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You have somewhat limited resources and a lot of enemies, with many things you can do shoot them in the foot, shoot the dynamite, use a grenade, kick the ladder, change position
It’s a lot more strategic than just clicking on heads as fast as you can, which makes the combat much more involved and interesting
Other than RE games what non turn based games do this?
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>>735014243
>Other than RE games what non turn based games do this?

Pac Man

Every encounter area has some kind of obstacles, you just run around the obstacles in a figure-8 style pattern and nothing really catches you.

The more you play it, the more it just feels like you're pac man juking the ghosts
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Puzzle combat is a good way to put it. I love how deliberate everything feels. I did not get this feeling whatsoever from RE5
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RE4's combat is clearly influenced by fighting games; positioning, animation commitment and i-frames are a big part of fighting games and that holds true for RE4 as well, God Hand then built on RE4's gameplay but with melee instead
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oh yeah the puzzle of shooting once in the head and roundhouse kicking 8 enemies at once
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>>735014243
it's not that deep, you glazing faggot
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>>735014243
I think about this a lot too. RE4 is definitely a unique beast, been struggling to find anything that scratches the exact same itch
here's what I've got, as close as I can think of:
Demon's Souls, might not immediately seem like it and it's not as deep as RE4's 'puzzle combat' stuff, but it's there. things like the squid jailers in Latria and the cat and mouse dynamic with breaking line of sight and getting the drop on them. the enemies in the swamp are dangerous due to the environment and how they can swarm you and knock you into the swamp. a lot of the bosses definitely exhibit this stuff too. you have access to things like bows and other items but it's not as deep as RE4, still very good in terms of encounters
SWAT 4, haven't played it so I can't actually confirm but I've heard good things in regards to enemy AI and how it's constantly keeping you on your toes
Cultic, definitely inspired by RE4's combat. a little more frantic, but it has dynamics of shooting dynamite in the air, throwing or shooting environmental stuff like lanterns to spread fire. has generally very good encounter and level design, gets better as it goes on
Perfect Dark might have some of this stuff, again I haven't played it so no idea but it at least has the limb damage stuff and enemies that are a bit more reactive than your standard FPS, at least of that era
FEAR is a good one for encounter design, though not as deep as RE4 with its non-shooting solutions to stuff
immersive sims are likely good at this in general, Thief, System Shock, Prey etc, though the combat is never the focus in those games
other games not of the action variety tend to exhibit some of these features, just throwing them out there because fuck it: DK94, Mortol, Abe's Oddysee, regular 2D platformers like Dong Freeze and Yoshi's Island
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>>735014243
>limited resources
Didn't play the game
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>>735014243
I liked min/maxing each section and hoarding ammo and items so I could sell them to the merchant and get more upgrades.
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>>735014846
RE5 is an action game
a fun at that but an action game none the less

>>735015363
Only works early on, once enemy start using throwable you need to get a grip and learn to exploit dynamites

>>735015568
It's is, kys

>>735016478
First time around it feels like it which is good
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>>735016347
I'd recommend Bayonetta for enemy specific decision-making like that. Some of them will be on fire, meaning you want specific attacks to hit them without hurting yourself. Some will be so heavy they can't be knocked around as easily. Some will escape combos quickly, so you want to do a lot of damage at once before they recover. You'll learn how to identify stuff like that on sight and change your fighting style accordingly.
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>>735014857
This makes me wonder just how godawful would God Hand be if they built it on RE4r's skeleton instead.
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>>735016347
Lies of P unironically gave me a lot of the same feels as the original RE4. More so than other soulslikes.
It shares quite a bit with it aesthetically, parts of the game happen in rural areas and a church where you fight mutated humans and animals, with bear traps all around. There's a ton of unique setpieces and situations where you need to adapt, like traps where they throw a bunch of enemies at you in a small kill room.
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>>735016347
Evil Within 1 got the same combat puzzle encounter
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>>735014243
>shoot enemies once on leg or head
>puzzle solved
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>>735014243
dead space, the first one especially. it's basically just re4 in space
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>>735018338
post-Vanquish Mikami doesn't exist to me

>>735018483
Dead Space doesn't come close to RE4 in terms of level and encounter design, nor enemy variety, nor pacing
you're mostly locked into tight sci-fi corridors with very little environmental interaction, plus there's just less gameplay depth in general, very little if any focus on crowd control

RE4:
>shoot through wooden doors
>kick doors open to knock stun enemies
>shoot enemies near ledges to send them off
>enemies climbing ladders can be shot off
>can kick ladders down
>projectiles can be shot mid-air, either stopping them or blowing them up, killing other enemies
>enemies can be killed by timing a shot [fire breathers]
>sometimes have the option to barricade entrances
>different grenades affect enemies differently, ie fire instakills wolves, flashbang kills any plagas
>shooting different body parts makes them react differently, stun or a down
>the crowd control game with the kick
>baiting enemy attacks by darting forward
>environment interaction with things like shooting overhead lanterns or barrels
in terms of encounter design, what does Dead Space have that can compete with the village sequence, the lift, the maze, the water hall, the novistador hive, the cargo elevator with the falling giant barrels in the castle, the trebuchet section?
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>>735018804
>re4bappies wowed by shit done in every other game
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>>735018993
Please name one other game that has all of those.
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>>735018804
>in terms of encounter design, what does Dead Space have that can compete with the village sequence, the lift, the maze, the water hall, the novistador hive, the cargo elevator with the falling giant barrels in the castle, the trebuchet section?
the 0G sections were pretty groundbreaking
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>>735014243
puzzle combat or not, the game is easy as fuck and ammo management is a joke even on professional. and are you seriously saying shooting a stick of dynamite or a thrown tool is revolutionary? maybe for the time, but not anymore
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>>735019114
far cry
>EEEEEEEEEEEEERM BUT I DON'T LE LIKE THAT SERIES
not my problem
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>>735018993
yeah games such as.. and.. oh and also..
I already listed some here >>735016347 and none of those are a very close match to RE4, they just show sparks of it here and there
RE4 feels like a light gun game, a beat-em-up and a third-person shooter all in one, it's unlike anything else. any game that copied it would only ever focus on one part of RE4 but never look at the bigger picture
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>>735018804
I think open space vs corridor definitely makes a big difference
As well a slower pace of combat with really reactive enemies
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>>735019241
>No anymore
Yeah most games these days you just shoot the head that's it, very little enemy interaction
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Metal Gear Solid 3 does the same thing really well. It is perhaps the game closest to RE4.
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>>735019501
considered suggesting this but haven't played it, seems similar with how many options it gives the player
I'm pretty sure there's like an hour long run of uninterrupted cutscenes in MGS3 though, fucking nuts, stops me wanting to bother
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>>735019302
I played Far Cry. You can go ahead and make shit up if you'd prefer to think I wouldn't touch it instead of living in the real world.
Far Cry doesn't have half that shit and encounters are solved by shooting the fuck out of the bad guy. You don't stun a guy by hitting his legs and then suplex him.
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>>735019683
The game is really story focused, but on the other hand it has that prime Kojima writing so it's a really good story. If you have patience for a Tarantino movie or style-over-substance stories like DMC or Bayonetta, you will enjoy the MGS3 story.
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>>735016940
The first few chapters try to be scary
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>>735014243
I think the aspect a lot of people miss is the gameplay speed
Both you and the enemies are slow moving which gives you time do different things instead of running fast and clicking on heads
These day most action games are too fast paced to make crippling enemies worthwhile
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>>735014857
I've said this a lot, every single Capcom game has Street Fighter DNA in it, some are overt like DMC having Shin SRK, Shoryureppa, AND Shinryuken, and then others are more subtle like the counter hit damage and meter management of MonHun, which is now actually a terrible example of "subtle" because they just put Akuma in the new one.
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>puzzle
>Challenge
Ah yes upgrading Red9 and shooting heads is totally a challenge
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>>735014857
>>735014846
Love delusional fanboys that parrot this shit.
Forgetting that the game was cobbled together in a hurry after previous builds were trashed and/or turned into DMC.
Nothing about it was "intentional", it's a miracle that them keeping it arcadey worked out.

Here's one for your "intentions"; they originally intentionally designed it where you had to equip your knife in the menu like a grenade or gun.
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>>735019683
The story is mostly like a James Bond movie where it uses the politics of the time as a backdrop for cool guy going on adventure. You can skip the cutscenes if you want, just don't expect to care about the characters. Still, the game is fun.
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>>735014857
I'd say it's more classic 2D beat em up than fighting but since how close they are as genres I get the comparison
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>>735016478
you always have enough to be able to do what you wanna do, unless what you wanna do is only use the magnum and mine launcher. this is different from most TPS where you just effectively have infinite ammo for all guns.
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>>735019953
Are you genuinely incapable of understanding that things change during development? Why would a Resident Evil game have a knife that you equip in the menu?
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>>735019953
Even if it is unintentional it's a lot more interesting most other combat systems
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>>735020003
correct. The Punisher is the closest I can think of, coincidentally from Capcom
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Resident Evil thread? In 9, can you break the licker tank with a grenade? I've been trying but never happens. Wondering if anyone else managed it.
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>>735014243
RE4 has scaling difficulty. Not a lot of third person shooters do this.
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>>735019953
>It's not intentional because...they iterated and refined the game with different versions

You have literally no idea how game development works, this is every video game, RE4 is just the most extreme example of it. RE2 was literally 95% finished and then got scrapped and remade because Mikami said it wasn't good enough, this is literally how you get great games
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>>735019241
upgrading ammo capacity giving you a free refill meant you could be more liberal with magnums.
The striker exclusive giving you free 100 shotgun shells might as well be infinite ammo.
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>>735014243
Cool but I prefer re4 remake with smoother controls
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>>735014857
>god hand
would people play a sandbox version of that in different areas? like about as open world as grand theft auto is
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>>735014243
I like the more arcadey remake, I just wish they kept the campy tone of the original game in it. Instead they chose to make it much more serious.
The parry is a good addition to the game, and being able to switch weapons on the fly is convenient
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>>735014857
wasn't dmc basically re4 at some point?
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>>735020787
bet your ass I would, but ideally it'd have some interior spaces to box in the combat a bit. found a game the other day that's sort of like that, although not third-person

https://store.steampowered.com/app/3703360/WORLD_OF_DOGS/
https://www.instagram.com/worldodogs/
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>>735021292
Yes, DMC1 was the original version of RE4
The second version ended up becoming Haunting Ground
The third version is when Mikami finally said "fine I'll do it myself" and it's the RE4 we got
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>>735021292
Kamiya was set to make another Resident Evil after 2. He wanted to make a game about hitting a guy with a sword to launch him into the air, and his bosses decided that it would be better to make that a new series than a RE game.
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>>735020636
Isn’t the thing with the striker that it tricks the ai director that you have no ammo so it floods you with shotgun ammo because you have none on hand?



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