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Play modded Morrowind
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No
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OK
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I'm continously blown away by the skill and effort Morrowind modders have. The more you look the more gems you find on various sites. I like to mess around too since the game is so moddable.
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>>735916923
I'm waiting for Poison Song
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>>735916923
why are the modded meshes so low poly?
the engine cant handle better stuff?
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>>735916923
I'm too lazy to install individual mods, if only there was a modpack that suits my needs...sigh..
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>>735916923
I'm close to but I have decided to add 100 mods on top of a modlist and I can't motivate myself to actually install them
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Anyone got any advice for the long jump challenge in the Narsis mages guild. so far i have a spell that can send me around 325 meters.
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>>735919302
Aim for Dagon Fel (or Stirk if you have Cyrodiil)
Use multiple jump spells so you get a total of 500 magnitude (iirc, might have been more)
Hope the game doesn't crash from changing cells too quickly

Beware not to land in the water, it's gonna void the jump.
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It’s so refreshing to experience civilization and culture in Cyrodiil after dealing with demon-worshipping barbarians in the backwater of Morrowind.
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>>735916923
If I play now I will not be in the mood when poison song or markhart drop
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>>735916923
I'm already playing it. Just started the Abecean Shores.
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Zamn.. look at em crisp graphix
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>>735919579
Go back to your golden cage outlander.
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>>735916923
Morrowind and Oblivion mods suck compared to Skyrim.
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>>735916923
I got to play games that aren't Morrowind
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>>735920052
why
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>>735920027
I don't know anything about Oblivion mods but Skyrim mods are complete garbage compared to Morrowind.
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>>735920027
lol
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>>735921284
What's his plan
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>>735919302
Use blink.
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>>735922621
>sit in tower all day
>make graydust
>???
>profit
In all seriousness, we don't know. But some unused dialogue suggests the Syndicate will expand east toward Subo-Lathla
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>>735922770
but what if I'm on OpenMW?
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>>735922621
Watermarking
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>>735916923
I'm waiting for more content to the east and west of the river. I did the Hlaalu questline, most of the time was spent jumping up and down the river it got repetitive.
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>>735924124
that's not a thing
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House Indoril looking good
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>>735925313
Very pretty, too bad they have so few towns.
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>>735916923
But the og is just so much fun already
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When is this game going to get a proper remake/remaster, not these jankathon fan projects?
Something proper, in the current unreal engine or whatever.
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>>735926313
Hey, good to see you. There haven’t been any Morrowind threads lately, so I’ve started to miss your bait ass
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>>735916923
I'm waiting for Redoran
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>>735927026
Sadly we have one more Hlaalu (yuck) first.
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>>735926079
>Don't own the good mines
>Don't compete in the trade of magical goods
>Don't trade with the Empire
>Have no say in the slave trade
>Don't get into the production and export of skooma
>Sell out to the Temple who have no loyalty to you
Indoril members should be glad they still have any holdings at all and aren't just an arm of the Temple.
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>>735927563
Hlaalu hands sent this mnemnospore.
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>Mods still haven't fixed the fundamentally flawed stealth and crime systems
Shame
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Not until someone makes a mod that lets me collect furniture and decorations and place it wherever I want.
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>>735916923
Yes
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>>735918863
Even if you made a mod that makes the base game high poly, it'd only make the visuals of all the other mods clash with it.
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>>735927802
I like Mort's fixes for stealth and pickpocket
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>>735922770
enchant spam is why I forced the spellcasting animation on to it, way to easy to accidentally abuse
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>>735925313
fuck, the tr modellers, whatever you call them, do some good fucking work
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>>735927181
>hating based Hlaalu
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>>735916923
God damn that looks comfy
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>>735930304
Yeah
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That's a pretty great mod but the reward at the end is super underwhelming. Fantastic adventure though, but I had a lot of issues with the boss sequences bugging out.
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>>735930542
The mod’s been updated about three times since its release, and now there are better rewards and more interesting features if you haven’t seen them yet. But honestly spectacle alone was worth it.
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winter fit
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>>735930542
greymarch dawn was the same way. The real reward IMO are the paintings to hang in your house.
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What are some good "new" mods you guys recommend? Last played morrowind before the kung flu so I'm not very up to date on the current modding scene.
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>>735916923
I want to, I just can't be bothered to hunt down a list of good shit besides ashfall and TR.
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>>735931684
What creature provides the fur?
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>>735933949
Solstheim is full of hairy bastards to skin
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>>735934067
Redoran doesn't control Solstheim, it's a competing claim between Morrowind and Skyrim but only Nords and an Imperial garrison inhabit it. It'd have to be something living in the mainland northwest.
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>>735921284
Looks like my wife when she shits in the tub
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>>735933949
Elderly Nords
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>>735934129
What I meant is, trade between them shouldn't be difficult
The only way to get to Solstheim in vanilla is through Redoran territory (Khuul)
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>>735933949
They’re basically right on the border with Skyrim so it’s most likely some kind of creature from there.
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>>735916923
I'm just playing it vanilla and I'm genuinely surprised how much fun I'm having. Sure it has its issues like I think the quests are a bit hard to follow at times and I do wish they explained stuff like the factions a little more but as a whole I think it's unironically pretty neat. I've just made it to Gnisis after a huge detour where my weapons broke and I had to raid a fortress to try and find a new armour and gear set.
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>>735934660
I feel like Nords probably hate the Redoran too much for taking what they feel is 'their' territory to trade with them, but we'll see if SHOTN ever gets to Windhelm how this version of Skyrim interacts with Dunmer in the modern day.
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>>735934745
The current TR plan for the northern Redoran has them straight up own a Nordic Kingdom as a vassal state that Tiber Septim let the Dunmer/Morrowind keep as part of the armistice, with some of the Nords there currently rebelling. Said Nordic rebels are clandestinely supported by the Kingdom of Solitude, which in PTR lore is like a political powerhouse looking to expand their influence or something to that effect. I don't think their Windhelm has much lore yet.
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>>735934745
It’s not so much the trade as the flora and fauna being similar. That is literally the reason why they have fur on their armour. The very borders of the Redoran territory are part of Skyrim with snow-capped mountains
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>>735935158
You know I wonder what the Nords call these mountains in their own language, because I highly doubt they're going to call them the fucking Velothi Mountains.
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>>735916923
I have bounced off Skyrim, Oblivion, and (I know it's not TES but) Fallout 3, NV, and 4.
My friend has told me that Morrowind will totally be different this time and that I should use OpenMW. How full of shit/truth is he?
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>>735930421
Is this a new texture/model mod? I fully modded Morrowind 5 years ago and it looked pretty good but it didn't look this good.
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>>735935607
It's a new quest mod that has entirely new tilesets, yeah.
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>>735933949
me
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>>735936569
What's the quest mod name?
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>>735916923
NPCs never sleep or walk around. Suspension of disbelief ruined. No thanks
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>>735934602
...
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>>735916923
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>>735930698
wait is that an Expedition 33 sword?
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>>735942489
IDK
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>>735916923
I've fully switched to Linux at this point, for most games I don't even have to think about it anymore but I'm too dumb to figure out how to get mods working
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>>735916923
As a game, Morrowind is only about 10% complete. I'm not spending my time to mod in the remaining 90% of what should’ve been there is the first place.
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>>735935352
why wouldn't they? they weren't the first ones there
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Hammerfell when
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>>735943641
Kill yourself its the only bethesda game that is actually a good game without any mods
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I'm not playing this uncslop again until there's a skyrimnet equivalent.
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>>735930698
what's the mod? I think I've seen it but I'm not 100% sure
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I'm autistic and don't wanna start a new playthrough when TR will inevitably update and force me to fully restart to see the new stuff
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>>735947053
you're not autistic, if you were you'd be playing multiple characters per release to experience each part separately
go the fuck back to skyrim you poser
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>>735947053
that's just laziness
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>>735939423
autism
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>>735916923
not playing your unc game
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>>735945556
Anon....
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>>735939186
>>735946884
https://www.nexusmods.com/morrowind/mods/57831
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>>735916923
Been meaning to play greymarch dawn since I heard it is a prequel to shivering isles. How does it compare?
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>>735935352
"Velothi Mountains"
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>>735916923
I bought the game very eager to play it for the first time only to instantly lose interest because everyone walks like they shat themselves
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>check openmw modding
>still mostly dead in the water but some really good shit stuck on it like quality animation replacers
I fear I will die before we see mwse mods be ported to it.
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>>735953845
There is not a single toilet in the game, what else are they supposed to do? It's called realism.
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>>735954090
Dunmer are street shitting pajeets?
Did not see that coming.
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>>735954681
One of their main gods is Ardhanarishvara, this shouldn't come as a surprise.
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>>735953845
>filtered by the animations
kek. I started playing Morrowind when I was like 13 after playing Fallout 3 and Oblivion. What a fucking fake gamer.
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>>735954681
They shit in the rivers too.
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My main issue with Morrowind after playing it so much is that I know where all the good loot is and I can become a broken OP god at level 1. Even if I try to avoid the places with good loot it's still easy to stumble into areas with that stuff. In fact I'd say Morrowind has far too many brokenly powerful artifacts scattered around in such a small area. If Bethesda had done the whole province it would've been different but as it is I basically enter a cave and walk out half a god.
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>>735955090
Just don't use it.
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>>735916923
Nah. I'm just not feeling it right now. I will be going to Narsis as a touch mage next playthrough though.

Anyone else enjoying Crimson Desert?
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>>735955034
I thought they were supposed to be one of the more advanced cultures in TES.
No wonder they have such horrible outcomes.
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>>735955210
Impossible and illogical. My character wouldn't just throw away an artifact or choose to not use it.
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An autist trying to samefag is a hilarious thing to witness
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>>735955231
>I thought they were supposed to be one of the more advanced cultures in TES.
All the mer societies in Tamriel are divided in hyper powerful elites and destitution tier plebs.
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>>735919579
>finally get these mods installed
>first run was exclusive Telvanni
>second is a globetrotting sightseer still going
>reach Old Ebonheart and this chapel finally
>the dagger on display beneath this window, given to Tiber in commemoration of the Armistice, is a plain ass chitin knife with a weak ass lock enchant
What did Vivec mean by this
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>>735955573
Wouldn't be the first time Vivec put a copy on display instead of the original
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none of my niggas know about morrowland the best mod ever
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Reminder that the consensus among current TR devs is that anything not explicitly stated by vanilla morrowind is haram
All those recent lame name changes, every revision to planned biomes to replace fantastical ideas with rocks and swamps and plains, every currently planned rework is a result of an autistic hatred of fun
They literally think of shit that came out 2 years ago the same way the team in 2019 thought of pre-2012 TR, they're already calling it "old TR", that's why they're already reworking half of the area that just shipped with Dominions of Dust
That quest/questline you liked in Old Ebonheart? Too much scripting, too similar to Oblivion, needs to be cut and drained of soul because the team is embarrassed and ashamed that people like that stuff so much when it's no longer part of Their Vision. Old Ebonheart itself, as a whole? The only thing keeping it around is internal debate over how much work it would be and how much that would delay progress elsewhere
If work on Grasping Fortune had started today, Narsis would have a far flatter culture and be in a big Leyawiin swamp
If you brought up monkey truth to these people, or even insinuated that anything in the mod has ever been executed better than a lot of vanilla content, half of them would look at you with utter contempt
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>>735955682
Okay yeah I can see that
But with Vivec being Vivec I can still imagine there'd be multiple layers to make the gesture hard to think about
I was only in OE on Temple business, so I haven't done local faction stuff there yet. Kind of started at Almas Thirr
Preventing a House War was neat, if awkward, since I was also Hlaalu
And it was nice that there was a bread crumb quest in town that led me to Aimrah so I finally got to experience the spooky place
Fuck so much of my map there is still unexplored. Didn't even touch Narsis yet
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I'm running tamriel rebuilt and the I heart vanilla modlist right on openmw now. Any hidden gems or qol mods I should add on?
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>>735956206
Dominions of Dust features content from the 2012ish era of TR, it's being redone because the standard for quality is a lot higher.
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>>735956206
>All those recent lame name changes, every revision to planned biomes to replace fantastical ideas with rocks and swamps and plains, every currently planned rework is a result of an autistic hatred of fun
I'm not sure where you got that from, but it's literally the opposite.
We’ll literally have playable Indoril and the Dark Brotherhood in the upcoming updates, two things they previously refused to include because vanilla Morrowind didn’t have them. And quite recently, they’ve literally started making a whole new Indoril architecture, which completely contradicts what you’re trying to say.
>that's why they're already reworking half of the area that just shipped with Dominions of Dust
Dominions of Dust was still based, at least in part, on very old content. It needs at the very least an update to be on a par with the neighbouring territory included in the same update, as they now have far better and more assets for that region.
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>>735956501
One of the worst things about TR modding is that dearth of good QOL and new features mods. Morrowind needs a community expansion that determines new features as a base for the game going forwards, things like a universal crafting system, mounts, companions NPC scheduling, character customization, etc.
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>>735956753
The indoril set is primarily because the mournhold set has severe development limits that requires sloppy design to use in other contexts, and those original implementations were done because they were already waiting on new assets. And aside from the other actual reasons the old team wanted to wait on or avoid other factions, I've seen multiple arguments recently about plans for Indoril/Ordinator stuff taking too many liberties and whether they should be scaled back to be more in line with what could be assumed about them from vanilla dialog.
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>>735957017
>indoril set is primarily because the mournhold set has severe development limits that requires sloppy design to use in other contexts
They’re already making new mournhold-style assets for Almalexia, so that wouldn’t be a problem. Indoril new architecture is a artistic choice
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>>735956860
That shit already exists, and it wouldn't get any better if it was made by committee like you want it to.
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>>735957205
And it's a mess of content that doesn't interact with each other and then you have to download compatibility patches or make one, and then there's zero balance. It doesn't have to be better, just a base so that content can be integrated as a start point then mods can customize to their hearts content.
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>>735957205
"tamriel_data shouldn't exist, we already have tons of different mods that add assets and content"
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>>735957140
There's a great argument to be made for why Mournhold in particular should be special, that's why there used to occasionally be suggestions that the wider city of Almalexia should have its own similar but separate set, which of course it won't because 2003 Bethesda would definitely never include multiple architectural styles in one settlement no matter how exceptional the circumstance is and therefore The Project can't either.
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>>735957396
>And it's a mess of content that doesn't interact with each other
Lmao the fundamental shit is basically OAAB tier universal.
Shit like The Crafting Framework already gets used by completely different mods for the purposes you want.
>>735957484
Tamriel_Data was not created by committee lmao, the TR and PT guys just opted to use their own individual bsa for ease of development and I'm not even sure it's more frequently used than oaab where the wider modding community is concerned.
Which goes to show that I have the right of it, let this shit emerge organically and it will be successful, rather than call for planned bullshit.
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>>735957808
Good, now use that to develop a community expansion pack that creates a new base for Morrowind so you don't have to install 500 different mods plus compatibility patches, plus patching those mods using third party tools just to get the game to play nice.
A community expansion that unifies content approach/balance is just an inherently superior approach.
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>>735958058
>A community expansion that unifies content approach/balance is just an inherently superior approach.
If having a single minded approach to the "improvement" of morrowind was truly the inherently superior approach you wouldn't be here, you'd be in a skyrim thread.
A modding community needs no such things as unified approach and balance, because you'll never get people to agree on which approach and tuning are best.
Nothing should be truly unified in a modding community, the best approach is having branching alternatives.
Having mwse vs openmw has been a big source of innovation in these last few years even though openmw is still basically pointless.
having tamriel_data and oaab is far better than requiring every modder to conform to TR's vision of morrowind aesthetics.
etc.
>>
>another Project Troonriel, Troonriel Rebuilt pisscord raid thread
No matter how many times you fags try, no one here at /v/ is going to play this reddit game and mod either
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>>735958945
What even is this false flag
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>>735958945
ESO lost
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>>735945224
Because Nords hate elves and wouldn't have any respect for Veloth?
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>>735959140
/v/ is blizzard and wow clay, fuck off
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>>735916923
https://rentry.co/Mmm_morrowind_mods
https://files.catbox.moe/eh3sqr.7z

(new update) of WIP combat mod.
Basically you charge all your attacks, and depending on how much you charged you launch a thrust, slash, or chop attack.
If anybody tried it, how did you like it?
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>>735956206
>All those recent lame name changes, every revision to planned biomes to replace fantastical ideas with rocks and swamps and plains, every currently planned rework is a result of an autistic hatred of fun
I imagine this is based on them rejecting the amber forest concept for more generic Deshaan prairie? I agree that's pretty gay. That or this is in response to them deciding southern Deshaaan shouldn't be salt hell and are instead making it a realistic salt marsh, which I think is more down to autism over "how a food producing region would actually look" than anything. Those are the only two examples I'm aware of with TR in particular making something less fantastic. A lot of their plans for future TR zones can be attributed to the 1996 Morrowind biome concept map, which in their quest to match the 'original vision' of Morrowind before it got restricted to Vvardenfell, they treat as a setting bible. Which is technically going against vanilla Morrowind.
>That quest/questline you liked in Old Ebonheart? Too much scripting, too similar to Oblivion, needs to be cut and drained of soul because the team is embarrassed and ashamed that people like that stuff so much when it's no longer part of Their Vision. Old Ebonheart itself, as a whole? The only thing keeping it around is internal debate over how much work it would be and how much that would delay progress elsewhere
The feeling I get from this is that they hate 'goofy' or 'silly' content and want to be taken 100% seriously all the time, so the lighthearted Old Ebonheart quests piss them off.
>monkey truth
The PC people at least are having a fun time making Marukhati temples.
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But one of the mods I need doesn't exist yet. My own player home. I started working on it in the OpenMW CS some time ago but I'm thinking maybe I should just use the original CS.
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>>735956206
>If you brought up monkey truth to these people, or even insinuated that anything in the mod has ever been executed better than a lot of vanilla content, half of them would look at you with utter contempt
What do they have against the monkey truth?
Marukh's pseudo-gnosticism was already mentioned in Morrowind's PGE, so even if they don't like the exact details shown from Oblivion onward they'd still need to incorporate the concept of gnostic hyperschizoes who literally made themselves be right.
Which is actually an extremely based concept that I'm glad entered TES canon btw.
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>>735961046
Not just that, but one of the in-universe informative roleplays the devs did on the official forums leading up to Morrowind's release mentions the Marukhati and Temple Zero explicitly.
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>>735956206
I partially agree with you, but at the same time they are in a difficult position. It's very easy to fall in fanfiction-tier territory (inb4 the whole thing is fanfiction).
The issue is that the hampered creativity does make the experience TOO much like you are playing morrowind. I've already played morrowind. It might also be an issue of assets. I'm deep in the desert south of Narsis and I'm still killing guars and nix hounds. It's an hard balance to strike.

For example, and I'm surprised nobody ever mention it, there is a fortress of sort (Tur Julan) that is filled with friendly Daedras, and the whole place is quirky chungus forum fanfiction tier. Awful writing. Speaking of, I'm not liking the tone that the options to dialogue you get in the mod in general. They are too personalized. It really doesn't fit morrowind.
>>
Morrowind is overrated as fuck.
>Combat is fucking awful. The dice roll mechanic is fucking abysmal and it should have never been in the game in the first place
>Dungeons are awful with you fighting a majority of level 3 rats and then suddenly a level 70 boss
>Fatigue used when running is awful and makes traveling a chore
>Magika only being generated when resting makes playing a mage fucking awful
I like the atmosphere and story but holy fuck everything else is so fucking awful
>>
Newfag here.
What mods are required/good for Morrowind
>>
>>735961753
>required
none
>good
if you never played before just go with
-morrowind code patch
-patch for purists
-morrowind optimization patch
-ui expansion
-expansion delay
This is 95% bugfixes and 5% minor qol gameplay changes.
I really don't like suggesting mods beyond this kind of shit to first time players because in effect, if you don't know what the base game is like, how do you expect to know what you want to change about it?
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>>735960253
Personally I was more excited for the salt desert than anything else, it's unlike anything else in morrowind at the moment and the idea of Dres salt merchants having to cross it like the morrowind equivalent of silk road spice merchants was kino.
Also it might seem less important and more of a nitpick, but Andothren and Saint Seryn were great city names that stuck in the mind more, changing them was for the worse. Like they were changed for such insanely minute reasons when meanwhile "Old Ebonheart" needs ridiculously convoluted lore to make any sense.
>>
I've basically only the Bal Foyen Fighter's Guild stuff and explored a bit in the western Ashlands, but I'm already like level 20 and just murdering shit with my axe. Should I crank up the difficulty?
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>>735950026
Correct. Problem?
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>>735962756
Roll a new character. I recommend using a difficulty mod and a mod that halves the leveling speed. You basically have to gimp yourself to fully enjoy the new stuff. Also, try not to max out attributes as fast as possible
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>>735955335
Your character wouldn't know where to find it in the first place.
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ya im thinkin it's time to go home again
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Are there any good mods for traders? As in making it feel like you're an actual travelling merchant of some kind, which the video game adventurer economy feels like it should be a perfect foundation for
I'm getting good mileage out of a pack guar, and I have Buying Game which is kinda weird and isn't strongly integrated with TR
Nothing really comes close to scratching the itch I have for it, and even East Empire Company quests only sometimes touch on that sort of thing, definitely not to a satisfying degree
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>>735963219
>Want to do all the Fighter's Guild stuff
>The rate of levelling means I either do it over multiple characters or just break the game if I want to see higher rank stuff.
Wow, great mod design.
>>
>>735917425
what is this? a veil mod or something? care to share?
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>>735962371
I mean I get it, turning it into a generic marsh means it's going to feel boring and repetitive next to all the marshes Black Marsh and Cyrodiil will eventually have. I'm just saying, that and the amber forest are the only two times TR has opted against having fun and fantastical environments, and a least for the salt marshes it was autism over 'how does get food.'
>Changint them was for the worse
Yeah I'm not sure why they're changing the names. In general they seem to be shifting to using Imperial names over Dunmer ones, which is equivalent to going back and saying "Actually we're changing every mention of Dunmer to Dark Elf."
>>
>>735917156
fpbp
>>
>>735916923
I will as soon as someone fixes/modernizes that dreadful user interface.
>>
>>735963521
It is what it is, but there are ways to work around it.
>>
>>735963538
In Bal Foyen's case it was literally the opposite. "Andothren" was literally just some random shit somebody made up one day, while Bal Foyen is the Arena settlement the place is based on (Stonefalls) but translated to elvish, which is the same thing vanilla did to Arena settlements like Stoneforest (Balmora) and Old Run (Ald Ruhn).
>>
>>735935531
tell us more ya fuckin tard
>>
Erm it's always been called Andothren, Chuddy, there's no reason to change it
>>
>>735963726
I was thinking about stuff like Blacklight.
>>
>>735932430
you havent looked at mods in 5 years? theres too many to count as morrowind modding has utterly exploded in the past 3-4 years. i would just go to nexus and filter by endorsements from 2021-2026.
>>
>>735963538
I have strong fears for the coming reworks of sacred lands and telvanni areas.
And the rationale for the name changes iirc was "the dunmer wouldn't name a city 'Saint Seryn' that's coming out of nowhere so therefore instead of explaining it, it shouldn't exist", followed by "Well now these two larger settlements have a very similar name so we should change the one we made up and instead use a canon name", followed by "well the canon name sounds too english-y and they didn't technically mention it in vanilla dialog so therefore that's clearly wrong so we should translate it to dunmeri" which is why we now have the city some people were already writing off for just being Big Balmora now also being named Balmora I mean Bal Foyen
>>
>>735953845
if you deeply care about stupid shit like this, the game was never for you in the first place. you can get mods to change the animations anyways, so theres nothing stopping you.
>>
>>735958945
you mean the threads that usually actually get organic replies and arent filled with pedo coomer bullshit and culture war crap like 99% of /v/? how is this a bad thing? just filter the threads, ahmed.
>>
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>>735942489
It's based off Expedition 33, so yeah.

>>735951698
It's solid. It and Lord of Rebirth are probably my two most recommended out of the recent quest mods. Beyond the Firmament would be better if the ship looked better.
>>
>>735962371
A lot of them hate Old Ebonheart too and desperately want to remove it entirely so that they can replace it with an Indoril version of the city.
>>
Is the anti loony troon bulwark starting to falter? Will the whole enterprise crash and burn in a narcissistic fit of rage?
>>
>>735964047
If you liked the desert you might actually like their Telvanni rework, since they're going to add a desert.
>>
>Anvil's got two gay bath houses
Kino
>>
>>735955573
A knife made out of crab legs is probably pretty novel to the Imperials, even if by Dunmer standards it's just a tacky souvenir.
>>
>>735964678
To be perfectly fair, I too wish for resdayn to rise again and if we could have both in some way I'd love it. I don't see the Akamora rework being particularly huge, and Almalexia as the region capitol sure as hell isn't gonna be an Indoril paradise in the same way the other house seats are, so they could definitely use it.

>>735964837
Dust desert is based and I will even if they eventually shrink the planned area into irrelevancy, but "fucked up dried coral ash wastes home to the sand people from star wars if they were wizards" is kind of a different vibe.
>>
>>735916923
I do. I have 600 hours and I'm having a break before my next character.
>>
You know what needs a rework? Port Telvannis. That shit's literally big Sadrith Mora
>>
>>735919302
I was trying that challenge, but it was before magic was fixed in the guild by undoing the bullshit causing spells to misfire in the quest, so I was casting random shit instead of jump. By the time I'd become the hero of the guild and fixed the magic in Narsis I'd forgotten about it.
>>
>>735966125
2036, trust
>>
So, now that the dust has settled, was it really necessary to give the Ja-natta Syndicate a whole faction questline?
>>
>>735935531
Why do you need to try and like something so bad? if its not for you just play something else instead of being jealous because you feel like you don't get it and are missing out or whatever your problem is.
>>
>>735966547
Yeah, why the fuck not, that one guy's entire argument revolved around his personal autism over what constitutes a "fanfic" or not and his desire to join the Camonna Tong for whatever reason. The most offensive thing about the Syndicate it's the fact it's partially one big Star Wars reference, not the fact it's joinable.
>>
>>735966639
He's probably a zoomer who wants to belong to some kind of "fandom"
>>
>>735966125
Long way off
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>>735966547
Necessary? No.
But why is that an issue? We gotta have quests in the new lands, so might as well add new factions.
Granted, I'd much prefer to see the archeological society finally become a joinable faction, but the ja-natta is fine.
If nothing else I can just go loot the base for pretty high tier enchants in future playthroughs.
>>
>>735966690
>The most offensive thing about the Syndicate it's the fact it's partially one big Star Wars reference
Why is that offensive though? It's not like the rest of the game is lacking in references to other media or even irl shit.
>>
>>735963278
My character wanders and stumbling upon a cave full of incredible loot is all too easy. I do love games with the loot system of Morrowind but this is an issue I'm not sure how to get around. Granted it's only a problem when you've played the game a lot, but still.
>>
>>735956206
This is why i will never touch this retarded fanfiction, it is smelling already as trannyfic from spacebattles.net or ff.net
>>
>>735966547
It was fun and the sload's a fun character
>>
>>735964837
There was a big bitch fight over this exact thing literally a month ago lmao
The end result was "the mainland shouldn't have ash stuff on it at all so nobody should even be making assets for it and we're only gonna have that one area because we need a place for the dust adepts and that rework is years down the line anyway so none of this discussion will matter"
>>
>>735967698
I highly doubt that was actually the conclusion to any argument they had, considering one of the upcoming areas that's getting exterior work right now is the Grey Meadows, which is literally described as an ash swamp.
>>
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>>735966125
Most of the Telvanni lands are getting a rework. In general you can feel how dated it is, even just going from there to like, Firewatch.
>>
>>735967957
>go to Firewatch
>it's one big fury/scalie convention
Yikes
>>
>>735968143
Lots of stuff to steal, there.
>>
>>735967849
It was specifically about anything similar to the vanilla ashlands that could theoretically have ash storms or dunes
>>
If those niggers change Arvud I'm finna flip
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>>735968208
Red Mountain's ash might be the only magic ash but any volcano can have ash, and any desert can have dunes even if they're not made of ash. I really doubt any autism about dunes is gonna survive to when it's time to, you know, make Dune in Elsweyr, or that dune sea desert in western Hammerfell.
>>
>>735968578
Current conversations indicate no but also that the changes to the area might invalidate the reason for it to exist
>>
>>735968736
TR is the Mainland Morrowind project anon, this is about that.
>>
>>735968578
>actually feels like a Caravan stop
>fun quests
>treasure hunt
>deep dark secret
It's straight up kino
>>
>>735969074
They and the PT teams share members now.
>>
I find it suspicious about how these "news from the dev's discord' posts are always about how they're secretly planning to do an unfun thing or are having arguments and never about something cool they're planning or made assets for. Makes it all seem made up.
>>
>>735969146
Okay? Elsweyr and Hammerfell aren't and were never going to have the Armun Ashlands or Dagon Urul in it, a conversation about those is inherently exclusive.
>>
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>>735969189
How's this?
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>>735969189
Secret?
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>>735969365
Or this?
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>>735969365
>>735969431
Weren't both the crazy telvanni beetle stuff and porous rock assets shot down for being unimplementable or something
>>
>>735969558
I've seen some acceptable takes on it, so it seems it's more toned down.
>>
>>735969189
Nigga the project is composed of a bunch of autists and trannies with "creative guy syndrome". Someone wanting to change something else in favor of his own vision of what's correct must happen evey day. It's truly amazing how much of a quality product the end result is
>>
>>735969718
Yeah, TR's decentralized nature ensures nothing too retarded happens, if an autist gets too uppity he'll just get vetoed by all the other autists
>>
>>735969189
>Makes it all seem made up.
It's not made up but it's mostly irrelevant. What a bunch of retards clamor for others to do matters little compared to what assets actual contributors opt to claim.
>>
>>735916923
Did they add compass markers yet?
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>>735970243
Anon, claims are put up based on the plans and concept art
People are not just making whatever and then having the project mold itself around that, the closest thing to that is them doing redoran stuff before dres because one takes significantly more asset dev than the other and that's historically been something they've been lacking in
>>
>>735969718
See, this guy screaming up and down this threads every time about 'trannies' trying to back up the doomposting just confirms my suspicions that a lot of it is made up.
>>
>>735970974
Anon... the modding community is 85% autists. The tranny community is 85% autists. There's bound to be some overlapping.
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>>735970974
The guy shitposting into the void about troonmods and trooncords would never admit anything about it was good, the dev team just objectively does have trannies on it. Just like it's also a fact that they argue a lot and sometimes make dumb decisions.
>>
>>735969685
Toned down is boring though.
>>
>>735971126
He would if it helped him keep shitposting and ruin the threads.
>>
>>735970974
>>735971126
>>735971176
I did admit the end result is amazing, didn't I? I enjoy TR something immensely. I just can't get a grip on how they do it.
>>
>>735970971
>Anon, claims are put up based on the plans and concept art
Yes, but they actually have to be picked up. It doesn't matter if the plans get approved if nobody wants to actually do it.
>>
>>735971176
I think discussions like these are just as interesting as any others these threads usually have, as long as people aren't resorting to retarded meta fights that have little to do with the topic
>>
>>735971483
Screaming 'tranny' does not a legitimate discussion make.
>>
Let's discuss autistic trannies and their contributions to the modding community. Who's your favorite modder?
>>
>>735971396
Rarely would anything ever be so obviously catastrophically bad at the planning stage that it turns off everyone who could contribute no matter what their motivation for doing so is
>>
>>735968721
where's this from?
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>>735971568
The only person doing that is a retard nobody ever replies to, which is not a discussion
You're confusing that for mentioning them in any context at all, which you yourself are doing right now
Just like you've stopped talking about the mod at all and are now trying to start a retarded meta argument, which makes me think you're projecting
TR has found a pipeline that somehow works 90% of the time, that's an achievement that should be worth celebrating without needing to stomp out all criticism(which a project like that also depends on)
>>
I think its cool there's a vibrant modding community for morrowind.

I'm still going to play literally vanilla not even MW in native 1024x768 because it's home.
>>
I realized I haven't payed anything but Dunmer Male for the last decade or more. Is any of the TR data races worth a try?
>>
>>735972258
No, nothing is ever worth it
Dunmer male battlemage/spellblade is the only morrowind character
>>
It is 2014, I get to Necrom and am sad that it'll be years before they finally finish the last two thirds the Indoril/Temple areas so that this can be fleshed out with actual content, I guess I'll put off my tribunal character playthrough until then
It is 2026, I get to Necrom and am sad that it'll be years before they finally re-finish the first two thirds of the Indoril/Temple areas so that this can be fleshed out with actual content, I guess I'll put off my tribunal character playthrough until then
>>
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>"The mystery is that there is no mystery. That is the cruel truth of the world."
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>>735973012
Come Poison Song, I'll finally do my Temple witchhunter with Indoril sympathies.
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>>735973012
They are actually two completely different situations. Back then the project was slowly dying, now on the contrary it’s gaining momentum
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>>735973109
can you join house indoril yet? or is that planned soon?
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>>735973364
On the current schedule Wealth beyond measure (Hlaalu update) comes first, followed by Poison Song (Indoril update)
And yeah, you’ll be able to join them, and they’re already writing quests and dialogue for it. There’s going to be a quest that’s gonna push the main storyline of Morrowind forward, just like they did with Hlaalu, but I doubt it’ll be in the upcoming updates.
>>
>>735973282
The end result of me still having to deal with that exact section of the game being many years away from being 'complete' remains
>>
>>735973027
https://www.youtube.com/watch?v=cyZbK--FCu4

TAM! RUH!
>>
>>735966196
Imagine it:
>Morrowind is almost done, we're closing in on the rest of Dres
>Black Marsh has had a release or two, getting us started at the Morrowind/Black Marsh border that's suffered the most under Dunmer depredations
>High Rock has had several small releases, now we're getting hyped up for Wayrest, their first truly big one and one of the biggest cities on the continent
>Hammerfell is filling in the deserts and mountains between the Cyrodiil, Skyrim, and High Rock border areas, after having put out Stros
>Skyrim has released Haafingar, work is currently being done to bring High Hrothgar to life
>Cyrodiil has finished up Colovia, we're looking forward to our very first Nibenese release
>Summerset released something, I don't know what they're planning on doing first, Alinor or Firsthold.
>Padomaic Isles is two or three releases in, meaning we're probably seeing our first real glimpse at the Akaviri-derived cultures in the East
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>>735973574
I thought poison song was first? They said it was "months out" months ago, and it seems like they're mostly just waiting on NPCs and some indoril ints
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Which one?
https://modding-openmw.com/lists/
I'm playing multiplayer with a friend
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>>735918863
Consistency.
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>>735974269
I honestly doubt even half of those other projects are going to continue at a comparable or predictable pace, if at all
I'm sure whatever slop Bethesda squeezes out 5 years from now will light a fire under the hammerfell/high rock guys, at least
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>>735974341
I got it wrong, you're right. And ETA is "this year"
In an ideal world it would be Poison Song in the summer and Markarth by the end of the year.
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>>735974516
Project Cyrodiil is moving along at a pretty good pace, though. Those guys seem high energy at the moment. Jury's out on Skyrim: Home of the Nords, we'll have to see what their pace is like after Markarth Side comes out. You mention you think the High Rock and Hammerfell projects will get a fire lit under their asses. So out of the ones I mentioned that just leaves Summerset (which is getting asset dev already, but yeah they're unproven until they have a release,) Padomaic Isles (which is frankly more of a side thing, though I do want to see more weird stuff like they're doing,) and Black Marsh, and to defend what I said about Black Marsh, it has a couple advantages. One is that people want to open it up right now and do Stormhold, but they're being blocked by a rule that won't let anyone open up a new province until Hammerfell and High Rock have a real release. The second is that people have already put out assets for the Argonian side of the border, especially along Shipal-Shin but Dres by necessity will get them too because the conflict with the Argonians is one of their main plots. The third is that people working on TR have already talked about wanting to do Black Marsh next, and if things go according to plan then much of Morrowind (especially in regards to exteriors) will be done or nearing completion in 2036, meaning these people will likely hop on over to another province.
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>summoning daedra just to have sex with them
based or cringe?
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>>735974917
Time-honored Dunmer tradition.
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>>735974269
>>Summerset released something, I don't know what they're planning on doing first, Alinor or Firsthold
Probably Firsthold
>>
>>735974968
Firsthold would be the most logical and also let us delve into deep Dawn Era Aldmer/Ehlnofey lore, since it's supposedly their first settlement in Summerset, plus it's easier as a dev to round out a smaller island as practice before you move on to a bigger one. However it's ultimately gonna depend on what excites the Altmer-fanboys the most, and not what's most practical. So I can see them doing Alinor because they want to go all-on on showing the glory of Summerset and etc.
>>
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>>735966639
>Why do you need to try and like something so bad?
Here's the short version.
>friend is enamored with bethesda games
>his honest favorite
>god bless his soul, i think he's medium-tier autistic
>he loves recommending games to people
>he gets a little taste profile out of me
>from zelda, kenshi, and tboi (of all things), he recommends fallout
>summarily, i don't care for any of the games he recommends
>not liking nv shocks him
>he pivots to tes
>as previously stated, skyrim and oblivion don't grip me
>got given the embassy mission in skyrim, lost interest before i even went there
>cleared like two oblivion gates, lost interest
>friend gets heated
>i think he's pissed that i keep shrugging off his suggestions
>he's not
>cue a FIFTEEN MINUTE diatribe about morrowind
>tl;dr in a tl;dr - he thinks it's the best thing bethesda has ever made
>it's so freeform dude
>openmw fixed EVERYTHING
>the magic system is better here than in any other game
>so on, so forth, etc., i respect the passion
>if i don't like morrowind, he'll accept that our tastes just aren't compatible here
And for a piece of side info that may color your perception, friend doesn't know this, but I actually tried Daggerfall Unity on my own. Of all the games I tried, DU was the one I enjoyed the most, even if I still didn't go very far in it. Can't really articulate why. I doubt anyone would accept 'vibes' as an answer. Ironically, friend has never talked about Daggerfall. But point is, I figure if going back that far got me some honest enjoyment, then maybe Morrowind might appeal to a shitter like me too. Thus, I went into a thread full of people who (hopefully) actually play the game to source additional opinions.
Anyways, thanks for reading my blog, hope that's enough for >>735963738
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>>735973910
Amen
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>>735975126
If you didn't like fallout nv or skyrim i doubt you'll really like Morrowind. But you should be nice to your friend and give it a try anyway, I mean its a 20 year old game, it doesnt cost you anything.
Maybe console him by saying you were in a /v/ thread and were surprised by how much of a passionate niche fanbase it has, must be a really good game for some people just not really your type, because he's right, its the best game Bethesda ever made and everything after was a downgrade.

I don't really buy into the idea that its an unc game where you had to be there and have nostalgia goggles. Its genuinely an incredible game if it fits with your autism. The outdated mechanics criticisms imo are like calling Dr. Strangelove a shit movie because its in black and white and the special effects are very rudimentary.
>>
>>735916923
I am. I'm currently just playing a wandering alchemist with 0 combat skills making and selling potions for a living. I hate guar.
>>
>>735975935
You should hire a guard
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>>735976303
Shit, I never thought about that. Thanks
>>
>>735975935
a GUARd
>>
Speaking of guards. Will the mercs in PC respawn after they leave you?
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>>735975935
Get one of the guar mods for a guar guard that you can ride
>>
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>>735927875
https://www.nexusmods.com/morrowind/mods/52805
>>
Have they modded in GOOD gameplay yet?
>>
>>735916923
I'll stick to Skyrim
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>>735978476
>>735977065
Guar are friends.
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>>735979305
They've modded in everything.
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>>735918412
HANG THAT DRIGGER UP
>>
>>735963468
Which Balmora overhaul is this?
>>
>>735958830
You say this like there isn't a unified expansion of territory under TR/PT, maybe there are hold outs that still use Silgrad Tower, that's more your speed however.
No matter what you say eventually one mod will bubble to the top and most players will build their lists around, build their mods around it and it will become the defacto standard, and quality will have nothing to do with it. and because of this there will be mountains of patches to ensure compatibility so players end up with complex and hard to maintain mod lists.
The community already has tastes and design by committee has lead to Tamriel Rebuilt which is rife with quality and great design decisions, so no matter what you may claim is the case the opposite is true and a community built and maintained unified solution is the best approach, we even see this with Skyrim for things like SkyUI, which dominates, and Community shaders which is increasingly becoming the standard over ENB, Skyrim is packed full of required mods that form a minimum baseline for modding the game since so many other mods are built around requiring these, it makes far more sense for Morrowind going forwards to just build a new expansion that sets a new standard for content.
>>
>>735982694
>No matter what you say eventually one mod will bubble to the top and most players will build their lists around, build their mods around it and it will become the defacto standard
But that's what I'm saying and the exact opposite of what you want, retard. This is the opposite of committee, this is free market modding.
>>
>>735916923
i tried it sucked
>>
>>735982694
And I'm saying that that's bad, it's inevitable that something like this happens and modding ends up as a birds nest so it's far better to build by committee which has shown to be a major success with TR/PT and for the community to work together on a new standard instead of people building hacks around hacks around hacks in order to maybe get their modding list to not break the second they install something that maybe isn't fully compatible.
>>
>>735981794
Have they fixed combat though
>>
I'm still mad that I can't join the Cult of Dibella in Anvil, nor will be able to join any of the coming cults in future updates.
>>
>>735982930
>>735983154
Definitely meant to reply here.
>>
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>>735983326
Many times over, for both MWSE-Lua and OpenMW.
>>
>>735983326
Combat doesn't need to be fixed, it's good as it is.
>>
>Anno Domini 2026
>still no modern sex mod
how am I supposed to immerse myself?
>>
>>735916923
Did they add in quest markers yet? I need quest markers.
>>
>>735970813
>>735983871
https://www.nexusmods.com/morrowind/mods/55593
>>
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>>735983871
https://www.nexusmods.com/morrowind/mods/55593

https://www.nexusmods.com/morrowind/mods/57285
>>
>>735983741
If people want to use mods to fix the combat what business is it of yours?
>>
where do I download unfinished TR landmass? I want it just to see it as distant terrain and not have world suddenly end where finished content ends
>>
>>735983996
Lmfao do zoomers really?
>>
>>735984181
They stopped updating it quite a while ago, so there’s nothing to see there, and it’s not compatible with the new versions
>>
>>735984196
As you get older you start to realize that 80% of the time "find the thing" isn't that fun of a quest premise.
>>
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>>735984196
Imo let people play however they like. I personally use a custom journal mod to keep track of quests.
>>
>>735984196
Are you asking if people give no fucks how you think they should play a game?
Yes, not a single other person gives a shit about your feelings on the matter.
>>
>>735984297
ehh fuck, I really liked having it years ago. Really tingles my autism that I can see continent from seyda neen but not from gnisis despite it's supposed to be there
>>
>>735984391
I was thinking about installing this mod but it having some dependencies that maybe (or maybe not) further casualize it kills it for me
I really like vanilla journal, if only it was less clunky
>>
>>735984550
It took too much effort, the preview still looked completely different from the final release, and it actually ruined the experience for many people who installed it and ventured into these unfinished areas (leading them to complain on Discord and the forums afterwards)
>>
>>735984335
Play however you want, but just constantly following arrows will make it impossible to get immersed. Friction is part of games and when completely sanded away all that remains is zogchow.
>>735984537
It obviously triggered you, so you do give a shit on some level lmao
>>735984391
Looks a lot nicer than the default journal
>>
>>735984648
Are we talking about the same mod? This one only requires a library
https://www.nexusmods.com/morrowind/mods/54203
>>735984724
Yeah. That’s actually one of the reasons why I haven’t switched to OpenMW yet, it doesn’t have anything like that.
>>
>>735984335
The only time I enjoy it is when it's something where you have to find a way to track down a rare ingredient.
>>
>>735984790
openmw version is probably different, it had some things listed for icons or whatever
>>
>>735984945
>>735984790
https://www.nexusmods.com/morrowind/mods/56273
was thinking about this, actually looks different now seeing it again
>>
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>>735984945
OpenMW version is even simpler. The only thing it requires is an icon quest notification, which you can simply disable.
>>
>>735984724
I can assure you how you think I should play video games is not a factor.

You can continue to try and matter but you won't.
>>
>>735983549
jesus, they finally did it that mad lads, now if only it was a guar
>>
>>735985075
they also did it with a guar
horse is for PT regions, guars are in morrowind
>>
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>>735985075
Guar riding's existed for ages.
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I hope in 2050 I will be able to travel on foot from old ebonheart to imperial city..
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>>735984335
>As you get older you start to realize that 80% of the time "find the thing" isn't that fun of a quest premise.
I actually don't mind "find thing" for quest provided that the exploration is good. Good dungeon to delve or good biomes to wander etc.
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I'm sad that they're revamping Roa Dyr and Akamora for next update. Especially giving Akamora a new look. It's my favourite place in all of TR
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>>735985785
Akamora is only getting redone in the Mephalan Vales remake in like 3 years
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>>735985140
>>735985296
well fuck me, I remember a super old one that didn't allow for 3rd person, but proper mounts would be rad
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>>735985943
I think openmw has one, but the one I personally like best is Guar Whisperer
You can play fetch with your guar :)
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>>735985785
same, I love akamora and the surrounding areas and the FG quests
I get why they want to change it but I'm not sure why it would be a priority at all over actually bad areas like telvanni stuff
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>>735985652
It's never that, it's always the mod author making you run through a maze looking for the little button to press
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>>735916923
Played through it again for the first time in like 22 years about a year and half ago. Realized I'm not a teenager with all the free time in the world anymore though and decided against another playthrough. Game was fun when I was a bored teenager.
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>>735985296
What have you done to that poor guar!
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>>735986105
when I was making a dungeon I thought making an actual cave maze would be kind of fun, then part way through I deleted it realising holy shit it would not be fun at all
I think the only kind of acceptable maze would be a literal garden maze with puzzles and riddles to solve to bypass sections
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>>735986618
Just correcting the mistakes of the aedra.
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>>735986716
wtf are these fish from, that's cool
I want to grab one and put it in a house, somehow
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>>735986915
It’s probably Wheels of Lull, he added fishing support to it recently.
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>>735987038
I didn't, that was a third party team that added it years ago, technically.
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>>735985296
This reminded me of ESO's wacky MMO Guar mounts and pets that are all technically canon because fuck you (not that it's bad like those of course)
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>>735988958
The billions of fabricant variants there is probably my fault partially. No regrets though.
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>>735989432
fair enough
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>>735927875
You can spawn in furniture with console commands
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>>735990090
There are mods that add furniture as items too.
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>>735920027
For gooning
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>>735986716
why did sotha sil just keep all this technology in his own autism realm instead of turning the dunmer society into cyberpunk
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>>735991787
why bother with improving the old world when you're trying to create a new one?
also chances are almalexia would have shanked him for showing her up if he tried
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>>735991787
Because he views the outside world as fundamentally flawed beyond repair and is too smart to be stupid enough to be able to fix it.

It's hard to convince a fatalist out of their position when they're always right.
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>>735991787
Disdain for plebs
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>>735939423
I started with oblivion and played every bethesda release from fallout to skyrim. When I played morrowind for the first time I realized I fucking hated the NPC schedules. like they have never been a benefit and i bet it wasted so much development time trying to apply it to every fucking npc. total wasted mechanic, do away with it entirely.
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>>735995347
when I was doing a sociopathic vampire playthrough where I wanted a guard captain's armour, it was some overhaul armour stuff in skingrad, I stalked him and learned his routines to try and kill him without anyone else being around.
It was a lot more difficult than I expected due to all of the other guard's schedules and also because he could apply a bounty to me himself so I had to kill him in his sleep
That was one of the rare times the npc schedules was actually fun, every other time it's either meaningless or actively annoying. I understand why people would want shops etc to be closed at night but also you're just gonna stand in place and wait until it's day time in that case anyway or just run off to a bed and sleep. You've changed nothing really. Without a good economy mod, there are none, what's the fucking point of even caring?
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so some invisible guy ran up to me in redoran compound I think and told me that some wizard turned him invisible so I talked to the guy and he told me to fuck off essentially, how to progress the quest further? rising the wizrd's disposition?
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Crime doesn't pay!
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>>735996543
Exactly, although as I posted that my wife told me she liked the schedules so clearly there is a market for it. But hell, if I ever made my own elder scrolls clone I'd strip out all the little details and make it bare bones like morrowind.
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>>735916923
ok
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>>735996969
detect life, dispel
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>>735991787
autism
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>>735991787
Why do billionaires keep all the wealth and good they could do with their billions instead of doing anything worthwhile for the world?
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>>735996969
Suck up to the wizman
Persuade or bribe him
Talk to the guy's father who's shop he's outside I think, I forget if the dad gives you compensation to take to the wizard
I just vaguely remember this because I was buying glass daggers in Vivec as a kid because they looked cool to me.
Many can be bought cheap because their durability rating is near broken, easy bargains.
Yes they're fucking fragile but also super lightweight and I had four of them at one time
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>>735921284
cute
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>>735916923
More like trannywind
Unc ahh slop
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>>735916923
I would rather play Vintage Story, if I played the block game.
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>>736006267
Oh shit, this is *modded Morrowind, not Minecraft
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I'm afraid that my knowledge of canon will get conflated with mods
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>>736006878
Can't be any worse than ESO tainting canon.
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I am hoping one day Immersive Travel will be ported to OpenMW. I liked and miss that mod.
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>>736007235
it is ported to openmw
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>>735917425
Dunmer of the cloaca, share with me your wisdom.
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>>736007731
Yes, but the port is jank as all hell, plus the majority of travel locations don't work
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>>735985918
I think they've said that they will be applying the updated Indoril tileset to Akamora in Poison Song, no?
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>>735916923
Is Morrowind the only mainline Elder Scrolls game with only adult characters?
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>>735916923
i would play the openmw controller support mod but openwm runs like total shit with every setting i tried and i dont want to play mwse again after 200 hours
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So what are the best mods for morrowind? I tried enderal for Skyrim and it was pretty good.
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>>736009531
why's his head so big?
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>>736009703
the world space mods for mainland, cydrodiil etc are probably the "best" otherwise it's down to preference
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>>735916923
can you mod good combat into it?
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>>736009703
small scripts and mods like auto loot, hold to attack, buff timers, questmarker mod etc
game has enough content as is, it just fails to present it in a good comprehensible way and some mechanics are outdated or halfbaked
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>>736010149
>questmarker mod
>it just fails to present it in a good comprehensible way and some mechanics are outdated
The covid-illiterate zygotes are not okay
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I wish we had more companion/waifu mods. I guess Morrowind doesn't really comprehend the companion AI all that well, but still.
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Are there any good OpenMW mods that make Speech skill more useful?
Speech in Morrowind is so retardedly situational it's useless.
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Whats the advantage to playing OpenMW?
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>>735955090
Tamriel rebuilt fixed that for me. Narsis alone had weeks of entertainment for me. Even the travel there was fun
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>>736010625
More stability, ease of use (fuck you, distant terrain generation, I don't miss you), better and more advanced graphics/shaders, access to some interesting mods, like the item physics and enemy AI overhauls.
On the other hand, MWSE has more compex mods that OpenMW will most likely never have like Ashfall or Guar Whisperer (although there are competent OpenMW replacements).
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>>735916923
Mods? Aaah what about the artistic intent?
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>>735983996
What mod in webm?
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>>736010320
The npc hive mind representative has spoken, its so over
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>>736010827
>fuck you, distant terrain generation, I don't miss you
This is the one thing OpenMW players say that I agree with. Yeah, it's a one time thing per install, but it's still annoying getting it working right the first time.
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>>736010940
NTA, but it looks like Ashlander Architect.
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>>736011134
>it's a one time thing per install
It's not. It's REALLY not. Everytime you install some new terrain-changing mod or upgrade the existing one, you have to regenerate the terrain all over again, unless you really want you game to become schizofrenic.
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>>736009531
your oblivion sir?
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>>735921284
there it is
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>>736011208
What are you installing every other day? Unless you mean Tamriel Rebuilt updates, but you're better off with a fresh install of that, which wouldn't change anything about my last post.
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>>736011312
There are plenty of small, cool town mods that people like to try out.
>oh, I'll just install the new Vivec palace to see how it looks like
>I'll just install this new house that looks cool
>there is a new quest mod that adds new locations
Every single time you have to regenerate the terrain and it's a pain in the ass.
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>>736011312
some people are wack, i have two friends that mod constantly do it the entire time they're playing as well
>takes a break from game after finally getting all the mods to stop conflicting
>immediately goes on nexus to look for more "interesting" mods to add
>constantly breaks their game as a result
i typically just do one modlist and stick with that for the playthrough
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>>736011668
Same. Constantly adding things mid playthrough can cause some bullshit, and I learned this the hard way a while back.
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Gothic would be the more interesting game to mod. That game actually has a nice combat system. Looks similar to Morrowind so anything you put into it will look like Morrowind to no bad effect.
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>>736011668
Unless you have shit for brains, the first thing you check is the compatibility of the mod you are installing with the modlist you have, because that's just common sense.
You can mess with your modlist to your heart's content as long as you know what you are doing.
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>>736011851
World and lore of Gothic sucks. That’s why all the major mods for it simply build their own world from scratch
Also, while Gothic combat is better (barely), exploration and interaction with the world are significantly worse. It simply doesn’t give you the same freedom as Morrowind.
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>>736011876
>implying every mod has a list of incompatible mods
>implying every mod has a list of what it actually adds or changes so that you can see if it's compatible or not yourself
if you're "smart" about it, you're not doing dumb shit like adding heavy mods mid playthrough but even small things can cause or conflict in odd ways
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>>736011981
Also, Gothic at points outright punishes freeroam exploration, because the main quest is insanely scripted. You can walk into areas you are not suppose to and break the flow of the main quest by accident, by triggering the scripts out of order.
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>>735957768
>Be dunmer living in mournhold.
>The only empty housing plot in all of morrowind is next door to me.
>Some hick from the island moves in.
>Builds a house with VELOTHI ARCHITECTURE
>Right next door to me!
>Every day I go outside, I have to see this sloped-swit eyesore with it's disgusting round awnings.
>That fetcher sits ON HIS ROOF (not out the front of his house or on a second floor outdoor area like any self-respecting dunmer would!) drinking sujamma.
>He's mocking me, I can tell. He's doing all this just to get to me. He could have built a proper house, but no. Instead he built this insult to my beloved city.
>This insult will not stand.
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>>735969718
Yeah, I can't imagine how they deal with all the drama in this day and age, when modders regularly throw tantrums and delete everything they made because US political elections didn't go the way they wanted or some shit.
I wouldn't have the patience to deal with these primma donnas who can't hear the word 'no' without throwing a shitfit and trying to ruin the project for everyone else.

>>735970081
This also makes it vulnerable to a clique.
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>>735971646
I can honestly say I don't remember a single modder's username, and I say that as someone who's been an avid user of mods since the days when we installed them all manually for Morrowind, long before mod managers or nexus.
I know these guys think doing this gets them attention or some shit but the reality is I simply do not care who it is made by, only that it is good. I will not recognize your username on a forum and defer to you, I will call you a faggot even while using the excellent mod you've made because I don't know or care who you are.
I have precisely the same attitude towards actors, voice actors, musicians, and other celebrities. I don't fucking care who made it, only that it is good.
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>>735971646
>>736012809
The only ones I know are Trainwiz because he hangs out here and Vicn because his Skyrim mods are overrated garbage.
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>>736010675
should I roll a new character for it?
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>>736012887
Oh, yeah, nevermind, I know Trainwiz because he hangs out here and is generally a chill dude who's head remains firmly outside of his own backside.
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>>736013027
NTA, but it depends. Surprisingly, TR isn't very intrusive, because it just adds new terrain without messing around with vanilla content, but IIRC, the new version expands the Hortator quests onto the TR mainland.
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>>736010149
>Questmarker
I hope you get sodomized by a daedroth.
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>>735916923
Rec me some mods then.
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>>735918863
what's wrong with low poly meshes?
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>>736014282
TR
BCoM
Sun's Dusk Needs and Survival
Arvesa
Tribunal Reforged
Morrowind Extended Cut
Pet the scrib

Those are my basic framework mods I build the rest of the modlist around.
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>>736014428
Nice, thx anon. I'll check them out.
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>>736014360
Zoomer's eyes bleed when they look at them for some reason.
Sounds weak to me.
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i always overmod it then stop playing after a few days
still havent played any of the TR content
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>>736014549
Average zoomer game looks like this. It’s honestly just a bunch of millennials obsessed with graphics.
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>>736014428
Arvesa has something that it doesn't work well with OpenMW, is it true?
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>>736015772
I am using it on my OpenMW installation and it works (mostly) without issues. It is one of the more script-heavy and by proxy conflict-prone companion mods, despite the author's best efforts, but I don't think it has anything to do with OpenMW.
I know Tribunal Reforged used to have issues with OpenMW, but I think it was fixed?
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>>736014726
If by this point people still haven't figured put that good graphics =/////= good games, they deserve to only play hi fidelity UE5 asset flip slop.
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Fuck it, im going to install it again. Tell me which mods should I use.
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Blacklight when?
My Redoran bros need some love.
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>>735916923
if only the combat wasn't the way it is
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>>736016614
There are mods that "modernize" the combat to make it play like Skyrim.
And afterwards, you realize why the combat is the way it is - because without the dice rolls it becomes too easy.
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>>736016789
Does anyone actually enjoy the combat in skyrim? Seriously?
>Hit enemy with sword, then do it 200 more times and hope they don't drink a potion.
I infinitely prefer diceroll combat and missing to every enemy having a fuckbloated health bar. The biggest difference is with diceroll combat, you just need to use two entire braincells to figure out that the higher the numbers that govern what dice are rolled, the greater your chance to hit.
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>>736016567
in 2031
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>>736016789
I was thinking more about something like Gothic or Severance. Fuck even Arx Fatalis is fine.
Skyrim combat was pretty dogshit even 15 years ago.
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>>736016567
Even after they begin working on the Redoran I'm pretty sure Blacklight is gonna be the second expansion, so it will take a while
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>>736018786
gothic was just peak 00s combat, quick and responsive
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>>736018786
>Gothic or Severance. Fuck even Arx Fatalis is fine.
Don't get ahead of yourself. There is only so much you can do on this jank engine. Even Skyrim doesn't comprehend the dodgeroll mechanics, and believe me, the modders have tried.
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>>736018916
Yes, I never said or intended to imply that I expect mods to do that.
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On the frontlines in the war against crime
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>>736016567
after silgrad tower



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