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File: seki-dodge (1).mp4 (4 MB, 854x480)
4 MB
4 MB MP4
dark souls gameplay
>>
>>735131527
good positioning
>>
>>735131527
Why the fuck does this look easier?
>>
>hmm what should the .mp4 output name be...
>i know, seki-dodge (1).mp4!
>>
>>735131761
eh op probably compressed it saw its larger than 4megs compressed again and somehow got exactly 4 megs would explain the (1)
>>
>>735131527
That is dark souls can't argue with that
>>
File: genichiro.jpg (105 KB, 1191x671)
105 KB
105 KB JPG
>>735131527
You are missing out
https://www.youtube.com/watch?v=qtNDctR2iMM
>>
>>735131527
That’s Ghost of the Ronin
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>>735131527
>ignore deflect
suddenly positioning, dodge distance and ranges actually matter
and this is why Souls games are king and Sekiro is just a normalfaggified version of them
>>
>>735133076
Sekiro looks cooler :^)
>>
>>735131527
iinsane how much better this looks over pressing L! when the developer intended
>>
File: 1767707897971985.webm (2.56 MB, 640x360)
2.56 MB
2.56 MB WEBM
>>735131527
It bothers me that the sword doesn't cut the grass. In 2009 I thought shit like that would be standard in games by 2019.
>>
>>735131760
Because it is.
I used to dodge like this because I can't parry shit consistently.
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>>735131527
Oh cool thanks man
>>
File: Spoiler Image (30 KB, 460x215)
30 KB
30 KB JPG
>>735133076
How about utilizing both dodging and parrying? Something like a certain game.... Oh I don't know
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File: 1759598391821979.webm (2.83 MB, 960x540)
2.83 MB
2.83 MB WEBM
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File: 1760799024355455.webm (2.9 MB, 1920x1080)
2.9 MB
2.9 MB WEBM
>>
>>735135829
even less so now, i think the last game i was impressed graphically and actually ran 60 fps without needing dlss was ghost of tsushima DC, with framegen nowadays optimization is dead its only downhill from here



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