dark souls gameplay
>>735131527good positioning
>>735131527Why the fuck does this look easier?
>hmm what should the .mp4 output name be...>i know, seki-dodge (1).mp4!
>>735131761eh op probably compressed it saw its larger than 4megs compressed again and somehow got exactly 4 megs would explain the (1)
>>735131527That is dark souls can't argue with that
>>735131527You are missing outhttps://www.youtube.com/watch?v=qtNDctR2iMM
>>735131527That’s Ghost of the Ronin
>>735131527>ignore deflect suddenly positioning, dodge distance and ranges actually matterand this is why Souls games are king and Sekiro is just a normalfaggified version of them
>>735133076Sekiro looks cooler :^)
>>735131527iinsane how much better this looks over pressing L! when the developer intended
>>735131527It bothers me that the sword doesn't cut the grass. In 2009 I thought shit like that would be standard in games by 2019.
>>735131760Because it is.I used to dodge like this because I can't parry shit consistently.
>>735131527Oh cool thanks man
>>735133076How about utilizing both dodging and parrying? Something like a certain game.... Oh I don't know
>>735135829even less so now, i think the last game i was impressed graphically and actually ran 60 fps without needing dlss was ghost of tsushima DC, with framegen nowadays optimization is dead its only downhill from here