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>cutscene ends with an enemy lunging towards you
>you have to almost instantly dodge when control is given back to you or you will be hit
yeah ok
>>
>>735082479
Name one game with this besides Bayonetta
It was really cool the first time around but got a bit annoying when I was constantly skipping cutscenes on reruns, I imagine if I got really into replaying I would have learnt them though
>>
Name 5 examples, no shit like monster hunter doesn't count there's plenty of time to dodge.
>>
>enemy always hit you during the loading screen after the cinematic
welp
>>
One mission in Red Faction 2 starts with a dialogue that results in an ambush from enemies. They shoot at player, who is in the locked room initially, with wall-penetrating railguns.
>>
name 10 examples right fucking now
>>
Bayonetta 1 did this.
Bayonetta 2 didn't but if you pressed dodge at the end of the cutscene out of habit they'd start you off in the fight with witch time anyway.
>>
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>>735082596
>>735082618
KH2 Sephiroth, he starts his attack while the cutscene is still playing and you have to use action command immediatly
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>>735082596
DMC1?
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>>735082479
Anybody else want to punch Hasbulla in the face?
>>
>>735082816
Resident Evil 4 Remake Krauser
Resident Evil 4 Krauser
Resident Evil 6 Ustanak fight
Resident Evil 6 Carla Radames fight
Resident Evil 5 Maniji fight 1
Resident Evil 5 Maniji fight 3
Resident Evil Village Moreau fight
Resident Evil Village Varcolac
Resident Evil Village Urias
Resident Evil Requiem chainsaw zombie
>>
>>735083284
He'd fuckin' ruin you, mate.
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>>735082596
DMC3 Agni and Rudra fight if you let them transform
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>>735082596
>>735082618
>>735082816
I can only think of Elden Ring and Bayonetta
>>
>>735082968
KH2FM also adds a couple new bosses using similar tricks. Lingering Will and Larxene most notably.



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