>Opus Magnum DLC 6 years after release why now?
Why not?
>>735030430Because Zach went back to teaching but the went back to videogames because of just how depressing and pointless it is to teach modern children
Money
>>735031025QRD?
>>735030430>why now?MoneyThey must eat food to survive, though man does not live by bread alone.
>>735030430DamnI was enjoying this game but put it down and forgot to get back into it.One of the levels kinda stumped me.It was somewhere after I made a rope or some shit where you needed to chain together a long sequence. And it was sort of like that but I think had alternating sequences chained.
what's the best zachtronics game(s) to start with for a puzzlelet?
>>734889870Last thread had anon asking for Buoyant Cable solutions, but the thread died before I was done with it.
>>735032475Opus Magnum. It's impossible to not complete the main game because it has no limits on the puzzles. You might not get good solutions as a brainlet, but you will get a solution and progress.
>>735032475Opus Magnum or maybe Infinifactory. Pick the one which looks cooler.
>>735031491>releases Last Call>says "that's it, my last game, I'm going to become a teacher full time">comes back to videogames when that doesn't work out
>>735034128i mean, fair did he disclose how it went?
>>735030430Do they add new features or just new levels?
>>735034705>De Re Metallica is an independent mini-campaign, and includes:>Three new chapters of puzzles, with difficulty similar to the second half of Opus Magnum>Three new glyphs, with the ability to manipulate metals in heretofore unknown ways>New story, cutscenes, and music from the original writer and composer Matthew S. Burns>A new "House Colvan" variant of Sigmar's Garden, where metals are matched in sequential pairs
De Re Metallica is one of the most serious, influential, and important books ever written, I know Z wouldnt choose such a title lightly. Going to download it and get ready now.
>>735034609Maybe that anon is also right, but this is what they said under the steam announcement. It's a fan campaign that wanted to be added officially and it spiraled into a more involved DLC
>>735030430rent is due
>>735033074That was me!Pretty great solution!
>>735034842Good enough for me
>>735034970I've been thinking of getting a physical copy of Hoover's translation for a few years now.
>>735032475There are two kinds of Zachtronics games, programming and non-programming. The latter is probably a better start and as other anons said Opus Magnum is the best for that. If you want to try out the programming ones I recommend Exapunks first, Shenzhen I/O is really good too but much harder
>>735034609he talked about it on a reddit AMA. but wait, you guys aren't aware that Zach has been back to game development for a while? Kaizen released last year
>>735035467To be fair Opus Magnum is essentially spatial programming.
>>735034609His reasons were>Kids browse phones too much (fair)>Have to wake up early>AP classes are stupid>Teaching 30 students seems like a waste of time when he can make a game thousands will play>"Schools are prison for kids", I'm an anarchist dude, fuck the policeSeems like only the phones annoyed him and had anything to do with "modern kids being stupid", uncs projecting again
>>735036262That last point is pretty valid, the massive difference in the school system between when Zach was a kid and modern day are massive and there's a lot to complain about without wanting to dismantle the entire system in place of anarchy. School kids genuinely are surveilled about as harshly as prisoners, buildings are locked down during operating hours, there are armed policemen and metal detectors in a lot of schools etc.Maybe Zach would have had a better experience if he taught outside America, but given what he experienced his disillusionment is understandable
>>735034609He became a famous indie game director, i dont know why he thought he would do better as a teacher. Teachers get paid shit.
>>735037784Maybe he should've become a college/university professor, he'd actually work with adults more interested in what he's talking about
>>735037881Those also get paid shit thou
post your solutions
>>735036262>>735037147Funny that his feelings on phones and the fact that he became more authoritarian about them yet overall disliked the lack of autonomy those students had otherwise amuses me. Most of his feelings are pretty valid, though how he managed to have an hour at work every day of idle time with three preps makes me wonder what exactly he was doing or how he was taking grades. Also, while AP CSP is indeed very, very basic, nothing prohibits an AP teacher from essentially teaching what they want as long as all of the content is covered. Districts/schools may mandate practice tests as they are paying to administer the AP courses in the first place, but nothing within AP classroom is required.
I'm guessing we're getting an inverse metal glyph that decomposes a high tier metal back down
>>735036262>I'm an anarchist dude, fuck the policeLooks like he's talking about anarchist as in the studio structure, not as his political ideology (and funnily enough, actually putting anarchism into practice):https://old.reddit.com/r/AMA/comments/1n3ddb9/im_zach_barth_a_game_developer_at_coincidence_we/nbcspr4/https://old.reddit.com/r/AMA/comments/1n3ddb9/im_zach_barth_a_game_developer_at_coincidence_we/#nbcqfsbDoesn't sounds like a good way to run a studio desu, but it seems to have worked so far.
What do you usually go for? Area cost or cycles?Personally I go for areacost is too jewish and cycles is too autistic
>>735040029Cost, because I have no imaginationI hear some people like to use cost+area+cycles as a holistic approach. Personally, I think cost*area*cycles would make more sense.
>>735040029Always cycles first, sometimes area. Cost always end up just having a 1-2 arms do every step which becomes tedious
>>735040029Cycles makes the most interesting solutions. You aren't limited to area or cost (at least until the post game) so making shit spin fast was the most fun to me.
>>735040029Speed. Always speed.
>>735039435
I'm too dumb for these, but I love watching them
>puzzle design philosophy of "we don't actually have to beat every puzzle in the game; so long as a playtester eventually does, we will ship it"absolute hackery that only impresses the ignorant.The only good work he has ever done was a few of the Solitaire variants.
>>735045243this, the harder puzzles are always aimlessly designed. that only makes for a compelling puzzle if you're too autistic to realize it
>>735045243Huh?