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lmao
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>>735063945
oh shit they added watame job
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>>735063945
this the monster hunter mobile game?
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>another limited job that will take years to get more content
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>>735063945
>limited job
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>>735063975
Have a nice day
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>>735063945
I like it, and I hope every outfit the job gets is also sheep inspired.
>>
>50
Ok but what does it bring to the table? Why not make a standard job with the pokémon minigame for aesthetics? Can you at least fuck the beasts? Tame primals? Pokémon battle minigames? Why the fuck is it limited?
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>>735064042
>>735064059
This. What a fucking waste of resources.
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>>735064042
>now BLU and BST will have to trade off each expansion
>the game will enter maintenance mode before either one reaches level 100
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>>735063945
Build for Big Welsh Cocks.
>>
reminder not to criticize them or you WILL get sued
>>
>announced in February 2024
>DT released in July 2024
>Beastmaster releases July 2026
>lvl 50
>solo-only content
>reuses PLD animations
This is 500x more outrageous than bald losers whining there arent twines in criterion.
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>>735064658
>BLU updated July 2023
>BLU update announced in February 2024
>update due April 2026
>update delayed to June 2027 (at the very earliest, no real date confirmed)
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>>735063945
>limited "job"
Nice content.
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Welcome back
>>
Please stop complaining or daddy Yoshi P will have to sue you for slander!
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>It's another limited job that shows you how fun jobs could be in this game if the development team had a shred of backbone or creativity in actual content
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>>735064874
They're too married to the triangle, they can't change it.
>>
So, what does the job do?
Is it like wows hunter where catch and raise monster from the overworld?
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>>735064926
You catch monsters and do some kind of solo minigame with them.
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>>735064707
prease understanderu creating 2 more arena battles and upping the level cap plus adding some new skills is too difficult no resources small indy company
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>>735064926
it's just another hunting log
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>>735064926
It's Blue Mage but now instead of just casting the spell you summon the monster that casts the spell. It lets them reuse the exact same content they already made and pretend it's something new.
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>>735064981
Pfffffffff
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The award winning masterpiece Final Fantasy XI has an expanded free trial, receives monthly updates, and has zero 'limited' jobs.
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>>735064874
>>735064973
>>735064907
A full 24 blu ivalice raids group i somehow managed to stumble upon once is still the most fun i ever had in this game.
I honestly felt like i was playing an mmo that respectes me as a human being, the various spell synergy me and the boys had was amazing and we actually had to do mechanics and stuff instead of just pressing 1,2,3 over and over again.
I was even the tank in the third one.
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>>735065094
>and has zero 'limited' jobs.
It actually does have Morpher (Monstrosity).
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>>735063945
>MELEE DPS
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Is she at least the job trainer?
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>>735065398
OMG WHAT IF HER AND LYON WERE THE JOB TRAINER?!?!?!
OMG OMG AND WHAT IF THEY WERE IN REALLY BAD DISGUISES
LMAAAAAOOOOO
OMG HAS ANYONE THOUGHT OF THAT YET OMG THAT'S SOOOOO FUNNY
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>>735064016
Final fantasy 14, but that makes me curious, when beast master does become able to reach level 70 will it be able to tame the rathalos
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>>735063945
>dood we couldnt make this or blue mage into actual real jobs because...because just frickin couldnt mmkay!!! please also ignore other jobs not having any fantasy or flavor to them from the original ff games either.
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>>735065457
>when beast master does become able to reach level 70
They didn't tell you?
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>>735064926
We just don't know, they were pretty vague about how exactly it would work mechanically beyond being able to equip 3 beasts at once
>>
People still play this game?
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>>735065094
The reason they've had to shut down 3 servers is because the XIV Vana'diel Alliance Raids got more people to try it out, but it still desperately needs a remake or a remaster.
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>>735065723
Nope.
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>>735064926
My guess is that you'll have 3 "slots" for monsters, and that each sized monster (s,m,l) will take up a different amount of slots, sort of like X-2. Then your abilities will somehow synchronize with the monster's abilities.
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>>735065723
yes
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>>735065723
maybe
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Heaven on High=Helped Twice
Lalas stay winning
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Kinda funny how they can't make a class that is unique so they resort to this "limited job" thing, all jobs have to play similar, and do almost the same damage, no job can be great in a specific raid for example, no job can be built around a very specific gimmick
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>>735067153
What's more annoying is that you can't use them in more novel content either. No BLU deep dungeon where you have to learn spells as you climb. No BLU Eureka despite having a whole suite of elemental spells that would already be tailored for it. No field exploration exclusive BLU lost actions. Can't even do Ultimates that could reward a BLU exclusive totem instead of the regular one. What's the fucking point.

Even BST would fit into all this content too while being able to make use of its own gimmick.
>>
>>735063945
>all this effort for solo content in an MMORPG
>its mere existence now delays other content (BLU)
Why did they even bother?
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>>735063945
>one handed axe + shield as weapon
>so they can shamelessly reuse gladiator/paladin animations
Topkek
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>>735065786
I doubt they will do slots because each monster only has 2 abilities tied to it, it will be 3 big fucks if you want
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Saw this comment under a Youtube video for FF14 talking about the lack of rewards and he's completely right.
SE are not understanding small percentile changes, minor reworks here and there, an extra button on a character is going to fix the game.
They have to get serious and uproot the game from the stem and completely rethink how to make a fun game but they won't.
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>>735068397
What's even the point of having different size categories though if the size categories serve no purpose
>>
We already have a no sodium starfield when are we getting a no sodium xiv?
>>
Attention: I am forwarding all negative comments related to FFXIV to Square Enix's legal department. There will be consequences for your actions.
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My wives
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>>735065094
>has zero 'limited' jobs.
instead it just has a bunch of jobs literally nobody plays because they suck ass compared to another job and leveling in 11 was annoying enough that people didn't just put up with being suboptimal like in 14 because it was a difference of hours and days instead of minutes
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>>735068747
YoshiP BAD

Wuk Lemutt EXTRA BAD
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>>735063945
>no whips
minus 5 stars
>>
>>735069148
This does point out why I think FFXIV's obsession with balance is particularly silly. Because I totally get wanting to have parity so that nobody gets fucked over if their favorite job is dogshit. NOBODY likes it when their favorite is unviable, and I do appreciate that XIV has never had a situation in its entire run where there was a job that was actually, literally unusable. Even the largest gaps in performance in the game's history weren't catastrophic. Compared to stuff like WoW which frequently has classes doing multiple times as much damage as each other and certain specs being factually unviable (at least when I played). Or - for another game Yoshi's played - DAoC in which the classes are so wildly different in their utility that some could be basically worthless for certain situations and certain groups are overwhelmingly more powerful than other, similar-sized groups. I understand wanting to avoid that sort of disjointed balance that can punish people for liking the wrong class.

But XIV is a game in which you can
>have every job on each character
>level jobs really fast, especially subsequent jobs
>have a ton of content and systems specifically designed for leveling jobs
>used to have systems that specifically encouraged leveling multiple jobs
>swap jobs at a moment's notice
>gear jobs in the same role together
It is the game MOST BUILT to have balance issues not really be a big deal. But it cares more about it than literally any other MMO I've ever played. It is absolutely fixated on parity despite already having made it not a big deal from the very beginning. Certainly not a big enough deal that they should have butchered job design and so heavily homogenized shit for the sake of it. I think XIV could easily get away with sloppier balance if it meant jobs were more fun and unique. Their dedication to it just means that now people say X job is in the cuck shed for doing 3% worse DPS than its peers, rather than 30% worse like in other games.
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>>735067153
because that'd be dumb
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>>735063945
Why do these classes get removed from being able to do most of the game content? Dragon Quest 10 has two monster tamer classes and both have a bunch of mobs you can raise, equip (the items you give show up on them), they even have their own skill tree and you can use them as a party member if you want.
It feels like every class in this game has to play the same or this happens.
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>>735068747
Tell YoshiP that he is a bad man and that FF14 is a bad game.
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>>735063945
Is that ff14 trying to be monster hunter? Reminds me a lot of those horrible generic mhwilds armor design.
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>>735065460
Because they don't want to balance it and parse fags complain about imbalanced shit.
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>>735069395
>It is absolutely fixated on parity despite already having made it not a big deal from the very beginning
Blame raid trannies and their toxic positivity of everyone must be hecking valid instead of telling people their job sucks go level another one (not like there is fuck all else to do in this game with how little content it gets)
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>>735069709
Because fuck you.
>>
>April Fanfest
>8.0 ends with Fall 2026
>Then a text appears "First Part"
>Audience is confused
>Yoshi-P takes the stage.
>“For this expansion, we've decided to do something a little different, we've split it into two parts. You'll get the first part this December and the second part in the spring. So this September, when the final part of the Dawntrail MSQ comes out, you'll only have to wait a couple of months to get back to your adventures!”
How would you react?
>>
>>735070628
Weird, but i'd welcome any shakeup to the stale formula. Besides it not that different from how we only get a full expac every few months over the course of years.
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>>735068602
There are probably some major reworks coming with 8.0, he already acknowledged during the whole dye consolidation thing that "many other systems need to be updated and overhauled." My guess is that a major reason for them not doing the part 2 LL during Fan Fest is because they're going to need more time than usual to go over how different shit is going to be.

That might be wishful thinking, but I'm confident that if they don't do this for 8.0, nobody's waiting for 9.0. It won't matter if they bring back Ishikawa and 8.0's story is Shadowbringers 2, the game will be dead in the water.
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>>735070628
Badly, very badly. It wouldn't go down well at all.
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>>735069395
Thing is, a lot of people will tie much of their in-game persona around specific jobs. Just because you like playing Scholar doesn't mean you're keen about playing White Mage or Sage for that matter. Despite all the homogenisation, there's still key nuances between jobs and perhaps most importantly, the aesthetics behind playing a job that's going to motivate someone to play X over Y.

Basically, if my favourite job is ass to play, I'm just not going to play (and I already did quit playing seriously back in Shadowbringers). I don't disagree that I want more jobs to genuinely offer unique utility, but it's something that's easier to get away with in a smaller roster. They've designed their way into a corner in the way they design encounters now and any "overhaul" will retroactively make older content suffer since it wasn't designed with it in mind - just like how old dungeons feel miserable now because you have jack shit to press or resources to manage.
>>
I’ve witnesses this rodeo enough times to know anything marketed as an expansion defining feature/update will actually be implemented by 8.3 at the earliest.
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>>735071206
Man, watching Astro change every single expansion really is wild. They made the core of the classes whole identity wrapped in the gameplay gimmick, and they have no idea how to make it work with trying to make every class the same inside their role.
really these days the reason you pick one class over another is whatever their tiny little gimmick/guage is that affects a little bit of their abilities, because it sure as shit isn't the 80% of their kit that they share with all the other jobs of their role.

I actually did really enjoy playing sage though. Too bad the WoL will never be a healer, canonically.
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>>735063945
the only shit that matters in mmos are raids and gearing and this 'class' can do neither
what kind of fucking tranny plays this shit?
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>>735071663
Even though Stormblood was probably my favourite iteration of Astro (and many jobs, honestly), I think how they've implemented it in DT doesn't make me hate it.

But it's the same kind of deal where if I had to go from Stormblood Scholar to Endwalker Scholar, I'd fucking despise it. But because I had to go from Stormblood Scholar to Shadowbringers Scholar (which was genuine bottom barrel dogshit), Endwalker Scholar was a lot more palatable and despite everything, it still feels like the only healer left with much player expression left.
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>>735070628
it's never happening
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>>735072046
The issue with current AST is they honestly expect you to have 4 different weaves that only matter for the tank, and also not in any reliable way. Also these buffs that transform into other buffs is a nightmare when you want Sun Sign but have to get through the Neutral Sect animation first and also not waste any of your buff timer by not casting aspected helios/benefic
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>>735071387
It is wild how much of XIV's marketing is "get excited for this thing coming in three years"
>>
Is MNK going to be reworked as always for 8.0?
bets and expectations?
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>>735072258
They have the gal to announce BST during the last fanfest cycle and somehow not only does it push out BLU, it's only level 50 itself AND implemented at the 11 hour. When did they actually start drafting up anything for it? Because I had a hard time they actually had any design documents when they actually announced the fucking thing.

They shoulda just did what they did when they announced BLU, by announcing it during an upcoming fanfest and implemented in an incoming patch. At least then, they could *almost* (almost) spin the BLU update being pushed back as a necessary sacrifice because they wanted to add an unexpected new job.

But now? It just looks like they're spread thin and badly managed to a comical degree.
>>
>>735072168
>>735072046
I've not played dawntrail (frankly some story choices of Endwalker just left too bad a taste in my mouth, and I feel like the story of the game is done, no reason to go the shonen serial route and just endlessly continue on something that should have ended) so I don't know how things have changed there, and honestly, I don't remember exactly how it was in Endwalker. I remember being super enamored with AST when I started (just after Shadowbringers came out) because you had to heal and deal damage, while at the same time drawing and redrawing cards to get what you wanted. It was a gambling minigame that you had to manage on top of your "real" gameplay and I just thought that was really cool. I love gambling classes in these sorts of games so this was right up my alley. I do seem to recall in Endwalker they basically made all the cards basically just one of two different buffs and it was just ass.
>>
>>735071685
all MMOs nowadays are mainly single player, sadly
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>>735072563
Endwalker was easily the worst iteration of AST, zero card flavor whatsoever.
Dawntrail's is definitely a step up from that but still far behind what it could or should be.

Dawntrail AST atm is you have
[Astral Draw] which will draw 4 cards simultaneously:
[Balance] Melee/Tank damage buff
[Arrow] Healing potency up on target (almost always used tank)
[Spire] Small shield (almost always used on tank)
[Lord of Crowns] AOE damage
So that's 5 buttons dedicated to your cards, each one is its own individual button. After you do [Astral Draw] it cycles to [Umbral Draw] which is the exact same layout except the cards are now
[Spear] Ranged/Caster/Healer damage buff
[Bole] Defense buff
[Ewer] HP regen
[Lady of Crowns] Small AOE heal

So yeah theres 4 cards total which exist solely for the tank every 60 seconds, and 1 for a singular dps type. Plus the minor arcanas for aoe damage or heal.
imo a lot of this would be solved by just making every single card AOE, at least it would cut down on the targetting nonsense and spread the benefits out but I have my own hyper autistic idea for cards that will never ever happen but its always fun to dream
>>
The beginning of the end can be traced all the way back to what they did to Scholar in stormblood
>>
I don't understand why are they using the same template for the msq after ten years
it's really hard to do this?
>add a 7th zone
>add an extra dungeon & trial
>After the first dungeon, you have two paths that leads to a dungeon & trial
>After you complete it, you need to complete the other one
>MSQ follows as normal
Is really hard for them to do this?
>>
>>735072932
Launch Stormblood Scholar was cucked beyond belief but after a couple updates it was probably the best iteration of the job. Miasma II was such a succinct and defining addition that it's hard to believe it was added just a few weeks after launch and they somehow just forgot to put it there to begin with.
>>
Oh well, I guess it's time to rework AST again
>>
>>735073120
AST gets reworked literally every expac and usually for worse. No other job has had to relearn entirely new mechanics every single expac, except maybe for BLM's core rotation changing every 10 levels.
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>>735073082
They didn't forget. They thought that scholar spreading their dots which just got hit by the aoe penalty so the dots had 3 potency was enough aoe
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>>735072968
They don't have enough money after doing POTDv4 for 10 people.
>>
can't wait for 8.0 to give every job a +10 potency buff on their main attacks, another trait which buffs a role ability, and another button locked behind a different 60s/120s buff!
>>
>>735073082
Oh yeah that shit was horrible, what the fuck were they thinking?
>adlo once
>there goes 30% of your MP
>>
>>735064151
Blame the retards who were applauding when it was announced to be a limited job in the first place. An MMO has 0 fucking purpose of having jobs that you cannot use in the full scope of the game.
>>
I hope one day they'll turn MNK into a limited job so it'll become fun to play...
>>
1.0 was better
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>>735073226
Miasma II was more than just an AoE. Going into Stormblood, Scholar crucially lost being able to cross-class Blizzard and Aero. Blizzard being a spammable AoE, while Aero was an instant cast DoT with a short (12s) duration, ideal for weaving but not for spamming.

Miasma II blended these buttons while adding its own nuance. For starters, the baseline potency was much greater than Blizzard's, but it also had its own DoT, all of which more than made up for Bane's potency nerfs. Also, it being melee range still meant Ruin II still some utility for maintaining uptime at range while on the move. Miasma II encouraging playing in melee distance also played into Scholar's book smack's hitting relatively hard.

I can't remember how quickly they implemented it, but it was definitely before the raid came out. It's insane how well it fixed the general feel of Scholar with such pinpoint precision and didn't take 3 patch cycles to get considering how these fucking devs usually are.
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>>735070905
I'm very glum and it's led to me not believing a word that comes out of the studio until I see it in game and it's not because I don't want FF14 to improve but it's because I've heard it all before and a lot of it amounted to nothing.

Ok I know a lot of you don't really care of it's not a big deal breaker to you but I was so happy to finally hear when Yoshida announced this at Pax East ( I know My Brappy but he covers what Yoshida said about the increase in rewards)
Watch his introduction the first minute or two and listen to what he says, listen to what he says the pain point of Endwalker lack of rewards and how Yoshida said they're going to address this for Dawntrail.
https://www.youtube.com/watch?v=oG3mqe4AmsI

Did they? Truly did they? I haven't seen it.

I'm a collector, I like collecting shit and then putting them on my character and showing them off in my house, on Mannikins, trophies on the walls, on shelves that sort of thing to flex on people that I did this content and 'look what I've got'!
I thought I was going to finally be able to dedicate some real time to grinding and showing off, you know flexing is part of what an MMO is about making other people jealous that you've got better gear or a better, rarer item, or some cool unique item that isn't easy to get.
I thought finally, finally with more rewards I might see more of that in game but it was all a lie.
>>
>>735064215
>Implying that any of the regular jobs added after SB wasn't a waste of resources
>>
>>735072827
So cards are now "press a button, to then press a different buff button"? I thought a big design thing they were doing from endwalker on was trying to cut back on button presses.
Honestly, while the card buffs being unique things again is nice, the drawing mechanics just seem worse. A big draw of the class (for me) originally was the randomness (again it's a gambler in disguise) and weaving in your card stuff. I guess they're just wanting to get rid of the randomness all together at this point.

If that's the case, they should just get rid of the cards all together. Why not just have a rotation of star signs that the party are "under" and have their own shifting buffs associated with them. Make them all AoE, but you get a OGCD that lets you force one to be single target and give some additional effect, or at least boost it's potency. Would fit the actual theming of the class more. Have a long cool down that lets you move the star sign to a different one or something for some "emergency" use perhaps. That being siad they'd just make the signs shift so that they're perfectly in line with the raid window anyway.

Then they can release the actual gambler class as a limited job as a big fuck you to people that liked the card mechanics.
>>
>Job rework will be consolidating 123 into 1 button like in pvp
calling it right now
>>
>>735073714
ARR - HW - SB I was in a casual FC, since I was a EU player in a NA server (don't ask why) I was promoted as an officer there.
I used to host "friday late night pve" events (for me it was saturday morning) where we either did hunts, extremes, 24raids hell even try savage.
I had a FC room dedicated to that, at first it was empty but slowly and steadily I filled it with decorations from raids like Sophia or Hollow Diabolos miniatures, hell I even bought the Bahamut miniature from the mogstation when we did the Binding Coils for people who wanted to do them for the story... the Trophy room was so good but sadly FC slowly died and disbanded and I only kept the furnitures on some retainers.
I don't even bother getting a house because I'm not active enough to keep it from auto-demolition.
I begun to feel that those trophies are pointless now...
>>
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>>735073773
Draw is its own button that unlocks others so yeah essentially.
1 to draw
2 3 4 5 are now available to use/spend.
SE keeps flip flopping on whether they want the Draw button to also shift into a Play button or to split it. I feel like every expac they reverse the behavior just for fun.

>If that's the case, they should just get rid of the cards all together.
Theres NUMEROUS ways to handle it in some fun manner, I know astmains catch shit about MUH HEAVENSWARD but it was unironically the most interesting of the systems on having to redraw/burn cards to power up what you wanted even if it was objectively worse from a usability standpoint.
>Then they can release the actual gambler class as a limited job as a big fuck you to people that liked the card mechanics.
Wouldn't be the first time. Remember how Machinist was the RNG job? Then gutted it and turned it into a basic rotation and gave its RNG procs to Dancer (also gave Bard's buffs until every Bard main cried out that they no longer had buffs and reverted that)

IMO my cracked out fanfic idea for AST would be turning it into a stance based class. Give it back Nocturnal and Diurnal sect, and change Draw into Solar, Lunar, and Stellar draw where it pulls a guaranteed spread of 2 cards based on what you need at the moment with a shared cooldown and the caveat being you can't draw the same spread twice in a row (like Ninja mudras in PVP)

>>735073890
At this point i'd welcome it. Just turn every job into Viper fuck it.
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>>735073985
Maybe the real trophy was the tale you could regale us with. I know the most fun I had was when I still had an active FC...
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>>735069072
Delicious brown.
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>>735074243
Gonna be real funny if beast tribe dyes are unavailable if you haven't unlocked them.
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>>735074087
It's the raider focus that's done all of this. Homogenizing all the roles into doing the same thing. Only healer has it slightly different and there it's only just split into two or barrier or burst healer.
Now every job as the same tools, every buff is the same length and cooldown. All effects are the same, there's no deviation because the raiders need the game to be a clock with all the complications working all exactly the same way and it's fucking boring. The only enjoyment to be had is in whatever little inconsequential flavor button you press to do all the same shit.
Fuck, I'm glad I don't play the game anymore.
>>
I have a question, rath games defeated hades using two characters because it seems with one was impossible, but i don't get it, these guys defeated hades solo? https://youtu.be/KMkd4KER7ek?si=JCQzB5Kv8thVbRHm
https://youtu.be/lIRWqhxYVR8?si=XSf5xQnXI5IFkvXP
>>
>>735074913
Rath is limited in what gear he can get for his character since he is still locked in Shadowbringers.
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>>735074598
>It's the raider focus that's done all of this. Homogenizing all the roles into doing the same thing.

Couldn't agree more. I used to be able to interrupt, sleep, and shield bash as a paladin in Dungeons mobs while we focused on another mob if one was pulled. It was one way I could use my tool kit that I had but all of that gets rendered meaningless when enemies are completely immune to stuns and interrupts, sleep doesn't work and it's more the same all because they forget to programme it or just simply are too lazy to do it.
I enjoy job expression and I just don't get that anymore because as you say everything has to accomodate the boss timing of Savage which means jobs need to be tuned to for Savage and that also means any superfluous buttons not useful in Savage get forgotten or thrown away.
>>
>>735075350
>I used to be able to interrupt, sleep, and shield bash as a paladin in Dungeons mobs
That has literally never fucking mattered, even in ARR. >oh no you missed the interrupt, they summoned another nonthreatening trash mob
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>>735063945
>lvl 50
Im not grinding ARR fuck off NIGGER.
>>
all new classes should start at level 1, yes even viper and picto
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>>735075526
>This has literally never fucking mattered
Did I say it did? I said I liked doing it because it was fun for me. No it's not 'min maxing' or the most efficient way to run a dungeon perhaps but so what? I enjoyed being able to do it and having tools in my kit that weren't just combat, heals and defensives.
>>
>>735075692
>starts at level 1
>but you need to complete 2.0
>and you need dawntrail but you don't need to beat the msq
what is this retardation
>>
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FFXIV is widely regarded as the world’s greatest, most popular and most influential MMO with more players and a higher GDP than most countries. It single-handedly defeated the world’s largest gaming company and has become a global pop culture phenomenon with countless references in other media. FFXIV is so widely beloved that there is only one person on earth, usually called Barry, who has anything bad to say about it.
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>>735063945
SE understands that pet jobs are too complicated for 99% of the second life RP XIV players so it makes sense why it's a limited job
>>
>>735075715
imagine leveling up these classes from level 1
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>>735074087
>Just turn every job into Viper fuck it.
Viper feels more like an RPG class with different skills for different situations since the only 2 situations you have in the game as a melee are "normal fight" and "time to move" so you really want to make sure your uncoiled shit is ready for movement phases. At least that's the impression I got leveling, I haven't raided with it.
>>
>>735076639
>Gameplay so terrible the average FFXIV player doesn't want to play the game
>>
why do alliance raids keep getting easier?
>>
>>735077337
maybe it'd be fun if they were limited jobs like BLU
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>>735076301
the limited jobs are limited almost certainly because if they weren't, you'd have "you don't pay my sub" types showing up in queue with 1 blu spell/bst pet expecting to be carried. it's obviously not for balance since everything relevant is immune to the OP blu spells, it's still 2 minute meta slop, and you're still locked into the rigid trinity with the tank/healer spells being dogshit if you're not in tank/healer mode. of course this is easily solved by forcing you to have a full spell loadout and specific spells for your role so you don't have blus queuing DPS with only gimmicky situation spells like Loom and Diamondback. Of course this would force raiders to actually play the game to obtain spells instead of just raidlogging and this company would never do anything to inconvenience raiders.
>>
>>735077501
Alliance raids are for the casuals who actually want to have fun and enjoy the co-op, they raiding autists ruined normal raids and the last thing anybody wants is them ruining Alliance raids too.
>>
>>735074995
Oh he's expansion locked too, I didn't realize that
In any case he has reached the impossible wall, SoS is completely unsoloable even unsynced due to the mandatory, unskippable 'LB3 or wipe' phase, and will forever remain that way unless they specifically change the encounter to work differently for undersized parties
>>
>>735077501
Because dailies.
Challenging content is fun once, maybe twice. After that watching people fail the same mechanic every day for 2+ years gets really really old. While it isn't necessarily their fault, XIV is a memory matching game, it still turns into an annoying slog.
>>
>>735077609
It's a situation that is easily solved by players.
Shitty, sandbagging BLU who has no spells? Votekick his ass.
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>>735073626
>this again
cmon anon
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If he can clear Savage, you can too!
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>>735078781
Really he means ARR was better
>>
>The literal location BLU is from
>No update for it this expansion
I don't even care for BLU, but it's amazing how this expansion continues to be an embarrassment.
>>735069395
It's disappointing seeing how poor job design is in 14 and it only gets worse because they HAVE to balance for savage.
Healers in general are in a bullshit state where they're both super boring AND essy to play.
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>>735079459
well good thing jobs are getting reworked
but don't worry if you like the current state of jobs, somehow
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>>735077501
Because people will simply refuse to play if DF content isn't as easy as possible.
>>
Genius idea, now they can reuse paladin's animations for the sword and axe. Whatever squinty jap came up with this got to go home 30 minutes early that day
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>>735073564
>he didn't play TK MNK
YOU
HAD
TO
BE
THERE
>>
>>735079712
man i love it when yoship says something that means nothing for the umpteenth time
>>
>>735079847
I only heard of it sadly, it must've been fun (;_:)
>>
>>735078920
I'd clear savage too if I had a horde of simps literally paying me to get carried by them
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>>735072932
I think you mean WHM.
>Clerics gutted
>Fluid Aura gutted
>Lily gauge was messy and became tied to the terrible decision-making for healers going forward
>Job began hard shifting from a healer that could dps to a dps that heals
>Once shadowbringers hit, blood lily became the most bitched about thing in the game because how dare a benefit for using free healing not at least be equal in dps to the stone casts lost by doing your job?
>>735079762
The funniest thing was doing rolos at expansion launch and seeing all the shitters struggle.
Then the instant people got artifact gear the earlier dungeons became faceroll and after some tome gear, all the later stuff became faceroll too.
You'd think after over 90 levels, hundreds of hours of story, and hundreds to thousands of hours of playing content, people would vaguely understand how to play, but it's clear now they don't and scrape by via ilvl being stupid.
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>>735080104
>Clerics gutted
that was EVERY HEALER you retard
>Fluid Aura gutted
Oh no the shit potency ogcd knockback that actively made pulls worse???
>Job began hard shifting from a healer that could dps to a dps that heals
Scholar says hello
Sage would like to now say hello
The only one that doesn't do this is AST

>Lily gauge was messy and became tied to the terrible decision-making for healers going forward
This one i'll give you, but almost every job got cucked and tied to its arbitrary gauge back when SE thought that was the cool new meme starting around Stormblood. A GAUGE FOR EVERYONE AND EVERYTHING. INCLUDING IF YOUR TANK STANCE IS ON OR NOT (?????)
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>>735077609
I always thought you should have a "Spellbook level" and that getting spells levels up your spellbook and your spellbook level is what's used for matchmaking but has no other effect and you can still load into a level 100 instance with a level 1 spellbook in a pre-made/solo instance. Spellbook level is strictly a matchmaking thing.
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>>735080262
Still was learned by WHM specifically.
>shit potency
It was an ogcd, as you even said.
>made pulls worse
Not only was near everything knockback immune by the end of ARR, but it wasn't even hard to use it in ways to not cause issues. It was easy to shift some ranged mob into the pack or tap sonething into a wall or some shit. Fixing it would have just been removing the knockback anyways. Leaving a cool favor of ogcd on a healer.
>SCH
Was designed that way from the beginning and only got away with it thanks to having a partner healer. It was a cool thing known as variety in a role. WHM to focus heal and squeeze dps as able, while SCH was dps that tried to heal efficiently.
Sadly they decided SCH was apparently the only viable way to play.
>SGE
Irrelevant because it wasn't a thing until EW and the green dps design being long established.
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>>735078920
>the secondary monitor virgin
>the strategy board brainlet
>the command pannel chud
>the "repeat to myself out loud every idyllic dream callout in a loop for 4 minutes straight while resolving the mechanic" chad
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>>735063945
literally whats the point of limited jobs? they cant do real content.
>>
>>735080104
>Clerics gutted
I'm still mad about this. Genuinely one of the most fun parts of playing healer back then.
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>>735076028
calm down kong
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>>735080838
Fishing is the only real content so most jobs are limited in that sense.
>>
>>735080857
>dps and healing used to be something that took skill and knowledge to do well
>Had to combine it with care about enmity and MP management because tank's weren't absolute on holding aggro and your ability to get a burst of mana and reduce your own enmity was on a long cooldown
>>
>>735065094
they need to re-release this on consoles
>>
>>735081350
they will once its fully single player
>>
>>735081018
even doh/dol are more real jobs than them. they can hit level cap.
>>
>>735075526
This mentality is precisely why jobs are in the state they are in at the moment.
>>
>>735078920
Doing «Simon sez» for ten minutes and then repeat because one (1) gamer stood at the wrong place while playing «press the glowing button»-job isnt my kind of a good time. Bonus points if you play healer and you try to figure out how to not have to play your role the least so you can press magic missile 267 times instead of 266.
>>
friendly reminder that you're not even allowed to criticize these fags anymore or you'll legit get a lawsuit
>>
>>735078920
>I cleared Savage with 7 other Savage raiders who are world first raiders
Ok?
>>
>>735082385
If you are in Japan and break Japanese law yea. Not moderating targeted harassment and defamation will do that
>>
>>735082609
There hasn't been a case outside of Japan but I wouldn't risk it. Imagine having to make a humiliating public apology and pay these idiots a portion of your salary for the rest of your life because you called yoship an out-of-touch faggot
>>
>>735079990
That brief golden era of TK MNK was literally the best time of the game for me. I loved it so much I was playing every day and playing that job at my absolute peak ability. It even had me climbing the global MNK FFlogs ladder not because I needed to stroke my e-peen on a third party leaderboard but purely because I loved the job so much I enjoyed tracking the process on a path to mechanical perfection. I wasn't even actively chasing parse runs I just liked logging in for raid night and just doing the best I can. It was SE's most beautiful accident and I miss it dearly.
>>
Have you caught all the fish yet /v/?
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So people are still playing this game after this happened?
L O L
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>>735083368
FUCK fishing
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>>735083368
I was going for it but my sub ran out.
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>>735063945
Lol, stupid game, stupid devs, stupid players
if you arent even playing a lala then theres no reason to pay for this shit
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>>735083368
Missing one 7.4 elusive piece of shit and then I'm caught up again.
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>>735073190
>No other job has had to relearn entirely new mechanics every single expac
*laughs in Monk*
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>>735086372
Brother you have been spamming bootshine for over 10 years, just because they changed the name doesn't make it not bootshine.
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>>735084582
Who is this smug cunt?
I dig her attitude
>>
>>735065094
Has FFXI unironically became a refuge for XIV trannies?



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