Is Everspace 2 any good? I dropped the first one solely because the roguelite element was shit
>>735011076I never played the first one but the second is sort of like a mishmash of all sorts of space movies. The story doesn't take itself seriously if you're looking even for generic save the world alien invasion like Freelancer. The ships look like legos and have no character to them, although some of them look good. There's a lot of ship and equipment variety and the gameplay is Freelancer+ so at least that's good. The graphics are what you'd buy Everspace2 for, the star systems look very very good, and you can take lots of wallpaper tier quality pics. The soundtrack is good but nothing to write home about.There's silly aliens, stereotypical diverse cast with the strong woman and the MC is a fuckwit who can't stop talking bing bing wahooing after every kill and dropping these lines that make me want to uninstall the game.Other than that, it's good for like 20-30 hours.What i didn't like besides the characters and story is the fact that it's basically skyrim in space, not a real "space opera" you're roaming around a star system and you have no clue what is where or which side is up or down, you come across these camps of bandits or traps and it's just shoot and loot. The game didn't give you the impression that you should care about anything that happens inside it, it's just a sandbox where you pewpew targets and you don't care about factions or larger empires or even ships, because they're all basically planes you fly instead of looking like spaceships that don't require aerodynamic shapes because there's no air friction in space.There's loads of roguelike elements in the game and it makes you not give a damn about any loot you get because there might be something better down the line. The loot system is a RNG type and it's annoying because you don't feel happy when you get X or Y piece of gear or weapon, it's just a treadmill like in a mmorpg, and if you like those, good for you but otherwise it's tiresome.
>>735012094That's just general ARPG/Diablo lootwhoring rather than roguelite but I get youI guess maybe I'll give it a go in future, not like we have that many space games as alternatives
>>735012362>I guess maybe I'll give it a go in futureDefinitely give it a go, i bought it on a sale for 30$ and i feel that price was right. If my post sounds too critical, i'll tell you that it's probably the best Freelancer-like out there and very few other games are worth paying for. It's really competent but it doesn't take itself seriously, so you'll never feel good when buying a new ship because you reached a new area and you have to change the ship because there's bounty hunters coming after you, there's nothing intricate like that. The focal point of the game, the spaceships are sort of toys you get, sometimes even randomly because the store sold a new version of an older model. I fucking hate that shit ever since WoW introduced multi tiered loot back in 2012 or 2014. Hurray you got "Sword of Demon slaying!, green version with lower stats tho!" Back in Freelancer you got a new ship and that ship flew differently, it felt differently, it looked zone specific so Bretonian ships were fish, Kusari ships were dragons, Liberty ships were sort of boxes with wings and Rheinland ships were green boxes with wings but more evil. The weapons were just plain better or hit much harder but at longer intervals so you had to actually aim instead of spray and pray.Everspace2 does weapons pretty good in the sense that they're satisfying to fire but you don't care because there's no faction system for them, they're all available everywhere, so you don't feel like you're part of a faction, it's just commercial stuff with no identity.The game's not a hero's journey, you're just some schmuck with a big mouth. Playing this game made me appreciate Chris Roberts' obsession with actors and cinematics more even though i'll probably never give him even 10 bucks if he doesn't release that Star Citizen pyramid scheme.