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ancient bros edition
>>
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Buff forge. Buff minions. Make colorless gacha not a meme.
I have stars fatigue.
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>>735306801
>Get offered bully early
>Don't take it
>Get offered a bunch of taunts
>Take ancient upgrade to bash
>Visit all the shops
>Have a bunch of perfect strikes but no bully
>>
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>>735306801
don't worry lion bro I got you
>echo form from neow
>act 2 tez; rewards suck as usual but I figure maybe I'll find a compact or iteration to go with Biiig hug
>2 fights later see an uproar
>only attacks in my deck are a null and a sunder+
>build an uproar deck
Vakuu is a faggot and his items suck give me the fat chick. Not even the game forcing a doubt in right at the end could stop me. Biiig hug doesn't really feel that bad in an aggressive deck like this; by the time you reshuffle once or twice the fight is pretty much over other than the bosses.
>>
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>>735307231
Forge builds are easy, just pick Decisions, Decisions three times and then you can build your big sword :)
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YEAH!
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>>735306801
>>
one more necro win, i'm liking the ethereal combos
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>>735308785
Pull from Below feels like a rare, honestly.
>>
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>>735308931
think its ok as it is, you need a lot of setup to make it work. if it werent for a dupe potion i'd have died at insatiable.
>>
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>>735306801
Man, I was down on Silver Crucible when I first read it, but it can lead to some wacky shit right at the start and missing the first chest isn't as big of a deal as it sounds, especially A4+ where it doesn't give you that much gold.
>>
Fucked around in a custom game to test out infinites, and damn this shit cray
>>
>>735307689
Decisions, decisions plus the smith is so good
>>
>>735309206
I have decided that I hate it. The main benefit is that it helps you take on early elites before the chest but twice now I've gotten complete shit from the rewards and died anyways. I will never take it again. Unless the top two options are VERY bad.
>>
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>one shot everything
>architect no-sells my spear and reks me
BROS IT'S NOT FUCKING FAIR
>>
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>>735306801
this guy is the best act 3 ancient. orobas is the best act 2 ancient. I will not be taking questions.
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>>735310665
I don't remember the last time I got the option to get that card enchant. Shit is broken.
>>
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>>735310789
Right before the end it almost bricked my run because I ran into the hallway fight with four (4) scrolls of biting.
>>
Everyone says the Silent is the most op one but i never have fun with her.
She's so boring
>>
>>735310516
t. retard who skips some lame early damage common because it's not le cool uncommon that fits into the archetype he wants to build for
>>
Why can't I refuse to take this?
>>
>>735310945
Boring and OP are not mutually exclusive
>>
>>735310945
shivs are the most op currently (though they fall off a bit in higher ascensions without lucky finds) and after laughing your ass off at knife trap once or twice the novelty wears off. Sly decks are a bit more entertaining, but just a bit.
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>>735310789
I'm 42 hours in now and haven't seen it offered yet.
>>
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Finally got my A10 Ironclad run and I can move onto other characters now.
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>>735311018
skill issue
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>>735310665
How many star generators do you even have in that deck?
if you have bad draw then the architect just needs to tank the first 3 shots
>>
It's been two weeks since release. Did you have fun?
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>>735310665
i don't get it, how does cloning it once lead to ~250 of them? i've never taken the option
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>>735310917
You see that is why Architect beat you
>>
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>>735311163
3 is all I can realistically cast before I draw more star generators.
>Archie has at least 2386 health
>>
>>735311213
You enchant one card with clone at the ancient then at every rest site you may clone the card and each cloned card still has the clone tag so it goes +1, +2, +4 etc
>>
>>735311213
Clones also get cloned, and then those resulting clones get cloned, and so on
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>>735311213
Cloning doesn't just copy the card, it copies every card with clone. So they increase exponentially.
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>>735311213
Exponential growth
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>>735311142
Once you learn that Havoc+ is his best card, S+, then he is a solved character.
>>
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>>735306801
if only it happened on a10
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>>735311169
>Did
I'm still having fun.
>>
>>735310516
I think its too gimmicky, most upgrades are like +3 damage/block, the other neow options are usually better this option is very low risk low reward and I usually have a camp fire on the path if there is a card that is in desperate need of an upgrade
>>
>>735311387
beautiful but
>3 energy
>>
>>735311340
>>735311290
that's not intuitively how it should work at all. why would it do that instead of just making one copy of the card you select?
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>>735307231
Your other option is Energy + Photon Cut/Cosmic Indifference to set up Heavenly Drill
>>
i can't tell if reanimate is good or not
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>>735311512
complete
global
saturation
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>>735311512
Because it's making an exact copy of the card, including the enchantment which is what allows it to clone in the first place
>>
>>735311578
Only 3 (I think) cards scale with osty's HP. One of em you start with, one of em you absolutely don't want to use with reanimate, and one of them makes reanimate usable.
>>
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Osty builds just feel strong. You never take damage and he crushes for 50 every turn.
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>>735311696
Osty attac and protec.
>>
>>735311696
Going all in on Osty scaling doesn't feel worth it unless you get Transfigure first cause its the only way to actually get ahead of the enemy damage curve
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>>735311162
It's okay. It didn't matter in the end.
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>>735311578
It's good early and once you have more than 3 energy per turn it gets better.
20 "block" that never goes away and also scales your damage is really good.
You never take it over more broken Rares like Seance or Necrosurge though.
>>
>>735311635
but the way it's written when you pick clone at the rest site it sounds like you pick a single card with the tag to make a copy of, like how you choose a single card to upgrade. So if you had multiple you'd still only pick a single copy and get another +1.
>>
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>>735311512
So you can have some semblance of fun in an overtuned game.
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>>735311635
exactly, but copying the enchantment intuitively shouldn't evoke that enchantment either. it should just clone the card, copy the enchantment over, and that's it. it makes no sense to search through the rest of the deck for every instance of that card with the enchantment and make a copy
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>>735311908
Does that actually upset you?
>>
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>>735312009
the clone camp actions clones cards with clone
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>>735311814
Nah, Osty ONE PAWNCH builds are very consistent.
Devour Life Soul Loops and Dirgeslop into a one shot are super consistent.
If you manage to get Protector is even easier.
>>
>>735312096
but the effect says "this card can be duplicated at rest sites," not "cards with clone can get duplicated at rest sites"
>>
>>735312184
Yeah and it copies that line of text. Clone procs all instances of Clone. It's not asking you which card to pick.
>>
>>735311814
Not him but there are multiple ways of scaling Osty.
You still want to block or mitigate the damage to get him big.
>>
>>735312009
Well, I can't really argue with what you believe is intuitive or not. Intuition is different for different people.
>>
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>>735312184
yes, and all the cards have an effect saying that :)
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>>735312253
and i'm saying the wording doesn't intuitively imply that, it only implies one copy at a time. and it shouldn't even work like that in the first place with how broken it is
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>>735312106
>it's actually souls that make the build viable
tired of this meme
>>
>>735312321
quote the wording
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>>735311814
I've gotten Osty to like 2k HP.
I could've kept going forever since it's an infinite loop (Devour Life + Borrowed Time + Soul Removal) but there's no point beyond lethal
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>>735312460
follow the reply chain newfag
>>
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>>735312415
If you're playing Necro you're spamming souls, bud. No matter the build, souls make it better.
Oblivion Doom one-shot? Soul spam enables it.
Haunt Infinite damage? Yep, souls.
Infinite HP Osty Nuclear punch? Soul Slop once again.
IMO Souls are too overpowered, but what can ya do? It's free consistency.
As long all you need to go infinite with any of her decks is 1 Remove Soul and 1 Borrowed Time (both Uncommons lol), it wont matter.
>>
>>735312628
>this card can be duplicated
they all say it so they call can be retard
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>>735312876
b-but borrowed time adds doom to you and
>your turn never ends
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>>735312876
>Oblivion Doom one-shot? Soul spam enables it.
But what of Scourge+?
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>>735312876
You don't really need souls in ethereal builds.
>>
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Transfigure & Dirge is absolutely busted, as ever.

I also have a new appreciation for Golden Compass, it's actually great. If you have a halfway decent deck but just need those missing pieces, then trivialising Act 2 is pretty much all you need to become unstoppable.
>>
I said it last thread but I cannot stress enough how SHIT the ancient bonuses are compared to boss relics.
Some of them are common relic tier.
>>
>Lost a Necro run with an Intangible that had exhaust removed
I'm so fucking STUPID
>>
Anyone else think Necro is boring as shit because she's so easy?
>>
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I will not fuck myself over with a curse today
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>>735313510
This mechanic is so dumb, it's only used in a single event and more often than not you would rather skip it all together.
Fucking wheel of fortune was better.
>>
Are you supposed to intentionally slow your roll on the act 3 boss so you can actually scale? Every single Ironclad run I've tried today has ended the same way
>feel like my build is great
>get to the boss
>playing multiple 5-12 card turns
>just chipped to shit before i can actually make anything strong (sacrificing attacks to thrash, stacking exhaust, strength + 9 energy whirlwind, etc.)
>>
>>735313424

Kinda, though Ethereal is fun to dick around with.

Regent has the issue of that his fun playstyles are literally too weak to function or locked behind multiple Rares.
>>
holy fuck the ironclad sucks so much in this game
>>
>>735313612
How about match 2 giving you normality from the first pair?
>>
>>735313743
Anon, just end the fight turn 1.
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>>735313743
Infinite or perish
>>
>>735309914
BROTHER
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>>735313510
I always go full blast on that event. Take the debt, big reveal and always start right in the middle.
>>
>>735313829
I've played like 15 runs in a row and I cannot for the life of me put a single coherent game together.
He feels like dogshit to use, I could win with anyone else easily.
Fuck this character seriously, what did they do to him.
>>
>>735313783
That was pure bullshit, I refuse to abuse save-scumming, but getting a curse from that even was very rare.
On the flip-side I avoided event rooms in STS1 more often than in STS2.
>>
>>735309206
this this a DECKBUILDING game, not a relic collecting game. having upgraded cards help you defeat elites without having to go tru a campfire first. its fucking awesome.
>>
previously divination was 5 clicks for both the gold payment and the payment plan so I wouldn't be surprised if they buff it a little bit.
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>>735314035
Fascinating to see, honestly
Ironclad has such straightforward synergies that I'd expect anyone above the age of 12 to finish an asc 0 run
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>>735311018
dont click at the relic and instead click at the map and go to next floor
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>>735312876
Drawing cards good
>>
>>735314227
I'm playing A10
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>>735309206
>>735311486
Oftentimes +3 damage/block takes a card from "i barely want this over strike/defend" to being a good value play. And then there's the cards with crazy upgrades. Of course sometimes you'll get shit card rewards with crucible, but that's the rub. All of the rewards can turn out to be shit if you're unlucky.
>>
>>735314260
That's less embarassing
>>
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first silent win just now, feels nice. big poison + block + draw/discard build worked wonders.
>inb4 A0
we all gotta start somewhere
>>
>>735312261
>there are multiple ways of scaling Osty.
And only three of them will actually outpace damage reliably if you're trying to scale Unleash up
>>
>>735314338
Good on you anon
I'd focus on having a smaller deck, especially with Silent
Not that it'll matter until later ascensions, but it's a good habit to get into
>>
>pick Cursed Key
>game gives me Regret
>"I don't regret anything!"
>game gives me Doubt in a ? right after
>>
>>735313685
His rares are just nice payoff for having stars, his engine runs on glow and uncommons
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>>735306801
zamn, clone stamp big bang really gapes enemies
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>>735314338
Congrats anon. Try out her Shiv build when you can, it's my second most fun deck to build right after Defect Claw.
(Knife Trap should Exhaust honestly, it's way too good.)
>>
>>735314470
thanks anon
the only card i regret having apart from clumsy was metamorphosis because it put a bunch of attacks in my deck, but in my defense i really needed the heal from that event
at least the cards it makes are free
>>
*ends your run on floor 8*
>>
>>735314882
I hate this guy
>>
>>735314035
How far are you getting on average?
I only got to A8 with 'clad and A7 with other characters so far.
You really want at least one large bonk to finish one of the smaller enemies in 3+ fights or good AoE sadly those aren't common. I really like cards that sacrifice your HP, almost all of them are good. You can't rely on exhaust synergies nearly as much, generating block on the clad is weaker because of it.
Rare card pool is kinda mediocre at least early on, making jugger or barricade work is nearly impossible unless you can win without those cards anyway.
>>
>>735314759
>start fight with 128 of EVERY resource
yeah that'll do it
>>
>>735314452
3 is already plenty, you often know in half of act 1 what kind of deck you are going to make. I always regret forcing archetype.
>>
>>735314882
>>735314926
He's a fucker but I love the animation on his dying screech
It's got SOVL
>>
>>735314882
He's probably on the easier side for act 1 elites. You have a free turn after the stun so you can either kill it before it attacks or make sure not to stun it on the big hit turn while it still has vigor to give yourself a slightly smaller hit before it buffs again.
>>
>>735315031
It'd be nice if 1/3rd of the cards Necro can get weren't dogshit is more my point
Its the same problem Regent has with forge right now too where there's like two good cards for the sword and the rest are never pick tier
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>>735314882
Unless you encounter him extremely early on he should be a nothing elite.
Frog parasite is the true run ender in act 1
>>
>>735306801
>>
>>735315183
Take 1 AOE card before you path into an elite and neither worms or the eels should be a problem
>>
necrobinder gets everything, summon is just block that is kept without limit every turn, only kept in check from there only being a few sources that give more than 5 per card. Dirge is just absurd for giving you summon and a bunch of -2/3 cards
>>
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yeah whatever kid
>>
>>735314759
>>735314967
I wonder if they will nerf Clone stamp to function more inline with this >>735311908, cloning a 0-energy card draw or something that scales with itself to even 8/16 copies pretty much leads to a solved run.
>>
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>>735314830
2 out of 3
Knife Trap, Accuracy, Up My Sleeve
Fun will be had
>>
>>735315337
Not so, if you let phrog parasite go for 3 turns your deck will be almost half 3 damage statuses.
You have to have a very particular deck to not get fucked by it
>>
These customs runs are pretty fun.
>>
>>735315578
Just take his attack on turn 2 to the face if it means you kill him on turn 3
12 damage now is better than eating 20 worms
>>
I HATE THESE STUPID FUCKING EELS
>>
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>>735306801
I know star builds are boring but sealed throne is just too good not to take
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>>735315715
Radiate is fun, I played with some friends in a co-op room and had to sit through a minute long Radiate turn.
We started quoting Gilgamesh during this time.
>>
>>735315578
>gives you a million status
>you CAN'T get rid of them unless you built specifically to get rid of permanent aids
Thank you mr phrog
>>
>>735315151
Sure, if I have to skip my first 3 card picks because they are all garbage I know I'm having a bad run.
I find the whole ethernal/non-osty attack archetype to be pure shit but other ethernal cards are really strong in a right deck. Culling all the strikes from your deck is so good for necro.
Clearly it's not the main focus for the character unlike souls which are nearly mandatory for every deck because card draw + synergies.
But in general you want to pick cards which carry their own weight, it's true for every character.
If I pick 3 energy power that relies on synergy in Act 1 I'm gambling with my life.
>>
>>735313510
in my 20 hours i've seen this event like 4 times, always start on the very right and cut across the middle. never gotten a single bad thing yet
>>
>>735315630
You assume I have 2 turns of 3 attacks
I know you have to rush him down. If you don't have the cards to do so you're just fucked.
In act 1 you don't tend to have much of a choice
>>
>>735315679
i hate the hunter killer more
at least the eels are elites, that cunt isn't
>>
>>735315630
it's a 20 damage hit on a9+. And even if you take it unless you already found some pretty good damage you're likely to still not kill it by turn 3.
Part of the issue is that even if you do take aoe he floods your deck with status so even this early it's not that unlikely to miss drawing it and getting beat up by the second phase.
>>
>>735309914
>oh a card that gives you mana for stars
>oh a card that gives you stars for mana
You dont need to be a genius to figure itnout
>>
>>735315932
Yeah Hunter Killer is aids.
I feel like there are a lot of random build check fights to catch people doing stupid shit like Pommel strike loops. Not sure if it's genius design or pisses me off.
>>
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>>735315715
Sealed Throne with Make It So is fun
>>
>>735315962
You only need the 3rd piece for this puzzle, card draw.
Now you are invincible.
>>
>>735315932
hunter killer is pretty fair. He doesn't even scale at all.
>>
>>735315932
Reminds me of when Repto was a regular enemy in StS 1. Hunter Killer will for sure swap places with the Doritos as an Elite
>>
>>735316070
true, but he buttfucks any build that requires you to play 3 cards or more a turn, which is most of them.
>>
>>735316070
If you have a reliable way of blocking 15+ a turn he is piss easy.
I find him very easy with defect because I can just set-up my orbs and laugh.
>>
>>735316010
>>735316070
If you plan is to play 20 cards a turn you should have a card that does something at -20 str -20 dex
Seems reasonable to me
>>
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>>735310665
The dumbest build that I managed to beat the game with was cloning this till I had 16 of them. I was thinking it would get me killed but I get enough cycle to manage it and just one or two shoot everything after getting set up Getting the Ironclads HP to energy card probably helped
>>
>>735316220
It's a perfectly fair fight, he just upsets me on a personal level because it forces me to slow down and actually think about my card sequencing.
>>
what does /v/ think of colorless regent
>>
>>735316225
Is it exponential?
If I play 4 are they taking 5x or 16x ?
>>
>>735316346
Additive unfortunately, so play 4 will be a 5x
>>
>>735310665
>atomize final boss with 600+ damage from 1 card
>still only deal 1240 damage to the architect before he bodies you
Lemme guess... he has the trait like StS1's Heart had where it can only take so much damage in a single turn?
>>
>>735316321
dogshit but more testing required
I sense potential for fun
>>
>>735316321
It makes me mad that not a single one of his cards makes colorless free. Jackpot is just begging to be one of his rares
>>
>>735316321
Colorless cards are pretty fun.
>>
A10 is less bad than I thought it would be.
Turns out if your deck is good to beat an act 3 boss it generally is good to beat 2 of them. I don't feel like it's like the first game where I genuinely hoped not to see certain bosses on act 3 that could destroy my run.
>>
>>735316321
Sucks and needs too much to get off the ground. This issue is that the energy economy is too demanding, which inevitably just forces you into a star build instead.

I do like the one card that makes 2 cards in your draw pile into 0 energy draw cards that deal decent damage.
>>
>>735316321
lol. lmao.
It's pretty shit
>>
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>>735316010
Unironically the most honest elite in the game.
>>
>>735315770
>Zasshu! Zasshu! Zasshu!
>>
is this game too hard to be fun
>>
>>735316583
I do find it a little strange that the most honest thing in the game in an Act 3 elite.
No gimmicks, just big number to check if you're actually blocking.
>>
>>735315932
It's a fair tradeoff because the flesh triangle elite is basically just a normal encounter-tier jobber
>>
>>735316692
that's literally the same as door maker. He just also heals to check that you're doing decent damage per turn too.
>>
any way to host lobbies with randos?
id be down to play with anons/
>>
>>735316812
This explains why the door maker fucked me while I was doing a self-damage run, I actually couldn't block much. I just did a ton of damage and won fights faster than I bled out.
>>
>>735316740
Triangle is simple but it hits pretty hard and scales up pretty hard too. It just feels plain next to the BEES and centipede fucker who are both pretty memorable for different reasons.
>>
>>735316876
yes people do it here all the time
>>
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this combo is hilarious
it's not good, but it's neat
>>
>>735317142
I love these new play from Exhaust cards.
Super fun.
>>
>>735316676
Not really I'd say. I play a bunch of roguelike deckbuilders and most of them are easier than this. My friends who've never played these kinds of games before are struggling a lot in getting consistent wins solo but they can manage it alright in multiplayer which is easier.
>>
Necro + lethality + luck
>>
>>735317216
Apart from the one that doesn't exhaust
>>
>>735316935
okay, lobby doko?
>>
>>735317375
I like Howl from Beyond, fuck you.
It feeds my Thrash and True Grit once my deck is thin.
>>
>>735316676
it's harder than the average for this genre. Which is, frankly, I think the main reason everyone likes the first one. Pretty much all of the other roguelike deck builders I've played have been very easy and they get boring quickly. Slay the spire sometimes feels like you just got horrible luck and die but you usually can think back to at least one decision you could have done better.
>>
>>735316676
Just play on lower ascensions if that's the case. The higher ascensions are an unrelenting probability game built around outscaling the content as quickly as possible.
>>
>>735317413
It's cool, i've just had rotten luck with it recently
>>
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This was the sluggiest run ever. I started going for a shiv run due to kunai, but in act two i pivoted into a bunker build with nightmare+apparition. Turns out you don't need a lot of damage with 12+ intangible turns per combat.
>>
question: in a multiplayer lobby, if the host has lots of epochs unlocked and say, the host and someone else both play ironclad or smth, does the second player have those items/cards appear for them even if they haven't unlocked them? or nah?
>>
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>>735317556
>sts1 in the sts2 thread
we've moved on pal, 1 is old news.
>>
>>735317407
eugh FINE
steam://joinlobby/2868840/109775243323841889/76561198045374077

All are welcome. Will start when we get 4.
>>
>>735317497
Yeah it's a bit of a high roll piece, which kind of sucks at uncommon because Ashen strike is in the same pool, but damn does it feel good when you get it going.
Wish it was at common so I don't have to fish in the uncommon pool for my Exhaust payoff.
>>
>>735316898
Feels like Hunter Killer rapes more builds (especially if you're playing Silent/Necro [Shiv builds are completely and utterly fucked lmao]) than the Triangle, who helps you out with the free energy anyways to block the big attacks. That is to say the Triangle's energy refund feels less in-line for an Elite gimmick as opposed to Hunter Killer's -1 str/dex every time a card is played. I wouldn't be surprised if Hunter Killer got nerfed to have the cripple effect depend on whether you played an attack/skill and/or upgraded to an Elite.

Same thing kind of goes for the Act 3 elites (outside of the trio). It's kind of weird that the SOVL nexus and Mecha are just big ungas with basically no strings attached, especially in comparison to some of the more gimmicky normals like Slime Berserker or the Mask duo
>>
>>735317653
i'm in
>>
>>735317653
UNO MAS
>>
>>735315151
you're just bad
>>
>>735316308
I love when in multiplayer me and the boys go elite in act 2 and it's the bee man. You can physically see peoples' mouse movements slow down and become more deliberate, players taking more seconds to pick and choose what cards they want to play. The only other fights that almost reach that same level are 4 serpents in act 1 and arguably Decimillipede
>>
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Turns out hang maxes out at 999 (from daily).
>>
>>735317653
WE GAAAAAAAN
>>
>>735316321
You NEED Arsenal and a way to multihit to abuse stacking strength, otherwise it's a bit bothersome. But is it fun? Yes
>>
>>735317556
lmao get out of here unc
>>
>>735317556
lmao someone already made a clone of this game?
>>
>>735317653
FUCK, I used to do that with a fighting game or whatever but I forgot how to do it now...rip
>>
>>735317739
It's great, it's probably what an elite should be, a fight that makes you pause and think how you want to handle it.
Fuck the Bee dude though, I once had a nice STR scaling multi hit build with Brand going but had like 2 actual single hit cards in deck at the time.
>>
i let myself get gaslit that necro is the easiest and has the best block cards but i found out silent has a card that does -10 strength to all enemies
>>
>>735317560
No. Shops and card rewards are unique per player. You might see relics you don't have because chests give relics based on number of players and everyone chooses what they want
>>
>>735317996
necro has a -10 strength card that doesn't exhaust when you use it
>>
>>735317996
If you pay close attention you may eventually realize that piercing wail is, in fact, not a block card
>>
>>735312876
Patch: Souls now give you 1 doom. There, now Necro is balanced.
>>
>>735317863
same anon i got it

steam://joinlobby/2868840/109775243324235230/76561198044736913

2nd lobby if someone wants to join, testing it out so it might not work
>>
whale gave me a bomb as first card and turned out to be the funniest deck ive played with, poor lizard couldnt handle the power of Alah

saving that gambler pot for an entire act pretty much made me insta win here after i made quadruple thorns
>>
>>735318323
Bomb is pretty based for free. Almost makes you want to build around it.
>>
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poison is just unplayable without sly in hallways, even with managing to imbue two blurs early through an act 1 event you just get chipped everywhere it just costs so much to get outbreak online, noxious fumes, god forbid you have to play bouncing flask, said fuck it and starting throwing in untouchables into the deck towards the end of act 2 and got a tactician+ as a card reward to get things humming smoothly. after act 2 it was a breeze
>>
christ vantom with 62 slippery in multiplayer
>>
Just made it to A8 sweating my brains out
I don't know if I have it in me to push for A10...
>>
>>735307231
>Buff minions
Minions are fine, it's just targeted exhaust with some extra steps
>>
>>735314251
its funny how people think necro is op for having card draw when nearly every good clad build also draws 15+ cards per turn and silent draws like 40.
>>
>>735318446
What do you think of accelerate?
>>
Enemy.....Kill....
>>
I had a really cool interaction with Necro, I took Reanimate, then got the special enchantment that made it play automatically at the start of my turn, for free. So Osty started with 21 HP for me. Then I upgraded Reanimate so it was 25. Then I took a power from the Eyeball guy that made my first card play twice. Osty started with 51 HP every combat. For free.
>>
every shop

*walks into shop*
wow that looks really cool
*removes card*
well guess i can't afford it
*proceeds*
>>
>>735317724
Yeah I know Necro is bad except for stacking 30000 souls and taking 5 year long turns
>>
>>735318375
i did lol, had to heal on most early camps tho and the bee knight took a good chunk out of me, but after i got enough card draw and armor it was a sure win deck, nothing couldnt even dmg me anymore
>>
>>735318661
I saw Ironclad finally talk and this is the first thing he says? It reminded me so much of best girl Miranda from Black Souls

>>735318202
The trick is you have to refresh your steam profile for the latest link. The moment you disband the lobby by exiting, your link ceases to be valid.
>>
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Bing Bong doll was fun you just have to be specific with the cards you pick and skip the other 90%
practically breezed through most rooms
until the doormaker fucked me
>>
>>735315151
>It'd be nice if 1/3rd of the cards Necro can get weren't dogshit is more my point
Necro has by far the highest quality card pool of all the characters,(only defect is debatable) there's no way you can actually believe something so completely incorrect.
>>
>>735307231
Colourless is half a meme. Debris Minions Pillar work but not actual Colourless stuff like Quasar and shit.

>>735316321
Pillar + Supermassive is a great combo. Needs Crash Landing, Tyranny, and Guards though, which are all rare cards. Charge works but is pretty slow.
>>
creative AI spam is the most fun
>>
>>735319056
90% of this thread is just bad players with a few lucky wins spewing bad takes
>>
>>735318625
you would probably have to run some tests but accelerate might be slower than outbreak in multi enemy hallways but that and corrosive wave are the premium poison cards if the game offers you them
>>
>>735307231
heh
>>
>>735319104
I agree it's really fun.
>>
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Rate the card
your review of this card will automatically classify you as either a good player or a complete shitter
>>
>>735318446
Bouncing Flask sucks in this game, and Accelerant suffers because of this. You don't need Accelerant when using Corrosive Wave, though Haze can benefit from it.
>>
>>735319219
Surprisingly decent draft in act 1. Poison is a nice way to solve most act 1 bosses and elites, and having retain smooths out the 2 energy.
Horrible draft elsewhere. Also the retain is actually a downside comes act 3 because of the Elite that puts 4 burns on your hand.
>>
>>735319219
It's pretty great if you don't have WLP since otherwise Silent doesn't have much Retain, it guarantees even when you get a bad hand you'll have something to use your energy on. If you do it loses some value but you don't have to Retain it yourself so it can still be useful, especially if you have extra energy or generation.
>>
>>735319056
The summon cards that aren't Dirge or Reanimate are almost never worth taking.
Souls being busted doesn't make that wrong
>>
>>735319219
Oh, and carrying over another card to other turns can be useful for having lower impact discard targets, relevant for a card like Prepared, as well as Calculated Gamble plays.
>>
>>735319219
it's shit
Very bad in hallways because paying 2 for 7 damage means you're almost certainly taking damage that turn. It's so slow that it's really not even good damage in longer fights either. A true desperation pick.
Retain is practically anti-synergy. It's such a slow damage card that you can't really afford to wait to play it if you want it to do anything. I guess it lets you hold it for a turn the enemy isn't attacking so it's safe to play, but again that's just so slow you aren't killing anything before you get out scaled like that. And if you're going to say that you can retain it forever to not redraw it congratulations you have a clumsy in your deck.
>>
>>735319219
>silent
you didn't beat the game
>>
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>leg sweep but it 1 energy
>>
>>735319219
Yes, we saw that some guy on YouTube claims this bad card is actually good.
It'll get buffed and you'll pretend you never took this silly stance.
>>
>>735319219
The only way it's even remotely usable is if you can slap Sly on it and even then you'd probably rather abuse that on a different 2 energy card.
>>
>>735319219
>2 mana
its trash
>>
>so many retards not understanding why a retain card is good
Yeah this board is brown
>>
>>735319219
Bad.
>>
>>735319643
what on earth could his justifications be
>>
>>735319629
>Exhausts itself because you didn't need it this turn
It's both a curse and a blessing.
>>
Is losing your first sts2 run worth regreting forever?
>>
>>735319219
Jorbs says it's good so it's good
>>
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>>735319356
Well let's have a see if that's a case.
Afterlife: completely fine, a decent early pick that exhausts so it won't ruin your deck later
Cleanse: situational, I haven't had great success with it but the idea behind it makes sense
Devour life: obviously broken
Dirge: obviously broken
Invoke: is quite good and extremely pickable, maybe not great act 1 but definitely act 2 or 3 if you're deck wants setup turns, also combos really well with graveblast/dredge
Necro mastery is also very good, but expensive, it's almost like giving osty permanent reflect/thorns
Pull Aggro: the first one that I'm not sure about, maybe takeable early if you have no block but it's not great imo
Reanimate: very good, not broken, but good
Sic Em: decent, but situational
Spur: A fantastic one of card, never feel bad picking at least one of these up, but I would never bother with 2 or more.
Overall I can't say I agree
>>
> you now receive fewer rare cards
ummm dont threaten me with a good time
>>
>>735307231
the minion cards are regents best cards, the only problem is he only has 3 of them
>>
>>735319735
yes dude 2 energy for 13 damage over 2 turns is... le GOOD actually!

retarded eceleb worshipper
>>
>>735319864
I don't even know what eceleb you're talking about
It's crazy how people expose themselves like this
>be retard that watch ecelebs
>call everyone else an eceleb worshipper
Dumb brown nigger
>>
>>735319912
whatever you say bro. make sure to like and subscribe!
>>
>>735319219
I ran it on a couple of low Ascension runs. It felt alright during Act 1 where encounters have definitive downtime turns + the 7-10 poison actually has significance or you just have a shit draw turn but falls off pretty hard, and can only really stay semi-relevant if you have some of the cheating options like Hand Trick or Master Planner. But at that point it feels like you'd rather have some other shit to break the game with. Honestly feels like they should have given it Sly as well to make it the single target counterpart to Haze like how Flick-Flack has Ricochet (not a single target but close enough).
>>
>>735319993
You're a dumb goyconsoomer and you haven't realized it yet. I type this post as I rotate an apple in my head and imagine how I felt if I didn't have breakfast this morning, abilities foreign to you.
>>
>>735319864
>no you dont understand its the best damage common after 8 turns, ignore the fact that its 2 mana and worse than deadly poison
>>
did you guys forget jorbs got raped by lifecoach
>>
>>735320064
Jorbs is LGBTQ+ so he enjoyed it.
>>
>>
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Regent is so fucking inconsistent compared to the other characters.
>the only surefire star build that is actually strong requires you to at least roll Genesis, Seven Stars, and/or Stardust, but that all still requires some sort of ramp-up
>colorless Regent is fucking terrible because you have no actual control over what you get unless you get enough energy economy to spam them which 8/10 times result in not enough damage output
>Forge is a fucking joke, it requires so much ramp-up unless you get incredibly lucky with imbuing The Forge and going from there
>Void Form is the only real way to mitigate all of this and it's still a crapshoot whether or not you can use it without risking your run based on what the enemy is doing
>>
poison cards
>shit damage
>high mana
>take several turns to build up

its just retarded to even attempt a poison deck
>>
>>735320060
don't worry he'll just call you a nigger because any articulation will just reveal him to be a projecting eceleb fag
>>
>Snakebite is le bad because... it just is, ok?
>I am A0 btw
>>
Pael's buffs are 9001 times better than the candle bitch
>>
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Can someone the purpose of this card to me? Under what circumstances would you want to retain your shivs?
>>
>>735320185
>take several turns to build up
you gotta ride the corrosive wave fren
>>
>>735320262
Keep reading the card anon
>>
>>735320262
If you have low shiv generation it is better than accuracy. Generate 2 shivs, play 1 turn, save for next turn. That's +9 damage per shiv vs +4 on accuracy.
It's very strong in act 1 and still has tons of value later on.
Most Silent decks won't go too hard on shiv since sly is just more busted, so it's normal to get values out of this.
>>
>>735319219
I liked the suggestion someone made that it should slowly gain 1 poison per turn while it's retained
It works extremely well thematically because snakes are ambush predators that wait for the perfect moment to strike.
>>
>>735319735
Your average player can't even clear the game without Ascensions reliably, the majority of people don't know how to play the game.
>>
>>735320291
if you manage to get enough card draw without dying along the way more like
>>
>>735320262
Because the first time you play one, It does more damage. The idea is to keep one in hand every turn and combine that with other damage sources.
>>
>>735320125
Both meme-blade and colorless cards are supplementary to the core of generating and spending stars.
Every time I get to draft Shinning Strike early I'm having a good time because I'm sure I will get reliable way of generating more blue-mana.
It's better to have over-abundance of star generation because you will find a good spender sooner or later.
>>
>>735320262
finisher is the big payoff for retain, waiting for a turn with vulnerable/drawing accuracy. holding for kunai,shurikin, Ornamental Fan breakpoint
half the reason you get this power is the damage, it is underrated
>>
>>735320347
Oh, so the idea is that you keep the shivs in your hand and only play one per turn to get the damage buff? That feels weird. I've always associated shiv decks with playing as many shivs as possible.
>>
>>735320354
I do think it could use a bit of a buff like this to make it feel better to play when you do get the moment.
>>
>>735320391
acrobatics, prepared, and backflip are all common cards. well laid plans is the only uncommon that really puts it into overdrive
>>
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>Got 3 ? rooms that were fights right before act 3 boss.
>The bird with helmet brought me from 60hp to 11hp due to terrible draw luck.
>The actual boss didn't hit me once.
At least I got the byrd.
>>
>>735316321
Needs something like
>Power - the first time you create a card each turn, it cost 0 until played
>Skill - choose a card. Reduce the cost by 1 every time its drawn
>relic - created cards cost stars instead of energy
>>
I really like the Sly mechanic
>>
>>735320763
>I really like winning
We all do.
>>
>>735320505
and they all cost mana so you got a hand full of cards you cant play for like....15 poison? you wont be passing act 2
>>
>>735320763
As someone who really likes playing discard in StS1, it's pretty much everything I could have hoped for.
>>
>>735319219
7 damage on retain is useful
>>
>>735320805
Is it considered good? It felt pretty good, it was easy to just dump any sly cards I found into my deck that already had double backflip.
>>
>>735320262
Big damage each turn
>>
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I'm too retarded to play the Defect
>>
>>735321030
Get orbs
Get frost orbs
Get even more orbs
>>
>The descriptions for Fairy in a Bottle potion and Lizard Tail relic now specify that they trigger specifically when you reach 0 HP, rather than when you die in any manner
wh... what does this mean?!
>>
>>735320845
did fine enough on A10 for me
>>
>>735321061
you can't use them when you get vored
>>
>>735321061
If the worm eats you then that's it
>>
>>735320845
Prepared costs 0
>>
The brown hands posts are very funny to read
>complaining about Silent not having card draw (it's like the official card draw-the class)
>complaining about spending 2 energy on a card when an enemy is attacking (the card has retain)
>complaining about things taking many turns (on tank - the class)
They keep making up problems that are obviously solvable but they can't help it. They expose themselves every time they talk.
>>
>>735320921
Not all sly cards are good but good sly cards are insane.
Just remember to get your Prepares upgraded.
If you can get couple of gambles into your deck even better.
Tough bandages are still in the game, desu.
>>
>>735321101
>>735321119
does that imply your character is still alive inside the sandworm?
>>
I feel like the fights are quicker in 2 vs 1 for the silent and defect. I think Ironclad needs a slight buff.
>>
Oh and I forgot to mention, the brown posters evaluate poison cards over 2 turns
A mechanic that lasts as long as you like, on a class that is tanky and plays the combat slow, is evaluated over 2 turns.
>>
>>735321176
>get eaten by the worm
>die
>get revived
>still inside the worm
>die again
>>
reminder 2 energy 13 damage is good and you are brown for thinking it isn't. the eceleb told me it's so good that makes it good. no i won't post hand.
>>
>>735320440
You can do that, if you have the right cards for it. The point is you have more options for how to play shivs.
>>
>>735321061
What other Anons said but also don't get self-Doomed or lose HP with The Gambit debuff.
>>
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ez pz
fun playing with you guys
>>
>>735321061
Doesn't it mean that if you Doom yourself to death, it won't rez?
>>
>>735321243
If you're tanky enough to stall for 7 turns and never take damage it doesn't really matter what damage card you use because you've already won.
Snakebite is shit when you need to end combats quickly, which are the most important fights.
>>
>>735321243
Right on cue >>735321271
The browns can't help it. They are so predictable.
>>
>>735321271
no, that's pretty shit actually
>>
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GG nerds
>>
>>735321329
>Snakebite is shit when you need to end combats quickly, which are the most important fights.
Every fight is an important fight because every fight can kill you.
>>
>>735306801
Is it just me or is his maw overly detailed?
>>
>Silent run
>Pick neows card
>Early footwork nice
>First elite 4 floors in
>The fucking statue
>Draw literally all defensive cards first turn
>Proceed to eat 10-25 damage per turn after that
This fucker seems to be way harder than all the other Act 1 elites or am I just shit
>>
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Another game ruined by forced 50% WR
>>
>>735321380
>covering the names
coward
c'mon this is 4chan who gives a shit
>>
>>735321431
>losing on any ascension below 9
>>
>>735321418
>taking first elite 4 floors in without a damage card or a good potion
Yeah, that's a pretty bad idea. Like the game can actually force you to fight an elite early but even the game won't put it that early I think.
>>
>>735321465
I don't really care but another guy bitched about it in another thread

Anyway lemme go smoke a ciggie and I'll rehost. That was a good one. Felt like everybody was contribooting about equally
>>
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what the fuck was his problem
>>
>>735321584
had to learn the hard way that his vore ability triggers before he dies of poison
>>
>>735321605
Same ;_;
>>
>>735321584
he was hungry
don't blame him, i've eaten some weird shit when i'm starving
>>
Is the game goatse coded?
>Instatiable
>Doormaker (3rd form)
>>
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Ok this is a really funny combo honestly.
Turns out that no enemies dealing more than 80 damage means you can just play flame barrier, pass every turn and win.
>>
GET IN HERE
WILL GO TO HIGHEST POSSIBLE ASCENSION BUT ALL ARE WELCOME
steam://joinlobby/2868840/109775243328460976/76561198045374077
>>
>>735321773
Diadem is really overpowered in any deck that doesn't draw/play rapidly.
On Necrobinder it just allows you to infinitely scale up your pet without effort
>>
decimillipede and fabricator didn't deserve the nerfs. the end game is just getting easier.
living fog absolutely deserved the nerf
>>
>>735321524
I'll be home in an hour or so myself
>>
>>735321809
2/4
>>
>>735320428
It is not underrated, it's plain garbage
>>
>Changed Defy card: upgrade no longer increases Weak, but increases Block by +3 instead of +1
It's so fucking over ... my favorite card (I like winning)
>>
>>735321524
If it truly bothered anyone they could just change their name on Steam for a week or so if they're that concerned over their safety on the Mongolian basket weaving forum.
>>
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>>735321773
By the way, after struggling the fuck up with ironclad and losing like 14 runs in a row, I won two consecutive runs.
And in both I commited the ultimate StS1 A20H sin which is picking perfected strikes on act 1.
Literally and unironically, my first A10 ironclad clear a week ago was the same. Every single run where I picked up perfected strike on act 1, I won. Act 1 is such a fucking insanely brutal damage race on 2 compared to 1, that perfected strike is now good?? Hallway fights are so dangerous this card that used to be a noob trap has actually performed for me. Of course later in the run you get rid of it becuase you want to remove all your poopy strikes but picking perfected goddamn fucking stirke has allowed me to leave hallway fights healthier and allowed me to take risks into elites.
This is like the opposite of the first thing you learn when you start playing A20H, that perfected strike is a bit of a desperation card.
Anyone else played a lot of A10 and can share if they noticed the same?
>>
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>>735321809
Still 2/4.
>>
>>735321967
Necro got absolutely fucked and souls build is gonna be not as easy to go into
>>
>>735321856
https://store.steampowered.com/news/app/2868840/view/503978984819655259
https://store.steampowered.com/news/app/2868840/view/503978984819655259
https://store.steampowered.com/news/app/2868840/view/503978984819655259

DISCUSS THE UPDATE!!!
>>
>>735321809
>>735322069
UNO MAS
>>
>>735322049
>This is like the opposite of the first thing you learn when you start playing A20H, that perfected strike is a bit of a desperation card.
It doesn't matter whether it's desperate or not, if it's the best damage you're offered and you want to go kill that Elite, you're gonna take it.
>>
>>735322091
Sloth looks so shit. Old art was better.
>>
>>735322149
i miss that lil nigga like you wouldnt believe
>>
>>735322091
Why didn't you paste the notes here you little niggie
>>
>reworked Doormaker. Beware.
B-beware of what?
I assume he has a giga attack now instead of just cycling forever
>>
>>735321967
defy was too free to click but necro feels like she needs enemies perma-weaked too much - should have given some 2 cost card 2 weak so you can still get it if you commit to it if they were removing it from defy
like maybe high five inflicts both vuln and weakness
>>
>>735322091
Silent and Necro nuked from orbit but that's expected
I'm excited about the Ironclad buffs since the non-exhaust cards are just lackluster.
>Fight me gives 3 str
>Spite now hits multiple times
Yeah I'm gorillmaxxing now
>>
PREPARED SISTERS
NOT LIKE THIS
>>
>>735322269
He was a pretty bare ones boss. Was still in development.i guess they gave it some distinct attack or feature
>>
>>735322074
necro looks fine. plenty of ways to win without dirge even while doing souls spam stuff.
>>
>>735322280
Isn't spite a nerf since no draw?
>>
>>735322269
>>735322329
According to patch notes he replaced a boss called the "dreamer" shortly before release. Seems like they haven't finished cooking him
>>
>>735322336
also dirge isn't even gone its still there it just exhausts
>>
>>735322091
>prepared is dead
bros....
>>
>Reworked Prepared card into Prepare: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."
I was lamenting Concentrate not existing, but not like this...
>>
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>>735321153
NOT ANYMORE SILENTFAGS!
>>
>>735322417
>it's just worse concentrate from sts1
>>
Silent sisters, what is our next cope?
>>
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>>735322091
So Dominate is just better Inflame now?
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WTF THEY COMPLETELY KILLED PREPARED
IT WAS A STAPLE FROM STS1
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>>735322290
Can't believe they fished out and surgically grafted Outmaneuver from the trash pile onto Prepared
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>>735322481
Still +1 less strength (matters a lot unupgraded) and does not work on artifact enemies
>Changed Production card: upgrade changed from losing Exhaust -> +1 additional Energy
This kills some infinites
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>>735322467
considering sly is a thing now discard is still a very good effect compared to doing nothing
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>>735322091
>Nerfed Dirge card: now Exhausts
RIP
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>Changed CHARGE!! card: now creates Minion Dive Bomb cards instead of Minion Strike cards
Holy fuck CHARGE!! is now SHIT
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>>735321665
>getting close to a stationary worm in the ground
ngmi
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>>735322539
minion dive bomb is now free though
it's effectively 1 cost deal 28 damage
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knowledge demon is the worst designed enemy in the game
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they must have seen that one anon's post about running into statue elite on floor 6 and dying and nerfed him just for that anon
the act 1 nerfs overall probably help clad a fair bit
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>>735322609
Ah yeah I didn't see that. Minion dive bomb doesn't cycle however. But that means BEGONE is now a really decent common because the transformed card cycles itself.
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>>735322621
They're kind of nothingburgers. The statue only deals 2 less damage
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>>735322467
>costs 1 instead of 0
>only gives you energy next turn instead of this turn
Concentrate wasn't even that good.
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>>735321467
https://files.catbox.moe/4ul4am.png
https://files.catbox.moe/l5y9do.png
https://files.catbox.moe/zyza5v.png
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>phobia mode
didn't know the devs were retarded trannies. thank god i pirated the game, was actually thinking of buying it for the multiplayer but now i won't
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>>735322609
It's not a good comparison since without the draw you can't effectively utilize your energy on the turn you draw them either
>>735322646
Charge has a special place since it's one of the few skills that can deal with Vakuu's curse from his boss relic. It also is like one the only cad that thins 2 cards per cast (most thin by 1)
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>>735322091
>Reworked Prepared card into Prepare: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."
What the hell are they doing? They just turned it into Maneuver with discard.
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>>735322696
>pirated
where?
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>>735322662
I died to the statue today with 19 hp and 7 block. If I waited until now to play that run I would have lived.
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>>735322782
what? you don't know anywhere to pirate games?
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>Buffed Byrdonis: Swoop attack damage increased from 16(18) -> 17(19)
lol



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