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How can G-rank save it?
>>
it cannot
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>>735083710
Unironically, two new weapons
A new blunt and slash option
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Good maps. The ones from the base game are not salvageable so we just have to hope they look at how much they suck, and make 2-3 good new maps.
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I'm pleased with Wilds after the performance patches and title updates, surprised they topped the previous FFXIV crossover monster and Gogmazios is a stronger finish for autistic weapon grind than Lunastra was in World

I'm not really sure what they'll do for G-rank's gimmick stuff, World added the Cringe Claw (Wilds already succeeds this with the wound system) and Rise dropped basically everything experimental from the base-game while doing more with the GU styled switch skills

I'm sort of hoping they give Kushala Daora and Teostra a break in favor of other dragons, especially with Nu Udra and Xu Wu's skeleton gagging for a Yama Tsukami return, but Wilds already doesn't have World's extremely fire oriented base-endgame problems and I certainly wouldn't complain about seeing those old sets in super-HD
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>>735084012
God I hate wilds maps so much. The seikret was such a mistake
>>
>>735084289
Impressive really that the Palamute ended up being a better and more useful execution of the idea, though I do still like the actual look of the Seikret better (regardless of me immediately coloring it to look like a chocobo, then as soon as Omega was finished I put the chocobo skin on it)
>>
remove focus, remove wound system, remove weapon swapping, remove ressupplying at camp, remove the option to move while using consumables, remove the empty useless corridors between areas and add load screens instead, so that the game can actually run without fake pixels and fake frames
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>>735084187
>, World added the Cringe Claw (
i started playing world and i honestly dont get why people hate it so much
The way it lets you rotate monsters and flinch shot them into walls or other monsters is incredible. I dont even soften enemies that often, if you dont wanna do it then you can just see it as a new type of stagger the enemies can get for you to attack them and nothing else. if youre in multiplayer it feels a lot better because you can soften it for people or someone can soften it for you
>>
>>735084631
For me at least I don't care for it because it offers me too much control over the monster's movement when used correctly, and hunts take a pretty good deal of time longer without it because Iceborne's HP values are geared around you softening or wall-banging critters
>>
>>735085258
I'm not a fan of how much the series has trended towards this free damage, free knockdowns, zero threat shit with wall bangs, turf wars, collapsing rocks, offsets, wound popping.
>>
>>735084631
Using clutch claw to wallbounce and instantly trigger rage mode was fine. What everyone hated was the tenderize mechanic that ruined the game for everyone who didn't play gunlance or sticky bowgun.
>>
>>735083780
The game is already fun as it is.
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>>735083710
Probably not, they would need to remove or add a gauge to focus mode
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>>735085907
It might be salvageable if they at least limit it to only changing the direction of your attacks at input and not constantly throughout the motion
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>>735084478
I doubt they'd outright remove it. I'd say add continuous stamina drain when using focus for all melee weapons, and limit wounds to only once per body part.
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>>735083710
two words: kirin and rajang
>>
When's Portable 6?
>>
>>735084631
I couldn't stomach base world enough to finish it back when it released, but from what people were saying they reworked all the monster hitzones to force you to use the tenderizing gimmick to do decent damage. Personally, I don't like having to stop and pick up rocks off the ground just to use part of my moveset so I never saw the appeal. Mantles are annoying for the same reason, in addition to replacing most of your armor set visually until you can be assed to remove them.

>>735085570
They've been letting the player act more in recent titles when it used to be more of a turn-based game, but it does feel like it's been going overboard. Like I love Rise, but the amount of free damage I get just for doing the riding minigame to get extra drops is ridiculous. Monsters don't have enough HP for the partbreak thresholds they were given and end up dying way too fast. It's even worse in World and Wilds because of all the other sources of free damage you mentioned.
>>
G rank can't "Fix" wilds. Wilds has systemic issues
>Seikret automatic taxi to monster
>focus mode
And probably some other I'm forgetting. Just woke up.
But it's not like Wilds is bad in its current form. Those issues will just never be fixed since they're baked so intensely into the game design, and taking features away from the player isn't really something companies do.
>>
They should introduce "apocalypse" monsters that fuck up the environment and scare your lizard off, and also cannot be focused unless you break the part manually or pop some blisters or something.
Auto taxi and lock on/aim should be convenience features for farming, not core gameplay.

It doesn't matter though, wilds sold well and thats all that matters to these subhumans.
>>
>>735086067
I don't think I'm ready for another gen of console-war shitflinging over Capcom having the capcaudacity to put a more experimental title on Switch 2 like Rise had for Switch, STILL stemming from butthurt that 4 and GenU were Nintendo exclusives
>>
>>735083710
maybe have proper difficulty scaling, base goes from stumbling halfawake through 8* to getting raped by 9-10* and planetes all out of a sudden just to please some sweats
>>
>>735086069
It was already pretty bad with trap spam but it's seriously like
>mount>KD>wound>kd>offset>KD>trap>flash>offset>KD>trap>wound>KD>flash
If it's turn based, it's never their turn
>>
>>735083710
By killing every single purchaser of it
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>>735083710
>save it
go back in time and kill all worldsbabs
you faggots get what you deserve
>>
>>735083710
the guiding lands will suddenly be filled with mustard gas that disables seikret autopilot, focus mode on and the brown kid from ever speaking again, as the alpha hunter of the expedition you are tasked with investigating this anomaly but little did you know that it could never be lifted
>>
remove focus mode
>>
Remove counters from all weapons except lance.
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>>735086067
Rise came 2 years after Iceborne, so you'll be waiting for a while.
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>>735086485
I swear 90% of complaints about Wilds are that it’s NOT turn based. People just want to be forced to respect wildly inaccurate hitboxes while doing their safest option against a monster that barely moves I guess
>>
>>735087931
Checking gen-1 and gen-2 gameplay footage is fucking wild compared even to gen-3 and gen-4 footage, let alone now
>>
>>735087931
I just want the monster to fight back, bro.
>>
more mons like at arkveld and omega
appease the .001% of neets that enjoy frustratingly difficult content and have the 24 hours a day to farm said monsters
>>
Remove the ugly brown people and we'll talk.
>>
You are manually remembering some freak from the Final Fantasy 14 threads comparing Nata to Wuk Lamat and yapping about both characters being the worst and most forced entities in all fiction ever
>>
>>735083710
Base is just kind of fucked. The combat is some of the best in the series but it's undermined by low health and damage values. I think that G Rank needs to have longer fights and the monsters need to hit hard. The maps in base are boring and simple in layout, grank maps need to be actually interesting to traverse and fight in. The biggest issue with the game is how hard to committed to the format so that's probably not going to change. I wish they'd just made a better world.
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>>735083710
make all of g-rank a kut-ku recolor, abandon this trashfire and move on to making a mobile team game.
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>>735088241
>I wish they'd just made a better world.
They did
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>>735083710
Game's already pretty great as of TU 4.5, Master Rank is looking very promising
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>>735088125
The monsters fight back more than ever. You just can attack the monster while it’s doing shit if you are good because they no longer materialize a frame 1 invisible truck around themselves every 30 seconds
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>>735088448
Nine-star Seregios makes me cry and shit my pants, STEVE IS SO FUCKING ANGRY
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>>735086452
They should also add a hard mode to the campaign so it isn't just another faceroll to the endgame like Wilds was.
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>>735088478
imagine a 10* seregios with whatever crack they gave at arkveld
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I hope they put Niggagante in the game
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>>735088562
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>>735083710
They just have to delete the base game and start over.
It's really that simple and I believe they can pull it off.
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>>735088437
I think 10* mons are just unfun
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>>735088623
Nerg is only found in good games
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>>735088623
I'm miffed we didn't get HR Shagaru Magala, the HR armor is better than the GR armor
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>>735083710
same way it saved tri
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Make focus mode an optional style
Fucking fix multiplayer holy shit why do there need to be six different ways to join a game it's so stupid
>>
>>735086193
>>Seikret automatic taxi to monster

Explain me how is this a problem. Do you want to waste time and walk the map like a retard? Is focus mode too easy for you ? Guess what, just don´t use it. Do you have a slave mentality that needs to be told how to have fun?
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>>735083710
It would require admitting they made mistakes with the base game. Something Japanese boomers are incapable of.
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>>735088684
my thoughts on the 10 stars: Gog is really not great, but AT Ark is very fun (and fair), rompopolo was ok at best, AT Jin Dahaad isn't particularly fun, Uth Duna is fun, Nu Udra tends to be unfun, but it depends on how much he chooses to spam certain moves, and Rey Dau is always very fun and well-designed.

i generally agree, though, 9 star is a great sweet spot for monsters in terms of aggression, damage, and health. my favorite fight in the whole game is 9* Lagiacrus in Wounded Hollow, i feel like it teaches you a lot in terms of how the game's combat is meant to work.
>>
>>735088623
I'd be fine with never seeing the bara porcupine in another game again. He can take the other world shitmons they keep bringing back with him.
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>>735088870
it's not just japanese devs. it's all asian devs that are incapable of admitting mistakes
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>>735088791
>lmao don't use it
Man, I hope you didn't hurt yourself coming up with that one.
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>>735088923
That's more of a retarded shareholder problem. They start short selling any time their company "embarrasses" them even if it's something minor.
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>>735085997
Yeah the “dragging” part is highly obscene and unnecessary. Let people miss wake up attacks again
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>>735088894
"AT" Rompopolo was funny for the game fully acknowledging that he is a shitmon nobody has any need for, up to and including getting a Rompopolo glamour mask instead of a gamma set
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>>735084012
there will be 1 new map
and a new arena
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>>735089013
brooo it's so epic
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>>735083710
The difficulty jump from 1-7* quests is very gradual but *9 and 10* quests are a completely different fucking game. I appreciate the difficulty, don't get me wrong, but I feel like the sharp difficulty spike is an extremely bad teacher for new players who'll find themselves frustrated, which I imagine the casuals will not survive. An overcorrection, I think.

Even with all transcended gear I see myself getting two-shotted by 10* Arkveld or the apexes.
>>
the game is missing colorful biomes like world
everything is brown and ugly and you need mods to get rid of the dumb as fuck blur filter that is permanently on the game
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>>735084187
reminder that the clutch claw is already in Wilds for Lagi's underwater fight and its 100% coming back again in G Rank, they even made new models for it for the new armor sets
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>>735088791
imagine if the devs treated players like players instead of cod-zoomers who buy games for 1 weekend
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>>735083710
Removing focus mode and adding Akantor and Brachy.
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>>735089126
The colorful biomes are still there but mostly in Plenty seasons for each area, Windward Plains looks almost like 4U's Ancestral Steppe in sheer color saturation
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>>735089232
Akantor/Ukanlos would make me cream my jeans
Brachydios goes in all fields
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>>735089126
true
there have been a couple of new mods that help with removing lots of blur filters from the game.
doesn't help that they want you to play with DLSS and Framegen and TAA on
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>>735089126
It is insane how much clearer the game looks with https://www.nexusmods.com/monsterhunterwilds/mods/221
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>>735089232
>akantor
>ukanlos
>remade odobatorasu with the original concept art for windward plains
>agnaktor
>that fucking mudfucker from rise almudron
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>>735083710
>By removing every single walktalk section and constant npcs dialogue
>make a seperate village area just like previous mh instead of wilds nomadslop
>Remove expedition and investigation
Add monsters from frontier
>No more peta bs, we are a hunter and we hunt everything
>Nerf focus wound mechanics and buff monster natural weakspot just like older games
>No more big empty maps, make simple but immersive small maps with clear visuals
>No eceleb bs
>No title update drip feed content
>Bring back khezu
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>>735089453
MONHUN TEAM
HEAR MY CRY
NAJARALA, ALMUDRON AND DALAMADUR
OR ELSE I'LL CRY
>>
focus mode was such a MASSIVE mistake it's genuinely insane
>>
I like focus mode as a LS enjoyer
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It can't. Game has way too many problems beyond difficulty and content.
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>>735089770
I don't like that IG seems to have been tailored towards focus mode with the bug's auto-attacks alongside your own being a pretty hefty damage boost and the attempt at pivoting its DPS cycle towards charge attacks instead of the infinite combo (and then either restoring your legos all at once with a wound smash or only having to restore one lego with the helicopter spin having acquired the other two legos already) but moving the charge attack to a button combo instead and lessening its importance kinda alleviated my problems with it
>>
I don't know if I'd call focus mode a mistake so much as they should have balanced the entire game around it rather than playing catch-up with title updates after people complained about difficulty
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>>735089619
now najarala i could do without
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>>735088215
obsessed retard, shut the fuck up about your gay mmoruhguhs
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>>735089803
>beyond difficulty and content
>he didnt play title updates
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>>735089960
Post your Omega Savage clear weapons/gear
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>>735089885
this
>95% of the game is a cakewalk
>people complain
>they add a difficult monster
>bootlicking fans go "see??? it's HARD!!!"
>>
Wilds feels to bloated
Everything from ui to openworld is filled with useless bloat
Please bring back gu aesthetic
>>
>>735083710
have us travel to kamura and let us marry + impregnate the twins
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>>735090073
so you have never played a monster hunter game before?
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>>735090035
exactly the kind of gay retard who plays gay retard mmos, an idiot
>heh post your gay mmo shit to prove you don't play or like gay mmos for faggots and troons
real fucking Einstein over here, the next Bohr
>>
>>735086069
>I barely played game
>here are my opinions on multiple aspects of the game
You should kill yourself
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>>735090159
jeff kaplan coded post
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>>735090148
>posts a monhun screenshot
>complains about mmos and troons
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>>735090140
i have. base game is always relatively easy, but wilds is a total and complete joke. actually crazy how fucking braindead easy it is
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>>735086067
You think they're gonna make a Rise sequel once they figure out how to get Wilds running on Switch 2?
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>>735090251
>Post your screenshot about bad game which is bad and that everyone above 50 IQ dropped two weeks after release to prove that the game is bad
>I'm not retarded this way your honor, I'm retarded THAT way
lol
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they should add some natural light to the gray weather
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>>735090392
>i am smart for not clearing omega savage
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>>735090267
mh has always been easy until the event quests roll out.
you solo'd mark of a hero yet?
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>>735090251
why does posting a screenshot have anything to do with you being obsessed with some piece of shit MMO?
>>
>>735090424
>mmotard continued to grind the shitty 1 monster TUs in this trashfire game
ahaha
>>
>>735090124
now take a pic during the plenty, retard
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>>735090445
why did you just ignore me saying it was easy even by base game standards?
base monhun is easy, base wilds was absolutely fucking braindead until event quests
i think focus mode inherently breaks the game and most monsters cannot cope with the new system
>>
I get the feeling the "base-game thing that didn't really pan out very well" that'll get dropped in the expansion is the Plenty/Fallow/Inclemency weather cycle
>>
>>735090424
> i am smart for clearing omega savage
it works both ways nigger
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>>735090756
they gotta double down on it. add weather-based variants and more diversity to the monster roster
i wish they'd add monsters that keep their "id" between locales aswell
>>
>>735090675
>why did you just ignore me saying it was easy even by base game standards?
I didnt, I corrected you. grank is easy except for events and what ever gimmick they added when at max level.
treasure hunts in 4u, gu's devient tickets, special quests in rise etc.

why did you ignore me asking if you solo'd mark of a hero yet?
>>
>>735090756
I think they'll keep the weather system. I think they'll drop the pack/alpha mechanic because they didn't really use it at all
>>
>>735090937
It's really fucking weird how much they hyped up monster packs and then it was... just... Doshaguma, really, and even then not always, AND even then it was a plot-point that Doshaguma developing packs and an alpha leader was very strange
>>
>>735084631
>i started playing world
there'd the issue
tenderizing and wallbanging are completely useless in Low and High rank, since the game wasn't balanced around them
But Iceborne is a different story, especially with the endgame hunts.
>>
>>735090896
i haven't played since release. thought it was ok but didn't feel like returning until grank
how do you not understand that im literally talking about pre-events? that's the entire conversation. base game is WAY easier than previous games, even easier than rise (which was easier than world)
i didn't even get to know any of the monsters because of how stupid fucking easy they were. i did all the tempered monsters that were available and then uninstalled
>>
>>735090073
Milds is my first game and I am really bad at these. My first cart was HR arkveld for the Rank cap unlock lol.
>>735090896
Mark of a Hero is not a quest in the game. Try googling harder
>>
>>735091293
yeah, i started with GU and didn't cart *once* in the entire game until tempered monsters. solo with hammer and charge blade
>>
>>735088215
He wasn't wrong.
>>
>>735091480
he was extremely wrong, nata is almost a non-presence
>>
>>735090159
I played 100 hours of the game and hated it despite continuing to look for reasons to keep playing. Baby numbers for monhun, but I think that's enough time to form valid opinions on it.
>>
>>735091237
>i haven't played since release
then why are we having this conversation, you didnt even play the game fully.
>how do you not understand that im literally talking about pre-events
you can clearly see that we are talking about that, iv already addressed this but you dont like my answer so you suggest that im not addressing it.
>i didn't even get to know any of the monsters because of how stupid fucking easy they were
fair for like the snake and frog the rest you fight enough to know them but you wouldnt since you didnt play the full game
>>
>>735091293
>he hasnt unlocked it yet
its ok kiddo let me know if you need help unlocking it
>>
>>735091785
Its not called Mark of Hero dumb dumb. Google harder.
>>
>>735091845
hint you need to complete 4 quests before it unlocks
>>
>>735089120
This is my issue - the current endgame is overtuned to the point of needing to play it like an entirely different game. How do you naturally add difficulty in a DLC when this pre-expansion endgame doesn't resemble the game before it? You either throw all of it out, or G Rank becomes an even more alienating action RPG. Either way, Wilds doesn't feel like Monster Hunter at the moment and all I want is forthe expansion to return to form and not make the same mistake in the next endgame.
>>
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>>735088215
Why is Nata so hated, but everyone likes Nadia?
>>
>>735091635
>then why are we having this conversation,
because you responded to me after i talked about them specifically trying to remedy the broken focus mode with event quests
i beat the story and did tempered monsters, and found it too easy by monhun standards (even worse than rise which was also easy by monhun standards)
>>
>>735091946
What the quest called that unlocks
>>
>>735083710
1 make the story skippable if not optional in the base game. Ive played world 4 times the only part I dread is Zora magdaros. I will never restart wilds because the plot is a waste of time.
2 create a punching bag that looks like that whiny little jeet looking faggot and keep track of how many people beat it and how much.
3 more monsters. The catalogue is huge there was no need to tap into worlds monsters for the guardians.
4 some measure of actual challenge beyond fighting things 50 times for a drop because they never bothered to put in a melder that gives parts.
5 an ending. Base wilds has no ending. You beat the final boss and they say well hes gonna be back and then resume game. No party. No ending credits just fuck off keep grinding nothing.
6 title updates that aren't just "same monster but 10 star faggot"
>>
>>735092006
Nobody still seething about Nata actually played the game to know that Nata is presented as and treated as a helpless but dangerously delusional child whenever Arkveld is concerned, and his chosen-one or only-one-who-can-help role with the necklace is ignored in favor of just killing Zoh Shia because it's a better option
>>
>>735091392
Well you arent missing anything. The 9 stars are easy and I am really bad at this game. The 10 stars just have more HP, no speed increase over 9 star since they are based off ATs and you will always get 2 tapped regardless so the 5% damage modifier is meaningless.
The only different between the game from when you played and now is charm farming and a few new fights.
>>
>>735092020
are you autistic? thats a very literal way to answer the question and its hard to tell if your just like that or being a retard to try and 'win' an argument lol
>>735092024
already said it
>>
>>735092253
what are you talking about? there's nothing to win, my experience was that the game was absolutely braindead and you're just going "nuh uh". there's nothing to argue here, that was my experience and it cannot be measured objectively
i think focus mode broke the game and that's that, i genuinely don't understand your frustration
>>
>>735092253
I am looking up Mark of a Hero and there is not quest called that. How can I unlock this quest? There is another quest where you fight 4 ATs in the Hollowed Ground but its not called Mark of Hero.
>>
>>735083710
Turn the game into Dos. Make potions rare, as in not buyable, remove 99% of herb spawns to make potions even more rare. Get rid of Sekirit's ability to auto navigate. Get rid of mid fight restocking, get rid of fast travel to camps, make it so that you have to manually traverse each map, make crafting armor take at least 20x the amount of materials per piece, make all enemies hit at least 2x as hard and give them bare minimum 1.5x more health, make focus mode lock your character on the spot so you cannot move or reposition while using it, make ficus mode take one second to activate once the button is pressed and one second of standing still in order to leave it, make it so that each part of a monster can only be wounded once a fight.
>>
>>735092356
>what are you talking about? there's nothing to win
idk dealing with to many retards on this site that just want to 'win' an argument rather than have a discussion

we didnt talk about focus mode, it was in your initial comment but after that it wasn't discussed by us.
My point was that monster hunter regardless is always easy even in MR until the event quests and gimmick quests.

>>735092365
>There is another quest where you fight 4 ATs in the Hollowed Ground
yeah mark of a hero
>>
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The doomposting seems to be a lot more tame itt so I want to ask
Is Wilds supposed to be set in the new or old world?
>>
>>735092709
>My point was that monster hunter regardless is always easy even in MR until the event quests and gimmick quests.
that i agree with. my problem with wilds is that it doesn't even feel engaging until then, because the hunter has gotten absurdly strong and the base monster didn't keep up
>>
>>735092709
Nah its called Proof of a Hero and its thematic based off the theme song. Speaking of Proofs post your solo run of that quest that you dont seem to know what its called.
>>
>>735092719
Previously unmapped region of the old world.
>>
>>735092843
>because the hunter has gotten absurdly strong and the base monster didn't keep up
I have a feeling that's due to trying to attract a broader audience like they did in world. tried to make the start of the game easy as they can to hook new players into the game
>>
>>735092134
Did you even make it past the half way point because once he starts emotionally connecting to the damn think "seeking freedom" that whole hey its dangerous keep back thing backs down

Also an annoying character being treated as an annoying character is still fucking annoying and we hate that little faggot
>>
>>735093053
Yea and now endgame SoS is over 80% failure rate because they made HR1-100 braindead for newbies
>>
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>new MH game releases, gets record-breaking sales out the gate
>everyone realizes that the story is horrible and content is pointless, so sales dry up
>Capcom adds new difficult content at the endgame
>doesn't help sales in the slightest since a new player would still have to slog through the terrible LR/HR to get to the supposedly good stuff at the very end
TUs are completely incapable of "saving" a game
The base game doesn't have to be difficult, but it cannot afford to be boring
>>
>>735083780
/thread
>>
>>735093198
it just has to be engaging. what i don't understand is why the base monsters stagger so easily and have so little hp. them doing little damage but still being relatively tanky is a good way to make the game engaging while also being easy
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>>735092965
now you faggot
>>735093140
yeah but at least they try. you should finish playing the game now all the title updates are done
>>
>>735093381
Inb4 they talk about your time while not posting their own
>>
>>735093105
>once he starts emotionally connecting to the damn think "seeking freedom"
>presented as and treated as a helpless but dangerously delusional child whenever Arkveld is concerned
Your post asks questions already answered in the post you replied to
>>
>>735088791
thought capcom wanted to retain players. if you teleport people to the monster as if they were playing the new pokemon games you're going to bore the ADHD fags
>>
>>735092719
Old world, the Guild has had it quarantined off for about a millennium
New World's Fifth Fleet expedition is mentioned in the Commission ticket and its World armor set
>>
>>735093198
The title updates also needed to be more than "thing thats already here but has more hp"
>>
>>735093198
>everyone realizes that the story is horrible
It's widely agreed upon among normies that Wilds has the best story in the series.

No, they did not play 4
>>
I hate the way switch axe has developed post 3U.
>>
>>735093895
Charge Blade's been done dirty by Wilds
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APOLOGIZE
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>>735093932
At least that's just one game. I've hated the entire notion of amped state, zsd, all that shit. The entire weapon has just been developed in the wrong direction, pretty much from the start
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>>735093381
>calling people faggots because they dont like your game
>>735093381
I am the same guy hence I talked about SoS endgame
>>735093468
I dont call people faggots or mock their times.
>>
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>>735091993
Endgame also being tied to literal casino mechanics for your weapons is very discouraging. Yes, MH is sort of casino-like because you're looking for that gem or that plate and hoping for it to drop, but you have to engage with THE ACTUAL GAME, ie: hunt a fucking monster. Make the player feel excited for getting the materials they need after completing a hunt, instead of IN MENUS at the fucking smithy.
>>
>>735093895
>sword mode was widely agreed upon to be better than axe mode in 3U
>speedrunners find out you can stunlock Rathian with mega dash juice hack and slash
>MH4 releases
>axe mode gets nerfed and sword mode gets BUFFED
All Capcom had to do was nerf hack and slash a little, but they gutted the overhead swing and killed axe mode entirely. I'm still mad after all these years.
>>
>>735083710
save what? MH Wilds is already a great game.
>>
>>735094248
4u had the relic endgame shit.
3u had charm runs
There is almost always some gay ass rng
>>
>>735083710
The only thing that can save it is releasing a game that has a number+G without the graphics faggotry,
Still waiting for monster hunter 5
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>>735083780
fpbp
>>
>>735094301
Pretty much. It started the weapon down this route of axe being the low power state, and sword being high power burst state, which was already the case in 3U but instead of course correcting to blend the two modes better, they just add gauges upon gauges and big explosive finishers upon big explosive finishers. Not at all what I wanted the weapon to become.
>>
>>735094203
>calling people faggots because they dont like your game
no im calling you a faggot because you are acting like one
>or mock their times
acting less of a faggot right here, speaking of end times what weapon you using and was that solo?
>>
>>735094573
I think Charge Blade is largely the cause of that ironically, CB in general seems like a second pass at SA and the two weapons have a lot of operational similarities as of 4U
>>
>>735094727
GS and true solo though its not a good run at all obviously. I wont use NPC Hunters for anything outside Omega Savage re runs because the HP bloat increase and I wont touch AT Ark or PoH multiplayer.
>>
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Gore not even being an invader anymore pisses me off, and only three monsters can be frenzied. They should make it so gore can invade zones and if he isn't killed fast enough he makes the locals frenzied, that simple.
>>
>>735095037
>not a good run
I feel its RNG with the monster signature attacks on each other, iv had ray or ura do theirs 3-4 times within a couple of mins on one run then the next it would get one off before getting killed.
>>
>>735083780
This. The game is rotted to it's core with casualizations like Offset spam, Sikret fall, and all the same casualizations from World/Rise like infinite items and heals.

Just like World, it won't get hard until the TUs come out with 30 minute timers and MMO mechanics.
>>
>>735094992
I like CB when it isn't SAED spam. Not a huge fan of the savage axe buff being locked to wounds and PGs but whatever. It feels like a weapon I'm actually intended to swap between states on. Axe being the offense, and sword being the defense is a stronger identity for the two modes compared to SAs modes.
>>
>>735095264
I'd have to go back and grind some RNG down but with LS which performs much better at endgame.
>>
>>735083780
FPBP
crapcom shills tongue my anus
>>
>>735095420
good luck anon, shouldnt be hard, i know my run was dogshit as well
>>
>>735083710
Just by being more of the same g rank we've come to expect. If they do it well it'll be one of the best monhun of all time.
>>
Can you dorks explain why you hate focus mode so much? As a Lance god it's handy for repositioning and hitting the desired parts.
>>
>>735086069
>I love Rise
>>
>>735086069
>I love Rise
Based
>>
>>735096517
It's crazy comparing how GS plays with it vs without. A retard like me is hitting 95% of my TCSs now and I was DOGSHIT at this weapon before.
>>
>>735088061
nobody has footage that old
>>
>>735096517
they are autistic, same people who hated water in 3u, mounting and ledges in 4u arts/anime skills in gu/rise and clutch claw in iceborne
they want the series to stagnate and be more like fifa/cod rather than the game evolving.
hell some dude in this thread wanted it to go back to DOS
>>
>>735092719
Forbidden Lands is Old Wolds
Bit late with a spoiler but the cutscenes with Ebony Odoragon, Fulgur Anjanath, and Zoh Shia show that the hunter is already familiar with those monsters, suggesting that they're a Fiver who made it all the way through Iceborne and survived Fatalis
>>
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>>735090035
>>
>>735096218
Yeah I just cant be ass'd atm and the festival ends tmw so I'll be taking a break for awhile to focus on Nioh 3 and NG4.
>>735096517
The lack of commitment; no action game ever conceived let's you redirect every swing 360° at any point during active animation frames. Its a massive change coming from the committed and more methodical combat. I play MH to experience MH and not some weird hybrid experimental combat. It also has issues with registering focus strikes on wounds in the same way CC shot you through body parts and put you onto the tail etc. Just unpolished jank.
>>
>>735091590
Literally who asked
>>
>>735096517
it's bad on sns because sns has a moveset designed around repositioning. with focus mode, you never do the chops that were previously used to reorient yourself anymore, you just spam lateral loop. it kills a big part of the moveset

i also dislike it on ig because focus mode actually directly increases your dps on that weapon by locking the kinsect followup attacks to focus mode only. but on some monsters, having focus mode on means the camera must always face the monster when you're attacking, which causes all sorts of camera can't see shit moments, especially on mons with very big, camera-blocking bodies like gore and jin
>>
>>735083710
Remove offsets and focus mode. Redesign the maps totally. Make the Seikrets control like Palamutes instead of like shit.
>>
>>735090389
>you think they're going to do [thing they have been doing since Dos-FU]
yes
>>
>>735096517
I hate it because free weapon aiming is antithetical to MH. It is an inherently less satisfying game. Having to learn how to position is a huge part of why I found MH enjoyable.
t. lance mainer
>>
>>735098171
The monsters movesets are so spastic they no longer reward positioning either, so it's a necessary tradeoff
>>
>>735097101
>suggesting that they're a Fiver who made it all the way through Iceborne and survived Fatalis
Or they could've just seen reports on the monsters the World characters published. I know the Third Fleet master had dialogue about the guild jews wanting to redact information on Alatreon but there wasn't any with Fatalis, who's already infamous so it's not far fetched for a hunter that wasn't involved in IB's events to know of it. Also Anjanath is old world too now since Rise included it.
>>
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>>735097356
>>
>>735098287
It means they created the problem in the first place with the solution in place.
>>
>>735091014
they made stuff for the campaign and then turned that into marketing material
>>
>>735091014
this game is chock-full of half-baked features like power clashes, seamless map transitions, underwater, destructible camps, frenzy and yes monster packs. i think there was like one more pack-like but not really monster, kut-ku?
>>
>>735096947
classic MH fans are pic related and they wouldn't have it any other way
>>
>>735099312
Yeah Kut-Ku got shown off as a pack monster and that ended up being an event quest, mostly 5+ Kut-Kus in tandem and not really a pack the way Doshaguma was programmed
>>
>>735096702
>>735096790
Actually hated it for being too much like World at first, plus the whole rampage system, but I came back to it after the Sunbreak updates and appreciated it a lot more my second and third times through. Still has issues that annoy the hell out of me like the lack of difficulty and annoying partbreaks, but those updates fixed a lot of my initial complaints about the base game. I realize now that it's more of a spiritual successor to GU rather than just World(Japan). It expands upon the style and art systems to give players more ways to play each weapon, which is enough for me to look past the bad parts and just enjoy trying out a bunch of different playstyles and gear against different monsters.
>>
>>735084187
>dropped everything experimental
did we play the same game?

>inb4 Rampages
Rampages were a quirky Siege variation. Far less experimental than the wirebug system, the dog, wyvernriding, the changes to HH, Spiribirds which all remained.
On top they added
switch skill swap, added rng armor grind, a npc hunter system

>>735084631
it gets bad once you figured how to abuse it. Base game was never balanced around it, so you can just ignore it.
Once you are post endgame you can skip half of the fight with clagger, wallbang, riding, environment traps, mantle, dropping rocks and a turf war freebie. Everything that isn't an elder barely can fight back anymore, let alone in multiplayer.
>>
>>735099531
they do happen in the plenty in scarlet forest.
along with pack hunts for those centipedes in the ice biome
>>
>>735097580
>I barely played game
An incorrect assumption was being made, so I corrected it.
>>
>>735099312
i wonder what they will do in the expansion for the weapons. in iceborne everything got some gay clutch claw gimmick, i hope they go more towards the weapons identities, maybe introduce something like the perfect dodge for bow/db but maybe like a trap or temporary shelter?
>>
>>735099531
i feel like all the random bullshit go in this game is just tokuda having his delusions of grandeur about turning monhun into an ecology simulator, until the realities of hardware, limited dev resources and player experience killed those ideas
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>>735096517
>activate focus mode
>activate auto lockon
game literally turns into a phone game
>>
>>735100197
they have probably 15 teams all given the task of making something and when it came time to put it all into 1 game they realized what a horrible mess they have made
>>
>>735100721
Even with the spats that outfit is way too sexy to ever be allowed in Wilds
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>>735100826
nigger have you SEEN xu wu's female set?
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>>735094325
And its shit.
Ive been playing since MHF, and World did it the best.
You had deco rng, but atleast you knew you got the good shit when you got it.
I wish i was playing on PC, i coud just cheat in my shit and ripp.
Only crafted my first artian yesterday, 1 year after i bought the game, got super awful roll on the weapon i pulled and instantly felt vindicated for refusing to engage in this shit for a year.
Why do Devs put all this bitchass rng in every game with build crafting nowadays?
Just let me get the shit i want, i will bring the materials.
Is it only to pander the playtime?
Is player engagement worth shitty design decisions?
>>
>>735083710
Bring back SAED spam.
>>
>>735099819
holy autism.
who asked?
>>
>>735090389
It's not a matter of if they'll make another portable MH, but when. I mean hell, they literally released Rise during World/Iceborne's game life.
>>
>>735104176
the next portable is outlanders
>>
>>735104234
The chinese game? I doubt it. They just want a mobile market because that's a comfortable safety net to pump stock numbers for when they turn profit. As slop and garbage as mobile games are, any modern game company would be retarded to not have at least one successful mobile/gacha running to get them more profit.
Makes you wonder why Sony doesn't do that instead of these multi-million service game failures.
>>
>>735103898
Nobody, I just felt like saying that because I enjoy monster hunter and it's fun to talk about. Autism is probably accurate though.
>>
>>735083780
This fpbp /thread

Monster Hunter has NEVER removed features in g rank but that's what they'd need to do to save this game. Plus with the casualized audience you'd be guaranteed that the campaign experience of g rank was low rank difficulty so you're just slogging through until you get to the new end game.
>>
>>735083710
Remove Nata
Add attractive female NPCs
No more mmoslop
>>
>>735104796
>No more mmoslop
granted
the gathering hub has been removed
>>
>>735104796
>No more mmoslop
Granted
The entire game is now just a menu and area selection (gathering hub is still in)
>>
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>>735084478
>Still whining about wounds in 2026
you didn't make it very far in high rank, why should anyone care about your worthless opinion
>>
>>735097701
>it's bad on sns because sns has a moveset designed around repositioning. with focus mode, you never do the chops that were previously used to reorient yourself anymore, you just spam lateral loop. it kills a big part of the moveset
you still use y combo to reposition, to say nothing of the frankly overpowered sliding swipe. sometimes you want to do be in focus to do these things, sometimes you don't. you don't play SNS in wilds, if you did, you would know all this :^)
>>
>>735088692
>>735088623
Worldbabs out
>>
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>>735092006
where's the man and caravaneer?
>>
>>735083710

It can't, it already sucks in its conception
>>
>>735106123
I wish Monster Hunter had real characters and a real story. Probably the only thing that stops me from truly loving the franchise.
>BUT THE MONSTERS ARE THE CHARACTERS
Coping bullshit.
>>
>>735083710
It will be fine, it will sell 7 gignillion copies and people here will seethe that G-Rank chatacabra isn't Fatalis levels of ballbusting until TU 4 gives them some other muh big black dragon to max deeps in 10 minutes or whatever. Literally nobody wants it to play like the old mobile games besides dorks trying to gatekeep the silly unga bunga game because they got roasted for playing it back in highschool. That said, I do wish focus was gone but realize position based gameplay was holding them back from mass market appeal and at the end of the day playing with friends > pretending my solo Iceborne Fatty clear matters
>>
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>>735106123
I'm kinda surprised The Man hasn't shown up or been mentioned seeing as he's on Legend's level as a craftsman easily, Legend in the gathering hub is most probably the Legendary Artisan from older games

Maybe expansion will tell us more on what happened to the Caravan; currently all we have to go on is Gemma remembers her time in it fondly and Nadia is alluding to somebody very close to her in the Ace group having died, which only really leaves the Ace Commander (Julius) and Ace Cadet (Aiden) as possible deaths seeing as the Ace Lancer (Fabius) and Ace Gunner (Nadia) are accounted for

Though the remaining possibility is that Doodle (MH4U's hunter) canonically died which would be kinda cheap, what with the Huntsman in World being implied to be a MH1 or MH2 hunter
>>
>>735086447
I don't even get the portable games being labeled "experimental" when World and Wilds are both leagues more experimental than GU and Rise ever were.
>>
>>735106918
Those ones get labeled experimental because they give you character skills on timers, fairly unusual for Monster Hunter, especially Rise which gave you the Palamute as a second type of hunting buddy
Though you're completely right that it's not any more experimental than the Slinger, Clutch Claw and wounds are
>>
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>>735099342
hell yeah
>>
>>735104176
>they literally released Rise during World/Iceborne's game life
Rise was 2021. A year after Iceborne's last update with Fatalis and AT Velkhana
>>
>>735107136
2021 is when 50% of the playerbase appeared.
>>
>>735106494
Stories is right there
>>
>>735107004
>>735106918
Imo all of those experiments have sucked. I hate the slinger. I hate mantles. I hate mounts. I hate wirebugs. I hate cooldowns. I hate wounds. I hate offsets. The series has made successively and progressively more mistakes as it has gone on
>>
Why do Wilds fans keep wanting portable MH to cease existing? Not everybody wants MH games to continue in World's/Wilds' direction.
>>
>>735107681
Milds fans only like and want more Milds in the same way World fans only want World
>>
>>735107681
I want neither direction, actually. I want more of the vibe of oldgen, with refined fundamentals, decent graphics that aren't getting in the way of gameplay, no whacky abilities, no forced browns, no normieslop walkie-talkie bits, no trying to be some cinematic grand thing.
>>
>>735107681
>Why do Wilds fans keep (shit nobody said)
>>
>>735108734
You literally have people in this very thread insisting that portable mh games will no longer be made.
>>
>>735107681
No body cares what you want. Go collect bugs on the switch version all you want
>>
>>735093198
>>everyone realizes that the story is horrible
The fact that the story factors into this at all is a sign of how far the series has declined
>>
>>735083710
is g rank isnt even announced?
can't fix it if it doesnt even exist
>>
>>735083710
Its missing siege mechanics. The Gog Killer just doesn't scratch that itch. Where's my ballistas and cannons.

Nata needs a bigger role as the farm. I should be talking to that kid for all my grinding needs. Armor Spheres, melding, hell even armor and weapons. I shouldn't need to step further than stepping outside my tent when I have a gofer right there to do my bidding.

A big complaint was that seikret riding and auto pathing killed exploration and people don't know the maps anymore. We need more on rails 'look at the scenery' quests to properly appreciate the assets were paying for
>>
>>735083920
>more m*lee options
>a good thing
lol
>>
>>735109754
Don't even shitpost like that bro someone will take it seriously
>>
>>735091509
>nata is almost a non-presence
Is that non-presence finally gone from my tent then?
>>
>>735084631
Its one of many features of World that killed the setting. Go play 3U or 4U and see what was lost.
>>
>>735096517
It should be always on, right now it just feels like aiming down sights in FPS games.
>>
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>>735110385
>sees brown child
>goes insane
>>
>>735083710
>Stop with the walk and talk nonsense during the story missions
>Introduce guiding lands equivalent so you can ignore the bloated maps
>Nerf the effectiveness of wounds. Probably not gonna be a problem cause all the title update tempered are way harder to wound already.
>Rework the nearly the entire UI and multiplayer system. It’s now way too annoying to actually play with friends(oneof the core parts of the franchise)
>More new and unique monster skeletons like the Cephalopods
Basically they need to greatly reduce the scope and focus on what people actually want. Wilds issue is they wanted it to be the “biggest” game in the series yet but that just gave us maps that are WAY to big and a ton of half baked mechanics that don’t actually contribute anything. It’s definitely fixable but only if they swallow their pride and are willing to give up on some shit. Portable team had enough sense to do that like Rampages getting dropped completely.
>>
>>735096517
It varies massively depending on the weapon. I mostly play Sword and Shield so all I only ever use it to land the wound attacks.
>>
>>735111162
Yes
>>
Resident Evil 9 crossover
>>
>>735111275
>Rework the nearly the entire UI
The UI is so god damned soulless
>>
What weapons should I main if I want to be the protagonist of Monster Hunter?
>>
>>735111406
As an IG player it basically means I'm holding L2 any time I'm not in the air because it does more damage (the bug is also attacking) than if I wasn't. The free-aiming is kind of annoying for a weapon that doesn't need it since it already has both fast and wide-hitting attacks, the bug itself is what needs aimed and that's been possible since World.
>>
>>735111707
GS, or if playing rise, LS. Hammer, lance gunlance, etc definitely best bro type supporting cast energy. Ranged is cuckshit. SNS and DB are for girls or gays. The whacky weapons like SA, HH, CB, IG are all too retarded to be true MC shit.
>>
>>735107526
I don't want to play Pokemon, I want to play Monster Hunter, you dumb faggot.
>>
>>735083710
Kirin can save it. Any MH that doesn't let you make a kirin slut without mods is immediately trash.
>>
>>735111707
Great Sword, Sword and Shield or Long Sword for Rise. That's it. Anything else is completely secondary characters objectively.
>>
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>>735084187
>after the performance patches
dumbass nigga
>>
>>735115643
Game genuinely does run better than it used to, dough. Much better than I was expecting it to EVER run because of how uniquely fucked the RE Engine seems to be for open world games
>>
Remove:
>High hunter mobility/turning/cancels (includes focus mode)
>Counters eg foreskin slash and offsets
>Infinite access to items, infinite healing and utility, ludicrous skills besides

And get rid of the uggo females and G rank would kinda save Wilds.
>>
>>735084631
The wounds created by the clutch claw expired far too quickly, so you constantly had to keep tenderizing the monsters to deal good damage. It wasn't until the Fatalis update that the devs decided to double the wound duration
>>
>>735116197
Yea it looks like shit now and you have to mod the fuck outta it to restore to visuals pre TU4
>>
>>735118418
Doesn't look any different to me at all but I do use the high-res texture pack
>>
>>735083710
go play relink its a 100x better mh game
>>
>>735118703
my nigga
>>
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>>735083710
Fuck man where do I even start. Ill start by saying this is the first monster hunter I did not put 100 hours into, and the first monster hunter I do not plan to get the G rank for (I know 4U and what not came with G rank but I'm talking about the ones you had to buy G rank for) So needless to say, I fucking hated it, here are the problems and here's what needs to be fixed

>Skills
Bring back gunner/melee skills and armor sets, also having 3 pages of maxed out skills just starts to get fucking boring, I hate that every single build is just every single skill, fix that

>Difficulty
Its to fucking easy, this is a problem with the skill as well, when the hunter can do everything and is stronger and faster then the monster what's even the point anymore? also, I dont care one way or another about focused mode or wounds, I get that there the gimick for this one but it makes the game braindead easy, make the monsters harder to make up for it at the VERY least

>performance
There's not much I need to say, the game looks like shit and plays like shit, what they fuck where they thinking? this is the one thing I think they CANT fix with a G-rank, Like what would they even DO? rework the whole fucking game?

>Prowler
I just want to see this come back

>Monsters
How is it they bring back the most boring ass monsters each and every game? I get it, the japs love boring shit, stop it.

>endgame/grind
Old monster hunters did not need a endgame persay but that is very much a thing now, ok thats fine, give us one worth wild, the point of wilds is what? grinding for shitty ugly, artisan weapons? The reward SHOULD be harder fights like risebreaks investigations and X level deviants in GU ect

There's to fucking much for them to have to fix, I really dont think G rank is going to save it and anyone reading this, no matter what they say do not buy that shit day one, at least wait a week or better yet, skip it.
>>
>>735111406
I play LS and I'm in the same boat. A lot of people tell me that LS should pretty much always have it on but I honestly can't stand it, for some reason staying in focus too long just starts fucking with my movement or something.
>>
AT Ark is honestly a pretty top tier fight, kind of surprisingly how good a monster from Milds can be
>>
>>735119032
they fixed performance bro its a non-issue now bro
>>
>>735119186
Even base Ark was always good fundamentals. Just the wound/offset//low hp thing of all enemies fucked him. Rey Dau was a similar case
>>
>>735119198
>performance bro its a non-issue now
Do people still need to do framgen/DLSS/upscaleectec. to make the game run at 60fps and look like shit during?
>>
>>735116263
>dude just make LS go back to being a fucking boring ass beat stick that you wiggle around until it glows red LMAO
Shut the fuck up you miserable, bitter, jagged jackass and go back to playing your shitty ass weapons in your old ass games that have no room for creativity or skill expression because it deludes you enough into thinking you aren't some 42 year old burnout that is losing the ability to play video games when it's quite literally the only thing left in your life
>>
>>735119186
It's really funny playing its FFXIV version and realizing how similar it is without any actual attempt at converting it like they did for Rathalos, especially anything to do with Dragon element that Arkveld uses like the one-after-the-other ground explosions that are lifted from Exaflare
>>
>>735119418
the FFXIV fight was mostly based off of Guardian Ark, and AT Ark's whole gimmick is after a few minutes it starts turning into a Guardian which means it starts summoning those exploding crystals and woulds heal if you don't break them fast enough.
>>
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>>735119560
Not what I mean, I mean Arkveld has a fair chunk of FFXIV principles behind its attack philosophy and how it uses its chainblades, it's why I specified Exaflare attacks, those one-after-the-other explosions along the length of its chainblade or when it brings them together for a forward blast
>>
>>735119409
dlss looks better than native bro...
>>
>>735120347
Ah, ok your trolling, nevermind I honestly fell for it lol
>>
>>735118615
Yea I use the modded pack aswell
>>
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>>735084187
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>>735120931
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>>735090035
>>735097356
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>>735121592
>>
>>735090035
I haven't played since the lagiacrus update.
>>
>remove all "quality of life" changes
>redo the UI to match monhun games
>remove focus mode
>remove the story and all cutscenes
>remove all browns and uggos
>remove all new monsters
>bring negative skills back
>tone the fuck down power creep
>put in racist jokes against "bankers" and "browns"
>region ban india
>send anthrax to tel aviv
>>
>>735124920
>remove all "quality of life" changes
Granted

You are now struck by invisible forces every time the monster makes so much as a slight movement
>>
>>735083710
Fixing hammer and switch axe.
>>
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>retards still complaining about focus mode
At this point i can only assume these faggots have never even tried the demo. Focus mode is great. It's allowed monsters to move even more fluid than ever before snd the only actual gripe in wounds being stupid easy to make has long been fixed.
>>
>>735118703
I only did the tutorial and it felt like I was just pressing buttons for cutscenes, does it really get that much better
>>
>>735088791
The fact that the Seikret has auto-pilot at all speaks volumes about the shitty map design. The forest is like the one place that's got a literal flow that makes it easy to understand, but the obligatory dunes map is boring as fuck for what was meant to be the vertical slice for some reason and then shit like the frozen wastes is cancerous with however many Seikret exclusive™ pathways it relies on for basic navigation. If the maps were actually interesting to engage with, then we wouldn't practically need a mount to be as embedded into the gameplay as it is, and the game only makes exploration any important by fucking high rank because the shit story is just teleporting you around more than goddamned Blinking Nargacuga. Yes, the Vergilsaurus itself would be like "fuck man tone it down a little".

Rise for all its borderline weeaboo fightan magic fagginess at least was perfectly fine to navigate without a Palamute. In this you're never not using Seikret while traversing.
>>
>>735126168
it gets much much better lol you havent even gotten to peak yet and just find the weapon aka character you like just like monster hunter you were probably playing gran
>>
>>735126085
>It's allowed monsters to move even more fluid than ever before

to bad capcom wont let them be a threat huh
>>
Booted up wilds. Heard about how gog weapons worked. Turned the game off. Just really hate that shit man.
>>
>>735126872
If only you played the game, you'd know how untrue that is.
>>
>>735126893
In fairness it's a less retarded version of Lunastra weapons, up to and including Gog weapons actually having unique models instead of blue Ore tree with Random Monster Bit on it.
>>
>>735126309
Rice know what it was and wasn't trying to appeal to everyone but wilds try so hard to appeal to every gamer possible
>>
>>735126085
Monster staggers when you do a focus strike on wound so yea its broken
And there's no cooldown for focus strike
>>
>>735127119
Wounds appear way less often and repeated focus strikes will often time do nothing but briefly pause the monster while you do it and they recover so fast you get no chance to do anything about it.
And that's ignoring how often they just ignore you doing s focus strike at all.
So, no, it isn't broken.
>>
>>735127223
i can easily stagger them and do a big dmg with my cb which also grant me free savage axe mode so yes its broken
Wound also made natural weakspot of monsters obsolete
>>
>>735127297
>CB
Yeah, you haven't touched 9* or 10* fights.
>>
>>735126935
I did play the game, and I regret my 50 hours and 70$ loss more then you know
>>
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>>735083710
I dunno what to say since like MH Wilds quite a lot bros.
I am having a blast.
>>
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>>735127297
bro, wounds staggering the monster non stop hasnt been a thing since like 7* hunts bro. geez man get over it already bro lmao.
>>
>>735127580
>>735127514
this nigga gon' conquer the steppe with the power of buffalo milk and rice porridge
>>
>new monster
>reinstall
>wait 10-30 minutes for shaders to compile
>kill monster 3-5 times for set
>uninstall
it's truly astounding how capcom took one of their franchises with the most replayability and removed 95% of it
>>
>>735127654
event quests, armor spheres, building up a collection of all weapons in a category? grinding charms or decos?
>>
>want to replay FU but on vita instead of emulator like usual
>cant even play an hour before hand starts to cramp up
owari da..
>>
>>735127831
playing FU on real hardware is a viscerally uncomfortable experience i wouldn't recommend to anybody
>>
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I cope with the FFXIV crossover not being another dragoon set through the power of Quematrice's female helmet paired with Damascus.
>>
>>735127831
>unc getting too old for the claw
Time for the nursing home gramps.
>>
>>735128073
I wish they did not rape gunner (boring wise not "meta")
>>
>>735129059
lbg during arch tempered nu udra time trial was fun
>>
>>735127514
>>735127580
Nice to see a Yian Kut-Ku armor that looks like the concept art for once instead of that shitty model they kept reusing for the portable games.



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