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How come no group of indie devs/fans ever tried to replicate the feeling VTMB gives off?

Also, Vampire The Masquerade Bloodlines thread.
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>>735005806
indie games are still ps1 era.
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>>735005806

We lost that early 2000s feeling.
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>>735005806
I always wondered how hard it is to make a stand alone source "mod". I have seen a lot of stand alone doom mods but not so much for halflife 2. Maybe the best approach for emulating that sort of feel is through that.
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>>735005806
>How come no group of indie devs/fans ever tried to replicate the feeling VTMB gives off?
Bloodlust Shadowhunter felt like it tried. It was alright. Janky in its own way but I liked things about it.

>>735006028
There are a decent amount of standalone Source mods. It's old and limited in some ways now though and Source 2 isn't really that great to use yet either for devs.
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>>735005838
Yeah... I guess that in terms of complexity they still have a long way to go, creating quests that react and have different options depending on your clan or stats does not seem like an easy thing to create, not even AAA studios seem to like doing that nowadays.

>>735006028
I heard source is hell to use... not sure how documentation has improved over the years.
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>>735005876
>We lost that early 2000s feeling.
Aneurism IV looks like one. Wasn't even running on source engine, but Unity. Only thing we'll never get back is stencil shadows.
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>>735005806
>People actually uninstall Bloodlines
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>>735005806
I got to the sewer level, jesus christ why did they do this. I'm playing a Brujah unarmed build so it isnt so bad but like genuinely after the annoying fight with Andrei where he spams summons and teleports it made me stop playing for a bit. I got to the electric part and apparently this shit goes on for like four more levels, fucking why?
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>>735007471
Maybe Im stupid but I never got the hate for the sewer level, I just get trough it and move on.
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>>735007386
for years I had seen this image before I got around to playing the game.
went in expecting attacks from it.
it still got me.
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>>735007537
this is my first time playing bloodlines so this is after
>stealth at the museum (holy shit that was ass) eventually got through it via celerity and getting lucky with the guard patrols in the basement
annoying but managible
>building up all this tension with the snuff film ring thats really good but ends in a kinda mediocre boss fight against the tzimscie
then
Fuck you dragged out sewer level. I think the fact its stupidly linear compared to a lot of shit plus the enemies are those fuckass annoying screeching heads that constantly keep popping out of holes dont help. Especially if you invested into a build without having some decent combat stats lol.
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>advise people don't invest any skillpoints in Firearms because they're trash
>(this is true of starting handguns which are ASSSSSSSS bad, but by endgame Firearms totally rape)
heh, gottem
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>>735005806
>how come every time people make things they don't just make it good
real deep thoughts, nigger.
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>>735007717
Once you finish Hollywood the part of the game everyone loves is basically over. There's some fun to be had in china town but it's extremely linear and very obvious 80% of it was never finished/implemented.
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>>735007894
guns are weird in vtm lorewise. Vampires can shrug off small arms fire like nothing but if you blast em with dragon fire rounds, mag dump an assault rifle into em or use a strong shotgun to their head they die pretty easy. I guess they wanted to accurately emulate the tabletop lol. Too bad celerity is kinda fucking worthless compared to the tabletop cuz that shit is mad busted.
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>>735007934
that sucks. for the most part ive really enjoyed my experience and its made me wanna redouble my efforts in running a mage the ascension campaign but holy shit the game gets really bad when it wants to be linear rather than giving you a lot of options to deal with a problem.
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>>735007987
It kind of makes sense: Vampire only needs heart and a brain (and if you're a Tzimisce, Gangrel, or a Sethite, you can even place them in the same place in the body, or even outright remove them).
So small rounds and single bullet doesnt harm anything as most of the "vital organs" are already atavistic and ones that matter receive very small damage that way.
With shotgun, however, damage is more spread out and, consequently, vampire snuffers heavy damage in said organs.
>>
when i first played through this game i installed a mod that skipped the sewer level and replaced it with a cool mini version. seems like i didn't miss out on much other than grindy nonsense.
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>>735008193
unofficial patch plus does it, I always use the shorcut too
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>>735008130
Vampires are supernaturally powered and heart is the "metaphysical engine" actually powering them. Hell, blood vampires actually drain from someone isn't literally stored in them. Unless your ST vetoes it, you can regenerate missing half your head as well. Staking puts you down because it hits the breaks on your engine, and your lungs only seem to work so you can speak. Vampires don't actually need to inhale and that's one of those mortal hangups as you could go diving for an unlimited amount of time.
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>>735008130
well yeah, the way guns work is they poke holes through you so you bleed out or die of shock thanks to the sudden trauma of having a hole punched through your body. Vampires as a result can laugh off getting shot as they cant bleed out and theyre already dead so they can't go into shock. plus unless you have fortitude or some high stamina it kinda overwhelms your vampiric regeneration when you get your torso blown in half and you cant use your legs lol as most of the time that would take anyone out of the fight. the issue lay in more like the rapid ramp up in like anything stronger than like a hand gun will usually ice a vampire if you know what youre doing and you can get the first round of combat in on them as WOD operates on losing dicepool the more damage you take. (assuming they dont burn willpower to ignore that)
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>>735008130
>>735008265
>>735008331
it is slightly amusing that a trained swordsman would be a far greater danger to a vampire than someone with a gun
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>>735008375
well specifically depends on the type of gun, a shotgun will usually be as effective but the idea is you wanna sever the limbs, head or go for the heart. Vampires have good regeneration but can't regrow missing limbs unless they're some crazy ass elder bullshit. Head or heart instantly takes them out of the fight.
For guns you wanna blow out their legs so they stop fucking moving then blow off their head or stake them. Issue is forcing a vampire that isnt some fodder shovelhead tier bastard to have a direct confrontation as a vampire will probably send a ghoul after you or send the cops after you because youre trespassing on his property or fucking put a goddamn pipebomb in your mail box. Vampires don't win in VTM because theyre the strongest supernatural but because they are the trickest bastards to nail down.
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>>735008375
Because a gun is a gun aka it's precisely what it says on the caliber and ammo type. With melee you actually get to flex supernatural strength and speed. Realistically, vampires with high enough strength + melee would just shatters swords considering how much force there would be involved.
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>>735008375
because it stems from weebo pssh nothin personnel kid 90s edge
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>>735008531
well a vampire with celerity is even scarier cuz they can just speed blitz you as soon as you prepare to fight them and by the time you blink youre already a pile of giblets because they did some kenshiro punch you a thousand times bullshit because theyre a brujah fuckhead or slit your throat with a knife if theyre a toreador.
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>>735008331
>>735008487
also keep in mind that vampires are not werewolves. depending on the edition you have a limited pool of blood and X points you can spend per-turn. you need to spend blood to heal unlike werewolves who reflexively regenerate bashing just because.
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>>735008718
eh moot point if your party has a tremere worth their salt cuz you can do that ritual that lets you carry items that can turn into blood at a moment's notice to get a point of blood whenever you need it.
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>>735005806
I’m just hoping Treyon can give vampires a shot after they’re done with Hunter the Reckoning
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>>735008934
The what?
>>
I've only played the ttrpg, what's bloodlines like
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>>735009292
You know, Teyon, the makers of that Robocop game. They're making a Hunter the Reckoning game next.
>>
Simple answer: The question of what "left" means has shifted from authority to idendity. Centrists or rightwingers can't make a game like that, but leftwingers can't anymore either because they'd make it about how individuals are oppressed because of idendity, race, or some other bullshit like that, instead of pointing at the power structure, saying "there's the prince in the ivory tower, he's an asshole, if we get rid of him we'll all be better off".
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>>735009345
I've never played ttrpg but at least from what I can tell there's a bit more focus on action/combat in VtMB. Your character gets powerful pretty quickly. But there's still a good amount of non-combat things to do. I don't think the ttrpg players who have posted here sometimes have complained too much about it.
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>>735009392
They aren't. They are making some street level Hunter the Vigil game at best.
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>>735009993
Whatever you consider the hunter the reckoning to be is irrelevant. 5th edition is what matters and that's what they're using.
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>>735005806
Fuck it reinstalling.
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>>735007471
I also played it for the first time last year as a brujah, as a class who can sleepwalk through combat it's not annoying or anything, just tedious and too long
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>>735010068
The Hunter the Reckoning 1 games were decent, but I guess all the Indians behind modern games can't handle them.
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>>735010203
Havign actual skills and more freeform gameplay is much better than some hack n slash.
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>>735007386
>>735007586
The psychological phenomenon of this encounter should be studied
It's so much more effective than any horror game I've played and I have absolutely no idea why
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Anyone who boots this game up for the first time immediately realizes that its main feature is the atmosphere. Running around in Santa Monica, you can just tell you're in a horror setting. Not in the "oh no a spooky vampire is gonna jumpscare me" sense but in the "this town clearly has a fucked up seedy underbelly" sense
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>>735010238
I unironically hope those skills barely do anything, cause I don't think Treyon can pull off a real RPG. Make it be like Robocop where your skills do things like give more XP, give you health regen, do more damage, that kinda thing
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>>735007537
retards hear it's an RPG so go in expecting it's going to be all dialogues and every combat will be avoidable so they don't invest in gun
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>>735005806
The last time (actually first time) I asked about the game during Steam sale, if I should buy it and I did, some fucking fag spoiled a big twist to me immediately like an absolute fucking faggot. That put me off so much that the game is in my backlog indefinitely. I still haven't played it much apart from the intro part. I can never forget the fucking spoiler. Fuck you fucking faggot.
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>>735010398
Even with a decent combat character it can still be a little rough, especially if you're a melee character without Celerity. My only real issue with the sewer was the repeated use of these enemies. But otherwise, I actually liked the feeling of it kind of being a dungeon crawler, and I enjoyed the platforming and puzzles.
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>>735010431
I promise you, it's not that important whether you know
Also just pirate the game, the dev has been dead for 20 years
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>>735010310
miracles have happened before.
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>>735010489
I already owned it. Imma go redownload it on Steam. So the fucking open meme isn't that big of a deal? NO FURTHER SPOILERS OF COURSE
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>>735010549
I'm just not a naturally optimistic man when it comes to new vidya
If they actually do try to implement a full RPG dialogue system and it's janky as hell, I'm fine with it and good for them
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>>735010586
No, it isn't. You wanna know how to get to that meme and why it matters and what choices you can make about it. It's not like it's a detective game centered around figuring out the opening thing
Don't forget to install the unofficial patch so you can actually play the game without softlocks
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>>735009345
Have you ever played the original Deus Ex? Its basically that but with vampires instead of cyberpunk
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>>735010709
I'm sold.
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>>735010485
The sewer gets far too bad of a rap from dullards who completely neglected combat stats. It really isn't so bad. You can easily have very good weapons by that point, and probably a whole stack of blood bags. And that's not knowing it's coming
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>>735010750
But it's so long and boring. I preferred the side mission where you help that one guy escape through the sewers and fight some hunters along the way
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>>735010191
It isn't really hard as any job. If you play a gunslinger and you bought the .44 and ammo'd up before going down (and why wouldn't you) it's not hard either.
It's only hard for people who think sidequests are boring and rush through without knowing the game.
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>>735005806
>How come no group of indie devs/fans ever tried to replicate the feeling VTMB gives off?
Several reasons.
First, the millennial eunuchs infesting the gamedev today were too young to fully experience the gritty underground-industrial-punk-goth aesthetic. Show me a millennial who dated a biker chick, hanged out at seedy bars and bet on no-holds-barred illegal boxing matches and I'll show you a liar. At best, they'd catch some second-hand smoke from their father or uncle who did all that, which means they cannot properly capture and recreate it and do not really feel nostalgic towards it.
Second, this general thematic is too liberated, anarchic and problematic for modern nu-males and bluehairs. It has masculine men, feminine women, pimps, whores, racial slurs, domestic violence, drugs, alcoholism, people speaking their mind, getting beaten into a coma for being at a wrong place at a wrong time, actions with consequences, characters that aren't cardboard cutouts, and bad endings. Can't have that in the current year, no sir. Everything must be safe, sanitized and lacquered, otherwise someone might get offended.
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>>735011114
or maybe it's just the fact that a game like vtmb1 is super fucking expensive and time-consuming to make, so no indie ever tries it, doesn't help that the market right now is so fucked that anything that's slightly more in-depth and expensive than a roguelike deckbuilder is too much for a small team to handle
besides, retarded gamers slurp up generic medieval fantasy or generic sci-fi like crazy anyway, so it's more cost effective to just shit out yet another medieval fantasy roguelike, rake in the millions and be done with it
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>>735011818
Yeah the main problem is that something like VTMB would be AA nowadays, and those kinda budgets barely exist anymore. 99.9% of vidya is made by indie devs with 1-2 dudes
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>>735011818
>a game like vtmb1 is super fucking expensive and time-consuming to make
VTMB's budget was somewhere around $500k. Even to AA studios, that's pocket change. Modern gamedevs are swimming in money.
It's not about the "won't", but rather "can't". Everyone saw what a colossal failure VTMB2 was. There simply is no vision or competency for a game with such atmosphere and feeling anymore, because people who could make one are either no longer in the biz or don't care enough.
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>>735005806
Just a reminder that Bloodlines has an amazing SDK that you can use to make your own mods and even entire new games in the Bloodlines engine. It is remarkably modifiable, to the extent that someone even restored the online multiplayer last year.
You want a true Bloodlines 2? Make it yourself.
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>>735012028
>Even to AA studios
THERE FUCKING AREN'T ANY LEFT
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>>735012028
you are the lowest iq subhuman in this entire thread
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>>735007717
The first time I did it, I cleared it from basically start to finish and it felt very isolating because you start to run out of bullets and whatnot. I didn't use the ladders either for fear of getting even more lost and/or having to go through it all again with less supplies.
I can imagine it just filters people hard which is why they don't like it.
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>>735012149
Would you say you felt alone, apart?
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>>735012031
meh too much work
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>>735009292
The thing. You know. The thing.
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>>735012031
I tried making a map years ago and it crashed my whole pc during the compile. I gave up after that
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>>735012175
Pushed aside, made segregated?
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>>735012175
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>>735012031
There are still limitations unfortunately. You can only modify existing weapons and can't create new ones from scratch, for example. There's a lot that can be done but not enough to really make a new game.

They should really port VtMB to a modern version of Source and maybe sell an official expansion or something with it. More people would probably buy that and be happy with it compared to anything else they're trying.
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>tried playing vtmb"2"
holy shit dude lmao.
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>>735012596
Yeah it's not worth your time even just to see how shit it is
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>>735005806
>How come no group of indie devs/fans ever tried to replicate the feeling VTMB gives off?
Teyon's games are clearly Bloodlines influenced. The upcoming Hunter the Reckoning is heavily Bloodlines-coded as well.
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>>735012371
There have been some whispers of a source code release similar to HL2. I can't share where I've heard this however it is an extremely reputable and close source. So let's hope it happens.
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>>735007471
you can do a console command to noclip into the secret entrance in the cemetery which skips the whole sequence. you do lose some EXP you could have gained by doing this. you can go back and do the events later on once you are more prepared if you really want to do it. by that point depending on your build, you are either knee deep in ammunition with some of the shotguns/revolvers being the best gun in the game for pure DPS, a full magic build which needs resources to maintain itself, or actively fucked due to doing a charisma build for the party.
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>>735012718
Hope they can pull it off
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>>735012596
You didn't like Bloodlines 2? I thought it was decent. Very good writing, voice acting, and atmosphere. But strangely structured and compromised in a million different ways. The thing that really sticks out to me is that despite being rebooted by a different studio every single major decision made by the old version seems to be present in the new version. The huge focus on hand to hand combat for example came from the Hardsuit Labs Bloodlines 2. I look at the leaked footage of the warehouse and the hospital and it's like... well, this is basically the same game in spirit. Was this really the game they wanted to make, or the game Paradox forced them to make?
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>>735012797
My worry is Nacon's financial problems somehow tricking down to Teyon. Teyon are good people.
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>>735012371
>They should really port VtMB to a modern version of Source
It's been attempted multiple times over the last 20 years, most never got very far but one project I followed was actually getting deep into it and making progress not just a bunch of idea guys, even had a playable build iirc. Then Bobby showed up and DMCA'd them, of course.
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>>735012596
I liked it, but I never played the first to compare it.
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>>735005806
>How come no group of indie devs/fans ever tried to replicate the feeling VTMB gives off?
Give me an example of a game made by indies or a studio that you would describe as the level of "indie" that could pull off a game of the size and scope of a VTMB. Because right now i have no clue what you're actually talking about.
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>>735012836
Didn't they go bankrupt?
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>>735012805
>Very good writing
Bait. The writing is the fundamental, most obvious, most critical flaw and problem with B2. It is ass. The characters are ass. The motivations make no sense. It does not respect *any* established in universe rules. If you had said well the combat is mindless fun if you're really bored, that would be believable.
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>>735012718
There's an NYC based game that actually lets you go to Eastern Queens? Maybe I'll see my house.
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>>735012805
It's a solid 6/10 that's dragged down to 3/10 because of the Fabien sections
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>>735012805
I'm looking forward to the story DLC for 2. They have also continued to make design improvements to the base game. The most recent patch updated how resonant blood works, so you can now find blood bags in the environment and steal them from vampire NPCs instead of having to go through the jank-ass resonant blood "talk to randoms" mechanic. They also made it so you can loot potions from enemies. Somewhere along the line, they cut Dale from the game. He was meant to be your potion provider. Without him, there was no reliable way to get potions. This is a stopgap fix.
https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/bloodlines-2-valentines-update
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>>735012939
>>735012939
Fabien sections needed a fast-fast-forward option
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>>735012913
Doesn't the Spiderman game with the nigger have Queens on the map? That was one of the big features they advertised
>>735012596
I know it was inadvertent, but fuck you for triggering the shill. He's gonna start spamming about that one faggot writer any second now
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>>735012893
Bloodlines 2 has exceptionally good writing. It has great characters, it has motivations that... oscillate between their motivations and the ones they pasted in when they turned Fabien into a quirky Malkavian.

The quality of the story in VTMB2 is miles better than the first game. The issue with it is that it basically has no consideration for anything outside its story. It doesn't built a WORLD. It builds a linear series of conversations with plot-critical NPCs. And this is a problem.
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>>735012875
Their parent is insolvent, so technically kinda, but it's not the end of the world.
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>>735012982
Oh I'm not talking to a real person am I it's that guy that think it's funny to suck the game off and has been doing it for 5 years
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>>735010485
I'd hit it.
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>>735012942
Did they fix it so you can run around Seattle post-game yet?
>>735012982
>Doesn't the Spiderman game with the nigger have Queens on the map? That was one of the big features they advertised
IIRC it only lets you go as far as Forest Hills, which is the Eastern edge of Western Queens.
Not many tall buildings beyond that point; Spidey would have to run across rooftops of normal houses.
The only game I played that actually gets out there is GTA IV. Maybe Spiderman 2 does, but I never played it.
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>>735012596
>vtmb"2"
what gets me the most is how dark it is. cause its vampire game right? that means nighttime right?! even indoors its dark! vampires!
meanwhile the first game has all the lights on cause thats fucking reality.
just cause its called world of darkness doesn't mean everyone wants to live in the dark 24/7
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>>735012942
>They also made it so you can loot potions from enemies. Somewhere along the line, they cut Dale from the game. He was meant to be your potion provider. Without him, there was no reliable way to get potions. This is a stopgap fix.
i'm not buying this game, ever
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>>735005806
The people who wrote this game obviously went out, met people, and had sex
Wouldn't be able to write that with terminal net dwellers
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>>735012939
The Fabien sections were added into the game very late in development because of issues with the structure of the game and playtesters complaining about the original version of Fabien being a dick. I think the concept of the fix worked better than the execution of the fix, and I really don't know why they didn't rethink the whole thing. The Malkavian Fabien rewrite involved hiring a new Fabien actor and having him read lines for three months straight. He gave an interview I saw recently. He joined the project in very late development, and had never worked on a game undergoing such a huge pivot like that before.

There's a deep identity crisis in Bloodlines 2 almost akin to RE9. But RE9 doesn't have you playing as Grace for hours and hours and hours.
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>>735013112
There's more than enough potions scattered around the game already, at least at normal difficulty.
>>735013106
>what gets me the most is how dark it is.
"The snow makes everything seem... darker" who ever wrote that ambient line has never seen snow IRL.
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>>735013154
>The Fabien sections were added into the game very late in development
Okay, that doesn't help since I'm evaluating a game and not a potential game that might have been. Didn't read the rest
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>>735013154
>He gave an interview I saw recently.
Link plz
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>>735005806
VtM:B is a unique passion project from people who like to make games for others. They used obscure techniques to make the game like visiting dumps and photograph objects to use as assets in the game. A lot of effort, attention to details, and love were poured into making this game. It's lightning in a bottle. Replicating it would be very difficult and will require much work and genuine love for making games.
Other imsims came out since then, the genre isn't dead.
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>>735013062
>Did they fix it so you can run around Seattle post-game yet?
No. I think the tragedy of Bloodlines 2 is that it has this beautiful exaggerated vision of Seattle that... you can do fuck-all in. It's so sad. They built NOTHING outside the central storyline. I was playing the leaked Hunter the Reckoning build and you stumble into shops, you meet weird people. There's none of that in Bloodlines 2. They got their priorities all wrong.
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>>735013112
Good. Don't pirate it either
If you really, really don't value your time at all, maybe watch the cutscenes on youtube. But even those aren't worth your precious time
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>>735013154
>write a truly awful story that retcons itself no less than 4 times in its own runtime
>solution is fabien's "plot"
>further, the solution is fabien is a retarded nigger and the writers hide behind well he's a malkavian ;) and then don't answer 2 fundamental questions at the end and pass it off as open ended mysteries when the reality is they can't answer them because it would demonstrate the story makes no sense
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>>735013227
>I was playing the leaked Hunter the Reckoning build and you stumble into shops, you meet weird people.
Where did you find that?
When is it supposed to release? Google searches lead me to all-text games instead.
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>>735013278
>then don't answer 2 fundamental questions at the end
Which ones?
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>>735013227
as usual the conversation ends as
>yeah fatsuit labs sucked but the reality is at least they were trying to make vtmb2
tcr clearly did not give a shit at all.
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>>735013173
>There's more than enough potions scattered around the game already, at least at normal difficulty.
No, because if you want say, the potion that increases the power of your punches, well... good luck. Originally you would buy these potions from dale. Including a potion that gave you telekinesis. The final game gives you infinite TK and this awkward, "hope you find a potion on a desk somewhat" system. The whole idea of potions like that is to let the player approach problems differently. And they can't do that if they can't guarantee having access to those potions.

So much of how VTMB2 handles progression and resource management feels wrong.
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>>735010485
Just spam bloodbuff and what ever other combat abilities you have and you clear everything. There is definitely a thing of being efficient with points though because you get a fair bit for free with the books
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I had a couple of burritos last night
Guess what happened this morning.
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>>735013447
>bloodbuff that late into the game
anon...
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>>735013154
I saw someone complain about how Ryong is tied to a chair with wheels on it and dies in the sunlight. Well, I know why the scene is like that. I have the art book. She was originally picked up bodily and thrown out the fucking window. And you with her. But the original version of that scene involved a mobile phone being sat on a table in front of you. And the villain reveals herself. This is why Bloodlines 2 has a mobile phone thing that goes... nowhere. There are multiple quests in the game where phones play a role, including voice changers on phones. The Nosferatu archivist guy is on the phone with... well, it's sorta fuzzy because originally they clearly had this idea where they were going to misdirect you about the Gardener. But anyway, the original version of the window scene was totally different. They (like many things) changed it late in dev, but obviously only had chair models that had wheels on them or some shit. So many decisions are just, "Oh, well, we don't have money for a different chair model."
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>>735013480
Bloodbuff let's you do melee with hardly any points in it early and then probably you want to be speced into guns
>>
>>735012069
Those guys that made Robocop are the only AA studio I know of that still exists and knows their role. Wish they would take a stab at a vtmb-like. Robocop was already 3/4s there
>>
>>735013208
https://www.youtube.com/watch?v=HYOGuoH7S2s
>>
>>735013234
You really shouldn't pirate it because you'll end up with an outdated build. They have made quite a lot of changes to improve the game. Even kicking sucks less now.
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>>735013560
>Fabien VA is gay
That explains why he was so shit
>>
>>735013560
After 20 years of pop internet culture mocking holds up spork malk larping they made almost all of their malks holds up spork varietals. Really amazing.
>>
>>735013278
>>write a truly awful story that retcons itself no less than 4 times in its own runtime
Explain.
>>further, the solution is fabien is a retarded nigger and the writers hide behind well he's a malkavian ;) and then don't answer 2 fundamental questions at the end and pass it off as open ended mysteries when the reality is they can't answer them because it would demonstrate the story makes no sense
Fabien's problem is that he can't solve the case. He keeps solving it and then having his memories wiped so he solves it again, and again and again and again and again, and he's becoming more fragmented and unstable as time goes on. This is why he is almost certainly the rebar killer or at least one of them. Pandora had to be him.

What open ended mystery do you think they couldn't answer?
>>
>>735013316
You can find it on CS RIN RU's forums I believe. It's probably 2027. Build was from May 2025. Had been in dev since late 2023.
>>
Well this thread is over. No more comfy VTMB discussion as the shill has started spamming.
I'm out, seeya next time
>>
>>735013516
>This is why Bloodlines 2 has a mobile phone thing that goes... nowhere.
The only mobile phone I remember in that game is the one that got Nyx into trouble (and by extension ruined the bad guys' plans) and the one you talk to the Gardener with when you get to the end of Willam's level.
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*eats you*
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>>735013560
Thanks Anon. That's not how I expected Fabian to look at all.
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>>735013658
>Pandora had to be him.
Who sent Pandora tho?
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>>735013516
I saw a code comment in the scripts where one of the devs is like "Tell Alex/Ian that we need to have Phyre look at the poster that says Phyre when she tells Fabien her name." And you know what happened? They never did that. And that's a low hanging fruit change. It makes me wonder about all the things in the game a dev was like, "Uh... we have a problem here" and it got passed to the director and nothing was done about it. Alex is Alex Skidmore, the ex-Fable dev who took over as director. He was the one who decided to cut the reveal that Safia isn't a real Tremere. Which was designed to make the game less confusing but removing that reveal just makes everything about Safia weird to anyone who has paid attention to the tabletop.
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>>735005806
>How come no group of indie devs/fans ever tried to replicate the feeling VTMB gives off?
im sure there are several, but i only know of this one
thing is that its all solo devs or really small groups tackling this huge project, just like pic related is some solo dev
its just too big, too expensive to get finished in a timely fashion and people lose interest
>>
>>735013560
Fabien is played by the firefighter stripper from Dead Island 2.
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>>735009993
It CAN'T be anything other than H5 because that's the only edition Paradox wants to see adapted into games.
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>>735013905
Bloodlust Shadowhunter
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>>735013721
There's the phone that Fabien interrogates. It speaks in an Austrian accent. There are also the voice mail messages from Safia with a voice changer to Ysabella in her apartment. Basically telling Ysabella very aggressively to NOT BE A COMPLETE RETARD AND DON'T YOU DARE BLOW THE PLAN.
>>
>>735010238
I find it interesting that Werewolf, property your mind immediately goes to as hack and slash action, would be the best suited out for a party-based RPG because your pack is absolutely integral to the experience. And headquarters to maintain, of all things.
>>
>>735014027
I liked Earthblood
>>
>>735013905
>>735013996
ill try these out, thanks
also i dont think the problem is lack of talent, i guess theres just not much interest, also most people who are diehard bloodlines fans are making mods instead of their own games
the guy who made bloodlines prelude made better maps than troika did for their own engine but doesnt want to "waste his talents" on an original ip, its pathetic
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Almost forgot to shill this
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>>735013806
He did. Fabien created Pandora as a kind of sick mnemonic device to accelerate the next cycle. At some point Fabien figured out that he was going to have his memories wiped, so he created contingencies, most of whom Lou had killed. You in fact kill some of them when doing those assassination quests from the black Lasombra chick.

I do notice something interesting, though. There are a bunch of work in progress files for the first story DLC. Things I noticed:
>Benny knows that he is going to die. He asks the Gardener whether he can he saved, and then asks the Gardener whether Max can be saved. There is a shitload of Gardener dialogue. I think they're going to try to use this DLC to paper over plot issues.
>The Gardener tells Benny that the Japanese anarch chick is "the serpent" and that she has done something. I assume maybe he's referring to what happened with the box being redirected. But there could be more to it.
>Damsel is involved... somehow. There's no voice lines for her yet, but you do tail her.
>Benny opens A box. Not sure if it's that box.
>Benny knows Guru, the homeless biker guy that was behind the death threat being slipped into Verona's purse.
>The DLC ends with Benny descending into the construction site demanding to see the asian anarch chick whose name escapes me. And we know how that ends.
>>
>>735012031
>Bloodlines has an amazing SDK
what is it with trannies fellating every single aspect of this game like its perfect when it's not?
vtmb1 is fuckig based on a quite literally unfinished version of source 1 and it still has so many issues that even wesp5's autism can't fix because he can't access the source code
hell i'm not even sure the source code for the particular version of source 1 that vtmb1 used still exists even
i tried using the sdk btw. even just simply browsing the model files and texture files is a massive pain in the ass - obscure file formats that have no documenation or support, buggy, out of date software, awful UX - no the SDK is NOT fucking "amazing" by any stretch of the word
stop fellating this game because you're a tranny who loves that this game allows you to indulge in your tranny fantasies
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>>735014189
cognitive dissonance the game.
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>>735009392
>>735010238
>>735012718
Hunter game could honestly go in either direction.
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>>735013940
I am a bit worried that Paradox will fuck with Hunter. In the dev built it has this wonderful sense of humour with a lot of slightly edgy stuff, and the female character is naked by default. I can see Paradox wanting all the hard edges filed off. Then again, Swansong was published by Nacon and had a certain level of edge to it.
>>
>>735014189
i was disappointed with this one
too much talking, but that would have been fine if the storyline was more openended and free, but everything turned out to be so linear and railroaded
even the
>you can kill anyone!!! total freedom!!!
marketing spiel was pretty much a lie since you can only kill characters when you have the right mesmerise level
and the only way to raise it is to progress the game
so in fact you can kill anyone at only a specific time when its designed for you to kill them
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>>735012874
>a studio that you would describe as the level of "indie" that could pull off a game of the size and scope of a VTMB
Many indie studios these days are powerful enough to make III games (the indie version of AAA games). BG3 is an indie game, E33 is an indie game, Disco Elysium is an indie game.
The capability is there.
>>
>>735014189
Vampyr is a decent game worth checking out, but it has so many frustrating design choices. It feels like it falls off a cliff when you reach the hospital.
>>
>>735014313
If you kill a lot of dudes in the district, the district will be lost. And that happens long before you can eat the main guy of the district
>>
>>735014353
Uh what hospital are you thinking of? Cause the hospital you arrive at is within literally the first two hours of a 30 hour game
>>
>>735012836
Nacon had it coming ever since The Sinking City fuckery, but I hate to see their studios impacted. Greedfall 2 was already rushed out the door blatantly unfinished, and some claim even Styx 3 wasn't ready.
>>
>>735014434
Fucking cancer publisher doing anything to stay afloat.
>>
>>735014313
Too much talking isn't the problem, it's fact just how DULL those conversation are considering what a big role they play in the game. Community pillars system is also sadly far too easily gamed.
>>
I get why they completely rewrote Fabien, but I seriously wonder if they should have stuck with the obnoxious, blames everyone but himself thinblood version. That scene towards the end where you say "I trust you, Fabien" feels weird with super likeable quirky chungus Fabien that never gives you any clear reason to dislike him. That line was written with OG Fabien in mind, a guy that tried to eat you, and you ate him back. He was a pissy, indignant thinblood manchild that you would slowly come to learn had deeper aspects. There was one planned quest where you would visit Fabien's favorite places from when he was alive. There was a more quiet, introspective aspect to the older Fabien version that got BTFO by Fabien being the embodiment of Reddit.
>>
>>735013694
It looks generally early to be such a late build.
>>
Hope the few troika devs at Inxile inject some arcanum/vtmb dna into clockwork revolution
>>
>>735014294
Teyon are a studio I trust. I love Terminator and RoboCop. If they can deliver the same quality, it'll have really fun characters, amazing quests with genuinely funny jokes, and it'll be the kind of game a lot of VTMB fans had wished 2 could be.
>>
>>735014550
So far Clockwork Revolution looks very generic. Shame.
>>
>>735014527
sounds like the only ambition these people ever had was to copy Cyberpunk
>>
>>735014585
What's Terminator like? Have it in my library already but unplayed.
>>
>>735012718
are those the actual screenshot? I've never seen them before.
>>
>>735014428
>Cause the hospital you arrive at is within literally the first two hours of a 30 hour game
Yea, that's what I mean. It starts out so promising and then the moment you interact with your first victim just outside the hospital it all kinda goes to shit in numerous ways and never recovers.
>>
>>735014618
Yeah they are, from the leaked build. Not much surfaced, because Teyon took shit down fast.
>>
>>735014612
Are you kidding me? Cyberpunk 2077 is a video game and they most certainly did NOT try to copy something as disgusting as a video game. Their walking sims are ART thank you very much. They hate video games with every fiber of their beings
>>
>>735014664
lmao
you got me good
>>
>>735014250
Ive made some maps and softmods with it, its not as bad as youre saying
It definitely is a pain in the ass to use due to how unstable it is so i wouldnt call it amazing however its definitely fun to make mods for such a great game to make it even better
I know people here hate wesp but with what hes done for this game i cant bring myself to dislike him
Yes hes made stupid changes over time etc hwoever theres only a select few people on this planet who would continue to fix real bugs for twenty years straight
>>
>>735013887
But you have no choice but to look at the poster, it's on the only door out of the starting room.
>>
Whoever triggered the VTMB2 jeet, I hope you get AIDS.
>>
I suspect that Fabien is actually from the Hardsuit game in some way. The lead writer said that the plot of VTMB2 before she joined TCR was that Fabien was the villain and Elif (aka Safia) worked for him. Fabien's hat is literally the symbol of "The Baron" from the Hardsuit version. I just wonder...

There are so many rumours about what HSL's game was. One rumour I heard is that Dale was secretly an elder. He was manipulating you the entire game, pretending to be this hapless, unassuming thinblood landlord.
>>
>>735005806
The most underrated part of this game is the fact that you can see without ever losing the impression that the environment is dark
I hate modern lighting so much it's unreal
>>
>>735014616
IMO it's really good. It has AA production values, but it's an enjoyable FPS. Shader stutter is a shame, though.
>>
>>735014970
>Shader stutter is a shame, though
qrd what that means? Need to turn down shadows to not get framerate drops?
>>
>>735014010
>There's the phone that Fabien interrogates. It speaks in an Austrian accent.
I thought every inanimate object Fabien interrogates was Fabien's VA doing a funny voice?

>There are also the voice mail messages from Safia with a voice changer to Ysabella in her apartment. Basically telling Ysabella very aggressively to NOT BE A COMPLETE RETARD AND DON'T YOU DARE BLOW THE PLAN.
Unfortunately, Ysabella was a complete retard.
Safia is one of the unluckiest villains in gaming.

Anyway, where was it originally supposed to go?
>>
>>735014618
Yes. I have the build and played a bit of it.
>>
>>735014931
RE9 at least figured out how to do it right. Mostly only horror games come close to having dark atmospheres. Lords of the Fallen has good light system if you don't turn up the brightness up too much to make it cinematic.
>>
>>735014240
>>Benny knows Guru, the homeless biker guy that was behind the death threat being slipped into Verona's purse.
Wasn't it the ghoul David (who you kill later in an assassination mission for Niko) who put the death threat there?

>You in fact kill some of them when doing those assassination quests from the black Lasombra chick.
Expound, please. Fabian doesn't recognize any of them that I recall, and they're all vampires with their own packs, not normal humans like the Niko assassinations.
>>
>>735005806
The problem with all of the indie efforts that have been made is that they're always made as "vampire games" first and foremost, not as "first person action RPGs".
What I mean by that is every indie offering has been far more interested in creating a vampire experience before anything else, and in my opinion that just makes the game far less appealing.
Can you imagine an Arcanum without all of the complicated quest design and dozens of mechanics and instead it's just a basic game about the surface level concept but doesn't really go nearly far enough in the RPG department? That's what happened to Bloodlines 2 and all these other indie spiritual successors.
>>
>>735014886
>But you have no choice but to look at the poster, it's on the only door out of the starting room.
Sure, but you were meant to actually LOOK at the poster and then say... "...Call me Phyre." I find the whole Phyre thing weird because they were rewriting so much of the game, why not just go back to Nomad?
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>>735015039
What's the combat like?
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>>735014881
>Ive made some maps and softmods with it, its not as bad as youre saying
it's still significantly worse than the standard source engine SDK 2013, and even that thing itself is over 13 years old, and source 1 has been deprecated by valve entirely since 2022.
so doing anything beyond a basic stat change or a very primitive level is a fucking nightmare and probably part of the reason why wesp's community patch took two decades to finish - 15 years of those 20 were probably spent trying to untagle and understand the piece of shit SDK
>>
>>735014992
It's an Unreal Engine 4 game so it has UE4 shader stutter. Every time a visual effects appears for the first time, little lurch. They could update it to fix it like RoboCop has, but that's unlikely.
>>
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>>735015039
>Potential Vampire Suspects
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>>735012316
>>735014881

Just a PSA to anyone else who does mapping for this game ITT, you can (and should) use Hammer++ instead of the Bloodlines Hammer version which ships with the regular SDK.

It makes the process so much more modern, so much easier, so much more stable, and basically just more enjoyable in every way.
Even Psycho-A, the guy who continues to maintain the regular legacy Hammer version, recommends Hammer++ instead.
>>
>>735014605
Inxile's last game wasteland 3 was pretty good so I'll give a chance
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>>735015115
>why not just go back to Nomad?
Because it gives the writers something to use besides Nomad so the writing is less repetitive.
I didn't mind the idea that the Nomad uses a new name everywhere they go.

>>735014240
>>Benny knows that he is going to die.
Is that why he goes full retard massacring thin-bloods? He knew he was gonna die anyway and didn't care about the plan all that much?
>>
>>735014331
>larian
>sandfall
If that is the level of company that we want to include under the indie umbrella we might as well add bioware, cdpr and bethesda. They are all equally "indie." But if you think that tier of studio is what is needed to make a VTMB-like(size, scope, asset quality) then you already know why nobody has made a game like that.
>>
>>735014996
>I thought every inanimate object Fabien interrogates was Fabien's VA doing a funny voice?
Yes, but they're real to Fabien.
>Unfortunately, Ysabella was a complete retard.
So Ysabella is getting her own DLC and it's possible that like Benny they're going to paint her as less of a fuckwit than she initially appears. I do get a certain "suicide by cop" vibe from Ysabella. There's more going on with her, Verona, and Verona's twin sister. Not sure what, though, because they haven't recorded the DLC2 voice lines yet. But all the members of the sabbat conspiracy seem kinda off the rails. What does Benny actually want? And why is is that when he realizes this is all going to go south, he asks the gardener if Max can be saved? Similarly, Ysabella created a situation where she would either kill the Nomad or be killed by the Nomad. For her "art". That seems significant. This was all NOT part of the plan. She was supposed to harvest the husks, yes. But she wasn't following Safia's orders anymore. Benny goes rogue. Ysabella goes rogue. Why? Hopefully the DLC has coherent, not Burial At Sea-grade bullshit answers.
>>
>>735015039
I hate naggers
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>>735014550
Chad Moore is the unsung hero of Troika. I'm dead serious when I say that a not insignificant amount of the credit that gets attributed to Leonard, Tim, Jason, and Brian should instead be attributed to this man. He wrote all of Arcanum and did a ton of the design work (which salvaged it from being a horrible multipoint system, by the way) and quietly and gracefully accepted a demotion when the teams split for Temple and Bloodlines so that Brian Mitsoda could work his magic on Bloodlines.
>>
Should I play a tech or magic build first in Arcanum?
>>
>>735015039
>PC says he can't stand the sight of the nagger
Took laughing for a good minute, lmao
>>
>>735015334
I loved Wasteland 3, but I have less hope for Clockwork revolution. I dont know why.
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>>735014550
Marvel garbage with quirky writing. Pass.
>>
>>735015039
Imagine throwing a punch at someone in the modern USA. It's begging to be sued or thrown in county jail.
>>
>>735010485
I was expecting the Sewers to be a lot worse after all the hype, but the Magnum turned it into a cake walk.
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>>735015502
Magic. It's complicated, but in short, Arcanum's early game and very late game is absolutely brutal for tech characters. This alone makes me always recommend magic for first-timers.
Slightly more spoilery:
Magic builds also have access to many options of convenience, particularly in travel and combat.
Lastly, magic characters also have more interesting interactions for quest solutions.
Let me know if you want any specific help or recommendations, but I personally believe going in as blind as possible. You asked for a recommendation though so I just gave you the information that I feel is relevant to your decision.
>>
>>735015101
>Wasn't it the ghoul David (who you kill later in an assassination mission for Niko) who put the death threat there?
David is Guru's real name. Benny knows him personally. That seems... odd.
>Fabian doesn't recognize any of them that I recall, and they're all vampires with their own packs, not normal humans like the Niko assassinations.
Okay, so let me think. You could be right that they're the Niko quests. Basically a bunch of them are people that are involved in the conspiracy in some way. Fabien used his mind powers to implant messages and behaviors into them as "backup". The homeless guy that you can kill or spare says, "People have been turning up in dumpsters, etc." Lou is having all of them killed. The problem is that Fabien can't remember these people. He didn't recognize Pandora despite the fact he almost certainly CREATED empty headed "Lord Fabien" Pandora.
>>
>>735015132
It basically feels identical to RoboCop but with placeholder guns and new melee combat mechanics with baseball bats and stuff. It feels fine, but will obviously need to be refined.
>>
>>735015651
You need to go outside more. Shit still happens all the time, and the cops will show up half an hour later and write a report. Or not show at all.
>>
>>735015686
Yeah no that's more than enough, thank you. If I asked for the exact mechanics then I might as well follow a walkthrough which would be retarded
>>
>my favorite youtuber said it is good so it mush be good
did a youtuber made a video again or you tube shilled an old video?

it was shit back then and it is shit now
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>>735015791
I don't live in the US. All my experience with US crime come from bodycam footage.
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>>735015651
And? Hunters are just humans aren't they? It's not like getting thrown in jail breaks the masquerade
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>>735015341
>Is that why he goes full retard massacring thin-bloods? He knew he was gonna die anyway and didn't care about the plan all that much?
It seems that way, but I'm unsure. He completely flips out when Campbell dies. The exact reason isn't entirely clear, but he goes from "Damn thinbloods" to "Thinblood genocide now" pretty much overnight. His relationship with Max is also very ambiguous, and both of them seem to be hiding something. He clearly wants Max to survive what is coming, but also acts like a complete dick towards Max. Benny has known Ysabella and Tolly for a long, long time. Tolly is the one character who, aside from being a raging fag, doesn't sit right. He knows too much. And he thinks he's cute, but I don't believe anything he says about the sabbat. I think he is possibly a sabbat agent, just a very cunning one.
>>
>>735015686
>Arcanum's early game and very late game is absolutely brutal for tech characters
I just had flashbacks to my dwarf pistol build trying to do the mines after tarant, holy shit that was the closest ive ever come to raging at an isometric rpg
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>>735015472
Troika was full of very talented people very badly in need of some good managers and an understanding publisher.
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>>735015860
They are, but jail fucking sucks. Wrong judge and wrong state? Tough luck, buddy. At least compared to Seattle where they don't give a shit anymore.
>>
>>735015860
It depends on which version you're running. Hunters have special powers in some. But personally I'm more fond of the idea of a totally normal human killing a Ventrue with a block of c4 planted under their limo.
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>>735015472
I didn't know thay chad wrote all of arcanum. It makes sense now why Brian fargo made him the director of clockwork. Jason Anderson probably did a lot of work too which why he was also hire by Inxile
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>VTMB2
>Good writing
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>>735015972
in Hunter the Reckoning V5 they're just regular dudes. The whole imbued concept does not exist anymore.
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>>735015972
or in their old box
>>
Did you guys know that nosferatu no longer violates masquerade because the average american is now as grotesque as one so nosferatu now can just blend in?
>>
I hope Hunter the Reckoning devs hire Rik Schaffer.
>>
>>735015375
BioWare is not indie. It has been a subsidiary of Electronic Arts (EA) since 2007.
CD Projekt Red (CDPR) is independent but not "indie" in the traditional sense.
While they are not owned by a massive conglomerate like EA or Microsoft, they are a AAA developer and part of a multi-billion dollar public company (CD Projekt S.A.).
Bethesda Game Studios is not indie.
It is a major "AAA" developer owned by Microsoft, following the 2021 acquisition of its parent company.
BG3 matches VtM:B in terms of size and scope and so does DE (I heven't played E33 so idk about it). Again, the capability is there, they just don't make imsims like VtM:B is all. Would they try to make such a game they will succeed.
>>
>>735016013
just to be clear, he wrote 99% of arcanum by himself, as in he wrote all of the text that actually went into the game, but the setting, characters, etc were workshopped by the entire team.

So while it is very impressive given that its such a text heavy game it bears mentioning that he was going off the creative design that the entire team had made together which is quite different from writing it all yourself from scratch
>>
>>735016132
Unfortunately, v5 of the tabletop is way too oriented around making people comfortable in a tabletop setting. But what works there is NOT the same as what works in a videogame. It hurts people's feelings to be called ugly and repulsive and a knob-goblin. But in a videogame, do whatever.
>>
>>735013905
Looks like total shit. The atmosphere or vibes can't come across correctly when your game is this ugly. Just make it look like a source engine game instead and stop trying to make it look modern.
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>>735015972
>mfw I have an O'Tolley belly burster burger and the ketchup stains tell me that the manager of this establishment is actually a demonic slave of satan
Oh yeah, its schizophrenia time.
>>
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>>735016132
>>735016195
>>
>>735015039
Naggers get on my nerves! I'll call my friend Kate Hikes to pick me up.
>>
>>735016195
On white wolf's defense, it feels like nosferatu being too ugly for humans is a horrible design choice for a tabletop rpg. Never played tabletop vtmb but it sounds like it would be a nightmare to manage if a party member is a nosferatu and need to be kept separate half the time
>>
>>735016195
This has been a tabletop trend. Imagine a player just pulling up card X and vetoing your idea because it makes him uncomfortable.
>>
>>735016448
Obfuscate 3 lets you become a normal person via mask of a thousand faces
>>
Any recommended mods? Overhalls allowed. Are there quest mods for the game? I can play another 1,000 hours in Fallout New Vegas using story and quest mods and never run out of fresh content, is VtM:B the same?
>>
>>735016513
You don't really have a choice on that one. When you're making a tabletop game that doesn't give a shit about players being comfortable at the table, they will stop coming.
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>>735016571
There are big content mods, but they're all mutually exclusive.
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>>735010485
You don't have a decent combat character if you don't have Celerity.
>>
>>735015815
you mush shud dhe fug upb :DDD
>>
I want to have sexual intercourse with Rik's music
https://www.youtube.com/watch?v=MwazAGUJ2c0
https://www.youtube.com/watch?v=f9CK0gf9mbs
https://www.youtube.com/watch?v=lQIBT-a6jog
https://www.youtube.com/watch?v=_Gk7t7ap7k8
https://www.youtube.com/watch?v=RfXj5VJyxzA
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>>735016586
>When you're making a tabletop game that doesn't give a shit about players being comfortable at the table, they will stop coming.
If you and your fellow players didn't immediately gang up and kill the PC that tried to dominate and rape the female PC, then you all collectively fucked up. Stop making writers/developers put in roadblocks because you didn't have the testicular fortitude to stand up to the egotistical fucktard who wanted to date-rape the only girl in your friend group "in pretend". You're just as bad as the faggots who want developers to ban people for using no-no words when a mute/block system already exists within the game.
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>>735016704
>meanwhile, as a zenkai-boosted Gangrel who doesn't need pussy-shit Celerity...
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>>735016763
>having a woman in your player group at all
that's where you fucked up.
>>
>>735016763
When that happens, the evening mood is still fucked and the campaign might not be salvagable.
Better to tell those people at the source material that they're just not welcome.
>>
>>735016886
>>
>>735016748
well i guess at least rik didn't troon out and start sucking at music like 90% of artists from the late 90s/early 00s. sounds pretty good. wish we could get a video game to match those new tracks
>>
>>735016149
I think you need at least an upper level AA studio to make VTMB. Especially if you want to have multiple hubs. Two dozen fully voiced and animated characters, branching dialogue, an inventory system that supports weapons/armor/consumables and a character progression system that synergizes in the stealth/action first/third person combat system is an insane amount of work. Especially if you want a robust character creator with lots of customization options. Not to mention cinematics or a voiced protagonist, not necessarily, but can't be ruled out. That is the systems of Cyberpunk on a quarter of the world scope and minus vehicles.

Sandfall could do that with their 30 producers who each lead a team of designers and outsource the asset creation and QA. But if you want to produce a game like inhouse(with the help of an asset library like UEstore) you absolutely need like around 50 people. BL1 was made by 40ish designers and they outsourced a lot of work.
>>
>>735015039
>"Naggers could be here"
>>
>>735007471
is Phantom of the Opera relevant to VTMB?
>>
>>735016942
Yeah, same. I'm just glad he's still active and good frankly.
>>
>>735016939
>Be a g*ngrel
>Act like a nigger
Why are dogs like this?
>>
>>735016960
You have to wonder how come Paradox can't get anyone decent interested.
>>
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>>735017031
20 toes down, got that dog in them
>>
>>735016862
Everyone thinks they have a plan until the headshots start landing.
>>
>>735016975
Phantom of the Opera despite not having much to do with VTM is very VTMcore if that makes any sense?
Being a hideous loathsome monster clinging on to a society outside your reach but barely trying to fit into it.
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>>735017110
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>>735017031
>When I, a humanity 1 Brujah, am in a "most nigger kindred" competition and my opponent is a g*ngrel fledgeling
>>
>>735016571
There are quite a few, most of them are overhauls though and only add a few new bits of content here or there. AFAIK the following are completely new modules that are basically new games:
Prelude
LA By Night
War Games

I've only played Prelude, it's pretty good apart from the horrible dialogue in the second chapter. The other two I've only played for an hour and they are definitely less polished, however they seem to be highly regarded too.
>>
>>735016902
>tell people they're not welcome
>Your game flops
Many such cases. Now cry harder shill.
>>
>>735017269
Animalism clans are a hell of a drug.
>>
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>>735017101
Because they can't afford it. Games publishing is basically giving out loans. Studios get paid for meeting milestone goals. If the studio doesn't meet the milestone goals they get penalized and eventually fired. RPGs have so many moving parts that can and will break that Paradox is not used to and don't want to deal with. At best they might license the IP to someone else and just collect licensing fees but are otherwise not involved.
>>
>>735016195
>v5 of the tabletop is way too oriented around making people comfortable in a tabletop setting
Why would anyone want to play a game famous for how edgy it is with those sort of people?
>>
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>mfw someone turns on a vacuum cleaner without warning me
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>>735017460
Because being a bloodthirsty monster is fine, but god forbid you misgender someone.
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>>735017460
DND 5e moment, Paradox thought it could get that mass market appeal without considering how World of Darkness' appeal is cuz it doesnt just hit one vibe but a lot of em but none are really super mainstream
>>
>>735017514
I'm hecking shacking!
>>
>>735017514
This reminds me of when the group that had collectively planned the murder of an entire family because the mother was sending financial support to her vampire son lost their damn minds when my character threatened to rape her unless she gave us his location. Evidently killing women is more human than raping them.
>>
>>735017367
Tzimisce are quite polite and cultured
>>
>>735017709
So what happened after?
>>
>>735012149
That's exactly why people hate it. Despite the game constantly warning you that you can't ignore combat stats, some people do, and consequently get stuck in the sewers.
>>
>>735012596
I didn't pay for that shit game and felt robbed all the same. The devs should have paid for the time I wasted on that trash
>>
>>735017709
Understandable.
I'd rather associate myself with Gangrel dogfuckers than disgusting diddlers such as yourself.
I'm a monster, not a villain
>>
>>735012718
this looks like generic unreal engine slop
>>
>>735016763
>we're badass vampires and we're going to murder-mutilate everything
>but no penis stuff!
Realistically that shouldn't be out of bounds, and if it is it's the GM's job to squash it immediately.

>>735016902
Better to tell those PEOPLE they're not welcome if they're so disruptive. The source material has no business telling people how to run their group.
>>
>>735017986
Idk Robocop looked really cool
>>
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>>735017821
He said, sitting on a throne of living flesh and bone while sipping blood from a chalice made of an alive human head with the eyes still looking around fearfully
"I dont get why vampires are afraid of embracing their beast, I feel great"
>>
>>735018115
...And your point is?
>>
>>735018040
for a robocop game
not for an urban gothic setting with 2004 music game
>>
>>735018115
desu there are more variation to the Tzimisce than most games and settings present. Asides the old clan Tzimisce that uses Koldunism instead of Vicissitude, there's also Orthodox Christian fraction (Oberitus) that both rejects Koldunism as evil garbage and doesnt use Vicissitude to make flesh furniture and stuff like that.
Its just that them being set to be villainous clan alongside Lasombra essentially resulted in them being mainly associated with freaky schizos like Andrei and Vukodlak.
>>
>>735018461
Yeah? Hunter the Reckoning 5th edition is current day. So Treyon is doing modern day New York. It's obviously unfinished as well
>>
>>735018269
That I'm Tremere vro.
Now excuse me Im going to turn your friends into gargoyles while slinging spells. Go be transhuman somewhere else or I'll cast fireball on your dick.
>>
>>735018542
>Tremere
You shouldnt talk your dad like that, you discount circus prankster.
>>
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>tr*m*r*
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>>735018531
Being fair when most Tzimscie are either borderline infernalists or horrible flesh warping monsters, people associate most of them as insanely evil bastards. It speaks magnitudes that the least evil well known Tzimscie is fucking Dracula.
>>
>>735018461
>not for an urban gothic setting with 2004 music game
It's based on the new edition from 2023.
>>
>>735018531
>Asides the old clan Tzimisce that uses Koldunism instead of Vicissitude
People always say this, but even old clan Tzimisce are freaky fleshcrafters. It's not like they don't use Vicissitude.
>>
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>Unironically belonging to clan Tumor
Daily reminder that the sole reason clan Tumor wasnt wiped out by bunch of angry Voevodes is SOLELY because Venturds concentrated their entire kikery to support the upstart trash, because they served as excellent meatshields against the rivaling ruler clans.
Tumor thinks that they are some cool warlocks, while in reality, they are just useful rabble that Venturds happily expend against Tzimisce and Lasombra, while they're busy selling their own mothers for meager gain in wealth.
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It seems my superiority has lead to some controversy
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What's with all this gay yapping and not posting VTM:B qts?
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>>735019246
we've seen it all already
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>>735019246
>VTM:B qts
pisha
>>
>>735016960
All of that is possible with a III indie studio.
They have the manpower and funding, not to mention the talent. BG3 was fully voice-acted and had animated NPCs, a robust character creator, and dialogue options for days. BG3 also had many hubs to explore and get side-quests in. Additionally, BG3 had small encounters that add flavor but aren't full side-quests like the religious masochist in the goblin camp or the tribe of fish people (Kuo-toa) that worship a Redcap in the Underdark. BG3 is a good comparison since it too follows the ruleset of a TTRPG. Again, if they wanted to make a fully realized VtM imsim they would be successful.
>>
>>735005806
>tried to replicate the feeling VTMB gives off?
3/4 of that is the OST, and even the guy who fucking made it has no idea how he could do it again.
Also it's peak late 90s mood/tech/etc, literally a "the devs had to be there" problem - made worse by the fact that 3/4 of the people from that era became turbofaggots and would "rectify" the feeling.
>>
>>735018017
It doesn't, if you want to homebrew rape because that's so important to you, you can do that!
>>
>>735018695
One of the rare redeemable parts I find in otherwise mostly garbage V5 is the more emphasis on Tzimisce as greedy control freaks, instead of flanderized insane fleshcrafters.
>>
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stop liking undead women
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>>735019319
Pisha.
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>>735019384
>repeating hearsay from a rik interview that's like 15 years old at this point
>links to his latest stuff and stuff he made for vtmb2 in this very thread that sounds great and captures that mood
>>
>>735017514
I noticed in Bloodlines 2 that the only modern day thing besides 1984 that Fabien doesn't explain to Phyre is modern gender. Phyre meets the they/them Toreador and instinctively knows not to use gendered words despite said Toreador presenting as a woman.
>>
>>735019319
Sorry anon but I don't think you can really 'fix her'
>>
>>735019246
Child of Malkav blissfully happy, as always
>>
>>735019471
The fact that there is pronoun bullshit in the game is reason enough I'm glad I didn't buy it.
>>
>>735019556
the fact that every *single* position of power is held by a woman tipped everyone off even before the pronouns
>>
>>735019467
Tell us more about VTMB2 capturing that mood.
>>
>>735019730
Rik didn't make VTMB2. He made music that was to go in it. You didn't ask a real question. Ask a real question and I'll answer it.
>>
>>735019383
>All of that is possible with a III indie studio.
Just to clarify, let's say i was a billionaire funding my own game with a 9 figure budget, no publisher or outside funding involved, would that be indie? Paying out of my own pocket hundreds of designers, everything produced inhouse, takes 10 years to make. Do you think that would be indie?

Or if i approached some fantasy IP company, pitch them my game and they would fund the games development, would that be indie?

III Indie, whatever you want to call it.
>>
>>735019403
If you ever want a good twist, take your average Ventrue character and make him a Tzimscie. They can fill that vibe shockingly well.
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>>735019480
there's nothing to fix
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>>735019403
that's more because sabbat wasn't even in v5 when it got published. they need a source book, which forgot to include how to actually PLAY as sabbat, so yet another book was required.
>>
>>735019928
>forgot
they don't want you to
they're trying to retcon Sabbat into generic mindless baddies
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>>735018875
>Tzimisce apologist
>Is a Makimafaggot
Why are they like this?
>>
>>735018531
>villainous
Sabbat are the good guys.
>>
>>735019928
I dread the day these fuckers actually get around to updating Mage.
>>
>>735020175
>"You joined The Syndicate after receiving a small loan of a million dollars from your father...."
>>
>>735013780
Based Kars
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>>735020175
>updating Mage
There's no fucking way they can do in a comprehensive manner. Look at how they handled Werewolf. Hell, 20th Anniversary Mage was a 700 page corebook + extremely recommended 300 page companion book. That was the most important shit to play the game.
>>
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>>735020509
>that cover
they literally can't not for 5 seconds
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>>735020408
Kars was just a 4th generation Tzimisce Methuselah
>>
>>735019556
It's subtle enough that I didn't notice until I interacted with the character several times. It's never obnoxious or shoved in your face; it's just odd that a vampire who'd been in torpor for a century wouldn't eventuality ask their modern world guide about it.
>>
>>735020748
you got a problem with black magic?
>>
>>735019639
???
Benny, Tolly, the Brujah, Assimite, and and Venture primogens are male, as is the very recently decreased prince.
>>
>>735020509
that's more because mage has to cover all the fucking bases. if your players know more than the storyteller they'll run circles around you. mage is the most expansive wod game because of that.
>>
>>735020912
>the Brujah, Assimite, and and Venture primogens
They aren't real characters. They have three-four lines of flavor text throughout an entire RPG and then dispense repeatable fetch quests. Quit being an umm ackshually nigger when you know exactly what anyone means when they point out that every main character is a girlboss.
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>>735014298
>Swansong
I wish that game didn't suck. And that they cut out Emem so they could focus on polishing the damn thing.
>>
>>735021008
>They aren't real characters.
I am declaring you the loser in this argument I'm not involved in
>>
I was a incredibly annoyed when Phyre asked what a sepulcher was and how Christianity was "Fabian's religion" so he should know.
Cunt you're like 5 to 600 years old, you've never stepped foot in a church? Constantinople was still the seat of orthodox Christianity for centuries, the fucking patriarch handed over the keys to the city to the Ottoman Sultan in 1453!
>>
>>735010239
It's something that it's already there, you just dont notice it...until you do.
Another poop in pants scare is Alma at the stairs in FEAR, it gets you because you're effectively busy going down the ladder and there's nothing you can do, absolute helplessness.

Also it's used sparingly, unlike modern jump scare simulators.
>>
>>735021158
The retards that wrote this game didn't look anything up before including dumb shit like that. How about having all the characters in the mid/late 1920s marveling about that new fangled radio thing when radio had already been a well substantiated and known technology for 30 fucking years by that point.
>>
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>>735021158
You really get this vibe Phyre was supposed to be much older before they toned it down. Even as an elder he's pushed around by everyone far too easily.
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>>735021008
>They aren't real characters.
Pilpul
>>
>>735021158
Wait, I never played that garbage, he really said that?
Damn, now I wish some Oberitus Tzimisce would fleshcraft his retarded ass into a mailbox. How did that dumb fucking gypsy survive for centuries with this level of retardation?
>>
>>735021328
>upside down cross makeup and jacket accessories
>regular cross necklace
Is this dude retarded?
>>
>lou and safia and the asian bitch and the government nigger bitch, and generic homosexual biker who has four lines of unique text and never leaves his spawn area are equivalent for my argument
Kill yourselves. Or most likely yourself, the one person who defends this game's honor and samefags like no other
>>
>>735021328
>Reverse crosses
>On a traditionally Christian Lasombra clan
I lowkirkenuinely hope that the faggots who were responsible for this abysmal game will never get another project in their entire life.
>>
>>735021386
>>735021462
>succeeds in triggering everyone
high IQ Lasombra move desu
>>
>>735021386
No, just an average Lasombra thing
>>
>>735021541
>high IQ Lasombra move desu
More like low IQ demonstration that the """writers""" didnt give a fuck about VtM or the game they were making.
>>
>>735016672
So I'll switch them out when I finish them.
>>735017280
Thanks! FNV has fully voice-acted mods with huge maps and side-quests. Very high quality and polished (I think I'm talking about Beyond Boulder Dome, but I'm not sure; it's been 7 years). Is the modding community of VtM:B as lively as FNVv's?

Can anyone recommend mods that enhance the vanilla game without ruining the original vision of the game? QoL mods, texture mods, lighting mods, weapon mods, maybe a quest inside one of the hubs, combat mods, shading mods, mechanics mods, NPC model enhancers, ability mods, etc.
>>
>>735021643
>Can anyone recommend mods that enhance the vanilla game without ruining the original vision of the game?
No, because they don't exist. And fuck you for even suggesting a graphics or gameplay overhaul, unironically kys zoomer.
>>
>>735021386
>>735021462
Not defending VtMB2 in the slightest but are you guys unfamiliar with the St Peter's Cross? It was only recently co-opted by Satanists.
It's actually a symbol for humility.
>>
>>735021630
No it fucking isn't.
Unless you're some deranged Angelis Ater, an average Lasombra takes their Christian faith very seriously.
It may be some edgy shit widespread among younger generations (even though this blatant display is at best is viewed as distasteful and at worst makes you a suspect of infernalism, and Vamps fucking HATE satanists), but it is unthinkable for A FUCKING ELDER, which THIS RETARDED PIECE OF SHIT IS SUPPOSED TO BE!
>>
>>735021643
>Is the modding community of VtM:B as lively as FNVv's?
Depends on what you count as lively. There are basically a couple of dozen of passionate modders who have been working on the game for decades and will probably continue until they all croak, but it's nowhere near as many people as Fallout modding.
You have to remember that VtMB is still a niche game despite everything, most people who are into RPGs haven't even heard of Troika, which is sad.
Regarding voice-acting, the vast majority of Bloodlines mods are unvoiced.
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>>735021832
>an average Lasombra takes their Christian faith very seriously
>>
>>735021462
genuinely turns into lowkirkenuinely?
gen test
>>
>>735021787
Yeah, we know that isnt the real reason why its on the costume.
Its more likely that the faggot who was responsible for design just googled Lasombra on r/vtm and read a few posts about them being "le edgy goth baddies" and made the design accordingly, while, of course not giving a slightest ounce of shit about the Clan history and culture.
>>
>>735022240
the final costume for Lasombra is a priest outfit anyway. Not that it matters because Phyre can't have a priest background even as Lasombra. It's all utter cringe.
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>>735020853
>CHIMPOUTIUS MELONIUM!
Yes.
>>
>>735012718
Could be pretty kino
I have a craving for a game that can pull off a similar vive to VtM:B
>>
>>735021832
tbf that's the neonate outfit, the elder outfit is an elegant priest.
>>
>>735005806
>>735006316
The writing skills you need to properly make engaging dialogue along with a relatively good and decent story are pretty advanced, so even if some indie dev had the directing and coding skills you're unlikely to pair that with a good writer, let alone a sound team that can match the atmosphere
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>>735014189
The UI for this game is so fucking ugly it ruins it for me
It feels like you're playing a prototype made in Unity
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>>735022816
I still find it funny when people say VA is a waste of money in RPGs and yet Bloodlines is one of those examples where it absolutely elevates a game.
>>
>>735017101
>>735017441
>because they can't afford it
Not quite the case, they dropped at least 60 Million on Bloodlines 2. It's simply a case of
>Paradox wants a big budget RPG
>Paradox is unwilling to shill out the money for a big budget RPG
>Paradox wants their shit for the cheapest possible
>but they demand a minimum graphical level and certain other AAA game isms
Paradox simply doesn't want AA, or didn't until they had to compromise with Chinese Room. It's mainly retardation from Paradox and indecision over if they wanted to capitalize on Bloodlines success, make their own success, or actually deal with the IP
>>
>>735020509
I'll play Devil's Advocate for a little bit and say that Mage and onwards are probably going to be excluded from the same problems that plagued 5th Ed Vampire, Werewolf, and Hunter for the most part, even if I still don't have faith it'll be a good product.
>V5 was primarily developed by a retarded local larping group Paradox contacted and then got scrapped while the core of what they worked on remained, producing a limp version of Vampire that was pretty gay
>Werewolf was meant to be next but was handled by a dude that hated Werewolf's chud audience, players who liked the lore, and who hated Werewolf itself for having le problematic aspect. Werewolf ended up being delayed in favor of releasing Hunter 5
>Hunter 5 got rushed development in order to muscle in on Vigil's surprising popularity and so it ended up copying a lot of Vigil's premise but without any of the style or differentiating features, so players to this day complain that H5 is retarded and shit doesn't actually have rules for how to play considering edges rarely specify what they do exactly the same way disciplines do
>Mage has been slow to develop and most of the retards in charge of WW have been ousted for some time
I'm not saying it'll be good, but there's a much higher likelihood that it'll be playable compared to the rest
>>
>>735022915
Bloodlines writing and VA were a one time thing modern devs cannot hope to recapture
>>
>>735005806
>How come no group of indie devs/fans ever tried to replicate the feeling VTMB gives off?
What do you mean, I've played dozens of indie games that were buggy, overambitious, unfinished and unbalanced.
>>
>>735022915
A lot of the anons and people who claim that do so as a reaction to games with shit VA work like Elder Scrolls or Veilguard, almost no one says this when looking at games with downright impeccable voice acting like most Fromsoft games or FFXVI. Great voice acting, like in the case of Bloodlines, can absolutely elevate a game yes. But then shit voice acting can also easily make a game worse
>>
>>735019804
>let's say i was a billionaire funding my own game with a 9 figure budget, no publisher or outside funding involved, would that be indie?
Yes.
>Paying out of my own pocket hundreds of designers, everything produced inhouse, takes 10 years to make. Do you think that would be indie?
Yes. A III indie project.
Or if i approached some fantasy IP company, pitch them my game and they would fund the games development, would that be indie?
Yes. Maybe. What is the structure of the company? Who owns the IP? Independence is defined by autonomy, not just a low bank balance.

Anyway, if you provide the money but leave creative control and IP ownership to the developers, the studio remains indie. However, if your investment comes with a board of directors, strict milestones, or a claim to their brand, it shifts toward a traditional publisher-owned or corporate model.

Take CDPR for example and prospective:
CD Projekt S.A. (the parent company of CDPR) is very much a corporation. While they often project a "gamer-first" or "indie-at-heart" image to distinguish themselves from giants like EA or Ubisoft, they operate under the same regulatory and fiduciary requirements as any other major international corporation.

In simple terms:
An indie game studio is a video game developer that operates without the financial or creative control of a major publisher. The studio retains full ownership of its Intellectual Property and makes all creative decisions. Projects are typically self-funded, crowdfunded (e.g., Kickstarter), or supported by small, "indie-friendly" publishers. Most teams are small, ranging from a single individual to around 30 people, though "Triple-I" studios can be larger. Very large in fact and resemble a AAA studio in size. But they're still indie.
>>
>>735023441
I mostly say this because indie devs think every game must have VA
Random example, it added absolutely nothing to Disco Elysium
>>
>>735005806

I played VtMB first time few months ago and it's unreal how badly the quality falls off in the final third of the game
>>
>>735005806

I played VtMB 2 first time few months ago and it's unreal how badly the quality falls off in the first 5 minutes of the game
>>
>>735022963
>Paradox is unwilling to shill out the money for a big budget RPG
Because funding and overseeing the development of a VTMB-tier game is more than they want to deal with. Over 5 years of milestone meetings, deadlines, QA. What Paradox wants is an experienced team that makes the game they want in 3-4 years from pitch to release that sells 5mil copies off the bat without any setbacks, delays or complications.
>>
>>735023541
>Added absolutely nothing to Disco
>Measurehead alone pulls in more work than your average AAA game
>Kim
>Narrator's smooth voice
>All the funky Euro accents making it clearly a European game but not so distinct you can clearly claim it's French or something else
It added a lot to Disco I think, but it's fine if you disagree. Certainly slows down the play time waiting for the narration and dialogue but tbf the full voice acting was basically a free bonus from the developer for making the game so successful
>>
>>735023703
Yep, I played after the sequel and the difference in quality was night and day. This is the game that everyone says is a hidden gem? Bullshit.
>>
>>735023775
The problem is that Paradox neither wants to foot the bill, not lease out the IP. If you've read Dark Pact, it's a ridiculous 30% pay cut that Paradox takes for using WoD unless specially negotiated, and even then WoD is not so big that it's going to pull in interested AAA parties save for people genuinely interested in making those types of games like current day CRPG makers
>>
>>735023970
>VA was good because le European accents
Yeah this kind of retarded post is exactly why people with taste don't care about VA
>>
>>735023541
Odd, that's a game others on /v/ recently pointed to as a game where it really added to its vibe.
>>
>>735024051
>not lease out the IP
I think it's too early to say that. They did say that they wanna lease out any future games instead of publishing it themselves after 2 failed
>>
What really pulls me out of VtMB2 outside of the shit narrative is that so many of their VA's are audibly swedish. Hearing that typical Scandinavian accent on the radio all the time is immersion breaking. We're in Seattle, non Stockholm.
>>
>>735023541
Disco elysium was fine but it put me to sleep. I understand why everyone likes it however i just want first person rpgs personally
I didnt feel like the va was anything special either
>>
>>735024139
>audibly swedish
They're all Americans...
>>
>>735024259
It's clear you don't know that most of the radio voices are paradox's own employees. Which is what I am referring to.
>>
>>735023291
I don't know, anon. We're 3-for-3 misses now. I'd say Hunter is by far the most solid game, but only because it kinda carved its niche separate from HtR and HtV.
>>
>>735024113
Yeah, they did say that. The issue is leasing out the IP to third party devs requires a lot more of a favorable contract than what Parajew is offering. Not every studio is going to be Larian and willingly pay you to use your IP and increase your brand recognition for free while dropping one of the better games in the year, but that's probably what Paradox is expecting out of leasing it. The wording of that statement was very smug, and I don't think Paradox has earned that level of smugness unlike say if Wizards of the Coast or Hasbro were to do it
>>
>>735023513
>An indie game studio is a video game developer that operates without the financial or creative control of a major publisher.

And i think an indie studio is one that develops a game without any outside funding or creative influence. 100% self funded, self published. Crowdsourcing being the notable exception. But as soon as they pitch that game to a publisher or IP owner they are no longer indie. Because a publisher pays that studio for meeting milestones and in exchange they make that game for the publisher.

The fidelity/quality of the game is irrelevant for my definition of the term indie, only who foots the bill and owns the IP. And in the case of Larian, WOTC owns BG3. They pitched that game to WOTC who paid them to make the game.

But yeah, i think it's safe to assume that it takes a team of 50 experienced people + outsourcing +asset library 5+ years to make a VTMB, which tells us exactly why nobody else has tried it. Tainted Grail is a much smaller game and it's been in development for a decade and it's nowhere near finished.
>>
>>735024429
I didn't find it smug, they did take all the blame for mishandling the development
I still laugh when I remember they tried to push day 1 clan DLCs and backpedalled when they realized the average consoomer isn't quite as cucked as the grand strategy crowd yet
>>
>>735024407
That's fair, it's just that those 3 misses had some extenuating circumstances that I don't think are the case anymore, but time will tell. Like I said, I don't expect a product on the same level as the original Mage but I think I can safely expect something actually playable for once without wanting to give myself ass-cancer over special dice rules or losing control of my character just because I wanted to do cool monster shit for a bit or permanent danger trackers that turn my guy into an NPC
>>
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>>735005806
Look at VTMB's mods, there are impressive efforts, but VTMB is one of the ironic cases where instead of skill over idea guys you need skilled idea guys to deliver.
Without the imagination and experience to write an interesting scenario in a believable location, never mind several, you're not going to get far.

Antitribu is an example of going above and beyond, and it gets close to what you could imagine a VTMB official expansion might have been, but as vague as this sounds you can sort of tell where locations and quests were condensed or drawn out in ways Troika would have made more smooth if not seamless.

For example the Last Round and Venture Tower are in the same hub, but that smidge of added length to get to LaCroix through lobby security and the elevator creates the needed illusion of distance so it doesn't seem like the Anarchs and Camarilla are practically neighbors.
I hate to nitpick fanwork that's excellent otherwise but with the Sabbat hub even if it's spaced well enough the ease you can waltz to any of the reps makes it feel like a game map more than a location.

That sort of mercurial immersion finesse is why a VTMB copycat will inevitably trip up even if at least the gameplay is solid in function but also a power fantasy by the end. Worse, even if you pulled off mechanics and map design you still need to present a decent overall story with memorable characters and good but optional dialogue in those places and with the gameplay.

For example getting involved with Therese's hotel renovation plans and Venus' sugar daddy problem is ultimately an irrelevant chore in the grand scheme, but the journey is entertaining enough to follow through and redo on replays. You have to pull off that level of GMing for the little stuff and big.
>>
>>735024332
Which ones are the Swedes?
I liked the weatherman's voice. Too bad you only hear him once at the start and never again.
>>
>>735016132
it's funny but it never made much sense in the first place

some people really are just fucking ugly
>>
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>>735021782
>they don't exist
So the modding scene is not as active as FNV's.
I'm disappointed.
> fuck you for even suggesting a graphics or gameplay overhaul
FNV has Project Nevada, which adds many new features: helmets and glasses are visible and if the glasses are damaged you see cracks, you can run, which drains your Action Points (AP), you can use AP to slow down time; an alternative to V.A.T.S., the mod also overhauls gameplay formulas to make combat faster and more lethal- It changes level scaling, carry weight, and healing rates, and much more. VtM:B can use enhanced combat, the vanilla combat is dated. If I can use mods to improve and enhance dated ot clunky mechanics and make it more immersive, challanging, and realistically lethal I'd do it. If I can add features that improve the gameplay and expand on it I will.

FNV also had texture packs that look amazing, shading and lighting and weather mods that can make nights very dark (you can use thermal vision or night vision if you wear the right helmet or installed a cybernetic implant with PN) and make the inside of building look good and atmospheric; basically make the game better. Also crazy NPC model beautifiers enhancing eyes, polish the existing model, or replace it (picrel). Are you a purist or something? If I can use lighting mods, texture mods, asset enhancers, and model beautifiers to make the game immersive and look modern why wouldn't I?

My goal is to make the game better mechanically and visually without disturbing the core artistic vision of the developers.

P.S. I am an early Zoomer, 1997. Late Zoomers were born with a smart device in their hands,
I used floppy discs and VHS tapes; my phones were Nokia or folding phones, I used to listen to the radio, had a discman (later an mp3 player), and used tapes and phones to record music.
I used Windows XP and dial-up internet. We used yellow pages and maps. My first smart device was the first orignal ipod touch.
We are not the same.
>>
>>735005806
There has never been a good 3d indie game.
>>
>>735027868
I think they were supposed to be unsettling to be around for supernatural reasons regardless of how they looked. Not to mention smelling like a sewer.
>>
>>735021871
>it's nowhere near as many people as Fallout modding
I figured. A shame, really. There's great potential in the game.
>You have to remember that VtMB is still a niche game
Yeah, I got caught up in the cult fallowing community and felt like the game is popular.
My bad, I got blinded. This whole thing is a massive reality check for me.
>the vast majority of Bloodlines mods are unvoiced.
FNV is an example of the power of modding. Some quest mods are top-notch studio quality.
Too bad VtM:B doesn't attract many modders and talent (artists, 3D modelers, and voice-actors) since it's crazy modable.
>>
>>735028502
Bug Fables?
>>
>>735014189
>Only kill my sister and mom
>Spare everyone else
>>
>>735029608
>paper
>3D
>>
>>735029906
It's still 3D, just with 2D billboards, but point taken, lol.
>>
>>735028041
I can't believe they turned Doc Mitchell into Sully from Uncharted.
>>
>>735014298
I'm surprised Paradox didn't bother to just sell the IP, At this point it's clear they have no idea what to do with it.
>>
>>735024517
>in the case of Larian, WOTC owns BG3
WotC dictate which external studios (like Larian for Baldur's Gate 3) can access their licenses; that's all.
Beside that partnership they have no creative influence or own the IP nor did they set milestones or publish the game. Idk if they invested money into the development process of BG3, but it does not matter where the money comes from. Again, independence is defined by autonomy, not just a low bank balance.
>i think it's safe to assume that it takes a team of 50 experienced people + outsourcing +asset library 5+ years to make a VTMB
Sorta true.
The development of VtM:B lasted nearly four years, starting in 2001 and concluding with its release in November 2004.
For the record, Troika Games peaked at roughly 65 employees.
About outsourcing:
"Troika Games rarely outsourced, preferring to keep development in-house. While they used external contractors for specific tasks like cinematics or music (notably for VtM:B), the core design and programming remained with their internal team."
-Google AI
Developing a game takes a few years, it's standard. 4-5 years of development does not intimidate developers. The development of BG3 for example, spanned roughly six to seven years.
Modern developers just happen to not make grand imsims like VtM:B, but if they wanted to they could. All that junk you mentioned comes with the territory. Give Larian the VtM license and just watch. 4 years? Easy. You'll get a badass game.
>>
>>735024259
Aren't they all English-based VA since it was the Chinese room that made it?
>>
>>735030452
There are other better examples for beautifiers, but from a quick search just to get an example for mods that replace NPC models that's what I found. The point is made.
>>
>>735024560
i would honestly expect White Wolf to do Wraith rather than Mage next
>>
>>735031051
Old White Wolf absolutely would, but nu-White Wolf is just a skinsuit run by corpos who see more dollar signs in Mage
>>
>>735031183
But they made Wraith games for VR which does show more interest in that brand than Mage, along with the factthat the audience for Mage are all nerds, at least compared to the White Wolf other games.
>>
>>735016376
textbook soul vs soulless
>>
>>735030803
>The development of VtM:B lasted nearly four years, starting in 2001 and concluding with its release in November 2004.

And Activision froze development for about 6 months because they didn't want to spend any more money on the game. Which makes sense because that was at a time when games were made in 8 months to 2 years.

An experienced team with a clear vision(very little preprod) and the right tools can absolutely make a good BL2 in 3 years but TCR was none of those things. Their expertise lies in the environment design and scene composition/cinematography and, besides the music, that is where the game shines. Just a shame that literally everything else about the game sucks.

That studio should have been only one department of a team that actually knows how to make a Bloodlines game.
A shame that this is never going to happen because the IP is considered a radio active money pit

I think that if Larian or CDPR approached Paradox with a pitch they'd happily license the IP.
>>
>>735031345
>made
A third party studio wanted to do Wraith and asked for it, instead of Paradox wanting it. The VR devs were Wraith fans, that's simply why
>>
>>735005806
I've thought about ripping off VTMB a few times but White Wolf is such a litigious company that I would be too worried about that to actually make it.
I think there is enough resources that an indie team could accomplish something with that era of visuals without too much hardship.
>>
>>735032376
>but White Wolf is such a litigious company
are they?
I always thought they were the opposite of GW in that regard.
>>
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>>735013905
I admire them for trying but this ain't it. It's just a bunch of stock assets thrown together and doesn't look good.
>>
>>735032651
Remember when they sued Underworld? Though that was a little bit too obvious
>>
>>735014027
>>735014083
Hard to do the Werewolf experience justice in a party setting ngl, without making it turn based or something else. You'd probably be able to squeeze in a party hack and slash but those are kind of boring. Ideally, turn based crpg would be ideal
>>
>>735032651
They sued Sony for Underworld and had an out of court settlement. Granted that was 20 years ago and before they got bought by Paradox.
>>
>>735032770
>Remember when they sued Underworld?
they did?
yeah nvm then
>>
>>735032856
They sued underworld for a lengthy time too, it was quite the persecution. But Underworld was especially kind of obviously inspired by VtM, other types of settings didn't get pursued like that.
>>
>>735032770
>Though that was a little bit too obvious

I mean it's modern day (for 2004) vampires vs werewolves with goth chic. The concept is pretty generic imo. I dunno why they decided to pick on Underworld and left something like Blade or Twilight alone.
>>
Unironically it's just too hard, it requires a lot of money, but also a lot of creative freedom so it doesn't become a generic open world slop game, and striking that perfect balance is difficult. Even the original Bloodlines had a bunch of problems and the devs seriously struggled with releasing it
>>
>>735032376
There's nothing in VtM that is original. Everything is ripped off from other vampire stories. Pretty much like DnD ripping off everything from fantasy stories.
>but underworld
The problem with underworld was not the setting, the suit was because they apparently copied an entire novel plot from white wolf. That's another matter completelly different.
>>
>>735033009
It was about the secret vampire aristocracy operating a masquerade to keep the normies out of knowing that werewolves and vampires were real. Yeah it was generic but it was a lot less generic than other ones
>>
>>735033187
I dunno how you do it without making it at least semi open world. One of the few positives about VTMB2 is that you feel like a vampire running up the sides of buildings and gliding across the sky. The original game's hub size limitations prevented you from getting to that point.
>>
>>735033529
I mean that's literally a part of the plot in the later Twilight movies and also Blade 2 IIRC.
>>
>>735033661
I suppose it being the opener for Underworld and it being part of the early relevance of WoD didn't help
>>
>>735023296
There's no reason you couldn't have VA on that standard in modern games. Just stop diversity casting and pretend like you give a shit.
>>
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>Fellow Dracul, I know that we should despise Tremere, abhor their existence and try to exterminate them whenever possible...
>HOWEVER, please hear me out on this one...
>>
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>>735033661
It was in Blade 1 too but not as a huge focus.
>>
what's the downside of being a vampire. Why be a hunter instead of a vampire.
>>
>>735012718
>niggers
No
>>
>>735005806
VTMB is stuck in early 00s with pop culture vibes, alternative rock, emo, hollywood celebshit with smut and snuff.
you simply wont get this feeling unless millenials develop it.
>>
>>735035528
Cant walk in the sunlight if not high humanity and/or high level of fortitude. And even then you basically fell like being beaten with a fucking cactus in the heady when being awake during the day.
Someone lighting up a cigarette might cause you to sperg, if you have low humanity or willpower.
Your sinful nature now has its own consciousness, is fucking retarded and constantly wants to devolve you into a subhuman monstrosity.
The list goes on.
>>
Does anyone have the video leaks of the Hunter the Reckoning game?
>>
i LOVE gangrels
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>>735005806
Lets be honest theres almost nothing vampire like about this game, its just a game set in the 00s with cosplayers and LARPers
>>
>>735037140
What's vampire like then?
>>
>>735006028
There are plenty out there. You need to learn Hammer which is the big thing but it's integral to the look and feel of Source games. Biggest rec from me is definitely Underhell (which will never be finished cause the dude who made it went on to form New World Interactive)
>>
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>>735006028
Having to use archaic tools to convert files into a format compatible with source is probably the hardest part, thankfully there's a lot of documentation available but sometimes you have to trawl through ancient derelict forums to make shit work and it sucks Hulk Hogan dick.
>>735007297
>Aneurism IV
What a tremendous fucking disappointment, it's such a good looking game but all the servers are run by a cabal of scum sucking DarkRP moderators who have the developer's blessing to ruin the fun so their discord goons get to live out their lame power fantasies abusing virtual victims for the amusement of no one in particular.
>>
>>735015039
I shouldn't of clicked on this while eating.
>>
I know the thread is about to die but ill ask anyway, is the bloodlines 2 worth it for the combat and vibes alone? I don't expect a good story
>>
>>735038115
No, its awful.
I pirated it and could barely get past tutorial. Its utterly cringe.
>>
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>>735034327
>please hear me out
no.
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>>735009392
>>735010238
>>735012718
>>735015039
Actually really excited for this because it already looks more of an RPG than VtMB2 will ever be.
>>
>>735038115
The city has some good snowy atmosphere, but thats it.
>>
>>735038115
ask again in six months
>>
>>735033009
Blade was created in the 70's. Twilight was created after the company basically died.
>>
>>735038115
>vibes
The overall Seattle vibe is strong despite weaker music but that's about it. Save the night club, all the environments are pretty samey
>>
>>735038115
The combat is terrible for most of the game. Its pretty fun once you start fighting human enemies towards the end, but most of the game is feeling like some limp wristed faggot ineffectively slapping people much bigger than you. A random guy with a shotgun is more of a threat than you. Its such a shame because fighting against the hunters later on actually does a decent job of capturing how you should feel playing as an elder.
>>
>>735028502
Srb2
>>
>>735017101
Because Paradox are retarded. They bought the studio which made the Shadowrun trilogy but put them to work on a new IP instead, which predictably flopped.
>>
>>735026215
Most radio guests on Bet are. The weatherman is not among them.
>>
>>735039963
Speaking of Bet the humor there is incredibly cringe and unfunny. The type that only women would like.
>>
>>735010239
what's crazy is that there's the exact opposite phenomenon in the same game, where the fucking hotel is constantly hyped up as one of the SCARIEST MOMENTS IN VIDYA but once you realize you're not in any actual danger unless you purposely try to die in like the four spots where it's possible it's more annoying that anything else. The only spot that got me in the hotel in my first run was the boiler room and even then it was only for a second. I still maintain they should have the battle music come up for just a second there to add to the idea of a threat.
>>
>>735040293
try playing it in 2004 instead.
>>
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>>735040053
>Bet
I'm disappointed that this is just a shitty Deb of Night copy and not Black EVIL Television
>>
>>735040563
It sucks so much and its built entirely on nepotism as the "community ambassador" of VtM voices Bet.
Who the fuck elected her.
>>
>>735015039
Is it any good?
>>
>>735034327
>get a female human/ghoul/vampire
>fleshcraft her to look the way you want
>kill Tremere
>???
>profit
>>
>>735041064
What if I dont want to fleshcraft PEOPLE? :(
>>
>>735037140
Are you nuts?

You wake up from being bit mid coitus before someone bursts into your hotel room to stake you and your fuckbuddy.
You're dragged to some gothic theater where said one night stand gets their head chopped off and turns to ash.
You go to a clinic with a blood bank and the clerk is some Hannibal Lecter wisecracker with a torture chair in the back to drain as much blood from someone without killing them as possible, failing doing business with his kind you're fixin to suck necks up and down whatever alley you stroll down.
Except LA is being infected with a plague spread by even more psychotic than usual bloodsuckers.
You kill undead in a Hollywood cemetery, a werewolf in the woods and hunters in caves, Chinese demons are selling you dark secrets in novelty shops, Uncle Andrei's rearranging furniture and the whole time the father of vampires might be driving you around.

VtMB's filled to the gills with lore and encounters.
>>
>>735041663
You don't like pokemon?
>>
>>735032349
Fine take. Agreed.
>>
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hi deb
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>>735042297
Deb
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>>735042297
>Du you knou hau INSIGNIFIKANT yu are? Vhen dey start devouring, you vill be but a blod stein on deir kapes.
>>
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>>735005806
>>
>>735042726
Vintage
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>>735041896
More of a digimon guy
>>
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>>735042297
>>
>>735038115
I feel like it's the opposite. BL2 is a decent single player story on the rails (extremely frankly almost insultingly barebones anything else in "quests"), but the combat isn't that fun.
>>
>>735042647
>>735042792
what was his problem with deb?
>>
>>735043036
Nothing, he’s just doing it for the lulz.
>>
>>735043036
>Innocent trolling means he has a problem with her
Oh, Cain forbid a man have hobbies
Plus it was likely to draw out Camarilla jannies. But mostly he's just a dick.
>>
>>735041663
Then ask someone to fleshcraft her for you. And while you're at it, ask to fleshcraft you some balls, pussy!
>>
>>735041663
If you're a tzimisce you're part of the gang obsessed with the end of the world anyway, so what do you care whether the things you inconvenience are people or not?
>>
>>735042790
You can fleshcraft your own digimon!
>>
Boomer nostalgia. It's nothing special and looks like shit, worse than HL2
>>
>>735043969
Dang that's all? You got any recommendations to scratch that vampire itch, youngster?
>>
>>735043667
I'm an Anarch and follow Path of Humanity
>>
>>735044029
Unironically Vampire Survivors
>>
>>735040428
>>735040293
Iirc Jeanette even tells you spirits are near zero threat. It was kinda spoopy for the time. The serial killer's dungeon had me most nervous my first playthrough. Once you get a decent shotgun you're not really afraid of anything.
>>
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>>735044357
>>
>>735044029
Banishers: Ghost of New Eden
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>>735044706
I HAVE COMMITTED
BESTIALITY
>>
>>735045112
You slept with a g*ngrel?
>>
>>735044029
Deus Ex is kind of similar, not quite "vampire" but DE is very WoD-like. There's just nothing that quite scratches the atmosphere other than the other vampire games and they're all various stages of not quite there
>>
>Bet of night
the fuck does that even mean? Deb (Dead) of Night made perfect sense.
>>
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>>735010239
Part of it is it's COMPLETELY unexpected
The last thing you think you'll to run into in an urban vampire game is a fucking velociraptor right around the corner. It also comes after a very calm stretch of like 3 empty rooms and hallways, in a (usually) stealth section.
It's also a silent scare, you open a door and only after a few steps it's just sudden THERE and a charging stance.

Not saying that's all of it, but I'd say those are certainly factors to consider

>>735040293
The hotels more creepy and disturbing than scary. Though it did get me to jump pretty hard the first time I played it and I checked one of the far, corner hallways of the entrance. When that asshole with an axe was there when I turned around I'll admit I panic attacked. But yeah, the rest was pretty haunted house attraction than scary.
>>
>forcing myself to beat VtMB2
God, it's such a fucking slog. Safia a cute, at least
>>
>>735049613
>spoiler
Ryong is better. There's no winning here though



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