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>buy a computer program
>demand that it actively lies to you to spare your feelings
This is considered good game design for some reason.
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>>735127818
>Doesnt ruin speedrunning
>Ensures you arent soft locked
>Allows everyone to have fun time

Is this the most retarded take ever?
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>>735127818
I hate the idea of games tweaking things because my performance isn't as good as it thinks it should be. It's my God-given right to beat my head against a wall and repeatedly fail to overcome challenges, and I don't need the game patronizing me by giving me handicaps. I'll get it done - after several attempts, and having called the game a nigger several times - but I'll get there in my own time. I enjoy Titanfall 2, but I still find myself unable to forget that one of the devs admitted to making bullet hitboxes increase significantly in size at longer distances to make landing hits easier.
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>>735128407
Uhhh thats not how survival horror games work lmao
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>>735127818
>>735128407
dark souls ruined a generation of gamers
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>>735127818
Not gonna watch. But God Hand is based.
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Sacred 2 Survival Bonus aged like milk. I do not want to have to slog against low level trash for weeks, to get back to where I was at
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>>735127818
>Nooo! You can't tell me to pick easy mode. You have to lie to me!
This is like defending the "X will remember that" line.
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>>735128616
Imo gh is the evidence that's a shit system. You get punished when u play too well, so at some point the wise move is to restrain yourself like some bullshit shumps. There are also almost no upsides to play at high level.
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>>735127818
VIDEO GAMES, FAGGOT, VIDEO GAMES!
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>>735128407
>I don't need the game patronizing me by giving me handicaps.
Sorry, but the normies do. And they are the majority of the sales.
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>>735129860
>game doesn't hide that it getting harder or easier
>if the game gets too hard you can bow and beg forgiveness from your enemies to lower your level
It is pretty straight forward.
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>>735129860
You get rewarded with ingame currency for killing an enemy while the difficulty is raised.
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>>735127914
DMC already fixed that problem.
see
>>735129261
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>>735127818
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RE2 remake had this and everyone hated it I guess now that their surrogate friend internet celebrity as it's actually a good thing everyone will love it
>>
this is most annoying in racing games with rubber banding
NBA Jam was also pretty bullshit with it
and survival horror games have no actual reason to manage resources when they do it
does level scaling in RPGs count?
just give me a well designed set challenge. don't reward me for sucking or punish me for doing well
>>
>>735128539
Cool
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>>735130923
Journos were pushing that for years.
>>
God Hand solved dynamic difficulty 20 years ago
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>>735128579
I'm sure you're proud of your pithy remark, but part of the enjoyment I derive from games comes from the challenges they impose and finding ways to overcome them. On any occasion where I've felt compelled to reduce the difficulty of the game I'm playing, it robbed me of a lot of satisfaction from overcoming whatever I was stuck on, so having games try to sneakily do that for me just makes it more frustrating. This isn't a difficult concept to understand, so I hope for your sake my explanation is unnecessary.
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>>735127818
Difficulty is a valid and unique attribute of games that distinguishes them from other kinds of creative works, and it's a legitimate aspect of the whole experience the developer is creating.
Five-Card Poker that lets you swap out your cards is significantly easier than Texas Hold 'Em. And no one plays Five-Card, because it's boring as shit.
In RTS, 4X and Grand Strategy games, most of the difficulty comes from planning properly, or reacting to events as they unfold. If you're not cut out for those, you'll bounce off of them no matter how many free resources you're given.

Too many people think of Video Games as simple vessels for audiovisual art, where the gameplay is a wrinkle meant to occupy your time arbitrarily. Which is to be expected with someone like Yahtzee, given his extreme and long-attested proclivity for point and click adventure games. But only one medium can give you the experience of picking something up, figuring it out, and conquering it as a test of wits, reflexes or coordination. All other creative works leave the viewer a passive observer, but video games don't. If you don't like how difficult a game is, that's equivalent to not liking the prose in a novel, or the production of a movie. There's other content you might think more highly of, but if those aspects are dealbreakers for you, you're never going to see the rest, and that's okay. Not everything needs to be for everyone. Asking for adaptive difficulty is like asking for an alternate audio track that explains everything that's happening in a movie in baby talk. It's like an audiobook inserting an explanation of the author's intent, plus three popular alternate interpretations at the end of each chapter. Are there cases where those things might be warranted? I guess?
But you can't say the experience of those who rely on those alternate products is materially the same as that of someone who watched the movie or read the book normally.
>>
>>735127818
>cocksucking jewtuber uses inflammatory opinions to trigger and generate clicks
>piece of shit supported by night media also gets shilled all the way to 4chan(nel)

end the pedo era of jewtubers ( by killing them to death )
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>>735130923
>Should I bother watching the video before vomiting out my retardness?
>Nah lets just invent some retarded strawman and pretend it's real
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>>735131947
Dont worry anon, they only get 15k views on every other video regardless of clickbait
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>>735127818
I'm fine with adaptive difficulty, but I'd like the option to turn it off. Having an ego about video game difficulty is fucking retarded
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This just opens the door to always online single player games so corporations can "optimize" the gaming experience.
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>>735132068
>make misleading title
>complain when people get mislead
But if it was a video by Synthetic Man you would be singing a different tune
>>
>>735131947
The death of Youtubers comes from (YOU) making an AI that does their job for them.
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>>735127818
Remember the olden days where people could just say, "This isn't for me," and move on to something that *is* for them?
Well, then millennials came around and DEMANDED everything be made for them.
>We, millennials, are the main characters of life, so you HAVE to make this for ME! It has to appeal to ME. It has to have a baby mode for ME. It has to have a gay spider-removal mode for ME! If it doesn't, then you're a nazi incel chud, and I'll also probably lie about your game using AI because I'm not above just straight up lying to help destroy this thing that doesn't bend to my will.
Boomers were wrong about pretty much everything EXCEPT their take on millennials. Millennials have literally ruined every single medium they've come into contact with.

>n-no! its actually le zoom zoo- ACK!!
What generation does Yahtzee (the faggot in the OP) belong to?
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>>735132518
A.I will be able to make better zero punctuation videos as it wont have to worry about being safe edgy and cowtowing to the leftist mob
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>>735127818
OP, you ever heard of "rank" in arcade games?
Don't think you realize that vidya has done that nearly since its inception.

Though I will agree there's a major difference between doing that in a 20-30 mins game where you can quickly enough attempt another full run where you suck less cocks, and a 100 hours one.
>>
Dynamic difficulty is a cop-out.
It's a crutch for lazy devs who can't be bothered to actually balance their games.
Difficulty levels that only change some numbers around - i.e. give enemies more/less effective health and/or change your damage - is same shit but done by retards who couldn't even figure out the dynamic difficulty.
>>
who gives a fuck most modern games are easy as shit anyway outside of games that are made to be hard, and games made to be hard don't have adaptive difficulty
>>
>Boss start the fight with a ton of secret buffs
>Boss reduces the player to <25% HP
>Boss secretly gets afflicted with a ton of debuffs to its accuracy, damage
>Game starts ignoring the first couple fatal hits the player would have otherwise taken
>Player thinks he was just "in the zone"
>Never realized the game was cheating for him
So many games do this its funny whenever you hear "1HP and shit got real" stories. Games are literally designed to make everyone experience that
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>>735133292
Hades does this (i believe) and it's very obvious i am being fucked with. Unethical game design
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>Hardest mode just sets the adaptive difficulty to max at all times
>Ends up actually being easier because the rewards are always maxed out as well
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>>735133292
To be quite honest with you, I'm yet to play a game that blatantly cheats for you.
On the other hand, I saw plenty of blatant soft/hardcaps like the boss armor in TBoI that prevent you having too much fun with a broken build. Disingenuous game design, either way.
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>>735128579
Dark souls is a horrible example for your objectively wrong take
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>>735133292
The only game I can think of that cheats that hard for you is undertale, where it's limited to a single boss that specifically doesn't want to kill you
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>>735127818
Adaptive difficulty would be fine if it meant that enemy ai changes based on how well you're stomping them into the dirt.
You aren't doing well? They start taking it easy. You start killing people left and right? They retreat, call backup, set up traps and entrenchments, and get their boss to come hunt you down instead of the other way around.
Issue is that I'm certain that "adaptive difficulty" here just means that they lower enemy hp if you die to many times. No different than just swapping from Hard to Easy after you get your ass handed to you, other than the fact that you don't get to choose if you even want to do it. Actually retarded.
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>>735127818
the video you're posting about has a comments section and you're not currently in it
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>>735132796
>game becomes literally impossible if you're too good
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>>735130891
This locked you out of getting 5 stars on your save game even if you didnt use it.
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>>735133959
Lol.
Actually yes, early arcade games with infinite stages eventually reach a point of being straight impossible.
Was thinking about the ones that have finite stages and a cap, generally 90s STGs. Raizing/8ing noticeably built their gameplay around rank manipulation strategies.
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>>735127914
It comes from someone who cried wolf about ICE using Halo screenshot in their recruitment promo, so naturally.
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>>735133407
it also ends up being more consistent, which automatically makes it better despite being way overtuned difficulty-wise
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>>735131623
>Extra Credits
Remember when they seethed about being allowed to play as Germany in WWII games?
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>>735130923
RE was doing it with ammo drops way before RE2 Remake
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>>735133407
>hardest mode turns every bullet into a 1 hit kill
>including yours
>game becomes easier because the enemies are no longer bullet sponges
luv me STALKER
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>>735130165
Sure, but it's not fun. Also if I remember correctly dogesa consumes a special stock

>>735130307
That's what I typed "almost". Having a 1.3 multipliyer on money is not really worth the hussle when new moves stop to scale and are just to add virety.
Let's also consider that in this shit system of gh you get one heal move and costs 2 stocks,

Inb4 lmao get gud, I don't believe for a single second anyone here even tried to finish gh on hard, aka forced die difficulty lvl
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>>735127818
This is good but only if it increases difficulty.
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>>735135729
>This is good
It never is
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>>735134649
How could I forget? It was like a perfectly cooked five star meal of leftist brainrot.
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>>735128407
>It's my God-given right to beat my head against a wall and repeatedly fail to overcome challenges
This. Honestly, adaptive difficulty ruined DMC4 for me. I'm trying to learn the game here, of course I'm going to die as a part of that process. How can I learn if the game just makes it easier after I fail too often? I'll never get better because I don't have an opportunity to practice the skills I need to be better in the first place.

>I still find myself unable to forget that one of the devs admitted to making bullet hitboxes increase significantly in size at longer distances to make landing hits easier.
That's not really the same thing, that's a game constant. Anti-frustration balance is not adaptive difficulty because it's not adaptive; that pattern holds true from the first long-range shot of the game to the final level, across all difficulties. That's more like coyote time than anything.
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>>735129261
What if Easy is too easy and Normal is too Hard? What then?
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>>735137336
Play on Normal and git gud.
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>>735137065
Is there a greatest hits compilation of their most retarded takes? Because from what I remember they had a lot.
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>>735137479
>orcs a are black people
>ergo if you make an orc do something that would look bad if a nigger did it then you are commiting a hate crime
The sad truth of it is that most of their stupidest takes were made by guest writers, but EC did a very poor job of promoting what was internal to EC and what was some retarded orc fetishists speaking nonsense on a soap box EC provided
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>>735135729
Max Payne had it and the difficulty would increase until you got one shot. It wasn't good. Then there was also a bug preventing it from resetting in certain situations. I enjoyed the game a lot more with a mod to remove the adaptive difficulty and it stayed enjoyably challenging.

Silent Hill 3 gives you less ammo if you aren't using it as much so there's really no reason to conserve ammo in a survival horror game.

Every RPG with enemy scaling just makes it so it feels like dealing with basic low tier enemies ends up feeling like a waste of time and like you never really got much stronger.

I've never played a game with adaptive difficulty and thought it made things better. It's only ever caused problems.
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>>735127818
I got recommended some video of his saying that "it's ok to give up!" and holy fuck I didn't think he could reach a lower point but with that he's dug so deep he's in space. Fucking disgusts me how many smug cunts are so desperate to rot games out from within to make their job easier so they can then do the shocked Pikachu face and exclaim how could games possibly be bad now? YOU. YOU ARE WHY THEY ARE BAD NOW.
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>>735129924
>Doesn't understand that a conversation about video games can originate with a specific person.

Why are these retards still here?
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>>735134703
Nobody tell him
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>>735127818
My favorite difficulty settings are Critical Mode in KH2FM and Realistic in Deus Ex. Feels great when both you and the enemy can do more damage instead of just make every enemy an HP blob.
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>>735134649
That's all you know about them
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>>735143886
Fuck off James.
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>>735127818
Don't like Adaptive Difficulty? Play on the real difficulties.
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>>735139342
Benny boy once unironically said "video games should just be controlled with our brains, physical input is a problem"
He's never liked games, he just wants interactive movies
It seems like being a journo type just poisons your brain with that kind of mindset because the game journosphere is essentially a cancerous growth on the already cancerous hollywood journosphere
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>>735143763
As much as I love Critical mode otherwise I think the damage increase you get actually makes it worse than it could be. Enemies didn't take particularly long to kill as it was even on Proud mode, and all it does is overshadow all the high damage tools you have and how interesting the MP/Drive management is. If even bosses die in under a minute from doing the bare minimum that's as bad as if not far worse than any so-called HP blob could ever be.
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>>735144538
I completely forgot about that shit, I don't know how someone could say something so out of touch with such a basic facet of what makes a game satisfying to play for 90% of people. Oh right, yes I do, it's called being a journo. I pray for the day game devs and publishers finally stop thinking these cretins are ever worth catering to, there's been some cracks but there's still a ways to go.
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>>735127914
>Doesnt ruin speedrunning
isn't there some shmup where speedrunners have to suicide multiple times at the start else it becomes unwinnable?
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>>735139342
>rot games out from within to make their job easier
The ironic thing is that he actually agrees with you in that video. His point there is that if you find a certain game to be too difficult or uninteresting, you can just give up play something else instead. The average gamer has so many options these days that they shouldn't ask everything to bend over backwards for them, and instead seek out something that suits their individual tastes better. The community is happy because the shitter gets filtered and the game stays "pure", and the player is happier playing something else instead.
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>>735145656
>speedrunners
>shump
But yes, rank control is a thing in many of them. Even when going for score, there are times where it's best to suicide to lower rank. Then when developers caught on to it, they started putting in even more esoteric shit you want to avoid to prevent the difficulty from becoming retarded. Some fun examples from various games:
>picking up powerups when you're already maxed
>picking up a bomb when it would put you above the default value you start at
>picking up an extra life drop permanently raising the minimum rank
>tapping the joystick in one direction too many times
>trying to cheat the above by tapping the joystick left and right causing an even bigger rank increase
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I think it’s perfect for certain games that want to be an experience while having a certain amount of difficulty.
If you want to test your might, play puzzle games or ranked multiplayer.
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>>735132587
>Remember the olden days where people could just say, "This isn't for me," and move on to something that *is* for them?
Well, then millennials came around and DEMANDED everything be made for them.

Yeah just like all the niggers seething about marathon
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>>735135670
You spend money on other stuff besides attacks. Literally the same move but more damage is an easy choice. You also buy increases to max health or the God Hand meter. Stages are way easier when you can buy everything you want.
There's a healing move, but if you're struggling in a fight, you'd be better off spending resources on killing the guy instead. If it's still too hard, the dynamic difficulty will make it easier.
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>>735132951
You a faggot retard
doing it well takes more than creating bullshit hard difficulty where you put few more enemies doing more damage
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>>735146665
Nobody's demanding Marathon be remade for them. They're just laughing at Bungie.
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>>735147097
They are not doing the
> "This isn't for me," and move on
Like anon said
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>>735146097
This is exactly why the topic is so insidious, and I will explain. Absolutely no one of sound mind and judgment needs to be told "If you don't like what you're doing, you can stop". No one. In fact, for almost every person, their first instinct when met with pushback, a learning requirement or challenge is to give up, turn it down or move on regardless of how enjoyable or fitting of their tastes the game is, how satisfying handling it may be and how videogames as a medium are entirely built around overcoming challenges. No one needs encouragement to do this and if anything there should be more encouragement to stick with games and for the player to trust in themselves and be open-minded, all it does is popularize knee-jerk reactionary sentiment born of ignorance which negatively impacts how games can be designed or spoke about moving onwards.

That's bad enough, but then we go back to the initial dilemma, what sort of person would need to be told to give up on a game if any average person can just stop playing it when they want to? Naturally, someone that has some sort of perceived responsibility in having a full picture of the game and should ideally be well informed regarding it. Someone like the one who is making the video, whose image is based on supposedly reviewing and understanding how games are designed. Now ask yourself, what would a game reviewer or journo gain from soapboxing on the view that you can and should just drop games as soon as potentially possible if some part rubs them the wrong way? Keep in mind as well that this still badly affects the game in question and any vaguely related games so it's not as simple as a shitter being filtered. The worst thing these people do is co-opt takes that seem reasonable on the surface.

So no, maybe a game journo should encourage playing games instead of not playing them and sitting in an echo chamber jerking themselves off for it.
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>>735127818
I didn't know Yathzee was still around.
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>>735147187
They are. You're just too low iq to understand the nuance. They're not interested in the game and moved on from it in the sense that they're not trying to force the devs to make changes to the game. The laughing at an out of touch corporation failing to make a profit is a separate issue.
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>>735144925
Wut? I remember playing KH2 Proud Mode on PS2 and it being a miserable slog because everything just took so long to kill for no reason.
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>>735144538
Honestly his take on input has some merit, especially when you consider that it was a criticism of motion controls
Like there's some truth to the notion that the best controls are basically a direct and transparent connection between you and your avatar
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>>735131623
Weren't their takes so retarded, that they nuked their own channel?
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>>735127818
It doesn't have to lie. God Hand tells you when it's raising the bar, and you can bend over and beg for mercy if you can't handle it.
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>>735132616
True, it won't have to worry about those things because it'll be built-in.
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>>735143886
I actually didn't know that one. I knew them from "running out of bandwidth"
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>>735127818
>Trump out of nowhere again
This old fart can't help himself.
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>>735147797
That notion entirely dismisses the very important factor that the sheer act of pressing buttons and how controls can be designed around it is itself a satisfying and unique facet of games which has fuelled not only a massive amount of distinct techniques and skill ceilings across practically every game ever made but has led to the creation of several genres built off of the idea. It's just pure sophistry in motion by attaching it first to motion controls when it's clear he means actually all games, and is missing so much basic context it's absurd. Many have said the Shoryuken input is an example of "a direction and transparent connection between you and your avatar", and you can guess how he, like many other journos, feels about motion inputs and fighting games in general.
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>>735148409
He has to signal to his fellow californians that he's a good californian boy. It's penance for making trans and nigger jokes.
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>>735146889
Yep u talk out of your ass. In theory sure u are right, but if u actually played the game u'll know that if u play at a medium level (aka a common player that can hold a pad) u don't ever need money. Also there is a casino.
I never tried it, but I guess u could have money problems only if u are permanently at lvl1 of difficulty
In the end I'm kinda tired of this meme that gh is this misunderstood masterpiece. Even on release nobody thought that, it's at most a cult classic with many faults like deadly premonition
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>>735128407
this.
normies simply should not play games. They can't even handle chess.
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>>735147737
Critical mode on 2FM gives Sora a 1.25x damage buff, Finisher Plus, MP Hastera, and a bunch of other abilities right at the start of the game.
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>>735146889
Btw u also have missions to gain more money. The argument that "higher difficulty bring more money, so that's good" it's a joke. The only reason to push difficulty is if you want a better challenge, but that challenge will get higher and higher till u die, or dogesa like a bitch. It's not cool at all to prostrate to your enemy, even in a game with a very jokey tone like gh
A better execution of this dynamic system would be to cut off die lvl in normal mode, and have it only in hard. But even there, hard mode is just the normal game with diff setting locked into die. A cheap way to make a new difficulty level that maybe should be left only for very hard
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>>735148626
I see you can't spell the entire word "you." You can say you don't need money to beat God Hand. I guess you could specifically avoid buying shit. The point is there's plenty of things in the shop and some of them are obviously useful in not dying. If you want Gene to get better at fights, you'll definitely buy health upgrades. Attacks are a bit more complicated, but it's still easy to see that some just do more damage, some are faster, some cause a unique hit reaction and whatever else. There's definitely reason to try out new moves. If you went online and had a specific list of which ones you absolutely had to buy, you can save some money, and the game would be way more boring.
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>>735148963
>A better execution of this dynamic system would be to cut off die lvl in normal mode, and have it only in hard. But even there, hard mode is just the normal game with diff setting locked into die. A cheap way to make a new difficulty level that maybe should be left only for very hard
Easy already cuts off Level Die. They do exactly what you want. Easy/Normal/Hard also affect enemy stats. so two guys who are otherwise identical will have different amounts of health on different difficulties. They didn't just force Hard to the highest dynamic difficulty scale and then go home.
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>>735147737
I also played it back on PS2, and if anything seemed like it was going to take some time I knew I could bring out the Drive forms, Valor Genie or Knocksmash which could melt almost anything, while having more reason to consider when and where I'd use them on average. It's easy for people to call out enemies taking too long to kill (without really giving any framework for how long is "too long") but in most cases there's a wealth of fun options and optimizations available for more damage which are only notable if the enemy lives long enough to allow them. On the other hand people really shouldn't be ok with a boss fight featuring a unique moveset being over in under 30 fuckin seconds in their weakest possible state and the boss only getting to do a single attack.
https://www.youtube.com/watch?v=-RltLbBlfsM
>>735148895
Pretty much, the other abilities are all very cool and enough of a draw without inflating damage so high as well that they barely matter, it probably wouldn't even need to be Proud level to make a big difference. Hating the "HP sponge" is easy but have you the courage to hate the HP sieve?
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>>735148154
>It doesn't have to lie. God Hand tells you when it's raising the bar, and you can bend over and beg for mercy if you can't handle it.
He was explicitly against DMC offering an easy mode after failing a lot because it was condescending and said right after that "adaptative difficulty" shouldn't make it so obvious. It is explicitly about sparing the player's ego.
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>>735127818
The reasons? Lazy developers and dumb players.
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>>735128579
Dark souls is adaptive dificulty, kinda. If you get stuck at an area, you will eventually level up so much from repeating the same thing (assumming you are not retarded enough to keep dying without levelling) that you will be able to just barrel through even if you keep playing equally as bad.
It only stops being like that for the final bosses when levels start barely havibg any impact anymore. Same goes for Elden Ring, though items are the big powerspikes there rather than levels.
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>>735129261
You can pick to disable adaptive difficulty, primadonna
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>>735147737
If you're playing KH just mashing X for the keyblade, then yeah Proud and Crit are pretty miserable. If you use all your tools (magic, drive forms, summons), then the game becomes significantly more manageable.
The problem with KH is that the game’s menu interface does an awful job at actually teaching new players about the abilities and how to effectively use them. A bit more tutorialization or a training room would've done wonders to give players a space to try out their abilities and practice combos in a safe space. KH2 wouldn't have been dragged as "mash X to win" back in 2006 if it better demonstrated everything you can do in that game. It also doesn't help that the menu system is also unintuitive, and if you need access to a spell not on a shortcut you have to navigate a JRPG menu mid-combat to use it.
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>>735134649
That's thir single most well known video anon kek. It is also the last video of theirs I ever watched. Not because of their politics, but because the take was so retarded I could never take them seriously again.
>>
It's actually a good thing when the latest multiplayer slop game gives you free wins against bots without telling you you are in an npc lobby so you will stay engaged longer
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>>735127818
the only valid easy mode is checking a wiki for broken builds
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>>735133407
>hardest mode just lets you carry less items or gives you less ammo
>the game difficulty doesn't actually change because you already had more than enough ammo in normal mode
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>>735148442
>"a direction and transparent connection between you and your avatar"
which esl gook are you quoting this word salad from
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>>735150008
You're massively overstating the impact leveling has in Dark Souls. Gear matters way more than levels.
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>>735150008
That was the intention, but you forget that people don't want to play games anymore, therefore they will run past anything they swear to have "done" once before, no matter how barely they scraped by the first time, how many ways they could learn to fight and beat that section and improve for what's next, or how many times they die in the process from enemies following them and getting even more upset.
>>
Why doesn’t /v/ carpet bomb the guy with emails until he plays a literal who game with actual difficulty?
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>>735130891
>>735134026
Yeah, this shit can fuck right off.
>would you like to skip to the next lev--
Fuck no, I'm going to beat this fucking level
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>>735150075
>You can pick to disable adaptive difficulty
In most cases, no. The point is that the player (target audience thus a retard) doesn't notice it. It is a less honest version of this >>735130891
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pretty sure this was one of the main selling points of resident evil 4.
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>>735150506
The very post I was replying to? Come on now, keep that up and you have a future in games journalism.
clearly I should have actually copypasted it because I fucked up typing it
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>>735151271
>they will run past anything they swear to have "done" once before
I refuse to let some retarded game waste my time.
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>>735127818
as with anything, let me turn it off and we're cool
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>>735127818
this guy hates 3d platformers because he cant land on platforms due to "lack of depth perception" hes a total tard
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>>735151341
Most of these niggers are too busy inventing strawmen to screech at based purely on thumbnails
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>>735127818
Fuck adaptive difficulty only scrubs play on adaptive difficulty. I want to CRUSH and SMASH my enemies with UNFAIR and overwhelming FIREPOWER as is my god-given right and I wish not for a single iota of challenge from my foe. God bless.
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>>735127818
>adaptive difficulty
is that literally just enemy lvl scaling? aka something that was divisive when it was introduced and has only grown more divisive since then? the only acceptable adaptive difficulty should be shit like Capcom does where if you die enough at one spot it will ask if you want it to lower the difficulty. anything more is pointless developer meddling and then trying to create a problem where there isn't one.
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>>735137159
>This. Honestly, adaptive difficulty ruined DMC4 for me.
elaborate what does it do?
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>>735150228
I've never really been on board with that criticism considering how low risk most of the early fights are, and in fact several fights are specifically designed to incentivize using new spells or new tools you've gotten, like the Bailey gate defense right after you get Blizzard. The real sad thing is that all the Roxas minigames are fantastic intrinsic tutorials on every aspect of the game even including Revenge Values, they are that inbuilt tutorialization/training room, and you can see how well that worked even if they could have handled the reward munny better. The command menu is also something people psyche themselves out hard over despite it being as simple as down, X, X to cast. Menus are incredibly intuitive and clear to navigate, the only hurdle is knowing where things are which the menu also facilitates and makes it easy to practice at any time. A lot of this just falls on the player completely ignoring all the systems which is a mindset I find very hard to believe, but considering stories of people even going through the games never once changing their equipment or weapon are common, eventually it becomes hard to blame the game for each individual system.
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>>735151986
>Invent a system that completely bypasses any point of either: defeating people with less resources than you should have or curbstomping enemies with far superior gear.
>Advantages: okay so that one time a playtester went somewhere they weren't leveled for they lost and now when that still happens because they're not the brightest fucking bulb in the shed we can pretend it shouldn't happen.
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>>735151986
>shit like Capcom does
Are you retarded? Capcom is notorious for having games that don't tell you about the adaptive difficulty and players needing to do retarded shit like carry less bullets to not get punished unfairly.
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>>735151771
Anons should make him play one of these to assert that they hold the power and Youtubers don’t. All of his friends have the same naming scheme for their address.
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Ratchet and clank do it best
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>twitter screencap
>youtube screencap
>facebook screencap
MAKE IT STOP
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>>735137159
>I'll never get better because I don't have an opportunity to practice the skills I need to be better in the first place.

You are not supposed to beat your head against the wall on the hardest difficulty till you get lucky you are supposed to replay the game once you understand it better
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>>735127818
Because the player's ego has become important to game design. It's the same reason that "freedom" is so important now, you are not supposed to let the player know they're wrong in any way unless it's ABSOLUTELY necessary.
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>>735152072
DMC4 makes enemies weaker if you're dying a bunch. That's especially annoying in DMC because people expect to keep trying a difficult part over and over until they're good enough at it, not for the difficulty to drop low enough for them to get by.
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>>735153063
That's not what he said. If the wall crumbles into pieces when he leans on it it doesn't equip him for any standard wall and only makes the jump even larger, long before reaching the highest difficulty. Think of how the game would feel if instead of having multiple different fights against different enemies throughout a level before reaching a boss fight, it just had a single encounter against an enemy, a lot of walking and then the boss, because it was too afraid to challenge the player before then so they can learn how to play.
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>>735153063
>die a few times against an obstacle
>"hmm you must be beating your head against it"
No, I'm learning. "Normal" game design is not getting everything right within three tries, that's called CASUAL SHIT.
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>>735153063
But my favorite youtuber told me that starting the game on expert is the only way to play and that I didn't really experience the game if I played on normal first!
I hate that I fell for this meme, end my suffering
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>>735128407
>It's my God-given right to beat my head against a wall and repeatedly fail to overcome challenges

This is why Castlevania 3 and Ninja Gaiden are so fun. Yes I fucking struggled, Yes I fucking won at the end after failing a hundred times.
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>>735153851
It largely depends on the game in question or your own personal experience/attitude, a lot of modern games have just been watered down too hard that the only semblance of challenge comes from starting at higher difficulties or taking matters into your own hands, but mistakes are necessary for actually learning and anyone that avoids losing or uses that as a metric should not be trusted. Challenge breeds innovation and adaptation, so focus on what you're enjoying and that you're there for the experience, consider areas you can improve in or other things you have access to and hang in there.
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>>735149436
Your only argument for this shitty difficulty design is about making more money if you play well, but if you play well u don't really need money because the game is not stingy about it. Lesser players need more money, but ofc you can't reverse that drop curve.
The true defence for the dynamic system is that if u wanna push yourself, you can do it while playing. It's cool, till the system overtakes you and kills you for it. It's a good idea badly implemented because surviving at die lvl it's very very hard, and getting there is pretty easy. And dogesa sucks balls
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>>735156339
The argument for this difficulty design is that someone who is way better at games should play harder ones. I mentioned the money because you said it's wise to stay on the lowest difficulty. Getting less money is obviously not wise. That's considering what's most useful, though, without thinking about having fun. Enemies that are too easy for you aren't fun. Increasing the difficulty there is more fun.



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