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>That time an Indie-Friendslop Fail

100k Wishlist everybody, What when wrong?
>>
iirc the game had no content. Once you beat it a single time there was no reason to replay it. Also something about overmonetization.
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>>734225469
Incredibly funny to have it flop after the dev bragged on youtube on how to do a viral success release
>>
>>734226429
Pretty much this. It was one of those “streamer bait” games where all the budget went into making goofy thumbnails and screaming-react moments, then you actually play it and it’s like 3 hours of shallow mechanics glued together.

100k wishlists doesn’t mean shit if half of them are bots, curiosity clicks, or people who thought it was gonna be the next Lethal Company and then realized it’s Early Access with a battlepass.

They marketed vibes, not gameplay. Turns out vibes don’t carry you past week one when there’s zero depth and the cash shop is bigger than the content roadmap.
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>>734225469
>another copycat friendslop game trying to cash in on fotm vibeslop dies
i do not care at all...like why would i? friendslop games are artificial fun



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