Anti-AI chuds can't argue with these results. Enjoy playing your retro-slop while everyone else gets peak gaming.
>>735123264kek
Honestly anon, that's pretty funny.
halo ce looks better btw
>>735123264Top unironically looks better
>>735123354you are 40 years old
>>735123634exactly. too many details on bottom. it's "overdesigned"
>>735123264gaming is saved
>>735123264How am I chud all of sudden?
>>735124140and some morons would call this "slop"
>>735124140yeah, i'm thinking this is gonna be the next big esports phenomenon. i'm on a teams meeting with 40 venture capitalists/representatives of same right now, and i'm telling them that they have the next league of the legends on their hands
>>735123264the skybox on the bottom is fucking primo
>>735124140kek
>>735123264Fuck I hate seeing greeble slapped on every single goddamn surfaceShit does not need to be as noisy as conceivably possible for it to look good, and yet so many dumb devs are scared shitless of making instantly readable scenes with simple geometry and minimal clutter
>>735123264bottom looks like shit
>>735123264>just greeble my shit up
>>735124140This would look decent without the retarded UI.
>>735124874hell no, the clouds look like shit and the colors are banded to hell. For a game that came out after Reach this shit sucks.
>>735123264That's honestly impressive343 didn't need AI at all to manage to make their game look worse than something from 2001
>>735125919I'm playing through it right now and the only reason I switch to the new graphics is to see how much shittier it is compared to the original
>>735123264MICROSOFT HIRE THIS MAN
>>735123264I wonder if everyone's copy will show the same shit or if the AI will just hallucinate things slightly differently on each pc.
>>735129614100% gonna vary
>>735129614>>735130876It'll be this all over again.
>>735129614It's physically impossible to have everyone's PC show the same shit. It's called float point precision, 1.0003 on my PC will always be 1.0003 but on any other PC it can be anything from 1.003 to 1.00003, there's no way around this. The more complex the number the less reliable.It's why infinite generated games move the world around the player, so that you don't get a big numbers in the world generation that produce terrain that looks like it's glitched. Minecraft "far lands" is an example of this.The point is on hardware that is all named the same but physically different would still have indeterministic results. Nevermind the different configurations people have on hardware.Two machines running side by side with the same hardware on each, would have differences because of float point precision.