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File: IMG_9545.jpg (168 KB, 2532x872)
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>radiation gun/radioactive gun (like plasma) in video games
>doesn’t make victim lose hair, have bloody diarrhea, vomit, get extremely weak, get delirious, have skin peel off, have teeth fall out, etc
Why do games devs want to make people think a radiation based weapon would just be all sunshine and rainbows?
>>
More importantly why is it based on an old WW2 volksturm rifle? Did they just have a ton of those banging about in Maine/New England in the 2070s?
>>
>>735092214
It’s Bethesda Fallout, they just do whatever they want gun wise, Classic/Obsidian had a mix of real guns and new wacky stuff.
>>
>>735092363
... Fair enough. I didn't mind the design just thought it was a bit odd. Not the most egregious thing in the game.
I do wish you could have a mod or something that made radiation a bit more of a long term hazard. I think fallout 76 did something interesting with it where if you absorbed a bunch of rads at once it gave you a random mutation. Some good, some bad.
>>
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>radiation gun/radioactive gun (like plasma) in video games
Lol
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>>735091697
I don’t blame you for not knowing the difference between plasma weapons and laser/radiation weapons because even movie writers get them confused but you should read up on the differences
>>
I do get it though a realistic approach to radiation damage would kind of suck, since it's not really a good 'feedback' mechanism.
>get exposed to harmful dose of radiation
>get sick multiple hours later
>if treated, live but with increased chance of cancer
>receive LETHAL dose of radiation
>feel okay at first
>then slowly get sicker as all your cells die off from no more DNA
>die

I could maybe see it in a game like Zomboid, where you can already die days later from something minor.



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