>start an aggressive war with no real casus belli, because I thought i could cheese it and win instantly since I want to blob>gains a massive stability hit (-3) because of it>enemy immediately cuts off my main trade node, giving me a -100 trade power modifier, giving me an inflation and national unrest penalties which hit my cash flow massively>realize all my ministers are massive morons that are nerfing my mana progress gain, but I can't replace them since my country is already on the verge of revolt and i can't take more stability hits>Allies ignore my call to arms because of negative diplomatic relations penalty I had, since I spammed them with trade tarrifs the year before since i thought it was infinite money glitch>threaten to dissolve alliance because of it, to intimidate them to do my bidding but all I get is a massive prestige and reputation hit as everyone ignores methis game is fucking hard bros, thinking about restarting but i'm playing Ironman mode so I might as well just play it out till the end
no cb wars should not be a thing
>>735143002Poor stability is a little less brutal in 5But only a little less
I'm still sad that 5 ended up being shit. Not surprised, just sad.
>>735143714What's up with V is it just lacking or inherently too different
>>735143002>Start aggresive war with no CB>When getting a conquest CB is piss easyYou might just be retarded, anon. The rest of issues you have fall in line with my assumption.
where have I heard this before
>>735146227No mission trees means the AI has no idea what to do so patches keep flip-flopping between making them extremely passive so they barely conquer anything and retardedly aggressive so they'll tank their entire country just to conquer a couple more provinces.
>>735148085Before mission trees, events and decisions were used for railroading. However, old Paradox games almost always stayed unfinished and had to be completed by modders. There's a reason why nowadays no one plays vanilla Vic2 without a NNM successor mod like HPM, HFM, BAI, etc.