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THIS is what filtered /v/? Resource management and jumping?
>>
zoom eternal
>>
>>735013349
2016 was better
>>
Played the game on ultra violence for my first playthrough and had a reasonable amount of fun, Not enough for me to go back though. Never played any dlc.
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>>735013418
Stop being old and washed up.
>>
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Love all 3 nu-Dooms
This kills the tribalistic /v/ermin
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>>735013431
The DLCs throw a lot harder enemy configurations at you than the base game, you have to be much more creative and learn efficient hotswap combos
>>
>>735013349
>switchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponCHAINSAWswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponFLAMETHROWERswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweaponswitchweapon
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imagine the journo + fps poser crying from /v/ if that basic bitch tutorial level mob was replaced by v2
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>>735015196
How strict are Ultrakill's parry timings? Even though Marauders are kind of lame, the parry timing itself is generous because the point is to be a puzzle for how to onecycle them instead of a raw reaction test. Is that how the parries are in Ultrakill or is it more of a Nine Sols style memorization check?
>>
>>735014759
mad cuz bad lol
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>>735015325
its pretty generous, i think like 500ms at least. a lot of the shitty bosses you fight you need to parry because otherwise they just teleport around and bounce you nonstop
>>
If I play a boomer shooter I expected 10 weapons and maybe a grenade button, that’s it.
>>
devs had to play metro 2033 and be like
>enemy drops submachinegun and 3 bullets? bussin
and so doom eternal was created
>>
The whole debacle around this particular game was just confusing to me. I know, "/v/ isn't a single person", but how can a board that always complains about how braindead and casual modern games are shit their pants over this of all things? And they never explain what's so bad about it, they just call it zoom, complain about how it isn't like the old games (which is kind of understandable, but it doesn't make the game bad by itself) and then post a basedjak copypasta, because broken clocks (redditors) apparently CAN'T be right twice a day. The only valid complaints I've seen about it are that they fucked up the writing and that the DLCs kind of suck.
>>
>>735013816
2016 was okay but boring
Eternal was a very good game
Latest one was absolutely terrible
>>
>>735016158
it's a couple dedicated shitposters who mostly make up of the "we" at best.

happens with every franchise. the "FONV is tranny game" is <10 people spamming threads. the "zoom eternal" is <10 people as well, but they are the people who are most invested into the contrarian line of trolling so it looks like the "board" when it's just a couple dedicated shitposters.

next time you see one of their shitpost webms or images or whatever do a reverse search on the archive and you'll see the same md5 and samefilename shows up hundreds of times because these people aren't smart
>>
>>735016531
Fair, I guess synthetic man backing them up made it seem bigger than it actually is. Yes, that guy is an idiot, but I've seen too many posts saying exactly the same shit as him.
>>
>>735016531
Also, what about the ninja gaiden 2 schizos? Are those just a couple of shitposters too?
>>
>>735016706
the youtube ragefarming ecosystem is a seperate ecosystem from attention starved bait posters. most people on youtube don't even know that the ragefarmer they watch have no original opinions, and just recycle what they think has the broadest appeal for the contingent of people who want to feel validated for their negative opinion
>>
>>735016158
>how can a board that always complains about how braindead and casual modern games are shit their pants over this of all things?
Because there's a fuckton of boomers with massive egos and no skills to back it up.
They think they're gods of gaming because they once topped the scoreboard in a random pub server.
They cant take it when a singleplayer game shits in their mouths
>>
>>735013349
Nah
The thing that filtered me from even playing the game for 1 second is the fact that you need to make a Bethesda account to play
Fuck that and fuck you
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>>735016239
All three are good
You clearly don't what a truly bad game is
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>>735017191
That's weird. I own the game on Steam and I don't remember having to do that.
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>>735016952
Reminder that a lot of PC oldfags who complain about how casualized RPGs became are the same type of people who will shill Ultima VII, a game known for stripping out most of the franchise's RPG elements to turn it into a sandbox adventure game.
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>>735017532
It's there.
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>>735017950
Okay so you were retarded enough to click on it and make a Bethestard account when it never forces you to do so
Gotcha
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>>735013349
>Recourse management and jumping
In a fucking DOOM game.
Doom is about running around and shooting. Nothing more.
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>>735018024
Nope. I just never made one and stopped trying to play the game
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>>735018206
Ok, let's say they kept Doom dead, and they just gave the game a different name. Would it be bad?
>>735018307
Ok, so you are a retard who wasted his money on a game, and then refused to play it for the pettiest reason.
>ackshually, I didn't pay for-
THEN WHY THE FUCK WOULD YOU CARE ABOUT THAT IF YOU PIRATED THE GAME???
>>
>>735018473
Why are you defending this shit so hard? Fuck Bethesda and fuck having to make accounts to play games. And I didn't pirate it or pay for it either
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>>735018206
Also, saying that the original games didn't require any resource management feels a bit insulting. Are you seriously implying Doom is some braindead spray and pray CoD like piece of slop in which ammo doesn't matter?
>>735018582
>I didn't play the game
I accept your concession. And no, I'm not defending that, I'm just saying that you don't need to make an account to play.
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>>735018206
You don't know what DOOM is.
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>>735018206
>Doom is about running around and shooting.
running around and jumping and shooting is more fun than running around and shooting
>Nothing more.
patently false.

it's about run and gun and resource management
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>>735013349
It just wasn't very fun to play
Felt like more of a job with forced mechanics than a run n gun shooter
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>>735019175
whats a fun run n gun game to you? not trying to gotcha just curious
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>>735013349
I got filtered in the dlc because spirits are fucking gay
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>>735018206
>Recourse management
>In a fucking DOOM game.
Doom 1 gives you precious little ammo and is built assuming you'l run out of shells or whatever and fall back on a weaker weapon. I guess if you have a strategy guide open the entire time and quick save every two seconds, you can get a lot of ammo. Every level is clearly intended to play through assuming you just died and are starting with just the pistol.
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>>735019276
>run n gun game
not him but metal slug 3 and contra shattered soldier
>>
I feel like the emphasis on quickswapping weapons is somewhat overblown. Yes you obviously won't be clearing encounters as efficiently as Master Zero but the game is pretty doable with just a minimum of it. Granted, I only beat the game on Ultra Violence, but by the time I beat TAG2, the only quickswap combos I had really nailed down was SSG+Ballista on Marauders and Barons. Still cleared the game with a minimum of deaths.
>>
>>735019376
people are buckbroken by webms of someone spamming meat hook and rocket + pb switch because it looks "busy" but does less dps than lock on rocket burst
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>>735013425
I'm in this camp. Doom 2016 feels shooty shooty to me. Doom eternal feels a bit gay in directing me to use weapons they want me to use for enemies. It's not even about enemies weakness and all that, but just forcing me to run out of ammo and other weird platforming bullshit.
>>
>>735013349
>THIS is what filtered /v/?
this is not an accomplishment
silksong was too hard for this board
this board hates fighting games and rts games
they hate rainbow six siege because its a multiplayer game
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>>735019528
>because its a multiplayer game
A common misconception, /v/ hates live service slop and SBMM slop. TF2 is well liked here because guess what it's neither of these.
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>>735019595
>/v/ hates live service slop and SBMM slop.
all of you are a bunch of pussies
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>>735019339
So you're disappoint that it wasn't 2d scroller? How do you even manage to get to playing the game without knowing that?
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>>735019276
Well I had a lot more fun playing doom 2016 on max difficulty than eternal
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>>735019654
I'm just not into it. Ever since TF2 went to shit, I only ever play multiplayer games with my friends. Sadly that includes league of legends.
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>>735019731
I told you I wasn't him.
I only answer which are my favorite run n gun games
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>>735013349
>Resource management
Shiternal doesn't have resource management. It has cool down management. You can't have resource management when your resources respawn infinitely on a timer and you just have to push a button to refill your stock.

Old Doom had actual resource management. Ammo, armor, and health were strictly limited to what was lying around in the level and the ammo that dropped from specific, limited, enemies.
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>>735019813
>I only ever play multiplayer games with my friends
coward
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>>735019276
Not him but the original Doom games or Quake are much better, especially if you allow for user-made WADs and mods that don't restrict the level design to what was possible on computers in the mid-90s. The extra mechanics in Eternal just felt like tedious formalities for me, shit I had to do before I could get to demon shooting and things that interrupted what I actually enjoyed doing very frequently. Adding more shit in doesn't mean the game is better, but the worst part is how utterly terrible the level & encounter design was. It's basically nothing but combat arenas tied together by uninteresting corridor-ish sections. How can random modders who literally do it for free make better levels using mid-90s engines than a fully funded, big dev working with all modern tools? Extremely disappointing.
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>>735019759
doom 2016 is a lot worse run n gun game than eternal considering the best strategy is to use rich get richer which means you cant take any dmg.
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>>735013349
i really really hate how what this game does passes for "resource management"

it's busywork for apm fiends
>>
The gameplay "le loop" with the chainsaw and flamethrower bullshit felt really contrived and used as an excuse to not have to bother with level design and enemy/item placement
Like who the fuck wants to do an MMOFOG skill cooldoen rotation in a fucking FPS
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>>735013349
Yeah maybe Eternal filtered me, but at least file management never filtered me, and so I don't need to download the same images multiple times to start a useless shitpost thread here.
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>>735016158
>And they never explain what's so bad about it
Fuck off you lying cunt. It gets explained all the time. Either you are illiterate and someone else is reading the posts to you and omitting what they don't agree with, and is subsequently typing your comment for you, or you are a fucking moron who just chooses not to see explanations and reasons as such because you simply don't agree.
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>>735019927
>original Doom games or Quake are much better
that's just nostalgia i think. i always used to think battlefield 2 was better than frostbite battlefields but then i installed it and realized how bad the gunplay is so it made me reconsider. i also tried 1942 and was shocked how bad it felt on kbm.

i never played og doom or quake besides champions and besides maybe quake 2 i doubt id have fun wtih those games, they are just games where you hunt down ammo and pickups instead of "shooting"
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>>735019979
>apm fiends
if you want apm you play starcraft brood war or a rhythm game not a doom game
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>hold down left mouse button
>alternate between pressing 4,5,6 on your keyboard to switch between rocket launcher, super shotgun and ballista
>occasionally press buttons for flame belch, grenade and chainsaw

congratulations, you have mastered Doom Eternal. Somehow this filters 90% of /v/
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>>735020068
explain in your own words the arguments against doom eternal then.

i wanna see how far you can get until the cope and first "zoom" word is uttered.
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>>735019526
Hi, Jeneral Jeet. There's a "give me ammo" button if you run out. Encounters will spawn in a weak zombie to kill for ammo to fight a stronger guy. You're free to just use whichever weapon you want, since shooting a demon enough kills him.
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>>735013816
based fun haver
>>
For me? It was my disgust with the the focus on retarded MOBA cooldowns and boring 3D platforming
>>
doom 3 the best
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>>735019860
>He says, as not 10 posts above him an anon is bitching about not having enough ammo >>735019526
No matter how hard you claim "that's not REAL resource management," the biggest complaint about the game is not having enough shotgun shells to kill literally every enemy with the SSG, and having no idea what to do when you have to switch weapons between chainsaw cooldowns
>>
>>735020192
This filters /v/ because mashing 4-5-6 takes your fingers off WASD and they don't know how to do all of the other tech (meathook air movement, etc) that keeps you safe and mobile while mashing the combos. So rather than learn that extra tech, or just not mash quickswaps and kill things "normally," they quit the game on their Hurt Me Plenty run.
>>
you are invincible while you use the chainsaw
reminds me too much of crinja gayden
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>>735020812
Looking how much some people struggle, that was necessary.
>>
>>735020215
>>735020068
>no response
so much for the arguments i guess
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>>735021007
>some people struggle
meh
I don't like iframes in a first-person shooter game especially when you are reloading
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>>735020805
90% of /v/ are estrogenated console gamers mostly interested in handheld nintendo games.

that's most of mainstream gaming. they'd never be able to figure out how to swap from LG to RL and bounce the enemy into a rail finisher
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>>735021247
>LG to RL and bounce the enemy into a rail finisher
are you talking about quake?
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It's crazy how DOOM 2016 is 10 years old and barely aged graphically, this is also true for DOOM Eternal, still looks astonishing and even better with the RT reflections
Best part is that it runs flawlessly on native 4k 60fps with all settings beyond Ultra, and looks better than all games on the market
The id Tech Engine is solid as fuck
And contrary to what poortards would like you to believe, Dark Ages is extremely well optimized considering the game and id Tech 8 are entirely built on RT with no way to truly turn it off
It's the only RT heavy game that I can comfortably run at 4k, 60fps, all settings on Ultra Nightmare, on my 9070xt (with a lil bit of help from FSR4 quality mode), PC fans barely rev up
Solid stuff right there, more games should use this godly engine instead of the usual Unreal Slop
>>
>>735013349
Honestly I did get filtered by the dlc, the fights just dragged on so much the game felt choresome.
Base game was very fun though.
>>
>>735022192
Indiana Jones game also runs on id Tech 8 and the performances were just as great
Those guys are absolute engine geniuses and mog the whole goddamn industry
>>
>>735013349
>chainsaws for magic ammo
>shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills
>retarded door opening cutscene plays
>"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™
>"Come on, Vega™"
>follows Skyrim™ compass
>Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way
>Door locks behind the Slaya™ and demons appear
>cacophony of retarded monster noises while the fart synth kicks into action
>chainsaws for magic ammo
>"Rip and tear" WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face*
>chainsaws for magic ammo
>switches weapons 75 times
>dashes aimlessly waiting for a Possessed™ to spawn
>chainsaws for magic ammo
>swings on monkey bars
>performs impse
>250 arena laps and 150 chainsaw uses later the Slaya™ is victorious
>Mhmm.. The Hell Priest™ is not here.. Better tell Samuel Hayden™ about this
>"Come on, Vega™"
>Walks two meters and Alien Queen™ appears in an epic cutscene
>"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!"
>Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on
>DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED
>>
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>>735022676
Welp, time to reinstall DOOM Eternal.
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>>735022407
The DLC is where the game tries to teach you how to quickswap with enemies like the Armored Baron, and forces you to learn the importance of ice grenades and stuns with Archvile ganks.
>>
>>735023410
That's not really the issue. I didn't have trouble beating the encounters, I just found the number of waves tiresome.
Not the first game to filter me in that specific regard, nor the last.
>>
/v/ now likes to pretend they haven't spent the last 6 years shitting on eternal once the dark ages came out and turned out to be a downgrade.
>>
>>735023612
When Eternal came out, a bunch of tards tried playing it on Nightmare for their first ever runs, got immediately walled, and spent the last half decade setting at the offense to their egos rather than play one difficulty setting down and return to Nightmare on their 2nd playthroughs.
>>
>>735020238
Sorry I'm a fag when it comes to that but I didn't like that aspect of chainsawing one of them for ammo. I just loved shotgunning and rocket booming my way through 2016, I did use the other weapons, but damn that rocket launcher and super shotty were just too sexy.
>>
>>735016158
>DLCs kind of suck.
DLC2 is dogshit, especially the final boss, but DLC1 is the best part of the game
>>
>BEGINNING OF DOOM 2016
>COOLEST THING EVER, HE TELLS THE STORY TO END
>I THINK, WOW THISLL HAVE NO STORY AND ITLL BE THE BEST GAME EVER
>ENTIRE STORY WITH A FUCKING ROBOT(MAN) WHO OPENED HELL BLAH BLAH STUPID FAGGOT RETARD CENTRAL SCIENCE HELL MISSION W/E CANT STFU WHOLE GAME
>WOW... JUST WOW....
>>
>>735022407
>>735023545
DLC is when the game gets good. stop playing on easy.
>>
>>735024541
Not counting the final boss, what's wrong with TAG2?
>>
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>>735025063
TAG2 is generally far easier than TAG1, which annoyed people that loved TAG1
Me I still liked TAG2 because the maps were interesting enough and looked good
But it's undeniable that it's smooth sailing all the way through even when compared to UAC Atlantica, TAG1's first level
Oh and also autists have a hate boner towards TAG2 because in the last mission there is a cutscene that was heavily inspired by the Avengers Endgame scene where all the good guys go through portals and reunite against the big bads, me I just found it funny
>>
>>735013349
Don't care for the hardcore parkour. Beat the game but wouldn't do it again.
>>
Shooters just don't have good bosses. It's the curse of the genre. Of all the shooters I've ever played, the only game where I liked the boss fights is unironically Halo Infinite.
>>
>>735022857
great gameplay but why the fuck are your colors so fucking shit?
game looks pristine and crisp and you butchered it all with your tranny colors
>>
>>735026490
Dark Ages has the best bosses in the Nu-DOOM trilogy because of the whole shield and parry angle
>>
>>735026490
I liked Vanquish's bosses
>>
>>735025871
>Avengers Endgame scene where all the good guys go through portals
that iconography is from star wars

for me it just reminds me of gate of babylon from FSN
>>
>>735026587
Well yeah but that's just turning it into Sekiro, so almost not an FPS anymore desu. I dunno, Halo Infinite had a lot of bullshit in it but those devs had the sauce when it came to bosses. I even like the minibosses you fought during the side quests, which were mostly "stronger version of a mob but with an unusual squad of goons in weird terrain so you've gotta get creative." I think that archetype of a "boss" (though it does really stretch the term) works better in shooters than a classic 1v1 against a very large man.
>>
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>>735018206
>he doesn't pistol start
>>
>>735013349
millennials cant handle shooters unless they are slow corridor shooter moviegames like halo 3 and half life 2. only based boomers and zoomers actually like games that are about gameplay.
>>
>>735013349
That's not Doom.
>>
>>735016158
I don't have the webms on me but it was of people playing other games in the way doom eternal is engineered to be played and I think those show off the problem pretty clearly.
>>
>>735013349
That's DOOM
>>
>>735028061
Why is that a problem?
>>
>>735028061
Yeah if you played Mario Kart like Doom Eternal you'd have problems. Mario Kart doesn't even have the Crucible.
>>
>>735027774
those are soilennials
I hated Halo and lol2guns faggotry that spawned from that shit series. Same with CoD. I fucking hate Hi-rez for fucking up ascend and EA for abandoning Titanfall.
>>
>>735024585
A pissed off guy in space kills a bunch of demons. Did you also hate the plot of the original Doom?
>>
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>>735013349
This game assraped this board so goddamn much
I'm thankful it exists
>>
>>735013418
FPBP
>>
>>735027691
>Well yeah but that's just turning it into Sekiro, so almost not an FPS anymore
absolutely not the case.

go watch any speedrunner play the game and they are spamming impaler headshot at everything. maybe 2% of enemies die to something other than the impaler.
>>
>>735026587
they're okay but they're not super interesting, it's just a parry duel but you shoot instead of slash

desu I think I like gladiator more than most of the dark ages bosses
>>
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>>735013349
/v/ loves to hate so called "moviegames", but then a pure gameplay game like DOOM Eternal comes out and they realize they'll actually have to play the game.
The rest is history.
>>
>>735028175
It's not because it looks retarded when you do it in other games (it does and that's okay, it's funny) it's because erratically jumping around and spazzing your mouse all over the screen is recognizably "the way you play DOOM eternal" that makes the meme even possible that is what talks of the problem.
People just don't like the way the game is meant to be played, that's all.
>>
>>735016158

I remember when AC6 came out there where 20.threads filled with people who couldn't beat the tutorial boss.
>>
>>735014171
>to learn le hotswap combo
If I wanted that I'd play Tetris or some other puzzle game.
>>
>>735028363
>go watch any speedrunner play the game and they are spamming impaler headshot at everything. maybe 2% of enemies die to something other than the impaler.
god they made that game so boring, how did they let people trick them into "ackchyually it's cool to NOT switch your weapons"
>>
>>735024519
I get not liking that the chainsaw creates ammo. That doesn't make sense. Still, using different attacks is the fun part and Doom Eternal encourages you to use a lot of different attacks. I would hate if you were just supposed to fire the shotgun for the whole game.
>>
>>735028372
Gladiator is easily the best Eternal boss yeah, on top of being nice fan service because Gladiator is just a hell knight from the OG games, maybe the only surviving one lol
>>
>>735028421
>it's because erratically jumping around and spazzing your mouse all over the screen is recognizably "the way you play DOOM eternal"
That's not how the game is played
>>
>>735013349
Yes. Faggots here play card games and other cozy gamer girl shit.
>>
>>735028523
That is exactly how you play the game. What do you think "run" in "run and gun" stands for?
>>
>>735028421
>caricature is spammed on a daily basis until social media parasites pick it up
>this is a problem with the game even though it is not played that way by 90% of people
>>
>>735013349
Its too hard and chaotic. I prefer walking down corridors and dealing with a few enemies at a time like OG doom. I also didn't care for the constant weapon switching because you need to use certain guns on certain enemies. Lame
>>
>>735013349
Nah, you simply have to be a fucking idiot all around to like Eternal. Sorry for being blunt, but there is no point talking to you fags when you like eating shit.
>>
>>735028421
To add to this, it's the same ilk of posts that say that Sekiro is a Bop-it toy. They're complaining that the range of what the game wants you to do is too narrow. Some people like to express themselves by choosing their playstyles, Doom Eternal says you can express yourself by getting better at the game they made. I remember a pretty interesting post by the guy who made the gameplay videos of 2016 that inspired Eternal saying he doesn't like it since he can't choose to play how he wants and thought it was interesting.

It's not my issue anyway, it's just what people have a problem with.
Also why are shitposters replying to my posts I didn't ask for that.
>>
Why do brown people like this dogshit game so much?
>>
>>735028795
go back to corridor life 2.
>>
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>Salty filtered faggots still frothing at the mouth about DOOM Goaternal in 2020+6
Man this is just sad now.
Btw id Software already clapped your ass cheeks well before Eternal came out, in 2019, see picrel.
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>>735028701
>I remember a pretty interesting post by the guy who made the gameplay videos of 2016 that inspired Eternal saying he doesn't like it since he can't choose to play how he wants and thought it was interesting.
Clockner was far from the first or only person showing off quickswap content and desu it makes sense that he wouldn't like it, his content is less "watch me do this cool, mechanically intense thing" and more "watch me do this choreographed sequence where I totally ownzone a bunch of weak mooks."
like if you keep pumping out far cry videos I don't think you really give a shit about difficulty making good gameplay
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>>735028862
That argument held no water for the final version of the game, because you were expected to use everything in your kit. But in hindsight, the ice bomb wasn't that bad. It was just the stun secondary from 2016's plasma gun given its own key. The only real problem was that there was no way to bind each grenade independently on PC. It was always a toggle, even though there were only 2 options to choose from.
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They could've encouraged players to use the other weapons by making them more interesting. Instead, they lowered the ammo caps, gave you a refueling chainsaw, and have infinite fodder spawn as a lazy solution. Shit game.
There is nothing to get "filtered" by in this game. It's piss easy.
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>>735028862
>You control the buttons you press
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>>735028424
That is just soulsfags playing babby's first AC
They gave me hard lock on in 6 and that boss folded like a house of cards
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>>735015525
And that's exactly why I haven't beaten Gabriel yet
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You love to see it.
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>>735028827
People these days still talk more about Half life 2 than NuZoom lol
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>>735028248
Halo games on Legendary are legitimately hard, even if the aim/movement requirements are mid because they're console shooters, they require a ton of map knowledge and resource management to know which specific weapons to use when.
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>>735029149
That's because it's the only game poortard third world shitskins can run on whatever they call their "PC"
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>>735013349
Didn't get filtered by this

I got filtered by the DLC. I can't stand the stupid ghostbusters beam shit you have to do otherwise you can't win
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"you control the buttons you press" has never been defeated
if you don't want to spam weapon switching don't do it
if you're going to whine about the game being "designed" for that, then I guess you're just shit and can't play without that
this place is absolutely obsessed with the idea that things they don't like are not allowed to exist in games, even when they're 100% optional, even basic shit like accessibility options
The other problem is that a lot of you are pushing 40 and don't have the reflexes to keep up with these games anymore. DOOM 1&2 are piss-easy auto-aim games that you can just walk though holding M1 with the SS only fearing chaingunners because they fire hitscan instead of missiles which move at a light jogging speed.
You might have found them hard 30+ years ago when it was your very first FPS game, but the genre has moved on in difficulty and I'm sorry but if you can't keep up you're getting left behind.
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>>735028701
Ironically, Sekiro is probably one of the only parryslop games in the genre that ISNT a Bop It toy. You actually have to manipulate the AI to feed you attacks or nothing happens. A parryslop game being Bop It implies that you've got no control over anything that happens, nor have much capacity to act offensively outside mashing parry, so you do nothing but play Bop It until the boss eventually dies. That's describing games like Nine Sols, not Sekiro.
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>>735029225
That's why third world turdies like Eternal? that makes sense.
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>>735028421
there's no "erratically jumping around and spazzing your mouse " in basic double jump spam + air control + doing a 40 apm weapon swap routine unless you are a geriatric boomer whose cognition gets overloaded from a simple act of moving the camera from 1 enemy slowly while spamming double jump slowly to avoid projectiles while slowly swapping your weapon back and forth

clip related is all the speed you can to master the combat loop.
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>>735029204
nothing in my post is talking about halo's difficulty just that its a boring slow shooter. Fuck the Library.
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>>735029510
even the swap canceling here is pretty unnecessary you can just use chaingun, destroyer blade, rockets and grenades
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>>735029204
super mario 1 is hard if i speed the gamespeed up to 1000000, wont stop it from being detrimental to the game but at least its artificially hard then.
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>>735029510
>thought this nigga was playing in 4:3
>the webm is 794x574??
>it's 16:9 stretched vertically to be 4:3?
>check it
>it's fucking 1.4 ratio or some shit
I am so confused, why the fuck have you saved this on your computer
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I unironically played this game from start to finishing on my Switch and it was one of the worst experiences I've ever had. I beat it purely out of spite
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>>735015325
It is actually very generous more often than not. The thing is, during the very lategame, the autistically fast reaction time and perception thing comes from everything being a total (yet well designed) clusterfuck that is so much faster than almost anything in any other action game

The developer even said in a video that he wants it to be a tight and precise game in terms of "thinking and doing a right thing" and not "have 100% perfect aim and timing on everything". You do need amazing aim and timing for some fancy tricks you will be doing after you get autistic about the game after playing for 50-500 hours maybe, but thats about it

With that said, there are a few parries that are much tighter for reasons not related to the actual parry window of your punch. Like for example certain enemies that dash towards you extremely quickly with a thrust, a projectile that hits you extremely fast after its thrown, or something that curves/accelerates in an awkward way
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>>735015325
oh by the way >>735015525 is a shitter that doesnt know how to dodge
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>>735013349
Out of all the things to take inspiration from for your combat, that shitty ass DMC reboot was the worst thing possible. My main complaint though is that the attempt at story sucks ass.
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>>735029776
it wa srecorded at pixel aspect ratio of 1.34 or something, probably the game didnt like alt tabbing
>>735029701
>destroyer blade
my nigga
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>>735029149
>People these days still talk more about Half life 2 than NuZoom lol
yeah doom eternal was just a footnote in the history of FPS games
counter strike is still the most played FPS game
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>>735029947
post minos prime p-rank on brutal without parrying
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>>735030027
Okay give me a moment im shitting
Also do you realise you literally cant parry his melee attacks on the second phase? His parriable melees are a total joke anyway
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You get arena fatigue in this game, and the arenas in the DLC start feeling overwhelming, but its a proper game that works like a puzzle. Like there was a 2 tyrant plus floater guy fight on a long bridge, and the key is to burst one tyrant down with a freeze grenade, then use the shotgun hook plus aerial maneuvering to the other end of the bridge to avoid the tyrant's attacks.

Don't know how a single player shooter like this can be improved besides adding more fights (particularly in the main game), that have some kind of environmental gimmick to it.
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>>735029960
I wish more people would speak out that the gayest thing in modern doom isn't the gameplay, it's their retarded fucking story. The moment you get a fucking NPC talking to me in a doom game you've lost the fucking plot. I'm still mad that doomguy blasting that intercom in the 2016 trailer didn't mean "fuck the story form now and forever".
>Retarded fucking ai companion in your ear
>Retarded fucking robot nigger you have to care about
>Some stupid bitch villain you are expected to give a shit about
>Unskippable fucking sequence where they put you in a fucking cutscene with the robot talking to you and NOTHING else happens and you can't blow his brains out

I haven't played eternal or the dark ages or anything else after that, I heard they put in even MORE story?? That shit's why people treat them like they wouldn't know "DOOM" if it shot at them until they turned to giblets.
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>>735030091
jam immersive sim elements into it so there's more potential for satisfying improvisation mid-fight
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>>735020238
that is one of the worst parts of the mechanic
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>>735020812
>reminds me too much of the best action game of all time
Holy FUARK Eternal WON
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they should've made chainsaw akin to blood punch and they should've let you trigger chainsaw kills on heavies if they're in glory kill state
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>>735029110
Why is "shoot the enemy weakpoints" a complaint? Isn't this a core part of every FPS game?
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>>735029701
>Invisible whiplash spam
Yep, it's chaingun time.
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>>735016239
>Latest one was absolutely terrible
Still on my wishlist, just for the lulz.
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did any of you stupid chuds do ultra nightmare dark ages
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>>735030373
This doesn't look that bad. Why do people say Ninja Gaiden is so tough? Does it take a million button presses to do anything at all?
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>>735013349
I cant understand why people think gun combos are unfun like they imply, i really think its just because theyre too bad to implement it effectively. Combos just make for a more engaging single player shooter.
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>>735031089
think it's mostly because enemies are very aggressive/fast and do a lot of damage that you can't easily heal. it's punishing
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>>735028447
It didn't have to encourage me in 2016 on what to use, I lived switching weapons but I also loved the weapons that I liked to use. Now I don't have the same options. I dunno, I just didn't like eternal as much as 2016. It was also more cartoony for consoles. Felt more like a console game.
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>>735031105
People are bad at first person action games because first person spacial awareness is a learned skill and shooter players aren't accustomed to having like even a slight amount of mechanical depth
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>>735020118
>that's just nostalgia i think
>i never played og doom
ok
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>>735031538
he's right that they're about scavenging more than the act of combat though lol
they're fun games if you have good maps but the combat is not the appeal relative to nudoom unless you're looking for very simple combat
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>>735031586
you're retarded
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Doom 2016 > Eternal > Dark Ages
its not bad, 2016 is simply more fun
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>>735016158
It has far more active buttons than most shooters. It filtered a lot of people who think they are some epic FPS pro because they used to get near the top of the scoreboard in battlefield and they are still very upset about it.
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>>735031624
i've done doom 1 and 2 on UV pistol start and i am objectively right i'm afraid
quake is fun but they're about exploring maps and having enough ammo to kill shit than super good fights. it's just what they are they're derived from maze exploring games and dungeon crawlers
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>>735020068
>enters thread
>proves OP's point
>refuses to elaborate
>leaves
>>
I can't put it into words but it wasn't what I wanted from a single player FPS and I dropped it on the 2nd to last stage. Dark Ages was closer but still not what I wanted and dropped that three stages in. Only 2016 really hit the mark for me for some reason. Never had an issue with the Marauders or difficulty though in Eternal.
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>>735031538
>ignores the rest of the post
like i said, it's rose tinted glasses nostalgia. you only think old game is good because of the time in your life you played it at made you more impressionable.
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>>735031769
there absolutely is plenty of combat in both of these games, doom 2 especially, it's just not arena-based. I assume the experience you're recalling is getting lost in the confusing ass sandy petersen levels and assuming that's what the game is.
>>735032093
>ignores the rest of the post
yeah because you have zero authority you fucking retard, you just admitted you don't actually know the games you're talking about. I don't give a shit about your experience playing some shit ass battlefield game.
for the record, I played doom 1 and 2 for the first time like 3 years ago and I actually like doom eternal. I'm not saying old = good and new = bad, but YOU'RE saying old = bad and new = good.
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>>735032629
why would my experience playing a game i played as a kid and then realizing said game is shit when inspected with more rigorous modern standards not be applicable to your case?

especially when a 2nd anon is already agreeing with me, and that the combat in og quake is shit.and looking at combat in og doom it looks decidedly worse than doom 1.

> I played doom 1 and 2 for the first time like 3 years ago and I actually like doom eternal
that's not to say you can't enjoy retro games for their retro aspects, but they are not competitive products compared to modern PC focused shooters.
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>>735033124
>it looks decidedly worse than doom 1.
eternal*
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>>735033124
what an embarrassing fucking post jesus christ
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>Always hate DOOM and DOOMfags
>DOOM finally releases its first good game after 25 years
>DOOMfags hate it

I love the validation, keep 'em coming
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>>735033301
so you're arguing og doom and og quake have better combat than doom eternal.

care to attempt arguing why that is?
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>>735033423
>Care to debate me on purely subjective matters which I'll entirely pretend are objective like a redditor?
No
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>>735030027
i can do sisyphus too if you want
https://www.youtube.com/watch?v=OKL5fCdWZJ4
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>>735015196
Key difference is that you have much more liberties with the moveset in Ultrakill
Doom Eternal is much more restrained, you can't combo weapons to increase your damage output for example
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>>735033423
>so you're arguing og doom and og quake have better combat than doom eternal
no, I'm not, I'm not the guy who said it was better. you haven't played either anyway, why the fuck would I argue about this with you? embarrassing. go fuck yourself.
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>>735013349

Yes and the fact that it makes you read 500 word essays on weapons and enemies when the whole point of 2016 was that reading is for fags.
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>>735033634
>Doom Eternal is much more restrained, you can't combo weapons to increase your damage output for example
in doom eternal you can usually do anything available, like shoot them with whatever swapping combo you want, DPS most enemies in the exact same way, etc. Its just that theres not really much you can do anyway. Its literally just a normal shooter that happens to have the meme kill cutscenes, funny weapon swapping, and a dash.
ultrakill starts as a normal shooter but eventually it becomes such a fleshed out action game that its not even "just" a shooter anymore. And thankfuly it allows actual non-shit bossfights
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>>735033604
>>735033640
if you are arguing that og doom has better combat than a modern PC focused shooter then you're going to need some extraordinary arguments
>why the fuck would I argue about this with you
because you made the claim that a 30 year old game measures up against a modern PC game that's held up to a higher standard than your retro slop you goddamn retard
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>>735013816
Shouldn't you be busy getting excited for the next product consoomersama?
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So tired of the brand of retarded faggot who thinks watching a youtube video entitles them to a place at the discussion table KILL YOURSELF
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>>735033972
>the discussion table
el em ayy oh
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>>735034038
In a more civilized era you'd have been castrated and put to work in a bathhouse and wouldn't be here to fucking bother me
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>>735033623
good on you for delivering but the point isnt that you can't do it without parrying. you're not doing that boss for the first time and obviously you can do it with just revolver spam if you are good enough, but the easiest way is to just parry and stun him then tracer dart his ass or do whatever your normal dmg rotation is
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>>735033836
>ultrakill starts as a normal shooter but eventually it becomes such a fleshed out action game
... until you get to act 8 where it becomes a fever dream of someone trying their hardest to create the most tedious level design imaginable that mostly just tests your patience
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>>735016158
>a board that always complains about how braindead and casual modern games are shit
This isn't even really the case anymore. There are tons of anons now that are unabashed casuals complaining about games being too difficult or expecting them to learn anything.
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>>735033972
are you the guy who got mad for being pointed og doom has shit gameplay?

did you even bother reading the discussion and realizing the OP was asking for a good run n gun game? what a goddamn retard you are if that is the case. even serious same mogs og doom in that department.
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>>735034486
>are you the guy who got mad for being pointed og doom has shit gameplay?
Are you literate?
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>>735034408
i liked it :DDD
great action and creative enemy placements, the portal mechanics worked way better than i was expecting other than in the parts of 8-3 where they are buggy as shit
i liked getting lost in 8-2 for a while
>>735034216
maybe its easier now that they made projectile parries more generous, but back then people often settled for other strategies so this is really not the case
for example, instead of parrying that projectile, you can fire a projectile boost, malicious railcannon or some other explosive at him. So its going to make that projectile explode in his face when he casts it. Or maybe snipe it with the sharpshooter.
>stun him
he does not get stunned when parried, you might be missremembering. on Violent/Brutal difficulty you also cannot parry his melee attacks in the second phase
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>>735033634
That's because combos in Doom Eternal aren't about racking up a score multiplier, they're about personal comfort and ammo conservation, ie "there's about to be a possessed mancubus so I should save my rockets and use other guns now so I can burst him down." It's an entirely different philosophy behind the comboing.
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>>735033836
>Its literally just a normal shooter that happens to have the meme kill cutscenes, funny weapon swapping, and a dash.
You're expected to loop in the grenades, flamethrower, blood punch and side weapons like the chainsaw. If Call of Duty had those, I'd like it more.
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>>735034457
>There are tons of anons now that are unabashed casuals complaining about games being too difficult or expecting them to learn anything.
That's because basing your entire personality around GIVE ME HARDER BATTLES has only one destination: devs inevitably escalate the difficulty to where it's too hard, and you filter yourself and crash out. That breaking point is different for everyone but it's always there.
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>>735034682
i got to that section with the floating islands in space and just closed the game after a few tries.
>he does not get stunned when parried
maybe it was something i fought in stage 7/8 then. i just remember dying to the minos guy like 50 times on normal after not having played the game for 1.5 years
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>>735013349
eternal was kino, the 2016 OST was better though
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>>735033326
I understand that feel. FF7 was always complete shit that coasted on nothing but key-dangling FMVs at sheep; the remakes so far have removed most of the garbage and also had gameplay that was actually fun and engaging.
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>>735034802
these are still "normal shooter territory" i believe
im not very fond of how eternal does it. Like for example, something like ultratranny technically has 999 things, but most of them have like a dozen, if not dozens of different functions, at worst they have a handful. Sometimes a small little shooter game only has like 3~ things but makes the most out of them. And it does a good job of making them not use that many controls while still letting you access anything instantly

But then in eternal just feels like throwing a lot of minuscle, one dimensional features around. It just feels both bloated and small at the same time
>Theres an entire button just for the flame belch. The flame belch does practically no damage and its only real purpose is farming armor
>Theres this punch. The blood punch is an autoaim nuke AoE and the normal punch is completely worthless.
>Theres this chainsaw and a crucible sword. Mechanically are just a cutscene kill just like your punch
>Theres this grenade launcher. You need to press a button swap across the two grenade types even though theres only two grenade types and they are so one dimensional and hardly have any purpose for being on the same input.
it keeps going and going and its like, you are basically making the game have 100 inputs and separate functions when only 10 things are happening. When instead you could make a game with 10 actions for 10 real purposes. Or better yet, a game with 10 actions for 100 real purposes.
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>>735035737
>you need to swap "weapon modules" to have an alternate fire when they could be just built into the weapon, they are so basic that it warranted having two of those
>some normal fires are completely useless and the weapon only exists for the alt fires
>theres this menu of equippable perks and some of them are so essential for good gamefeel that 90% of players use them
eternal is the definition of random bloat really

Unfortunately some of their better ideas (ie: the ground pound) only show up at the last 0.001% of the game
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>>735032629
>there absolutely is plenty of combat in both of these games, doom 2 especially,
"there's combat" but it's mostly just "have ammo and click on bad man if he appears" lol
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>>735036106
you can literally describe every single shooter this way
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>>735035737
I don't really like context sensitivity where it can be avoided desu i want precision

dark ages took the "why don't we put all these functions on like two buttons?!?!" approach and it's immensely fucking boring in comparison. like eternal is all about faltering enemies and you have a ton of different ways to do that that use different resources, as someone else mentioned dark ages speedrunners use literally a single weapon because it doesn't matter so why not just use the thing that does the highest potential damage output while letting the universal mechanics cover everything else

high APM in a shooter is kinda cool actually
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>>735036227
yes if you are a retard who can't see nuance
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>>735036227
the reason people fuck so hard with eternal and ultrakill is that it's not that, because they have action game elements
look man i love dungeon crawler-y shooters like doom and pathways but their combat is not really what makes them interesting. Maybe if you're doing a challenge run they get moreso but they're more about being attentive and careful so you don't bungle into a trap or a situation you can get yourself out of rather than really active thinking about all of your combat and movement options and how to do things efficiently
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>>735036431
a bit ironic isn't it
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>>735036432
You can absolutely describe eternal that way
You can describe 50% of ultrakill that way, too. The other 50% is a crazy abomination and absolute kino
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>>735036457
you thought this was a gotcha but then again you are a retard claiming og doom and doom eternal combat are the same
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what i really hate about doom eternal is everything to do with the plot
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I don't really get how this is even a discussion. In the OG Doom, you can't even aim. The combat is
>Check ammo
>Vaguely align yourself with the enemy
>Use the highest damaging gun that's in range and has acceptable ammo reserves
>I dunno, circlestrafe and peek corners if you need to
The dungeon crawling and secrets are basically all there is. That's really the point of the game. Not the shooting itself, which is really quite primitive.
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>>735036505
>You can absolutely describe eternal that way
straight up if it was that I don't think people would have a problem with it, in the early levels especially you have to be somewhat conscious of the combat/resource management mechanics to have a good time especially if you choose the mods that are high ammo consumption.

The thing with classic doom is that unless they pull an arena/monster closet behind you trick on you, combat is not that dangerous. you play safe. you plink from comfortable ground. health conservation encourages you to do that. whereas like, ultrakill, the first big mind flayer encounter at the end of sheer heart attack- that's considered easy now, but for a new player dealing with all those tracking attacks and an enemy teleporting all over the place is intensive as fuck in comparison.
That's what I think is kinda funny about all of the "muh arenas" complaints, because if you don't box the player in and force them to engage with an enemy's attacks in SOME kind of way, combat encounters are often really dull?
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>>735036716
jej its some guy who experienced his first retro game love and doesnt realize he enjoys doom outside of its run n gun elements and is having a shit fit trying to argue it's a great run n gun game
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>>735036432
I will admit that doom's combat is absolutely not used to its full potential in the base game compared to several years of user-created maps. the key thing here is that you seem to think it's not combat unless you're constantly pressing buttons but "being attentive and careful so you don't bungle into a trap or a situation you can get yourself out of" is literally combat. hell, it's in eternal too. no shit og doom is mechanically simple in comparison to eternal, that doesn't mean it's worse. that's a big part of the appeal, if anything.
>>735036581
>claiming og doom and doom eternal combat are the same
I'm literally not lol no shit they're different. look, I know most people here can't have any discussions beyond tribalistic "us vs them" retardation, but I'm gonna reiterate that I like doom eternal and I'm really just defending og doom's combat more than anything.
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>>735034884
You might have a point if we were talking about some niche genuinely autistic game whose main feature is it's difficulty and not anons getting filtered by mainstream, incredibly popular games. Anons tap out at 'GIVE ME HARDER BATTLES' even just the instant another casual is trying to win against them in a multiplayer game and call some of the biggest games out there autistic because they have mechanics that require practice.
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>>735036716
have you played a vaguely challenging wad like plutonia?
>>
Do you guys even realize that these dogshit troll threads have been automated for years now?
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>>735036914
>"being attentive and careful so you don't bungle into a trap or a situation you can get yourself out of" is literally combat
i feel like it's more of a puzzle when the combat encounter is more of a binary "be careful and don't fall into the trap" kind of thing and there's not a whole mess of mechanical execution going on. I don't think of Grace's sections in RE9 as being particularly combat-heavy even though there's a lot of similar thinking of "don't be hasty and get in over your head"
idk when i think of games that have good combat it's usually for reasons beyond just map design
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>>735036275
having many things across fewer inputs and functions does not necessarily mean context sensitivity, or that you cannot do certain actions in an instant
>dark ages took...
Yeah because dark ages fucking sucks. It pretty much explains all these little qualms about Eternal, theres so much good about eternal but its mixed with awful aspects because its unironically good by accident
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>>735037282
>i feel like it's more of a puzzle
you can have puzzly combat. isn't that literally what eternal's combat is? the one thing people complain about in eternal is having to think.
>there's not a whole mess of mechanical execution going on
that's my point, combat isn't purely about execution.
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>>735037543
>you can have puzzly combat. isn't that literally what eternal's combat is?
yeah but it's a mix of fast-paced and open-ended while retaining execution that makes it very fun, likewise with ultrakill, and the combat system is tight and "fair" enough that you can reasonably do very difficult encounters within the combat system on your first attempt while also just riffing and having fun with it which is cool

i can enjoy a super slow paced and methodical shooter like that but maps where most encounters are room clearing from the threshold of the last room you cleared and the game never stops you from doing that just aren't my idea of good combat, at least when it comes to something like DOOM or Blood. At least with something like SWAT or Ready Or Not you're encouraged to take on risky less-lethal strategies for more points
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>>735029149
I find it so ironic to see retards in this shithole who hate Half Life 2 for no particular reason but love Doom shiternal of all things.
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>>735021247
2016 was good
eternal is probably best shooter of all time.
played newest one after it got cracked few days ago and after intro cutscene with empowered wominx i dropped it after 10 minutes.it just feels bad to play too much talking also. it just feels cheap idk maaan
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>>735021247
n(i)ntoddler is a no-no word here so that should tell you everything about /v/'s moderation
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>>735037004
I remember /v/ unironically getting mad about invaders in Elden Ring
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Doom Eternal caused /v/ to seeth longer than Cuphead, Sekiro and Elder's Ring.
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>>735022676
>no quip about standing in a perfect spot for 30 seconds for the marauder to open itself up to stagger
Missed opportunity
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>>735040242
*nu-/v/
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>>735013349
Any game that requires fast reflexes/fingers/brain/eyes, skills or any semblance of difficulty is maligned by /v/.
Hence why Souls games are held as the pinnacle of modern gaming: they require none of these things but give you a sense of accomplishment for no effort at all.
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>>735038770
>eternal is probably best shooter of all time.
i used to agree but not anymore
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>>735015196
...I might have to play this game after watching this...
>>
>>735035737
They could definitely improve the buttons. Still, the main point of all of those is not just to throw them out and expect that they kill everything. It's to use them in the middle of other actions, usually involving the main weapon. You shoot flames because you're close enough to hit with them and they'll help when you're shooting a gun. It's a bit like calling an assist in a fighting game, where that particular attack might not do a ton of damage, but hitting with it while you're doing something else makes both work better.
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>>735020562
This but unironically.
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>>735041634
no ranjeet. single player games with le fast movement doesn't make you skilled and smart.
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>>735042347
Wrong.
>>735031079
There is no reason to play The Fag Ages.
>>735031734
Eternal > 2016 >>>>>>>>>>>>>>>>>>>>>>>> The Faggots.
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>>735013349
game of the decade btw
>>
>>735013349
First person platforming sucks ass and nu doom is arena shooters for zoomer fags
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>>735033634
It is restrained but not necessarily worse. Eternal itself still have plenty of mechanics to put it well above other single player shooters. Ultrakill takes it another level but it does feel more hectic and less methodical than eternal at times
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>>735042867
so "good" it didn’t win a single GOTY award. lmao
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>>735013349
It had too many cutscenes and tutorial pop-ups, very fitting for the PS4 and PS5 userbase.
>>
>>735018206
Boltgun kinda play pretty much like old doom and it is honestly pretty boring compared to other "retro shooter" even though it has more asset and budget
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>>735013349
bump
>>
>>735043407
Even with the popups, there are still morons (even in this very thread) who complain about not knowing how to do things
>>
>2016 lore is just killing demons on mars and hell
>then eternal completely shits the bed with an ancient race of humans fighting demons, angels, the devil being doom guy too for some reason
genuinely what were they thinking???
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>>735046713
they were thinking about fun
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>>735046713
>Batshit over the top lore
>That can still be basically ignored while you shoot demons in the face until they're dead
I dunno why people complain about it. There are like 2 parts in Eternal which are essentially just lore dumping you and both last a total of 5 minutes. The rest is just background voiceover, skippable cutscenes and collectables.
>>
>>735046713
>an ancient race of humans fighting demons, angels, the devil being doom guy too for some reason
That was in 2016, too.
>>
>>735046713
they were thinking about cringe
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>>735046961
>I dunno why people complain about it.
because it's fucking gay and retarded.
>>
>>735013349
actually the game being bad was the main thing that "filtered" me
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>>735047067
Then skip the few cutscenes it has
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>>735020031
Oh no, he lost 190 KB.
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>>735046961
because it's dogshit and turns the doomslayer into a chosen one instead of a guy who just really hates demons
>>
I want to use weapons based on efficiency and circumstance and I want them all to be useful
I do NOT want to juggle weapons just because every single enemy is coded for a specific weakness
resource management? those fodder enemies in every stupid arena fight that you Chainsaw or Glory Kill or Flame Belch or whatever for free ammo don't look like management to me
fuck this game
>>
>>735046713
>>735047067
>>735047276
Me when I pretend DOOM 2016 doesn’t have multiple instance where it locks you inside a room and forces you to listen to minutes of exposition with no way of skipping any of it
At the very least Eternal and Dark Ages let you skip every goddamn cutscene if you just want the gameplay
And btw the story and lore is retarded in all three Nu-DOOMs, but I would say it’s cringekino
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They're all shit
Play Ashes 2063
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>>735047276
>Complains about the lore
>Didn't pay attention to it enough to have an argument
Doomguy is just a guy who hates demons. He hates demons so much, and is so good at killing them he gets recruited by the super civilization fighting a war against hell despite them hating normies.
He's so good at killing demons that literal satan decides that taking the form of him is better than any demon.

>>735047541
>Wants to use weapons for efficiency
>Angry when weapons are more efficient for specific enemies
lmao. Also all of those enemies can just be shot until they are dead with anything. Slowing down to swap to something specific can often get you killed. Like waiting for the caco grenade swallow animation is usually less efficient than just shooting them. This complaint has always been stupid and gay, likely drummed up by consolebabs who can't use number to quickly swap weapons.
>>
>>735043270
Of course, jewrnalists are afraid of gameplay
>>
>>735047735
you didn't understand. I cannot rely on plasma in doom for everything, I'll run out of ammo. I must save it for big targets or to very quickly empty a room lest I get overwhelmed. nudoom has none of this kind of strategy. you juggle weapons based on the enemy and you have effective infinite ammo. fuck your nushit cinematic adhd button mashed and fuck you
>>
>>735046713
I don't mind the Maykrs, Doom introducing its angel equivalent was inevitable, but "haha VEGA is God but not really" and "hehe Sam is the Maykr who helped you all along" annoyed me.
>>
>>735047598
it has the scene in samuel's office and uhhhh what else again?
>>
>>735047758
or maybe the game is actually dogshit and nu-doomfags are just being delusional and in denial again, even Doom ’16 actually won a few awards.
>>
>>735047851
Honestly? Thats fair.
You prefer old Dooms sort of dungeon crawl style resource management over Eternal's ADHD combat arena. We aren't ever going to agree on which is better. They're just two very different games.
I actually wish someone would make an old school FPS dungeon crawl thing. All the new FPS games are either like Eternal in being fast paced arena shooters or Multiplayer slop. The Marathon fiasco and trying out the old games made me remember that used to be a common genre which is virtually dead now.
>>
>>735048082
By that metric, DOOM Eternal has the best Metacritic score in the whole series (88)



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