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Developer of Stanley Parable with C418 (minecraft) making the music and indie game Wanderstop last year has now been shut down due to failure to acquire funding to make their next game due to the entire games industry crashing and burning.

The video games industry is on fire for everyone, big and small.
>>
>needing anything more than your previous games funding to continue to make games
>probably opened some commercial office instead of just working out of their homes
>>
>>735865081
stanley was never good.
>>
>Wreden chose to integrate his feeling of burnout from developing The Stanley Parable and The Beginner's Guide into the narrative

Oh it's one of those games, boohoo you made an on rails game with a funny narrator 13 years ago and nothing since
>>
stanley parable is streamer slop
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>>735865081
Wanderslop has been one of the worst games I've ever played. It had the worst ui and gameplay that made everything in that game extremely un enjoyable.
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>>735865081
>>735865280
>>735865365
>>735865395
Joyless faggots
An indie dev getting shut down is not a good news, especially if they made a great game like The Stanley Parable in the past
Who am I kidding? this is /v/. None of you imbeciles play video games, only spent 10 hours on a day arguing about the most trivial shit on twitter screencap threads
>>
Even developers I like should get thrown out of the gaming business, so that the business can die down and re-emerge.

Unfortunately with the recent lawsuits against Social Media, and the perception that gaming is now "Fortnite", which is lumped into social media bans throughout europe, I really fear that video games can't crash and come back this time. There's a call to minimize screen-use in general. Everything's becoming data-center driven and ultimately screen-free in the future. That's the plan. AI becomes part of everything in society, and you don't buy computer equipment like you used to. Instead you go outside more, and various things are connected to datacenters, which can be used for work. And once you have that, there's no longer the dual use case for the computer, being both an office tool and a gaming thing, where it made sense to co-develop CPU, RAM Speed, and GPU in a box, because now you only need to drive Datacenters, so the format that carried video games is effectively going to disappear by 2030.
>>
A fat man with a green camera once said
"Devs don't deserve to eat"
>>
>>735865081
I refuse to take the bait, I WILL get Super Go Outside the right way.
>>
>>735865081
Let me guess
Guy opened an office in California and burnt his entire budget in 1 month rent?
>>
>>735865081
parable news
>>
>>735865767
There's a non zero chance that video games just become that weird thing people did around the turn of the 21st century, but I think there's too much of a history pre dating even electronics for games that there's basically NO way we don't make some sort games using computers. They might look wholly different to what we have today but I really doubt they completely go away.
>>
>>735865081
Wasn't the whole point of the "indie title" being that they're independent?
This is just like small scale startup, like... just work a job.
>>
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>>735865081
im gonna need someone to make a compilation of his activism on xitter/troonsky
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>can tell someone is a troon through stylized art of them
Grim
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>>735865081
Didn't he recently rerelease Stanley? He never liked making games, I can conclude.
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>>735865081
SHE'S NEXT
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>>735866351
No... Not Mina the Bottomless...
>>
what went wrong with wanderstop
>>
>>735866179
I believe anonymitiy is critical to gauging how people really think without their social nicety filter. Without it, people will find less visible outlets.
>>
>>735865081
Good, fuck them for that shitty waste of time self-jerk larp game they made.
>>
>>735866351
weren't they making a new shovelslop collection thing?
That will keep them afloat even if mina doesn't sell a gorillion on dev rep alone.
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>>735865081
I mean, this looks pretty good for an indie game
Probably wasted all their money on a luxurious California office with automated turrets that mow down fent zombies
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>>735865674
>An indie dev getting shut down is not a good news,

If he's an indie dev, how did he get shut down?
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>>735867428
I read that as wanderslop lmao
>>
>>735866351
>spend years making a shitty gameboy game knockoff

Deserved.
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Original hl2 mod Stanley was good.
Standalone Stanley was still good with some not great jokes added.
Ultra deluxe has like 3-4 great jokes, and the rest is utter sludge with a smacking of progressive politics on top for good measure.
The decline was evident.
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>>735866351
ur making her SAD
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>>735866112
Video games aren't going to die out, just the kind you grew up on. The future of gaming is live service phone games.
>>
>>735867428
Their team is bloated with troons in superfluous positions, and just from their profiles you can tell they are the kinda retards who bought a huge office expecting to be the next DONTNOD and bought nerf guns for everybody and a ball pit. They 100% assumed they could burn their cash and some californian fag would give them 5 million to make their next garbage, and they were wrong.
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>>735867913
>>735865081
>Their team is bloated with troons in superfluous positions,

>look it up
>first 3 people i look up from their team are troons
lol
lmao
was this studio just troons only?
>>
>>735865365
Wait. Wasn't The Beginner's Guide already about how creating the The Stanley Parable fucked him up?
>>
>>735866305
>recently
Anon, it was released almost 4 years ago.
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>>735865081
Thats a shame for C418, I really like the guy and his music. Don't care otherwise.
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>>735865081
>>735867428
>a narrative-centric cozy game
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>>735865674
should have bought more copies if you cared so much
>>
>>735870070
kek
>>
>>735865674
>The Stanley Brappable
>>
>>735865081
>reddit humor the game devs shut down
nothing of value was lost
>>
All "developers" "Creating" gay faggot tranny games should be shut down. It is morally an ethically a good thing.
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>>735865081
ah jeez that's too bad. I guess I'll just have to keep buying games not made by faggots
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>Dear Esther
>Stanley Parable
Au revoir reddit!
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>>735867561
Ultra deluxe is the game made by the other guy who worked on SP, that studio is Crows crows crows.
>>
>>735870456
benigger's guide was all just larp for pity points, none of the plot was real.
>>
>>735865081
GOOD stanley parable fucking sucks.
>>
>>735865674
Why didn't you fund them, then?
>>
>>735865674
>An indie dev getting shut down is not a good news, especially if they made a great game like The Stanley Parable in the past

indie devs are scum of the earth and are destroying the industry because they channel the attention and money into the few instead of the many

it's unethical to buy and play them when you could be supporting a larger studio that employs more people
>>
>>735865081
Their latest game looked like shit t b h
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>>735872409
https://x.com/Loopyyylupe/status/2002816859373232366

Looks like one of those games /v/ would have loved.
>>
>>735872513
seeing the game they were making, I can see why nobody gave them money to make it
>>
>>735872285
I don't value the many, if the many cannot give me what the few can.
>>
>>735865081
>stanley parable
Nothing of value is lost.
>>
>>735865081
Davey now has to coast of his extremely more successful streamer brother, how sad!
>>
>>735866351
I would like Yacht Club to at least release this game before they inevitably fold, I've been looking forward to it.
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https://store.steampowered.com/developer/crowscrowscrows

https://store.steampowered.com/search/?publisher=Galactic%20Cafe

Honestly this reminds me of those one hit wonders that put out one big song and are completely rizzless otherwise.
>>
>>735865081
How does a developer that hasn't made anything in over a decade "shut down"? If a tranny necks himself in the woods does anyone have to endure the smell?
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>>735874496
Also how do you "shut down" as an indie? Just make the game, forehead.
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>>735872285
maybe the many should make better games
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>>735865081
was that the only thing they made after all this time?
>>
Why are you so miserable
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>>735867846
Those games are flopping left and right. People only have enough time and money for one or two of those, and people tend to clump together on the same handful. Even large publishers seem to close down gachashit annually.
>>
>>735874770
Ten failed gachas with one that hits big is worth more than one Hogwarts Legacy
>>
>>735867494
>>735865674
Did the government come to his house and stop him making videogames?
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>>735865081
>shut down due to failure to acquire funding
Not an indie studio then is it?
>>
>>735865081
who
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>>735874859
Great, but you may as well buy a lottery ticket.
>>
>>735865674
The Stanley Parable franchise has made somewhere around $30 Million USD in revenue over the last 13 years. Probably meaning about $4-12 Million ended up in Davey Wreden's pocket. If that money were invested properly and he continued to make small scope games of the kind he's known for, they would be fine.
But instead, they made a cut down 3D platformer attached to a farming game and cafe simulator with no challenge or motivation to engage with the mechanics. Of course no one wanted that. The core gameplay is completely frictionless tedium that gates something that might as well be an animated movie.

It was made by about ~40 people, plus all the people at Annapurna who assisted with development, marketing and distribution. It sold maybe 100,000 copies at best. It's no wonder it didn't turn a profit. And that's not even the biggest reason they're shutting down. They're shutting down because Davey Wreden left and they have no direction and no money without him.
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>>735875356
Holy crap man.
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>>735873194
TPBP.
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>>735867428
It was published by Annapurna Interactive. It's not an indie game. They had way too many people getting paid way too much to make a boring game with no learning curve, no challenge, no fail states, and no time pressure that was ultimately just a vehicle for cutscenes.

The Stanley Parable was the same thing, but its lack of gameplay actually served the narrative. you got to make choices to control how it proceeded, and sometimes those choices weren't necessarily the ones you were told you could make. If there were actual gameplay on top of that, it would just get in the way. In Wanderstop, you don't really even get to control the narrative. You do exactly what the game tells you to do. If you fuck it up, you just start over. There's no real branching or experimentation to speak of. The gameplay is completely superfluous and tedious. It might as well be a cartoon or audiobook.
>>
>it's
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>>735867428
>with automated turrets that mow down fent zombies
lmao that's a better premise for a game than whatever wanderslop is
>>
>>735874859
Should have picked a different example than hogwarts legacy, a game that has outsold Elden Ring.
>>
>>735865674
>stanley
>good
walking sims are NOT vidya, faggot
>>
>failure to acquire funding
They either spent the money they made poorly or they were fishing for investors. Both of which are bad decisions and not really an industry issue.
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>>735865081
What crashes and burns, rises from the ashes again renewed. Get your own small game idea out there and cash in on the fact that big companies aren't your competition; they are your dead and defeated rival; 1-15 man companies are going to be the trend if any just like in early 0s where the rest of the work was just voice acting, CGI animation and music production outsourcing.
>>735872285
I don't value imperialism or corporatism, free-er the markets free-er the people.
>>
>>735865674
>None of you imbeciles play video games
nobody has played The Stanley Parable because you only hold down W in that "game" nigga
wanderslop had a cute style but looked incredibly basic
>>
>>735879027
Just like what a man would say about your mother. After impregnating her just for the kicks and dumping afterwards.
>>
>>735874859
>Ten failed gachas with one that hits big is worth more than one Hogwarts Legacy

Yeah because the average game company can afford 10 failures for every 1 success.
>>
>>735865081
Oh, I saw the trailer for that.
Looked pretty uninspired and there's 10,000 "cozygames" like it on the market already. I don't have a lot of sympathy for indies who decide that trend-chasing is the only viable way to live and then die because surprise surprise, it's a crowded market.
Almost like the reason it's trending is because everyone's chasing it.

Although given how much of a shrug they're giving up with I figure they're on the same page.
This isn't the whole Stanley Parable team anyway, I know that Crows Crows Crows is still chugging along and I guess that's the half that had the rights since they did the remastered version.
>>
>>735879293
The second a game mentions the word cozy I tune out, and I think even the women who enjoy them are starting to get tired. It's always an excuse for boring gameplay, and the same derivative Stardew Valley type gameplay.
>>
>>735879189
especially when the failure costs $1-2bil to make.
>>
>>735865674
>An indie dev getting shut down is not a good news
It is when they make shit games like the stanley parable.
>>
what a terrible no good thread
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>>735865081
>"it's door"
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>>735879325
Yeah.
And they're never cozy, it's always like the most sterile offputting dentist waiting room artstyles.
>>
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>>735865081
>failure to acquire funding
What ge means to say:
>We need millions to fund our LA lifestyle. No, I refuse to use my tens of millions from Stanley Parable
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>>735879093
You seem to enjoy fantasizing about other mens sexual activities. Don't worry, your day will come lad
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I did this.
>>
Dougdoug won
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>>735876308
>lmao that's a better premise for a game than whatever wanderslop is
>>
>>735866859
>>weren't they making a new shovelslop collection thing
it's on hold until mina releases i think
>>
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>>735870070
>>735867428
I have heard of Wanderstop but cozyslop bores me to tears so I didn't buy it. I looked it up though and this studio had 18 devs. They needed 18 fucking developers to make a "cozy game about change and tea", with quite a few of them being troons? Really??
>>
>>735865081
Stanley Parable is like, the singular walking simulator I can tolerate. shame they gotta close down
>>
>>735879908
you don't understand, it is CRUCIAL we have 2 writers and a QA lead for our single QA tester
>>
>>735879908
No wonder they don't seem to give a shit about shutting down. If my payroll had bloated to 20 fulltime heads, I'd probably just shut the doors and try again later too.
That's an easy six figures in monthly operating expenses, and I doubt they owned the office so that six figure ain't starting with a 1.
>>
>>735879908
>1 designer+writer who ideally also does art or programming
>2-3 programmers
>1, max 2 artists
>1 music guy
>1 outsourced financetard to handle the boring company aspecs
>everyone working remote from home
There, saved you 5 million+
>>
>>735865081
>Doesn't actually make games people want
>Shuts down
>WTF why did this happen to us?
>>
>>735879908
Just because I was curious, out of all these "developers" Alex, Ana, Aura, Karla, Liz and Temitope are definitely troons, Steven is non-binary and I couldn't find any pictures of D. Shire, Nathalie Fourdraine or April Martin but you can make a good guess from those drawings what they are.

And Alex was the old social manager for Mighty No. 9 known as Dina back then, for those of you who remember that dumpster fire. Is it any surprise this studio went up in flames? Any developer that hires that chick is doomed to fall flat on its ass.
>>
>look up the last game they made
>dogshit cozy game teashop manager game
why the fuck do devs think anyone wants to play that type of shit
>>
>>735880204
What're 3 programmers going to do, none of these studios exactly maintain their own engine. You want just one artist to hand both environments and characters? One dude is not going to be able to keep up with 3 programmers.
>>
>>735865674
I know it's you, Stanley
>>
>>735866226
kek
>>
>>735865674
Stanley Parable is pretty bland but you're not wrong. The vast majority of /v/ermins will never create anything of any value and will waste their lives away acting like gossiping women over meaningless internet drama.
>>
>>735880403
I was downsizing based on the gigaretard team they got assembled. Why the shit do they have a producer?
Ideally, for a small indie studio, you can make do with 1 of each (artist, programmer, sound guy), and shit like social media or writing are handled by one of the 3. If your game is retarded complex mechanically then you need extra programmers. Look at Minecraft, it was 2 programmers and 0.5 artists for the longest time. If the game requires a lot of art assets because of scope creep, then sure hire a 2nd, maybe 3rd. But with cozystyle a single artist can shit out a dozen characters a week while your dilating programmeress struggles to figure how to code random guests or whatever the fuck this game does.
>>
>>735865081
There aren't enough games about my feelings n' shit. I need more. Like a hundred more of them.
>>
>>735865674
>they made a great game like The Stanley Parable
It wasn't good, so it's no loss. Shut up nigger.
>>
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these are all redundant or worthless. Literally over half the company are leeches. a producer AND a lead producer???
>>
>>735865081
good annoying woke slop
>>
>>735867631
Is this that owl movie? What was it called? I’ve been meaning to watch it
>>
Oh this is that really ugly game from not-E3
I have to say the graphics are fucking dogshit, retards who can't understand that low poly/detail graphics don't go with hideous default rimlighting trash need to go die
>>
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[Gay news]
I'm a gaytarded frogposteur
>>
>>735880492
Minecraft's artstyle is also Minecraft's, while the Mechanics are also Minecraft's.
If we're downsizing based on this project, I think you'd want
>1 programmer, but a decent one, not a codeblock masher
>2 artists - one static (environments, guis), one animator who can handle rigging and sfx. Static guy also needs to be uptrained to handle event flags, we're not wasting money hiring one Fiverr-ass pajeeto dilato programmer just to do that
>design and writing should be spitballed over all three, you got downtime, go write a few item descriptions or character interactions or edit someone else's, place some shit in the editor
>music should be contractor you don't need that on fulltime
>sfx, you're using packs, everyone's using packs, just buy a couple of packs.
>any 2d art/designs, straight up commission you don't need or want a professional contractor, you just want a good artist
>just pay any accounting firm when you need one
>>
>>735872285
>it's unethical to buy and play them when you could be supporting a larger studio that employs more people
nigger I buy videogames to play and enjoy them, not to fund frappucinos for thirty hipsters in an office in California
>>
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>>735867428
Wonderslop
>>
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>>735865081
welcome to wanderstop. after 9 years in development hopefully it will have been worth the wait. thanks, and have fun.

also obligatory
>unreal engine
>>
I used to think indie devs were better than AAA devs but then I realized indies are even more woke than the fucking mega corporations like jewish Disney. Fuck them all, they can go to hell
>>
>>735881236
>no-code
Artists bitch about the AI and then do the exact same "replace anyone who knows their shit with some vague half-functional approximation" to even worse results.
>>
>>735879625
but you did nothing...
>>
>>735881383
Yeah its kinda shitty you have people who make a viral novelty game and then want to be a "proper studio" but want to avoid learning to code.
>>
>>735881236
>le unreal hate
UE4 was a pretty solid engine. What's the issue?
>>
>>735879908
>Hire 19 other people to make a game with no gameplay
>>
>>735881712
it's baffling how even indie devs suffer so much from scope creep and bloat these days. you don't need a huge team to put out a game like yooka-laylee or mina the hollower or a hat in time sequel or thekla (jon blow's sokoban game), yet all of these companies are in shit situations. bizarre
>>
>>735879325
>>735879498
Even fucking Bethesda called Starfield a "cozy game" in the last Starfield update video. It felt like a pathetic attempt to retroactively give the game some sense of identity, cause the game is a mess of mechanics that don't work together and a game where you spent most of your time shooting people doesn't sound very relaxing to me.
>>
>>735881236
>3 programmers that didnt code
>>
>>735879516
to be fair if I had millions I wouldn't put it in a dev studio where like half of the devs are non-binary or trans.
>>
>>735880804
A friend of mine is a professional developer working at a very small studio, he's a Unity programmer and the only other developer is a 2D/3D artist. I think for animations they just use Mixamo and they outsource their music and sound design to a ex-Ubisoft composer. They're all very talented with decades of experiences between them, but the CEO is a retard with shit ideas who think a group of two people (and one freelancer) can recreate BOTW or GTA. Still, if you threw a small but talented group like that some money, you could easily create a game that'd sell at least 100k copies on a budget of peanuts.
>>
>>735865081
>Wanderslop
IT WRITES ITSELF LMAO!!! thanks metoo for forcing girlbosses and niggers in everything
>>
>>735865674
Truth nvke
>>
I had high hopes for Davey Wreden. I was hoping he would keep making original, experimental games, like Lucas Pope. But instead he ended making some generic cozyslop.
>>
>>735865145
If they're in Europe then they need to have a commercial office. If you don't then your home address will be visible publicly to everyone because of EU regulations.
>>
>>735879908
They literally got Bazz from Concord on their team, how could they have failed?
>>
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>>735883520
idk mang. its beyond me
>>
>>735865674
I think its great that leftist studios get shut down.
>>
>>735865081
Stanley Parabole was the pretentious overrated shit
a youtuber bait game with no substance
>>
>>735865081
Fuck, I like stanley parable
What's going to happen to the IP?
>>
>>735870456
The Beginner's Guide was a different kind of burn-out: The kind where everyone assumes you're a post-ironic moron because you made the game that is 90% post ironic humor
>>
>>735880491
trvke
>>
>>735867428
holy shit that looks fucking gay
glad they died
>>
>>735872513
>Ms.
>>
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A videogame crash would be a net positive you retards.

There are far FAR too many games being made. Go watch any indie showcase event and you'll see 30 of the worst looking cozy quirk chungus games you ever seen in your life.

Cozy Farm Woman Simulator 73 or how about Lesbian Cozy Roadtrip 12? Or what about Cozy Times at the Kitten Cafe (a game where you manage a cafe staffed by kittens with farming and deck builder rogulike elements.... and crafting)

We need a crash and poof there goes about 80% of the garbage.
>>
>>735867428
>brown female protagonist who needs no man
Why are indie games so uncreative?
>>
>>735880703
Birdboy The Forgotten Children
>>
>>735884669
There are this many games being made because people still buy them.
>>
>>735880348
>And Alex was the old social manager for Mighty No. 9 known as Dina back then, for those of you who remember that dumpster fire. Is it any surprise this studio went up in flames? Any developer that hires that chick is doomed to fall flat on its ass.
oh this got even better then, that bitch single-handedly killed mighty no 9
>>
>>735885162
I wouldn't say single-handedly, but she certainly burned a lot of community goodwill with how badly she handled her job. Her getting hired purely cause she was fucking Ben Judd as well as her admitting in private chats she was the one to push the devs to have a more diverse cast only made things worse.
>>
>>735866859
Nobody gives a shit about Shovel Knight anymore.
>>
>>735867428
Leigh Alexander (aka the GAMERS ARE DEAD writer from gamergate) worked on this
>>
>>735867913
>>735879908
its funny because a dev like this really would have done extremely well in the 2010s, but the free ride is over and nobody wants cutesy DEI slop like this any more. Same thing happened with Dustborn.
>>
>>735879908
I don't mind "comfy" or "cozy" games for the most part, but the ones that explicitly advertise themselves as being "cozy" games rub me the wrong way. Mostly because they seem to overdo it on looking like it's made for literal toddlers.
>>
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>>735885705
Hahaha yeah...
>>
>>735865145
>needing anything more than your previous games funding to continue to make games
Yeah inflation is a thing if you haven't noticed
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these are the related games at the bottom of the steam page. there is a massive over-saturation of "cozy games", mostly made by one person in a short timeframe, so one that took an entire team and 9 years to make was never going to succeed. delusion.
>>
>>735865081
Love Stanley Parable but this Wanderslop looks like shit. In no way does that game appeal to me, it's a casual farming sim about a black woman.
>>735865365
He made The Beginner's Guide too? Damn that game is great as well, what a shame. Feels like MiSide was the only good walking sim this decade, the genre kinda died somehow
>>
>>735885786
Not real, it's just a mass gaslighting event by corpos to artificially increase the price of goods.
>>
>>735865081
>it's
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>>735865674
nah, indie devs think they are gods gift to the world and they throw shitfits when people don't buy their "vision"
>>
>>735885760
I feel like playing this game would put me on a list.
>>
>>735865674
based
>>
>>735879908
Guaranteed that the Vietnamese programmer was the only one that made any progress in development
>>
>>735865081
>Hurr durr cozy chasing my dream
Looks like he never learned to be a businessman. Oversized on his company, paid too much for personell and failed to aquire funding because h wanted to make arthouse slop on a 30 person studio that obviously needs a strong commercial pull. But hurr durr it's le industry. Why didn't someone who wants to make a return on his money in my volatile cozy slop dream game.

Grow up, nigger. If you want to stick to your passion you should have stayed a small group in a garage. You took responsibility and failed not only yourself but also all the people that trusted you - that worked under sour lead.
>>
>>735879908
>one lead programmer and one programmer
>programmer is a woman(?)
So that Andrew guy did all programming by himself and probably had to fix the others vibe code on top of that
>>
>>735865674
They took a funny mod and got upset about anyone not finding it funny by running the bit into the ground.

If this was an authentic dev putting themselves out there instead of a faggot wrapped up in layers of self-irony and meta bullshit, I would feel bad for them.
>>
>>735865674
>great game like The Stanley Parable
Fucking lmao. Devs like this and their fans like you are cancer. Good riddance
>>
>>735865674
stanley parable was a terrible game
i refunded it
>>
>reviews say the game uses timegating as a story feature, except the story is "you have to stop having fun or getting new content (story), fuck you and wait"
I'm not sure this is as compelling as stanley parable
I suppose they could all be lying because I'm never playing this game but they don't fill me with confidence
>>
>>735865081
>wanderslop
lmao
>>
>>735865674
It's called being a one hit wonder. many such cases.
>>
>>735865081
>indie
>needs funding
So they weren't actually indie then? Fuck em.
>>
>>735883484
Can't they all just get a PO Box in that one building in New Jersey like every single US company?
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>>735866226
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>>735866226
>>735879908
I've seen probably 5 trannies in my life walking down the street how is it possible that every game studio has at least 10 of them
>>
>>735865674
Owned their Ass
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>>735865674
When a post gets this many butthurt (you)s, it must be true, lmao.
>>
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>>735867428
>wanderstop
never heard of the game, watched the first 5 minutes... it's therapyslop
>>
>>735884669
wtf happened from 2014 onward, why the big jump
>>
>>735889095
Wanderslop
>>
>>735865081
never heard of them, they must not have had any influence at all so it makes no difference if they cease to exist
>wonderslop
>>
>>735889095
all the hip trendy (indie) development studios are on the west coast like LA, San Fran and Seattle. thats also where all the gender specials live. that's probably how
>>
>>735865674
game developers do not deserve to be paid
>>
>>735865081
>be indie dev
>have a breakout hit over a decade ago
>make a shitload of money from it
>"Should I invest this money in my future games or myself?"
>"No! What a stupid idea! I'll purchase an expensive office space in the MOST expensive city in my country! That will absolutely boost my game dev career tenfold!"
>proceed to burn millions over the next decade making a game that's probably only a couple hours long and could've been made on a significantly smaller budget in significantly less time
>shut down because you have no more money
This keeps fucking happening.
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>>735865674
I only play the games I made (and whatever free games I find interesting made by fellow /v/ posters) and fund my endeavors with my own dime.
>>
How do other indie devs deal with this? Like how has re logic or team cherry survived? This industry really chews people up.
>>
>>735889842
It only cost like $100 to publish a game on steam
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>>735890857
This and also hire all my stoner incompetent friends so we can hang out at the office.
>>
>can't not read it as wanderslop

>>735870456
All I took away from The Beginner's Guide was that he doesn't know what a game is.
>>
>>735890273
Plus these people usually don't leave their homes other than to go to the office 1-2 times a week. You will never see them doing anything that requires them being outside or interacting with customers, or physical work.

IT in general and game dev is especially attarctive for these freaks. You will never see a trans person working in a factory or as a bus driver or anything that contributes to the running of society for example.
>>
>>735879908
Zack Nickerson is the only straight white (normal) male on the team.
>>
>>735892796
As far as walking sims go it was great. Don't expect anything more from the genre than walking and enjoying a simple story
>>
>>735890857
They get offered those deals by retarded VCs who don't know what they're doing. When you're offered a dogzillion, you don't reply with "I only need 3.50", you take all they give you
>>
>>735893151
More that he kept saying things like "this empty CS map with no interaction is a game".
>>
>>735865280
I can understand why the original Stanley was enjoyed, but everything by that developer going forward was uninspired by comparison and just felt like irony poisoned spite with engagement farming sprinkled in (the livestream museum, the steam negative review bog). Another joyless artist, how wonderful.
>>
>>735893312
t'was a different time
There really were some "games" as basic as that. Like the Radiohead promo game, you literally just walk around and that's it, not even a story in it
>>
>>735865674
This caused a melty.
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>>735865081
>wanderslop
Nominative determinism at its finest.
>>
>>735883484
Are there no virtual offices in europe?
>>
>>735894080
>>735888585
No. Unfortunately in the EU you can't do shit, everything business-related is completely available to everyone, you can't even work under an alias, it's fucking crippling to anyone who wants to do anything. And the bureaucracy is insane in addition to that.
>>
>>735896103
There's literally 0 checks to prove the information you put on the paper is your real information. It's paper pushing just to push paper.
I stopped my business, just closed all the accounts and stopped filing new paperwork and 5 years later, nothing. It's all cuckery.
>>
>>735897416
What the fuck are you on about?
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>>735898596
You're such a fucking retard. None of these bureaucrats check if the data you provide is factual or correct you big nigger. It's all "open" but nobody checks if it's real.
>>
>>735898956
I see, so how do I get the money paid to Zaphod Beeblebrox living on Mars then?
>>
>>735883484
>>If they're in Europe then they need to have a commercial office
Huh? A friend of mine has an indie game company, but not an office. He only registered it for tax purposes.
>>
Now that the genre is dead, recommend me your BEST walking sims. Here are mine:
>P.T.
>SOMA
>MiSide
>What Remains of Edith Finch
>The Beginner's Guide
>The Stanley Parable
>Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald
>The Vanishing of Ethan Carter

And if first person puzzles count,
>The Unfinished Swan
>Quantum Conundrum
>The Witness
>Viewfinder
>Superliminal
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>>735892983
>Plus these people usually don't leave their homes other than to go to the office 1-2 times a week. You will never see them doing anything that requires them being outside or interacting with customers, or physical work.
Reminder THIS is why so many of them were against returning to the office after all the retarded Covid restrictions. They wanted to work from home forever because that's less interaction they have to do with real people who would see how badly they don't pass.
>>
>>735889095
i'm almost 40 and only seen 1 in real life. they're more rare than midgets.
>>
>>735901708
You like Yume Nikki or LSD?
>>
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>>735879908
90s classics were made with less people
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>Yeah I COULD use my own piles of money I got from my successful games to fund my next game but it'd be nicer if I used investor money instead
>No one will invest in me? I'M LEAVING THE GAMING FANDOM FOREVER!!!!!!!
>>
>>735902003
LSD is just lul so randum levels with nothing to do in them, if that game came out today, it would be considered shovelware
A much better walking sim from that era is Tokyo Insect Zoo. It's also heavily lul so random but at least there's some structure and some story to it
Yume Nikki I haven't played much, the RPG Maker format alone scared me off. Maybe it's good, I dunno
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Damn wonder why nobody bought this game
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>>735865395
>stanley parable
streamerslop didn't exist in 2013
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>>735876728
weebs with 50 VNs installed will look you dead in the eyes and say this
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A game where you colonize this bitch would've unironically sold better. The "cozy" genre is oversaturated and already niche.
https://www.youtube.com/watch?v=QF7EtyZdLMw
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>>735902445
...
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>>735865674
I've personally interacted with C418 and he's insufferable.

Never spoken to Davey but the beginners guide was incredibly pretentious

Good riddance.
>>
>>735865674
I LOVE CORPORATIONS AND AI GENERATED CONTENT AND IF YOU DON'T THEN YOU'RE A TROON FAGGOT CHILD MOLESTER.
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>>735865081
>make an incredibly successful game with a shoestring budget
>have a very rich streamer/youtuber brother that you are best friends with
>still fail
Sounds like skill issue to be desu senpai.
>>
>>735865674
he forespoketh the truth
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>>735902870
>very rich streamer/youtuber brother that you are best friends with
who
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>>735902930
dougdoug
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>>735901819
A good thing is caught in the collateral here. Getting forced back in the office is just a last-ditch attempt at making middle managers look useful. Yes, WFH is not for everyone, but if remote collaboration is viable, there is no reason not to allow it other than sheer spite.
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>>735867428
Disgusting tumblroid garbage. I hope none of them ever work in the industry again.
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>>735867428
Sounds like pretentious shit to me.
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>>735865280
>Still read it in the narrator's voice
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>>735870456
>>735865365
He also apparently left and didn't know if he was going to return because "he was content with being freed from the expectations and obligations of churning out hit after hit". Dude sounds so fucking pretentious. You made a single meme game with a voice funny narrator. Chill the fuck out.
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>>735876087
The weirdest bit is that annapurna is apparently in some trouble because most of the publishers staff quit because the ceo isn't doing what they want. So odds are the ceo just doesn't have the manpower to hand out capital to people at the moment. The publisher sounds incredibly unprofessional desu.
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>>735866351
>indie dev who struck gold with one breakout hit
>let's open our offices in LA, right next to the fucking Santa Monica pier
>go broke
Like, what was the reasoning here?
They struck gold and then gave all that money to Mr. Sheckelberg in rent
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>>735880348
>Is it any surprise this studio went up in flames?
Guess we know one of the studios saving the cali devs from the vidya crash. Didn't seem to help though.
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>>735884669
basically all the people working on the 800 different versions of Crazy Cat Lady Simulator or whatever you're complaining about have day jobs and would still continue to make games. it's not hard filtering out garbage on steam and making it more difficult to publish games won't make industry fads magically cater to your preferences.
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>>735884669
>2024 had more games released than the period between 2006-2017
jesus fuck
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>gay woke DEI studio shuts down

oh no
!
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>>735865081
Wanderstop was the rare woke kino starring a tsundere with PTSD. I enjoyed it for what it was.
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>>735865081
Dunkey made a video about The Stanley Parable, you'd think that'd be enough publicity
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>>735908191
He also made a video for Penny's Big Breakfast, we've seen how that went
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>>735879975
>a QA lead for our single QA tester
Hahaha. What a weird dynamic. They've violating some unspoken rule that you have to have at least 3 (role) before you can have a (role) lead.
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>>735903601
>THUMBS UP
>I found myself forcing myself to play the game despite not really enjoying any of the gameplay elements.
An enthusiastic victim of "art is subjective" brainrot.
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>>735909335
>forcing one's self to play a game because of its reputation
How the fuck does this prove that your favorite Youtuber's opinions on vidya are objective?
>>
>literal troon studio
The industry needs to be burned to the ground before things become normal again.
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>>735909670
The person I quoted is so influenced by the mentality that they gave a recommendation to a thing they disliked. Check out their review. It's a perfect example.
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>>735910056
Retard, we all already read that shit. You're going to have to get your own opinions whether you like it or not.
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>>735866859
3D Shovel Knight
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>>735910056
>I really really really wanted to like this game more
sure sounds like an opinion someone came to on their own
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>>735884669
15000 games make less than 100 dollars (which is the fee to publish your game on steam) is basically a mobile store
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>>735885786
You're very stupid.
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>>735865674
Devs shutting down is a semi-regular occurence in games. Some companies just don't last forever. Now you can either be a hopoo games or, well, Ivy Road
>>
>>735867846
>>735866112
Have you two ever considered that you might not be cut out for making predictions and should just blindly follow other people instead?
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>>735874859
Making the new standard air fighter for the US military is even more profitable. Why not focus on that instead of making video games?
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>>735867428
>She is a fallen fighter, managing a tea shop within a magical forest and tend to the customers who pass through.
yasss
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>>735903601
100% redditor review. seal of shartility
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>>735884669
Why would some random single dev shovelware be affected by the crash? What do people even think a "gaming crash" would look like? You're talking about it as if't some mythical undefined spell, cast by a very flamboyant wizard.
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>>735865674
Did you not see Wanderstop? That shit deserved to fail.
And its not like the devs are dead. The talented ones can go on to create Stanley Parable 2 with a smaller team for all I care, while the shit ones can go back to begging on the streets like they belong.
>>
>>735910138
>>735910184
Simultaneously angry and confused will be a difficult mode to play life on. I wish you luck.
>>
>>735911275
Davey Wreden is fucking done. He made one Walking Simulator and was already complaining about burnout and made a smaller second game about the Horrible Pressure of Being Analyzed as an Artist. Then he remade the original Walking Simulator, but with extra content about The Horrible Pressure of Being Analyzed as an Artist. He also spent most of a decade on a shitty farming and cafe simulator with tedious gameplay, which also had significant elements of The Horrible Pressure of Being Analyzed as an Artist.
He's the least fucking creative person on Earth, obsessed with talking about ONE aspect of the creative process. It's Imposter Syndrome writ large, but he's actually a fucking Imposter, so it's not a Syndrome at all. It's just true.

His brother, who slaps together simple GTAV mods where his Twitch chat can fuck with the game as he's playing it, is a better and more productive Game Developer than he is. That's how low the bar is.
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>>735889095
DEI is not a meme. A lot of companies have diversity mandates.
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>>735889095
They mainly live in urban areas. I worked at a Round One arcade a few years back and saw trannies almost daily, they typically spent all day on the music games (not DDR through because 1) they were fat and 2) they wore long-ass dresses that restricted leg movement)
>>
>>735865081
ワンダースロップ
>>
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also i wanna add to this convo and point out one of the devs pizza tower dev has hired on, post elvis, is one of those self hating white faggots that wants "all nazis in gaming to be killed/excluded from the space". he's really stupidly easy to rile up on x.
i wanted to shit on the OP to some extent and say indies are still kind of our only hope, but there really isn't any hope left if this is the majority of the crowd. oh well.
>>
>>735911605
weak
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>>735865795
based fellow stoner
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>>735866351
Something tells me that Links Awakening nostalgia might save them. blame the millenials if this succeeds
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>>735911926
I liked his shit. Hopefully he takes a break and goes and makes some, less idiotic friends and games.
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>indie game
>failure to acquire funds
>shut down
Words used to have meaning.
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>>735865081
bro you made millions this on you for fucking up
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>>735913817
I'm looking forward to it as such, but I can't even begin to imagine why it's taken this long to finish
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>>735865081
>it's
deserved
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>>735865674
>Who am I kidding? this is /v/. None of you imbeciles play video games, only spent 10 hours on a day arguing about the most trivial shit on twitter screencap threads
Yes and?
>>
>>735911926

I want to say Beginners guide pissed me off but it's also one of those gotcha games where if you criticize it you are the problem.

I like maze games, why can't more devs make proper mazes? Is it so hard to tell your playerbase to get out graph paper and a no. 2 pencil and get to work? Like why are puzzle game devs so afraid of requiring a bit of homework to solve?
>>
>funding
get a job nigga, obviously he has no passion or love for the game, so we need not care.
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>>735911926
>His brother, who slaps together simple GTAV mods where his Twitch chat can fuck with the game
is that the guy on youtube who made the katamari mod?
>>
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How do you end up with 50% trannies on the dev team

How do you even run into these dysgenic freaks? How do you convince them to have their fucking portraits available that obviously out them as trannies? How do these utterly insane things just happen?

Do people just trip on a rock in the street and fall into the trannyverse or something? Nothing about it feels like a rational series of events.
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>>735901708
>wasting your life on this many glorified hold w simulators
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>>735917375
trannies are on a level of sociopath the general population isnt it, so they find it easy to insert themselves everywhere and have their way, lest they make an average joe feel uncomfortable.
>>
735902340
You must be 18 to post here, and must have better bait.
>>
>>735865081
The Stanley Parable was hugely successful for how low budget the game was. The fact that they haven't been able to stay afloat despite having a huge success says that they either weren't actually a good studio or they were mismanaged into oblivion and not enough people spoke up about whichever retard was in charge so whichever the case is they deserve it.
>>
>>735865674
Dude, my opinion matters
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Can we all take a minute to acknowledge they barely shipped a game with zero code while having 3 fuckin "programmers" on the payroll, in development FOR A DECADE.
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>>735865081
>Anna purna
Nobody really plays this artsy shit.
>>
I don't get it
What exactly is stopping game developers from getting a job like every normal person and then spending your free time on making your game?
You know, like every other creative thing works?
Tools are free, know-how is free
Hell, you xan even find like minded friends to build your game together if you actually talk to them and figure out something you all like.

Wtf if this video game dev messiah complex that the world owes you thousands if not millions of dollars before you even make anything of value?

Get a job you lazy fucks.
>>
>>735865081
>due to the entire games industry crashing and burning.
Nice cope, retard.
>>
>>735867428
Tumbrl coded shite
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>>735892004
>re logic or team cherry
By having 11 and 3 staff respectively and not wasting money on an office in California. It's that easy.
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>>735919186
They want to fuck off and get paid to make shit games.
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>>735865674
>He actually plays videogames
Filtered
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>>735865081
Oh no not a walking simulator dev. How ever will the industry survive without them.
Better blame gamers again this is all because they wont buy Concorde and veilguard
>>
>>735884669
Literally how?
Please explain to me how a videogames crash somehow removes all the shovelware. Is it going to magically stop making people uploading bland games?

The only concept in which a ""videogame crash"" makes sense is a very select type of AAA companies deciding to pull out because its not profitable enough, everything else is nonsensical fantasy. And no matter how shit it is, thats actually less likely to happen than ever before
>why is that? look at all these companies bleeding money?
Because this is how they learned putting out absolute talentless dogshit can still be slightly profitable, or how people will buy almost anything with good enough marketing budget, or how you can do fuck up after fuck up after fuck up and not even be bleeding all that much money. All that is gonna change is that the shitty side of AAA studios will start focusing cheaper games with smaller budget, that sink less cash on retarded worthless hires, 3-5+ year dev cycles or overpriced assets that dont even contribute to visuals because retards dont notice how much they are wasted by sheer misuse. Bonus points with how the standards people have for optimization is getting so low.
>>
>>735866674
Gauging how people really feel is useful to the government, but it allows the rest of us to also gauge how others feel, which is far less useful to the government, since it undermines their attempts to manufacture a consensus.
>>
>>735919186
>and then spending your free time on making your game
A variety of reasons actually

I work as a software developer, and i assure you, making a fleshed out and actually great videogame is by far one of the most effortful, time consuming, cash-sinking and complex softwares you could possibly ever choose to develop. Its not even close.
And this is considering my experience with gamedev is relatively small so i cant even fully conceive every aspect of how much more demanding it is.

Making games as a hobby, at an absolute best case scenario, means either of these two options
>you exclusively stuck to gamejam or meme tier games and never anything commercial
>you sunk 3-5 years of your life into an extremely time consuming videogame project that, if it will ever be finished, required more effort than your job by a mile, and required more effort to complete than it takes to acquire any degree or pass any certification or exam that nets you a comfy 6 figures job
Or, in an extremely unlikely scenario
>Your dream games are also somehow extremely easy and cheap to develop and just so happen to not be shovelware tier bland shit that nobody wants to buy

So youre sticking to the first two. But thats the best case scenario, assuming you have all the skills outside of the umbrella of knowing your way around your game engine of choice and spending ages programming and fixing shit. If you need artists, musicians or anything of the sort?
>you are paying a professional to do thousands of hours of work for you
>you need to pay however much it costs an extremely skilled professional an hour, times a thousand, or settle for crappier people with worse commitment that make you low quality assets that fuck up the entire gamefeel of your game
Among other reasons

And yet a lot of people pull this off and can overcome these obstacles really well, and instead fuck up in extremely retarded ways and end up making shitty games that flop despite immense investment. Wanna know why? 1/2
>>
>>735889095
We had one join into our D&D group and was swiftly given the boot after one session because they such an obnoxiously annoying fag. They didn't even remotely pass and literally every conversation he wasn't involved with he had to insert himself into, and every conversation he was a part of he would eventually try to make it about his "boobs"(I am completely convinced he just stuffed balloons in his shirt from the way his chest looked.).
>>
>>735920303
2/2
Because quite frankly, for you to be all this willing and determined to put this effort towards something, youre almost guaranteed to be a little retarded yourself (≧▽≦)
Making independant vidya is genuinely not a field for well adjusted people, unless they are already rich, in which case they usually spent most of their lifetime doing productive things that make them rich, not so much being autistic about videogames. Which generally results in them making lame, bland games.
>>
>>735901708
Superliminal was a pretty solid puzzle game imo. Made good use of it's concept, but wasn't so long that it felt like it was wearing out it's welcome.
I would have enjoyed Viewfinder more if they actually got some good voice actors for the talking sessions jesus fucking christ it was actually physically painful to listen to them talk.
>>
>>735908191
Stanley Parable was unironically lightning in a bottle. It was a generic walking sim but the narrative it wrapped around it was amusing enough that I didn't mind too much. The "remaster" was very eh in comparison, and whoever's left clearly has no idea what made the game so good.
>>
>>735920521
I just muted all dialogue in Viewfinder, I'm not listening to that liberal nonsense. Pretty fun game though
>>
Seams like the entire games industry crashing and burning only applies to western made AAA games or pretentious Indie studios that wanted to be full blown office based game developer studios.
>>
>>735917443
>this many
They're like 3 hours each, you probably wasted more time on 4chan this week alone
>>
>>735903452
This, that type of design is auto skip for me.
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>>735921145
Oh yeah, the puzzle gameplay itself was very solid and did pretty much exactly what I expected it to, in a good way. I did eventually resort to just muting the game though yeah, it improved the experience dramatically.
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Thier studio hasn't done anything but one game and rereleasing it
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>>735880804
even if such people exist they wont be working for indie studio lmao
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>>735884669
The amount of cat related and theme indie games shows these games are made and played by toxo infected dirty fucks who usually is a leftist and weird lgbtbbq crowds. Crash and burn, for all i care.
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>>735901708
>Now that the genre is dead, recommend me your BEST walking sims.
Here are mine:
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>>735865674
>in the past
yeah that's the fucking problem, they should have made better games, people only know them for Stanley
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>>735919186
>What exactly is stopping game developers from getting a job like every normal person and then spending your free time on making your game?
Same can be said about anything really. Why not just build your own small business and try to keep afloat? See how that fares
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>>735865081
he got his wish
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>>735866859
as another anon said, shovel knight doesn't have the pull it did almost 10 years ago you can only milk a cow for so long
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>>735879908
>can tell they're troons from their presumably idealized art images
What the fuck? You can do any adjustments with these, and yet you still choose to look like a hideous tranny? Wreden is the only one who had the right idea with this, why did he hire all these retards?

I would Liz tho, if that's a tranny good job on getting the picture to look good
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>>735917040
His brother is DougDoug. The guy who sells those weird bell pepper shaped coffee mugs. I don't think he's the one who made the Katamari mod, but he could have been, for all I know.
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>>735889095
The modern tranny is simply one of the many evolutions of the nerd. It's fully reasonable that videogame studios would be crawling with them. Unfortunately.
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>>735920303
>i work as a sowftware developer and it’s HAWWWWD
>i also have almost no experience
Oh, so you literally have no clue what you're talking about. Good job, you wasted your time writing a wall of text no one’s gonna read
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>>735889095
From my observations since Tumblr reared it's ugly head the vast majority don't go outside. Xey either order everything or command someone else to go out. With the older ones it's usually mom, with zoomers it's moreso xeir groomer/groomee-in-arms that's slightly less genderblob that xey live together with in some putrid crackhouse. Anytime xey do go out xey get reality slapped incredibly fast after the first go at pornstar skinwalking and slowly demorph for outdoor activities, usually the boymoder cope way where xey just blatantly look like a classic child molester. You have to be in a hellscape like LA or Austin or some little safespace pocket to see xem roaming around openly.
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>>735910862
Doesn't look like a fighter
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>>735919186
They get way too emotionally invested in their games. Instead of just making something they think other people will like, they want it to become the next big thing, with profound influence, whose clout enables all their opinions and beliefs to be supported from a place of authority.
They do it because they want people to think of them as geniuses, so if they aren't perfectly happy with the result, they have to keep stressing. They think they can dig up The Idea That Moves The World if they just torture themselves to think it up. Then, because they ran themselves ragged for absolutely no one's benefit, at no one else's direction, they expect to be treated like a hero.

Davey Wreden is the prototypical example of that. He's made three games, and all three of them have been about creative burnout and two have been about how the audience can never really understand us, man. How dare they even fucking try?

It's because he doesn't understand the creative process despite talking about it so much. His ideas aren't novel, but he's well above average at putting them to words. He doesn't ever know when good is good enough and sees some great nobility in stressing himself out chasing an image of perfection no one would actually want, and he's not even capable of producing.

He has a fictive idea in his head of a struggling, brilliant auteur, and he goes through all the motions that he thinks that archetype has to go through to make High Art, even though they're mostly meaningless in the real world.

I'm sure if he read this, he'd say I'm presuming unrealistic things.
But what else am I supposed to gather from someone who made a 90 minute long game, a 2 hour long game, a 2 hour long remake of the first game, and a 10 hour long game that would be maybe two and a half hours long if it wasn't padded out with tedious busywork you can't fail at? How do you get burned out making that little content over 15 years?
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Stanley parable sucks
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>>735924384
So many people say that time seems to be speeding up. Maybe the reason for it is that the pace and pressure of life is increasing in unnatural ways. Ancient pressure would involve resources and tangible things pertaining to survival. Modern pressure is economic, insurance, political, artisitic...abstract and stressful internal tedium without providing much of a meaningful product.

Seems like this guy is an embodiment of the idea that people are too far from nature and are too far up in their own heads.
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>>735925036
I liked it for the gay fanfiction
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>>735883484
no ? you can rent a mailbox and set it as your adress
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>>735876308
There's an asset-flip game on Steam called like, Doom's Barbershop or something that has that exact mechanic in it. Your auto turrets will rack up MASSIVE hobo/busker/timewaster killcounts.
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>>735925134
We don't compare ourselves to myths anymore.
When the Heroes in our stories were gods, or carried their aspects, (This includes Christian Saints, by the way.)
We knew implicitly that we weren't expected to live up to their deeds. We were inclined to aspire to be like them, and to avoid their follies.

We don't have that now. Our Heroes are real people whose every action is thoroughly documented. When we aspire to match or exceed the limits of known human capability, instead of aiming for a ceiling we know we can't reach, it tortures us.

Where we say "Why can't I do this? The biggest names who came before me made it look easy. It is easy, and I'm just a failure." People in the past used to say "Why can't I do this? The heroes of old made it look easy. It wasn't easy, not for mortal man. They possessed a special spark of Divinity that made it all seem so effortless. I can't get there, no man can. But I was born to do this. It is my duty to this world and to my Creator to get as close as I possibly can."

Comparing oneself to the Gold Standard of today makes us feel weaker. Like our ambitions are misplaced if we hit a personal ceiling. But for most of recorded history, that standard only served to strengthen our resolve.

Michelangelo died at the age of 88, believing he hadn't done enough, that he hadn't truly mastered any craft he had set his mind to. He didn't believe he failed. He believed that there was more God set out for him to do. That he hadn't sufficiently proven his devotion. His stress over inadequacy was caused by the failing of his body over time. He thoroughly believed himself to be capable of learning more and producing even better, not in relation to anyone else's work, but simply to his own. He thought his future could be brighter, if only his health hadn't failed him.

That's fundamentally different to Davey Wreden giving himself headaches trying to aspire to the level of David Foster Wallace's credibility and financial success.
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>>735919186
>What exactly is stopping game developers from getting a job like every normal person and then spending your free time on making your game?
9-5, even if it's literally nothing compared to what our ancestors dealt with or chinks' 996, still requires sacrifices. You can't be a functional adult, have a fulfilling social life, give your family the attention it needs (triple that if you have your own kids), keep up physical fitness, live in a clean home, sleep a healthy amount, spend meaningful time on hobbies etc etc all at once. Something has to give. If you deprioritize your hobby, in this case gamedev, you may find yourself with barely 1-2 hours a week to spend on it, and a respectable indie release takes hundreds of hours to get done. Do the math and you get the picture.
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>>735866226
He didn't want to be hit by a side-by-side comparison like this one
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>>735926578
Yes. We need an aspirational figure. In secularity we do not have that. A child is supposed to replace their parents with God or some similar similar figure. In our society we match and exceed our parents and then...nothing else pulls at us with upward gravity. Modern purgatory. People get neurotic when they are not fulfilled by money and power. There is no long-term satisfaction in those things. The theme of Davey seems to be the feelings of Davey.
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>>735922258
>Why not just build your own small business and try to keep afloat?
Remember when jews and rioters caused small business to shut down during covid?
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>>735884669
What the fuck happened in 2019?
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>>735922361
Yep, he can move on from gamedev to work on Starbucks
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>>735865674
He can get money from she/her now
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>>735922258
It works in most places in the world. Even in America, there are plenty of successful small machine shops, small engine repair businesses, plumbers, electricians, landscapers, tree services and furniture makers.
The problem is that you can't get into actually manufacturing clothes or other consumer goods very easily.
Manufacturing is suppressed less by the law or by competition than it is by the last vestiges of the raw materials industries getting really complacent. Steel manufacturers basically only sell to big companies they already have relationships with. All the raw textile manufacturing went overseas because the big companies that used to manufacture clothes here stopped buying American textiles before moving overseas themselves.
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>>735867494
This right here. How are you independent if you require founding from investors to pay for the studio building you rent for no reason?
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>>735865674
Should have gave me the Stanley re-release for free FAGGOT
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>>735901708
Blue Prince
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>>735889095
He's emitting troon aura
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>>735901708
If we're counting first person puzzle games. It's gotta be Antichamber. It's really just a million little clever tricks you have to sus out, and a lot of superfluous information to make you wonder about exactly how deep it does or doesn't go. But the process of figuring all of that out is just completely unmatched by anything since, and I'm eternally disappointed we never got a sequel or a successor of some kind.
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>>735903601
Reminds me of those reviews that go
>recommended: steam should have a neutral rating, I fucking hate this game
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>>735865081
Stanley Parable was good, but nothing else they put out was half as entertaining.
Glad they got to exist at all at least.
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>>735885835
That's augmented steam. Great browser addon



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