design a bullet hell pattern.
>>735074178
>>735074178Just do a wave that washes over the entire screen. Why would you give your opponent a chance to dodge?
>>735074378no moko stop
Would it be possible to animate a competition of Doom e1m1 using a bullet hell pattern?
>>735075141A what...?
Red blocks come up from behind, forces you near boss. Boss has a swinging laser beam with a slightly trailing hurtbox. Timing avoiding the rising blocks with the beam is the objective; movement of the laser necessitates a rhythmic pattern
>Arrows>Boss fires them in random directions. >initially move away from you as if repelled by a same-charge magnet>then charge straight at you.
>>735074178Simple shapes plus a slower aimed shot works best.
I'm too lazy to do it but imagine the op template and then 1 single bullet with a mini boss health bar on top of it that says "if you dont let this bullet hit you your mother will _____ in her sleep tonight"
>>735077345A pattern which looks like an entirely different video game when shot at you while also being possible to dodgeWhats so hard to understand about that
>>735078153He was asking what the fuck a Doom E1M1 competition is because you clearly need to make up new rules to have people compete in it.
>>735074378Be more original