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Build your team with two of these Pokemon
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>>735173067
Where's metagross?
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>>>/vp/
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>>735173067
Heracross & Snorlax
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Could a point-based system, like tabletop WH40, work for a PVP pokemon gametype?
>pokemon are given point values by how good they are, how much stats they have, or some other factor
>every move is given a point value
>every held item is given a point value
>can't go over the agree point value
I was just thinking about it at work today cause I thought it was lame how in every tier of like ubers and OU and UU, the moves are all the same through each tier. But maybe something like this would shake things up.
Like yeah, you could have a super minmax pokemon with the best setup, but it would take like 4 slots on your team. So you'd have to make suboptimal choices if you didn't want to play a 2v6.
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>>735173221
Pokerogue kinda works like that. Not pvp though i guess
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Mewtwo and Alakazam.
>Two psychics
Those are just the two pokemon in that picture that Id most want to have sex with.
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>>735174279
Alakazam over Charizard or Skarmory?
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>>735173067
grovyle and riolu is all I need
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Charizard and Snorlax, i accept no other opinions on it lmao
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>>735173067
3 Dragonites
1 Gyarados
1 Aerodactyl
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>>>/vp/
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mewtwo and kadabra
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>>735173067
Alakazam and Cloyster.
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Two Heracross.
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>>735173067
Skarmory and Zapdos.
I like berds.
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>>735173221
Draft formats already exist
which don't go any more granular than individual mons because that'd make pricing a total clusterfuck
especially when you consider that individual parts of a mon's set (EVs, moves, abilities, items, etc) would have wildly varying impact/utility based on the rest of the mon's set, and the team in question
there are way too many factors that'd be in play that'd make trying that approach to mon costs a pain in the ass and it'd take so long that in the process of pricing a few mons, people will naturally find ways to absolutely break the format anyways or realize that certain things are way too expensive and not use them, or otherwise realize that the arbitrarily set prices are just not accurate to actual performance in general, forcing you to redo the prices
to the point where it's far easier (both for format makers and the end player trying to teambuild) to just do simple bans which are just "X mon/item/move/whatever is banned" and in draft formats, mons based on their potential and flexibility based on all their options

And lets be honest, some mons are only going to run a handful of sets (barring minor variations of them) so it'd be easier to just give those mons one pricetag anyways since going any more granular than that would be redundant

Even in WH40k like you mentioned, units are just given one price tag for similar reasons, and even in older versions where there are individually buyable upgrades for them, those are (at least generally) either A: tend to have the same impact regardless of what they're on, or B: are made specifically for one unit and thus can be reasonably priced accordingly
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>>735179272
>>735173221
Also, the charm of draft league rules is that a mon is not just valued for being “best in class” at one thing, but versatility. Charging for moves or abilities or whatever kills that. It’s neat that while most comp formats funnel players toward “optimal picks” and never choosing a mon that does 90% of what another can do, draft leagues incentivize picking mons that can do multiple things week to week depending on your needs.

I still don’t think you can expect to see a lot of instances of Tackle and Bubble Beam on comp sets. They’re the “first evo form” of moves, they exist for single player progression not PVP
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>>735173067
>tera normal extremespeed dragonite
>nasty plot mega mewtwo Y
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>>735173067
Skarmory, Zapdos, Mewtwo, Snorlax, Dragonite, roll a die for the last pokemon
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>>735173221
I want a Betti g system where you and others bet on a team solely on name like "Team Quick and Evasive" but only know 1 pokemon from the line up and where stats average out to team wise.
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>>735173067
two heracrossi
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>>735173067
Charizard will always be my favorite of all time but if I had to pick only two from this list to use it’d probably be Gyarados and Exeggutor.
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>>735173067
>Skill link king's rock cloyster
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>>735181991
I would say “building all the teams would be a nightmare” but honestly you could probably just take top-performing teams from the format and use those. Of course that wouldn’t do much to shake up a stale meta.
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>>735173067
What kinda team only has two mons?Zard and 'eggcutor
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>>735182372
>What kinda team only has two mons?
If you’re an early game gym leader or an evil team grunt.
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>>735173067
my niggas alakazam and heracross
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>>735173067
Mewtwo and Zapdos, what kind of retarded question is that? Obviously you pick the two strongest mons.
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>>735182742
>Grunt Fred sent out Mewtwo!
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>>735177527
>>735173127
>NO STOP TALKING ABOUT VIDEO GAMES THIS IS A POLITICAL RAGEBAIT TWITTER SCREENSHOT BOARD AAAAAAA
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>>735182998
now you've got me thinking about an alternate timeline story where the mewtwo cloning project reached mass-production
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>>735173067
i'll take mewtwo and snorlax
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>>735173067
skarm + lax
amazing defensive synergy, just curse and rest or roost
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>>735181306
>draft leagues incentivize picking mons that can do multiple things week to week depending on your needs.
also countering whatever your opponents have drafted (and preventing them from drafting things you don't want them having), since you're all drafting from the same pool

>I still don’t think you can expect to see a lot of instances of Tackle and Bubble Beam on comp sets. They’re the “first evo form” of moves, they exist for single player progression not PVP
some tunnel visionaries tend to forget that pokemon is a RPG first with PVP as an afterthought
not every move has to be competitively relevant
and without entirely changing the battle system or just changing weaker moves to be either untauntable status moves or reskins of moves powerful enough to already be worth using in PVP, there will be moves that just aren't worth picking on anything that can get them

sure technician exists to buff weaker moves (specifically at and under 60 bp) but naturally that'll favor moves as close to the 60 bp cap for its buff as possible unless they have some really strong secondary effect like priority (see: scizor)



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