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>>
Why are they only realizing this now when Fromsoftware has been doing it for a long time at this point
>>
>>735075807
He's right
>>
to be fair having artists spend a month on grass and dirt assets for every game is wasteful
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>>735075807
Absolutely
Love me Team Ninja and RGG
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>>735075807
I genuinely don't see an argument against this if you're using a game engine that you didn't create yourself.
>>
>>735075807
He's correct, though AI can help with this issue too, the next step in CGI basically.
>>
>>735075807
I've been saying this for years, why are they spending money on motion cap every time when they already did it once?
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>>735075807
Only literal autistic people expect every single new game to be made from the ground UP.
Like even the Grass and trees to be hand crafted.
>>
>agreeing with a ubislop worker
Very organic. This won't save your dying company, interns. How low are we talking about now?
>>
>>735075807
This is true, there's no point in doing the same exact work over and over again if you can reasonably reuse assets without sacrificing the overall quality of the end product
An example of this is how every rock on Valhalla in Halo 3 is actually the same rock model, simply resized and oriented differently
However, this same logic should not be used to justify laziness or half-assing products
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>>735075807
I'm creating my first serious content adding mod and I'm using someone else's existing assets as a base without asking for permission
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>>735076230
You're retarded.

>>735075807
That article is also retarded. If you do it well nobody complains, if you're lazy with it then talking about how important it is won't save you.
t. retard expert
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>remaking the exact same game every year is essential, and we need to embrace it

make all the asscreed you want froggies I'm still not paying for them
>>
>>735075807
>Make the same games over and over for years
>Please don't complain about the assets being the same
So, what's the point then? Literally the same game, same assets but slight different placement?
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>>735075807
I agree with this they don't need a new engine higher graphics for every new game in a series honestly this has done more damage or good.
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>>735076304
literally no one cares except discord autists
>>
That's right and their games are shit for entirely different reasons. Instead of wasting years building assets from scratch, they should make the gameplay good.
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>>735075807
As much as i agree with this
>asscreed and fat cry director
You mean the games where the whole basic idea is a different part of the world, sometimes even a different time period? Where you would HAVE to remake most, if not all assets in order for them to not feel out of place?
This guy saying this is just admitting all they make is yearly slop not worth your attention
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>>735075807
He's right, maybe if sequels didn't create all the assets again from scratch instead of reusing perfectly good ones they wouldn't take the better part of a decade to make.
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>>735075807
Well, obviously.
Why the fuck would you make new chairs, rock textures, human skeletons and shit like that every game?
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>>735076249
I heard the ubislop worker claimed the sky is blue.
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>>735075807
It makes sense these days. Graphics have stagnated so much that you can easily use 5+ year old assets in a new game and nobody will even notice. Remaking everything from scratch was necessary only back when graphics actually kept improving.
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>>735077173
asset reuse has been a thing since pretty much the existence of creative arts
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>>735076950
>tfw I had to create a discord account just to get one mod I wanted because the author is a grade-a drama queen that won't release it anywhere else
That's what I'm fighting too. I'm making this mod for myself, but I might make it available freely for anyone that might want it too if it turns out decent enough
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>>735075807
I don't care about asset flips
I just care about the games being good
FarCry hasn't been good since 3
Assassin's creed hasn't been good since 4
stop catering to a collective of 400 people who won't even buy all your games and make games your core audience actually want
>>
>>735075807
why do modern headlines sound like they are demanding you feel a certain way? Why not

>Asset reuse in videogames is said to be essential by devs

Instead of going

>we need to embrace it

Embrace my dick.
>>
Asset reuse is already common though
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>>735075807
I wouldn't mind this for some games where assets are wasted such as music because it sold so poorly.
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>>735077508
>FarCry hasn't been good since Farcry Instincts
ftfy
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>>735076092
No, what?
>>
Asset reuse is fine, but there's obviously a limit.
It's pretty funny when some devs obliviously go way beyond the limit of asset reuse... like a game that reused 15~ year old sprites for a full-priced game that locked half the roster (also mostly reused assets) behind DLC.
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>>735075807
if you make a new game and you re-use the exact same reload animation from the previous game you deserve nothing but failure
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>>735075807
>they do less and less work
>the prices keep going up and up
Fuck this gay ass earth
>>
Look at the Yakuza games, they can pump out games quickly because they reuse assets.
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>>735075807
and yet they feel entitled to the full MSRP despite doing less work, they even have ai now which practically codes for them. fuck these faggots
>>
>>735076004
best post

in fact you should program your games in such a way that you can easily upgrade it to a new engine while keeping everything else intact
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>>735075807
Uh no shit? This has been part of gaming for decades.
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>>735075807
yeah, no one minds it when fromsoft or yakuza does it
ubisoft games are just shit, it's not because of the reused assets
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>>735075807
Still don't get why Pokemon fans keep seething over this
>th- THEY REUSED THE OLD MODELS! FROM LAST GEN! IN THE NEW GEN!!
Um, okay. Did they look bad? They look fine to me. Why should they have to change them?

If anything they should have bought the Battle Revolution models from Genius Sonority and used those for the next 20 years, those looked fine.
Once you got a good model it doesn't need changing, unless you're one of those weirdo's who liked Brawl's gritty textures.
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>>735075807
Ubisoft's biggest projects are their worst projects.
>Assassin's Creed
>Beyond Good and Evil 2
>Siege X
>Far Cry
Of course they will reuse assets. Those games feel like a job to play any goddamn way. Games made my comitee, checklist objectives, brain fucking dead mechanics you've seen for 20 years.
Meanwhile, For Honor and Division 2 recieve consistent updates for 5+ years, and are actually really enjoyable, well put together games. That don't treat their playerbase with utter contempt.
You'd almost think it's a different studio entirely working on those games. Oh wait...
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>>735079994
Problem with pokemon isn't asset reuse
It's the entire game
they put in the least amount of work on those turds
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>>735075862
People play from games for the combat.
Retards play assass to explore the map. They need new shit to see. From does not, to the same extent.
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>>735076153
Why not have every game use the standard UE walking cycle? It will save globocorp even more expenditures
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>>735076998
Exactly. His games can't get away with it
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>>735076998
Dwag you know nothing about game development
you can find same rock texture in like 70 different games with different art styles
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>>735080825
I'll know if they use sandstone in a place it isn't be supposed to be found
But of course, only people with an iq >130 would notice such details
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>>735075807
as long as it's not shit like the tigrex being in resident evil 3 then it's hard to disagree
>>
>>735075807
I still don’t understand how spiderman 2 cost like 300m to make when all the assets were pretty much the same.
>>
>>
>>735080979
Again you are being retarded
You are not going to tell the difference between same wood assets used in AC odyssey and FC5
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>>735081351
Modern north america and ancient greece obviously had very different types of wood, i would immediately lose my immersion if i noticed a table made of pine in AC odyssey
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>>735075807
He's right, unironically.
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>>735080507
>People play from games for the combat
>Retards play assass to explore the map
Both are retards picking the worst areas of each game.
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>>735075807
he's right
we don't need to be remaking the same AKM mislabeled as AK-47 for every single game
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>>735080584
because it doesn't fit every game, actually it fits very little games because there's a few games where you walk with nothing in your hands
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>>735080979
you will not notice if they reuse the exact same rock texture and just tweak the colors closer to sand
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>>735081609
Sure thing bud. I am sure you point all that shit out every single time
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>>735075807
>ubisoft
it's almost admirable watching them refuse to change their ways while being forced to learn chinese if they want to stay employed. maybe they should have just asset flipped out that asscreed civil war game if they truly believe it's no big deal.
>>
Assets are a lot more abstract than just using the same chair in two games
Specially at bigger studios where they make their own assets
>>
>search "from"
>12 results
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>>735082327
You are a retard
>>
We have reached a point to where it doesn't make a big difference anymore. I would rather focus be put towards more unique objects than if the grass was a reused asset. Code gets reused all the time
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>>735081162
Elden Ring costed 100M and was 5 times bigger.
>>
I more or less agree. Why keep reinventing the wheel?

I'm thinking in terms of current Resident Evil. With all their recent games being on the same engine and the history of bonus modes like The Mercenaries/Raid Mode, why the fuck aren't they just putting everything together into one game or porting every weapon anyone has ever used as bonus weapons? Imagine if Leon had his full arsenal. Lightning Hawk Desert Eagle, M202 Rocket launcher, Silver Ghost, Chicago Typewriter, Broken Butterfly, Killer 7, his Hatchet, Requiem, Uzi, fucking everything as an option.
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>>735082620
All games use Speedtree already.
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>>735081609
remaking the asset doesn't mean they won't just make it pine again
that's the point, it doesn't matter if it's new, it matters if it's good
if the goal is historical accuracy, a historically inaccurate asset isn't magically accurate because it's new
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>>735082483
>search common word FROM english
>waow it was mentioned
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>>735075807
You just gotta do it right, that's the problem.
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>>735075807
Now that graphics have kind of peaked he's right.
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>>735082603
how do you say "get a job you faggot" in chinese?
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>>735081216
Did BB and Sekiro have an asylum demon?
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>>735075807
Hilarious coming from the studio that can only make one game and reuses the same bugs and glitches in every one.
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>>735082756
Assets from my last software.
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>>735083946
I don't think so. Sekiro less likely than BloodBorne.
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>>735075807
>make the same game with the same assets with a slightly different shitty story
>sell it for 80$ + tip
Thanks Ubisoft
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>>735079490
What if it's reloading for more or less the same gun?

How many times can you animate someone reloading an AK47?
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>>735075807
The industry has been doing this since its inception. How the fuck do you think we got the DKC trilogy in a span of 2 years
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I don't give a shit about studios (re)using (store) assets for background/otherwise unnoticeable stuff, but if you use any Synty Studios character assets in your final product you can suck a dick and shove that game up your ass
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>>735081785
you can go shove your "muh heckin ds1 metroidvania level design" up your ass
when people think fromsoft, they think boss fights. first and foremost.
nightreign proves that the fights matter more than exploration or, god forbid, story and lore.
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>>735080507
Fromsoft still makes new assets. They just bring them to new games.
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>>735087098
this is a good look though, many devs that will go low poly will end up with something similar
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>>735086940
At least 4 plus secret 1/10,000 animations
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>>735075807
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>>735076230
Now every game will be made from the ground-up: assets bought on a store and put through a grinder to become unrecognizable but usable in a different context, like your bullet decal used to be the cross section of a tree model.
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>>735075807
Nothing wrong with asset reuse to cut costs if you're indie or AA, Ubislop has no excuse
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>>735075807
Why would anyone care though? If they could spend less time remaking assets and more making new content then how is that a bad thing?
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Majora's Mask was near enough a complete asset flip from OOT, and a better game. Reusing assets has no bearing on whether a game is good or not and anyone that doesn't have crippling autism does not care.
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>>735075807
Then they can simply re-use the cash they were paid for an earlier game and I'll help myself to a new copy for free.
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I’ve always found it stupid that people have been literally reinventing wheels for ages for games.
Why isn’t there some digital library/repository of public domain assets (with the usual "provided as-is" caveats)?
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>>735095712
You will do that whether they reuse assets or not brownie.
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>>735095884
There kind of is. I know Dungeon Crawl Stone Soup and Elona used identical pixel art, I assume they pulled them from a public or cheap asset store.
And the concept of the 'asset flip' specifically exists because unity/UE/whatever engines have asset stores.
But it does surprise me how infrequently AAA games re-used assets. You'd definitely expect beancounters with investors hovering over their shoulders to push for re-using assets just to save a buck. Maybe it's because they keep changing engines so often?



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