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>2M players tried the game
>US was their biggest market followed by Japan
>Average playing session was 91 minutes
>PS5 was their biggest platform, Steam was third
>92% of players finished the tutorial
>>
>have 2,000,000 players
>still lose money
F2P is so stupid
>>
>>734225841
The image says the Steam is second. That retard can't read
>>
>>734225986
If you had to pay to play this garbage, they would be like Concord.
>>
>>734225841
>Playing a game you are supposed to play forever for 90 minutes and never touching it again is good
lmao
>>
>>734226185
>i don't know what a session is
>>
>>734225841
>PS5 was their biggest platform, Steam was third
Man, console players really are out there gorging on garbage
>>
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>>734225841
that graph shape reminded me of those goofy medieval shoes
>>
>>734226210
Yeah i'm seeing all of those people doing session number 2 on the steam charts right now
>>
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it was better than overwatch and rivals and wasn't yet another extraction shooter or BR, shame

asmon/bellular really crucified the game for no reason other than it being announced for a final slot instead of chink sword slop huh, at least I can sort of bunny hop in deadlock still
>>
>>734226448
see, Jim Ryan wasn't wrong to focus on live service games
>>
>>734225841
Japan? Guess they hoped for a new Apex.
>>
>>734225841
>The average games per session is 3.5 games
That doesn't paint it good, Dev-kun.

>Hm... last game was bad.
>Hmm... last game was good.
>Hmmm... nope, games bad.
>*uninstall*
>>
>>734226448
Of course they are. They have nothing on console to play besides remasters.
>>
>>734225841
2m players doesn't seem like a lot when it across all platforms
>>
>>734226458
You must feel like a Morrowind high-elf when wearing those
>>
>>734226810
I remember Xbox boasting about South of Midnight hitting 1M players when it launched on Game Pass.
>>
>30 minutes a match
No wonder this shit died.
>>
>>734226598
those guys don't make the rules, wokies go brokies
>>
>>734226448
PS5 is still the normalfag box of choice and normalfags love ball and gun games.
>>
>>734226949
especially when the majority of that is running around in circles on an empty map
>>
>>734226810
It's not but "million" sounds good and that's all the suits care about (it still wasn't enough)
>>
>>734226598
Imagine if the game went through early access and had better designed characters
Could have been a solid B-tier shooter
>>
>>734225841
>2 gorillion players
>still not enough to keep this shit alive
but green apples...
>>
Capturing your audience's attention for 91 minutes is great if you made a movie, but not a game.
>>
>>734226615
The issue is only so many can thrive. A new live service has to cannibalize an already running game if it wants to avoid EoS.
>>
>>734226810
>100k on Steam
>1.9M left
>90M PS5
>30M Xbox
Yeah… that’s a really small player base
>>
>>734227210
>2 million players with a 1% retention rate
>Of those 1%, only around 0.5% spent money
More devs worked on the game than players supported it
>>
Did anyone here try it? What was their monetisation scheme? GaaSslop so cash shop with cosmetics only or did you have to unlock characters and gear as well?
>>
>>734225841
I feel like the days of everyone dropping what they're playing to play the newest slop the moment it drops is much less common than it used to be and shutting a game down only a month after launch is kind of retarded.
>>
>>734227628
Overpriced cosmetics only
>>
>>734225986
The real takeaway here is that they were a F2P game and had less than a month's runway to continue to develop the game
How the fuck do you let that happen?
You have so little funding that you can't even keep a skeleton crew on for a month?
>>
>>734227628
cosmetics, for the characters, weapons, and mounts as well as some accessories
some you could buy straight up, others were on a weekly rotation and yet more in a lootbox.
>>
>>734225841
>We had literally the worst player retention ever
>Here's why this is a good thing and the chuds lost actually
>>
>>734225841
>we lost almost 2 million players in two weeks
that's a weird thing to brag about
>>
Imagine fucking up this bad and remaining employed within the industry
>>
>>734228228
it wasn't their fault, it was those pesky gamers
>>
>>734228228
Weren't ex-concord devs working on this?
>>
>>734225841
>they knew internally 2 million players tried the game
>that fucker Josh Sobel still had the audacity to say on twitter that a hate campaign is what caused the game to fail
>>
>>734227628
It was actually fun, but barebones in content.
5v5 was the way to go. They fucked it up at the announcement, and having John Highguard as the frontman. People is racist. I am racist maybe, because i felt a primal disgust when I saw that ambigous race people thing being every race and no one's race at the front with a goofy armor and a broccoli hair. Other characters were just generic.

But the gameplay was solid and I had fun, and even if I wasn't a hater, I realized there was nowhere to go with that product. I mean the characters are generic to ugly, they're just 8, and there's nothing to buy from the store. So what's their endgame? what's the business?

Whatever people tell you it's mostly dogpiling but the certain thing that killed it was that it looked generic, no content, no monetization scheme had minor but unforgiveable issues at launch that people just wouldn't stand and just moved on. And even if someone was having fun and said "maybe it can turn around", the devs jumped ship almost immediately, giving out the confirmation that even them had no hope for the product.

Have some Mara.
>>
>>734227936
Nah. I think people are still willing to give a game a shot, just not for long. They aren’t willing to stick to a game like Quake Champions for a year and try to make the most of it.
>>
>>734225841
if one of these games specifically targeted the white male audience and wasn't made by a bunch of poisonous frogs it would do extremely well and the entire industry would have to readjust
and for that reason, it cannot exist
>>
>>734228228
Worked for Concord, all of them are here or in Marathon
>>
>>734228151
The average session time was 54600.333 seconds, according to Copilot, that's quite good actually! Another L for chuds! Woke wins again!
>>
>>734225841
How much money did they make from mtx?
>>
>>734227936
that's why it failed though, no one's jumping onto Highguard, Marathon, etc. when they still have their Fortnite, R6 Siege, CoD accounts full of cosmetics they've played for years
>>
>>734228325
Right? So either you have the worst player retention in recorded history...or the economic terrorist chuds used their hate smog attack so normies were repelled and we should face charges. Uh oh the last one isn't true so...what a weird thing to brag about
>>
>>734228325
YOU caused those 2million players to abandon the game... they were enjoying it but you caused this...

>People is racist. I am racist maybe
We've been conditioned to see shit like that and instantly tell a game is going to suck or die in a weekend. If anything, it's their fault people feel this way now. If you see a game with a diverse protagonist and each time it sucks then what else are we supposed to think. 10 years ago Overwatch did it well, then they by the time they made brown non-binary we knew it was over. Even before that.
>>
>>734228347
>and there's nothing to buy from the store.
you didn't think the $20 horse emote was worth it?!
>>
>>734228627
meant to also reply and quote >>734228347
>>
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>>734226598
>it was better than overwatch and rivals
>>
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>>734228347
is it so hard for the game to have any appeal at all
jesus this soullessness is always shown in the dialogue these trash designs speak...
>>
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The math isn't mathing here

>Most Picked Characters
Total characters chosen: 9.56 million
6 characters per game, 1.59 million games played
>How Teams Lose
2.6m "generator_destroyed" alone, with another 1m+ other results
>>
>>734226598
Dunkey also made a video and even his friends were shitting on it really hard stop blaming everything on your roach Boogeyman
>>
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>>734228795
I'm a retard who didn't post the graphs and went for a meme instead
>>
>Europeans only play single player games
>>
>>734227986
It's obvious they only released the game as a hail mary because they were out of money
>>
>>734228861
>Least used character
>Not even close
>Nigger
You can't make this shit up
>>
>>734228572
There was a retard in Era saying he maxed the shop with $300 so at least that
>>
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>>734228741
It has to be hard, just look at what is currently going with blizzard and overwatch, it's all sameface dva, or so they say. But I'm willing to believe they fired all the competent people and now all they can make is non-binary.
>>
>>734228930
he was the only new addition
>>
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>>734228930
>>734228861
extremely funny
>>
>>734228861
What's with these names? Why do they seem so...AI generated?
>>
>>734226026
>Most recently.
the last few entries in the table show steam being lower then x-box, although not by much.
>>
>>734229075
that's about the ugliest character i've ever seen
>>
>>734229121
this gay "character with a few abilities and an ultimate" shit needs to be stopped. Like holy fuck why do they keep putting it into every game
>>
>>734229075
>this will sell skins!
>>
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>>734229075
who the fuck thought that was a great idea?
the only thing I can imagine the point of making venture was for quick ESG bucks because she got instantly overshadowed by that space asian chick
>>
>>734227986
Maybe it was just too obvious it wouldn't get any better so they cut their losses.
>>
>>734229075
there has to be an audience for this shit considering Hades 2 did pretty good with its vitiligo tumblr shit, but Overwatch started with pure sex designs so the change in design philosophy is retarded
>>
>>734226448
They're desperate. They have no games to play other than gaas shit. And Warframe still mogs them all despite being over 12 years old.
>>
>>734225841
why are playstation faggots such worthless retards lol
>>
>>734226598
Retardera-tier delusions. People were calling it Concord 2 the second the trailer dropped. Le grifters are not responsible for this dogshit flopping.
>>
>>734226598
It had no advertising or explanation of any kind. People were actively wanting to know more about it and the devs refused to reveal anything until the game released.
>>
>have 2m players
>Still EoS
>>
>>734230635
cuz snoyggers have no games to play, unlike Steam users who have a shit-ton of games to play.
>>
>>734226448
You know when you feel like playing a game, look at your library or backlog, and pick any game from the last 40 years? Well, console players LITERALLY can only play shit released in the last 2 years
>>
>>734230635
PS5 owners are mostly normalfags. There's a reason why "Guns and balls" meme was meant to be about PSfags. Because those are the only types of games they actually play
>>
>2 million players
If this wasn't F2P would it be like, what, 10% that? 1%?
>>
>>734228807
No it was all that chuds fault
asmongold is an economic terrorist and needs to be put down in a brutal fashion
>>
>>734227986
They were praying to dear god Tencent would give them money again if they saw how good player retention was.
>>
>>734226185
I can only speak for indies but anything over an hour is considered great, it's one of the metrics you try to maximize for.
you gotta remember this is an AVERAGE that includes normies that downloaded and never played, remember steam wrapped 2025 where the average person played 4 games in a year? the vast vast majority of people dont play games like /v/ or twitch or gaming media plays games.
>>
>>At launch, we received over 14k review bombs from users with less than an hour of playtime. Many didn't even finish the required tutorial.
Oh so that sorbel retard was fucking lying. Because 2 million players doesn't come from nowhere you fucking retard
>>
>>734225841
>people seriously gave Highguard an hour and a half
>WAAAAAAAA WHY DIDNT YIU EVEN GIVE THE GAME A CHANCE!!!
>>
>>734227986
I would have at least tried the game if the characters were cool. but at a quick glance one can tell its yet another western faggot game.
so sad
>>
>>734227986
>You have so little funding that you can't even keep a skeleton crew on for a month
if they had $5b in the bank there is no reason to keep the game running if it's not a success, why would you continue to burn money on this thing that will statistically continue to bleed players?
out of the goodness of their hearts?
>>
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>>734230841
Indeed they play a whopping 4 games
>>
I do feel bad for them. Wait, I don't.
>>
>>734227986
Because the amount of money needed to succeed as a live service game is retarded now so they need to pump EVERYTHING into it in an attempt to take off and if they don't take off, it's over.

How do you compete against a game like Fortnite that has had so much money poured into it and like 10 years worth of content? It's the same problem MMOs had when chasing after WoW.
>>
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>>734231272
They always lie, devs and game "journalists" cannot be trusted. The knew from day 1 how many people played it and instead of doing something about the feedback they chose to claim the criticism the game got was a hate campaign
>>
>>734228347
it's crazy that they go through all the trouble of making these designs, thinking about silhouettes and color schemes and theming and all that 50/50 gender race split.
and all people really want is 7 nearly identical white dudes in military getup, maybe 1 with a beard and maybe 1 black guy with a cigar that goes "sheeeeiiiiittt"
theyre hiring some woman to come up with these designs for every game and never asking anyone if they actually want them.
>>
>>734226598
The vast majority of people don't engage with or listen to ecelebs. 2 million people tried for and hour and a half and 1.8 million made it past the tutorial. Your favorite ecelebs could have loved it and it'd still bombed.
>>
>>734228228
What other options are there?

Either you hire people who have made a game before or people who don't know the first thing about making a game. The people who have made a good game before aren't looking for work.
>>
>>734231665
You're probably right
In today's gaming landscape a AAA title can't afford to slowly grow a playerbase, they have to have instant success or it's forgotten
Especially a game that's a GaaS F2P model.

Thank God for AA games and Indies - they're keeping it alive
>>
>>734225841
What's with the pity party loser lap? Even Concord's death had more grace than this.
>>
>>734225841
>Chad
>is a virgin
>>
>>734226598
You think 2 million watched their videos and decided to quit?
>>
Eventually westoids will understand you need booba to sell skins to keep f2p shit alive.
Nobody is buying burka skins for 40 year old nasolabial hags.
>>
>>734225841
I want to know who playtested this shit and didn't immediately let them know that their idea sucked
internal feedback should have been telling them that this idea was a stinker before it was revealed to millions of people
>>
>>734227986
>>734231068
>>734228905
>had less than a month's runway to continue to develop the game
How are so many of you this stupid? When you touch a hot stove do you go "hmm, maybe I just have to touch it harder and longer to get a good result"?
Retards. They stopped spending money on the game because spending money on that game was obviously the worst thing you could do with money. Even setting it on fire is better, because it'll at least generate some heat.
>>
>>734226598
The issue has literally never been about the game type. That was a massive diversionary cope.

Were Redfall, Forspoken, Dustborn etc hero shooters?
>>
>>734226949
>3v3
>gigantic map
>empty
>long matches
yeah this was destined to fail
>>
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>>734232612
what's the cope for ninja gaiden 4 flopping?
>>
>>734232461
Worse yet the whole project was infected with toxic positivity, no one wanted to speak out and say something was off. Echo chamber hive mind was in full effect, I’m sure some had doubts but were scared of how they would come off voicing them.
>>
>>734227434
>>100k on Steam
>>1.9M left
You're very stupid.
>>
>>734232791
Not a series I follow or care about to know - but a quick search seems like it sold in line with how the entries sell. So the only way it would have flopped is if they went retarded with the budget.
>>
>>734225841
I don't understand these devs. You got 2million people to try your game and they all left, how do you see that and don't think you did a shit job? The guy going "muh toxic positivity am I right fellas?" must have a moon sized ego.
>>
jap shit taste never ceases to amaze
>>
>>734231665
They didn't make enough money for a solo dev.

>>734231817
They weren't growing anything. They were heading towards double digits.
>>
>>734232791
Should've grabbed her tit.
>>
>spend tens of millions of dollars making a game
>give it away for free
I will never understand this
>>
>>734232791
From this webm… poor jiggle physics?
>>
>>734232462
Jesus Christ, try to listen

The point is that Highguard had literally no money left when they launched
They could have launched before the VGAs (they already said they wanted a stealth launch) and would have had a few months to try and right the ship
They're not getting funding day-by-day, they're getting it months in advance

So instead of launching with 6 months payroll in the bank to try and make it work, they launch with 1 month and get fucked
>>
>>734230767
This was the most baffling part. While they stayed silent, everyone else filled in the blanks.

Plus the game just fucking sucked. That said, they were very respectful(for the most part) and open to change and criticism. Introducing 5v5 after large demand and so quickly was genuinely cool of them.
>>
>>734226810
It had more concurrent players than any fighting game ever, like a lot companies would kill to have this amount of people trying their game
>>
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>>734226598
>it was better than overwatch and rivals
whoa
>>
>>734233042
They knew nobody would have paid $40 for it
>>
>>734229146
wait until you see the gameplay
>>
>>734230561
>And Warframe still mogs them all despite being over 12 years old.
I agree, but why not just play Warframe? Even on a Deck or Switch, that game runs well.
>>
>>734233042
They didn't fund it, western game dev is daycare
>>
>>734232791
It doesn't matter. NG4 ended up getting support and a big update unlike Highguard.
>>
>>734233042
If you don't release for free, people will play the other free games instead unless your game is super polished and high quality or from a super big IP.

The big issue now is time, there's way too many free time wasters. People can watch Youtube/Twitch or scroll on Tiktok/Twitter/Insta for free. You need to have a product so good it makes people want to give you money in an era where people can be just as entertained for $0. A game like Genshin probably has a thousand hours of content for $0 and companies expect people to pay $70 for some game that lasts for 10 hours.
>>
>>734233042
maybe you haven't followed what happened in the industry in the past 20 years or so but selling microtransactions and cosmetics has far eclipsed game sales
of course these retards have drawn the wrong lesson from this so now they shut the games down if they don't explode in popularity in the first 2 weeks
and they will just keep trying because 1 successful f2p game is worth 20 failed ones just like every other kind of investment
>>
>>734233497
>A game like Genshin probably has a thousand hours of content for $0
not unless you consider doing the same daily tasks over and over for some pennies in free gacha currency
I myself wouldn't consider World of Warcraft dailies grind tier gameplay content
>>
>>734233117
they were fucked anyway because they made a bad game. They knew they did. All the bullshit whining is just for show.
>>
>>734233605
People are paying $70 to do menial Ubisoft checklists in open worlds, it's really no different from that but that's an entirely separate conversation about games padding their length with pointless busy work to appear like they're a better value for your money.
>>
>>734226598
Next time make a good game.
>>
>>734233703
>they were fucked anyway because they made a bad game
Well yeah
I'm just saying that they should have given their shitty game the best chance they could
Instead they charged headlong into the abyss
>>
>>734233042
PoE and Warframe made a killing being "free games with cosmetics". But they were also...really good games. They're still popular
>>
>>734226185
fags these days spend way more time watching other people play games and then talking about said people than actually playing videogames
>>
>>734225841
>Most played character was the cutie redhead. Only decent looking character.
Of course it was.
Western-cucks are never gonna get it, right? They are STILL gonna create abominations and then wonder why their games aren't popular.
>>
>>734227986
Tencent was their main investor and if the games don't pull a profit at launch they just cut the funding inmediately. Look at Riot games' dead projects like Riot Forge, Legends of Runeterra, 2XKO, dropping Hytale and soon the MMO.
>>
Didn't the devs say they didnt need players fir the game to be successful?
>>
>>734234082
That's because the games made these days suck and I don't want to play them. No, I'm not going to play your generic garbage to develop an informed opinion.
>>
>>734234082
Over 2 million players give your shitty ass game a chance and found it wanting. Cope.
>>
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>>734225986
dude, it GOT 2 million players because it was f2p

If this game got $40-$60 it would've been a new Concord for real, less than 10k players and dying the same week
>>
>>734230927
Nigga what?
>>
>>734228861
>slade's jade and fade
>>
>>734233272
you also only need 2 players per match in fightan, as opposed to 10 for this shit
>but the 3v3-
is shit
and this was also while being a f2p game
>>
>>734234179
honestly, I wonder if one of these shits came out and the dev didn't try to gaslight everyone, if it would work.

>oh, hey, we see you guys don't like the game
>we are going to work on making it better, tell us what you don't like
rather than the
>uh it's on gamepass chud
>it's the best selling game with a new IP on PS4 in Eastern Europe in the last 22 hours!
or
>we don't want you to play it!
granted, they're in too deep to ever admit fault, but I wonder if people would see that and respond positively, getting honesty instead of the standard deflection, or denial focused on nebulously defined player counts or abstract heavily qualified references to sales that are so arbitrary it means nothing.
>>
>>734234195
found it wanting to what? kill themselves?
>>
>>734234412
I got paid to write that btw.
MIGA!
>>
>>734227986
Because server costs aren't cheap and they were making no money. GAAS games that shut down after 12+ months actually make some cash for many months.
>>
>>734234195
They should have paid holo and those vtrannies for a shilling campaign tqbh, japs and dedicated paypigs would keep it afloat for some time
>>
>>734226458
Ahem, they’re called poulaines.
>>
>>734234682
Highly doubt it. Doki gave it a more than fair shot and couldn't pretend to have fun. The other problem is the characters aren't cute. Simple as. Not gonna get any money from the weebs even if they do give in and play a bit.
>>
>>734232791
>what's the cope for ninja gaiden 4 flopping?
Platinum sloppa
>>
>>734225986
>He doesn't know
>>
>>734234695
How long have you been waiting to whip that one out
>>
>>734234695
just checked etsy might grab some of these lol
id look so baller
>>
>>734234780
they could've pulled a tie-in, anecdotally but shared a server with such a fag that ended up buying the pre-order paypig edition of EDF 6 plus a couple of extra copies because of the Holo cameo
>>
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>>734233042
It can work, but you will need players actually willing to spend money to buy skins and battle passes. The First Descendant has been profitable despite having a small playerbase.
>>
>>734226448
I think they dont need to pay for online subscription fees to Sony/Microsoft for these freemium games, changes the equation for them
>>
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>>734229075
>it's all sameface dva, or so they say
There is a lot of truth to it. Seems they immediately go to a DVA face when they're trying to make a female character with an attractive face.
>>
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>>734235850
AYYOOOOOOOOOOOOO
>>
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>>734234853
I have waited many moons.
>>
>>734235021
Would be a flex at the ren faire.
>>
>>734233704
reminds me of days gone, I don't know why that game gets any praise

it started out promising but the more I played it the more I felt like it was the same weird half assed open world stealth bullshit
people paid full price for that shit too
>>
>>734235850
Wait until this nigga learns about anime
>>
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>>734229075
>>734229316
it's a shame, her concept has some charm, for a scruffy brown gremlin. most of the illustrative OW2 designs are cuter than the 3d model once they go through the DEI blender.
>>
>>734228741
Is this The Last Descendant?
>>
Can someone explain what is actually wrong with this game, for once?
>>
>>734236257
That looks like shit too
>>
>>734236591
The fact you haven't played it to find out, is what is wrong with it. Nobody wants to play it. That's the problem.
>>
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>shitty studio makes a generic shooter
>spend millions of dollars on marketing
>this will be the next fortnite and we'll make billions of dollars
>game releases
>no one plays it because it's generic garbage with woke slop
>how could our slop fail to make up for the millions we spent?
>>
>>734225841
>91 minutes per session
Those poor insane fucksticks.
>>
>>734225841
Playsissies...
>>
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>>734236257
>>734229075
if you think she's already hideous and disgusting wait until you see the fanart trannies do for her
>>
>>734236591
>tpm
>kernel anti cheat
(these filter autists)

>massive map
>3v3
>a portion of the game where you have to go mine for ore instead of shoot people
>have to reinforce bases and bring them down to plant your counterstrike bomb and win
(these filters fpsfags

>hero shooter
>bland character designs
>relatively fast ttk
(these filter normalfags)
>>
>>734231817
Do games like Infinity Nikki, Zenless Zone Zero, Goddess of Victory: Nikke, or Love and Deep Space count as indie live service games?
>>
>>734236257
>could've just been a thicc eyebrows wrench wench who doesn't wash her hair
>got an abomination instead
>>
>>734231710
15,000 people watched Dokibird stream it. Consider that many people who watched other big streamers, more or less. Maybe 500,000 people watched streamers play it and made the decision it was fucking garbage. eceleb audiences matter.
>>
>>734229075
They're outsourcing the models to third world companies now, just check some Eastern European and SEA outsource studios.
>>
>>734237250
Some of those studios do damn good work though.
https://www.youtube.com/watch?v=zHxIkEmfvNw
>>
>>734231196
Anon it's HORRIBLE, is a free live service game, they are designed from the ground up to make you play and grind 4ever.
A good metric would be on the hundreds to thousands of hours per player.
>>
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>>734226448
>Man, console players really are out there gorging on garbage
true
>>
>>734231806
yeah I'd rather have people who haven't made a game instead of those who make bad ones.
>>
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Mewgenics dev is redpilled on the issue
>>
>>734231806
that's why you build and train a team over the years... instead once the game goes gold they start cutting heads, it's been a thing since 2013 or even earlier
on top of that they do not believe on starting with small projects, it's always concord-likes and shit that requires gorillions of dollars and thousands of devs
>>
>>734237767
It's been going on since the 80s, maybe even the 70s. Gaming grew out of a Hollywood model where borrowed funds were required for the development and launch of the first arcade machines. It's part of why they didn't want credits on any games.
>>
>>734232791
You didn't do any research, did you? This was the best selling recent Ninja Gaiden game.
>>
>>734233042
F2P = Whale hunting

It's a gamble that is always worth it. The biggest games in the world are all F2P.
>>
>>734237627
i think this is a misunderstanding on how investor "gambling" works
when an investor "gambles" they look for the safest bet possible
thats why when tencent told wildlight to make a game they said the game must be a hero shooter because hero shooters are successful and thats the only thing were gonna greenlight
thats why they tend to be wrong, because they ride on the back of successful ip instead of being creative and innovative themselves
creativity is a risk and if you take no risk your returns are much more likely to be bad
>>
>>734226026
it has the smallest bar, dipshit
>>
>>734234848
God I miss when white people were a thing
>>
>>734237964
The red one (Xbox) is smaller than the green one (Steam)
>>
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lol
>>
>>734237767
Remember when Konami used fake names in the credits so other companies wouldn't poach your talent? Hell, they still kind of do that by never disclosing the artists for the ygo cards. How come AAA corpos don't do this? Taking care of their staff I mean. There's no way hiring a untrained retards is better than having a senior team. I guess it's because it's cheaper but seems stupid.
>>
>>734225841
Jesus christ, snoys must be starving for games if they were actually turning to fucking Highguard of all things.
>>
>>734238217
grim
>>
>>734238137
you're literally blind
>>
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>>734238217
twelve is too high
>>
>>734237924
Exactly. Investors doesn't understand shit about games, they don't know what IS overwatch, all they know is that it made billions and that the big name company is making a game like that.
>>
>>734226598
Overwatched had a theme and standout characters that made people make porn of them day one. Rivals had marketing built in from 100 years of capeshit. Deadlock stands out how different the setting it, same with Marathon because how bizarre it is.

If Hi-guard had sexy girls and stand out characters and setting instead of generic asset flip it would've done better. The trailer was garbage. They should of had a open beta test the day of the game rewards show, and show clips of streamers play the game live and it would've done better.

If they did that the game would still be alive. I think people hated on it because it had no prior marketing and you had a indian as the poster child, so people assumed. "forced woke dei bidden money slop" and hated on it.
>>
>>734238217
It’s all Bazz, isn’t it?
>>
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>>734238314
>>
>>734229914
Because Overwatch did it, and as far as Blizzard's public statements are concerned that game still has 8 million player accounts*. Therefore every other game needs to do the same exact shit.
Yes I know it's originally a MOBA thing but you only started seeing it get widespread usage in other genres after OW1 took off in its marketing blurbs.
>>
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>>734236945
3D Chinese gachas position themselves as a flagship game. Whatever that means. But seeing scales of the project, how aggressive their marketing and recruitment campaign it is anything but indie. AAA tier is a possibility. Genshin was made with a AA budget, chink gachas have evolved since then, many of them trying to chase the grafixx audience as one way to sell their game as well.
>>
>>734238404
some of it must be the green cat
>>
>>734238321
wasnt this such a flop they shut down the studio
>>
>>734238432
>Anon discovers he's legally blind on a lithuanian shark friendship forum
>>
>>734226185
Name the last game you played for 90+ minutes without shit posting.
>>
>>734225841
>2m players
>steam not even largest
literally ban steamcharts threads. utterly worthless numbers.
>>
>>734233605
There is thousands of hours in Genshin of just pure world exploration, bro. Not including daily stamina drains. Not including side quests. Just light platforming and puzzle solving that's almost as good as Mario or Zelda quality. Not quite, but almost.
All for free. You never have to interact with the gacha to get it.
>>
>>734239158
Nice try rabbi. But no.
>>
>>734227936
Yes normies are goyslop loving cattle who stick with old games like beaten wives because sink cost fallacy.
>>
>>734239158
Most gamers being on Playstation isn't a conversation that /v/ is ready to have.
>>
>>734239158
This, and if you ask me there shouldn't be reviews in these stores either.
>>
how many players did they need to keep working on the game?
>>
>>734239285
6 million blast havers
>>
>Concord dies
>whole catalog was nothing but Concord for hours

>Highguard dies
>couple of threads at any given time

fellow concordians, have we been eating too much, have we been given so much, that nothing phase us anymore?
>>
>>734239158
never once heard an argument for banning steamcharts that doesnt sound like an asshurt shill begging you not to look behind the curtain.
>>
>>734239108
>Real game
FFT remaster 50 hours
>Fake live service eternal game
IdleON 3000~ hours
There's a few more games i've played on the 4 digits too.
>>
>>734232791
Ninja Gayden was always niche
>>
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>>734239158
steam charts are the body cameras of dei trash vidya
>>
>>734228120
thats not what he said at all. what he was "this session duration was a good amount for the industry" and unspoken: "but despite that, it didnt matter"
>>
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>>734239346
Of course it’s all hypocrite talk, if it showed much success they’d love it
>>
>>734239158
pc chads knew this game was trash and didn't play it
snoys have no games so they'll play anything
>>
>>734237348
we're talking session length not total playtime, anything over an hour is fantastic.
a session length of an hour and a half means that the majority of people didn't instantly rage quit - they got bored, which hints if there was more varied stuff to do people might have stayed.
this also lines up with what I've heard people say in that the game wasn't that bad it was just bland/boring/samey.
>>
>>734228930
The game was already dead. He was actually one of the more fun heroes since he literally became a dire wolf.
>>
>>734225841
>US and Japan
>meanwhile China has good taste
Why are Americans and Japanese such shit eaters? The only thing that will save gaming is China's growing player pool.
>>
>>734237348
You are not living in reality, anon. Come have a real discussion with us on planet earth 2026.
>>
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>>734239158
steam numbers are lesser but proportional. chad's figures are about what I expected: the slop console owners love their slop genre games and turn up when it has a gun or ball in it. the numbers increase and decrease together at relatively similar rates, so steam charts still hold some predictive value. I can't think of a game that was an overwhelming failure on steam but also a smash hit on console unless the releases were years apart or something.

>>734239214
>>734239346
exactly. it's shills or retards who don't see the value in having one confirmed number to make extrapolations on.
>>
>>734225986
it is if you spend 400 million dollars on one.
>>
>>734226598
OW mogs the shit out of most FPS games.
And this is purely based on how good the movement and gunplay feels in that game.
>>
>>734225841
two million players trying was very good.
>>
>>734239631
That only applies to recurrent players, 90 minutes per session is great if that time is spent every day
But if that time is spent only once then is abysmal, much more so when the golden pc rule is the 2h minimum ( due to steam refunds )
>>734239769
How is the weather on the reality where highguard is still alive and well with their alleged great metrics?
>>
>>734233117
>So instead of launching with 6 months payroll in the bank to try and make it work
anon, they lost the vast majority of their playerbase in a week. if they had 6 months of financing available, it is literally better used as severances than to desperately cling to poison.
>>
>>734240024
2 million accounts with an average session of 90 minutes for a f2p game on launch is good. The problems here are two fold:

1. Many of those accounts never came back to play more.
2. Nobody started new accounts to play afterward.

As an example, Fortnite had maybe 5 million accounts in its first month...but that quickly grew to 50 million within half a year. Today they have over half a billion individual accounts. I'll forgive you though, because your just some kid looking for (you)s and trying too hard to fit in.
>>
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>>734239532
I am of the opposite persuasion. I think it should be required for MP games at the very least to show how many people are playing. Nothing like coming across a neat game that slipped under your radar, buying it and realizing its completely dead or only has 30 autists who know everything about the game and will stomp you for even attempting. I literally an unable to place myself into the mentality of someone that thinks you should have less information about a game. Fuck, halo 3 even had it when you loaded in. when you have something to be proud of why not show it off a bit, but disingenuous faggots want to say a hate campaign was the reason rather than the game sucking.
Getting 2m people to download a game and average out to 90mins of playtime per session is honestly very good. There are devs out there that would cut off a finger for those kinds of numbers.
>>
>>734237767
I get what you're saying but the economic conditions that allowed companies to start small and then scale up aren't really around anymore. All the companies that have done that started their company like 30 years ago. Investors are very pushy now that capital isn't cheap anymore so they need whatever they funded to hit the ground the running. The middle has really hollowed out and it's now either huge companies or small companies that stay small.
>>
>>734237627
"could have done well"? no, that can go either way really quickly. HOWEVER, in looking at them you can tell that theres nothing really WRONG with them, so they have a SIGNIFICANTLY higher chance of success compared to shit like highguard/concord that people SHAT on from the first moments before the trailer was even complete.
>>
>>734240253
>1. Many of those accounts never came back to play more.
Did you just agree with my whole point and try to spin as a win for you?
lmao
>>
>>734239346
its clear that the true numbers are always 10-20x, but they always try to make it out to be "these are the only people playing it, look how small that is out of 8 billion population"
>>
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>>734225841
>followed by Japan
wtf nips actually play fps? how come they never make one themselves?
>>
Imagine trying the game for one hour and then this guy calling you one of his players
Nasty
>>
>>734239848
meant to add you to >>734240531 as well.
>>
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>>734225841
>steam lowest
shoulda let it work on proton under linux
>>
>>734239179
I play Genshin and none of this is true, the game peaked in Fontaine and now it’s just an empty shell with nothing to do but read text
>>
>>734225841
they should had bribed vtubers like EA does
>>
>>734240565
Tbf it could be 1.9M Americans and 100k nips
>>
>>734225841
Wait so playstation players were the ones that stuck around the longest lmao?
>>
>>734239108
Nigger what?? Is that considered a long gaming session for you zoomers?
>>
>>734240465
nta but you're conflating things.
for someone to sit down and play for an hour and a half is great, most games would dream of having a numbers like that for an average session.
it's interesting because the game still failed in spite of that, which means there was something weird that went on warranting discussion.
>>
>>734239158
only keep the PS charts up, oh wait..
>>
>>734239158
Hahahahahahaha six million players on console trust me bro
>>
>>734226448
>>734237480
>>734235608
>>734230927
>>734230561
>>734227032
>>734226793
>>734226615
PS5 is just bigger than PC. PC is very small and irrelevant these days.
>>
>>734241092
Kekaroooo
>>
>>734241125
>she forgot how many people were on Steam the day of the SEA outage
Oh lol.
>>
>>734234416
Helldivers 2 was $40 on release yet somehow it survived for some goddamn reason even tho the replayability is trash.
>>
>>734241201
Because HD2 is just a funny coop horde shooter
>>
>>734241201
helldivers 2 is a /comfy/ co-op shooter which is a genre people actually like
>>
>>734228347
>John Highguard as the frontman
He's good imo, but the rest of the cast were kinda dull and forgettable, specially Mara
>>
>>734241279
the entire art style of this game screams cheap and forgettable
>>
>>734241201
dont make a game that offends the senses. its literally that easy.
>>
>>734241013
>>734240024
And i did explain it that if 99% of the playerbase plays for that time and never comes back in a live service game is a horrible metric.
It would be horrible for F2P games because the player didn't interact enough to buy MTX before leaving or getting roped into sunk cost
It would be horrible for P2P games because the player did actually remember to play the game but wasn't entertained enough to keep playing past the refund window.
>>
>>734241201
Helldivers 2 is just coop friendslop with guns. Friendslop is a whole ass genre of games now.
>>
>>734240254
>I literally an unable to place myself into the mentality of someone that thinks you should have less information about a game.
It's so they can lie about it to control public perception of how well it's doing, nothing more and nothing less.
>>
>>734241378
>playerbase plays for that time and never comes back
no one is disagreeing with you.
I cant speak for other anon but this for me it's like this:
>wow this car has the fastest split-time down all the straights on the track, but it still lost the race horribly, what happened?
>>
>>734241382
i like friendslop tho
>>
>>734239532
>we should be able to lie about the facts
>think of the shareholders!!
When will Americans end Wall-street for real?
>>
Its the blue an unreleased platform or something?
>>
>>734227997
>Weekly rotation

Why do these no name garbage games think they can take control of my life every week by making me think I'll miss a timed cosmetic

Do you really think I'm going to log in weekly to spend money on your dog shit game when I already have 10 other online FPS games doing that?

It's fucking stupid
>>
>>734225841
>Average session duration was 91 minutes
>This means that on average, a player logged in and played for 91 minutes.

Twitter is for actual retards isn't it?
>>
>>734241382
helldivers 2 is a horde shooter
you retards are getting silly with your labels again
diluting a language makes it meaningless
>>
>>734241506
That's the issue, crowning the
>but 90 minute session times bro, every game is doing blood rituals trying get those
As if you should be celebrating it, when it's the exact opposite and it means massive failure.
Which honestly circles back into being funny since blindly following a metric is what created this shitshow of a game to begin with.
>>
>>734234695
Learning something new every day.
>>
>>734241779
The appeal is with the comedy and fragging each other with your bodies, there are other horde shooters but Helldivers 2 is especially funny and is thus more inline with friendslop games where comedy with friends matter a lot more than the objective of shooting enemies.
>>
>>734241669
>[popular game] does it, why not us?
This is basically the problem that plagues all these failures. They only think of the money people invest in live service shit but don't realize the time investment is also important. it's why the juggernauts that remain on top have been there for years. This also happened to MMOs and look how few of those remain.
>>
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Morons. Your bus is leaving.
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>>734240531
not really, when you wipe away shitposters. Everyone understands that not everyone is playing all at the same time and that concurrent is more of a metric of hype than anything. Marathon getting 150k concurrent while its free isnt that good for a company thats leveraging its existence on a game that needs to do exceedingly well for years on end. Especially when it drops to 30-50k on the following days. I would be willing to bet that ~500k-1m people actually downloaded and tried it over the course of the SLAM on steam. But there are plenty of games that go up for quite a while before they plateau and bleed players.
I dont expect marathon to hit 100k concurrent. and for a game that needs to make 200m+ to break even, its just not enough even if we see similar ratios in numbers from highgaurd to marathon.
Binding of isaac for example. 15k people playing right now, 11 years on, and hitting a new ATH 5 years ago tells me this game sold fucking gangbusters despite the fact that its highest is 70k. These several hundred million dollar sloppy floppies losing 60-99% of their playercounts within a week is horrifically unsustainable. i want games to do well but these GaaS shitheaps that take 7 years to make need to fucking stop. They only hurt the industry and i will never support a single one of them.
>>
>>734241781
yeah but that metric means people were happy to stick around for 90 minutes, they sat down and played 3 whole rounds.
most non-returning players rage-quit MP games during/after their first game, my friends gave deadlock a go and ghosted the second we lost mid and uninstalled/idled in spawn.
so all this discussion around the "woke" characters or whatever is meaningless because that number suggests people didn't give a fuck about that or any of the visuals - it's that the game lacked content or something.
>>
>>734242049
no no this is valid
that was a common critique of games was everyone wanted to make a new esport back when lawbreakers was coming out
cliff actually mentioned that when people would interview him asking if lawbreakers would become an esport and he said i want to shoot anyone that says that word
>>
>>734225841
Remember when the retards coped that Twitter killed his game and they became the laughing stock of the internet because of it.

What indy game gets 2 million people trying it and never touching it again?
They made an incredibly inferior product, 2 million people tried it and said No thanks.
>>
>>734239242
>Most gamers being on Playstation
Most gamers are on phones and they are women too.
>>
>>734242075
Woke characters is something thats objectively detrimental to games as people do not want to dress them up and most games these days are about paying for cosmetics.

Just look at Overwatch. Who the fuck plays the ugly retards?
>>
>>734240565
japan has a circle of twitch shills with sizeable fanbase that regularly plays fps games
>>
>>734238831
I've spend 30 dollars on endfield so far. I am prepared to spend another 30 next patch. And I have a very high suspicion I'll do the same the patch after that.
>>
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>>734238404
Bazz is technically in a pretty good doujin.
>>
>>734242048
That and the name "highguard" sounds like the most generic, live service model game name ever.

Look I can make up 5 right now:

Swordbound
Flightsworn
Blightbound
Yeastycunt
Pissgooner
>>
>>734242075
>yeah but that metric means people were happy to stick around for 90 minutes
Which again, it's bad, average playtime for dota2 is 700 hours, that's the white rabbit metric they are trying to chase.
Playing for 30 minutes or 90 minutes means almost nothing because it's so ridiculously far off the mark they wanted to hit that it might as well be the same.
I have no horse on the woke or not woke debacle tho.
>>
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>>734241092
Don't look, anon.
>>
>>734242514
eh, names aren't really a consistent thing to follow
Apex Legends sounds generic as fuck too but it didn't matter there
>>
>>734225841
>PC trannies dont play games
shocking...
>>
I think a lot of people here miss the point of 90 minute "sessions", not total playtime. Also the fact that you spend half or more of it on matchmaking, whether it was the launch day shitshow or the noplayer aftermath.
>>
>>734225841
What happens to my Kai skin that I bought?
>>
>>734243145
>pc sloppers love remake slop
Okay?
>>
>>734226598
>Brining up Roach
lol he was probably the most positive fucker about the game out of anyone.

And he wasnt particularly that hyped about it
>>
>>734227448
>0.5% spent money
>more supported than worked on it
I highly doubt that 100,000 people worked on this game.
>>
>>734243353
>he invested in the game
retard
>>
>>734243353
Disappears forever? Are you retarded?
>>
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>>734243353
>>
>>734225841
>pay $3000 for a PC just to play the same games as consoles
>steam couldnt even beat xbox who is considered dead

PC is literally a joke platform.
>>
>>734238404
I know at least one anon made an animation for the cat
>>
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>>734241092
And if it's so big, why did Helldivers 2 sell twice as much as on PS5?
Why do Capcom PC game purchases equal those of PS5 and Xbox Series combined?
>>734243382
They give you reasons and you ignore them, like the retarded consolefag that you are
>>
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>>734241201
>>734241382
>Helldivers 2 is just coop friendslop with guns
When a game is good, you don't need friends to enjoy it
I played 90% of the game alone
>>
>>734239108
Are you joking? Either Mewgenics as that is less than one fucking run or Diablo 2 that I recently started
>>
>>734233131
The reason is that the director wanted to repeat the Apex Legends formula of shadowdropping the game
>>
>>734243326
Is not that big of a leap to equal the average session time to average play time when nobody came back to play more after the first session.
>>
>>734242501
Wtf? What’s that?
>>
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>>734244374
https://exhentai.org/g/3242461/d0bdb28e4a/
>>
>>734225841
>2 million players
>everyone left after 2 weeks
>it's the gamer "chuds" fault it failed
top kek
>>
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>>734228347
I will miss her
>>
>>734243631
Yeah, trash is less popular on PC for some reason. Very shameful.
>>
>>734243450
If retards who can't read were a currency you'd have at least 1 of them.
>>
>>734226458
Damn I'm craving some keebler cookies now
>>
>>734237627
I assume hes retarded because the games industry is like Hollywood at this point, its all money laundering and if they hit it big woohoo.
>>
>>734241781
>As if you should be celebrating it
yes. it is a good thing... in isolation. you're right that in CONTEXT it illustrates that there are OTHER problems, but clearly players giving it a fair shake or not is not one of the problems. technically, its not even REALLY something to "celebrate" that they "did", because its simply what the players chose to do. if i made a game and got 2 million players to try it for 90 minutes, i'd be stoked too. however, if none of them stuck around, i, as an intelligent, accountable, and responsible adult, would be forced to look inward and question what i did wrong, since THEY GAVE me a fair shake. "we reached them" is a very hollow celebration.
>>
>>734239158
consolefags just have shit taste and wanted to try this f2p garbage. there are tons of IPs where the majority is pc
>>
>>734242678
>average playtime for dota2 is 700 hours
anon, its not 90 minutes total playtime per player, its 90 minutes per SESSION. he literally had to say it again to elaborate what a "session" is, just for retards like you.
>>
>>734243450
It's 0.5% of the remaining 1% anon
so 1% of 2million = 20,000
0.5% of 20,000 = 100
>>
>>734228627
>YOU caused those 2million players to abandon the game
But I didn do nuthing?
>>
>>734225841
>>PS5 was their biggest platform, Steam was third
snoys have dogshit taste LOL
>>
>>734228807
Because Reddit Dunkey is the paragon of gaming and is never wrong, am I right brosephs!
>>
>>734241743
i mean, you can just look in this thread and see the retard(s) that are conflating "session" with "total playtime, like 700 hours in dota". even though he elaborated by repeating it differently, they still didnt get it.
>>
I wonder how it feels being a grunt dev for a project like this, you spend years programming, doing 3D modeling, animations or whatever your job is only for the game to instantly die.
>>
Personally, I liked the gameplay loop, destruction and character abilities. (and designs. I would split scarlet and Mara in half with my cock) but the game just honestly felt lacking. Why don’t games come with a campaign anymore or something? You can’t expect people to play this game mode over and over again. Hell even something like overwatch has gimmick modes
>>
>>734247408
>Grunt dev
The entire place could fall through a sinkhole and the game could be played by 0 people and they would feel nothing besides the need to get a new job.
>Artist/Designer
Genuine rope tier. You had an audience of millions and they immediately decided it was awful and soulless.
>>
>>734231694
>all people really want is 7 nearly identical white dudes in military getup, maybe 1 with a beard and maybe 1 black guy with a cigar that goes "sheeeeiiiiittt"
HOOLYYY BASED! Make this anon the designer of the next hero shooter. I'll buy what he's selling.
>>
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>>734234434
Consolekeks that only own a ps5 cannot play a game released in 2005 if it doesn't have a shitty modern remaster, their only option in pic-related's case would be to play it on a ps3 or xbox in 20fps (maybe newer xboxes run it better with backwards compatibility mode, but the initial post was about ps5 aka snoys being the biggest platform for marathon).

Meanwhile virtually every single PC both old and new can run this game.
>>
>>734239951
Yeah OW is the best in terms of mechanics (Deadlock doesn't count it's bogged down by mobashit). Shame that it's woke.
>>
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>>734228861

So it was basically impossible to win as a defender?
>>
>>734234412
Stuff like this reads to me that they simply made the game for the investor money and then just dump everything and move on.
>>
>>734238908
Grenier is red-green color blind or he completely forgot that the blue bar isn't visible.
>>
Anyone here actually played it? Is it really that bad?
>>
When I saw the trailer it was Apex on horses on a giant map but... 3v3. Who the fuck thought it would be a good idea? It's was so obvious it would fail what are they smoking in their offices?
>>
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>>734250678
Typical green apple fag
>>
>>734237627
What do Arc and Helldivers have in common?

>Not woke
>Take the game serious
>Polished game
>Dedicated to an idea instead of broad appeal

All of those flops you can tell they're gonna fail just by looking at one screenshot showing DEI characters.
5% gamble? Are those investors morons if there are tell tale signs of flop, like DEI?
>>
>>734225841
Based PCfags not eating this shit sandwich.
>>
>>734242049
>We were too competivie
Arc and Helldivers are extremely casual. Also they're both not woke. Looks like it's that easy.
>>
>>734243382
RE9 isn't a remake, doofus.
>>
They need to start hiring random 4chan fags as CEOs and heads of marketing, I see lots of experts here.
>>
>>734241201
Because Helldivers 2 came out at a point where people wanted co-op games with their friends, it was one of Sony's big releases, and there were no major games that dealt with this genre at the time that were replayable. Arc Raiders did the same thing with finding a niche in the PvE-tuned extraction shooter aspect and the PvP being borderline optional and something you have to force yourself into which attracted people.
>>
>>734251361
>Because Helldivers 2 came out at a point where people wanted co-op games with their friends
It's fun, cheap, works and has many difficulties with the first few being really casual so everyone can enjoy the game. Plus being coop PvE means one bad player on low difficulty won't ruin any fun.

Highguard on the other hand is extremely competitive with a stupid base destroy mechanic where you can lose without even having seen the enemy (and it's really easy with OP some of the ultimates are).
>>
>>734228861
>ginger girl at the top
>black gay guy at the bottom
lol
>>
>>734228347
>Mara.
That's literally just Moira from Overwatch, this is "technically not plagiarism" tier thievery. If the game had actually worked, it would get sued for this shit.
>>
>>734225841
If only Trans Obscura got the same treatment for being astroturfed Tencent shit
>>
>>734232791
Not gonna lie, I'm sure it's because Ninja Gaiden is a dead franchise trying to cling to life. Hell, I've seen actual NG fans say "THERE WAS A 4???"
>>
>>734225986
2m players TRIED the game, doesn't mean they stayed
>>
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Pretty sure Atticus is only up there because he's the Highguard poster boy. Was he like the default select or were you forced to select him?
>>
>Average playing session was 91 minutes
>92% of players finished the tutorial
So people did try it unlike all the shitflinging on twitter about review bombing after just 5 minutes
>>
>>734227434
It didn't have a playerbase of 2 million, that's the number of people who tried the game. And concurrent players also isn't the total number of players a game has on steam, that number is always bigger than the ccu. Can't believe i share this board with people who can't into basic statistics
>>
>>734252378
>So people did try it unlike all the shitflinging on twitter about review bombing after just 5 minutes
Yes.

I make F2P games for a living and 92% tutorial completion rate with 91 minutes average playtime is really good. They had all the momentum on their side. They had the lightning in the bottle. They can only blame themselves.
>>
>>734248508
you don't win as a defender, only as attacker
that's why both teams start on neutral and then fight over a "key" that activates the attack phase for your side
if you survive this phase as a defender, you just go back to fighting over another "key"
>>
>>734242052
I would argue the only time concurrent is reasonable to use Steam numbers in is at a game's launch and only in that launch period to get a general idea of how well the game sold at that point, you just need to 2x or 3x the amount to get real numbers because not everyone's going to be playing all at the same time. Once you get past the first week or two then the number is meaningless because you're never going to see that high again but the game will still keep selling. It's a good idea to at least get a ballpark at where it stands.
>>
>>734252453
>and then fight over a "key" that activates the attack phase for your side
So basically one side has to play something they don't want to play and for them it's only waiting until you've lost.
>>
Yep. I was there.It wasnt the worst thing. I had fun. Big ups to that dude turtling in a corner thanks for the 75.
>>
Statler: Hey Waldorf, didja see Geoff Keighley at the 2025 Game Awards? Hypin' up Highguard like it was the savior of gaming!
Waldorf: Yeah! And now it's shuttin' down permanently after just a month! Highguard? More like Bye Guard!
Statler: He backed that flop harder than we heckle these turkeys! What a guardian of garbage!
Waldorf: Serves him right, his taste's deader than Highguard's servers! Do-ho-ho-ho!
>>
>>734226026
Stay in school, retard.
>>
>>734225986
>i shot myself in the foot
>guns are so stupid
>>
>>734226598
You make me laugh
>>
>>734225841
>Average playing session was 91 minutes
Median would have been interesting. I bet way lower.
>>
>>734240254
90 minutes isn't THAT much when you remember how long each match is in Highguard. People probably only did 2-3 matches before saying "that's it?" and quitting
>>
>>734253024
3.5 matches on average. It's the average. Someone played 100 matches and skews it. So it's more like 1-2 matches.
Look at the data. People really don't like defending and the defenders lose most of the time.
The game mode was a bad idea.
>>
>>734236798
That’s a dude
>>
>>734225841
>highguard eos
STREISAND EFFECT BROS
HOW COULD IT HAPPEN
>>
>>734252525
yes, there's a reason CS or Siege take turns, to make you learn both sides of the game. if you don't like that, you fuck off
here, you can play to win and never defend but it'll happen eventually and it'll just make you hate it more
>>
>>734253169
The middle Capture the Flag phase is the only really good part, that's when most of the fun actually happens. The Looting and defending portions are not that great so you basically have only maybe 1/3 of the gameplay where you're really enjoying yourself
>>
>>734239158
But the steam data literally proved the TREND
>>
>>734239108
Pokemon Orange (Romhack of Crystal based on the Orange islands) on my Nintendo DSi.
>>
>>734253337
It's also fast and both sides kind of have the same gameplay. No one in CS has to fortify walls or some shit. You're always shooting at someone.

>>734253354
>The middle Capture the Flag phase is the only really good part, that's when most of the fun actually happens.
Yeah, and I bet people zone out after it's decided they're the defender now.
The game should have been more dynamic throughout. No phases. 5vs5. Both teams have a base you need to destroy. You need to gather stuff to make you stronger at destroying the base (it's very hard right at the start). There, now you have a game.
>>
>>734225841
>trying the game for yourself is all we could have asked for
yeah well if you wanted me to try it out so bad dont make me install a rootkit into my computer, prick. id rather just pay 10 bucks
>>
>>734253169
>Someone played 100 matches and skews it.
even 1000 people playing 100 matches isnt going to skew a sample pool of 2m that hard.
>>
>>734250782
>I have friends who appreciate my efforts to support me
>Even they won't play your game
>>
>>734252378
>92% of players finished the tutorial
That's insanely high.
>>
>>734229153
So Steam users bailed the fastest, makes sense with how much there is to play on PC.
>>
>>734254587
Yeah and the tutorial isn't that short. The players gave the game a very fair chance and they had all the momentum. The game just sucks.
>>
>>734238870
Yes
>>
>>734229153
>>734254667
Steam players immediately shat on the game in the reviews

Pretty much became a untouchable mess day one to pc players
>>
>2 mio try your free shit, but say "no way, dude" 30 min later and do not come back
>blame "hate campaigns"
lol drama whoring much?
>>
Highguard's UI is so bland that you can probably tell people it's a Apex Legends mod and they will believe you. Seriously it's almost a 1:1 copy of Apex's UI.
>>
>>734226470
oh they were doing number 2 on the game on steam alright
>>
>>734254884
Wasn't there some interview where it came out that the leadership was high on copium and thought that any poop they take will be as magical as Apex?
>>
>>734226598
>bellular
niggas really be like 'literally who glup shitto with 2.3k subs single handedly destroyed that multi-million megacorp game'
>>
>>734254969
Also what company produces a game that can be toppled this easily by a handful of chuds? Look how many console players Highguard had. Most of them never read any review, yet they still quit after 3.48 matches.
>>
>>734242048
the problem is that they see how fortnite monetizes stuff and copy that without realizing that fortnite had years to and a massive budget to get to its current system.
new games should start very slow with prices and battlepasses to entice buyers.
disney+ started at $5 per month for a reason, had it started at $15 less people would've got in.
>>
>>734228741
the writing is also a massive problem, all these characters are boring as fuck, generic and one note. they are all vaguely heroic or vaguely evil.
ow2 is plagued by this and the new voicelines retroactively made the old cast boring too.
you can put the superior ow1 designs back on but you can't change the boring voicelines that turned orisa into a boring robocop.
>>
>>734247624
>Why don’t games come with a campaign anymore or something?
They're very expensive to make, people finish them too quickly, they're hard to monetize post-launch, and they have to charge you $70+ for them.
>>
>>734225841
>On average people played for 90 minute sessions
>On average people played 3 matches per session
What the fuck? So on average a match took 30 minutes?
>>
>>734243631
Steam is a meme, I exclusively pirate my games
>>
>>734226598
If you had 2 million pairs eyeballs on your game and could retain like 200 or something, your game isn’t very good in an already oversaturated market.
>>
>>734255969
>all these characters are boring as fuck, generic and one note
That plagues all of modern gaming. Design by committee. You can't make a truly unique character that some might not like.
Look at John Highguard. He is obnoxiously mid and forgettable.
It's all too safe. Not made for players, but stakeholders. Look at Helldivers. They went full on parody fascists. Deep Rock Galactic had success with dwarfy dwarfs. Arc didn't even bother with characters and just made their game fun.
>>
>>734225841
we underestimate how low iq console players are (well it kinda makes sense, why would you want a shittier PC aka a console when you can get a PC?), a lot of these shit woke games stay afloat only thanks to ps players
>>
>>734256803
>a lot of these shit woke games stay afloat only thanks to ps players
Which ones? The single player games? They get surprisingly little sales on their own and are mostly sold from console bundles aka giving them away for free.
>>
>>734239337
concord was a ginormic failure on a scale nobody expected and the characters managed to reach that elusive "so bad it's good" quality to them.
everything about concord was earnest, the budget is on show at every seam but it was all used on some of the worst design choices ever put to game.
it was a company spending a billion to make the next big thing and it blowing soectacularly in their face.
highguard is a boring game that would have no one talk about it had it not been the last game of the tga last year.
it doesn't even have anything particularly woke in it, the designs aren't that ugly overall and the game was just unremarkable and uninteresting.

also because now it's expected, nobody expected concord to reach eos in two weeks.
>>
>>734257016
>concord was a ginormic failure on a scale nobody expected
>everything about concord was earnest
You can't tell me it wasn't Ex-Bungie people scamming Sony.
I could tell right away that this game was going to flop and so did many others.
>>
>PC cucks are irrelevant
Reminder when you make your next shitty steam chart thread
>>
>>734257114
i bet many people knew and some were scamming but the game doesn't look like your typical money laundering stunt.
unknown 9, now that looks like money laundering, you can tell everything existed to be a minimum viable product to pocket the spare change, but concord?
concord wears its budget on its sleeve, the graphics and animations are extremely detailed and polished, the game was mostly bug free and it had a lot of expensive cinematics produced and even a slot for a videogame anthology series.
people with talent clearly believed in it, they just decides to land on some of the most disgusting designs ever put to game.
>>
>>734226949
Wouldn't be a problem if it was fun but 25 of those 30 were spent traveling the empty map and mining rocks.
>>
>>734257293
>concord wears its budget on its sleeve, the graphics and animations are extremely detailed and polished, the game was mostly bug free and it had a lot of expensive cinematics produced and even a slot for a videogame anthology series.
Of course. All those productions aren't money laundering, they're scamming. The money does get spent. It's just that the product never had a chance of succeeding.

>>734257441
That phase only existed to sell mounts.
>>
>>734257487
i feel like a malicious scam wouldn't have this much effort put into the product itself.
it's not really a scam if the money isn't being pocketed.
>>
>>734227986
why bother, players are not coming back unless you pull a miracle.
>>
>>734241092
kek dumb sony fan
>>
>>734257621
>it's not really a scam if the money isn't being pocketed.
It is, by generous salaries. It all has a paper trail. They can't literally pocket it.
>>
>>734236694
I hate ahegao e-girls
>>
>>734239532
what is the point here?
the actually retardism was Horizon Hunters Gathering.
There are actual news article calling it a flop, even though it was a very limited closed beta with many people having reported that they never got an invite.
Some source even claims it was only open for USA and Germany for two different time frames.
>>
>>734258101
>what is the point here?

>Steam DB gets shut down
>No more public player counts
>Game still fails
>Studio still gets shut down
What's next, 4chan banned and studios can strike and videos about their game on Youtube without reason required?
>>
>>734229914
>Like holy fuck why do they keep putting it into every game
Because "it works©"
>>
>>734225841
> 2M players tried the game
> A week later only 2000 were still playing.
Look at our success!
>>
>>734238831
One thing you need to know is that consoles were banned in China and they only had PCs so free to play and pirated games dominated the market. So they never had a culture of buying games outright. That is why their flagships are F2P even if they allot a AAA budget into it.
>>
>>734226448
for some reason millions of poorfags buy consoles who can't afford games and subscriptions and just play F2P games on them
playing rocket league and seeing how many kids use the miles morales default PSN avatar is hilarious
>>
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>>734238125
There are two jews there, anon...
>>
>>734240801
isn't europe actually the biggest PS market. You'd expect germany to be there.
Maybe they associated with the yellow character.

>>734241201
Helldivers is EDF but with a budget and actually cheaper.
pve is also way more popular in general.
$40 is a really good price point for A sized projects
>>
>>734225841
It's pretty easy to hit the "90 minute average session length" metric when you count load times, waiting for matchmaking, and lag getting into the game proper from the main menu to begin with.
>Played less than two hours
>Uninstalled
Great job there, guys. Tencent was wise to invest in your team.
>>
>>734252308
Modern dev studios will gather this data and conclude that what games need is a nigger mc then wonder why their games don't sell.
>>
>>734226026
It's some avant garde version of a bar graph, wherein instead of green being above red because it's a higher number - they're comparing the sizes of each color instead. Yes, it's retarded.
>>
>want to play shootan game
>look at my choices
>realistic looking military casual shooters with battlepasses and endless mtx
>cartoony shooter with bright colors everywhere
>"corporate woke" shooter with generic fantasy/sci-fi setting, mystery mix "people" and some of the worst visual design choices ever
I hate the fact that "industrial medieval demonic" is a style that seems to be completely forgotten. it's all just realistic or cartoon or corpowoke.
>>
>>734262006
Thanks for the explanation
>>
>>734226458
Finally some good news in all this.
>>
>>734233042
It was someone else's money.
>>
>>734250782
>Would you like it for free? If you like it, I accept tips, but no pressure.

Then it's not fucking free is it, you're guilt tripping.
>>
>>734225841
If I were him I would NOT be releasing these numbers.
They don't tell the story of a great game that wasn't given a chance. They tell the story of a game that 2 million people tried that retained a number in the five digits
>>
The gaming industry is especially funny to me when a big project fails.

Because you have companies like team cherry or the stardew valley guy who make a shitty 2d game and become lifetime multi millionaires
>>
>>734250782
>he expects me to pay for an apple grown in his fucking yard
No thanks.
>>
>>734226448
You really can't underestimate how much people on PS5 and Xbox only play F2P and maybe CoD, FIFA and Madden. There's a reason why so big GAAS that previously costed money (RS Siege, Overwatch) now are F2P
>>
>>734260679
More like EDF without any soul.
>>
>>734239108
Left 4 Dead 2, because most campaigns take 30+ minutes.
>>
>>734236454
no, thats Luna
from The First Descendant



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