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>the card game that basically gave cards away was the one to fail
What's the psychology behind this? Do cardfags love spending money on packs that much?
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they bet on cosmetics in card game
big mistake
and sad because it's the much better game
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they got baited into card games, fighting games and MMO in 2026. You could say thats a..... 3xko
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>>735081907
runeterra is also a dogshit game, always has been, while hearthstone is dogshit but at some point was good and isn't actually dogshit enough to completely kill the hope that surely next expansion/rotation/class will make the game good (it won't)
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>>735084647
how is runeterra dogshit?
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>>735084647
>Runeterra was also a dogshit game

It was not. It was a pretty solid game with terrible balancing and design choices. They had one of the best combat/deck building systems with the champion focus and the passing of priority between players, but their design team liked stupid sandcastle design and forced synergies, so while the champions you got when you first play the game have pretty open-ended level-up requirements, the later ones basically forced you into a single deck, like YGO.

LoR died because the devs didn't know what actually was fun in a card game and just copied the Hearthstone random spam shit that has been killing the game slowly.

Also, you just wait then because Hearthstone just said this in the lastest patch notes:
https://hearthstone.blizzard.com/en-us/news/24267727/35-0-patch-notes


>Starting March 10, you’ll have full access to every card from Into the Emerald Dream and The Lost City of Un’Goro, including Golden versions. These Dream City Trial Cards* are free to use for the entirety of CATACLYSM. Use them to build your deck and jump right into the action!

Uh oh, tic toc, hearthstonefags
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>>735085372
>It was not. It was a pretty solid game...
>with terrible balancing and design choices
so, a dogshit game.
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>>735081907
HS has been very generous with how many packs you get for some years now since they have moved more to selling skins/signatures. Also hs came first and was massively popular to the point they basically spawned the digital only ccg craze.
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>>735085598
No, the basic game design was good, the shit they added later is what killed the game. Balancing is all on the current dev team and balancing director (Who went on to work or worked on hearthstone too, hence the solitary obssession)
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>>735081907
Runeterra was great, but yeah, its monetization system was a little *too* generous.
Without spending a dime, I had enough resources to craft the next dozen sets to release.

Great card art, too.
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Runeterra felt like a watered down MtG and at that point I would why bother playing it when I could play mtg with 20 years of card development already?
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>>735081907
Sex with OG Jinx
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>>735087047
Because MtG costs a fortune, Champion cards are more interesting than Planeswalkers to build around, half the matches aren't decided from getting mana-screwed by MtG incredibly antiquated mana system.
Runeterra card design also takes advantage of being a digital card game, which can be fun, whereas MtG's designs are limited to paper in mind.



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