[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1770222969940727.jpg (2.85 MB, 2880x2160)
2.85 MB
2.85 MB JPG
>dark souls 3 gets lambasted because of rollslopping being the most optimal way to play (which it is)
>ok, here is a game with more viable defense options than ever, and btw rollslopping got nerfed and bosses know how to counter it
>NOOOOOOOOOOOOOOOO WHY CAN'T I ROLLSLOP TROUGH EVERYTHING THIS IS LE BAD DESIGN (those are the same people that lambasted ds3 for being rollslop btw)
like pottery.
>>
>>734328553
>those are the same people
are you sure about that
>>
>>734328553
ds3 just feels like a test version of elden ring tbdesu
>>
>>734328595
Yes, I'm sure about that.
>>
>>734328596
That will be its legacy
>>
>>734328553
It's true that way too many people stayed stuck in DS3 mentality where rolling regardless of timing is god mode, and even panic rolling was smooth sailing, and god mode
You would have thought that retards would understand that Elden Ring doesn't quite play the same as DS3, when bashing their heads against the wall 50 times against Margit, but clearly this was beyond the average gaymer's IQ
Which is why there were so many posts on 4chan and everywhere saying how "badly designed" the bosses were
>>
File: be be aggressive.webm (3.91 MB, 1280x720)
3.91 MB
3.91 MB WEBM
>>
File: 1763887519593135.webm (2.93 MB, 640x360)
2.93 MB
2.93 MB WEBM
>>734329513
btw i'm also stuck on this trash mob, this game is just bad design
also i'm trans, don't know if this matters
>>
>>734329513
Keep killing his fake threads.
>>
File: GFCrEg2XMAAcaML.jpg (93 KB, 1005x845)
93 KB
93 KB JPG
>>734328553
>>
>>734331796
i say this and look like this thoughbeit
>>
>>734328553
>>dark souls 3 gets lambasted because of rollslopping being the most optimal way to play (which it is)
This, this and once again this. ER is actually playable and fun unlike 3 which is both annoying as fuck and piss easy as hell.
>>734331796
He just said that those are the same people though so this image doesn't hold true.
>>
>>734328596
ER is just DkS3 with easy mode jump attack option
And a map that is 10000% bigger for no reason because over half of it is empty
>>
>>734328553
>many contradictions of Souls haters
Stopped reading here. Ive put hundreds, thousands of hours into these games and I think you're a faggot and your thread is gay
>>
honestly I think ER is just a worse DS3 it's DS3 but for people want to cheese and a botw style open world map for no good reason.
>>
>>734333025
DkS3 also has by far the best areas and lore surrounding them. The road of sacrifice with carriages that were supposed to deliver people to a cannibal that cannibald so hard he became sludge or the profaned capital with the hand things beat everything in ER.
>>
>>734333784
>DkS3 also has by far the best areas
Kill this man and burn his corpse immediately!
>>
>>734328553
how did rollslopping get nerfed?
>>
>>734328553
Oh look another elden shart thread.
>>
>>734334531
By longer attack delays aka punishing early rolls. Not that you're forced to spam roll as soon as the boss raises his weapon, but ""people"" (M************s fans) take this for "artificial difficulty" because you supposedly need to perfectly memorize the movesets in order to beat the boss.
Guard counters, parrying, summoning, ranged attacks, for this crowd none of them count as legitimate tactics because they've learned to play the games in one single way but want to eat their cake too so they come up with this bullshit.
>>
>>734328553
after playing nine sols and lies of p i can say fromsoft havent made a single good game. rollslop and parryslop is ment to be linear boss rush games. exploration where the only interaction you have with the world is to l1 the enemy is so fucking retarded lol
>>
>>734335237
this, it's so self-justifying i cant even... and why the fuck do you have to look for weapon upgrades instead of being able to simply buy them off for souls right from the start?
what's the diff between picking up 10 smithing stones in a span of an hour and grinding runes for an hour so you can buy 10 smithing stones? there's none.
>>
>>734328553
Thank God Elden Ring bosses do 30 hit combos ending in a backdash so it's impossible to hit them afterwards. I'd hate to fight an enemy that I can actually hurt.
>>
>>734334531
The major change compared to DS3 is simply that enemies tend to have wider and more lingering hitboxes, DS3 enemies outside of very rare exceptions like Midir have simple and fast hitboxes that simply can't deal with rolling let alone chain rolling.
ER enemies also have more efficient AI scripting that allows them to chain attacks more effectively and be vastly more mobile compared to pretty much any DS3 enemy outside of maybe Boreal Outriders, another major issue with DS3 enemies is that they have no defensive maneuvers and tend to facetank a whole lot especially against projectiles, even Friede who's the only boss in the game that can kind of dodge projectiles doesn't really do that for the most part because her scripting is pretty rudimentary, ER enemies on the other hand can and will dodge many projectiles regularly.
Many ER enemies can also effectively disengage from melee and try to get a positional advantage to punish mindless R1 mashing, see how Margit, Mohg, Maliketh, Black Knives or Golems routinely disengage from melee to jump away and strike from range while they try to recover posture, DS3 enemies don't really do that outside of MAYBE the two or three corvian knights in Ariandel and to some degree Friede, DS3 enemies are very sluggish and don't really play at range unless they're fully designed around that like the Crystal Sages.

Another detail is shield enemies, take things like the various regional knights or the crucible knights, they're essentially all based on Lothric Knights but this time their shields actually fucking work and aren't there just for show, Crucible Knights in particular are really fucking tanky due to extreme poise, massive guard reduction and even built in damage reduction against crits.
>>
File: 1764130800151567.jpg (3.67 MB, 3839x2159)
3.67 MB
3.67 MB JPG
>>734336694
Works on my machine.
>>
>>734336759
Oh no
Anti-Elden Ring bros...
Did we just lose?
>>
>>734336759
The enemy behavior is so horrible, you can cast a spell at the wall and they'll jump out of the way because they're coded to think button = getting hurt. Elden Ring is "harder" because enemies have cranked stats. You're expected to overcome this by spending hours in an area way too weak for you to level up enough to equal them.
>>
>>734336903
Don't get me wrong, ER still has a ton of design issues, largely because while it clearly is trying to reshape the core combat design to be deeper and more varied it's still fundamentally rooted in the Souls model and as such it still has a ton of systemic issues that really can't be solved by just designing better enemies and allowing more variety in terms of actions.
DS3 tried to do the same thing at the end of the day, it's just that DS3 is 10 years old and tried to learn things from Bloodborne while ER is 4 years old and tried to learn things from both DS3 and Sekiro, it's no real surprise that ER has more polished and deeper combat.

Despite that there's some really weird step backwards too, for instance see how while in powerstancing different melee weapons your L1 button can't be used for dash, jump, backstep or crouching attacks, this is a really odd mistake to make considering even Dark Souls 2 figured that out ages ago, removing directional inputs like the old kicks in the Souls games rather than leaning more into them was another massive mistake.
>>734337446
>you can cast a spell at the wall and they'll jump out of the way because they're coded to think button = getting hurt.
And that is better than enemies that simply ignore anything you throw at them and die to simple backstrafing? How?
>Elden Ring is "harder" because enemies have cranked stats.
You can beat the game at RL1 with no issues, ER stat balance isn't any different from previous games, largely because your stats are also cranked and the combat system allows you to have so many options, actually effective options at that, that the stat system is largely a formality at this point.
In fact I argue that now more than ever there's no point in having a stat system and it does more harm than good in its current state.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.