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This is the only game I know which has server lag in SINGLEPLAYER mode.

WTF????
>>
There aren't servers in Single Player Mode, it's a fucking Java app.
>>
lol hello young man
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>>735007984
Basically any hack and slash which forces you to be online even when playing solo has this issue.
>>
how are people encountering lag? I never had this issue apart from when they made the local server change in 1.3 back in the day.
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>>735008092
single player has been a simulated server for ages retard, because mojang are hacks and couldn't be fucked making a proper single player client
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>>735008270
atleast in java you could pause the game
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>>735008092
they added the internal server in 1.3.1 by merging the sp and mp codebase and it caused a ton of problems initially, entities being laggy is still a problem so the game will never be smooth as it was before 1.3
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>>735008757
What the fuck!
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>>735007984
It used to have separate single player and multiplayer
They did a massive dev effort to eliminate singleplayer and replace it with local client+server
This is retarded if you think about it for five seconds because it means you need to store all of your chunks twice, needs to simulate physics for player and mobs and items twice, need to worry about latency and bandwidth (yes even with loopback there are bandwidth limitations), etc.
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>>735008270
>because mojang are hacks and couldn't be fucked making a proper single player client
They did it to make developing the game easier for themselves, and reduce the amount for work modders.
Mojang hired the people working on Bukkit and the plan was first to merge the SP/MP code so that they could provide an official modding API that worked across SP/MP, it would also mean that the vanilla server could use mods which would make Bukkit redundant.
Of course the modding API never ended up happening.



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