https://drive.google.com/drive/folders/1rp6RWXFYH8-cBWFJDV-abyb1Jrukk5_U?usp=sharing
>Six region mmo-lite: Kanto, Orange, Johto, Hoenn, Sinnoh, and Sehto>18 Starter Pokemon: Igglybuff, Mankey, Smoochum, Elekid, Magby, Azurill, Hoppip, Aipom, Houndour, Phanpy, Whismur, Budew, Spoink, Shinx, Buizel, Sandile, Mienfoo, and Pancham>Split playstyles: Trainer and Breeder>Traditional 8 Gym Badge campaign and Battle Frontier for Trainers>Mirrored progression for Breeders: 8 Contest Badges and Contest Circuit>Breeder, Ranch, and Contest aesthetic more similar to County Fairs and livestock shows>Contests reworked into three-phase events which test three Pokemon attributes: Condition (Breeding), Bond, and Performance (Moves)>Trainers and Breeders explore routes and postgame dungeons together>Raging Pokemon as dungeon bosses, fought 2v1>Overworld adapted from mainline games to have an expanded, more realistic scale>Existing regions' routes, towns, and dungeons all redesigned>HMs reworked to improve exploration
>Overhauled battle system with Energy replacing PP: all Pokemon regardless of species or level have 50 Energy>Energy limitations make mindless hyper offense and endless stall both impossible>Overhauled accuracy system, hazards, statuses, and field effects>Overhauled list of 512 moves and 128 reworked abilities; reworked stats for all 501 Pokemon in the game>Overhauled Natures, IVs, and EVs (Natures have no effect in-battle, player chooses EV investment once caught, IVs replaced entirely with Bond)>Trainer level increases EXP yield as the player progresses>Added Pokemon: Mysteon (Dragon type Eevee), Kirlio (male Kirlia counterpart)
would play but would also be worried about how you'd maintain a server with nintendo police-knocking on your servers
That look so bad
looks good
>>735536241Another one? Why do you keep doing this?