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What will the gimmick be? Is it Sword-Singing?
>>
They're obsessed with endless content, so I have a feeling sailing and shipbuilding will be a major part of it. Development is probably taking so long because they're trying to figure out how to make a ship model in the Creation engine that's really just an NPC swimming with a giant boat-hat.
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>>735534004
>What will the gimmick be?
it will have even less class restrictions and one big fuck off skill tree
>>
File: 1624035257562.webm (2.99 MB, 1024x576)
2.99 MB
2.99 MB WEBM
Let's be real for a second, no one wants the world's biggest fantasy RPG to be about black people. Maybe with the political climate in 2018 it seemed like a good idea to start developing a Hammerfell game, but these days it's obvious that it's just a waste of money. I know idiots like Emil would probably be very excited to do it, but I can't imagine the higher ups would still be happy about relying on woke and black people to buy their fantasy game. They must have pivoted to a High Rock game, surely.
>>
How can anyone be excited for this outside of the ages of 10 - 16?
Grim Beard
Microtrangressions
Todd Has A Plan For Us All
>>
>>735534391
I recently saw an interview where Bethesda talked about how brilliant it was to dumb down the skill and class system in Skyrim. I thought they might have realized how shit it was, but no
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>>735534004
as the map would be centered around redguard culture, the player would be a sword singer in the same way skyrim's regional history revolved around the dragon cult, dragons and the dragonborn
if Bethesda is reading this, make it not suck, dont deduce "redguards = africans" they are more Arab / Persian in lore, keep it that way or there will be hell to pay from the community
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>>735534004
AI implementations.
AI generated npcs, voices, dialogue, daily schedules, etc.
AI generated quests and dungeons.
>>
hopes and dreams:
>spellmaking like oblivion but better balanced
could have minimum durations for things to prevent snapshotting OP buffs for speech or whatever.
>more spell effects
some stuff even just for fun. stuff like slowfall or movement speed, or chaning characters height even, or whatever. if sword slinging isnt in the game do dragon shout type spells like slow time etc.
>a faction that uses the building system and has defensive quests.
First quest could be capturing a fort for the faction by taking it from a bandit faction. then you could have quests for building up its defences or making it profitable. Like you always have 3 quests available for improving the fort in some way, after 2 of them you get an urgent quest where the bandit faction comes to try and retake the fort and you have to defend. Fort quests could involve things like clearing out a nearby mine of spider so you have access to the iron/silver for increased crafting options, recruiting fighters/craftsmen to help defend, increase forts crafting and stuff similar to like an xcom base but more streamlined. hand place defensive things around and build up walls to help defend.

Also bring attributes and classes back but have it be like fallout SPECIAL where attributes go up to 10 hard points each, but dont call it SPECIAL. dont have passive damage % come from perks.

expectations:
skyrim 2 but more like starfield.
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>>735535434
they dont want to alienate boomer gamer dads and casuals with that yucky rpg stuff like stats and choices that matter
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>>735534004
If it doesn't have climbing I'm not buying.
>>
>>735534004
If its anything less than a better modded Skyrim 2 that's 5x the size/content and for $30 its going to flop.



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