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Resident Evil 1 remake is one of the few examples of a perfect remake, nobody can say it's remake slop. Find a flaw:
>Pro tip: you can't
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*sucks all color out of the original*
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>>735886606
The 2002 REmake has indeed been the main inspiration and everything EVERY fan of EVERY retro game has asked for since then.

However, it's far from perfect, and should not be considered as the "RE1 replacement" as so many people insist. It's merely a very gorgeous next-gen "Master Quest" remix, made for the veteran fans who know the OG RE1 by heart.
If you skip the original trilogy and jump straight to the REmake, you will miss on all the references and the brilliant mind games the devs play on you, changing every single detail to keep you spooked and challenged.

But that's not all. There are some outright DOWNGRADES in the 2002 version as well.
Namely, the early stage exploration is severely restricted, because of the mandatory, linear West-side path + Arrow key route they funnel you into before opening up rest of the mansion.
In the OG, you could access the W. and E. side save rooms within minutes, and start mapping out locked areas and puzzles in a dynamic, non-guided manner ... but in REmake, you only really have one route to take.

Similarly, the amount of alternative encounters with the other characters, and even the amount of endings + choices that lead to them, have been greatly cut down and simplified.
On top of that, I honestly find the REmake to be more tedious and janky to play. Everything moves as in slow-motion, guns feel underpowered...

There is also an argument to be made about the lack of "color coding" of areas + the generic "haunted mansion" aesthetics, as seen above. That being said, graphics awe was still a very valid appeal point of vidya in the early 2000s, and it is hard to stress how insanely photorealistic REmake 1 looked like on the TV and gaming mags, and not only coming from the PS1 and N64 games.
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>>735886630
Left looks comical. I thought this was a horror franchise?
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>>735888185
Believe it or not, the original 1996 RE1's color palette was considered "muted and moody" back in the day. The average video game had way more striking color palettes.

It also might be hard for a zoomer who has only played horror vidya made AFTER the Silent Hill, but impenetrable darkness, fog and extreme gritt were not part of the people's understanding of the genre. On top of that, image clarity and ease of "readablity" were the most crucial aspects of games during the SD and CRT era.
>>
>>735886940
>how insanely photorealistic REmake 1 looked like on the TV and gaming mags
I played it for the first time last year. I was surprised how good the game looked
>>
There's no criticism to RE4 remake that doesn't apply to RE1 remake
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>>735886606
I didn't like the stuff with the evil woman. It seemed gay and not as cool as zombies. Just my opinion tho
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>>735888185
horror can't have color?
>>
Having to burn zombie bodies to prevent them from getting back up as crimson heads
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>>735888615
RE4 demake was not made by the original team.
>>
>>735886606
>tank controls
>fixed camera angles
automatically slop
>>
>>735888785
Some members of the original team did work on it actually.
>>
>>735888956
Oh yeah? How many?
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>>735888495
>>735888660
It not as much about the colour as it is the straight up fullbright-looking lighting making the whole thing look like screencaps of a fucking scooby doo episode.
>>
>>735888185
Resident evil is very cheesy horror movie inspired and those had a lot of comical bullshit going on
>>
obsessed
>>
>>735888785
Nither was 1 remake. Og1 and 1 remake's credits have like 2 names in common.
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>>735886606
The side-romp with Lisa Trevor was maybe not necessary and makes the pacing of the game a bit less razor-sharp.
>>
>>735890528
>making the whole thing look like screencaps of a fucking scooby doo episode.
No, it makes it look like an empty mansion with the lights left on
>>
It's remake slop.
>>
>>735890528
>he straight up fullbright-looking lighting
Oh look, zoomer learned a new term and keeps misusing it.

Back in the mid-90s, you only got spot lights + atmospheric to work with in 3D rendering.
RE1 was a pioneer in terms of using lights and shadows to guide players.
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>>735886689
>I need my color coded rooms
>>
Playing this shit now for the first time. It's bad. It's borderline unplayable if you don't have nostalgia goggles. Core gameplay loop is unbelievably shallow and boring. There is no skill involved in this game other than the artificial difficulty inflicted on the player by the controls and camera. Fixed camera gimmick is absolute dogshit. I also hecking love watching the same door opening animation over and over and over again. Acting is fucking atrocious. They need to remake this in RE Engine asap. New games are so much better in literally every single conceivable way imaginable, it's not even funny. But no, what's funny is that there are subhumans on this board who will try to gaslight you into thinking this obsolete, unplayable shit is actually good, and "demakes" heckin suck.
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>>735888495
>It also might be hard for a zoomer who has only played horror vidya made AFTER the Silent Hill, but impenetrable darkness, fog and extreme gritt were not part of the people's understanding of the genre
Are you really trying to claim Silent Hill invented darkness being used in horror? Tell me the name of the game that Resident Evil originally copied.
>>
>>735888660
It's why they make sure to kill the black guy first.
>>
>>735886606
>no arranged mode
>chris still has a small inventory
>items that stop you from getting bitten
>dodging zombies is too easy
>crimson heads discourage you from dispatching zombies with the pistol

Original is still better.
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>>735892478
>Are you really trying to claim Silent Hill invented darkness being used in horror?
In terms of visual aesthetics and gameplay element, yes.

Believe me, I was there.

>Tell me the name of the game that Resident Evil originally copied.
Sweet Home + Alone In The Dark 1992.
Neither shrouds the game world in inpenetrable darkness nor desaturates the color palette.

Again: Zoomer homos don't even realize how much Silent Hill innovated and inspired in the long run.
>>
>>735888785
Neither was the RE1 remake.
Here is a list of the people who worked on both games:

>Hideaki Motozuka
On the original 1996 game, he was a room editor. For the remake, he became a lead engineer.
>Shuichiro Chibioshi
Event on 96, Engineer on 2002.
>Kazunori Inoue
He worked on the PC port of 96 as an application programmer, and was an engineer on 2002.
>Shigeomi Okamura
Received a special thanks in every rerelease of 1996 starting with the PC and Saturn ports. In 2002 he would do 3D objects and puzzle interface.
>Makoto Tomozawa
Composition/Arrangement on 1996, Composers/Arrangers on 2002.
>Hideaki Utsumi
"Design" (later Sound Design) on 1996, Sound Designers on 2002.
>Hiroyuki Kobayashi
Player / Enemy on 1996, Producer on 2002.
>Shinji Mikami
Director on 1996, Director on 2002.
>Robert Johnson
Special Thanks on the PC port of 1996, Marketing on 2002.
>Melinda Mongelluzzo
Special Thanks on the PC port of 1996, Public Relations on 2002.
>Tom Shiraiwa
Translation on 1996, Special Thanks on 2002.

That is it, from the entire credit list, including people who didn't even work on the either game directly and being generous enough to count people listed in ports. 11 people in total.
The original 1996 release had a staff of 94 people. The Saturn port had 139 people, and Windows had 157.
The remake had 209 people.
>>
>>735888185
>Left looks comical
The Remake overcorrected, resulting in mansion that looks like a haunted house. Not necessarily a bad thing, but I prefer the mansion to look like an actual mansion that people lived in just a few weeks prior.
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>>735891618
This.
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>>735893069
To be fair, the Remake mansion looks more like an European style old manor now.
The extensive use of candles and rotten corridors just kinda overdoes it. The inner-courtyard cemetery was an overkill, and the Lisa's hut route makes no sense whatsoever.
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>>735892686
>Neither shrouds the game world in inpenetrable darkness
Alone In The Dark not only is literally named after the concept of darkness being scary but one of the first items you get a hold of is a lantern necessary for travelling through areas of pitch black darkness.

People always considered darkness a major concept of horror. What you are observing is that earlier games were less capable of doing dark gritty realism due to hardware limitations so they fell back on cartoony approaches more.
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RE
>Pristine abandoned mansion in the middle of nowhere. Something is off...

RER
>WOoooOOOoOo!! SPOOKY HAUNTED MANSION HOUSE OF SCARES! BOO!
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>>735893617
>WOoooOOOoOo!! SPOOKY HAUNTED MANSION HOUSE OF SCARES! BOO!
Fuck yeah it's gaming time.
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>>735893275
>To be fair, the Remake mansion looks more like an European style old manor now.
Yes, but the game takes place in America, and it was actually built in the 60's, so after electricity. Remake mansion looks like it was built hundreds of years ago in Europe.
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>>735893617
>le horror game is le spooky WOOOooooOOOO
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>>735886630
The zombie on the left looks much better. The weird side glance is so much more effective than the blank eyes. I wish they kept that.
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>>735894046
There's a difference between spooky and creepy. REmake is the former.
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I like both so yeah, you’re gay
:)
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>>735893197
"I came up with..." We all know Kamiya is a hack. It's like Hideous talking about how he invented the camera. I bet he didn't do shit.
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>>735886606
Everything is grey and boring and someone has already pointed out,
They also changed the text in the files and included a lot of weird swearing for some reason, while leaving out more interesting small details
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>>735888185
horror can't have color?
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>>735894354
It's the most iconic scene from the game and they half-assed it. Heavily censored and for some reason there's no background in the cutscene. It's just black.
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>>735886606
>Find a flaw:
Crimsonheads and Lisa.
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>>735888785
>demake
Shitskin detected.
Opinion invalidated.
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>>735893432
>Alone In The Dark not only is literally named after the concept of darkness being scary
No, it's named after the Lovecraftian concept of lurking horrors beyond our comprehension.
And I knew you would bring up one of the TWO (2) areas in the game that have the black darkness effect.

>People always considered darkness a major concept of horror.
Correct, but it has not been a must-have element in film nor games before quite recently, and both media formats used to favor image clarity over pointless obscuration.

>What you are observing is that earlier games were less capable of doing dark gritty realism due to hardware limitations so they fell back on cartoony approaches more.
Resident Evil was very "photorealistic" at the time, although the character designs are very "anime".

>>735894015
>Yes, but the game takes place in America, and it was actually built in the 60's, so after electricity.
European / Victorianism is a style.
Here's a real life mansion entrance from Portland, ME, built in the 1850s. It's shockingly similar to the REmake's looks.

And yes, these places were modernized as time went on, with majority of them having electric lighting and phone lines by the beginning of the 20th century. That's exactly one of the pet peeves of the game, as it overuses the lit candles thing.
>>
I dont know what "Perfect Remake" means.

Its one of my top 10 games but it isnt like the original 1996 game in any way.
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>>735895632
Fuck of tranny. Every single RE-Engine slop is fucking irredeemable garbage, with the DEmakes of 2-4 all being insulting shit.

And I know you openly pretend to "hate" RE3R, although it's literally the same crap as the other two.
>>
Barry...easy on those green herbs...
>>
>>735894046
You sound like you think 7 is a good game.
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>>735893069
The original has rooms that look like a carnival funhouse, I much prefer the remake with it's tonal consistency.
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>>735895931
Post game time in 4R and hand. Only subhuman shitskins complain about games they don't play.
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>>735895996
I actually just played through the first 10-15 minutes. I'm not all that impressed so far but we will see
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Man, michael's pisscord is really desperate to shit on the classic and RE1 Remake
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>>735896058
Post your OG RE collection, nigger.
Every single RE-Engine slop sucks ass. Fortunately, they're easy to pirate.

>>735896153
That's not Michael posting, that's just Crapcom shills seething that people ACTUALLY want to play the OGs. They just few months ago threw a tantrum about it when GOG released the RE1-3.
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>>735896574
>Crapcom
>posting that
Lying this hard on the internet faggot
at /v/ of all place?
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>>735896153
OHHHHHHH MACHAEL
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>>735896574
>Post your OG RE collection, nigger.
I stopped collecting games I grew up with over a decade ago. I use the HD project if I want to play 1-3 because I'm an adult and not a poser. Now post your 4R game time with hand, dumb monkey. If you're complaining about a game you haven't even played, you need to kill yourself immediately.
>>
>>735896771
The fact that both desu and arch kept the entire meltdown of his at the RE2R and remake threads will never cease to be funny
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>>735896661
Viral marketers have been the plague on the internets and even 4chan since 2014.
We've even gotten the first confirmed cases of blatant bot-posting the past few months, with literal copy-pasted posts from ye olde threads being recycled while the OG posters spot this.

>>735896848
>I stopped collecting games I grew up with over a decade ago
Yet you still act and type like a 16 year old, AND an Amerimutt phone-poster to boot. Ironic.
>>
>>735886606
>doesn't fix the tank controls
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>>735897158
>Yet you still act and type like a 16 year old, AND an Amerimutt phone-poster to boot
How do you figure? Be specific and prove you aren't a retarded shitskin child. Phone posters don't use punctuation or capitalization correctly and frequently type short, worthless
>kek
>lmao
>seethe
posts whereas I've done nothing like that. Explain how my posts are like a phoneposting child, and post your 4R game time with your hand. If you can't do either, then you lose the argument and every time you complain about the "demakes" in future threads, you out yourself as a subhuman shitskin shitposter who argues about games he doesn't actually play.
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>>735897474
I won't.
Seethe more, knowing that I'm a white, European OG RE masterrace, that will never accept the RE-Engine trash and de-makes.
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I'm a jobber but funny playtime
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>>735897898
Retarded shitskin who doesn't actually play video games confirmed. You probably can't even run 4R on whatever dogshit 10 year old poverty hardware you have.
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>>735897461
The remasters add analogue
>>
>>735897898
>>735898028
now kiss
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>>735895931
Right
>dark, atmospheric, varied palette
left
>everything glowing brightly in brown-grey
You're either being disingenuous or you're severely biased by nostalgia if you're going to defend brown and bloom piss filter visuals in any game.
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>>735894354
I've always thought it would be really creepy if we had an RE game where we meet zombies in the "itchy tasty" phase where they stand/sit normally but are just pale looking and quiet. Like, you'd enter a room and they'd just turn around and look at you. And for a moment, you'd think, "oh shit it's a survivor, lete talk to him!"
>>
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>>735898346
Right:
>literally no lights + TAA smudge

Left:
>can actually SEE what you're playing

Also, RE4 has neither brown nor bloom filters.

>nostalgia
Translation: "I was born in 2005, so I cannot believe that people could play a vidya made pre-2010!!"

No son, I actually replay my favorite games actively. I just did a Knife-Only run in RE4 a couple years ago. It's still the 10/10 masterpiece it always was, and nobody asked for the shitty de-make.
>>
>>735893617
>muh liminal
>>
>>735895463
Crimson heads are based. You either have to commit to killing zombies all the way or dodge them so they don't turn. Your commitment is rewarded. Half-assed kills just to clear rooms are punished.
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>>735899489
This.
It's been wild to see the tonal shift in discussion once the iPhone generation took over the internet and started complaining about both the classic controls AND Crimson Heads in the games.
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>>735895940
I'm really surprised this Jill bitch was never found. she's missing out on money. maybe she's dead
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>>735899356
>>literally no lights
Stop posting about games you don't play.
>>
didn't play any of the original trilogy when they came out, only remember watching my brother playing the original RE1, when I was a kid. Recently got the trilogy in gog and played through them and I think I enjoyed them more than the remakes. I wasn't too opposed to remakes before, but after playing the originals I completely understand why some people are so artistically opposed to it
>>
>>735899489
>Crimson heads are based.
No, they're shit. As many issues as I had with 9, the way it handled those types of enemies was much better than how REmake did it. Crimsonheads are an annoyance and the fact that they shoved the lighter and gas tank on top of the old inventory system in a game with more key items is tedium. Not strategy, not planning, not "clever difficulty", just tedium.

>>735899582
I'm 35. No amount of inane screaming about zoomers that somehow hate the old stuff like tank controls but also hate the new stuff like Crimsonheads will make your argument less retarded.
>>
>>735891985
Coloured rooms can work very well in horror to set atmosphere hence why Dario Argento used coloured rooms in a lot of his films.
>>
>>735899356
>muh visibility
If you're judging visuals as solely a means to facilitate gameplay then fine. You may as well just use vector graphics at that point if readability is literally all that matters. If we're judging what actually looks better than it's the right by far.
>RE4 has neither brown nor bloom filters
I'm not sure if you're colorblind or smoking some hot shit but the entire game's color palette consists of brown, grey, and green. I don't know if they thought because they were in the Mediterranean that everything should be the color of olives but it looks shit. And the game absolutely does have bloom and blown highlights.

Nobody thinks those low-contrast washed-out sepia-filtered games of 7th gen looked good. I can't take your opinion seriously if you're that much of a contrarian.
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>>735900070
>>
>>735899489
>Need to carry around lighter and fuel just to kill crimson heads. Huge problem as Chris who is already strapped for inventory
>No even enough fuel to burn every zombie unless you waste all that time backtracking

It's a pretty shitty system desu. RE9 is basically Crimson Heads done right, where they only have a chance of getting back up when killed and then only a chance of turning into blisterheads after about 1/3 of the game. And you can craft injections to kill them instantly, which only take one inventory slot and stacks, or git gud and use requiem on them. And of course Grace has the ability to knock them down so you don't have to do the jank turn to bait their grabs.
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>>735896153
>Zoomtard has to make other users into e-celebs in order to give his arguments any validity.
>>
>>735900070
His films are complete slop though
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>>735900234
crimson heads were scarier. You will see it when they remake RE1 again. I almost shat myself when I realized that blisterheads were in the game (I killed a lot of them before that point) until I figured out that there's only a small chance a zombie turns
>>
>>735899356
I did in fact play RE4 when it was released and the shitty drab graphics compared to the previous games are part of why I never finished it, but you can also partially thank the genre pivot from atmospheric survival horror in dark city streets and mansions to action thriller shoulder shooter in a desert farm.
>>
>>735900259
His films are some of the best of Italian horror with great cinematography, lighting, musical score and cultured beauty. Yes, his newer films suck but that’s because he stopped directing in his own style and started aping the commercial garbage. The films he made in the 70’s and 80’s though were near masterpieces.
>>
>>735899921
Crimson Heads were shoehorned in at the last minute with practically no playtesting and it shows. Same with Lisa.
>>
>>735895808
>No, it's named after the Lovecraftian concept of lurking horrors beyond our comprehension.
That just sounds like you're jumping on the fact the game is lovecraft inspired. In any case that's just an explanation why being in the dark is scary. You don't know what's out there.
>And I knew you would bring up one of the TWO (2) areas in the game that have the black darkness effect.
Then why not cut to the chase then? You already knew it has dark areas.
>Correct, but it has not been a must-have element in film nor games before quite recently
Old horror films were often very dark. They sometimes did it to hide how fake the monsters might look but it's obviously also drawing on the fact that darkness is common concept in horror.
>>
>>735900486
>crimson heads were scarier.
Blisterheads are far, far better from an actual gameplay perspective.
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>>735895940
Rebecca completely avoided the wall, damn
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>>735900780
Blisterheads are lame because their turning is scripted
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>>735900862
No they aren't. A couple spawns are, but their turning isn't.
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>>735900780
maybe they would be if injectors were harder to make. You can kill everything as Grace with no issues (I know because I killed almost everything and had a bunch of resources left). I don't think you can burn every body in RE1R
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>>735900979
True RE gameplay is about carefully managing your resources, avoiding enemies at first, and then deleting everything on your last run through the area.
>>
>>735901031
I barely even managed my resources as Grace. The second I unlocked crafting it was over for zombies
>>
>>735901120
If you're trying to full clear on the real difficulty modes, you absolutely need to pick up bullets, double back for blood, and unlock all the optional rooms.
>>
>>735900486
>crimson heads were scarier.
They were only scarier at first because of the sheer shock value of them just rushing you out of nowhere. Otherwise you only think so because you played it when you were 12. Blisterheads are actually scarier since their heads fucking explode and they crawl and leap at you and can actually follow you into rooms.
>>
>>735900234
the idea is you strategically select which zombies to fully kill, which to keep around and dodge, and which you kill and allow to become crimson heads but just dodge. i don't care for it as I think killing is already a resource dump, full killing requiring two inventory slots plus another resource, is a step too far in my opinion.
>>
>>735901236
I played it on the standard (classic) or whatever it was called. I didn't go out of my way to pick up blood until the lab but I did unlock every door because it's fun to explore. I killed that chef zombie with a single injector, that sucked ngl. I killed that fat guy with 3 shots of requiem which felt fair
>>735901339
I meant more from the gameplay perspective. Remember that one zombie you killed 2 hours ago? Yeah he's waiting for you and he's stronger than ever. If they actually remake RE1 again I'm sure they will be scarier than blisterheads were in requiem
>>
>>735901579
>I killed that chef zombie with a single injector, that sucked ngl.
>using items to do their intended job sucks
That's the dumbest thing in this thread that wasn't written by the demake shit(skin)poster.
>>
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>>735886606
It's made by the original devs, that's why.
We should never have allowed remakes to exist if they aren't explicitly remade by the original devs or at the very least the same director.
>>
>>735895931
based
>>
>>735901660
so why doesn't chef die to single shot from requiem? He should have been harder to kill, I'm fine with random zombie dying to a single injector but that guy can walk off a requiem shot. He's supposed to be the stalker for the west wing like fat guy was supposed to be the stalker for the east wing
>>
>>735901749
>It's made by the original devs, that's why.
No, it's not.
See >>735892962
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>>735901978
What exactly if your point here? It doesn't need to be exactly the same in every random jobs. Mikami handled both games and it's the same studio even if people moves around.
>>
>>735899356
SOULLESS
>>
>>735901978
How did that lie ever get started in the first place? Did some old magazine article or advertisement claim it was remade by the original team or something?
>>
>>735891985
Don't be an idiot. Games at the time of RER were all drab like this.
>>
>>735892686
>Silent Hill innovated and inspired in the long run.
Silent hill copied a lot of its gameplay from fade to black.
>>
>>735901835
>so why doesn't chef die to single shot from requiem?
Are you stupid? Injectors and requiem shots aren't interchangeable. The injectors can take out any normal sized enemy with one shot, but you need to sneak up or get close. Requiem bullets aren't a guaranteed kill (especially on the highest difficulty) but they pierce so you're supposed to line up shots and try to hit multiple enemies. They're different tools for different uses, not two different version of "remove one enemy with one unit of ammo."
>He's supposed to be the stalker for the west wing like fat guy was supposed to be the stalker for the east wing
The way those stalkers were handled was great because they aren't shitty hide and seek stalkers. You can actually fight back. He was never meant to be a persistent threat for the whole care center segment.
>>
ALL REMAKES ARE DEMAKES
>you mean like RE1R
NO THAT US FINE BECAUSE IT WAS MADE BY THE ORIGINAL TEAM
>it wasn't except for a handful of people
SHUT YOUR FUCKING FACE >:O
>>
>>735903045
The 234R demakes are considered demakes because theyre cookie cutter over the shoulder slop with less content. 1R increase the visuals and content
>>
>>735903034
>Injectors and requiem shots aren't interchangeable.
are they not? They kill every enemy in the same amount of shots besides the chef. Of course you can kill multiple zombies with one requiem shot (I cleared out the entire lounge with a single bullet) but that should mean it's more powerful. Chef should take more than one injector
>>
>>735903334
>1R increase the visuals
If you are colorblind, sure
>content
bloat =/= good content
>>
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>>735899356
Seriously i haven't played the remake 4 and im about to replay revelations 1 on console with remake 4 sitting in my wishlist, but that bottom shot alone kills my interest in Remake 4.

Like... did they even try!
It doesnt even look anything like the top original.
The bottom is just leon sitting in an old chair as opposed to sitting on throne like the final boss
>>
>>735903574
The bottom is cropped precisely to prevent you seeing the rest of the throne room where the seat is located.
>>
>>735903414
>are they not? They kill every enemy in the same amount of shots besides the chef. Of course you can kill multiple zombies with one requiem shot (I cleared out the entire lounge with a single bullet) but that should mean it's more powerful. Chef should take more than one injector
No it should not, jackass.
The chef is practically a regular sized enemy compared to " ther girl" and "chinks.

Chunks take 3 injectors becasue its body is so huge it takes a lot of injections to fully course thru his body in order to kill him.

The chef is just a tall bal dude about 1 foot in size above the other zombies in the house
>>
>>735903821
It doesnt matter faggot becasue it still looks drab/bad as fuck straight down to the position Leon is sitting in.

LIke i said:
The top look like final boss pose and the bottom looks like "man im tired, my feet hurt" mode.
>>
>>735904037
>It doesnt matter
In other words "I don't mind being fed lies because they are exactly what I wanted to hear". Keep up the good work anon.
>>
>>735903924
>The chef is just a tall bal dude about 1 foot in size above the other zombies in the house
so why does he survive a requiem shot to the face? That thing tears through any other zombie, why is he special?
>>
>>735904520
He's a homage to the insanely tough kitchen zombie from the RE1 Arranged Mode that takes a full cylinder of magnum rounds to put down.
>>
>>735899356
a knife only run isn't impressive when the enemies get a stun with a single slash to the face.
>>
>>735903414
>are they not?
No, they're not. The fact that you're pretending they are makes your entire argument worthless.
>>
>>735904743
what version of RE1 has the arrange mode? What else is different? I've only played emulated versions of the original non-DC version and then the GOG PC release.
>>
>Jill's lockpick is nerfed, lowering campaign differences by magnitudes
>far more linear right from the start, HAVE to go down the arrow hall and get the Sword key right away, can't go anywhere else
>Mansion goes from having a modernish look to over the top candlit halls, someone having lit the candles in the MONTHS the mansion was filled with zombies
>Guardhouse goes from looking like it was actually used (you know, since it was) to dilapidated and old, despite being where all the fucking guards lived
>Neptune's small room is changed from believable to a huge aqua ring where Neptune insta kills you on a time like it's RE4
>we get not-Nemesis, boring piece of shit that barely does anything other than add in explanations we didn't really need
>caves are expanded and made worse with the gay box pushing
>Barry's survival is changed from subtle to a literal "Yes or No" choice
>Hunters are nerfed and censored (no decaps, despite showing them in the trailers)
>Tics are cut instead of being expanded on
>Second Tyrant in Chris' campaign is cut and isn't even present in Hard mode or Real Survival
>Arranged/Advanced Mode is cut
>Battle Game is cut (and with it, zombie Wesker and Gold Tyrant)
>costumes from all the older games are cut and replaced with two of the worst costumes in the series and admittedly decent costumes that reference RE3 and CVX
>the white beretta from Arranged mode is cut
>Minimi and Submachine Gun (PC ver.) is cut
>the Library is completely butchered, the room overlooking the helipad is cut
>MO Disc collection is dumbed down
>Self Defense items are added to make the game easier
>shortcuts are added to make the return trip easier
>the ONLY new modes are just basic 'Turn enemies invisible,' 'Only have one zombie,' 'lol item box doesn't work'
>references to games beyond 2 are locked in a Japanese exclusive pile of text, Wesker's Report II
>no attempt to tie into 0

demake
>>
>>735904037
>straight down to the position Leon is sitting in.
It's literally the same pose, you retarded shitskin. Stop replying to your own posts because you got called out for being a retard who doesn't play games earlier.
>>
>>735904743
I had no idea, I need to play more of those modes. I only played that mode where you have an exploding zombie chasing you
>>
>>735886630
Left looks so much better because it looks like an actual building. Right looks like it was designed (in-universe) for the purpose of being a spooky amusement park attraction. It's not believable.

Left is Resident Evil. Right is Boo! Haunted House!
>>
>WESSSSSSSS
>KER
>>
Literally started playing this on my gamecube a couple days ago... the game? PURE. KINO. I'm a zoomer so I never grew up the PSX games but I totally see the appeal in the games. I think the fixed camera angles are ingenious and make you fear every corner you come across. I'd also say the game does a better job at "guiding" the player around. Sure you have to start by doing the same things to get the map and sword key, but afterwards you can take different routes, albeit limited by the keys you have
>>
>>735904831
The Director's Cut releases. In the Arranged Mode the zombie that comes into the kitchen has retardedly high HP and is immune to headshots. It's one of the little surprises they added. Like zombie Forest and the bathtub zombie.
>>
>demake
>but its on a nintendo platform so its fine
>>
REmake is older than most /v/ posters and somehow gets a daily seethe thread
>>
>>735888615
REmake fags have no defense against this.
>>
>>735904889
>>735905405
It's not a demake. The original is too easy on every difficulty besides arranged. You can even use magnum bullets on the hunters and not be strained on resources at all in the late game. Shotguns having a 100% crit rate at point blank range also trivializes much of the game. REmake is more difficult and more survival horror oriented.
>>
>>735905405
It's been multiplat for about 12 years now plus it wasn't even made by Nintendo.
>>
>>735888615
Wow, I didn't know REmake had stealth, aim sway, ammo crafting, and movement inertia.
>>
>>735905656
The first release of this demake was on the gamecube.
>>
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This is now a /crt/ thread
>>
>meme kiddies have found a new topic to make people mad about
FFS, both versions of the game have their own charm, but the remake is pretty much objectively better, and objectively what they always wanted the game to be in terms of the dank haunted house vibes.

It's not like they went into RE1 wanting to make a goofy, funny cartoon game. A variety of factors just made it come out that way. Everyone was less experienced. Mikami directed both versons, so you can't say they perverted the original vision. It was his vision.
>>
>>735886606
>nobody can say it's remake slop.
You can if you're contrarian enough
>>
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Everyone! Look! Its Jill!!
>>
>>735905769
It's not 2002 anymore grandpa
>>
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>>735905772
but i do not own resident evil
>>
>>735902489
I think it's a demake shill lie on /v/. I haven't heard of it anywhere else but these threads.
>>
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Whenever Jill walks into a room, the studio audience should start cheering and clapping
>>
>>735888785
It literally was you stupid fucking retard. Who do you think directed 24CV remakes? Even the 3/SW/0 remake team is mostly the ORIGINAL 0 TEAM YOU STUPID FAGGOT
>>
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>>735905949
baka we could've compared screenshots
Also
>playing a Sony game on a Sony console with a Sony TV
I like the brand loyalty
>>
>>735905405
People didn't start having kneejerk angry reactions to remakes until like two years ago...
Even the RE2 remake is pretty much unanimously considered a good remake.

No one in the world thinks the Castlevania remake for X68000 and PS1 is some kind of insult. It's just a cool game in it's own right.
You're all posers.
>>
>>735906097
>this is the game they're telling us they supposedly sucked the colour out of
And yet I see rich browns, greens. I see the blinding white of the lamps. I see Jill's skin tone
>>
>>735904148
>>735904890
FUCK YOU SHILL!
The chair in the bottom is different, there is no lighting in the bottom to even give the viewer a clear picture as its ti dark, the chair is different for no reason, leons looks more like hes slouching over as opposed to sitting up straight.
Has 0 DETAIL in the bakcground other than black empty space
>>
>>735888785
It had more people from the original 2-4 than 1remake did lmao. Hello?

Kadoi:
Resident Evil (1996)
Resident Evil 2 (1998)
Resident Evil CODE:Veronica
Resident Evil Outbreak
Resident Evil 5
Resident Evil 6
Resident Evil: Revelations 2
Resident Evil 2 (2019)
Resident Evil 4 (2023)

Anpo:
Resident Evil 1/2 (Programmer)
Resident Evil 5 (Production Director)
Resident Evil: Revelations 2 (Director)
Resident Evil 2 (2019) (Director)
Resident Evil 4 (2023) (Director)
Resident Evil V:eronica (2027) (Director)

Kill yourself you fucking faggot poser
>>
>>735892351
>core gameplay loop
I generally ignore anyone's opinion who uses this buzzword phrase.
>>
>>735906395
based reality avoider
>>
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>>735886940
I knew someone was going to post this crap. I loved the original and I loved the Remake, but the remake is VASTLY superior simply because of presentation alone, not including the better voice acting, gun feel, and pacing.

>BUT! BUT! THERE IS A BIT OF DIFFERENCE WITH BARRY IN THE ORIGINAL.

So what? The original looks like shit, sounds like shit, plays like shit, and is DATED beyond belief similar to how NO ONE likes the OG starfox on the SNES when there is just a superior product with Starfox 64.

Again. I love the original resident evil, but the remake is JUST BETTER.
>>
>>735906516
I doubt it's called V:eronica but that is a really good idea for a name. Can be considered 5, a prequel to 5, etc. Using the V instead of the actual 5 gives the impression it's mainline and a sequel to 1-4 (even though it was before 4 tbf) but then an RE5 can still be called 5. I like that a lot. Too bad you made it up.
>>
>>735906667
>NO ONE likes the OG starfox on the SNES when there is just a superior product with Starfox 64
Whoah there cowboy
>>
>>735899586
Jill was found. Her name is Irena or something like that. She simply declined to participate in the reunion stuff. Not an unreasonable decision, the filming took place in a single day 30 years ago and she didn't talk to any of the other actors after the shoot was finished.
>>
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>>735906324
There is a lot of gray rooms, but the game finds other ways to make rooms stand out. I also think the lighting engine has something to do with it, as in if you dont have light shining on an object, it comes out gray/drab/dark. Either way, the game is a visual treat to look at with how dynamic it is. You can see in this screenshot how one wall is lit up and the other isn't, and it comes out gray
>>
>>735886606
>Find a flaw
Low-res background renders that look terrible in the HD version.
>>
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>>735906649
fix'd so >>735906395 is kept happy
>>
>>735906667
>similar to how NO ONE likes the OG starfox on the SNES when there is just a superior product with Starfox 64.
You better check yourself anon. 64 only trumps the OG in terms of pure gameplay. Everything about the OG is so much cooler, especially the music.
>>
>>735906813
I'll also add because I literally just started playing it two days ago, but the colour-coded rooms do exist, just not in the same as the orginal. I also don't think that it really matters, as there's other objects or POI in these rooms that you're better off remembering. I also don't mind the more guided intro as a way to get familiar with the controls and understanding the mechanics. Its like the first two floors are teaching you how to avoid zombies until you can light them up, avoiding crimson heads
>>
>>735906667
>the remake is VASTLY superior simply because of presentation alone, not including the better voice acting, gun feel, and pacing.
All of these aspects are still shit and don't hold up in 2026. Voice acting is fucking awful, it looks like shit on vanilla HD version without 50 AI texture mods, and the gameplay loop is simplistic garbage. What shooting are you even talking about? Holding right click and pressing left click, without even having to aim, because the game does it for you? There is no "gun feel". This game needs an actual remake on RE Engine.
>>
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>>735906771
>>735906924

Come on you two. Lets be real. Do you really the slide show frame rates of the original?

I've played both, and 64 just feels so much better. I liken it to Metroid on NES vs Super Metroid.
>>
>>735907090
Different anon, but I wouldn't mind a RE2 remake style of the first game, maybe pair it up with a CV or 0 remake. I actually hope we get some CV remake before they ever touch 5
>>
>>735907090
Look. I am not saying that resident evil 1 as a game doesn't have flaws. I've beaten the OG 4 times and the Remake about 7 times, and as a game it is a FLAWED mess. I like the flawed mess of both of them.

All i am saying is that the Remake of resident evil 1 is better than the OG on PS1.

Now, if we are talking about a remake of 1 in the RE engine, i am all for it. Same goes with Remaking 0 and if we are on the topic, they need to cease selling RE3R and sue anyone who tries to stream it or advertise it, then remake that horrible INSULT to the franchise AGAIN, but include all of the cut content they removed.
>>
>>735907090
You play theEmake HD remaster with keyboard and mouse?
>>
>>735900254
>newfag doesnt know whom michael is
>using a /pw/+/co/ image after being exposed
let me guess, are you a irish pedophile cripple fat fuck from dublin who shoved a wwe batista up your ass by the name of rovert/trevor bitchtits?
>>
>>735906395
>leons looks more like hes slouching over as opposed to sitting up straight.
You're as retarded as you are blind.
>>
>>735886606
The place you have to slowly push 3 boxes is not perfect
>>
>>735907232
Do you want the zany wacky tone of the OG CV to carry over, or a completely overhaul to the original game/story?
>>
>>735907105
The frame rate was what it was. It didn't impede my ability to enjoy the game.
>>
>>735907501
But as a comparison. Do you prefer SNES or 64?
>>
>>735907105
Yeah 64 feels better but it comes at the expense of everything else. Music, characters, atmosphere, pacing, etc. OG Fox and the team have that "pilot voice" where they're cool as ice even under heavy fire, whereas in 64 they're all emotional and childish and cheesy. Plus the music in 64 seriously sucks. I've played 64 dozens and dozens of times since it was released but I can't recall a single song from it. Compare that to OG where even the first track of Corneria hits you like a freight train and gets you pumped.
https://youtu.be/oBD3FO6ozXc

64 is definitely a better "game", but SNES is a far superior "experience."
>>
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>>735907584
Okay. I have to admit. That song gave me chills
>>
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>>735886606
Thankfully they will never remake it.
>>
>>735907449
I'd say a complete overhaul, but only to make it line up with the overall plot going on in Raccoon City with the other remakes. I love goofy, campy shit, but I get that its not even everyone's cup of tea. I still have my dreamcast copy if I really want the camp
>>
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>>735907573
I liked both for different reasons, I don't want to get bogged down with comparisons.
>>
>>735907873
Something about the word "Dinosaurs" when describing the RE franchise just makes me laugh. Like there's a timeline where Wesker was just John Hammond and was making terrifying Dino creatures. I know why its on there, but still, kinda funny.
>>
>>735900070
Okay but you didn't show how this applies to the og RE
>>
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>>735907938
I would agree. I hope they finally give Steve a good voice actor. His lines aren't THAT bad in my opinion, but his goofy as fuck tween Canadian 15 year old sounding VA sounds so fucking bad.

>"KYAAAAAA HELP MEEEE!"
>>
>>735907993
>>735907584 As this Anon has shown me, the music from the OG is definitely better imo.
>>
>>735908292
CV got the 4kids dub treatment
>>
>>735886606
>>735886630
>>735886689
100% samefag
>>
>>735908364
It has that classic SNES charm.
>>
These threads are laughably inorganic.
>>
>>735886630
why do all the RE remakes just turn off all the lights? even RE2 Remake does this
>>
>>735895463
>those are bad because uh...reasons ok
>>
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>>735904889
https://arch.b4k.dev/v/search/text/%3EJill%27s%20lockpick%20is%20nerfed%2C%20lowering%20campaign%20differences%20by%20magnitudes/
>>
>>735908597
The logic is less light = more scary. Your lizard brain thinks "anything could be lurking in the darkness".
>>
>>735908598
Crimsonheads suck because they're tedium with no thought put into how they work into the balance and pacing of the game, especially with respect to inventory management. Lisa is a shitty stalker enemy that does nothing but pad the game. You're a retard.
>>
>>735886940
https://arch.b4k.dev/v/search/image/VjjYRxeO0KoC2O4SoObiTw/
Shut the fuck up.
>>
Helena's sister.
>>
>>735908765
>Lisa is a shitty stalker enemy
...how? she's in TWO areas. One of them is a single room.
What the hell do you think a "stalker enemy" even is?
>>
>>735908821
>What the hell do you think a "stalker enemy" even is?
Is Marie in 9 suddenly not a stalker enemy because she's limited to 2 areas and her boss fight?
>>
>>735908765
>Lisa is a shitty stalker enemy that does nothing but pad the game
You just repeated "it's bad cos uh it is ok" again.
>>
>>735908572
Well come on dude. It is probably like 5-7 people in this thread and we are all anonymous so...?

Also, now that I have your attention what is your opinion on Resident evil Umbrella Corps? Is it in your top 3? Top one?

https://www.youtube.com/watch?v=dxLJEOQJG9c
>>
>>735909042
Padding and tedium are never good. Ever. No exceptions. She adds nothing mechanically interesting to the game. You're a shit eating monkey who can't explain what's good about her inclusion other than to say "more stuff is automatically good" like a dumb little nigger.
>>
>>735909027
>brings up a different game and still gives zero details on why Lisa is supposedly bad
Go on. Say "pacing" again next.
>>
>>735909109
Yeah and you happen to be on twitter today too huh, posting the same pictures?
>>
>>735909150
>mechanically interesting
the fuck does that even mean
she's scary, it's a fuckin horror game
>>
>>735909181
>don't bring up comparisons within the same series doing the same style of game
>don't bring up pacing when discussing RE
Retarded shitskin zoomer who never played the original. Your opinions are objectively worthless.
>>
>>735908765
How can she be a "stalker enemy" when she does not stalk you? You just leave the room.
>>
>>735909283
That's ALL you say because you can't actually talk about game design. So you just say vague shit like "pacing" because you saw other people say that some time.
>>
>>735909271
>good mechanics? gameplay? design?
>no dude, it's a horror game so it just needs to be SCARY
You probably think 7 is a good game.
>>
>>735907370
>newfag doesnt know whom michael is
I don’t care who your e-celeb boyfriend is! I don’t care about you boogieman! This is anonymous board you zoomer retard
>using a /pw/+/co/ image after being exposed
Exposed for what?!
>let me guess, are you a irish pedophile cripple fat fuck from dublin who shoved a wwe batista up your ass by the name of rovert/trevor bitchtits?
What! Why do you broccoli haired retards have such encyclopaedic knowledge of 4chan posters? This isn’t social media or a fortnite server! We’re nobodies here stop trying to turn anons into e-celebs and influencers
>>
>>735909150
and what precisely would be "mechanically interesting" in REmake?
>>
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>>735888785
you got me op you are so fucking stupid that i fell for it
>>
>>735909207
Nah. I just am dicking around on /v/ today. Now, onto more pressing matters. Umbrella Corps. Resident evil's 25 anniversary gift to the fans. The penultimate survival genre defining, award winning, horror game franchise received Umbrella Corps.

Opinions? Thoughts? Is this the best game in the series Bar none?

https://www.youtube.com/watch?v=5JO7_XNtADc
>>
>>735909343
>gameplay? design?
Could you get any vaguer? You're approaching parody levels here.
>>
>>735909306
How can Mr. X be a stalker enemy if you can just walk into a safe room?
>>
>>735908063
>>
>>735909379
I have never played Umbrella Corps. The incredibly inorganic bandwagon "dude muh colors look at demake" shit from the last day or two is blatant across multiple sites.
>>
>>735909363
Defensive items were mechanically interesting.

>>735909334
>>735909389
Pipe down, brownoid. Your opinions don't matter. Trying to turn everything into a meaningless subjective abstraction won't make your pathetic attempt at a point any less worthless.
>>
>>735909392
Now you're just being obtuse on purpose.
>>
>shitposter is getting defensive after being called out by name

>>735909425
those belongs in turok 3
>>
>>735909447
>It's bad uh....game design!
>Why
>um.....gameplay!
You clearly cannot actually speak on this subject and are trying to paper over it.
>>
>>735886606
I think whats really fascinating about RE1 and it's remake is it's graphic fidelity. We went from blocky, 1996 PSX humans, to fully rigged and incredibly detailed player characters. Are any of the cutscenes pre-rendered in the REmake? It seems like everything is using the in game engine to it's full extent. I get why people complain about the lack of colour, but there's less than 10 years from each games release date and it's crazy how much the technology improved in that time.
>>
>>735909517
The intro and outro are prerendered, that's all I think. Maybe the Tyrant's intro cutscene is.
>>
>>735909447
No, what would make the encounter with Lisa "mechanically interesting"?
>>
>>735909584
Makes sense, the new intro is great and I can see why they started making weird, crazy, cg-animated action movies for a bit
>>
>>735909495
Post hand, shitskin.

>>735909613
Designing them more like RE3 where the player can run away or try to fight for a reward, and has multiple route split decisions that change how the game actually plays out. A slow invincible enemy that chases you through mostly linear, narrow hallways is garbage.
>>
>>735909343
>good mechanics? gameplay? design?
>>735909042
>>
>>735908765
How are crimson heads tedious? You actually bothered spending time burning all the bodies? Crimson heads take like 3 shotgun blasts tops to put down and can even be avoided if you know exactly where you're going.
>>
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>>735909479
Turok 3 had a complete lack of Dinosaurs in it and G-Virus infected Dinosaurs would be awesome.
>>
>>735909695
So you were complaining that her existence is bad for "pacing" but then you suggest making the sections longer with more areas?
>>
>>735886606
>Find a flaw:
Absolutely everything added is shit, only the actually remade content of the original is good. New areas, new enemies, Lisa, the new George Trevor shit, it's all pure ass.
>>
>>735909797
My first Crimson Head as a kid I whirled around and popped off one shot on instinct and blew its head off. A little anti-climactic. But it was funny.
>>
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>>735899356
>>735906649
Holy fuck anti-remake fanboys really are the most dishonest shits.
>>
>>735909943
Why?
>>
>>735909797
>You actually bothered spending time burning all the bodies?
Not all, but I strategically downed zombies (and tried to stack them) and burn them in places where I'd be traversing a lot.
>>
>>735909695
Narrow hallways, in Resident Evil 1? It cannot be.
>>
>>735894681
>included a lot of weird swearing for some reason
"Oh no", says the pearl clutching chud who screams nigger at everything, "they said sh*t, don't they know that's not allowed on tiktok?"
>>
>>735909838
Stop arguing about things you don't understand, retarded shitskin monkey child. Pacing doesn't mean shorter. You don't understand English or video games.

>>735910046
Right, so putting something like Lisa in there doesn't work because the level design doesn't facilitate it.
>>
>>735907707
>>735908364
Here's a playlist of all the tracks in their single-loop format, so each is 3 minutes or under. It's such a superior soundtrack there's no comparison, and it creates a totally different atmosphere than 64. The ending music is a real gem too, you definitely don't expect the SNES sound chip to give you an epic orchestral piece.
https://youtube.com/playlist?list=PLkog_NvP2P1KHuxwXcSdkQcWJrUqB4hUQ
>>
>>735910085
>Stop arguing about things you don't understand
Answer me, you dumb fuck. Stop dodging.
>>
>>735886630
left literally looks like a mcmansion
>>
>>735910123
>Stop dodging.
>>735910085
>Pacing doesn't mean shorter.
Worthless fucking nigger. No more replies until you post hand.
>>
>>735886689
>>735886630
>>735886606
how many days the spencer mansion was left with the zombie infection, is important because the kitchen is a disaster showing a decayed place in the remake while in the original it shows a cleaner one showing that the infection just started a few days ago.
>>
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>>735909943
All of that stuff was haphazardly added in the last few months of development.
>>
>>735910085
>>735909447
>>735909283
>>735910172
Why do you keep resorting to incoherently spluttering about "browns" instead of just answering questions?
>>
>>735910207
samefag
>>
>>735886630
>>735886689
I don’t understand why this is being pushed so hard right now. Did some random youtuber have a 90 hour video essay whining about this, galvanizing his retarded sheeple zoomer fanbase?
>>
>>735910016
OCD scaredy cat shit, let them crimmies come
>>
>>735909970
It is one retarded faggot and his pisscord buddies.
None of them played the original or remakes either.
>>
>>735910258
https://x.com/wesleytypes/status/2037505370193526804
https://x.com/lastchalice/status/2037619895039398195
Sure seems like it
>>
>>735910531
Conspiracy nut time:
Capcom wants to justify remaking RE1 again and told their influencers to push the narrative that there is something wrong with the REmake
>>
>>735910172
>trying to run away because you can't actually give any details and just repeat vague concepts to sound like you know what you're talking about
Not going to enlighten us all further?
>>
>>735910343
https://arch.b4k.dev/v/search/image/Dy7XZai1f7Ka1cma7klxBA/
https://arch.b4k.dev/v/search/text/%3EJill%27s%20lockpick%20is%20nerfed%2C%20lowering%20campaign%20differences%20by%20magnitudes/
There's been one moron on /v/ trying to push this for years
>>
>/v/ says all remakes are bad
>other anons query then surely this should apply to RE1?
>the "all remakes are bad" crowd lash out violently saying no because the RE1 remake is old
>and the core tenant of /v/ is old good new bad
>>
>>735910672
It needs to be remade, though. REmake is deprecated in every way possible, it is not fun to play to any newcomer, it is in fact unplayable to anyone coming off of the modern games. It is also disconnected visually and story/character wise from the current canon RE timeline.
>>
Why has this been the hot topic lately? Was yet another remake of RE1 announced?
>>
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>>735910846
>
>>
>>735911047
babbies copying other babbies
it's why you get posts where they clearly have nothing to say about it but want to bandwagon
>>
>>735910796
And is fucking Michael
That faggot is back now that RE9 is out and he is back to his old shenanigans.

If one does a RE2R thread, watch it suddenly going to hell with him derailing all of it with the same past copes.

>>735910672
>>735910954
the demo of the Remake project on memereal4 is still at playground if the remake is happening they are using the original mansion renders from the remaster to save time and smear it with modern garbage.

Also, the question is, who is going to replace Barry and Rebecca's faces? unless rebecca's model is still in contract with capcom seing that she was used at RE2R and the John Wick Leon movie.
>>
>>735910846
Maybe absolutes are stupid.
>>
>>735910954
>>735910954
>REmake is deprecated in every way possible, it is not fun to play to any newcomer, it is in fact unplayable to anyone coming off of the modern games.
"no"
>>
>>735910954
Now you spoke out of your ass.
RE1R and RE1 are fine.
>>
Didn't Shinji Kikami originally want to make RE1 on the PS2? And isn't that why he directed the RE1 remake? Would the remake look just like it did had PS1 RE1 never been released in the first place?
>>
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>>735911267
>>735911310
No. It looks like shit, it plays like shit, it sounds like shit. It's not "fine". It is literally unplayable to the majority of the human population who had never experienced that old shit and only played new games, and most of the people don't have the time or patience for this shit.
>>
>>735911634
The camera isn't the problem, it's the control scheme that (You) chose to use.
>>
>>735911363
Mikami's Original plan for Resident Evil 1 is literally what Realms of the Haunting is for PC if the fucking PS1 could handle the game.
Seriously, someone needs to remaster that too

>>735911634
Again with this webm you retarded faggot?
>>
>>735911267
REmake is absolutely the best way for someone to jump into the series of classifc survival horror, and if they are curious they should go back to the OG for history reasons lol.

HOWEVER. They should definitely Remake Resident evil 1, AND 0. They need to carry Rebecca's character development over from 0 which they did not plan for with the original release of 0 and 1 remake since they were developed at the same time with different teams.

It's a shame Rebecca basically has amnesia in 1 Remake.
>>
>>735910207
Considering REmake1 had a 14-month development period, a "few months" before is a substantial chunk of that total time. What do you have against Crimson Heads? They're cool and add an extra edge to both the gameplay and the t-virus lore. Now the t-virus has a tangible dangerous weaponized form instead of just a slow shambling corpse. The existence of the crimson head reframes the zombie as just an intermediate step to a fully manifested t-virus entity.

Stop wasting time burning them and just load up the 'nades and shells. They easier to kill than Hunters.
>>
>>735911815
Crimson Heads also make sense as an inbetween stage of a zombie and licker.
>>
>>735886606
Before the Resident Engine remakes nobody brought up 1996 RE. Then a few edgy faggots wanted attention and started convincing even dumber people than themselves that the 2002 remake is terrible. As if the video game industry at that time was like it is today.
>>
>>735911815
The majority of Metroid Prime as released came in the last ten months of development, much of the previous year+ was discarded or wasted time. The "oh it's the last few months" talk is an asinine "point" that tries to pretend game development in 2026 is the same as 2002. There were games that took years to develop in 2002, but there were plenty done in relatively short spaces of time.
>>
>>735912008
There IS a case to be made that RE1 is a little bit forgotten, and it is still a good game in its own right that should be appreciated beyond just memes about its cheesy voice acting. But going about that by trying to tear down REmake is stupid as fuck and makes it into console war bullshit. Just stop telling people to skip it and encourage people to play both versions.
>>
>>735912126
on RE1, I do think it is a little harder aged than RE2, which holds up incredibly well, but there's still a decent atmosphere to it, in a very different way to the dense horror in REmake, and there's some fanmade patches to tweak it
>>
>>735911634
Is there a reason why the analog controls cant mimick the analog controls in MGS3, where instead of the character instantly teleporting in the other direction that the character path does a quick tight smooth turn towards the desired direction?
>>
>>735910207
I've heard that Crimson Heads and Lisa were cut enemies from the original game for years. At least since the remastered version came out. But they actually just made them up for the remake?
>>
>>735912464
RE1 was all experimental in the first place, I have no issue with the director going further on his first version, it's not like RE1 didn't have a few light revisions in a few releases anyway
>>
>>735908487
He literally posted this shit twice yesterday.
>>
>>735886606
>>735886630
this is so ridiculously obviously the same guy posting, he didn't even try to conceal it
>>
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I was thinking hard about why they moved the typewriter from the main hall to the dining room in the Remake. I think I figured it out
In RE1R you can open the front door to summon a dog. The devs probably didn't want the possibility of the player saving the game with an enemy in the room.
>>
>>735912525
>I have no issue with the director going further on his first version
But Kenichi Iwao wasn't involved with the remake.
>>
>>735912126
You are correct. I think the original is fine, and if someone wants to play it, go for it. The problem is that now a bunch of johnny come late faggots are treating the 2002 remake as if its from 2019+.
>>
>>735902239
>"it's made by the same devs"
>"no, it isn't as proven here"
>"w-what is exactly your point"
It's hard to believe you are an actual human
>>
>>735912732
I mean the dining table is an odd place for a typewriter but at least it's a table and chair someone might conceivably use if they wanted. Putting it in the front hallway is pretty goofy.
>>
>>735912876
Take your "umm aksully Mr. Man translanted the Kojima" routine and shove it up your ass.
>>
>>735913015
Fuck off nigger. You Mikamifags really believe him when he takes credit for everything.
>>
>>735901978
But it WAS made by several of the original developers, including the original creator/director >>735892962

It's retarded for anyone to assume that Capcom wouldn't experience a lot of turnover on their projects, or that it's not normal for dev teams to expand/change/reform every few years with new people. Every single company in existence deals with turnover
>>
>>735913015
Seethe harder. Mikami's sole contributions to the game were designing the overall layout of the mansion grounds and coming up with the idea to use herbs for healing. Smarter people on the team like Fujiwara, Katoh, and Kamiya did all of the heavy lifting.
>>
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>>735913310
You're simping for a has been who literally destroyed the Parasite Eve franchise
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>balding fat old fucking moomers are shitposting Mikami
They must HATE RE4 for "ruining" their precious series
>>
>>735911750
Frankly realms of the haunting deserves a remaster https://www.youtube.com/watch?v=y_oS9XBxlwM&t=363s
http://www.hardcoregaming101.net/realms-of-the-haunting/

>>735913427
PE2 was such a shitshow
>>
>>735913516
Uh, yeah? He literally said his goal with 4 was to piss such people off.
>>
>>735910954
I played REmake for the first time ever last month and loved it, faggot
>>
>>735913427
Am I supposed to care about what he did or did not with Parasite Eve? Because I don't. If it was by your idol Mikami the main characters would've been cyborgs fighting cults.
>>
>>735913584
Good, you dumb fucking hipster faggots don't buy games for shit.
>>
>instantly devolves into console warring
As I said, shove it up your ass.
>>
RE1 faggots are absolutely miserable shit stains

Haven't enjoyed "their" series in over 20 years, no hair, can't see their cock
>>
>>735886689
The real redpill is that people at Capcom got extremely spooked about Silent Hill coming along and stealing their thunder. Resident Evil was cool but Silent Hill was real, actual horror game. That's why you had a hamfisted attempt at a tragic character named Lisa in the Remake and why the remake Lab looks like one of the Otherworld environments. They were even talking about taking inspiration from shit like Jacob's Ladder well into 4's development. The whole Hookman concept was literally pitched as "Let's be more like Silent Hill."
>>
>>735913751
>That's why you had a hamfisted attempt
No, I don' think it is, I think that is entirely your conjecture.
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>>735913751
Oh I forgot, here's the bit about RE4 and Silent Hill.
https://www.eurogamer.net/inside-the-resident-evil-4-that-never-was
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>>735913751
The original concept art for '96 tells a different story than what your headcanon indicates
The mansion was always supposed to look scary
>>
Anyone that thinks both RE1 and REmake aren't fantastic games that deserved to be played and are top 5 in the series if not top 3, has bad taste in Resident Evil games. Plain and simple.
>>
>>735913751
why is it "hamfisted"? you just keep saying shit without any reason
>>
>>735913689
Let me guess, you think the modern demakes and fucking RE9 are better?
>>
>>735914131
Look at you seething impotently about old history. Can't enjoy your own series? Haven't enjoyed Resident Evil since 4, amirite?
>>
>>735914131
Good job proving him correct immediately.
>>
>>735914194
The best games are 1-4 and REmake so yes the series did go fucking downhill and you are a faggot to claim otherwise.
>>
>>735914230
You're the one claiming things. I'm simply pointing out the reality that you haven't enjoyed "your" series in 20 years. Fucking loser
>>
>>735914212
Oh no I proved that the braindead zoomer has shit taste in Resident Evil games. Guess I shouldn't have done that.
>>
>>735914298
>mad because he's old
>>
>>735914298
>more generic console warring
>>
>>735914271
Call me that all you want. People like me will always be around to call out when the quality gets worse. Meanwhile shitstains like you will buy every product from here on out and praise it endlessly despite every new game being soulless as fuck and horribly designed.
>>
>>735914365
I bet this sounded really cool in your head.
>>
Serious question, I never played the original first three games
Are they worth playing and is the remake really a better option
>>
>>735914478
Of course they are and you should play both RE1 and REmake.
>>
>>735914365
go back to shitposting Shinji Mikami and sucking off Iwao, bald fat retard.
>>
>>735908063
RE6 already exists and had a man turn into a glavenus.
>>
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Mikami has a very impressive catalogue of straight up LEGENDARY works, an extremely influential director. Even Hi-Fi Rush, a total flop, was really damn fun to play.
>>
>>735886606
It’s a perfect game. Enough said.
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>>735886630
/thread
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>>735914825
samefag
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>>735886630
>no chandeliers
>no candelabras
>everything is plastic and completely lit despite not having a single sufficient overhead light source
Yeah it's fucking soulless in comparison to the richness, contrast and value of the REmake. The original concept artwork looks like the right. That was the original aesthetic
>>
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>>735914571
Alright, and whats the best way of playing the first three on PC nowadays then?
>>
>>735895996
7's problem was the enemy variety, the first person view, and everything after you leave the Baker plantation. The tanker is probably the single worst level in all of Resident Evil.
>>
>>735914691
Shit yeah, Mikami seems like the read deal.
>>
>>735915074
>The tanker is probably the single worst level in all of Resident Evil.
Oh c'mon I wouldn't go that far
>>
>>735914691
God Hand is ironically his most fun game even if it’s not his absolute best.
>>
>>735915000
but WHOOO LIIIIIT THE CANDAAAAAAALLLES
>>
>>735915107
Which levels do you think are worse? Keep it to the main series as I haven't played all the spinoffs.
>>
>>735886606
I recently tried to replay REmake a couple months back and while it's still enjoyable, I never finished my playthrough because the amount of backtracking is awful. And then in Chris's campaign, you get two doors that are fucked after a few uses. I thought the game was amazing when I was a teen, but as an old man, it's alright.
>>
>>735915080
>goes from working on Aladdin to directing fucking Resident Evil
>works on Devil May Cry and Pheonix Wright at the same time
>directs RE4 into becoming perhaps the greatest work in this industry
>directs God Hand, the greatest "bad" game of all time
>directs Vanquish, the most underrated TPS of all time
One of the very best to ever do it and his contributions to both horror and action can never, ever be understated
>>
>>735915170
Literally all of Code Veronica, 90% of RE6, the sewers and lab in RE2 demake, the island in RE4 demake, Raccoon City (all of it) in Requiem.
>>
>>735915170
Well we ARE talking about RE which includes 5 and 6
Ada's campaign is chock full of levels that are way worse
>>
>>735915314
If you know exactly what you're supposed to do and in what order, there's not very much backtracking. It just feels like that because of the compulsion to explore all the rooms and pick up all the items. Some people speedrun the game and don't even use the item box, only picking up key items exactly when they need them.
>>
>>735915537
>the sewers and lab in RE2 demake, the island in RE4 demake
Those are just not that memorable or fun as the rest of the games, not plain shite
>>
>>735915646
Still worse than RE7 ship
>>
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>>735908707
Yeah and it's instantly true
Let's turn all the lights on in the apartments in SH2 and see how scary it is
Let's turn all the lights on in the school in SH1 and see how scary it is

I replayed RE2 og on my PS5 classics catalog and it's easily a much, much less effective horror game than RE2make
>>
>>735915629
Fair. But had been 20 odd years since I last played it, so knowing where to go, when to go, etc. was a chore; especially, like, making sure to save Rebecca or getting the medicine to the other guy. And I swear I kept getting lost or running into the broken doors with Chris.

Really drained my enjoyment, if I'm honest.
>>
>>735886606
The resident Evil series where the GameCube defining titles imo. First thing I think of when I think of GameCube is re 4, remake, and zero. Nintendo was shrewd to get the deal they got with Capcom it was one of the few things they did right with third parties that Gen. That and establishing good relations with monolithsoft which would lead to them being a super important studio for them now.
>>
>>735911750
>part shooter, part point-and-click adventure, and part live-action cinematic experience
Sounds like a good Resident Evil to me
>>
>>735910207
>you can't imagine RE4
holy fucking based confidence. I miss when game devs said shit like this and then delivered
>>
>>735910258
No it's not
It's because millennials are bashing the RE2 and RE4 remakes but still praising the RE1R
This is esentially zoomer falseflagging
>>
>>735915958
If someone could remake RE1 into modern doom engine, it would fit perfectly
>>
>>735914430
>>735914579
Crybabies mad that people don't like their soulless trash games.
>>
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>>735915059
Some anon should come around with the guide, unfortunately I don't have it saved
>>
>>735916056
I will repeat this a thousand times. If you don't have both RE1 and REmake in your top 5 Resident Evil games, you have bad taste. Plain and simple.
>>
>>735915761
>NOOOOOOOOO YOU NEED FIXED CAMERA AND TANK CONTROLS AND RGB LIT ROOMS!!!!!!!!!!!!!!!!!!!!! DEMAKE DEMAKE DEMAKE DEMAKE REEEEEEE!
>>
>>735916258
If you can't possibly envision a scenario in brightly lit empty rooms that contrast with blood and gore and cannibal monsters to be horrific, you are beyond saving as a human being.
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>>735914365
>People like me will always be around to call out when the quality gets worse.
How's that going for ya, retarded dipshit? Feeling like you've wasted your life yet?
>>
>>735916056
Am I not allowed to hold different opinions on different video games? I don't get your point.
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>>735916258
I fucking loved the atmosphere of the music and the backgrounds, RE2 OG is an amazing fucking game full of brilliant designs. But was I ever scared? Ehhhhhh, beat it one sitting on the couch. Mostly just a great, classic adventure game with amazing spooky atmosphere. RE2make had me literally fucking gasping whenever I got bit/caught or ran into dogs/lickers. It's 10x more tense.
>>
>>735916486
RE2 got me with the stupidest jumpscare possible a floorboard breaking
>>
>>735915674
The re4make island is absolutely not bad it just doesn't really add that much apart from the regenerators
>>
>>735916486
The dogs were so fucking annoying and scary in the remake
I disagree on the lickers apart from that one jumpscare though, if you knew how to handle them in the past you knew how to handle them in this game too
>>
>>735916486
this and 7 were the scariest REs during the first playthrough.
>>
>>735886606
>>735908267
so fucking inorganic
am I meant to not notice or something?
>>
>>735915074
>and everything after you leave the Baker plantation.
And everything in it. It's like a diet version of RE1 with far less exploration and puzzle solving and shitty gimmicks with Jack. Not to mention the unskippable intro that isn't real gameplay and goes on far too long. Your first zombie is like 2+ hours into the game.
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>>735886630
I've trying to get through it the last couple of days, and it's going steadily, I think. Find like 4 key items I don't know where to use, zombies suddenly crashing through the window and learning to open doors, get gassed by pushing a button, stained glass room forces me to become a murderer of crows, one dude dies from snake poison because I took too long getting the serum maybe? Then one unfortunate camera angle the next room over, a zombie eats me and 2 1/2 hours are gone. But now I know a little bit more about what to do.

The zombies look surprisingly good, though. That first zombie has good detail and facial animations. 10/10 zombie.
>>
>>735915537
>the sewers and lab in RE2 demake, the island in RE4 demake,
Brown. 4R's island is a straight improvement on the original one.
>>
>>735902239
do you seriously think that mikami alone is responsible for everything in the game lmao
>>
>>735916486
Yeah the amount of shade people put in 2make is ridiculous. It’s up there with the best if the series.
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>>735917571
There's definitely some elements that sucked, I think Claire's outfit and characterization was weak, there's cut content, and the lack of the camera angles does fundamentally change the experience into a different one, whereas with something like RE1make, the experience is still very authentic to the original design. I would love to see more fixed camera angles being used in these games, even just for specific rooms and setpieces.
>>
>>735916486
I consider myself to be pretty badass, but when those ivy zombies come within 5 meters of me I start sweating. Fucking horrible instakill machines with nightmare music.
Speaking of music, I love hearing the choir come on when Mr. X jumps down for the last fight.
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>>735917836
I was gonna mention them too, the first time I killed one and it came back to life right when I was passing by it again I almost shit. That damn room became one of the most stressful parts of the game, running to and from that ladder. Fucking plant kikes
>>
>>735916442
You people literally have no idea where this comes from
Troons on twitter claim that RE2R and RE4R are anti-art, that those games are fundamental slop.
But when they were confronted about the same argument regarding RE1R being anti-art they collapsed
4chan is an extension of twitter now.
It all literally comes from an eceleb video.
>>
>>735918027
>You people literally have no idea where this comes from
I'm responding to you. I like the REmake, I don't like RE4's remake. It's not complicated. They're two different games.
>>
>>735917836
RE3 Remake had the best music. The only memorable tracks from RE2 Remake are the Tyrant final fight and Looming Dread. RE3 was full of bangers. It actually had dynamic score that changed and progressed as you did stuff, like combining the vaccine at the end. It was cool.
https://www.youtube.com/watch?v=wsoGaNYMXf8
And all the Nemesis boss fight tracks were great and the ending music is one of the best in all of Resident Evil.
https://www.youtube.com/watch?v=1z-JvfNq6Nk
>>
>>735918303
I gotta add that all the ghost survivors songs are great. Kendo's especially for going from really mournful at the start, then it turns into bitter determination once you enter the garage.
https://www.youtube.com/watch?v=uRbgTT8nteA

Completely agree on 3R music though. Whoever did the music on that went full blast. Don't think I've heard an RE final boss song that good since Rev1.
>>
Why can't they just leave the fucking basement music alone? The Dual Shock had the meme trumpets and the remake track is just a boring background drone. The original track was great.
Original:
https://www.youtube.com/watch?v=nbDD5c7OoBE
Remake:
https://www.youtube.com/watch?v=APmKR2EseRQ
>>
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>>735905772
how about jill standing next to a crt, does that count
>>
>>735917571
There are disappointments with RE2 remake, the amount of cut enemies and sections is unfortunate, the reduced differences between routes A and B for the two characters, and the overly low key soundtrack (one of the best parts of the original game). But it's a good game in its own right. It's scary, and tense, and still looks terrific. RE2 holds up but I would play both.
>>
>>735917565
No.
>>
Resident Evil 1, 2, 3 and 4 all have perfect remakes. Anyone suggesting otherwise are miserable cunts.
And while the RE3R wasn't particularly good, neither was RE3.
>>
>>735910531
As if it wasn't obvious enough, OP is literally citing one of these tweets >>735919030
>>
still doesnt have a canon ending, biggest fucking flaw and enabler of all the garbage that happens in the entire fucking series.
>>
>>735919398
>muh canon
Literally who cares?
>>
>>735915537
Code Veronica you're right. RE6 I played only in multiplayer which was fun so that overrode any lame areas. I disagree on all your other points. I thought the lab in 2 was great. Raccoon City was drab, but the gameplay was fun enough that I can overlook the brown.
>>
>>735916573
The one in the library? For me the worst (best?) jumpscare was the tyrant punching through the wall outside the interrogation room.
>>
>>735899356
I'm more impressed REengine lets you downgrade the graphics that much. My pc was old as fuck when I got it, and 4R still ran really well.
>>
>>735919075
My favorite track from 2 REmake was Hunk's scenario. I can't remember if it's played anywhere else. It really nailed the "shit is fucked up, get out ASAP" aspect and got you pumped up.
>>
Say it with me, anons: I fucking love Resident Evil, even the "bad" ones.
>>
>>735919890
I fucking love Monster Hunter, even the "bad" ones.
>>
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>>735919298
While I agree that RE3R is a worse game than the others, especially coming immediately after RE2, I liked the story, themes and characters (especially Jill and Carlos) a lot more than any other entry. Despite being short, it is the one Remake entry that felt the most thematically complete and coherent in what it wanted to say. And it had the best music.
>>
>>735916165
We need a way to play Code Veronica X on the PC without emulating plus mod to make it better.
>>
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Oh man...
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>>735919298
Demake 2 stinks and ruins everything that made the OG 2 good and 3 is even worse.
>>
>>735920046
Wut, I don't remember the game looking that crisp
Are you running any mods?
>>
>>735916403
Celebrity Love Island, Mr. Beast and fast food slop like McDonalds are popular with millions as well but that doesn’t mean they're not garbage.
>>
>>735919942
Me too. For all the talk about how "video games are going to shit," I'm just gonna keep replaying the good ones. And anyone who doesn't like it has two options: he can cry about it, or he can suck his own ass.
>>
>>735886630
The left is bright and saturated due to technical limitations, devs had to compensate for the fact that tvs were shittier back then and that not everyone had an up to date TV, some people were still using black and white GVs from the 70s, especially in japan where the general public is usually behind on tech
>>
>>735920046
30 magnum shots to that chest thing.
If Jill ever got completely vaporized, the only that would remain on the floor is her titanium cast ribcage and sternum.
>>
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>>735920096
Nope. Just 4k gaming.
>>
>>735915059
gog sells the trilogy and they're optimized to play on pc, even lets you rebind controls
>>
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MY NAME IS CHRIS REDFIELD, THIS IS MY PARTNER SHEVA ALOMAR

WELCOME TO THE SHITTEST BOSSBATTLE IN HISTORY
>>
>>735919723
Oh yeah, that one also got me. But the floor breaking getting me was so lame it was great.
>>
>>735920603
What is it with survival horror games and having at least 1 boss that was clearly made by Satan?
>>
>>735920603
That isn't the giant spider.
>>
>>735886606
So weird to see a thread that was made almost 12 hours ago on the weekend is still up on /v/
Just a few years ago it would have already 404 by the second hour and the anon wouldn't be able to keep up up with bumps
>>
>>735920685
It's way worse than the spider if you don't know about how the PC version and framerates above 30 break the encounter
>>
>>735916486
>>735917836
No one creeped out by the sewer monsters?
Their moans keep me on alert
>>
>>735919978
It really sucked how Nemesis only chases you around in that one segment after you turn the power generator back on, because he is really well done otherwise. I thought I could just outrun him, but nope. The guy either speed boosts in front of me, grabs me with a tentacle at unexpected range, or he'll just powerwalk faster than I run and wreck me. The dodge mechanic became kinda OP once you got it down, but it was the only real way to survive him.
>>
>>735920872
ALL RE games are meant to be played at 30fps.
>>
>>735920603
this game had some real shitty parts
>>
>>735886606
Doesn't have zombie limb destruction while the PS1 had it. Dogshit censored game by default.
>>
So good game. I played through Chris first and then started jill but didn't feel like doing the same exact thing over again. Is it worth it?
>>
>>735921761
Not really. The Chris side is perfect, so playing Jill just detrects from that experience.
>>
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>>735921761
I had to wait a few months before I could really get into my second playthrough as the other character, it all felt too similar jumping right back into it after finishing my first playthrough
>>
>>735921761
>I played through Chris first
You're supposed to play Jill first since her campaign is like 20x easier than Chris's.
>>
This game was longer than RE9.
>>
>>735886689
the drearier atmosphere works and feels scarier.
>>
Are there any re likes worth playing?
>>
>>735923792
Tormented Souls 1 (haven't played 2nd)
Evil Within 1
Fear and Hunger 1 and 2
Crow Country

there's also signalis but I didn't enjoy that one
>>
>>735923792
Fatal Frame 2 just got an excellent remake. No denuvo. Fighting ghosts is fun.
>>
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>>735924619
Aiiiieeeee
>>
>>735924619
IT BURNS
>>
>>735886606
>Find a flaw
>>
>>735886606
>Find a flaw
terrible voice acting
>>
>>735886606
>Find a flaw
Scooby Doo mansion
>>
There is a lot of terrible shit about this game. But the fact that you can't discard an item from your inventory might be the most retarded of them all. Just for that alone it needs an actual remake.
>>
>>735925534
Inventory management is a nothingburger unless you're playing Chris
>>
>>735925506
you really got nothin' huh?
>>
>>735886606
Crimson Heads and Lisa are pace breakers that didn’t need to exist.
>>
>>735894354
Fun Fact: The Zombie eyes from that cutscene were scanned from a real corpse.
>>
>>735924619
Does it smell like Jack's sweaty asshole?
>>
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>>735892351
>Core gameplay loop
>>
>>735900234
Chris has the benefit of carrying his lighter for free.
>>
>>735904907
That’s the Forrest Stalker Mode from REmake. Arrange Mode is from the RE1 Director’s Cut, which acts as an optional Hard Mode, and adds stronger enemies, a higher enemy count, new enemy placements, and different item locations.
>>
>>735894354

You're fuckin fulla shit, the zombie on the left looks like a hobo that got busted eating spaghetti-os straight from the can.
>>
>>735925881
Bring it on, She-Wesker!
>>
I just judge games based on the games. Resident Evil Remake is very different from Resident Evil 1996. Different vibe, different puzzles, plays different, just very different. They are two separate games and one doesn't replace another.

I enjoy the 2002 game more, but that doesn't make it "a good remake" (whatever the fuck that means anyway).
>>
>>735892351
>Fixed camera gimmick is absolute dogshit
the rest of your post is cope but you're right about this
>>
>>735926773
And yet it’s been stated time and time again that REmake is objectively superior, and completely replaces the original. I don’t hate REmake, it’s perfectly serviceable as a sidegrade, but what I truly hate are the shills parroting this idea that RE1 isn’t worth playing at all because REmake exists.
>>
>>735926959
>RE1 isn’t worth playing at all
it isn't. literally the only people who should play the og at this point are people who only want to play for historical reasons. as a game, REmake is superior in every single way and it's literally made by the exact same dev team as RE1.
>>
>>735900070
>>735900560
Europeans can't make good horror movies.
Not a single horror film that is actually scary has ever come out of Europe.
>>
>>735913751
They were right and the game is better for it.
All good games use other games as inspiration.
>>
>>735904889
>>Mansion goes from having a modernish look to over the top candlit halls, someone having lit the candles in the MONTHS the mansion was filled with zombies
Five members of Bravo team made it to the mansion before the game began and all of them split up in different directions.
>>
>>735927115
It really isn’t. The original doesn’t suffer from the packing issues of the Remake, or the needless inclusions in the form of Lisa. The story and interactions flow together a lot better too, along with there being more interactions and events in general.
>>
>>735927508
I bet they made the only BLACK man on the squad go around and light all those candles.
>>
>>735926959
If your goal is to convince people to play RE1, going about it by trying to tear down REmake is an absolutely retarded route to take. You're just making it into stupid console warring us vs them garbage. If you want to advocate for the first game, advocate for the game. Encourage people to play both.
>>
>>735927508
You need to remember that there were people living there not too long ago, and that was before Bravo was dispatched.
>>
>>735927694
There are no pacing issues in REmake. You keep saying this over and over and it's just bullshit.
>>
>>735927694
>pacing issues
lol, play the game retard
>>
>>735927712
He canonically died after going through the dining room hallway. He's the guy the first zombie is eating.
>>
>>735927851
Are you schizophrenic? I never said anything like that. You’re fighting with people in your head.
>>
>>735926959
has it?
>>
>>735927946
So you've never attacked REmake in this thread or any other thread?
>>
Mikami prefers REmake
/thread
>>
>>735927381
Suspiria, Inferno, the Beyond, Cannibal Holocaust, City of the Living Dead, Antropophagus, Tombs of the Blind Dead, Black Sunday, the Witchfinder General, New York Ripper, Most of Hammer Horror, Most Giallos I could think of a lot more but I would be here all night.
>>
>>735927882
>>735927919
Lisa is a very pointless addition that does nothing but kill the pace by forcing you to take a detour, get knocked out, escape, and then you’re allowed to play the game as normal. Most of the new areas in general are like that, and don’t really add much of substance.
>>
>>735928286
>le pace
There we go again. You just keep saying it over and over. You're just saying shit and we're meant to accept it.
>>
>>735908130
The original Resident Evils took inspiration from 70’s and 80’s films including Italian Horror. The use of colour in these rooms clearly shows inspiration from Maestro Argento.
>>
>>735928071
I gave it genuine criticism in this thread alone based on my own experiences with both, and I have likes and dislikes for both. I don’t know what you mean by attack. Just calm down and stop treating everyone like they insulted your mother.
>>
>>735928286
>play the game as normal
What does this even mean? You are playing the game "as normal". It's a part of the game.
>>
>>735886606
>Find a flaw:
It's a remake that's actually built with an understanding that you played the original thus actually a poor starting point for the series.
>>
man needing to take a shit every day is a real pacekiller
>>
>>735928286
Depends what you consider substance. New areas, new monster, and expanded lore and journals, including the deterioration of Lisa's mind, similar to Itchy Tasty.
>>
>>735928507
>genuine
thank god we have you to declare yours valid for us
>>
>>735928474
Do you any argument that could refute my claim, or are you going to continue to fume in rage over it?
>>
>>735910258
Lol, RE1 schizo has been doing this for years, newfag.
>>
>>735928746
How about YOU explain about "pacing" instead of just saying it over and over? Give us actual details. Not just some vague guff with random terms thrown about.
>>
Is there like an online interactive map for REmake so you could just explore the map? Like noclip
>>
>>735928782
Yes he has, but there is a suddenly wider push just today and yesterday, rather than just his occasional schizo post, it's suddenly like ten threads on /v/ and posts on twitter too pushing the same thing.
>>
>REmake was always le dog shit actually
Peak mental illness contrarianism thread.
>>
>>735928286
The entirety of Resident Evil revolves around going places and picking up items to progress to another place. Why is one part "normal" and another part "no substance"? How did you make that determination?
>>
>>735928863
3 options
>one autistic schizo going on a mega spam fest with multiple accounts
>jewtuber made a video essay
>capcom hired a marketing firm to shit on REmake so new RE1 Remake is more accepted
>>
>>735928863
>>735928954
He may have reached the critical mass period as I said in another thread, by him, >>735920570
So he's just dropped all pretense and is trying to brute force it.
>>
>>735928579
That's not really a flaw in and of itself, but more of a flaw in how the fans, and also the publisher, approached it after the fact. Nobody acts like Super Castlevania IV or Castlevania Chronicles should replace or fill the same purpose as Castlevania 1, so I don't get why RE fans try to do that with this game
Its Super Resident Evil V!
>>
>>735928185
Are you sharing horror films or comedy films here?
Suspiria? Cannibal Holocaust? Witchfinder General? Fucking Hammer and Giallo films?
These aren't scary at all. Half of these are just funny, half are boring.
Go put on something like the OG Hills Have Eyes or Texas Chainsaw Massacre if you want a good example of classic low budget horror that is actually scary. Europeans just don't know how to do it. They can only do goofy stuff at best. Not able to cross the line into something that actually gets your heart pumping.
>>
>>735928578
Because those areas weren’t there in the original. Instead of having a degree of freedom on what order you found certain keys, you were instead railroaded onto one path you couldn’t really deviate from, and this new path took you to areas that felt tacked for the sake of padding instead of being interesting locations.
>>735928684
I disagree. Like I said, the new areas don’t really add a whole lot, and Lisa is the worst offender by far. There’s not a whole lot to her in the first place, and she’s only around for about 3 scripted sections before she falls in a hole, and decides to pester Wesker later. They could’ve done more to make her feel like more of a threat, but as it stands she’s probably the most unimpressive Stalkers in the series. Also, I wouldn’t really count Files as substance, since they’re literally just exposition dumps.
>>
>>735928746
why does anyone need to "argue" against your claim? you didn't offer any details
>>
>>735928953
The problem is that all of the new areas feel like half baked side routes that should be optional, but are instead mandatory. Lisa’s Cabin doesn’t feel like I’m making progress, but like I’m being forced to take a hard left turn for 5 minutes before I can make a u-turn to get back onto my main route. If I could discover these new locations organically instead of being forced to go down them, I’d be more charitable to their inclusion.
>>
>>735929780
I have multiple times. It’s not my fault you don’t want to engage with any of them.
>>
>>735929401
>and decides to pester Wesker later
hang on that's in a different fuckin game
>>
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What's that? You said the game isn't tedious enough?
OK, we added an item that forces you to walk slowly :^)
>>
>>735930295
you're telling me this wasn't in the original game and they added it?
>>
>>735928835
I already have through my last few posts. The original game has a nice organic. You go from the Mansion, to the Guardhouse, to the Mansion again, then to the Caves, and end in the Labs. The Crypt, Cabin, and Graveyard don’t really add a whole lot outside of being new locations they force you to go down just to get a key item so they can artificially make the game longer, just like the Crimson Heads force you to get more fuel just to make sure zombie stay dead. It needlessly complicates something that was otherwise simple, and you don’t get much in return from it. And while they were nice on the first couple of playthroughs, they quickly became slogs that I dread every time I boot up the game from now on.
>>
>>735930469
Yes. This is a REmake exclusive item.
>>
>>735930001
Yeah, I know that. I just wanted to be specific instead of saying she dies after the 3rd encounter, since that’s not true.
>>
>>735930520
Crimson Heads are objectively superior and there's a reason they've come back in most games (plaga resurrections, blister heads, Evil Within 1)
>>
>>735929397
>Suspiria?
Amazing atmosphere, violent deaths, chilling music
>Cannibal Holocaust?
Only one of the most banned films of all time
>Witchfinder General?
One Vincent Price’s best performances and given in a British film.
>Fucking Hammer
One of the most celebrated producers of horror films of all time
>Giallo films
The slasher genre wouldn’t have existed if it wasn’t for those Italian masters
>These aren't scary at all. Half of these are just funny, half are boring.
Zoomer attention span.
>Go put on something like the OG Hills Have Eyes or Texas Chainsaw Massacre if you want a good example of classic low budget horror that is actually scary.
Overrated films that are only considered teh best because of America’s soft power influence Fulci and Argento’s work are more artistic and far better.
>Europeans just don't know how to do it. They can only do goofy stuff at best. Not able to cross the line into something that actually gets your heart pumping
We have thousands of years of culture and history to draw from to create our horror Amerifats have no culture and barely any history.
Also I should add Nosferatu, Theatre of Blood, Hellraiser, The Wicker Man and even the Ghost Story for Christmas series.
>>
>>735928185
>Suspiria
Excellent
>Inferno
Haven't seen it
>the Beyond
Excellent
>Cannibal Holocaust
Interesting, I would not say "good" but memorable. A whole lot better than Cannibal Ferox which was absolute trash.
>City of the Living Dead
Good but not quite as good as I hoped, it kind of goes nonsensical in the second half and not in an abstract way like The Beyond. I liked Zombi 2 more, that was great
> Antropophagus
Garbage, just woeful
>Tombs of the Blind Dead, Black Sunday, the Witchfinder General
Haven't seen these
>New York Ripper
Ok. Kind of ruined by the retarded voice of the killer. I think Maniac is better as a "killer in the big city" film.
>Most of Hammer Horror
Seen a bunch of them, I like The Devil Rides Out a lot.
>Most Giallos
Seen a good chunk of them, Deep Red is my favorite, I also liked Don't Torture a Duckling and Tenebrae a lot.
>>
>>735930978
Those are still handled differently, and in my opinion better. Ganados can mutate, but only some of them, and if you have a Flashbang or two on you, you can dispatch them easily. The Haunted don’t really mutate, they just get back up, and matches can be used for more than just finishing them off if you’re smart enough. The Blister Heads are probably the closest comparison, but they’re still better in my opinion. Only certain zombies will turn into them for scripted sections, and the others only have a random chance to after a certain amount of time passes. You also have a lot in the way of dealing with them as either Leon or Grace, with Grace being able to kill zombies with the injectors or using the Requiem, while Leon has his Hatchet finishers and other guns to even the odds. None of these require you to go back to your save room every time you kill an enemy just to get more fuel so you won’t get screwed over later.
>>
>>735926773
They're different in the minutia but I don't think they're altogether very different games. Same format, same maps, just some additions here and change of routing there. Compare that with modern remakes that add free aim, change the whole control scheme around a different perspective, etc. REmake is remarkably faithful when it comes right down to it, and just because it mixes up a few details and adds a few more doesn't change that. Not "it's the exact same game" faithful but anybody who would prefer Capcom had done that and charged $50 a pop as opposed to what we got is a moron or, in all likelihood, some kid bandwagoning on the conversation with their surface-level takes after only having just had their initial exposure to it.

For perspective, I'm of the opinion RE1 and 2 aren't terribly different either, insofar as someone who likes one will probably like the other. I feel like that's a pretty lukewarm take. Yet contrarians nowadays want you to believe that REmake changed SO MUCH that it did something to "ruin" the original. It's absurd. RE1 and REmake obviously have more in common than RE1 and RE2 and those are still agreed to be similar games.
>>
>>735931092
Hammer is celebrated for their zaniness and wackiness. Not because anyone watched that stuff and thought it was spooky.
If you want to talk slashers, nothing out of Europe comes close to the first Halloween.

The Wicker Man is 90% a dark comedy, genuinely there is nothing to be afraid of in that film. What the hell are you doing putting it on a list of horror films?
Did the joke about phallic imagery make you shriek in terror? Did Gently Johnny make you blush in horror at the innuendo?
This is the issue with European Horror. It just isn't fucking scary. No one ever felt scared enough to cover their eyes while watching the Wicker Man.

The Hills Have Eyes is scary. TCM is scary.
These are films that can actually create a sense of panic and fear in the viewer. People have to look away, maybe even leave the room.
That is a good horror movie. Because it horrifies.
>>
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Remind that Mikami is a pussy that hates gore.
>>
>>735916165
Anon, there is a full 4gb complete pack of all 5 games(RE1,2,3+DC1,2) at /v/ and /vr/ which are Mod ready and with CR installed
i forgot where it is at the archives, but i'll see if i can upload it later
>>
>>735932727
Is that why the death scenes got toned down too?
>>
>>735916165
RE1
>Resident Evil Director's Cut PS1
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident%20Evil%20-%20Director%27s%20Cut%20%28USA%29.zip
>RESIDENT EVIL PC (new game has the same difficulty as the original Japanese PlayStation release, with the exception that Jill has no ink ribbons since she can save at any time)
https://archive.org/details/biohazard-mediakite
>Resident Evil 1 Classic REbirth patch (extract to game folder)
https://classicrebirth.com/index.php/downloads/resident-evil-classic-rebirth/
>Birth of BIO HAZARD
https://www.youtube.com/watch?v=KGODppfrJiA

RE2
>RESIDENT EVIL 2 PC (Original is JP difficulty and Arrange is US difficulty)
https://archive.org/details/biohazard-2-sourcenext
>Resident Evil 2 Classic REbirth patch (extract to game folder)
https://classicrebirth.com/index.php/downloads/resident-evil-2-classic-rebirth/
>Port COMPARISON
https://gamecom.neocities.org/Resident_Evil/Comparison/Resident_Evil_2/
>Resident Evil 2 Director Commentary with Hideki Kamiya [ENG/日本語]
https://youtu.be/OrPHNvgncpI

RE3
>RESIDENT EVIL 3 PC (Original is JP difficulty and Arrange is US difficulty)
https://archive.org/details/biohazard-3-source-next
>Resident Evil 3 Classic REbirth patch (extract to game folder)
https://classicrebirth.com/index.php/downloads/resident-evil-3-classic-rebirth/
>Resident Evil 3 Director Kazuhiro Aoyama Commentary Playthrough [ENG/日本語]
https://youtu.be/BUTVqP1l83M

>GameCube era
Dolphin
https://dolphin-emu.org/download/

CODE:Veronica
>CODE: Veronica X (GameCube)
https://myrient.erista.me/files/Redump/Nintendo%20-%20GameCube%20-%20NKit%20RVZ%20%5Bzstd-19-128k%5D/Resident%20Evil%20-%20Code%20-%20Veronica%20X%20%28USA%29%20%28Disc%201%29.zip
>Port COMPARISON
https://gamecom.neocities.org/Resident_Evil/Comparison/Resident_Evil_CV/
>Gecko Codes for Widescreen and Door Skip
[Gecko]
$Widescreen
04488170 3F619368
$Door Skip
04169FAC 60000000
04169FB4 60000000
>>
>>735916486
RE2R worked the way OG Doom 3 on a CRT, FEAR and Fucking AVP1+2 in marine campaign did.
it added tension and you had to watch out every time
zoomers have no idea of how fucking scary AVP was a marine was
>>
>>735916486
You can kill the dogs in the kennels, and the scripting readjusts so they won’t break out later, when you circle back around to them.
>>
>>735932727
based, splatterslop is boring and the least interesting way to do horror, sh1 only has 1 or 2 fory scenes and it's scarier than most horror games
>>
>>735918970
It is a cold day in hell when the statue has a better face than fucking voth
though she looks like carrie anne moss in Red Planet https://www.youtube.com/watch?v=GROpZD40mk0
>>
>>735916165
>>735933038
>the hecking originals are better
>but first you need to download thirty tranny mods to modify it
OGbabs...
>>
>>735933260
>Modding is for trannies now
Gentlemen, Michael is finally projecting whom xhim is now.

Not even barry was this much of a faggot on a high scale
>>
>>735933370
>n-noooo, you can't le heckin play remakes made by the actual devs!
>you have to play the original with my discord tranny mods changing the game instead...
Kek, not a good look bro
>>
>>735890528
It doesn't look overly bright on displays of the time
>>
>>735933260
Where’d you learn how to count? It’s one patch for each game in the classic trilogy to help them run smoothly on modern systems, since Capcom won’t do anything to port them unless someone else asks them, and even then they get the bare minimum. Code Veronica is just an emulator and a download site for the ROM.
>>
>>735933196
Mikami isn’t going to fuck you.
>>
>>735933461
You are really desperate to attwhore this hard and pushing failed flamewar goalposts to shit on both games.
Your arguments are as shit as your youtube videos.
In fact it was you seething over SH1 some time ago you faggot piece of shit
https://www.youtube.com/watch?v=VrXHVXFi3wc
>>
>>735933552
>>735933624
If you truly cared about purity you'd play on original hardware or emulation on a retrotink. In other words you're a posing retard who needs his modern creature comforts to play retro games. Just as bad as your supposed remake secondaries.
>>
>>735933679
Michael plz, are you having another mental breakdown?
>>
>>735933741
>no rebuttal
Yeah, that's what I thought. Fake ass LARPing boomers lmao.
>>
>>735933679
What’s wrong with the official PC port that has a widescreen patch?
>>
>>735933805
>ps1 game
>widescreen
Disgusting
>>
>>735933741
When isn’t he?
>>
>>735933786
You never played the original either and you lost your shit playing for the first time, even cursing silent hill too you fake faggot.

>>735933892
Barry/Bazztek is less of a lowcow than him, and that is low.
>>
>>735933884
It’s the good kind that keeps the resolution, and doesn’t stretch it out. And you haven’t explained how the PC port is bad.
>>
>>735933996
>It’s the good kind
There is no "good kind". 4:3 does not translate into 16:9. The backgrounds are not 3D. Not even the REmake is built for 16:9.
>>
>>735934174
That’s just your opinion. Now why is the PC port bad? Quit avoiding the question.
>>
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>>735934174
The OGRE1 wasnt, as the GC release, RemakeHD was made for 16:9 because capcom had to remake the renders again
Now answer that faggot >>735934330 question
>>
>>735934330
>modifying the game isn't le bad
>it's just your opinion!
Kek, puristtroons fold so fast.
>>
>>735934425
What sort of spastic point are you even trying to make here?
>>
>>735934425
You’re still avoiding the question.
>>
>>735934385
>RemakeHD was made for 16:9
No it wasn't you fucking retard. The 16:9 "mode" just cuts off the top and bottom of the backgrounds. You larping zoomtroons need a bullet to the head desu.
>>
>>735934479
If it’s not authentic, it’s bad. We all have to buy overpriced CRTs and PS1s with original RE1 discs to experience the original properly, which is insane, and reeks of mental instability.
>>
>>735934626
So you're having a shitfit about displaying the game on a widescreen monitor?
>>
>>735934626
Yeah, we should all play with tranny discord mods clearly. KYS retard.
>>
This is all RE1 Classic REbirth does.
Removes the need for Win95/98 compatibility mode to even boot, making the game compatible with Win7 and later. This collaterally fixes CPU0 100% spikes.
Removes support for software rendering (which would crash in the long run), enforces hardware rendering, and removes the need to specify a graphics card.
Adds support for some AMD cards that wouldn’t work because of incompatible Z-buffer formats.
Fixes frame rate for good. You will get 30 fps in most 3D sections while 60 fps in the rest, like it’s intended to.
Effectively makes the game installation-portable (i.e. no need to install it) by reroutine access to the Windows Register (replaced with an INI configuration file).
Replaces legacy gamedpad module (winmm.dll, joy module) with XInput, DirectInput, and RawInput. This means that you can use an XBox 360/ONE controller and take advantage of all common buttons, including shoulder triggers, or literally any other controller with DirectInput or Dualshock 3/4/DualSense with Raw Input.
Allows to boot the game without the need for a physical CD-ROM drive.
Allows the game to load videos from the installed directory, instead of always checking for data on CD-ROM.
Adds new windowed resolutions. New resolutions are 320×240 and multiples, and borderless window mode when hitting desktop resolution. You can cycle through them in game by pressing F8.
Fixes in-game timer when entering the Status screen.
Replaces the Windows MultiMedia video player (winmm.dll, MCI module) with a new one based on ffmpeg and fanplayer. This introduces a number of improvements, like filtered rendering, better internal control of what happens during playback, and the ability to play high quality mp4 files natively (supports H264 for video and AAC for audio).
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>>735934661
I’m not. I’m just trying to translate his lunatic babble.
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>>735934760
I'm currently trying to translate yours.
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>>735934626
>We all have to buy overpriced CRTs and PS1s with original RE1 discs to experience the original properly
this but unironically
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>>735934425
Still trying to answer nothing michael?

>>735934838
Also still trying to move the flamewar goalposts?
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>>735934820
I think you’re confused. I’m the guy asking why the PC port is bad, and the other guy keeps avoiding the question.
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>i attack my imaginary nemesis because i have no arguments
classic sign of a BTFO /v/troon
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>>735934970
Are the trannies in the thread with us, Michael?
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>>735934951
I see. Never mind then.
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>>735934970
>muh boogieman
You aren't even hiding anymore you mentally ill faggot that was filtered by Silent hill and Parasite Eve 1 of all things
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>>735935025
>>735935067
I'd tell you to take your meds but it's funnier this way. OG purist troons getting unmasked as modfaggots who can't even play their "sacred" vidya without their comfy widescreen. Should mod out the tank controls too!
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well that was dogshit
I'm sure you'll make another falseflag thread again
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>>735935025
>Michael
>Zoomer turns other anons into e-celebs
This isn’t social media faggot go back
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>>735935252
He will, his asspain over RE2R success as DMCV still pisses him off.
If not he will do another silent hill is le bad falseflag

Notice that he is now using sharty lingo to evade detection
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>>735935067
How does someone get filtered by Silent Hill and Parasite Eve 1? Surely nobody’s that dumb.
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>>735935362
same reasons why he seethes over the remasters, he makes retards look smart and has meltdowns over it.
>>
I have a sixth sense for single minded autists. I'm probably an autist myself but not a single minded one. I've spotted at least four or five on /v/ well before they became an actual nuisance with brute forcing attempts.

This retard will be at it for a few more days at least, he reached the critical mass stage where he's no longer content to indulge in it occasionally or quietly.
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>>735934716
>you can run it at 320×240
Then that settles it. It’s authentic.
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>>735935432
You weren't here when RE2R came out, the archive is full of his autistic meltdowns, samefagging and falseflag threads.
sharteens aka the old /qa/ worshipped this faggot
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>>735932506
>Hammer is celebrated for their zaniness and wackiness. Not because anyone watched that stuff and thought it was spooky.
They were considered pretty spooky at the time
>If you want to talk slashers, nothing out of Europe comes close to the first Halloween.
Overrated film that spawned the classless fast food version of what the Italian masters did far better.
>The Wicker Man is 90% a dark comedy, genuinely there is nothing to be afraid of in that film. What the hell are you doing putting it on a list of horror films?
The ending scared people I remember hearing audience reactions on a documentary on the scariest moments back in the 2000’s
>This is the issue with European Horror. It just isn't fucking scary. No one ever felt scared enough to cover their eyes while watching the Wicker Man.
You spend your whole time talking about the Wicker Man and ignoring most of the films I mentioned
>The Hills Have Eyes is scary. TCM is scary.
I found Suspiria and Inferno to be far scarier European horror works on a more subtle level which Amerifats can’t grasp
>These are films that can actually create a sense of panic and fear in the viewer. People have to look away, maybe even leave the room.
Cannibal Holocaust did a better job with that the same with Hellraiser.
>That is a good horror movie. Because it horrifies.
So did many Italian horror films many of which were banned due to their effectiveness
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I still just want to know why the PC port is a bad way of experiencing the original trilogy. Is this guy really having a meltdown over a QoL patch?
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>>735935534
True, I was more on other boards during that time period, but they all follow a similar pattern. The sudden push of this on twitter as well points to him going the "brute force it everywhere" route.
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>>735933805
It’s actually fullscreen, not widescreen.
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Is it tea that hard to believe some people just prefer RE1 over REmake?
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>>735935592
Play on original hardware secondary faggot.
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>>735935817
I meant to type, Is it really that hard to believe some people just prefer RE1 over REmake?
I really need sleep.
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>>735935854
Do you have the original hardware?
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>>735935817
Only when it's been improved with mods
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>>735935854
The DS version is better than the PS1
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>>735935854
The original western release is censored, so no. Only a Japanese copy of Biohazard for PS1 or PC would be the most faithful to the original release, which is what Classic REbirth uses.
>>735936031
This looks bad.
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>>735936145
Deadly Silence is also a great choice. If my DS wasn’t busted, I’d be playing that.



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