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File: mock_southern_islands.png (1.6 MB, 1845x1021)
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>>
>Six region mmo-lite: Kanto, Orange, Johto, Hoenn, Sinnoh, and Sehto
>18 Starter Pokemon: Igglybuff, Mankey, Smoochum, Elekid, Magby, Azurill, Hoppip, Aipom, Houndour, Phanpy, Whismur, Budew, Spoink, Shinx, Buizel, Sandile, Mienfoo, and Pancham
>Split playstyles: Trainer and Breeder
>Traditional 8 Gym Badge campaign and Battle Frontier for Trainers
>Mirrored progression for Breeders: 8 Contest Badges and Contest Circuit
>Breeder, Ranch, and Contest aesthetic more similar to County Fairs and livestock shows
>Contests reworked into three-phase events which test three Pokemon attributes: Condition (Breeding), Bond, and Performance (Moves)
>Trainers and Breeders explore routes and postgame dungeons together
>Raging Pokemon as dungeon bosses, fought 2v1
>Overworld adapted from mainline games to have an expanded, more realistic scale
>Existing regions' routes, towns, and dungeons all redesigned
>HMs reworked to improve exploration
>>
>Overhauled battle system with Energy replacing PP: all Pokemon regardless of species or level have 50 Energy
>Energy limitations make mindless hyper offense and endless stall both impossible
>Overhauled accuracy system, hazards, statuses, and field effects
>Overhauled list of 512 moves and 128 reworked abilities; reworked stats for all 501 Pokemon in the game
>Overhauled Natures, IVs, and EVs (Natures have no effect in-battle, player chooses EV investment once caught, IVs replaced entirely with Bond)
>Trainer level increases EXP yield as the player progresses
>Added Pokemon: Mysteon (Dragon type Eevee), Kirlio (male Kirlia counterpart)
>>
would play but would also be worried about how you'd maintain a server with nintendo police-knocking on your servers
>>
That look so bad
>>
looks good
>>
>>735536241
Another one? Why do you keep doing this?



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