>create an alchemically-inclined Dunmer woman, whose overall character goals are to kick the Empire out of Morrowind>land in Seyda Neen>listen to every conversation>find out Seyda Neen is a hub for smuggling>get the choice to either make myself unpopular and help the Imperials shake down the locals for more taxes OR work together with the smugglers>enter their cave, which is right outside of town>GET ATTACKED ON SIGHT, even though I am playing a defenseless Dunmer woman with the beautiful face preset>no conversation possible, even theoretically calming then, doesn't unlock any dialogue options>can't poison their food or water supply (I am playing an alchemist, who wanted to make drugs together with them)>can't sell the slaves they keep in cages (not working) for some reason, even though people told me was a Roleplayin Game, where you can do "anything"
Dumb gooner.
>>734608052bethesda can't into roleplaying. play a real RPG
>Retard thinks Morrowind is Obsidishit "choices matter" RPG >Playing a "defenseless pretty dunmer woman" Uninstall so I dont have to run the risk of ever seeing you talk about this game again you faggot.
>>734608052your post reeks of NVtroonery sister
>>734608052>”listening” to conversations in Morrowind >didn’t try PRACTICALLY calming hostile NPCs with a calming spell and/or lesser/grwater domination scroll to discover unique dialogue with some NPCs>pikachu surprised face when he stumbles into a cave full of bandits who are anything but hospitable Out of everything you could have chosen to be in your Morrowind play-through, you still chose to be a complete fucking retard. Unlucky.
>>734608502>>734608789I took speech and personality. It's extremely psychotic to attack a defenseless woman on sight. Knights even ignored women, who were attacking them with a rolling pin, while they burned down their houses and fields to piss off their lord in a feud.
>reading the PGE1I never knew that all the Imperial draconic symbolism came from Akaviri red dragon war mounts when the Tsaesci were integrated into the EmpireThat's neatWill Project Cyrodiil have dragons in the Imperial City? PGE1 makes it sound like they're super common there with them circling the sky and chilling in the river
>create an alchemically-inclined Dunmer woman>pretend that the game is finished abd poisons actually so something >pretend that potions are op AF even ignoring super potions True Morrowind "role"playing
>>734609260>pretending the game is goodUltimate roleplaying
Truth nukeMorrowind is a terrible game. It didn't need to go full retard with choices, but the way the entire game is made shows they didn't give a fuck. Every NPC is just a mindless bot that attacks you on sight and there is no reason, no world building except whatever insane shit some crackhead cooked up and put in some book.That first cave you find is a perfect example of bethesda not giving a shit. There are hostile slavers 2 feet from the town run by imperial soldiers. No one gives a fuck. You enter the cave and mindless NPCs attack you on sight. Entire area serves no purpose whatsoever, they just have a cave full of slaves.Not even a simple NPC at the entrance of the cave who goes ''Who are you? You've seen too much'' before attacking.Then you free the slaves. This would be the part where you could report this, maybe a script activates that lets the slaves run out of the cave to give you the feeling that you did something. No, nothing happens. You take off their slave collars and they stand there. And that's the first area in the game you see, they couldn't even put effort at the beginning of the game. The rest of the game is just like that. Random area that makes no sense with random hostile mobs, nothing you do matters, nothing changes. The entire world is 100% static. All NPCs exist in one place and will never move.
>>734608052>casually drifts in your pathhttps://www.youtube.com/watch?v=G9vyRMZiPeI
>>734608052>>734608924>plays defenceless attractive woman in the ghetto>expects not to get atacked and put into human trafficking at first opportunityyeah thats on you
>>734609478The best part is they obviously cared about Seyda Need. It has some of the more interesting quests and mechanics in game that are never replicated anywhere else. But it still sucks and it is still very shallow
>>734609478>no world buildingnice bait. morrowind has the best world building out of just about any game.
>>734608502I would do so much to plant my nose between her cheeks and inhale the nasty smell directly from her dirty butthole.
>create a Redguard soldier, whose overall character goals are to serve my Emperor and my Gods>land in Seyda Neen>one of the first things I see is that some local who doesn't want to pay his debts murdered an innocent man over the ring his girlfriend gave himI can not in good conscience support the locals. They need to be civilized by the strong hands of the Empire.Perhaps, one day, they will even convert from their heathen religion and find a home in the arms of the Divines.Praise Stendarr and praise the Emperor.
>>734608052>alchemically-inclined
Filtered
>>734609478>Who are you? You've seen too much>Khajit livesLol, lmao
>>734609693Tranny cope.If your world building exists in books and wikipedia pages, it doesn't count. There is no world building you can interact with. You can't find out why there is a slaver cave outside the first town. It's not put there with consideration for world building.The world is a book disconnected from the game that tells you EPIC tales of gods fighting and sassy characters genociding entire races in holy wars, and then in the game there is a guy in a cave who just attacks you.The only example I can think of them trying is the stupid Faggoth quest where you actually have to see him hide his gold at a specific place at a specific time. That's the first and only time they used any kind of scripting. Someone had to sit down and actually figure out the logistics of how you would see him at night, they had to give him a torch, place the lighthouse in the right location. If the rest of the game had that kind of care put into it, this would be a good game.
>worldbuilding is scripted setpieces
>>734608052>random unknown stranger entering they're relatively hidden base of operations>expects them to just let her in and explore?OP, there are actual smuggling operations that don't attack on sight, one even has a quest for you to go through with. Bandits are gonna bandit.
>>734608052>>enter slaver smuggler cave>>GET ATTACKED ON SIGHTWoman moment
>Press buttons >Stuff happensI can't believe they made games like this back then, we have come so far now.
Couldn't even appreciate the lore of how much of a shithole The Bitter Coast is that civilians in Seyda Neen casually tell you about the smuggler's cave outside of town.
>create a womantroon, post discarded. go play zoomerrim with the standard circus freakshow loverslab mods
>video games>role playingLOL. Video games are toys for kids to fuck around with. They can't facilitate what you want. Play TTRPGs if you want that. Vidya is just made for bing bing wahoo and shit, that's what its good at and that's why all the best games of all time are bing bing wahoo types.
>>734611069>hidden baseBruh it is like 20 meters from a settlement.
>>734611374Tabeltops are surprisingly boring. Picture Baldur's Gate 3 for example, but 10x slower. Most of the tabletop experience is waiting for your turn just to miss the strike.
>>734611187all of Vvardenfell is a shithole
>>734608052>create an alchemically-inclined XJust like everyone else.
>>734608052you can just kill them, it was revolutionary at the time
"alchemically-inclined" is code for "skooma addict"
why do zoomers feel compelled to come up with such elaborate bullshit to cover for their weird tranny-coded/ADHD tiktok-brain nonsense?this is like that article from 10 years ago that bitched about how you couldn't be a paramedic in the Resident Evil 2 remake