Why won't they make a 300gb epic epic EPIC rpg that lasts for hundreds of hours if not thousands? I'm 100% sure there's a market for a game like that.
Seems pretty obvious that this is what the AAAA megagame attempts should have been instead of generic live service shooter shit. But investors are retarded.
>>735018059Bro your Assassin's Creed Origins/Odyssey/Valhalla trilogy?
so a MMO
>>735018218Literally this, all you're gonna get is a bunch of bloat, enjoy
>>735018059play genshin
>>735018059Skyrim with 1000 mods is 300gb
>>735018059Dev cycle take so long that by the time it comes out some stuff like graphics would be outdatedEither that or development effort on top of the already long dev cycle means insane costs
>>735018313OP asked for an rpg.
>>735018059that's either Asscreed or Genshin in a few years
>>735018372mmorpg
>>735018145>>735018218>>735018268The extra effort is pretty much all quest design and writing, you fucking retards. Build multiple conventional games' worth of proper quests without shitty filler content, not collectathons or tower captures or radiant quests or bear asses or grinds.
>>735018059>I need MORE slopkysself-contained stories, 40h tops, maybe with a sequel, that's where gaming is
>>735018490conventional games only have 50-100 hours of gameplay. online mmos stretch thousands of hours.
>>735018715Don't reply to me you illiterate retard.
>>735018059The problem is with progression systems. You'd have to have the game set up in stages, which would be conceptually difficult to pull-off with low IQ cookie cutter developers. You'd basically have to design it like Runescape, with a thousand different progression systems all piled up into one monstrosity of a game. If you don't do that, you end up with 99% of that content being useless, because by the time you see most of it, you've already outscaled it.
>>735018813He's right though. Conventional games don't last long and if they do they have the same problems as MMOs.
>>735018890Having level ranges on zones is perfectly fine for a primary metric of progression.
>>735019102
>>735018372Skyrim is an RPG.
>>735018059because it already takes 10 years for modern devs to make a game a fraction of that size
>>735018890>>735019137Multiple forms of player power could be neat. Have several parallel level-gated zone progressions, each has its own primary power curve but the other forms of power still help.
>>735018059That's not profitable.It's better for the shareholders if you make 10 games that last for tens of hours each.
>>735019137That only works to an extent, and not nearly enough. Your players will max out combat early on (early in this context meaning 50-100 hours, a truly epic epic EPIC RPG should realistically take 1000+ hours to complete), and then everything is pointless, you may as well have made a 10-50gb epic rpg instead, it would have effectively the same amount of content.
How much money would you pay for it?Also there are plenty of MMOs that have gotten so many expansions over the years and can be played solo mostly that they feel like a Epic mega RPG.Technically a Expansions based system could be adopted for a SP game.
>>735019410>Your players will max out combat early onYou don't have any clue of the genre you're talking about and are retarded. The classical MMO has hundreds of hours of content before max-level end game and you continue to gain combat strength through that entire period. Then in end game you continue to gain combat strength through that entire period with a second progression system (equipment). Think before you speak authoritatively.
>>735018059Because making a game 10 times bigger costs 10 times as much to make and people don't want to pay $800 for a single game.
>>735018059The open world rpg is fucking slop for retards. The only thing what will different between small open world and huge open world is amount of lame boring stupid side quests which you need grind grind grind for trying to get fun from that. Main story stay the same and lost in epic while you grind in shitty point of interests. Openworlds if fucking cancer for games. Nothing better than small epic finished stories without billion of retarted points of interest.
>>735019626The income comes from more people, not the same people paying more, you gibbering retard.
>>735018059Not possible We must make hyper realistic graphics that cost 500gb worth of storage while has 1hr of gameplay
>>735019671>open worldWho are you quoting?
>>735019708You mean 2 hours and minute of gameplay. We don't want people refunding the game after they're done with it, after all!
>>735019626Exactly why an expansions system could work.Unfortunately Expansions seam to only be acceptable in MMOs.And ironically Expansions in MMOs often feel like borderline Full games especially in FFXIV where a single expansions is the length of a single FF game.
>>735019610That's not really an epic epic EPIC RPG at that point, that's just Path of Exile or Diablo 3. If those games count, then your shitty RPG already exists.
>>735019764Do you know any other ways to make a 300 gb epic epic EPIC rpg that lasts for hundreds or thousands of hours without open world?
>>735020067Quests. Just admit that you said something stupid and move on, dude.
A single player Everquest would be sick.
>>735020149I do. But it can't be explained to you because you don't know anything outside of open world RPGs. Learn to keep your mouth shut.
>>735020227We tried it. It was called Hellgate London. It sucked balls.
Money
>>735018059so... you basically take Wurm online, put it on a fuck huge map and let player run the show will the dev do some major events here and there once in a while, player would make their own villages and clans which after time turn into stories to tell and then allow them to make their own quests and stuff.it's doable BUT you litterally need enough player to fill at least half a city to make your game worth a thing, alternatively you can allow them to spawn bots that will move around the maps to collect resources and do things while players just take care of their towns/businesses.
>>735019671>finished stories without billion of retarted points of interest>billion of retarted
>>735018059The only devs that go for that kind of scale are AAA western devs, and they don't have the talent to make gameplay and quests engaging for that long. If a game that size had the interaction density of something made or inspired by LGS games and the combat of something like Dragon's Dogma, it could be fun that long. As it stands, the only super big games you get are shallow, repetitive trash by studios like Bethesda or Rockstar or Ubisoft.
>>735018490You know, you could make an MMO without all those. Just create systems that makes player interaction the content of the game
>>735020314No you don't. You just another retard who desires infinite point's of interest in his stupid game.
>>735018342Video game graphics haven't improved in 15 years.
>>735019698There's a limited number of people willing and able to pay 80 USD for your game regardless of how big it is, moron.>>735019834>muh expansion systemGo look at paradox games to see how well that works out. You end up creating massive technical debt while selling expansions for an aging base game to an ever shrinking customer base, using a tiny z-tier custodial dev team.
Dominions and Conquest of Elysium
Because there is not really a market for that. Honestly most people dont really love huge games, even serious gamers. How many people actually play these big adventure/RPG games for hundreds of hours, and do all the content and sidequests? Very few. It just feels bloated. People often prefer leaner games and roguelites.
>>735021516Paradox doing a miserable job with feature bloat and poor maintenance doesn't make the concept of Expansion Packs invalid, they were once common practice for single player games.
>>735018059My "million dollar idea" for a super long RPG has always been something like a dwarf fortress adventure mode world.The stage is set, the player enters the world in the middle of everything, and then it starts. Various agents pursue their own agendas, be it instigating a war with a civilization or going into a cave to find treasure, and the player's actions throw a wrench in things that the world is forced to push back against or move around.If you were worried pleb players would miss content because 90% of quests resolve off screen, you could make it so that when an NPC reaches a location, they only start their business after a week or the second the player walks in. And maybe give the player prophetic dreams or a ghost of tsushima "reading the wind" type of thing to find significant events.All you have to do is cook up a resolution/priority system, a visual novel's worth of dialogue, and of course some solid RPG gameplay and you're set.
>>735018490>no you retards it should be good and interesting and never get boringtranslation: I want to be a child with childlike wonder again
>>735021454You are a child ignorant to what RPGs have historically been. Stop projecting.
>>735021738Who are you quoting?
>>735018059>more filesize bloat = more content!Fucking retard.
AI will do it with a single prompt soon
>>735021839the post I replied to
>>735018059>setting: Beleriand>rpg mechanics from KCD>combat from Dragon's Dogmaa man can dream
>>735021516>There's a limited number of people willing and able to pay 80 USD for your game regardless of how big it is, moron.So you have moved the goalpost from>Because making a game 10 times bigger costs 10 times as much to make and people don't want to pay $800 for a single game.Thank you for admitting that that was stupid to say.
>>735018059Would you pay $1000 for that? It's only fair.
>>735021602>Paradox doing a miserable job with feature bloat and poor maintenance doesn't make the concept of Expansion Packs invalid, they were once common practice for single player games.Even in the heyday of the expansion pack, you weren't getting 10x the content of a base game. The concept is fundamentally flawed, and paradox is actually doing it's best given the shit economics of releasing endless DLC. Games live and die on novelty and hype. 10-year old base games have neither, which is why very few devs opt for the endless DLC model.
>>735021914But your quote isn't in that post. So who are you quoting?
>>735018059you can play Elona or Dwarf Fortress Adventure mode until your eyes bleed
Would only buy such a game if it's priced under $40. Also can't have any DRM because I'd like to "try" first before buying.
>>735018059You mean Skyrim and oblivion, especially with modsOr final fantasy 14 which is hundreds of hours in Cutscene alone
>MMO>big open world with tons of stuff to doPlayers will be afk waiting for the Groupfinder teleport them to a hallway dungeon and if your MMO doesn't have that kind of gameplay loop they will leave.
Just download l2jserver and enjoy your 1000hr epic epic EPIC adventureThis shit has already been done multiple times over
>>735022013>Even in the heyday of the expansion pack, you weren't getting 10x the content of a base gameYou were if were getting a game with fifteen expansions packs.>Games live and die on novelty and hype. 10-year old base games have neither, which is why very few devs opt for the endless DLC model.Every gigantic fucking franchise is based on people buying the latest thing year after year.You fucking moron.
>>735021970>No big deal bro, just 10x your customers, it's easy. Favellaniggers are an untapped market, bro. They'll surely cough up 80usd instead of pirating your game bro. Please, just trust me bro.Kys retard.
Holy FUCK this thread is full of unfathomably stupid people.
>>735022303You already admitted that what you said was stupid. Why are you still replying?
>>735022219>Every gigantic fucking franchise is based on people buying the latest thing year after year.Releasing sequels, battlepasses and cosmetics isn't the same thing as releasing one gigantic mega-rpg you fucking drooler.
>>735022434>Why are you still replying?To continue humiliating you publicly over your moronic takes.
>>735022510You weren't arguing about a single mega-RPG. You were equating expansion packs to a drip feed of DLC. You were saying something fucking retarded and are trying to pivot away from it.
>>7350180591. Nobody works for free. You can't expect to get days of content on a single payment.2. Companies are for profit and works are assets. A guy checks how much money a project can make and tells the higher ups to ditch it if it doesn't make enough.3. Stories have a beginning and an end. What you suggest is an endless stream of separate stories or the "gameplay loop" engineers pretending to be artists come up with.Passion projects aren't meant to bring money, they can't be nurtured by capitalism, unless it's the dying wish of a millionaire.
>>735022616You are humiliating yourself. But please continue.
>more sword and board slopNo genre is safe, stop looking for greener pasture that doesn't exist.
Just play modded Daggerfall. >b-but muh graphix
>>735018059Because they'd rather make Ubislop. It would be nice to have, but they'd need to actually flesh out multiple stories in different cities or locales that are all varied yet somehow relevant to the overarching narrative. With a game that ambitious, they'd likely have to consider world changes throughout the game based on decisions made by the player. The world shouldn't stay exactly the same throughout the whole playtime. Finally, the color palette better not be desaturated trash because it would be unplayable.
>>735022634>You weren't arguing about a single mega-RPGRead the OP, retard--that's the context of the whole thread.>You were equating expansion packs to a drip feed of DLC.You were retconning history to make expansion packs out to be more than they actually were.Conclusion: you have a low IQ, and are struggling to keep track of the full context of the thread. Consider suicide, anon--your genes suck.
>>735022854That or Devil Spire Falls, which is a Daggerfall Clone that let you generate an entire world. Speaking of generate, why not just play Minecraft?
>>735018490Watch how the retards deliberately misinterpret your post and post nonsense. It's not hard for them to make a great game, and just patch in amazing quests and storylines, characters, and other content. They made new Vegas in a year, they can make amazing games if they really want to, but they don't want to.
>elder scrolls gameplay feel>procedural world gen/randomized worlds per save>extensive worldgen customisation options presented to the playerSeriously just letting people change variables in your game helps a lot, they'll only cheat/mod in the game they want anyway so just make a baseline world and see what the community does in response with their options on average.Elin is the game you're looking for anyway
>>735020314>I do. But it can't be explained to you because you don't know anything outside of open world RPGs.Not him and I've played more RPGs than you have. Please explain how you think a game of that scale could be made without having something like an open world. This is setting aside the inherent stupidity in getting mad at all open worlds as a concept because Ubisoft makes shitty games too many studios copy. I hope your plan isn't to include dogshit mechanics like a Blizzard game, or some idea guys bullshit about a game that morphs genres every few hours.
Why don't games just last forever?
>>735024771You just describe Devil Spire Falls. It does everything the greentext does and more. You generate a world, everything in the world is generated, the city is generated, the combat is like King's Field+Daggerfall, the quest is randomized, you can build houses or cities if you want, the spell system is Morrowind-tier, etchttps://store.steampowered.com/app/3646460/Devil_Spire_Falls/
>>735021693So make it retard
>>735021581You're unfortunately right. I talk to my zoomer coworker about games and he can't wrap his head around the idea that I do all the quests and side content when I play games. He also doesn't like mechanically complex or challenging games and likes objective markers. He "plays game to relax".
>>735025049t. devil spire dev
>>735025148I'm not that br, just stating what the game does. It fit every pinpoint what many of the anons want.
>>735018059Because it would take 20 years to make.
>>735018342Then dont worry about graphics you fucking retard. Nobody cares if muh graphix are outdated, just stylize it and make the gameplay good with lots of content.>b-but muhhhhhh graphixxxxNobody. Fucking. Cares. Minecraft fucking exists, how has AAA slop not figured thid out yet?
Id absolutely love a large scale low fantasy rpg in the warband style of graphics, combat and ui. No unreal engine shite, something with character but not forgiving enough to have have good performance on a huge scale.I know nothing about game development but it makes me want to learn just to do this
>>735018059>>735024771>Elin is the game you're looking for anywayPretty much this. Just play Elona or buy Elin if you want something like that.
>>735025323WOW's already there, innit?
>>735018059>Gondolin in daylight>Even though the sun was created only after the city fell
>>735018490It's kind of really hard to get a main story quest that lasts for 100 hours, things can only be so long before they get bloated.See: Yakuza 5
>>735018059This pic makes me want to start up a new Minecraft world and find a mountain range with a valley in the center
>>735026246no, the sun and the moon were created when elves still lived in valinor, thousands of years before gondolin was built
Odyssey and Valhalla can last you already like 200 hours each
>>735027179That's 200 hours of Assassin's Creed, however.
>>735027179I had fun a lot of fun with Odysseys cause I was really looking forward to ancient greece adventure. Then the whole thing was ruined when they made the gods ayyyyliens instead of actual gods and threw me back into present day to play as some dyke. At least I had fun for the first 100 hours.
>>735027440>each400 hours of mindblowing, blasthaving Assassin's Creed!
>>735027442You are a newfag modern day Assassin's Creed audience member that doesn't know anything about the lore. They literally were "muh aliens/ancestors" the whole time with the pieces of eden pretty much lore-dropping that they were in Ezio trilogy as it played into that whole gnostic-ancient aliens-new age-conspiracy paradigm.
>>735027906lol nerd
>>735018306what if i am not a pedophile
i still think if assassins creed games had even the most generic narrative hook theyd go from c tier games to a tier
>>735018059only 1000 people would finish the game
>>735018059Disgaea is pretty epic
>>735028005Cringe-zoomer. Ezio trilogy was the moment it peaked and fell hard after it became a corporate shitshow that was out there pumping out money for the corporation and that was actually even against its own lore. (The game devs turned into the literal Abstergo bootlickers; The in-game Palantir types.)
>>735028324i mean i guess, only one that i thought was bad was syndicate. did you play odyssey
>>735028805Nope because it wasn't actually well adapted or historically based unlike the other games and wanted to push the gay agenda instead of making a decent 'Creed. I stopped around Black Flag giving a fuck about the series because I saw it was going away from what it wanted to do originally which it finished in the EZIO series and they were just going to milk it like a dead cow; Much like Far Cry series with their infinite tower climbs. There's a reason we call them Ubislop.
>>735028982i dont even know what youre talking about but it sounds like you should go outside
>>735021693Devil Spire Falls
>>735029174Outside is a PVP server with not much to do.
>>735029256I just walk in the woods and pretend I'm connor
>>735028324Zoomers were like 10 when AC brotherhood came out they were playing that shit bro
>>735018059
>>735018059That's what Highguard was going to be if it had support.
>>735029430And??? Are you saying all zoomers are mentally defected fatherless bastards who can't read because they are brown?
>>735018059Building the engine is light work. The problem is the scenario writing and implementation. Players eventually run out of content because it’s always going to be faster to play through a scenario multiple times than develop one. Don’t say random/ai/procedural generation. It’s been done. It’s slop
>>735029550So you did not like shadows is that correct
>>735030024Nope; Made for blacks and chinese to trample on Japanese culture and lore. I have more respect for culture and natives of foreign countries than those do. Trash game for trash people. I memory holed that shit after hearing about it and called the whole fucking culture war shit beat-by-beat.
>>735018059>what is project scope>what is budget>what is deadline
most games wear thin after 15 hours, most devs cannot create enough depth in their systems that keep the game engaging for more than that. i do not want a game that is thousands of hours. i would rather play 10 games that are 10 hours each than 1 game that is 100 hours.
>>735018059Get rid of leveling up and the skill tree system it's just an artificial way to softlock me out of 70% of what the game has to offer
89 IQ thread.
On that note, why do we need so many video games? Why don't they just make one supergame and be done with it?
>>735031069They tried multiple times anon, but federalism sucks in any form of entertainment.
As usual, manchildren here ask for impossibility without the slightest idea how their fantasy can even work.
>>735018059...elden ring? modded elden ring? idk i haven't played it yet
>>735025049sell me on this game, why should i play this over daggerfall (unity, modded or not)? how much content does it really have vs DF? how easy is it to mod?
>>735025084literally nothing wrong with that
>>735021581>people prefer roguelitesthis is why games are dogshit today btw
>>735018059>bro just work 20 years on a game so that you can satisfy the mentally ill incel audienceNo.
>>735031447>sell me on this game, why should i play this over daggerfall (unity, modded or not)If you want to play Daggerfall but you're tired of playing Daggerfall and want something different. There is Human, Cat, Bird, Goblin, and Fairy race. Its still in EA mode and the BR is adding more shit.> how much content does it really have vs DF? I dont know much of Modded Daggerfall in term of questline added to it, but everyone in Devil Spires Fall have randomized generated quest you can do. You can dungon crawl with Caves, Prison, Pyramid, and soon, Forest dungeons. You can build a House. You can build a City. You can have your own faction. You can befriend NPC and have them as followers, then turn them into npc in your city. The main quest is simply go to the Devil Spires and destroy the final boss, which you can do any time you want.
>>735031447>>735032112>how easy is it to mod?The BR want it to be moddable, but its also run on Godot. Its in the same level of Daggerfall's wide as an ocean, but deep as a pond situation. There should be a demo in the steam site
>>735018059When devs go too crazy with the size of a game it becomes too autistic for the average person to play it which means no profit. If they want both profit and a big size, it needs to be very easy so everyone can play it.
>>735031014not even joking my favorite game is assassins creed and i got measured at 82
>>735028084roll for hags
>>735032112>>735032241>BRwhat the fuck does that stand for?
>>735018059Literally Genshit
>>735033267Brazilian, newfag
>>735025763elin doesnt have 1000 hours of unique story and content though
>>735018059>>735018490>Build multiple conventional games' worth of proper questsAre you going to pay multiple conventional games' worth of money then? No? Then fuck off.Your dream game doesn't exist because it's 10 times more work than making a regular game but it can't cost 700 dollars.
>>735018059They don't know how
>>735018059every male gamer wants this but instead we get endless live service shooter slop and games with ugly women
>>735022925>Fromdrone Rannisimp>thinking he's above anyoneThat's cute.
>>735031596Silence, casual.
>>735021941Based
>>735025049>the quest is randomizedDo the randomized quests cohere into anything? I don't know how it would be possible, but a game where random quests were fitted into a naturalistic and randomized story would be insane. The more I think of it, the more I think it could be possible.
>>735032635the trick is to dangle the carrot that is the "STORY" in front of them and have the adventure kino everywhere else
>>735037441I think Outlast tried to overcome that, and it turned into very much of a love-hate thing for its players.
>>735037441>imageWhy would a video game not be able to cut down on the boredom? More importantly, and less rhetorical, what makes developers think that the kind of moments being described would be boring to players rather than setting the mood?
>>735018059You would essentially be asking for Skyrim except 5x the map size and 50x the side content. The issue here is that how do they make money from such a scope? It would have to be made by an indie team that's purely passionate and willing to pull their hair out just trying to get a game with so much content to work. MMOs are designed so that devs can continue to make money off the game after initial investment and expansions. You just wouldn't try to make a game like that all at once as a single player forever game, it would have to be heavily monetized by basically releasing everything in pieces, but then what would be the point if the pieces you produce keep pushing the audience away. On top of all this the sheer quality you would need to make it work just can't happen. Take a look at gacha games for example. All of their stories are drawn out for so long you're left with a dung heap filled with needless moments and poor story pacing. Their zones and content updates are all "well what if we add this gimmick? That'll keep the players entertained. Now throw in a side quest with tons of useless dialogue, and yea make it so the main quest goes absolutely nowhere again." And those guys make tens of millions every month for the big games. You'd have to attach some sort of retarded things to it like waifu collecting systems in order to keep an audience. All that being said. I want that forever game desperately. Crimson Desert would basically be that if they put the full extent of BDO life skilling in there, and then actually made NPCs have routines, and obviously fill the map up with more content and allow for fully custom object placement for building your outpost/home or whatever, even extending that to allowing you to build your own towns. I mean realistically the amount of things you would need to actually make a game of that scale and length make sense is basically impossible to wrangle even within 15 years with the perfect team and infinite funding.
>>735018059just start reading books
>>735038469Because they take a truckload of time. And if they don't, you lose the sense of scale. Existence of gameplay disallows any kind of narrative timeskip, which is a critical literary device.So your options are endless meandering through an open world which is just boring autist bait, or making an actually tight video game like Gothic, that even its biggest fans point out that it feels small.
>>735038559I think it would be realistic to monetize your "forever game" by simply releasing each component over several years as a standalone DLC where pricing is discounted if you already own a component. Something like A Tale of Two Wastelands blends both Fallout 3 and New Vegas into a single game, but that would require a shared asset library and developers are pretty obsessed with keeping with modern polygon counts and texture quality.
they could've just pumped out new zones for Witcher 3, like Toussaint
>>735018059I mean we never got a GTA Coruscant, it's clear game devolopers are retarded.
>>735039693you chuds didn't buy outlaws, now you're paying the price
>>735039856to little too late
Will we live long enough to see an RPG that's a(t least) 1:1 ratio of earth with over 10k quests that take a minimum 1 hour to complete and doesn't feel like there's large swaths of nothing in between?
>>735018059Ahem. All that for 60GB
Elin lasts literally hundreds if not a thousand hours.
You’re supposed to play different games
>>735041818are you lost? did you accidentally open a 4chan tab instead of a r*ddit one?
>>735039078I'm not going to argue with you about whether gameplay prohibits timeskips, we'll just have to agree to disagree. The problem is geometric.Take for example BotW, a game that feels large at first due to the verticality, but it has the area of a large town. BotW is supposedly about 2.8mi long and 3.3mi wide, with the diagonal being about 4.3mi. It supposedly takes about an hour to go corner to corner, doing a winding path, so we'll say it's about five miles total.https://zeldauniverse.net/2017/03/26/it-takes-57-minutes-to-cross-hyrule-corner-to-corner-in-breath-of-the-wild/https://screenrant.com/zelda-botw-map-size-area-measurement/I had at least 120 hours in that game and there are a lot of people that have a lot more, and because video games have you do a lot of walking, it's safe to assume that just about all of that time was moving. I know that there is plenty of pausing and loading and climbing, but that is likely made up by gliding and riding on horseback, so I think it's fair to assume that I traveled at least 600 virtual miles, which translates to about half the distance of I-5. Starting from Canada, I would have made it through Washington state, Oregon, and a good chunk of Northern California. I'm not saying that every game is worthy of having 120 hours put into it, but if BotW was a 12 hour game, which is an entirely respectable playtime for a triple-A game, that would be enough to walk from Seattle to Mount Rainer.Ignoring the design problems open world games have with their backtracking and promising secrets behind each stone and within every crevice, simply elongating the world rather than making it virtually a square would increase that sense of scale. Of course, it then becomes a question of how open the open world really is.
>>735032635is that supposed to look good
>>735043161for a game that runs even on a toaster, yes it looks good
>>735018059>ENTER
>>735018059Tamriel rebuilt?
>>735025049so elder scrolls arenait even looks somewhat simillar
>>735044224There no annoying password system, you can actually enter city from the wilderness, and it has mouse look. Its more of Daggerfall than Arena, hence the Fall in Devil Spire Fall.
>>735043519>>735018059this basicallyif it is modable than even better, but even without its like 800 gorillion hours of gameplay for people that love open worlds with all the extra details.seriously it will make bethesda look like even more fucking retards that dont know how to create games any longer, with a shitty aging engine like themselves.
>>735044409mehso daggerfall unity
>>735044436>P2W shitno thanks
>>735029817And yet people endlessly play Skyrim despite all that