenuous.

>>734224072
lmao wait wait, you're talking about the end bosses of act 1? See, this is what I'm talking about, you guys haven't played shit in this genre and you have no clue. There is absolutely dead zero difficulty in anything in act 1, rng or not.

>>734224190
>He hasn't been to the Future yet
see
>>734221638
So far it's just more rng thrown on top. Adding random buffs to enemies in the same old battles makes them "harder" but not in a very engaging way. And I say all this while having completely ignored anything to do with breeding so I'm probably already playing on "hard" mode compared to most people who've probably spent a lot of time breeding up super cats.

>>734224336
100% people are buying it because of Isaac. You can really tell that most people aren't playing it because they're fans of the genre but because they're fans of the developer. No reason you'd get these absurdly defensive replies like >>734224561 if it were just another game to them. Fanboys gonna fanboy.
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>>734224694
Yuh huh. This game is a good 80 hours long and sold millions too. It was a very basic and easy game. You'd think people would be finished and have moved on if the game was that basic, right?
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>>734225538
>pointing out facts is being absurdly defensive

Yeah, you're trolling.
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>>734225538
What exactly do you think "difficult" means? The game isn't balanced so that every battle has a high chance of ending your 2-hour run, sure. Is that what you're looking for...?
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>>734204736
Because you were not born yet zoomie
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>>734220969
imo you can describe combat systems on a sliding scale, where on one end the fun comes from learning and mastering a single system and on the other end the fun comes from piecing together builds from a gigantic variety of options. you can't really do both, as having to accommodate a wide variety of builds by necessity means you can't do anything super specific or specialized with your combat system because you might make certain challenges impossible to complete (or way too easy) for certain builds. "serious" srpgs if you wanna call them that are probably way closer to the "mastery" end than the "variety" end, whereas mewgenics is way closer to the variety end

at the end of the day, there's nothing wrong with either approach and it's purely a matter of personal preference. i've seen srpg buffs say they're frustrated about the overall simplicity of the game's combat while buildfags (like myself) praise all the dumb shit you can end up doing. the last time i played xcom 2 and battle for wesnoth was several years ago so i can't really say how it compares
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>>734225538
You never post your tube though. You do this in every thread. Shut the fuck up, stop whining and play those other trpgs you love so much. You are the biggest baby on this board.
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>>734225791
cringe unc
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>>734225806
>you can't really do both
divinity original sin 2 disproves this (tho i guess it technically isn't a srpg)
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>>734225538
Roguelite devs not understanding what makes a genre work... A tale as old as time.
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>>734225773
I find it interesting that all of this game's detractors are trpg vets with 1000+ hours in IttB who ironmanned LUCT with no recruits and made it through mewgenics with no challenge or wipes whatsoever. Yet they complain about bat confusion. Really gets my noggin joggin'.
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>>734226242
I think the death-by-a-thousand-cuts design where fucking up once can gradually snowball into a lost run, but can just as easily be recovered from if you play smart (or get lucky), is throwing people for a loop



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