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Uh, based?
>>
>>734992043
Look at how many people already bought the game within the first week. Why the fuck would they give a shit?
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>>734992043
not like they're really missing out on sales
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>>734992201
Why did marathon flop?
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i've pirated sts1, wound up buying it on mobile years later and bought sts2 on relase
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>>734992043
Indie Devs aren't corporate retards who see gaming as a financial object nor japanese who treat corporations like feudal samurai lords they owe their lives to, so they're able to make the basic leap of logic that a lot of pirates were never going to buy their game, so if they play it really doesn't matter and straight up helps by increasing the overall popularity
>>
finally some devs with sense. when will fucking suits realize that pirates are not "a market of potential sales so lets punish every one with drm in an effort to get those sales (we wont)"
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>>734992217
jew investors + women and indian programmers = corporate AAA dogshit
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>>734992043
How come indie devs are perfectly aware how harmless piracy is and even encourage others to pirate to experience their games, yet AAA publishers go out of their way to put DRM like denuvo that harms the game's performance?
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>>734992043
>indie devs have zero defense against piracy besides public perception
>"omg le hecking wholesome based chungus dev"

No fucking shit they all say this. What else are they going to do? This is like eating outside a fancy restaurant and suddenly an AIDs infested hobo walks over and demands your food. You're not going to fight him over it.
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>>734992217
Der Chuds
>>
>>734992772
>>indie devs have zero defense against piracy besides public perception
More like indie devs don't really need any defense against piracy because they usually aren't antagonistic towards their fans and their games aren't horribly overpriced in order to make up for giant marketing budgets and please investors.
One guy making a game that sells 200 copies is never going to need the returns of a giant bloated AAA corpse.
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>>734992772
>You're not going to fight him over it.
pussy
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>>734992043
>game was made in Godot
>game file encryption on export in Godot is pathetically easy to break compared to Unity and Unreal because Juan and his tranny devs thought it wasn't a big deal
Honestly, piracy is the least of their worries. The game's source code is going to be out in the open soon for every retard to copy and make their own clone.
>>
>>734992772
denuvo costs 25k per month and 0,50 cent per user, no indie dev has the funds to hire this shit.
>>
We've know the effect of piracy for years now. This is a post from one of the Super Meat Boy devs from over a decade ago:

https://www.gamedeveloper.com/business/apathy-and-refunds-are-more-dangerous-than-piracy-
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>>734993003
they are aware, anon, read the fucking tweet.
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>>734993003
Try reading next time, m8.
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>godot games can have their source code stolen
wtf why would anyone ever use that shit?
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>>734993003
And a pic to go along with it as well
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>>734993020
Good article, if only the suits from big companies were this aware.

>In the digital world, you don’t have a set inventory. Your game is infinitely replicable at a negligible or zero cost (the cost bandwidth off your own site or nothing if you're on a portal like Steam, eShop, etc). Digital inventory has no value. Your company isn’t worth an infinite amount because you have infinite copies of your game. As such, calculating worth and loss based on infinite inventory is impossible. If you have infinite stock, and someone steals one unit from that stock, you still have infinite stock. If you have infinite stock and someone steals 1 trillion units from that stock , you still have infinite stock. There is no loss of stock when you have an infinite amount.

>Because of this, in the digital world, there is no loss when someone steals a game because it isn't one less copy you can sell, it is potentially one less sale but that is irrelevant.

>Loss due to piracy is an implied loss because it is not a calculable loss. You cannot, with any accuracy, state that because your game was pirated 300 times you lost 300 sales. You cannot prove even one lost sale because there is no evidence to state that any one person who pirated your game would have bought your game if piracy did not exist.
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>>734992043
>developer of one of the biggest ever indie games/roguelites
>created the entire genre of roguelite deckbuilders
>name is Card
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>>734992043
Piracy is an overblown issue that only makes suits shit themselves over.
The reality is the vast majority of people will buy shit they want.
>>
reminder that key resellers do more damage to games than piracy
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>>734992374
AAA companies are publicly traded, publicly traded companies don't care about making money from their products, they care about placating out of touch retarded boomers with their stocks.
In a normal world the two would be related but our world is fake and gay and stocks have absolutely nothing to do with how much money a company makes.
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>>734992217
retardly high budget for some extraction slop shooter
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>>734993017
yea fuck that. just put in the basic anti piracy measures and say fuck it
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>>734992043
I mean I wouldn't care if my studio is only like a dozen staff and my product is selling at least half a milly on Steam alone. Everyone on my payroll would've gotten sweet sweet bonus for the year. If I'm the studio owner I'm basically set for life at that point and could just make whatever I want.
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>>734993393
>pirate game
>buy key from reseller for 1 dollar 5 years later
fuck lefties
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>>734993340
The rise in anti piracy isn’t about protecting sales, it’s just another facet of
>you will own nothing
It’s not about sales, it’s about moving towards a future where everything that consumers use is controlled and monitorsed
>>
>get to act 3
>every time I do it's that FUCKASS dog that revives a bunch
>gets to third phase and every other turn is 40-50 damage + 1 damage soak
god damn it I hate it so much, I feel like none of the characters stand a chance unless you're explicitly building VERY high block.
>>
>>734993003
As if StS 1 wasn't cloned so fuckin hard it created a whole genre out of it.
>>
I really don't think they have to worry about clones with how many sales they got.
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>>734993003
>Worries
Mate they already won, they could never sell a single copy of a single game ever again and they're good.
>>
There was an article (as well as a corroborating research paper) years ago that not only stated that piracy wasn't anywhere near as big of a deal as stated, that it was almost negligible in the grand scheme and furthermore, actually did more benefit for the products they were "stealing".
This was in relation to a group of Movie Companies asking for an independent research company to do a paper on Piracy and it's effects on the Movie Industry.

The article and the paper was later removed because it didn't do anything for them. This also came shortly after record numbers of sales and box office numbers for that year. This was in.... I can't remember exactly. I think it was anywhere from 2012 to 2020. Not sure. But I remember that research paper being spammed on /tv/ for months after those same Movie Companies tried to have the paper removed entirely.
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>>734994757
Piracy has never been an issue, this has been known since forever. People who would not have bought the thing, still won't buy the thing. They will wait or just move on to something else.
All DRM and antipiracy measures do is make it harder for legitimate customers to play your game, which is what the companies want because they can push optimization on to the GPU manufacturers via new drivers.

The true antipiracy in the modern era is live service. They sell you a 5% complete game and update it to what it was supposed to be over the first year.
I mean, I can't think of a AAA release that didn't have a season pass with content gutted out of the game announced before the game came out, in the last decade.
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>>734992217
Economic terrorism.
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>>734992043
why should they care, they're selling millions of copies
>>
No respectable game developer would ever say that. They should get cancelled.
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>>734993340
This is true but its also true that having DRM can provide enough of a barrier to piracy that some of those people would just rather buy the game and not deal with the hassle.
Gaben was right when he said piracy is a service problem, but it goes both ways
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>>734992043
They've sold gangbusters of course they wouldn't care
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>>734992374
Because publishers need money so their CEOs can buy yachts.
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>>734994938
It was a genuine issue back in the old days of floppy disks, when everyone involved in the scene was tech-savvy, but even then it was a service issue. Game development was almost entirely small scale enterprises with single digit employee counts with limited distribution networks and dedicated vidya stores. If you wanted a game, you had to order it by mail directly from the developer/publisher. It was simply faster and easier to copy your friend's floppy, which itself was a copy of another friend's floppy, which itself etc.

Piracy in the modern day can be beneficial for good games due to the pirates joining in on the discussion and spreading positive word of mouth. The pirates are essentially a user segment of their own whose presence doesn't convert over to payers, but disappears entirely once you implement piracy protection.
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>>734992043
It's not based because he's already a millionaire. Would he sing the same tune if his games sold 500 copies each? Likely not.
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>>734996253
He's a millionaire because he didn't waste resources fighting piracy and instead made a game that millions of people wanted to buy and play
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>>734993020
I wouldn't even try most indie games without refunds on steam. But maybe I'm not typical.
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>>734996253
>Would he sing the same tune if his games sold 500 copies each?
Sure he would, when's the last time a tiny microdev whose games sell 500 copies bitched about piracy?
That'd be like an anon from /agdg/ whose primary audience is other 4chan autists bitching about how his game that no one outside of 4chan even knows about totally failed because some random third worlders pirated it.
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>>734992374
AAA games are shit so people pirating the game reduces demand for it, since word of mouth from people who pirated the game is toxic since they'll rightfully slag it off. It's more important to gatekeep the game being played as much as possible to people who shell out $100 for it, because those people have an incentive to psyop themselves into thinking they weren't scammed and won't badmouth the game publicly so much.

Indie devs have a completely different incentive structure. Every person who pirates the game and has a great time will contribute to positive word of mouth, since they'll tell all their friends about how fun it is and talk on online forums about how good the game is, which contributes to future sales from people who see that. Thus pirating is a positive force garnering positive attention to the game.
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>>734992217
Game made for no one and too many controversies.
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Get in here
steam://joinlobby/2868840/109775242795580527/76561198029311169
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>>734992217
Honestly, I looked at the store page when it came out. All of the promotional screenshots look like dogshit, and the videos/trailers are blindingly flashy to the point of being headache inducing. I want to see gameplay, what's the fucking point of trying to sell me a game if I don't even know how it plays? If it doesn't look interesting enough from your store page for me to look up gameplay videos on youtube either, it's hopeless.
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>>734993003
Steam is filled to the fucking brim with StS clones. What makes the game good has nothing to do with anything special in the code.
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>>734993020
>when mewgenics comes out
>2013
funny
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>>734993362
it's called nominative determinism
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>>734993003
Hopefully Tamer Vale gets a sequel based on STS2 if it's so easy to asset flip, it's the best coomer knockoff of STS.
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>>734992374
>get something for free
>it's bad
>"oh well"
>pay $70 for something
>it's bad
>post-purchase rationalization convincing other people "actually it's good" so you don't have to feel swindled
>>
Does Cruelty stack?
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>>734992374
Scenario A: Your game is good
Piracy is free exposure, and may well turn pirates into customers via word of mouth.
Scenario B: Your game is bad
Piracy is free exposure, but now you have people who have played your game and found it a crappy experience

Never underestimate the effect of "buy in" on peoples' brains
>>
>>734992374
Investors don't play video games
>>
I get it with japs because they are corporate retards who are really sensitive about their properties

But I don't get the DRM obsession of AAA games, they are so fucking big that privacy isn't really going to affect the total sales
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>>734998578
>DRM >:(
>DRM (Japan) :D
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>>734996941
Holy shit surviving two times with 1 hp was intense.
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>>734998757
I said it doesn't make sense for AAA

Most Japanese games are AA and sell less than you'd think, so piracy would be a little more significant for them

If you were in gaming circles you'd think Like a Dragon 7 sold 20 million copies, but that's not the case.
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>>734998912
Piracy doesn't hurt anyone. Copying isn't theft, it's replication. Nobody who pirates a game would have bought it otherwise. It's a completely victimless crime.
>>
>claw decks already feeling viable at lower ascensions
Fuck yea
Is it still good at A10?
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>>734999047
Recently finished an A9 with a Claw/0-cost build, haven't tried A10 yet though.
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>>734998912
Ive bought a game I couldnt pirate because of denuvo. I only pirate games I dont give a shit about and only want to play to say Ive played it, like watching bad movies
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>>734999119
*never
>>
Hosting if anybody is around right now
steam://joinlobby/2868840/109775242801078235/76561198029311169
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>>734992217
Ugly
panders to LGBTQ mental nutjobs
Does nothing new or interesting in an already highly competitive niche market
Isn't FUN
Microtransactions slop nickel and dime bullshit pouring out every crevasse
Incompetent DEI female/jewish/non-white workers and leadership

You know why people used to make games before? Because games were cool and fun to make, kind of like a new form of writing a book and white dudes wanted to do that while also challenging their skills on puzzles and reflex tasks while learning or teaching a thing or two

Now? Games are made by greedy retards or propagandists who want to force you to accept unhealthy lifestyle choices that hurt you and your family

The main demographic that plays videogames is and will always be White men, and game companies no longer try to make games that appeal to white men, so it all sucks ass and chews cum
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>>734992043
When I was still a minor I pirated a lot of games.
But after I started working I started purchasing the ones I personally liked.
I still don't purchase any AAA games, but stuff like Terraria, Stardew Valley, Slay the Spire, Darkest Dungeon etc.? All worth it.
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>>734992374
Investors/stockholders.
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>>734992374
You have no idea how many busybodies are in large corpos who have excel sheets with doomer numbers, showing that piracy will slash their revenue by 50%. These people also have a denuvo sales rep who invites them to fancy dinners every month. These people exist soley for DRM in a company.

The actual coders and designers* dont care, they are not getting more money if the game gets pirated less they probably would be happier without DRM since the game runs better without and more people can enjoy their work.

*people actually doing the work, not the ones posting on twitter
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>>734992374
>How come indie devs are perfectly aware how harmless piracy is
I dunno, depends on the indie dev. The guy that made ori is a massive faggot in that regard
>>
People forget the worlds most pirated game world of goo and how piracy did hurt a small dev. Piracy bad.
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>>734992043
Dumb ass devs who don't know how business works pretending to be heckin pro goysumer
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>>734992353
there's a threshold
they could've released the game as free with a nag screen for a donation
but they didn't
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>>734992217
literally nobody asked for this except dudes in suits
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So, how's everyone doing?
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>>734992374
The only "indies" saying this are the ones that are already successful. Like no shit moron, of course they'd say this crap after the fact. They already have your money AND this is a naked PR ploy done for brownie points.
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>>734999245
Complaint 3-6 are actually valid and the reason the game is a failure
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>>734993362
We live in a simulation bro
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>>734992374
if you are small time then any attention is fine. though i suppose sts is the big boy now.
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>>734992374
This is all done for publicity. Indie developers who really believe this will release their game for free and give an option to buy a "support the devs DLC".
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>>734999858
Currently Defect is stuck sucking my big dick just like that one anon prophesied which is unfortunate because everyone else has ascended and I can't play anyone else until Defect catches up but he just keeps schloppin'. It's strange because he feels a lot worse to me than in STS1
>>
>>734992374
Indie games cost peanuts to develop compared to AAA, so the stakes are lower in every aspect (money, investors, employees.) If you're sending a random letter to someone, do you add the optional tracking/insurance to the postage? No, you do not. If you're sending a $500 item to a buyer on eBay? Probably.

The combined effects of piracy and DRM and virality are also unpredictable and difficult to model. It's easy to say piracy is harmless, but how do you know for sure? It's impossible to release the exact same game in the exact same situation with and without DRM to evaluate and compare the results.

Also the likelihood of indie devs going "go ahead, pirate it, we don't care" is no doubt proportional to the success of the game.
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>>734992043
they wouldn't be saying that if they didn't have a hit
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>>734992217
ugly
>>
StS2 hasn't sold enough copies yet. I want them comfortably set up for life with no baggage or stress whatsoever. StS2 has seemingly unlimited potential with such extraordinary talent behind it.
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>>734993253
Did you know you can also recover unity c#?
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>>734999595
Ending of the second Ori was dog shit. And was supposedly a scrapped end for the first one.
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>>734992374
I think Swen said the same
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>>734992374
Two factors.
First, these indie game developers support piracy because the game is good. People who play the game enjoy the game and want to play the game more and tell other people to play the game, and this eventually leads to increased sales down the line. If a video game is bad, the metrics are reversed - every word of mouth from a person who played the game is a LOST sale, not a won sale. When a developer knows they are making a bad game, users having time with the game prior to purchasing it is the enemy. You see things like anti-piracy, closed 'alpha' tests and preview periods with paid journalists or content creators present the game to audiences without the audience having control heavy emphasis on day 1 events and preorders - getting people to buy into the game before anyone has played it and given an honest opinion. The most significant tell of a publisher that knows their game is bad is the "closed preorder beta", which makes more sense once you realize it is actually the developer asking people to purchase the game at full price only to provide limited access to that game because they do not want those customers to have enough time to realize the game is bad in time to tell their friends to back out.
Second, a significant proportion of the investor class, who own not just one company but a variety of companies in a broad array of industries across the entire span of the economy, genuinely believe they live in a zero sum game against the entire rest of the population wherein every ounce of worth or value or joy they can derive from a worker or a consumer in turn provides one ounce of worth or value or joy split among them and their peers. They sell you bad video games and lie about it for the same reason that they fire the gamedevs afterword, they genuinely believe that doing bad things for the outgroup of not-investors is the same as doing good things for the ingroup of investors.
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>>734993393
why?
>>734993551
based, I love my russian stolen keys
>>
>>734992178
fancy that, make a good product, twice even, list it at a reasonable price, and not have some corpo cuck breathing down your neck and people will flock to buy it so you can safely ignore a few pirated copies.
>>
>>734992043
It didn't cost much to make and it sold a ton of copies. They don't need to care. Odds are a sizeable chunk of those who pirated it will buy it at some point purely for convenience anyway.
>>
>>734999234
ggs fren! Thanks for hosting, that was a lot of fun
>>
Is the elite act 2 3 tentacle the hardest elite?

Like I don't know what im meant to do they all are 50-55 hp and hit hard as fuck and they even respawn before doom ticks
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>>734992374
On top of what others are pointing out, there's also the fact that every AAA studio and publisher out there has an inflated employee count. They can have anywhere from dozens to hundreds of people on payroll that do not actually contribute to game development, so in an environment like that, they have to squeeze as much money out of customers as possible because their profit margins are tighter. Indies are small, they don't have many people on payroll and basically ZERO administrative bloat, so a game experiencing even mild success on a budget places them well into the black.

Anyone starting a business should be wary of bureaucrats, the returns diminish rapidly and they end up corrupt as fuck really fast, and both of those on top of essentially wresting control of the purse strings away from you. They drive the business into the dirt, pop their parachute, and update their LinkedIn with some diatribe about how they've "learned from the failures of their previous place of employment" and can help their next employer avoid the same mistakes. They won't, though.
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>>735001189
yeah the interaction with doom seems fucked up, you'd think it would carry over the stun to their next turn like doormaker but it just skips straight to regenerating
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>>734993393
You're retarded. Publishers love key resellers. They can sell x amount of copies upfront to vendors and they dont have to give 30% to storefronts by default. They even if they will sell 1000 keys 20% off they're still better off than selling same amount of copies on Steam you fucking monkey plus just like after shipping physical copies they dont care if these will get to actual consumer or not - they already made money.
>>
How is the multiplayer in SoS2?
I guess I am just having trouble imagining how a rogue like multiplayer deck builder goes down. All the vids I have checked out just revolve around the single player experience
>>
>>735001762
There's more than one type of reseller. You've nailed the official type that publishers can just dump keys onto, but there's also the 3rd world type that uses stolen credit cards and identities to purchase keys for resale that ends with monetary fraud nightmares, chargebacks, and revoked keys.
>>
>>734999858
A9 on necro. Been playing some regent as well.
About 50% win rate as it stands. Having fun with osty focused decks. Haven't dipped my toes into ethereal synergies yet

Had a perfect osty deck last run. Could easily grow osty by 120 summon in a single deck cycle while doing respectable damage. Very fun.
Putting replay on Flatten was a neat trick since it will always cost 0
>>
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picking Humidifier and killing myself if I don't get Miniature Tent in Act 1, simple as
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>>734992217
Failed trendchasing (of a genre that was barely even a trend) + Bungie hasn't made anything people actually like in years
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>the fact regent debris cards spawn in your hands make this the absolute hardest synergy for anything, just literally do whatever you want
>>
>>734992374
>games made with passion, for gamers
vs
>greedy soulless husk made only to produce money (they dont like it when you shit on their game)
>>
>>734993003
this really won't be as big a deal as you think it is.
>>
>>735002357
Thats less than 5% of sellers. These sites have thousands of transactions daily,if it would be as widespread as people say we would have shit ton of posts on social media about revoked licenses off their Steam,PSN and Xbox accounts.
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>>735002386
killing myself
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>>734992217
the name itself is cold and pretentious, it doesn't ring nicely in the ear of the customer. like what happened with anthem. giving your game a good name is something most people often overlook, but we can't go with titles that don't reflect the final product. this is just as bad as the bungie devs self fellating and giving random ass names to characters in halo.
>>
>>734992043
noooo you need denuvo or else no one will buy your game noooo
>>
>>735002576
Its just not a very descriptive name

Should be called Cyber Wars
>>
>>734992043
What's the point of pirating sts2 now? It's still in beta, so you're not getting a balanced experience yet. Also you can't play multiplayer, which is a big draw.
>>
>>735002386
I used to complain about STS1 Neow rewards being unbalanced but this is even worse, you don't even need to look at the map to know when you're getting total garbage. This here would be an instant reroll.
>>
>>735002739
Yes. Cyberpunk, Witcher 3 & Baldur's Gate famously flopped for their lack of DRM.
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>doing a claws deck
>buy snecko eye
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>>734992043
Okay? Still gonna pirate it, play it and chuck it to the garbage bin when im done.
>>
>>735002479
most of the popular keysites are grey markets though, g2a, kinguin etc etc
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>>735002986
No one buys there lol. Overwhelming majority of people go to Eneba,GMG and such.
>>
>>734992043
People who aren't in a corporate environment are more likely to hold common sense viewpoints. Why the hell would an indie studio waste time trying to fight an endless battle for no benefit? There's no shareholders to appease. It's funny how so many people seem to have forgotten about that very aggressively buried study that showed that not only does piracy have essentially no negative impact on a game's sales, but that being easily pirateable can actually boost sales as it generates word of mouth from people who otherwise who would have never tried the game.
>>
>>734992043
Just for that alone, I shall purchase it and play it some years later.
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>>734992043
Based
>>
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>>734992353
The whole argument against piracy in pc gaming is nowadays asinine. I pirated both StS1 and DMC5 and bought both of them at a later moment when I was convinced the games were great.
It's basically demoing on steroids, two hours for a lot of games isn't nearly enough to tell whether it's good or not.
A case in which I only pirate out of principle is when they charge ridiculous amounts of money for old ass games. Like I recently did it for Bioshock because fuck them if they think I'm going to pay as much as I did in 2008 buying the game second hand on 360.
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what's a good winrate? how are the pros/streamers doing?
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>>735002827
the claws could even cost zero
>>
I found a pretty easy infinite damage combo on necrobinder. If you get the reward from the Lion that lets you put Instinct on 3 cards (the one that discounts the card by one mana) you can put it on two upgraded Graveblasts. Then once one is in the graveyard you can use the other to play it, and loop endlessly
>>
>>734999858
cruising on all characters except ironclad, non stop losing on ironclad
>>
>>734992043
Line doesnt need to go up and they made moolah already so who cares
>>
>>735003194
If you get that event that removes Exhaust from a card and put it on Dredge you can use that, an energy card, and a Graveblast to endlessly play shit from your discards.
>>
I keep making it to the end of Act 3 on Ironclad and then eating shit because I have no effective scaling or my deck is too slow. I try to keep my deck thin, but it feels like I'm over 20 cards just picking things to deal with immediate problems. What am I missing with this character?
>>
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tragedy
>>
>get good poison suite
>game gives me shit for defensive cards and relics
>can't stall long enough for poison to ramp, die
>>
>>735003327
Exhaust cards probably
It doesn't have to be your entire thing but getting rid of anything you couldn't remove at the store helps a lot on long fights.
Remember that anything that autoplays cards like Hellraiser or Stampede is effectively a +1 (or more) energy card too
>>
>>734992043
Bootlegs will always exist so the dev is not wrong. So if you can't stop it from happening, might as well utilize it and just ask the pirates to give support links to the devs and the real game.
>>
>>735003348
Man, just pick a fucking strike or defend early, I have 7 of them
>>
>>734992374
because the people controling those desicions are not gamers or developers, the people in suits dont care about the game or future, only about milking as much and fast money as possible.

people pirating your games, people having a great experience, do not generate inmediate profit, it builds a player base that will later buy your games when they can.
CEOs dont care about the future because they know they will not have to deal with that, they will leave after extracting everything they can before it burns.
>>
>>735003363
I've been trying to pick exhaust cards, the problem I keep running into is that I don't have enough time to exhaust down to the essentials while also keeping up with the 25-35 damage these bosses and some normal encounters are shitting out every turn.
>>
>>735003330
When the feeling's gone and you can't go on
>>
>>734993003
no one wants to play the clones when the real exist and is this cheap
>>
Do you prefer grinding to A20 with the same character before moving to the next or spreading out ascension level unlocks with all the characters? I'm the latter and I just got my first Defect win
>>
>>735003327
>>735003534
Personal opinion: Do not obsess with keeping the deck thin.
If you get and upgrade pommels and battle trances. you are good.
Bloodletting is a common and back in the fight is good energy when upgraded.
If you draw 10 cards per round, 35 deck size is not a problem.
And playing lots of meh cards on a vulnerable enemy is as effective as playing a few impactful ones.
It does not even need hellraiser.
Just make sure you have a decent AoE option (stomp, whirlwhind etc)

It'd be nice obviously if you got rid of strieks and had dismantles, twin strikes, fiend fire etc, but shops and rewards are not always helpful. Make the most out of your common pool
>>
>>735003634
I'm about to be done maxing my first character. I might hop around characters for the next climbs, I just really liked Silent's deck.
>>
>>734998449
I remember buying several games I pirated because they ended up released on Steam in full release and it was easier to mod through the workshop than to fuck around.

Also because I felt the devs actually earned my money pretty well.
>>
>>735003534
Aim for a lot of draw cards and you don't need to skip other shit all the time
Ironclad can tear through his deck pretty fast and he has good energy cards too
Second Wind and Rage can help a lot if they pop up
Blood Wall or Flame Barrier are worth having a copy if you need more block

Potions more or less fill the rest of the gaps
>>
>>735003194
Necro has so many easy infinites you can do, any card that produces a soul+ or at least two normal souls goes infinite with the energy card.
The only bottleneck here is being able to exhaust most of your deck and find the energy card, but all the other stuff is either common or uncommon (as is the energy card), so you're pretty likely to get it.
>>
>>734992201
Damn they were trying to be sarcastic and it ends up being a burn just because StS2 sold so damn well
>>
>>734992043
>sold a bajillion copies early access
>more people like me awaiting the 1.0 full release too which means a 2nd wave of purchases
>>
>>735003826
you should enjoy the game in the time we have left before israel activates the samson option
>>
>>734992353
What could they even do against piracy in the first place? They don't have the leverage to have giant investigations launched
>>
>>734992828
umm, Die Chudden
>>
>>735003534
Get True Grit (it's a common so very easy to find) and upgrade it, it's a stronger block so you can naturally use it and once it's upgraded you can target cards in your hand to exhaust.
It takes a bit longer to thin your deck with this as opposed to stuff like Fiend Fire or Corruption but it'll eventually get you there too.
Another great rare option is Thrash which doubles down as an alternate win condition if you don't get there with infinites.
>>
>>734993524
>basic anti piracy measures
There are no anti piracy measures other than denuvo, retard kun
>>
I swear, regular enemy fights are deadlier than elite fights.
>>
>>734992217
if I want to play Tarkov I'm just going to play trakov, not this shit game, or arc-LGBGTQraiders
>>
>>734992201
>>734992217
>90% of SLS2 thread is discussing MaraGOD
Looks like roguelite deckbuilder #3638783292837482349832 is not that interesting LOL
>>
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>>735004232
>>
>>735002789
Hm? I don't really care about the multiplayer personally even if it's a cool feature and I'm happy for those who enjoy it. And I also don't care about "not getting a balanced experience yet" because I know what's there is still good. If I want to experience the game now, I'm fine with experiencing it now. Who knows what awaits us in the future, what if I hold off on playing it and never get to play it at all? Besides, I can still get new updates when they come out.
>>
>>735004065
There's a handful of Act 2 and 3 normal fights that belong in the elite pool
Pretty much anything that summons, Punchbot + the two laser pillars that start blasting for 22+ after 2 turns, the red thing with the -1 Str and Dex per card played debuff, etc
>>
>>734992043
They don't care because 99% of people will buy it on steam.
>>
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how many 2 cost cards can you possibly play to make this power worth it?
>>
>>735004285
>Casual gameplay plus any jeet can run the game with a shitty laptop gets you compulsive buyers
LOL
>>
>>734992217
purely economic reasons
>>
>>735004232
If only Marathon wasnt extraction shooter #3638783292837482349832, hell even tarkov has a pve mode whats bungo's excuse
>>
>>735004354
Get the custom power that makes all powers take 1 less energy. Now its worth it
>>
>>735004393
Tarkov is a shit game with shit PVE where bot enemies are just super tanky turrets
Marathon does not put PVE because it's an actually good game where maps are tuned around a singular game mode and enemies have interesting behvaiour and placement
>>
I see the marketing bot got pointed at the wrong thread
>>
>>735002479
>5% of sellers actively take money from companies through chargebacks
>that's why it's a good thing though
>>
>we don’t care because it makes it look like people want to play this dogshit abortion
>>
>>734995891
>some of those people would just rather buy the game and not deal with the hassle.
Sure, but some, and probably more, people will refuse to buy the game because it has DRM which is an extreme negative for the user experience.
>>
Man the worst feeling is when you're having a really strong run and then you draw everything in the worst order against the boss
>>
>>735004354
This is explicitly bait for Transfigure turning cards into 2 cost cards with Replay, thus giving you 6 Block per card.
Even then, that's such a miserable payoff for all the work you've got to set up for it.
>>
>>735004354
Cards like this are always awkward because if you're in any position to abuse them, you've probably won already and don't need them at all.
>>
>check reddit
>SKIP ELITES SAAR SKIP TOO HARD SAAR RELICS BAD SAAR
what's the deal with reddit
>>
I'm addicted to gambling
>>
make a real sts2 thread pls
>>
>>735004879
no u
>>
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>>734999245
>DEI/DEM

https://voca.ro/16Wy2QnG27Hb
>>
>>735003853
Pay for denuvo I guess
>>
>>734992374
>If experience means something to you and you dont have the money you c an always buy it down the line
I've done this
>>
>>734992201
Piracy never harms. It's all a meme.
>>
>>735005494
Exactly, that's why those big goy companies don't get harmed by piracy
>>
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>>734992374
If there's one old guy leading the company who has his own personal vendetta against piracy he will do whatever he has to do to try to stop it no matter how retarded it is.
>>
i'm fucking blind, where's the non twitter-phoneposter screencapper thread
>>
>>735006509
i tried making one but the jannies deleted it
>>
>>735004232
>pointing and laughing is a discussion
>>
>>734992374
Because they have to make shareholders happy, and they struggle to recoup costs after wasting millions to render shrinking horse testicles and aloy's hairy face instead of making a fun game.
>>
>>735004802
Not like there are a lot of cards it won't make better. It can hit a strike and it was probably still worth the energy
>>
>>735004534
>because it has DRM which is an extreme negative for the user experience
Just say that you can't pirate it and that makes you sad.
>>
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>>735007271
>>
>>734993003
most intelligent anime poster
>>
>>735006991
I had it hit End of Days on Necrobinder once and it deleted the fight
>>
>>735006596
>checked the archives for "deleted" and "OP"
>not a single one, all steamcharts and goonshit
yeah ok faggot
>>
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It's so scummy that every enemy attacks you for 6 or 11 or something. Like they're just demanding you take damage for the entire first act and there's fuck all you can do about it unless you luck out or risk fights taking an extra turn or 2 which means you'll lose the HP eventually anyway
Like the only time you ever see damage in sets of 5 or below is when it's 5 hits of 5, fuck
>>
>>735008686
I mean it's the least punishing break point they could possibly give while still making your choices meaningful
>>
>>735008957
Yeah but it's basically the entire reason A10 act 1 is miserable and forces you to use basically every fire to rest unless you just get crazy lucky or play something like Necro who just has infinite hp
>>
>>734992217
it's pvp slop
>>
Did they start deleting STS2 threads or something, I can't find any but this one
>>
>>734992043
There's no Switch version yet so there's no reason to piratae it.
>>
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>>735005494
I only bought my favorite game ever Factorio, because I was able to pirate it first and realize how fucking fantastic it was, otherwise I wouldnt even have glanced at its genre in the first place
Plus I keep shilling it to all my friends who make the mistake of letting me talk about it
So, not only piracy is not harmful, it is beneficial to your game as long as it is not a stinking piece of shit whose only value is the brand name or its PR campaign
>>
>>734992374
Because they actually play games. The BG3 dev told people to pirate it too because he believes the game is good enough that people will want to play their next gamel and they might have more money then to afford it whenever it comes out.

The biggest disconnect in gaming is that many of the people running companies don't play games or care about them. Indie devs typically ARE going to care about games because they're passion projects, occasionally you do get studio heads that are gamers too.
>>
>>734992043
pirating until they actually release the iOS version (cause im not paying for the same game twice)
want to play sts2 like i do sts2, in bed
>>
>>734992043
>millionaire """"indie"""" devs dont care about pirates
WOOOOOOOOOOOOOW of course not, they are already rich, devious cunts
>>
>>734992374
All piracy ever does is EXPOSE the game's true nature
If the game is shit, pirates will not buy the game and tell friends the game is shit
If the game is good, pirates will tell friends the game is good and might buy the games themselves
Megajews think PR can overturn word of mouth
>>
>>734992374
They don't like poor people.
>>
>>735009352
so why do AAA companies with even more money care?
>>
>>735003634
I progress them all at the same rate. When I reach the next Ascension with one character I move on to the next and so on until I get back to the first character.
>>
>>735009352
And billion dollar multinational conglomerates care about pirates...because?
>>
>>735009412
Because corporations are not about earning money. They are not even about constantly earning more money. They are about how fast they are earning more money. Acceleration. Second derivative.
>>
>>734992374
did anybody say that its because they cant afford denuvo?
because thats part of it lmao.
>>
>>735009352
there's 2 things in sts2's favor
>it's multiplayer so if you want to easily join games with friends, you'll want to buy it
>it will get constant updates
buying the game if you like it after pirating it makes sense so you don't have to keep jumping through hoops to play it in the future. plus cloud saves.
>>
>>734992043
I see StS1 is dirt cheap on Steam right now, does StS2 improve it so much that it's worth paying the full price for it? I don't even know how it plays and if I like it
>>
So, uh, why am I locked out of playing daily challenges? Can they add an option for pirates to play those? And why didn't mods work on pirated versions of StS1?
>>
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this piece of shit and the red dog thing should be Elites to be quite frankly honest with you all
>>
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>>734993003
literally nothing about this games code is impressive in any way whatsoever.
this game is 500% carried by its game design, which retards will fail at copying, even if they have the whole blueprints of it.
>>
>>735010329
The illusion snail should be a fucking act boss. 30 damage every turn.
>>
>>734992043
Piracy is never worth fighting. You spend more on drm than you would get from people deterred enough to buy the game. People that want to buy the game will buy the game, people that don't want to buy the game won't buy the game. There's an extremely small minority of pirates that would buy the game if they can't easily pirate it, the cost of getting them to buy the game is never worth it.
>>
>>734992374
because they can afford to. their games don't cost anything to make so literally any revenue they make is profit. when a AAA game requires $300 mil to come to fruition the calculus changes.
>but nobody wants games to cost that much to make
well tough shit. that's how much they cost to make, even with jeets. embrace generative AI if you want cheaper games.
>nooooo not ai, thats unfair to the heckin artists
then stfu. more denuvo for you.
>>
Honestly whether your game is super successful or not saying shit like that is such an easy way to look based and combat piracy in a roundabout way by making people like you enough to want to buy, unlike faggots like Jonathan blow who just whine about losing sales
>>
>>735009412
They need to pay the bills.
>>
>>735010463
Consider that rampant piracy has been fought since limewire, like, 25 years ago and it's still easier than ever. However, I will concede that the Switch 2 and denuvo have temporarily halted piracy.
>>
>>734992043
It helps when everyone's sucking your dick and calling your game the goty when the year's just begun. And five million sales also helps absorb the sting..
>>
>>735010558
indies don't?
>>
>>734992353
And yet, money is the number 1 reason why they do what they do. Funny, innit.
>>
>>734992043
Appreciate the attitude, but I wouldn't even pirate luck based cardslop
>>
>>734993393
key resellers get keys from the game publishers.
>>
>>735010558
fire the middle managers, dei consultants, and like 90% of hr. ez.
>>
they sold a gorillion copies and run a version of early access where they throw out incremental balance updates every week that are important to the feeling of the game. i pirated the first one during early access and eventually just bought the game so i could access the beta branch lol
>>
>>734994348
Who?
>>
>>735010667
Sounds like skill issue for the others
>>
>>734992043
>discover sts and its rapid mod scene
>pirate sts
>play an hour
>buy and play to present day
>buy sts2 at launch
just make good games, it's really that simple
>>
>>735011131
Fuck is an sts?
>>
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first time I've seen this event, holy kino
>>
>>735005148
kek
>>
they're smart enough to recognize paying out the nose for a 6 month Denuvo license isn't worthwhile. AAA meanwhile is full of business majors or 60 year old Japanese Boomers who don't know shit about shit and are legit so dumb they believe THE PIRATES ARE STEALING OUR GAME MILLIONS OF SALES WERE LOST
>>
>>735010748
No, I'm talking about keys acquired via credit card fraud and the like that get resold on sites such as g2a. Of course there are plenty of key resellers that get keys legitimately, but the keys that are stolen and resold are what hurt developers.
>>
>>735009957
StS2 is still early access, just play 1 for now since it's a complete game and, as you said, dirt cheap. 1 is a very good game already, so if it ends up being up your alley you'll probably want 2 of your own volition later on anyway.
>>
>>735011189
https://www.youtube.com/watch?v=fQHpDTpu9v4
>>
>>735011189
>Slur at The Spire
>>
>>735009352
>be small indie dev with almost no customers
>fight piracy with intrusive/annoying security measures
>customers are even less likely to buy your game now
>pirates still pirate your game (it just takes a little longer) and potential customers are now pirates
It's an even worse idea.
>>
>>735003862
Endlösung der Chudenfrage?
>>
>>734992217
No campaign mode
>>
>>734992043
Honestly, if I had money and time, I would pay for it. It is not a shitty triple A title made by a group mostly excited to promote social issues. It is important to vote with your wallet.
>>
>>734999696
Donations are a meme, people like to act like they're supposed to.
So if they're supposed to pay they'll pay, if they're supposed to play and maaaaybe pay they won't pay.
>>
>>734992217
Nobody cares about high budget slop anymore.
>>
>>735011230
I would like an option to refuse, I don't really like having cards forced on you. If I have to be punished for not taking the card that's fine, but I don't want it just forced on me.
>>
>>735014324
Not all events are beneficial, it's the nature of things. At least it's not a forced curse.
>>
>>735014483
I don't think all events should be beneficial, that's why I say a punishment for refusing would be fair.
>>
>>734992201
>after making easily 20 million
>we don't care

>>734992374
nice bait, not like they can do anything about it. World of Goo died because of piracy
>>
>>735014539
And sometimes they know you'd rather not have an extra card and they don't care about your feelings then.
>>
>>735014632
>90% pirated
This always seemed like a major cope from 2D Boy
>>
Help me win every ascension with Reaper and Regent on one try by adjusting my gameplay decisions
>>
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When I play Ironclad I go for a very specific Jugg/Blockade enabling build, or bust. I lose 9/10 times and I enjoy it.
Silent I just pick up and throw random shit and it's a walk in the park every time.
I never bothered with the other characters in 1, what're the other dudes in 2 like? Any good?
>>
>>734992043
This is true
I rarely pirate games that I want to check how they run or how they play and have no demo
Rest of the times I pirate games that I wouldn't play if I had to pay for them



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