[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1773584026103335.png (149 KB, 250x333)
149 KB
149 KB PNG
Requiem proved that letting the player buy ammo doesn't harm the balance of the game. It would've added another layer of resource management for RE4.
>>
GTA 4 was peak management slop
>>
Requiem's weapons and inventory management sucked compared to RE4, if anything it just proved how fucking flawless RE4's design is to this day.
>>
>>735178541
no, you should manage your resources
>>
>>735178541
The magnum is specifically made to be hard to get ammo for, and players are expected to go fight if they want ammo instead of going shopping.
>>
>>735179047
Okay, but why not let the player buy ammo for other weapons? They already let you buy rockets.
>>
ammo is free though
>>
>>735180182
But you can still run out
>>
How bad do you have to be to run out of ammo? Use your knife you dumb faggot.
Anyway, kill yourself for making the same threads over and over OP.
>>
Ggf
>>
G gh by g th!



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.