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I played RoR some time ago but after a while it got really stale, boring and I dropped it.
Thinking about getting Nioh 3 but not really thrilled with it being open world.
So how much inane open world filler is there? Time wasting collectibles / meditation spots / photo spots / etc... you know what I mean.
How about enemy variety?
RoR was kind of bad in that regard since it was more 'grounded in reality' so you mostly fought humans with some animals mixed in.
What about boss reuse? Area variety? Lenght?

Buy now or wait for sale?
>>
wait for complete edition
>>
>So how much inane open world filler is there? Time wasting collectibles / meditation spots / photo spots / etc... you know what I mean.

That's quite literally the entire game. If you don't like busywork mechanics than Nioh isn't for you.
>>
>>735010728
Nioh 1 and 2 were fine.
I don't mind piles of samey loot or 50 types of crafting and upgrading materials.
I meant usual open world filler.
5 hidden kodamas in small village are ok, 400 of them in 20 x 20 miles open area aren't.
>>
>>735010543
It's not an open world in the way you're thinking about it and they have never described it as being open world, only those that haven't played it use that. It is instead multiple Nioh levels connected together with only a few actually open points. The only collectables are of the type Nioh have always had: Kodama, hot springs, Scampuss (which now lead you to loot including new skills), Chijiko which are floating targets which give new versions of skills and any other rare items/skills. Nothing of the sort you're thinking of. Enemy variety is great, some bosses are reused but sporadically and there are far more new bosses as well as many new enemies, and every returning boss or enemy has something new about them. One returning boss in particular that shows up in a sidemission area is significantly expanded upon. It's very worth getting now if you're at all interested in any of the other Nioh games, and even if RotR was the only game of theirs you've played it sounds like this fixes the issues you might have had with it.
>>
>>735010980
>5 hidden kodamas in small village are ok, 400 of them in 20 x 20 miles open area aren't.
This game is the former. Aside from the demo area, the map is mostly corridors.
>>
>>735010543
>RoR was kind of bad in that regard since it was more 'grounded in reality' so you mostly fought humans with some animals mixed in.
that's an incredibly retarded "criticism" ngl
>>
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>So how much inane open world filler is there? Time wasting collectibles / meditation spots / photo spots / etc... you know what I mean.
A lot. I might be in the minority here, but Nioh 1 and 2 collectibles were a pain in the ass compared to 3. You basically had to use guides since the game gives you zero way to track anything.
Nioh 3 actually fixes that, the Exploration Level system shows you the secrets the more you poke around, so hunting stuff is way less annoying than it ever was
>Buy now or wait for sale?
I love the game, but based on how you described RoR, you should probably just wait for the complete edition.
>>
>>735011682
Every Nioh game has Kodama Sensor, Amrita Sensor and Treasure Sensor and they make getting all of them very easy to do, they even give a Guardian Spirit that comes with all of them. They also have a count of how many Kodama you have in a mission on the map and a message shows up when you've found every Kodama in that mission. Nioh 2 also added a counter for any hot springs and skill locks the mission has.
>>
>>735012117
Yeah, those sensors are there, but they don’t actually mark anything on a map like this game does. (correct me if I'm wrong)
They’re just proximity pings, so you still end up wandering around until the icon lights up.
Nioh 3’s Exploration Level straight‑up shows the exact locations as you explore.
I know I’m in the minority, but that made the collectibles way easier for me.
>>
>>735012592
There isn't a map but they show up on the compass. I'm not saying Nioh 3 doesn't make it even easier, only that it wasn't very difficult originally when these options have always existed, and with that context Nioh 3 is largely the same minus the map showing specific positions later so if someone is fine with the past games they will be more than fine here.
>>
>>735010543
>So how much inane open world filler is there?
Very little. You're going to be involved in combat almost every step of the way since the open world is basically a demon and bandit infested post apocalypse, but it does offer some distraction for the purpose of unlocking stuff and improving stats

-Chasing Scampusses
-Shooting Chijikos
-Collecting Kodama
-Praying at Jizo Statues
>>
The way it takes like 5 minutes in each zone to get it to mark Every Single Collectable is really gay and took lot of the wind out of my sails
>>
>>735014681
5 minutes of what, literally just playing the game normally and finding most of them naturally?
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>>735010543
just stay out, nigger.
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>>735014956
Are you retarded? The issue is that you barely find anything at all naturally, it's all just marked on the map so you explicitly know there's no reason to explore anywhere else. It's boring.
>>
>>735010543
It's closer to FF7Rebirth in that it's multiple open areas that you have to advance through and not a true open world. Nioh 3 doesn't have the ubisoft towers but it does have side quests you can discover, elites to defeat, and instead of grinding bosses to get skill drops you can find them out in the open world instead.

There's a couple of repetitive activities like shooting the yokai ferret in the air to get a skill but they're few and far between and it's just a bunch of Nioh maps for an area stiched together with a legacy dungeon or 2 that's an actual Nioh 1/2 level.
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>>735015006
Strange then since I found almost everything naturally and it's spread throughout the whole of the map so there is in fact reasons to explore everything because it getting marked on the map only happens after you've done enough in it naturally.
>>
As someone who wanted it to be open world, beyond the first 'open field' it loses any open world feel (at least to me) it had and just feels like large Nioh 1-2 levels or maybe much larger 'legacy dungeons' from Elden Ring. You definitely feel funneled down specific limited paths rather than it being endless go anywhere rolling hills of a TES game or one of the post Origins Assassin's creed games
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>>735010543
Strange that nobody in this thread has given an honest answer. So here you are:
Nioh 3's open world design is very different to RotR and kind of the opposite in many ways. RotR is a typical case of what I would call "ubisoft open world", big open spaces for you to ride a horse across, occasionally getting off the horse to pick up something like a crafting item or do some collectathon action (like you said meditation spots, photo spots etc.) to tick boxes off a list for the sake of completionism.

The open world in Nioh 3 in comparison is more like a series of very large Nioh levels all connected together. They are dense and often involve funneling the player into a semi-linear path leading to a more traditional small dense level, rather than big wide fields to give meaningless scale. You will never spend more than like 15 seconds running across a level without coming across something to do. There are lots of side activities and hidden side paths, items placed in spots to reward you for looking around. The best thing this game does in my opinion is that EVERYTHING in the world is worth your time. You will never clear a dungeon or explore an optional path only to reach the end and be given a reward that immediately makes you think "I will never use this". When you do anything from killing notable enemies, finding a hidden path, opening secret chests, finding kodama, petting scamusses, shooting the ball ferrets, doing minor crucibles, completing side quests, etc. ALL of these give you rewards that are relevant and can be used regardless of your stat distribution or your build.
In that way I would say it's the exact opposite and solves the biggest issues with world design in RotR, Ubisoft games, Elden Ring, etc. As an example, pic related is the upper part of the game's first region, where the open world condenses into a series of semi-linear interconnected levels. You would never find something like this in RotR.
>>
Guys Im playing the game, and I am getting "there is a strong negative ki spreading" message.

Is there anyway to stop it? Also, What enables it? It's getting annoying.
>>
I dont hate the "open field" design but I definitely prefer the individual mission structure. Something about it was very pleasing to me, and it also led to a lot more location variety. Having a big, samey map coated with a shit load of icons just makes me want to stop playing for some reason.
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>>735016997
Eventually the negative ki builds up and resets a lesser crucible encounter for you to do again. I dont know why you would want that, or what causes it though...
>>
>>735016441
I had already said what you said in less words, but I appreciate more said against the obvious dishonesty that was sprinkled throughout the thread, as well as just showing the map.
>>735016997
In Shogun's Journey, killing enough enemies triggers the message which means that when you go back to a shrine, an enemy base or Lesser Crucible will be revived in its enhanced state, so you can redo it for free and get the rewards for doing so. I don't know how annoying a small text message at the top left of the screen that doesn't interrupt the game at all can really be.
>>
>>735017449
Each region of each map is extremely different to the rest, just in the Warring States there's the village outskirts, the dense jungle, the inner caves, the beach area and more, to say nothing of the Crucibles. You can also turn off all the icons or just the ones that you've found.
>>
>>735010543
>So how much inane open world filler is there? Time wasting collectibles / meditation spots / photo spots / etc... you know what I mean.
Not much, aside from the first area the game is only open world in the sense that it's seamless, otherwise you're on rails with a middling amount of exploration.
Most of the collectables are directly on your path or on short sidepaths with secondary monster encounters you'd have wanted to fight anyway.
>How about enemy variety?
there are enough monsters, but some are massively overused
>What about boss reuse?
just a few optional ones
>Area variety?
bad
>Lenght?
middling unless you also play ng+, which is not that good
>buy or wait
yes if you're a fan TN games, wait for dlcs otherwise
>>
>>735010543
After playing this I wouldn't bother with this until you can buy the complete edition for $40 or less
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>>735015178
>it getting marked on the map only happens after you've done enough in it naturally.
Which takes approximately 5 minutes per zone, retard-kun. What part of my accurate characterization of this game do you actually take issue with?
>>
Nioh 3 is effectively a 3D semi-open world Metroidvania type of game rather than a huge sprawling open world comparable to games like GTA, ROTR, and BOTW. I can only think of a few games with a similar semi open design to them that you might be able to use as a reference:
-Castlevania: Lords of Shadow 2
-Star Wars Jedi: Fallen Order and Survivor
-Shadowman

I haven't played Batman Arkham Asylum yet, but google tells me that it's similar to these games too.
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>>735010543
It's not really open world. I almost dind't pick the game up, after playing the demo. Because it was the same boring ubislop open world that is in RoR.
But I decided to buy it after all, because I love Nioh combat, then the very next area after the starting zone, and every area after that, has not felt like open world at all, but just interconnected levels.
I think the game is on par with 2.
>>
>>735016441
on that map you posted you can already see that every designated area is between the corridors is maybe 1/4 of what would have been a single level in the previous games and none of them have challenging enemy placement or any kind of difficulty if it doesn't contain one of the non-respawning larger boss-tpye enemies
80% of the game will be spent killing gaki and jailer oni on your way to picking hair off of corpses
>>
It has the same fundamental problem as Elden Ring, where the overall difficulty progression is almost entirely flattened to accommodate the non-linearity of each zone.
>>
I'm playing Nioh 1 and... wait I need to collect ALL Kodama? Is it necessary for end game?
Also what the fuck is this enemy variety. Holy shit it's all the same 10 dudes
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>>735011423
>>735011440
>>735011682
>>735013129
>>735015007
>>735016441
>>735018262
>>735018820
Thanks.

>>735011441
Humans + yokay = potentially more variety than humans alone.
Shouldn't be that hard to grasp even for someone like you.
>>735014990
Seriously, why do you even bother posting retarded bullshit if you have nothing of worth to say?
>>
>>735018929
it wasn't even flattened
if you made sure to loot all the useless shit per area so you don't have to backtrack later, you were constantly over leveled wherever you went
>>
>>735010543
All I'll say is that the game had 86% on the first few days and has since then been steadily declining, which is usually not a good sign
>>
>>735018671
The part where you're crying and pissing your pants about playing a videogame in the way you normally would regardless because there's an extra system that kicks in to show if you missed anything afterwards.
>>
>>735010543
I liked RotR a lot more
>more comfy
>I personally like the open world aesthetic of the era
>the styles were more cohesive and immersive
>way less rehashed monsters and material from previous games
>>
>>735018929
>the overall difficulty progression is almost entirely flattened to accommodate the non-linearity of each zone
Lmao this is provably wrong for both games.
>>
>>735010543
just play nioh 2 which is a lot better
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>>735019625
I think Nioh 3 is significantly better, yet at the same time I feel like most of the advantages of come from being a Nioh game rather than innovations in 3
I would argue that rotr is a better new ip than nioh 3 is a sequel to nioh 2
>>
>>735019465
>I don't understand how modern handholding faggot zoomer design could possibly be a detriment to someone's enjoyment of my casualized slop
Kill self
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>>735016441
>Strange that nobody in this thread has given an honest answer.
Literally every post I've read has said it's a bunch of Nioh 1-2 levels stuck together...which is the same thing you said
>>
>>735018728
It's a bit more open than Arkham Asylum since that is corridors but it is definitely closer than ubisoft open world
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>>735020009
Call me autistic but I think the immersion of RotR is so much better and that kept me playing. The idea of historic styles in a rock paper scissors system was fun and I even looked up their history. Transforming into a ninja in Nioh 3 and forgoing what made Nioh 1 and 2 special is such a retarded move both gameplay and immersion wise I just couldn't cope with it. Even if it was a new IP, when you just magically become a new character that plays totally differently it's just such a immersion breaking decision.
>>
>>735011441
NTA, It's the entire reason I don't play RotR. I want enemy variety, not a bunch of humans
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>>735010543
You won't like it as it is, the open world (aka open fields) don't have good enemy variety at all, and is pretty easy.
NG+ is not super fun, too. It's basically redoing the same things (minus the collectibles, you can skip them). You have access to all fast travels in the region you're in so that's a plus. But in the end, it's like running around again.
Wait for DLCs/complete edition.
>>
>>735020781
Nothing autistic about that. Everything story and immersion related is far better in rotr than nioh 3, which is genuinely thin as fuck in that regard.
The thing is, the immersion kinda ceases in ng+, wjereas gameplay holds up. Which is why I cleared all of rotr's story sidepaths included in ng, but didn't bother with ng+. Whereas I'm currently clearing ng+ bakumatsu for nioh 3 and I'm quite annoyed at running out of higher scaling content before I got my fill of all the weapons.
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>>735020998
Why did they love Jailer Onis so much?
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>>735020998
NG+ changes enemy placements among several other things and if you fall into doing everything the exact same way in any TN game and can't even enjoy the base combat that is entirely your own, massively self-inflicted issue.
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>>735021426
>NG+ changes enemy placements among several other things
To a barely noticeable degree for the most part, even the enhanced events basically just add a formidable enemy.
Granted, way of the strong was absolute ass in Nioh 2 as well, so it's not surprising, but let's not pretend we're dealing with the degree of encounter shuffling we saw in demon and above with dlc enemies in base game missions.
>>
>>735021183
Fair point, I also never got the itch to NG+ cycles of any other TN games except Nioh 2. Might wait for the complete edition and a upgraded GPU before trying Nioh 3 again.
>>
>>735021426
Why are you taking the criticism to heart?
I'm just stating my experience on NG+. Sure, you can have your fun trying new weapons or builds, but in the end, NG+ itself doesn't bring anything groundbreaking, it felt boring than most NG+ games, that's why I flushed it mid first region.

Don't be a fucking cultist and let people have their own opinion.
>>
What happens after you beat way of shogun now given that the DLC doesnt exist yet? Will you have to beat Hiruko again when the DLC appears?
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>>735013129
>involved in combat almost every step of the way
Jailers and bugs send their regards.
>>
>>735019832
>just play nioh 1 which is a lot better
Ftfy
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>>735021426
>NG+ changes enemy placements among several other things
bro that's barely noticeable in any interesting way lmao
weakest ng+ of any nioh game ever, the open world simply makes it worst
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>>735021601
This is simply not true and is easily proven otherwise by comparison. Lesser Crucibles get an entire extra wave and Formidable Enemies (aka bosses, because dropping bosses in more places is a big deal) don't just show up in some of them but show up in some missions as well, alongside the other changes. Dream of the Strong and Demon were almost identical in Nioh 2.
>>735021689
Why are you taking my recommendation for enjoying the game to heart? Besides that, saying it is the same when enemies are changed, crucibles and bases get enhanced forms you can repeat, and Grace sets are added is substantially more than any previous Nioh game had on release is factually not true. You can have your opinion and people can comment on it if you choose to post it, especially if part of the post sounds misinformed with how this thread already has been.
>>
>>735022536
>AN ENTIRE EXTRA WAVE???
>AND THE 50 BILLIONTH MEZUKI TO END????
NO WAY
You are the easiest retard to please.
>>
>>735022718
>assumptions and goalpost moving that still prove what I said correct
I accept your concession.
>>
>>735022536
So you're actually telling people to play Nioh 2, since your argument is basically
>There is more stuff and you play NIOH!!!
There is more stuff in Nioh 2 and you play NIOH!!!
>>
>nioh 1 200 hours on PS4 350 on PC
>nioh 2 100 hours PS4 551 on PC
>nioh 3 7.8 hours and dropped
Honestly I was so excited and the open world stuff felt decent in the demo but the main game is just so unbelievably easy. Even single enemy encounters in Nioh 2 require a modicum of thought where Nioh 3 is throwing 4 enemies at you and you can just mash face buttons on any weapons. Anyway I'll eventually get to beating it but nioh 3 is boring as fuck
>>
>do nothing but save resources until I absolutely need them
>carefully micromanage everything
>never spend any money
>tons of azure ore
>tons of materials
>every piece of equipment carefully analyzed, disassembled, extracted, sold, or kept
>beat the game with a random glaive I found 5 minutes before the final boss, using mismatched armor with no bonuses, and not even noticing what accessories I was using
>>
>>735022536
>aka bosses, because dropping bosses in more places is a big deal
You know, I'd actually argue otherwise. Having a boss appear on its own is basically just a recycled encounter, and it's just an annoyance as far as I'm concerned.
What was so lovely about higher cycles in Nioh 2 was running around a level expecting a gaki around the corner just to find a cursed hellish hag. Or entering an encounter in the elite + ranged mobs that used to be rokurokubi + skelly archer that now is magatsu warriors + cannon fukis
In shogun, the best I've found yet was an area in heian where mooks got replaced by cyclops, which absolutely changed the dynamics compared to just adding an enenra at the end of a crucible.
Not to mention you're only going to see that enenra AFTER you've played through the unenhanced crucible again in ng+, which is a mindboggling choice from TN.
>>
>>735023124
Lmao relatable. Builds in Nioh are pure qol, and since you have to farm them it's only worth it once the loot stops upgrading.
>>
>>735022536
>especially if part of the post sounds misinformed with how this thread already has been.
says the guy who thinks his opinions = facts
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>>735022979
What? I'm genuinely at a lost as to what you thought you were saying with this, it's the weirdest attempt at a gotcha I've ever seen and can't even boil down what I said properly. I think people should play every Nioh game, every Nioh game offers things that the others do not. Nioh 3 happens to be the newest and therefore the one with the most in terms of weapon options and the most new to discover at this point in time, if someone has been playing 1 or 2 for years already. Which has barely anything to do with what I said regardless.
>>
I really liked nioh 3 at first. But it's baby easy and I dropped it on the bakumatsu level
It just wasn't fun. Too much clutter on the map to collect. The items are still trash. The level design in the open world is also boring and uninspired.
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>>735024162
nioh 3 has less weapon options if you don't play memeninja, they actually ruined some weapons, are you sure you want to go this way?
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>>735024162
Have you even played Nioh 3? Watching a let's play doesn't count.
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>>735024307
He said strong and demon were the same when demon was the one that introduced all the shit he says that makes shogun better than strong, that should tell you all there is to say
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>>735024465
Then he'll say Nioh 3 has good air combat despite the horrible input bug.
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>>735024537
To be fair the input bug is so universal in the game it feels unfair to single out air combat for it.
If anything I'd criticize it for the absolutely abominable momentum and tracking most skills have, kusa's air water dance (whatever the actual name is) makes you feel like a baloon with the way you float in the jumping direction until you hit the enemy, at which point you bounce and float away.
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>>735023313
Shogun does do that as well though, one of the most memorable moments was seeing a Raiju in the very first village area after reaching Warring States. The most memorable obviously being the Enenra in the Jakotsu Baba mission which is what I was referring to, but after that the next area is encounter is changed entirely from being Ki sucking ghosts in a room to being a skeleton firing squad. I'm not going to comment on the idea of getting to fight a boss again in this game just being an annoyance aside from that he's quite close to other enemies, but the missions and the maps are full of these changes. For lesser crucibles, the new waves are full of very different enemy encounters on top of adjusting the ones beforehand at times, and while having to do the standard one first is odd, it leaves both available as an option.
>>
>>735024307
>it has less weapon options if you ignore half the weapons and how every weapon got new moves
are you sure you want to go this way?
>>735024419
Apparently a lot more than half the people in this thread.
>>735024465
I said they were almost identical on the topic of enemy placements, speedreader-kun.
>>
None of the side missions seem worth it, fighting the 3 demons is fun but the loot isn't good. Only the final mission seems worth it.
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>>735012592
I'm in your camp.
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>>735024949
>one of the most memorable moments was seeing a Raiju in the very first village area after reaching Warring States
Lmao really? I don't believe you at all.
That's literally the least change they could make and I walked in fully expecting it, there's no way it was the one that stuck with you.
Enenra as a midboss was actually a disappointment because I ended up wondering where the fuck the extra bosses were in the following crucibles. Same goes for the lesser ones, for every enhanced with decent changes there are five where I'm honestly wondering if I misclicked and accidentally failed to enhance it.
The changes are just too sporadic to matter.
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>>735025371
>I said they were almost identical on the topic of enemy placements, speedreader-kun.
Which is retarded, since it peppered the base game with dlc enemies.
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>>735025567
What can I say, I was expecting similar things but it still felt like a mission statement putting one of the toughest enemies in as one of the first you can run into. Same with the Enenra midboss, though I can agree I was hoping for more than there was after that. But I just don't agree about the changes being sporadic, wanting more and for them to be harder is one thing but denying how many are in there is another, especially considering this is still the base game before DLC. I also call bullshit on not knowing if it was enhanced or not when they go from 3 waves to 4. Some bases maybe but even they would at least have a Crucible Wraith and be in the Dark Realm.
>>735025631
No, that was Dream of the Wise, and to a lesser extent Nioh.
>>
>>735025567
You're talking to a cultist. His opinion doesn't matter. He has nothing negative to say about the game, despite all the flaws it has in NG+.
The "most memorable"... just lmao. He's literally cumming in his pants because crucibles have an extra wave.
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>>735026640
I have several of my own negative issues about the game if the topic had actually came up instead of you resorting to asspain and projection, like input conflicts and not enough Onmyo slots. None of that precludes you from being ignorant, incorrect and the actual cultist obsessed with making shit up instead of discussion the game like a human.
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>>735018865
>80% of the game will be spent killing gaki and jailer oni on your way to picking hair off of corpses
This
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>>735027558
Even when you consider that would be 10 different enemy types that's still wrong.
>>
Does RotR really force you to play the way it wants you to with rock paper scissors and parrying?
>>
>>735028496
Force is a strong word, you get a lot of benefits if you do it right, but you don't have to if you feel masochistic. Also some styles are better dodged than parried
>>
>>735028496
Not really. The RPS system determines how open an enemy is after you deflect the last hit of their string, but is otherwise about a ~5% attack/defense difference and you can swap style at any time including after the deflect. Deflecting itself is useful and important but far from the only thing you want to do, not only are there attacks better dodged, strings you can dodge in between deflects and other counter attacks all for additional punish chances, but there are also a variety of methods to deflect as well.
>>
>>735018728
>Nioh 3 is effectively a 3D semi-open world Metroidvania
Play NGB.
>>
>>735026198
Actually it was much easier to tell for the bases because of the dark realm and the humna yokai mix.
The bossless crucibles on the other hand were confusing because in ng a lot of crucibles went by so fast I was shocked they were over, so without a boss the fourth wave of the enhanced ones was similarly unnoticeable. And no way all the crucibles have either crucible wraiths or bosses, at least half just have an extra wave.
Regardless of what you think of the changes' frequency, surely you'll agree that the sands system is retarded and that everything should have been enhanced as default, right?
>>
>>735028496
Absolutely not in regards to rock paper scissor, and kinda yes for parrying, but not that much.
Like on a scale from Nioh 2 to Sekiro for parrying, rotr is pretty close by Nioh 3, on Sekiro's end on the scale of course.
The RPS is completely optional to engage in and can be completely skipped through ninja styles. Even without them, it's still perfectly playable to the point where you might actually ignore it for the sake of using styles you particularly enjoy or find particularly strong.
>>
Still have no idea how to time the button inputs for beyond infinity
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>>735027289
>"It's skill issue!!!!"
Literally your words earlier. The fact you haven't talked about the enemy variety problem is just saying everything about you. Or weapons actually being destroyed in 3.
The game is good though. But not NG+.
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>>735010543
it flopped lmao
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>>735029039
>in ng a lot of crucibles went by so fast
Just how Nioh before DLC always is unfortunately, and even then it's often not enough. I just used low level weapons because I've been through this song and dance so many times before, which helped the difference be more noticeable but even then just waiting for the next wave to appear is something and adding a new encounter to each one makes them all a 1/3 bigger on a basic level. Plus the new wave guarantees a fully different encounter in each one compared to the bases. Still I can see where the difference in perspective comes from. I was talking about bases in regards to the Crucible Wraiths but I'm fairly sure they were in the Lesser Crucibles as well, it's harder to notice the health increase at this point in the game's life though.
>the sands system is retarded and that everything should have been enhanced as default
I mentioned it earlier in the thread, but while personally I would say it is stupid and there's not really any reason not to just enhance them all by default, I imagine that might be seen as a big jump for newer players and that's why they wanted to have both the standard one (still upgraded by the new difficulty) as well as the enhanced one, and it still means both are available as choices. At that point the simple option would just be letting people use the sands ahead of time to enhance them, but I also can't get away from the "holy shit two cakes" perspective, so I don't care that much about it even if it's retarded, there's dumber shit elsewhere.
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>>735029527
I don't think that word means what you think it means. But what more can I expect from someone that thinks their opinions are facts everyone else must constantly sound off in every post, all after being triggered this hard off a clear observation that you've barely touched what any Nioh game offers if you approach NG+ the exact same way as in NG. Certain enemy types should be used much more often than they are but there is enough difference in each area and enough enemy types overall for the game, obviously I would not object to more. No weapon has been destroyed and only the most histrionic would say so, but the input conflicts and some balance choices are needlessly retarded. NG+ helps with the former and is not specially impacted by the latter, while adding more to NG+ before DLC than any previous Nioh has.
>>
>>735010543

nioh3 combat system is incompatible with its bosses. you simply cant use most of your moves against them. human ones regenerate ki too fast and guard shit infinitely. demon ones are just a fkcing slog with large hp pools and looooong fcking attack chains where you just watch. ninja form is way better than samurai so get fucked there. i do same dmg with claws as i do with odachi except i attack 3 times faster.

its basically nioh1 dlc bosses just somehow even more retarded, nothing changed in almost 10 years.

itemization is pointless (atleast for campaign) you just update your gear to keep up with hp pools.

world is ok, level designs is same old shit just you have jump now. this ties with poor itemizations which makes looting shit so pointless.

i enjoyed nioh2 way more. there was structure there and it seems systems had more thought put into it.
>>
>>735031439
Git gud
>>
See, if I didn't know this was just the usual retard samefagging this is what I would call skill issue. Well, I could call it that anyway because that's all it amounts to next to random lies and ignorance.
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>>735018929
How the fuck is ER's difficulty flattened? It's literally the worst designed fromsoft game of garbage bosses with input reading moves and dogshit damage/hp numbers.
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>>735031498
but why? slog through a boss for 10 minutes so i can get nothing of consequence

this is dmg i do with 1 light swing in heavy stance. i gotta do 100 of these?
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>>735031958
>he only uses light attacks
Yeah, instead of getting good, you should be watching youtube playthroughs
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>>735032209
im showing an example you dumb fucking subhuman of my relative dmg to the boss hp pool and its ki. fcking disgusting jew you will never be a woman tranny. now rope yourself
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>>735016441
But I don't give a FUARK about ninja drops
>>
>>735032403
seeth
>>
i wanted to play nioh but i have no clue what the fuck is happening in any of the playthroughs on youtube, all i see is floating numbers and loot flying around
how the fuck do you see shit in this shit
>>
>>735032621

>still didnt even attempt to refute a single point i made about this shit game

i accept your concession. now before you 42% yourself be sure to empty your bowels, spare the poor person that has to clean after you
>>
>>735032676
You can turn off damage number and turn on auto loot if you don't like them.
>>
>>735032676
Start with Nioh 2, thank me later
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>>735032841
>still don't know how to use anything other than light attacks
never click any combo moive in case your brain explodes while processing it
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>>735032676
It ramps up pretty slowly, just start a new game in nioh and figure it out as it comes.
>>
>>735033023
listen here retard. ik there are bunch of subhumans on these boards so ill try to explain it to you. heavy attaks/combo attacks eg twin moons or moonlit snow do not STAGGER unless enemy is out of ki (which is usually few seconds) these combo attacks take several seconds to execute, moonlit snow has hyperarmor as well. now enemies do not have several seconds of openings maybe on 1 attack even that. so when you try to combo shit you get counterattacked, stunlocked and combo'd back. with their large hp pools you cant trade damage so you gotta avoid it by not using these long winding attacks outside of certain times which makes the boss fights tedious and simply not fun.

tldr: poor game design

wolong did it good with its parry where every perfect parry builds to something. sadly other parts of that game were shit like banners and items
>>
>>735031958
The amount of damage you can do per swing is balanced by how aggressively you can play. Just focus on getting in consistent damage and it'll add up. You want to break the bosses ki and then stagger lock them to get larger bursts of damage in. Yokai bosses don't recover ki unless they're in a yokai pool so make sure you dispel those as soon as they pop up. Each weapon has certain moves that are good for ki damage and you need to figure out what those are. I don't use ocachi so I can't give tips for it but generally, "blunt" attacks like kicks do more ki damage. It should be obvious but make sure your weapon level is up-to-date as well.
>>
Didn't Nioh 3 give you the feels for the final missions? Nioh 2 and 3 really ended very strong, although admittedly 2 was better due to characterization of Tokichiro.
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>>735033668
No. Nioh 2 story was so much better, it's not even funny.
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>>735033553
man... i've beaten nioh, nioh2, wolong. i've beaten all these games with brute force mind you, no discord debuff or items and whatnot. and im telling you this game is just poorly designed. every nioh3 boss is date masamune basically.
>>
>>735033842
Feels don't require a good story. Nioh 2's story is also somewhat disjointed as we would kind of expect due to all the time skips. There are flaws in it. But it surpasses that and delivers FEELING.
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>>735034151
Nioh 2 story has shorter timeskips than Nioh 3. Viper's Sanctum alone has more feels than the whole N3.
>>
>>735033668
I was grinning like an idiot throughout both the first return to Edo and during the final mission. The feels weren't as strong as in Nioh 2 (and to be fair, Nioh 2 is a very unique narrative for an action game, i don't think there's anything like it, it's closer to Sengoku Youko of all things) but the insane floating castle, the cool Deah Veil gauntlet and the main theme playing during the climax of Hiruko fight were all great. I'd say it was worse than 2 in this regard but way better than 1.
>>
>>735034073
If you understand the core mechanics of Nioh then you really shouldn't be having that much trouble. Ibaraki was pretty tough and did take me a fair amount of tries to learn her though so just keep at it until you get her move-set down.
>>
>>735034659
Nioh 2 manages to double up on the feels with the callbacks to 1 but 3 I think manages to come pretty close if not match it with everything it pulls on the final mission.
>fighting alongside everyone through a massive gauntlet
>the callback with Nekomata as you go through the floating castle
>the Death Veil you've been pushing back throughout time finally showing up with a health bar as you take it down throughout areas reflecting each era complete with matching shrines and everyone's spirits backing you up
>even Jakotsu Baba being the final opponent before you see Hiruko
They really know how to make an end sequence every single time, honestly.
>>
i remember after nioh 2, the devs said they didn't really have any interest in making a 3rd game and honestly, it really shows
>>
>>735034672
no trouble i just dont find it fun. and if it isnt fun whats the point of playing? you have all these systems that the game has stances dodges parries shift parries and the the game despite of it all WANTS you to run into boss, bait its 5-10 combo attack dodge back wait for it to finish then run attack ONCE and hope the boss doesnt use swift counterattack move, then run outside of its aggro and do it again x 100

i would fucking love if every enemy attack was red attack so i can parry it, that parry builds to something and i get rewarded with crit.

look at this different way, bosses with their nonsensical moves are programming you to play in tedious way.

listen cba discussing this shit anymore, maybe im getting older and i my tolerance for trash is getting lower idk. there is enshitification going on where all media is becoming unusable

last paragraph:
you've seen bloodedge demon right? it has attack where it casts tracking periodic lightning bolts with 1s interval. then if you are in his range he can choose from pool of his other medium or long range attacks. this forces you to run outside of his range and wait it out. explain it to me how is this good game design?

heres this same issue in "acclaimed" er.

https://www.youtube.com/watch?v=Hcff8qmxmLg

pceout

nioh3 3/10
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>>735035605
If you don't like it then yeah, stop playing. But I'm sorry anon, I just think you're probably not very good at the game because it's possible to play fairly aggressively against bosses.
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>>735035291
>thought that the final mission will be just a short enemy gauntlet
>the entire palace grounds lift into the air as Nekomata laughs about it feeling familiar
>the actual level is one of the best in the franchise, especially the floating castle itself
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>>735035835
It's even crazier when you remember that it goes immediately into the final Edo battle right from the previous Crucible mission which itself is excellent, but in most cases you'll have to do both in a row.
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>>735036323
The final mission is not actually a mission, you can leave and return as if it's open world. Only after beating the game you get the mission version
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>>735033454
This isn't elden ring. Enemies in Nioh can actually miss and you can use those openings to combo them while they're attacking.
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>>735036894
I know that, but are you really going to stop at that point? I didn't even mention Kusanagi yet.
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>>735036978
>this isn’t Elden ring
Yeah, it’s much worse
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>>735033454
>can't do long combos without getting countered
Ninja mode, weave in evades (which you should do regardless for ki) between martial arts since ninja doesn't combo as tightly as samurai
>can't tank through attacks
A toughness and regen build, also stacking dmg reduction while attacking if you still get killed (overkill imo). We don't really have decent facetanking sets yet, but even just stacking life on amrita is enough to deal with shogun.

>wolong did it good with its parry where every perfect parry builds to something
You mean like deflect and evade restore your ki and stack buffs on you and debuffs on the enemy?
Granted, the whole gameplay of wo long was centered on parrying so it was even stronger there, but let's not pretend it's weak in Nioh 3.
>>
>>735034446
Nioh 3's time skips aren't time skips, they're time traveling. And no one is saying Nioh 3's plot is superior to 2.
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>>735033668
It was giga kino when you returned to the start of the game and started kicking yokai ass so hard that your masters were losing their shit over your impressive display of skill, then you go and blow up the fucking wall with your bare hands just to flex.

Your brother knew something was wrong and fucked off right away.
>>
>>735032676
Start with Nioh 1. You'll be lost if you start at two.
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>>735037616
Nioh 1 is needed to feel the POWER of WIRRIAM
>>
i dont like N3 samurai/ninja mode
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>>735010543
is nioh 3 good? like it's not as hard as the first one?
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>>735039396
nioh 3 was made for retards like you, in fact
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>>735039319
Both or the switch mechanic? You can just ignore one of them
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>>735039396
Nioh 3 is good and yes, it is the easiest Nioh by far.
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Is this a joke list or does it appear like someone really believed it?
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>>735010543
Play nioh 2 then
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>>735010543
Only the first area is kind of open world. The rest of the areas are just connected corridors.
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>>735039653
Looks like ai written bullshit to farm clicks online
The only believable one from the names is the second, but it's just numbers cheese so it ought br easy, not hard.
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>>735039396
It's very good. Every Nioh is around the same difficulty on the first playthrough and anyone that says otherwise or that 3 is somehow easier is being tricked by established knowledge and doesn't understand anything they're doing now was available in the other games.
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>>735039653
>Purity
>Bleed application
I don't know anon, how about you tell us?
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>>735039653
>bleed application
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>>735040546
Clearly it means the fastest way to get blood tags all over the place.
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>>735039653
Sounds like a lot of horseshit, spear build should be amrita life recovery + mid stance strong attack spam and none of that involves any water.
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>>735010543
>Buy now or wait for sale?
Buy it never the game is dogshit. Play 1 and 2 instead.
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>>735039437
i'm not some pleb, mind you. i've played a fair amount of elden ring and I just think, compared to that, nioh is dishearteningly difficult. it's not fun when everything can kill you in two hits.
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>>735040385
3 is in fact straight up impossible if you don't abuse ninjutsu.
99% of the Nioh 3 is easy shit comes from tonfa users that may or may not have had 8k hp from the bugged Toda HP.
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>>735041191
You will only be killed in two hits if you're wearing light armour and get Ki broken from behind by very slow heavy attacks, on top of not using any of the myriad buffs that prevent you from dying. To get into that situation also requires not using any of your powerful core defensive options like blocking, multiple dodge types and spacing.
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>>735041191
>i've played a fair amount of elden ring
who cares
if you're getting killed in two hits, that definitely strengthens the point of you being a retard
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>>735041191
Not him but you're just on the margins of the soulslike genre. There are better feelings ahead if you can overcome greater challenges. Elden Ring is one of the easiest and you can always go somewhere else and gain levels if you get 'stuck' in ER. In some other soulslikes, not so much. I suggest Bloodborne next, it was about as easy. Then work your way up from Demon's Souls to Dark Souls 1-3 and then Nioh 1--the reward in the feeling of getting good is true. I used to be bad at caution and tactics focused games too.
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>>735041448
>>735041469
More Toda retards spouting nonsense
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>>735041191
>it's not fun when everything can kill you in two hits.
Nioh 1 is the harshest in the series for enemy attack damage (also player damage tbf, you aren't gonna see 200k dmg iais in 2 and 3), but even there you should be able to bulk yourself up with hp and armor and buffs, not to mention avoid most attacks much more easily than you can in the sequels.
The worst think people coming to Nioh from the souls can do is trying to apply their old habits to a rather different game.
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>>735041394
It is far from impossible and every weapon on either style has more than enough power to handle anything comfortably as well as having a ton of other options to use, this has just been the case with every game.
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>>735041394
>3 is in fact straight up impossible if you don't abuse ninjutsu.
How so? In my experience the easiest way to play Nioh 3 is just applying Nioh 2 tactics: cast extraction with life on amrita gear, cast elemental weapon and familiars for confusion, facetank. Now made easier thanks to deflect and evade easing up ki management and debuffing.
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>>735010543
It's a good game, dunno why some retards hate it so much. Only flaw is that ninja mode is kinda broken, so you have an easy mode if you're having too much trouble with a boss.
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>>735041698
Not odachi.

>>735041845
They nerfed life on amrita into the ground. You clearly don't even play 3 (and good on you for it).
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>>735041946
Why is she so happy?
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>>735041946
Ninja only seems stronger than it is right now to those who haven't properly learned either style because damage requirements are so low. Ninja normally requires back attacks to do significant damage, but at this point anything will keel over without any effort, this has been the same for every game on release and even beyond. People are going to be filtered hard by the first DLC and I do not expect it to even increase things by very much.
>>735042046
Yes, also Odachi.
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>>735042356
No, not odachi. You're a faggot and talking out if your ass for fake internet cred like any steretypical soulsfag.
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>>735042046
>They nerfed life on amrita into the ground.
>6 (chest) + 3*4 (other pieces) + 13 (toyotomi)
That's more than 30hp per amrita ball anon.
That's enough to facetank in ninja light armor, nevermind in samurai heavy.

Also odachi (while statistically undertuned) is pertectòy viable. It still has a top tier moveset even if it doesn't hit suitably hard.
>>
In Nioh 3 is NG++ coming in the Sept '26 update or February '27 or have they not said yet?
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>>735041946
You realize what website you're on right? Please direct me to a thread where and game isn't being described as some terrible tranny trojan
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>>735042356
It's not hard to get behind most enemies and you do a lot of damage when you do, plus you can dodge pretty much everything by spamming dodge. Ninja is easy mode.
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>>735042514
You have no idea what you're talking about.
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>>735042529
Only time ninja has trouble is if it gets into a battle against multiple opponents and can't keep track of them all and gets sniped from across the screen. Which tbf can happen in the 2 late crucibles in NG+
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>>735042605
What did I write that's wrong faggot?
It's all true and you know it.
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>>735041575
nice non-sequitur, retard
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>>735041191
I mean there's like a shit ton of way to mitigate damage
dodging, guarding (you can make it more effective with guard stamina+), movement ninjutsu, older games has those "fakeout death" ninjutsu that replaces you with a piece of log, Nioh 1 has a "activate living weapon when your hp is 0", Nioh 3 now has deflect and evade that can turn you into a literal god, etc
Nioh should not be played like Souls or Elden Ring where you roll for 10 minutes and attack once then roll for another 10 minutes. Nioh 3 especially is where you're drowned by choices of defense mechanics that skilled players can go unscathed even against the hardest boss
>>
I don't know how to feel about Nioh 3
It feels like the enemies were toned down massively and the bosses were too a bit
First time in Nioh 1 and 2, most bosses took 1-5 times
Nioh 3 it's 1-2 times wxcept that demon thing that wanders around. that thing rapes me
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>>735042756
Nah.
Even assuming you're not full of shit (you are) 30 hp a slow-ass odachi hit that takes 90% of your ki to do isn't gonna do shit to keep you alive when every enemy is designed to 2- or 3-shot you at every level of the game.
>j-just use talismans!
Okay, so the game isn't too hard and odachi isn't viable, unless you use the one extermely specific build and have defensive magic for every single encounter. Right. Your point totally makes sense.
Faggot.
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>>735042438
Yes, also Odachi. You're coping and seething about how little you actually understand about how to use the weapon because it's a convenient excuse whenever you lose.
>>735042529
It's not hard to get behind some enemies, but it gets increasingly hard to stay behind them and consistently land all your hits, especially with more enemies in play, without knowing how to properly use Mist and when you need to disengage to let your Ki refill. Things Samurai has to be much less concerned about as its damage is on average far higher while still getting a rear attack bonus and being able to Flux, Frost Moon and AP. People who haven't learned either will be in for a rude awakening and will only have themselves to blame.
>just like, spam dodge and nothing ever hits you pretty much who cares about Ki or recovery or positioning or all the other things that show it doesn't actually work like that
I don't need to dignify this any further.
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>>735043154
You have never used odachi in 3. You backpedal and throw bombs with tonfa while having bugged Toda hp. You are a faggot.
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>>735043096
Very few beat KM in 1-2 tries
>>
I'm glad for the lack of jumpscare bats
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>>735043227
NTA - Why do people associate Tonfa with Todo? I used Tonfa and never used Todo. I am outraged you associate my weapon of choice decided upon fairly and through testing and enjoyment of moveset with a bug that was patched.
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>>735043470
It's not a tonfa = todo thing specifically. Everyone but me used todo and everyone but me had pocket or mained tonfa and then complained the game was too easy.
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>>735043568
The game was easy until.......Kunimatsu. He requires adjustment in methodology and mindset to defeat. Granted on NG+ he was easier because I knew to take him on differently and that extreme physical up front pressure is foolish vs him.
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>>735043135
Yeah, you don't know what you're talking about at all. Attacks that aren't Moonlit Snow exist, there's three whole stances of them and a magic concept of not mashing like a retard and screeching when you die. Life on Amrita is per orb and multiple are released per hit when Yokai are staggered, Odachi has several attacks with multiple hits to take advantage of it should you wish, or you can use Life Leech which is based on damage if you're incapable of doing anything but trading. Which Odachi doesn't need to do when it has such long range across the board and plenty of faster attacks, but if you are going to do it then you should be wearing heavy armour instead of spewing bullshit and crying.
>>735043470
It's simply raw coping and seething from the conquered. I particularly find it funny how people keep acting like Tonfa is OP both here and in 2 when in 1 they said it was bad. Surprise, the core strengths of it have not changed at all whatsoever.
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>>735043928
You are 100% full of shit. Full. You have no idea what you're talking about and have never used odachi.
>>
Odachi is s-l-o-w. I don't know how guys stand using it in such a game where fast movement and quick attacks can really benefit you like Nioh 3
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>>735044006
Been using Odachi longer than you've played the series bestie, and that's despite using every weapon.
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>>735044353
No, you haven't. You're lying on the internet, which is gay and sad.
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>>735010592
/thread
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>>735044321
Every weapon has access to low stance, dodge attacks and dash attacks which are usually instant no matter what weapon you use. In fact, Odachi's new mid dash attack makes that even better because it has a wide option to go with the classic poke, it has one of the best sliding attacks and it also gained several new moves that add extra mobility. Besides that, it doesn't need to be as fast when it can make use of its range, similar to Spear.
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>>735044701
The amount of shit you're full of is actually staggering.
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>>735044634
>can't offer a single rebuttal or insight, can only throw out nonsensical false accusations and "nuh uh"
What a shame, if the raped ever wants to rise above such petty excuses and learn how to play the game, I am open to offering more advice and even critiquing gameplay.
>>
Anyone contending this isn't the easiest Nioh game (outside of one or two bosses,) is a fucking literal retard who should be ignored wholesale without a second thought
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>>735010543
Nioh 3's "open-world" is hugely overstated, and I will die on this hill. Most regions are basically just a regular linear nioh level with a few entry points connecting to other regions. And the more open space regions (which are less common than the demo would imply) are still small enough that traversing them takes little time at all. There's a reason why Team Ninja themselves prefer describing it as open-field.
>>
>>735045270
Yeah, the fingerless cum meter is just too powerful.
>>
>>735045270
Pretty much true. Only Hiruko and Kunimatsu could even have a chance of contending with various Nioh 1-2 bosses in difficulty.
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>>735045032
You have nothing to offer. You have never played odachi.
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>>735045497
Kunifagsu was easy, stop pretending he is hard, Hiruko is only difficult on the second encounter.
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>>735040385
>Nioh is around the same difficulty on the first playthrough
Wrong. Play opening stage of 1 and then opening stage of 3. Shit is night and day.
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>>735045270
Embarrassing pivot and patently incorrect. Anyone trying to make a definitive judgement of which is the easiest is in fact the retard who should be ignored because they clearly have zero sense of perspective or object permanence.
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>>735045739
>retard bleating
Nope, I'm correct. The half-assed open world nature of it causes a lot of issues with the pacing and difficulty, resulting in it being overall significantly easier than 1 or 2 just in a vacuum.
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>>735041946
>Only flaw
lol
lmao even
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>>735045693
You're right. Yamagata is significantly more difficult than Derrick dying in 5 hits and it's not even close.
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>>735042529
Who are you quoting?
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>>735045637
Numbers don't lie, Final Hiruko is rather easy despite his attacks looking huge and flashy.
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>>735046007
How the fuck did you die 73 times to kunimatsu?
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>>735046007
For me, Final Hiruko was the only boss I got into double digit attempts on.
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If you think any boss is easy just try them with odachi and no ninja shit. None of you could even beat Takeda.
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>>735045937
>gets one tapped by knights
Nioh 3 wishes it had that much balls.
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>>735046075
By trying to fight him the same way I fought every other boss in Nioh 3, relying on last minute dodges and stringing combos together rather than going more ranged and relying on Onmyo, ninja skills and poison shit.
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>>735046224
Odachi is arguably one of the most broken weapons across the series, anon
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>>735045857
Wow, how convenient of you to bring up the one thing shitposters keep getting entirely incorrect because they don't play the game or understand a single thing about how Nioh progression at all works, let alone how it does in 3. Weapon levels increase at an even slower pace than previous games, which also had sidemissions to fill in gaps in exactly the same way. Amrita also makes very little difference besides early survivability and is provided for in the same way.
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>>735046291
It is literally, literally, nit even shitposting or using hyperbole, the worst weapon in Nioh 3.
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>>735046297
>If I shout my cope enough times, they'll believe me!
Wrong.
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>>735046358
NTA but Splitstaffs exist
>>
you know what would be funny, they still make human enemies the way they are now for nioh 4
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>>735046441
I so want Nioh 4 to pick up with the way they ended Nioh 2. I don't know why they didn't want to go that route...
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>>735046392
tbf I haven't ever played splitstaff because they're gaybas fuck, so I can't say where they rank. Doubt they're worse than odachi in 3 though.
>>
>>735046358
>>735046494
this says it all
>>
Problem with Nioh sequels is there's only so much Big Japanese History to play with
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>>735046551
I've used almost every other weapon, though. The only weapons I haven't touched in 3 are splitstaff, kusa, and talons.
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>>735046635
>I've used almost every other weapon, though
No one cares
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>>735046358
Anyone that tries to blame their weapon for their performance in any Nioh game is literally, not even shitposting or using hyperbole, dogshit at the game. Of course, we all have to start somewhere but bitching like a crybaby is a non-starter.
>>735046374
>not a single rebuttal using examples from the game like the levels of gear dropped in each area (because they prove my point)
Nothing but constant projection, pathetic.
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>>735046660
I can say that odachi is definitely worse than every weapon in the game except those three.
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>>735046704
Go start a fresh save with odachi. You'll scrub out before you finish Warring States.
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>>735046710
>>735046358

So you're trolling

glad we cleared that up
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>>735046761
If speaking facts is trolling, sure.
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>>735046704
>Engage with my bullshit even though I'm blatantly wrong and trolling!
No. Nioh 3 is the easiest entry, again, in a vacuum. Item levels don't matter, none of that dumb bullshit you're bringing up matters, the game is Just Easy. The enemies are by and large Very Weak and the player is Very Very Strong.
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>>735046093
Same, but it was a fun fight anyway. Never got what people were going on about kunifagsu being the hardest motherfucker in the game, the game even inflates his kill count by giving him a free win at the start of the game and counting it as a defeat.
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>>735046859
This is true. The game is easy if you use anything other than odachi.
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>>735046392
Splitstaff isn't that bad. A shadow if its former self for sure, but pretty in line with other ninja weapons that aren't tonfa.
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>>735046859
I'd say Nioh 2 is easier, imo
Nioh 3 does have some boses that do long combos
Nioh 2 was easier to break from mission 2 onwards too, I found. Nioh 3 isn't great for that since you need to explore shit to get more skill points ,etc so your options, while seeming more at the start actually are less to me since you can't just get skill points early on
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>>735046859
>Engage with my bullshit even though I'm blatantly wrong and trolling!
truly remarkable
>>
The big thing that warps the perspective of the difficulty, I believe, is the swap mechanic. The previous entries were designed such that they were assuming, to a certain extent, that you're "selecting a class," which made it incredibly easy to break the game if you double or triple dipped. 3 is designed such that you're fully intended to double or triple dip and be a samurai-ninja-mage by default, which leads to a raised power floor almost right off the bat.
>>
As much as I've enjoyed low stance Odachi, Axe is still my love.
>can just straight unga in high stance for most bosses and constantly knock them down to low ki
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>>735047275
It doesn't raise the power floor when everything was always available in each game, and the games were never designed in such a way as to restrict anything like that
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>>735047435
You're too dumb to tie your own shoes, aren't you?
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>>735047307
Axe is so much better than odachi it's actually obscene.
>tri-spark costing ~100 ki while moonlit snow costs 700
>can literally frost moon away tri-spark's entire cost for permanent AP uptime

I picked up some random hammer and immediately had an easier time than I ever had with odachi, even after using it for all of Nioh 1 and 2. Odachi just sucks fucking ass now.
>>
Let's get real, the game is not easier, if any of the Nioh 3 bosses were in Nioh 2 people wouldn't think they are easy, the only reason why they feel easy is because of how powerful the deflect is, just imagine how easy Nioh 2 would be if you could deflect.
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>>735046561
Just go with lesser periods and myths then. Or just make shit up, not like we read about Hiddy in history books.
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>>735047590
>The game isn't easier, it's just easier
????????????
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>>735047590
>deflect
>in ninja mode
No one uses deflect. They use 1kat/tonfa heavies and bombs.
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>>735047531
God damn you are seething hard aren't you?
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>>735047545
lmao this retard uses moonlit snow
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>>735047654
Only turbo homos use ninja mode.
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>>735047665
If you think that's what casually, offhandedly, pointing out that you're a retard implies, sure.
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>>735047635
What I mean is that the character you play as is much stronger and the bosses can't keep up.
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>>735047740
>The game isn't easier, the player character is just stronger so it's less difficult
Are you even reading your own words?
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>>735031958
Found her very easy but i kinda get you about the damage/ki amount, for boss i now use charged long sword heavy(there's just somethingabout seeing large damage numbed). Same reason i hated the real tutorial boss fight, I reached it so early all my weapons did laughable damage
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>>735047545
Tri-spark also doesn't have anywhere near the damage output of Moonlit Snow while also being much less safe due to not being able to freely stop and Flux after each attack. Not only are you bad with Odachi you're bad with Axe too.
>>735047590
False equivalence and distraction. Deflect is useful but not only is it not that powerful and only amounts to a better guard, Nioh 3 bosses and enemies all specifically have ways around it.
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Deflect is quite literally the most gamebreaking thing they added in 3 you guys are retarded
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>>735047928
If I'm bad with axe then why did the game get easier after I picked it up?

Also fuck you how do you play it then if you're so great?
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>>735045417
>cum meter
remember to see a doctor if your cum has a light blue tint
>>
Infinite ninjutsu casts is another tick in the easy column
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>>735047545
I feel like arts prof ground sweeper is the only thing pretty good Odachi has going for it. The rest don't feel like they do the job right. With Axe I can simply high strong into bear's bane or titanic all day and in most cases winding the boss and even slip in a lumber chop for big unga number.
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>>735047978
itsumade is quite a joke in 3 because of deflect.
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>>735048105
Because Axe is a simple weapon to do well with in this difficulty. Both Odachi and Axe have damage and Break, but Axe has Ki damage instead of reach. Nioh enemies and bosses on release are deathly weak to overwhelming force due to taking high damage and Ki damage, which Axe is made to do.
>how do you play it then
For a start, Tri-Spark is more of a guard Break all rounder trading attack. If you want raw damage from what your comparison implied then you're better using Heaven and Earth/ Bear's Bane which are faster while also being easy to chain into, Tornado Edge which hits much harder in a short burst in exchange for safety, Lumber Chop for massive burst when timed/spaced to allow charging or trading with Swift, or Mad Spinner for high DPS Ki dumping in Ki breaks or when the enemy can otherwise be staggered. And don't ignore stances that aren't high. Especially don't ignore low stance.
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>>735048912
autismbird is better fought in the old way, hitting and running.

Only nioh enemy I can't just approach and combo.
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I'll revisit RotR sometime.
I likely won't even get the DLC for Nioh 3. It was that bad.
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>>735048912
Honestly I find itsumade far harder in 3 than 2 because in 3 I generally can't see shit when I'm fighting it, those fucking wings are covering the camera in the same way the fox bitch's tails did in 1.
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>>735048912
Deflect actively conflicts with one of the best ways to deal with his Yokai Realms.
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>>735047797
He's trying to say
>the enemies in 3 are more challenging than enemies in 2
>but the player in 3 is way more powerful than the player in 2
>so a nioh 2 character would be getting stomped by nioh 3 enemies
And I don't agree with it in that relative context either. Several of the returning enemies are outright less aggressive than they were in 1&2*, most of the newcomer enemies are very anemic and have extremely slow telegraphs.
Don't need to jump or deflect or mist or ninjevade or activate arts or spam ninja bombs; I've a far easier time simply walking circles around N3 enemies to make nearly all of their attacks whiff.

*The one boss that feels observably more dangerous than her older incarnation is Joro-gumo. Her moves got amped up, like the spider butt swing became a breakdance that can delete your Ki and is difficult to get around if you don't have space to move out of the way. And she is really much faster.
In comparison, bat bitch Hino Enma is now more passive, doesn't hover in the air all the time, telegraphs things more plainly, Paralyze needles have lower apply rates, and her target tracking is worse. Not to mention her dive attacks can be easily Bursted now.
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When can I start killing Christians? DLC?
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>>735049206
>Nozuchi, Raiju, Yamabiko
>anemic with slow telegraphs
Nah. Maybe you can say that about Kyokotsu but it sure isn't going to help with timing. All the returning enemies got new moves while staying at the same level of aggression as well minus groups and Masters glitching out. And trying to say Hino Enma is more passive or less dangerous now is just ridiculous when she has a litany of new combos and diving moves while being able to put out tracking orbs, blanket the entire arena in Yokai Realms, spend less time doing her "please punish me" scream projectiles and most importantly, doesn't instantly get knocked down and melted for free any time she goes into the air just by you walking underneath her. Or activating Living Weapon. But hey you can Burst Break one of her most punishable moves that you could already parry.
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>>735049108
go to settings and change the fov.
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>>735049747
Raiju has no health so one opening is all you need to delete them.
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>>735010543
I'm not playing until they add the samurai tonfa back in.
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>>735049860
Nothing has health on release difficulties. That isn't the metric being discussed, and you do not want to bring that into the ring when Nioh 1 bosses including Hino Enma are being mentioned because they bare minimum have a lot more health than anything in that game.
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>>735049761
It's already maxed out, it doesn't make that much of a difference.
It was all the way zoomed in when I first saw it btw, what the fuck was tn thinking doing that?
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>>735049974
Raiju in particular stands out as having no health among the mid-boss enemies.
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>>735050041
How would you feel if you didn't have breakfast this morning?
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>>735050018
>tn
not only tn it's just how soulslikes deal with big enemies. that's why fov slider helps so much in nioh 3, not that i ever remember there's fov slider in fromsoft games.
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>>735049419
Should be in the Second DLC which won't be out until February of next year
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>>735051420
Good, I hope that I can fight Jesus as the final boss.



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