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ISOLATED
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>>735136079
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I AM THE LECHER BITCH
AND I WEAR THE X OF CASTIGATION

I AM THE WHORE
OF THE EXTREME
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Why is it so fucking hard to make a modern version of this game?

Not a remake, just a similar type of game. I don't even care if it's the same franchise.
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>>735136797
because the magic of the 00s is gone for good
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>>735136797
Unironically the averagw person is too stupid to play imsims. Not that u need to be very smart, you need maybe 105 iq to enjoy it but that means you already lost massive amounts of sales
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>>735136797
because devs just have to account for every current social issue and country's reception to the game and they can't do that with WoD vampires while also being cool, sexy, and inherently misanthropic
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Why are some skinny dudes able to look so cool but I look like fucking golem?
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>>735136797
Because nobody wants to make games for the sake of making games anymore, they want to make games for money
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>>735136204
imagine this is the sound he makes when dancing

https://youtu.be/YZoSgGjOEo0?si=jRQJyrWAJUh7UBmg
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>>735136797
because the world that game was made in no longer exists
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>>735138926
>A tattooed vaping plebbit user who Wears a mc Donald's shirt with a support Israel hat while taking the pitbull to shit&piss in other's houses
Is this you?
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THE MONSTERS MAKE ME HIDE
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>>735136204
lmao
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>>735136797
they barely made it the first time around
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>>735136797
Cyberpunk is basically the modern vtmb, very similar vibe, even down to the botched launch into later becoming a cult classic
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>>735140680
Lol fuck no
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>>735140905
Trannies like this anon hate it too for showing their mental illness as a mental illness, so you know it's goid
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>>735136079
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>>735136797
Because developers want to modernize it both using our current world as we as the absolute state of NuWoD as it's base, none of this is effective.
You can't do this with the license because why would they agree to let you use legacy WoD content, they want to sell people on the pen and paper as well.
We've had this discussion many times here and really it's just up to someone actually making the game.
That's at least 2 points.
>setting has to have no pinpoint time but use features drifting from mid 80s to mid 00s
>you can't reliably use the actual wod licence due to their fuckery
>somehow clone the composer
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>>735136797
The legitimate answer is the writers.
Writers have been getting worse over the years, not just in video games.

Writers usually draw from experience, what experiences are younger writers getting now?
>My struggle as we ran out of TP during lockdown
>Getting triggers by twitter posts

That's why most things these days literally can't help themselves but be political and focus on social issues; because that's all terminally online "writers" know about. Internet culture, outcries, hot topics, trends and politics.
At first we had the wave of kids that said:
>I love video games, I want to grow up and make them myself one day
These are your indie devs or crunchmonkeys working at big studios regretting their life choices right now and moaning about it on social media.
Video games courses in university: setting terrible standards and practices to try and get into AAA studios because they think that's how you make videogames. It's just a big grift to get meat in the grinder.

But writers? Without even accusing the lack of skills or aptitude to MAKE video games themselves, becoming a literal ideaguy/girl, they just don't have the life experience to come up with anything compelling or complex.
So RPG's, thriving worlds, MMO's, even unique stories for single player games. They are just way beyond the capabilities of writers these days.
So that's why we get hero shooters; you only need a character background and brief outline to the overall lore.

A modern writer couldn't come up with anything like VtM or Max Payne.
Conveniently leaving the door open for AI LLM's.
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>>735136204
that dude on some lean fr
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>>735141657
Sam Lake was a good writer over 20 years ago. He started huffing his own farts and hasn't done anything good since 2012.
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>>735141657
To be fair, E33 actually had a good story and decent characters. I think there are competent writers out there. The problem is that huge companies would rather do the "safe bet" and write stories dumb enough anyone could understand them.
They wouldn't do a scene like the one in which Gustave and Luné argue fiercely but in the end, you understand that they are good friends and were so before the whole expedition. Plus, it's written in a way none of them was in the wrong. They both had decent arguments.
Good quality writing requires that the audience engages with the characters. Most big companies assume their audience does not, so a story would be too complicated if it was written well.
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>>735141991
That is a fair point, studios are less inclined to take risks on a concept or story, making a new IP out of it. They likely see a new IP as a massive investment where you have to go all in on promotion to make it gain traction.

That's what the Remake craze was all about after all; companies hedging their bets and remaking games they already knew people liked.
Even films are having the same issue with series being drawn out, milked and revived from the dead because of the knee jerking at trying something new while films are bombing at the box office.

So I guess it's a mix of both, where the few genuinely original ideas never get the opportunity or chance, yet safe and unoriginal ideas sound like a better bet for suits.
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download the latest UP and Companion mod, it's time for another playthrough, Cammy!
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>>735140680
>>735141147
Actual schizo retardation. Well done.
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>>735136204
i need the original clip with sound
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>>735142178
The worst thing is that most people don't really want or need original ideas. The success of a game like E33 just proves they mostly want something competently made. The game itself doesn't feature many new ideas, it just uses systems from other JRPGs and mixes them together.
What the game does really well is the writing and the music. But even there, the story isn't that original and the characters merely act like real humans would.
The most damning thing about today's industry isn't the lack of new ideas, it's the fact that they can't make any competent games anymore. Which is ironic, considering the amount of market research that goes into an AAA project.
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>>735136231
Is this why the unseen elder doesn't come out of his cave?
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>>735142317
This. So much this, sister
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>>735142565
Well it's like Carmack said
>Story in a video game is like story in a porno, it's expected to be there but isn't that important.
He did walk back on that somewhat, but it's more along the lines of story being the context for the content; not the content itself.

So you're right when the focus is on competency, people just want games that are fun. Crazy that developers don't get that.
Fall guys was a significant draw for that reason, it was just bean people going through Takashi's castle, but it was fun.
Whether the game is story focused, or gameplay focused; making something that is good is the "secret" recipe for that game selling well.
Story driven games are held back by risk and engagement concerns (I wonder if publishers/developers are gaslighting themselves into believing gamers don't have the attention for these games anymore).
Gameplay drive games are playing it safe by just copying successful games that still exist. Why play an extraction shooter like Tarkov when Tarkov is still going strong?
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>>735141991
>Most big companies assume their audience does not
Most big companies assume their audience is staring at their phones rather than paying attention to the story and they dictate to the writers to account for that
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>>735136868
There was no magic in the 00s. All the cancer had already set in.
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>>735142907
The issue with "the story isn't important" is that, when Carmack made that quote, stories weren't important in video games. There were no real binary choices at the bare-minimum in video games in the late-80s to early-90s. By the turn of the millennium, developers had the capacity to add stories that affected the player's decision making by appealing to their morality.

The point of a (video) game is to "win". "Winning" in a (video) game means completing the final objective. It would behoove the player to make decisions that would facilitate completing said objective. A story, no matter how good or bad, that doesn't affect the player's decisions is meaningless in a video game because it doesn't move them towards or away from that final objective. However, if the developers include a story that affects player judgment, which impedes or facilitates reaching the end of the game, then the story matters.

For example, if you have the binary option to give your character 999HP, 999ATK, and 999DEF with no drawbacks, the only compulsion to take the option is whether or not you're worried /v/ will say "you didn't beat the game". What if the option was: "You can either rescue your daughterfu that you found 50 in-game hours ago and have been teaching life lessons to as well as your childhood dog that's been your faithful friend this entire journey, OR they both get raped and mutilated and the daughterfu leaves a video recording blaming you for not rescuing her before she was abducted but you get 999HP, 999ATK, and 999DEF"? Now the story is affecting game play, which means now the story is important.

Ultimately, everything is just code. There's no real little girl getting facefucked to death. But you'd be hard-pressed to find someone who'd take the stat buff over the daughter.
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how do you respond without sounding mad
?
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>>735141991
>To be fair, E33 actually had a good story and decent characters.
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>>735143345
>But you'd be hard-pressed to find someone who'd take the stat buff over the daughter
wrong
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>>735143345
Midwit word vomit.
Video games are digital board games.
The story literally doesn't matter, retard. Video games exist because of the GAMEplay.
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>>735143675
Shut up nortubel dev
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>>735143851
Maybe (you) personally feel that way, but we know for a fact that character design matters for most people, this is somethiing that the Bioshock devs talked about, they did a lot of internal testing before settling on the little sister design.
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>>735143851
>>735143963
I forgot my audience, gomenasorry...
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>>735136797
It's really hard to make a masterpiece, it's really fucking hard, it's not just about sincere desire or money, it's about a conjunction of factors mixing together, the right people, the amount of resources, even the limitations and setbacks, a game production is a complex system with so many variables that interact in chaotic ways that we can't predict, if we could force a good movie or game to be made, we would, we drop millions of dollars into these projects.
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>>735136486
Crossed your heart but still I lied (Rip you every way!)
Stick this needle down inside (Rip you every way!)
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>>735136797
Specifically, you have to combine good, moody music, a story that would work very well even in other mediums, gameplay that is simple but has good feedback, and keep it with the budget that allows you to hire all these people in the first place.
Generally, every image carries alienation. Most stories carry that element of defamiliarization, so that even things you've seen a thousand times become new and strange, let alone things that are actually strange. Without that aspect, you see remakes and everything dissolving into nostalgia and all that stuff. Planescape: Torment makes effort to be unfamiliar but in a logically coherent way, VTMB manages to introduce you into an unfamiliar world without spending hours on explaining the laws of the universe and keeps it alluring. The problem with VTMB2 (or Outer Worlds 2, or Baldur's Gate 3) is that for some reason it tries to familiarize you even when it doesn't need to at all, so there's just that atmosphere of a fair, of your coworkers being dressed up as knights and zombies and shit for Halloween, at least Halloween doesn't need to be coherent. People want to enter unfamiliar worlds, meet with unfamiliar characters, feel threatened, not know things, and the strategy and the planning that is dispensed is that everything needs to be familiar and just sorta playing it up.
tl;dr: they need to find a way to make things "not of this world" again, and that's scary
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>>735144023
I'd only consider the daughter if that led to more gameplay, secret bosses for example
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>>735145940
listing VTMB2, Outer Worlds and BG3 together is insane, BG3 is one of the few good games released recently.
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>>735136079
IDSOLATED ;_;
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>>735145940
Voice acting in VTMB is also some of the best ever, even secondary NPCs have great voice acting, and everything feels coordinated, unlike stuff like say Fallout 4 where clearly voice acting was recorded in random sessions and then pasted in conversations where the tone and manner feels completely off.
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>>735136797
What do you mean? Almost every game released these days is horribly unfinished and lacking any real substance.
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>>735146307
Video games need more underage Japanese schoolgirl ronin wearing tiny miniskirts that show off their frilly panties when they move and/or get brutally smacked in their flat fucking chests.
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>>735146079
I really want to like BG3, anon. I really do, I like the production value, I think a CRPG becoming this popular is great for the genre, but I dread coming back to it. I hate the dice and I hate every single NPC there except Minsc, Jaheira, Minthara, the drag queen clown leader, Cazador, I guess... Every time I enter a new area there's at least one of this exact type of NPC which I've only met like thrice throughout my life but it's fucking everywhere here, man. This snarky, condescending tone of someone having authority on you, not even having things in their life to justify being so insufferable to you and others, so you have to continue listening and listening to them until the work is over and you're finally free. I'm taking psychic damage as I'm writing this. I almost quit the game at the creche because this was too much but I had be informed on this because I had some good friends who have completed that game multiple times so it couldn't be that bad, and it was. I've thought of making a Dark Urge run but that means that I'll be meeting the NPCs again, fuck that. It's incredibly exhausting.
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This is the only good thing in vtmb2. I wanna rub my benis on it
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>>735141657
It’s a problem across multiple creative industries. Take actors for example. The modern crop of actors have mostly been preparing for careers as actors since they were children. But turn the clock back a few years, and actors had backgrounds as manual laborers, bodyguards, soldiers, salesmen, etc. You know, actual life experience that they could draw on to improve their work.
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>>735146628
>slav runes
opinion discarded
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>>735143450
(Really? Is some other capable member of this operation going to hold my hand to that? Cause I've got things that need doing elsewhere, and it seems things only get done anywhere these nights because) I will go to the Elizabeth Dane.
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>>735147474
>pic
delete this, please
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>MATING-
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>>735136231
Would.
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>>735147762
we know, jeanette
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>>735136079

it s almost bizarre how rpg creation on the US decayed
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ALONE, APART
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>>735146702
I agree
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>>735148319
grim
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>>735148538
'member when average, weird-looking girls that never dated because of their looks also looked like this? I do. I was there.
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>>735141784
Alan Wake 1 and Control were great though
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>>735149009
What's so great about Control?
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>>735136797
Because faggots, leftists and jews, mostly.
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>>735149247
Does seeing a leftist Jewish faggot in real life make you apoplectic, or only while on 4chan?
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>>735146079
Good game, but I get the anon's point.
It's mostly due to the playerbase but DnD has more and more drifted from adventures of fantasy figures in a forgotten realm, pun intended, to larpers goofing around in a glorified playground.

I wouldn't mind this sort of thing at someone's house if I'm there mostly for free and we're friends enough I can ask for the next campaign to be tonally different, but when there's an immersion issue for a product I've purchased things get tricky.
The solution of course is "don't buy it if you don't like it" but that doesn't address anything.
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The game was problematic.
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>>735136797
i've got news for you
>>735140680
kys lmao
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>>735148732
>average, weird-looking girls that never dated
literally nothing implies this
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>>735149440
I don't know, they moderate the boards, so I guess, it is what it is.

Epstein website.
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>>735150375
She's a redhead with lopsided boobs and is a fashion student who's also an orphan living with her grandmother, she's literally one of the lowest tiers of women pre-Tinder. I really hate what social media has done to people, women like Heather would've never gotten laid except by being raped by a drunk frat boy at a college party AND SHE WOULD'VE BEEN GLAD THAT IT HAPPENED BECAUSE AT LEAST IT MEANT SOMEONE WAS INTERESTED FOR A FEW MINUTES.
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LaCroix was Napoleon's right hand man
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last playthrough i replaced two of the club songs with these

https://www.youtube.com/watch?v=cI0QizfB7qo
https://www.youtube.com/watch?v=wHxOiAz4NF8

left isolation in of course
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>>735152505
isolated* FUCK
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>>735151887
fish malk is that you??
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What are good mods for this? Only ever played vanilla before.
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>>735148538
pleb
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>>735149890
it's ok, we corrected the record
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>>735153693
>>
female tremere is best girl
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woke vampires
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>>735136204
HUMANITY GAINED
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>>735136231
>CryptsCombat.mp4
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>>735153693
is this real
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>>735153693
>101% sure it has to be bait
>it's real
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>>735157189
>>735157206
can you imagine the pettiness? also makes me think they lurk here for feedback, because the pill bottle image wasn't really that popular outside of these threads I think
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THESE BROKEN WALLS TRAP ME INSIDE
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>>735136797
Forbidden knowledge
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I wish we had more games with vampires as protagonists. I can only remember Legacy of Kain even though it's an absolutely different genre.
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>>735158295
can someone give out a quest to kill that chick like patty
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>>735149009
Both are shit moviegames
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>>735145940
>Liz Vicious
damn what a blast from the past. Hated her sex scenes, that dude had a bent dick like a door handle and I couldn't relate at all, huge turnoff



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