There should be a game where the main gameplay loop is making a real life cartography map of the game world itself.
>>735031280that's just old adventure games and dungeon crawlersstart with collosal cave adventure
>>735031370That's a tile based game. I mean a 3D FPS game where you using compass bearings and such to create a real life map on paper via a 19th-Century Geodetic Survey. Something that you could apply to real life.How 19th-Century Geodetic Surveys WorkedMeasure a baseline A few kilometers of flat ground were measured extremely precisely using calibrated metal bars.Build a triangulation network Surveyors placed markers on mountains or towers and formed large chains of triangles across the landscape.Measure angles with theodolites Precision instruments measured angles between survey stations to arc-second accuracy.Use astronomy for coordinates Observations of stars determined latitude, longitude, and true north. Observing star transits, measuring zenith angles, comparing time using precision chronometersApply geodetic corrections Calculations corrected for Earth’s curvature, atmospheric refraction, and elevation.Adjust the network mathematically Least-squares calculations distributed small errors to produce the most consistent map coordinates.Obviously to not the same autistic degree like least squares.
You could make a dinky game like orienteering where you find burried whatever utilizing your own self created map to land navigate to it.Or otherwise just for general survival game fun where you map where certain resources are on a very very very large world.
>>735031678Or in a very autistic manner, have a game based on procedural generation where each time it's random and scan your real life map and have AI check for >90% similarity.