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Osty Edition
>>
>>735922748
>edition
FOOL
>>
>edition
>>
Someone host
Yes OP is a faggot what's new
>>
How can i Host ?
>>
>>735923673
steam://joinlobby/2868840/109775244407555695/76561198029311169
>>
oh my SCIENCE get better rng
>>
>A20 felt like too much of a dice-roll
>A10 feels too easy
>>
>edition
uh oh
>>
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what is your FIRST FLOOR 2 pickup
vanilla deck
do you take the acrobatics for synergy despite adding no damage, or the damge cards
all of them are synergy dependant
>>
>>735924815
Acrobatics always finds use so there's no waste there.
>>
>>735924815
memento mori is blue that means it's a better card :)
>>
>>735924815
ricochet, can pop off with flex pot, str pot, useful against vantom, opens up future discard picks, sharp enchant target
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>>735924815
acro and then dodge elites
>>
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Geez, Ironclad. How come Neow lets you have TWO Feed+s?
Wanted to try and go for 200 HP but Brightest Flame ate tons of it
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>>735924076
Rehosting from save
steam://joinlobby/2868840/109775244412964802/76561198029311169
>>
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a 45 damage attack directly following a 30 damage attack (+intangible)

now this should literally be every fight in the game holy shit thats so BASED

that big number is actually small number
arent I COOL slay the spire players????

negative review stays :X
>>
>>735925520
>Windows 11
You're already bricked from the moment you turn on your PC
>>
>>735924815
I'd take Ricochet or Memento Mori. Memento Mori works better with more discards whereas Ricochet just needs you to land Survivor/Ricochet which happens like half the time off the bat.
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>>735925039
The boss is the dead fish so I picked acro with the logic of discarding his eyes and opening discard synergy but your logic is more sound so in my eyes you're the better player.
However I still got a ricochet later so it's all good.
The deck is looking really sweet by the way, I could clap two elites without taking almost any damage.
>>
>>735924815
Skip
>>
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>>735925845
Fuck off game, I finally get snecko after god knows how many games and it's on the "it's all 1 and 0 cost cards cycleloop deck"
Is it even worth picking it up here? Or is it wraith form (a famously broken card)
>>
How the fuck do you win with defect in this game?
In StS1 this was how I went about it
>force anything that makes frost orbs
>take an early ball lightning for nob
>take anything that gives focus above anything else except echo form
>take anything that activates on playing powers
>become unkillable forever
>grind everything into the dust

But in this game they deleted everything that made that possible and also most of the good rares (no more cog, seek, electrodynamics, core surge, or fission, but they kept junk like all for one and rainbow)
What’s the plan? Try and force claw to work?
>>
>>735926070
Snecko in this game sucks unless you're going for Ironclad Big Bunga (which is retarded)
>>
>>735926140
Grab all the focus cards, grab one or two frost. You're secured for defense, now get every other attack card.
>>
>>735926140
Pick voltaic and upgrade it. Pick hologram. Become zeus.
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>>735926167
I would take it with defect big time, with how many good 2 and 3 cost card he has.
But picking it up on a deck that wants to draw big seems like ass.
>>
>>735926286
90% your deck is going to be 1s and 0s
Enjoy your brick.
>>
>>735926140
It's exactly the same. Take all of the frost, orbs slots, and focus and you're doin good. Most of your focus is only for 1 turn so you need to be more carful about adding too many cards to your deck so you can't cycle back to it, and hologram is a bit better now to pull it back.
Claw + Feral is also a legitimately good combo. It turns out making an uncommon echo form that only works on claw makes claw good.
>>
>>735926286
>>735926320
This, usually you can play the powers for free and the other cards are stuff you don't really want in Act 3.
>>
>>735924815
Acrobatics
>can un-fuck bad hands for 1 energy
>useful for a variety of decks
>most importantly, allows you pick up cards you actually want without having to fish for acrobatics later
You're basically guaranteed to get a sly card eventually
>>
>>735926140
Go full lightning or full claw
>>
>>735926140
You don't need to force claw to work. If you have even 1, it can supply damage in a mixed archetype deck.
>>
>>735926140
All for One is good for grabbing your focus card and drawing cards. Rainbow is not great, but it's fine if you can't get enough orb cards.
>>
>>735926167
The only good snecko is the single target enchant you can put on a 3+ cost card.
>>
>>735925481

GG !

I feel my deck was all over, got carried hard by you two
>>
>>735922748
I hate how the 2 coolest characters are the girls, I want to rp a powerful chad goddamit
>>
>>735926931
It's in his name. He's Ironchad.
>>
>>735926931
Egg
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>>735927054
I already got to ass 10, can't keep playing him forever, starboy sucks and I imained defect in 1 so I'm bored of him
>>
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my bing is bonging so hard rn
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>>735926070
>picked up wraith form
>has already saved my ass twice
>got a shuriken
>suddenly my ricochets (the two of them) are dealing 6x5
>really great synergy with my one copy of hidden daggers
it's all coming together bros
when the pieces line up this well it's beautiful
>>
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>>735927267
Holy fuack I just got this at the store.
It's over. It's so over. It's beyond fucking over.
>>
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>>735927261
lol
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>>735927330
This is certainly a videogame with cards and effects
>>
>>735927649
Wait, can you get block from those Escape Plans more than once?
>>
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>>735927649
What the fuck is going on on this run? Is it time to get everything?
>>
someone host :)
>>
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>>735927904
gamba
>>
How fucked do you get when demon guy plays your first turn?
>>
>>735928480
Depends if you have exhaust or not. If you do, it'll fuck up your deck.
>>
>>735928210
On beta
steam://joinlobby/2868840/109775244416991802/76561199486452220
>>
>>735928480
depends on your deck
if you have cards that can exhaust your only wincon, you can absolutely get fucked
on the other hand, he just plays your hand right to left, which isn't really all that bad, especially if you have energy relics like lantern or tea set
>>
>>735928565
hello again friend :)
>>
>>735928667
>>735928565
>>735928210
3/4
>>
>>735928620
>right to left
left to right*
>>
we are 3/4 :)

>>735928565
>>
>>735928480
since it's act 3 it matters a lot depending on what you are fighting, if you got innate cards or draw a retain card it is pure anti synergy he just plays left to right and any sort of card play order gets fucked if he plays part of your combo.
>>
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>>735928401
The fight against doorman was absolutely fucking hilarious.
>loop the whole deck 40 times on turn 1 and set up my 4 retain non-exhaust calculated gamble
>Keep wraith form in hand with well laid plans
>End turn
>"your cards exhausts phase": play wraith form pass take 2 damage
>"you cannot draw cards phase": defend pass take 0 damage
>"your first card costs 1 m-ACK" get deleted
>>
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>>735922748
>do you feel in charge?
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>>735924815
Memento on first floor, people saying acrobatics or ricochet are fucking idiots. Without any other synergies yet, it should be
>Memento
>Ricochet
>Skip
>Acrobatics
Memento is a solid easy to play attack that only gets better. Acro costs you energy when you aren't really drawing into anything better at this point. Rocochet is expensive and unreliable, it's a tertiary sly payoff.
>>
The necrobinder and regent fucking SUCK. They feel so unfinished and all over the place.
>>
>>735929654
Necro is good despite being rough around the edges. Regent is the one that truly needs the most work. The colorless card synergies are truly awful, no idea why they held back so hard on them.
>>
>>735929605
memento is garbage in general lol
acrobatics is good without synergies, draw 3 discard 1 is just good objectively
i hate to see shitters give "advice" in these threads fuck
>>
>>735929729
It's crazy that they gave him forge and a ton of ways to generate cards mid battle and zero cards to upgrade other cards mid battle. Giving him armaments would be huge
>>
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I know it's a lower ascension than you're all on, but I got extra lucky- strike dummy + Hellraiser before the A1 boss. Went extremely well.
>>
>>735926140
Zero cost synergizes well with status
>>
>>735929738
>acrobatics is good without synergies
On floor 1 pickup like the question was? What are you drawing into at that point that you're spending 1/3 of your energy on? Another strike or defend that you don't have the energy to play? Fucking idiot. Acro is a good card but not that early without synergies.

>draw 3 discard 1 is good objectively
Not when it costs 1/3 of your energy and you're not drawing into anything better yet.
>>
>>735924815
Memento Mori is the better card here. You're not doing anything with Acrobatics early game, so what you can draw 3 when you don't have any Sly cards yet and you just went -1 energy? Memento Mori at least you already have a synergy with Survivor on your deck and it's quite likely you'll draw both together with a small deck, and even if you don't it's still more damage than 1 strike.
>>
What exactly does Ironclad do besides exhaust infinites?
>>
>>735929861
retard, acro helps with deck consistency even on floor 1
>enemy is attacking for 12 but your hand is all strikes + acro
acro draw you into two defends
>enemy isn't atatcking but your hand is all block
acro draws you attacks
what is memento mori even doing for you? being a strike+? acro is instantly S tier as soon as you find anything that synergizes with discard, and a lot of these synergies are common cards. are you planning on fighting an elite on floor 3?
>>
>>735929867
Exactly. People not realizing that when you're on early floors getting damage is more important than synergy-dependent cards. Acro pickers there are retards who are trying to take speculative picks to force a deck and then they wonder why they get bodied by the elites because they have no damage
>>
>>735930014
memento mori is a (bad) synergy dependent card
>>
>>735929891
200% dmg against vulnerable targets
Demon + boomerang
ROCKS
>>
>>735929867
>this 1 energy deal 8 damage card adds a lot of value to my run
you know i'm starting to understand why this thread keeps claiming this game is too hard
>>
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>>735929891
Stacking Vuln and doing silly things.
>>
i wanna play with you guys
anyone hosting?
>>
>>735930012
>enemy is attacking for 12 but your hand is all strikes + acro
It wouldn't be if you didn't pick acro, then you'd have a block card and you could push damage which is usually right anyway in act one. When you're that early game you are very unlikely to draw absolutely nothing but all blocks or all attacks.
>what is memento doing for you?
pushing damage better than a strike and sometimes doing better than that when you have survivor. That's better than acro.

>acro is better when you get synergies with it
It's a common card, you'll see it again. Don't take it hoping it will be good when it's dogshit in that position. Take it when it's good or you actually have a reason.

>>735930062
memento is better than acro in that position. Picking acro makes your deck worse in the hardest part of the game and makes you less able to take elites. You are an idiot.
>>
>>735929605
Memento is barely better than a Strike unless you land the same combo that Ricochet does and Ricochet does much more with that combo.
>>
>>735930205
dumbass, this is floor 2. he still has two easy pool hallway fights to go through. why do you want to make your deck permanently shittier? you're not even about to fight an elite here. unless he picked a path that's forced into an elite on floor 7 (retarded), picking acro is objectively correct. If you somehow are unlucky enough to not get a single sly card before the elite, just take a different path and wait until later in the act before fighting elites
your robotic mindset of "I must pick attacks early game no matter what!!!!" is why you struggle so much in this game.
>>
>>735930119
It does actually. Fucking everything on the Silent has discard, and a single Calculated gamble could turn it into 1 energy deal 40 in the long run.
>>
>>735930326
>Memento is barely better than a Strike
And at floor 1 pickup acro is worse than a strike because you're using very limited energy to draw into cards that aren't any better than the ones in your hand.
>>
>>735930413
Hey, I agree with you that Acro's not the choice here. And really neither Memento Mori nor Ricochet are ideal pick-ups immediately but between the two I'd go Ricochet.
>>
>>735930405
>i'll just hope i get exactly calculated gamble + 2 acro + 3 prepared and this card will actually do something (and i wont even need it because i'll already be OP at that point)
or you could just click acro and get value out of every single card pick afetrwards because acro synergizes with nearly everything lol
>>
>>735930440
Ricochet without dicard is pretty much garbage. memento mori is garbage and borderline unpickable in general.
You're saying acro is worse than skip because you're afraid of...easy pool hallway fights?
>>
>>735930403
My mindset is picking cards that are good in the current and evolving situation instead of taking dead weight speculatively. Your mindset is "dude what if I drew 4 strike cards and I know that it's only a 1/8 chance to draw that 5th strike but man wouldn't that feel bad huh" so you speculatively take a card that fucking sucks at that time when you're more likely than any other situation in the game to draw it. If you hate situation where you don't draw the right strikes or blocks for a turn then you're making that much more likely by including acro when you have no way to really take advantage of it.

>>735930440
Until you get decent synergies ricochet is pay 2 energy for 2 strikes worth of energy that you have less control over the direction of.
>>
>anon 1 picks memento mori floor 1
>next floors don't offer any form of damage whatsoever
>die

>anon 2 picks acro floor 1
>next floors don't offer any form of damage whatsoever
>scrape a win

Remember that unwinnable Silent seed on StS1? Yeah.
>>
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>>735930403
I'd like to add something back to the conversation (didn't expect the discussion to get this heated up)
I picked up Acro floor 2.
On floor 3 I immediately got another acro offered, a dagger throw, and another poopy card that I don't even remember. I picked the dagger throw because I already had an acrobatics.
If I had picked up the ricochet, I would've gladly taken a floor 3 acro to pair with it, but I couldn't have known. Both are common cards so it could've been the opposite really, I could've seen two ricochets and no acrobatics and then the run would've been FUCKED. I don't want to call confirmation bias on "this was the right choice or that was the right choice in hindsight" because that's a completely useless piece of information.
The deck took a bit more than half the map to come together as seen on >>735925845. As you said since it was a promising but really slow start, I pathed for late elites (two elites right before the boss with a shop in between and I was extremely lucky to get an old coin on the first elite to remove a strike and buy some potions for the second elite and boss).
I eventually won (>>735929279) but even if I won, I still don't know if the choice was correct. It's an extremely difficutl call. If I was forced into floor 7 elite I would''ve taken the ricochet but I greeded up, picked the acrobatics, pathed for an easier first half of act 1 and got away with the win.
This game is too deep for my small brain. I won and I don't even know if the choice was correct.
Here's my pathing if you're interested. On act 3 I went extremely greedy with shops to fish for a tactician to upgrade before the final boss gauntlet and it paid off because I found one on the last shop.
>>
>>735929825
>zero cards to upgrade other cards mid battle
Upgrading his card creating cards makes the created cards upgraded. It's only a problem with Bundle of Joy and Spectrum Shift far as I can recall. Quasar and Manifest Authority are both still good, and CHARGE!!/BEGONE!!/GUARDS!! are as good as ever
>>
>>735930656
Acro is not a speculative pick.
Memento mori and Ricochet are speculative picks. These cards are not better than strike unless you have discard, which currently you don't (you just skipped an acro)
Adding damage cards to your deck does nearly nothing on floor 2. Your next fight is an easy hallway, which is easily handled with the base deck (especially with silent) by taking minimal damage.
You're saying the correct play is to pick a brick that will permanently make your deck worse, because you "need" it in the short term. I'm just not seeing what you need it for. Even after adding it to your deck, all you really did is add an extra strike. It's like you picked large capsule but without the upside.
>>
>>735930705
So you typed
>anon 1 picks up a damage card
>next floors don't offer damage
>lose

>anon 2 doesn't pick up a damage card
>next floors don't offer damage
>win

Did you mistype and mean to reverse those?
>>
>>735930705
Reminder that you are not forced to fight elites early act 1
>>
>>735930735
The issue with taking Acro is if you don't get offered any damage, you can't take an Elite fight. That's an opportunity cost itself since it takes you longer to start scaling which subjects you to more variance in fights until your build comes together. Prospectively with Acrobatics Sly cards are exactly what you're looking for, by itself the card is better than nothing on a bad hand, which isn't saying much.
>>
What's the situation where memento mori would even save you but acro would kill you? I'm struggling to think of one
If you deck has no damage outside of memento, you still take like 50 damage to byrdonis. Your deck actually doesn't become stronger even after adding it
>>
>>735930995
You can't take an elite fight with memento and no other damage cards either
>>
>>735930891
>acro is not a speculative pick
On floor 2 with no synergies yes it is. It is a card that is not good with the current deck(do your fringe situations where you can pay 2 energy for 1 defend instead of ending fights earlier are not the Ws you think they are), but that you are hoping will fit into an archetype that you may or may not see good cards for coming up. That is the definition of a speculative pick. The ceiling for memento is comparatively lower but it is reliable damage early and that is important.
You do not know what rewards you will get after this one. I know you think you do and you'll totally get all of the sly payoffs 3 floors in a row but you don't actually know that.
>>
>>735931073
No, as explained before acro is already good even at base because it slightly improves deck consistentcy. Acro "synergizes" with a million different common cards, and not being offered even one of them during all of act 1 is so unlikely as to be nearly impossible
Meanwhile ricochet and memento do virtually nothing, and you're hoping you'll hit exactly prepared or gamble to make memento somewhat usable
>>
>>735931072
You have a better chance of being able to take an Elite fight taking a guaranteed damage card on Floor 2 than if you take a card that does no damage. Have to see what potions drop too, if any.
>>
>>735931231
I actually don't think so. Acro opens up many opportunities and makes you likely to be able to take an elite early. If you hit ricochet, the discard poison card, untouchable, etc, you're already in good shape. Meanwhile memento by itself is weak and provides so little value that you're no closer to taking an elite. And you're now hoping for very narrow card reward options (prepared and gamble, and that's basically it) to make your brick somewhat playable. You are less likely to beat an elite safely, not more.
>>
>>735931038
It pushes more damage than a strike and if you draw it on the same turn as survivor it deals twice the damage of a strike, with no need for further card reward synergies. It makes your deck a bit better in the short term and that might make the difference on fighting an elite and getting a relic.

>>735931214
It does not improve deck consistency because just like there are situations where you'd rather not draw all 5 strikes, there are situations where you'd rather be drawing 3 strikes and 2 defends instead of 2 strikes, 2 defends, and an acro.
>>
>>735931362
If you have to use Acro and it's targeting a card that isn't Sly, it fucking sucks and it's a cope turn.
>>
>>735931073
acro is essentially your 1 mana, draw 2. each character has a version of this. its part of the bread and butter cards that all decks have a version of. its not a high commitment card that requires building around, its a general purpose card that you COULD build around.
>>
>>735931408
>if you draw it on the same turn as survivor
This isn't even all that likely to happen. It also doesn't deal much damage by itself. If you end up with a deck with no damage cards outside of this, the elites will still kill you or deal 50+ damage to you
You also don't need to push damage against easy hallways, they're essentially designed to be easy with the base deck. there is no situation where memento mori is a necessary pick
>>
>>735927330
Get the cannon relic as well that adds 3 damage to all upgrades cards. Radiate go BRRRRRRRRRR
>>
why are a lot of the reviews crying about balance/it being too hard? is this accurate or just seething normies?

also i permit (you) to bake a general on /vg/
>>
>>735931435
So what? your deck is filled with bricks anyway (strikes and defends). of course most of your turns will suck early game. You should be working towards making your deck better as early as floor 1, which acro helps you with and not memento
>>
>>735931553
You start with discard in your deck. It happens half the time at a baseline.
>>
>>735931638
So half the time at baseline means the card is better than a strike half the time. You're adding a card that's a strike 1.5. Why? You already have enough strikes.
>>
>>735931435
>draw four blocks and acrobatics on a turn where the enemy is doing literally nothing
>acrobatics into cards that let you actually kill it on the next turn where you get hit for unblockable damage
>cope
?
>>
>>735931623
Except we're talking about the first few fights where you had to use an Acro because you didn't have enough offense or defense cards on the right turn. Something that adding Acro to your deck makes more likely to happen, actually.
>>
>>735931456
>its not a high commitment card that requires building around, its a general purpose card that you COULD build around.
And it's bad floor 2 with no synergies. Nobody is saying acro is a bad card generally. I'm saying it's a bad pick when you're only ever going to be having 3 energy to work with and you're very unlikely to draw into a card that's better than what's in your hand. It's a common card, you'll see it again.

>>735931553
>not likely to draw with survivor
You're not likely to draw acro during a turn where it's useful that early.
>It also doesn't deal much damage by itself
Acro doesn't deal any damage at all by itself.

>>735931701
It's better than a strike 100% of the time, and twice as a good as a strike half the time. Memento is not a great card but it's better than acro 100% in that situation. I could see skipping those cards entirely but memento is better than skipping at that floor.
>>
gg friends
we are again victorious :)
>>
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Do you have enough swords, king of heroes?
>>
gg guys i got scared a lil there
>>
I would take Ricochet floor 1 if Vantom was the boss :)
>>
>>735931886
>get Girya off a rare relic from the whale
It's Ricochet time.
>>
>>735931738
The first few fights are nearly irrelevant and it would help you to basically ignore them when making card picks earlygame. Easy hallway fights will not significantly damage or kill you even if you add a curse to your deck.
If your pathing is good, you should have given yourself the option to pivot to a safe path if your first three card rewards don't build a half decent deck.
Picking acro on floor 2 makes it likely that at least one of your easy pool card rewards will allow you to become strong. A single sly card will make you immediately far stronger. I would say it is almost objectively correct to always take it. I always pick bloodletting with ironclad for the same reason, now my bludgeon/cinder/whirlwind/burning pact/shrug it off/whatever else is instantly stronger because I added bloodletting, and my deck has lategame scaling prospects on top of that.
>>
>>735931774
you keep saying no synergy. nothing you have has synergy. now is when you start building synergy at all. whats gonna synergize when all you have is strikes and defends. if anything, its the one card in that pick that has synergy as you can dig 3 for 0 cost neutralize.
>>
Beta lobby
steam://joinlobby/2868840/109775244421719162/76561199486452220
>>
>>735931774
You're seemingly acting as if the game ends of floor 2 to be able to make your argument. Even on floor 2 acro is not really worse than memento, they're basically both bricks, but acro at least allows you to pick good cards and perform shortly after you see more card rewards.
>>
>>735931707
>Draw 4 blocks and acro in silent's deck after adding acro
This is a 1/9 chance of happening, you know(well, you know now). So incredibly fucking unlikely and if you had memento instead you'd at least be doing damage still. This is literally the only scenario where you get some fringe benefit, because when you've got all attacks and want block then you can still use two strikes and memento and still advance the fight.

>>735931924
Survivor synergizes with memento in the base deck.
>all you have is strikes and defends
So nothing good to draw into with acro at that stage.
Acro is a common card and more likely to drop upgraded later when you want it more anyway. Don't be an idiot.
>>
multiplayer anyone? Not beta
>>
you have immediate synergy with ricochet/survivor and ring of the snake, ricochet chads stand up
>>
>>735932064
Memento mori is a strike. You're just adding an extra strike to your deck. I normally pay to remove those.
>>
>>735932185
I stand by Ricochet here.
>>
>>735932014
>but acro at least allows you to pick good cards
Acro allows you to pick sly cards that you might or might not see good picks of in the first couple of floors before an elite. You're acting like you previewed the card rewards to make your argument. Acro is worse than memento that early, deal with it. It's got a higher ceiling but taking it at that point is stupid and anything that you get for discard synergies works with memento anyway.
>>
>>735932259
It does more than a strike without the payoff and the discard synergy that people jack off to the thought of getting as if they're clairvoyant also makes it better.
>>
>>735932269
It would be "worse" if the game ended on floor 3, but luckily it doesn't. It instantly becomes better as soon as I see one more card reward.
>>
>>735932395
If we want to assume we always get what we want, sure, the other side pulled an Acro in the next floor too. I think a better way to look at it is instead what happens when we don't get what we want. Survivor plays with both Ricochet and Memento Mori. Acrobatics plays when we have a bad turn.
>>
>>735932320
You don't have to be clairvoyant to know you'll be offered sly commons during your runs. It's basically impossible to not see at least a few. you're acting like someone is trying to force a poison synergy or something. You don't seem to realize how strong sly actually is in the current version of the game.
Even stranger is that you advise people to take Memento Mori, which is a worse card with less syenrgies. It's bad to take acro because you might not see one of the million cards that make it good...but it's okay to pick memento despite it needing like two specific cards to even do something more than a strike? It doesn't make sense on any level
>>
Second time the game has crashed upon encountering the Decimillipede on act 2, anyone else having this issue? No crash report though, the game just closes.
>>
>>735932395
It becomes better if you see a discard payoff that's good(which memento works with anyway), but you're setting yourself up to be "smartly" pathing away from elites and not getting stronger when elite rewards are so much better in this game both in relic strength and gold drops. You are welcome to take speculative picks and whine when it doesn't pay off. I am not an idiot or delusional.
>>
>>735932484
If we don't get what we want I would pick acro 10/10 times. It's going to be good no matter what, because card draw is always good no matter what your deck is. Memento mori is a bad card early game and late game, but if we assume we will never see any synergies for our picks the choice becomes a no brainer.
>>
I can see why people complain about the game being too hard when they go and defend their bad choice of a floor 2 card so fervently
>>
>>735932621
This is the best part of these threads.
>>
>>735932548
Acro is not a speculative pick. Memento Mori is.
>>
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>>735932621
The best part is I have no idea which side you're on.
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>>735932706
The game is clearly harder if you pick Memento mori on floor 2. This is obvious.
>>
>>735932523
Acro is worse than memento early and better late, but you need to get to late and sometimes you pick the right card for now so you can get to later. You don't know if you'll get damage or sly synergies in your next 3 card rewards. I get that you think you will but that's not true. Only 7 cards have sly and only 3 of those are common.

>>735932591
>card draw is always good no matter what your deck is
It is not good when it costs you a draw to get into your hand and you don't get enough payoff at that time to justify spending 1 out of 3 energy to play it. That's just a curse at that point.
That is to say, it's not better until you have enough cards to draw into that are good enough. No you probably won't get to that point after 2 more card rewards.
>>
>>735932648
If we assume we play discard every game then neither of them are speculative really.
>>
>>735932667
Orobas is shit.
Tanx is okay but only slightly better than Vakuu.
Pael is the best act 2 ancient for sure (not counting Darv of course).
>>
Is this is the new "is snakebite good"?
>>
>>735932819
Not quite true because memento doesn't have any value in a good discard deck, we're basically assuming we will not find any source of damage whatsoever but also hit 3 calculated gambles and 28 prepared over the course of the run.
>>
>>735932857
Orobas is the best, what the fuck are you a necro player? He can give an upgraded relic which for most of the characters is what they need.
>>
>>735932667
Megacrit achieved the impossible: they made me be happy when I see a fat woman.
>>
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>get through asc 0-8 without much trouble
>get obliterated on asc 9+
Is this normal?
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>>735932805
I'm trying to explain to you that acro is not worse than memento early. Memento is a strike. Having one more strike might help on floor 3 specifically, maybe you take 2 less damage in the hallway. It almost immediately becomes useless as soon as you add a card that isn't a strike or a defend to your deck. You then wish you hadn't picked it up.
Keep in mind that every piece of garbage you add to your deck makes future card rewards worse, because they now have to compete with a larger deck filled with bad cards. Acro makes your floor 3 pick very good, Memento makes it worse. This means on average, your EV is better if you pick acro on floor 2, even if we're trying to figure out a way to deal with early elites.
>>
>>735933000
Yeah.
>>
>>735933059
>I'm trying to explain an incorrect position
I know, and you keep ignoring that you're wrong about this.
>acro makes your floor 3 pickup very good
You don't know this. You operate assuming that your next 5 card rewards will be from your christmas wish list of the deck you decided you'd force the second you saw acro. But that's not how this game works. Memento isn't a good card but it's better than acro on floor 2. If you're skipping memento you sure as fuck should skip acro.
>well even if it's not a perfect card reward acro still makes it amazing
It doesn't.
>>
>>735933000
Just adjust how you play a bit
The margins are thinner but the numbers aren't too out there. Go for Elites a bit later
I still regularly do 4 elites act 1 on Ironclad and I'm still winning A10
>>
>>735933269
Acro making the card reward on floor 3 better is an objective fact, it has nothing to do with fishing for specific cards.
Situation 1: You have your starting deck + 1 extra strike in it
Situation 2: you have your starting deck + one acro
Acro makes your pick better by
>letting you get to your good card by drawing extra cards
>potentially synergizing with the card you picked if it's sly
Meanwhile, Memento makes your card reward worse by existing. If your floor 3 pick is deadly poison, you now have more cards to cycle through before you get to play it. This goes for any card really, it's just basic math, more bad cards to draw = your good cards don't play as often
Usually adding bad cards like greed or extra strikes comes with an extra reward such as money or relics, to make up for it being so bad. yo'ure arguing you should add an extra strike to your deck on floor 2 for no reward.
>>
how do you make an invite code for inviting non-steam-friends?
>>
neow's fury needs to be rethought
as it stands, it's mega boring and never taken
>>
for me it's acrobatics. yes, i do enjoy my extra neutralize and survivor a fight.
>>
>>735933712
I take it when I don't like the other two, usually add cards, transform or rare. 10 damage and being able to take back two cards is more safe.
>>
>>735933583
You need to reach a threshold where the cost of doing business by spending an energy to potentially get to the card and then the extra energy to play that card is justifiable. If you get deadly poison on floor 3 you are not at that point and Acro is still a burden to your deck. Both because you do not have enough additions and because you do not have enough energy generation. Both of these are reasons to pick acro later, not on floor 2 like a mongoloid.
>>
>>735924815
you have two cards that depend on you having an existing setup and one card that's a great foundation of a potential setup, there's no debate.
>>
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>>735927261
>bing bong big bang
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>>735933847
>there's no debate
>only the past hundred posts
Who knew it would be so controversial?
>>
>>735933934
yeah people earnestly defend snakebite, too. When someone says "there's no debate," it's implied that you're excluding retards that will argue over anything.
>>
>>735933813
Spending an extra energy to get to your card is often preferable to drawing a bunch of shit cards every turn.
Getting to survivor and deadly poison earlier is most likely far better than playing an extra strike.
In the case of poison, cyclming your deck means stacking the poison higher.
If the card you added is a decent block card, such as deflect, you get to play it more often and you take less damage even in early fights.
There is no situation where I would rather have memento in my deck over acro when picking a card on floor 3.
>>
Snakebite is Silent's best damage common
Also don't pick floor 1 Acrobatics, that's a bad idea, don't do that
>>
>>735932667
wtf the demon dude is my nigga, he gives me free demon form at the start of every combat
>>
>>735934143
lol
>>
GG gentleman and ironchad
>>
>>735934136
Spending energy to draw more defends is really, really bad on the early floors. I want to most numerical value I can get out of my hands at that stage, I'd take the strike + any day, because it makes my time to kill faster rather than adding a curse to my deck
>>
>>735934274
It isn't actually that bad on the early floors. Silent starts with a 0 cost card already, and a pretty decent one at that.
>>
>>735933670
Host multiplayer lobby. Go to your steam profile. Right click on the Join Game button and copy the url. Give url to friends.
>>
"Damn this game is hard why do I keep dying"
"Yeah I picked acrobatics on the first floor what of it'
>>
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I'm picking Eviscerate. This is Floor 2.
>>
>play
>lose
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>>735934349
So I'm paying 1 energy to get a 0 energy effect? That's even worse than acroing for basic defends
>>
>>735934136
I'm happy to hear these generalities but acro is still an absolute burden at that point. Memento is only slightly better but it 100% is still better early. I'd feel bad picking it and it would be a toss-up between that and ricochet but I'd take solace in not being as dumb as someone for taking acro on floor 2.

>>735934394
No man acro here every time because the second eviscerate will totally 100% show itself on the next floor. We operate on knowing future card rewards here.
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>>735934416
That "0 energy effect" is better than your strikes and defends on most turns
>>
If you can't win with first floor acrobat card reward, then you're just bad. I'm sorry.
>>
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>>735934464
But anon, Eviscerate is barely better than playing 3 Strikes.
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>>735934464
At this point you have virtually no argument to defend your pick other than pure "I heard somewhere you were supposed to take damage early instead of good cards". Sorry you learned to play the game wrong and can't unlearn it now.
>>
>>735934563
You can triple defend this turn and take 0, sounds to me you would have been fine with acro here.
>>
>>735934484
Not really
It's 3 damage and a turn of weak. I'd rather not make my damage floor significantly worse for the chance to maybe draw a neutralize so Nibbit is hitting me for 4 instead of 6.
>>
>>735934639
You miss the forest for the trees, anon.
>>
>>735934672
It seems like you tried to make a point but failed even after cherrypicking, lol
>>
>>735934668
Imagine struggling against Nibbit with the starting deck, much less with an acro in it. you probably take 0 here with acro in your deck
>>
The difference from going asc 8 to asc 9 is ridiculous.
>>
>>735934394
Slay the spire 1 is a completely different game that has both gremlin nob and lagavulin. sts2 elites don't do shit compared to them so you're much less pressured into picking early damage.
Also both slice and eviserate are significantly better than memento mori so this isn't even the same comparison. Memento mori being shit is the real problem with skipping acro there.
>>
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>pick large capsule
>got 2 very powerful rare relics off of it that instantly negates all downside of the added basics and set your character for the entire game
It's like I'm playing hearthstone again
>>
>>735934584
Most cards aren't good 100% of the time in every situation, anon. You seem like you've filed acro in your "good cards pick no matter what" bin and nobody can shake you out of it. Many such cases, sadly. You "argument" is that you will get paid off 100% for acro on the very next floor when that's rarely the case early. There are not as many sly synergies as you think there are and you need a threshold of good cards and energy gen to draw into to make acro worth it, which you likely will not meet within the floors before an elite.
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>>735927261
I love stupid fucking events
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>>735934753
>Imagine struggling against Nibbit with the starting deck
And then you wonder why you're losing after taking 9 damage from Nibbit because you decided to brick your deck with a worthless acrobatics and killed him in 5 turns instead of just killing him in 3 with your better damage cards
>>
>>735934824
I'll give you that it's a false equivalence because yeah Eviscerate is a much better card.
>>
HOSTING BETA
steam://joinlobby/2868840/109775244426431070/76561198043831607
>>
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This motherfucker's gimmick would be OP even as an elite.
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>>735934863
Acro is indeed good to pick in every single situation. That is correct.
>>
if the aim is to win every run what are you going to do when you pick acrobatics and low roll the next three floors getting no damage card offers and now suddenly you're fighting advanced pool of enemies and you need to push damage
>>
>>735934934
My acrobatics will save me
>>
>>735934934
I hate this fucker so much. I hate seeing him. I take damage every single fucking time. What kind of bullshit is just sealing all your skills except one meanwhile you get smacked by 10 damage enemies?
>>
>>735934952
That's the main worry fueling me picking a damage card.
>>
>>735934919
3/4
>>
>>735934976
Fuck you for trying to play the game!
>>
>>735934952
Acro still lets you push damage, it lets you drain 4 cards from the draw pile this turn and since you draw 5 each time, you're more than likely to draw damage after recycling.
>>
>>735934881
the only situation I can imagine this happening is if you draw nothing but strikes during its first attack. In which case, it would happen if you had picked memento too. If anything, the chance of that happening decreases with acro, because at least if you draw 4 strikes and acro you can actually draw some block.
>>
>>735934934
Hunter Killer rapes like 75% of decks in the game too. Some normal mobs are way more dangerous than elites.
>>
>>735935035
Thank God Acro let me cycle my deck faster so when we roll around to Turn 3 my anus is only slightly ajar instead of agape at the courtesy of the still alive mobs standing in front of me.
>>
>>735934952
If you have memento mori and no other damage card in your deck you are in the exact same situation
In fact it's even worse
>>
>>735934919
>>735935017
SOMEBODY GET IN HERE
1 MORE NEEDED
>>
>>735935089
I've never struggled with hunter killer because he doesn't scale
>>
>>735935035
>Acro still lets you push damage
1 energy being spent to look at cards is 1 energy not spent on damage or blocking. To get a strike or defend you probably would have just drawn normally if didn't have Acrobatics at this point
> it lets you drain 4 cards
"Scrape is good because it cycles your deck faster"
>>
>>735935130
NEVERMIND WE HIT 4/4
>>
>>735934943
It costs you 1 draw to get it in your hand and 1 energy to play, so what you draw into needs to be worth it enough to spend that energy and deny yourself drawing the next card instead.
When the cards you can draw into are still sufficiently bad and the price point of 1 energy is still sufficiently high, it is not a good pick. Acro is great later but not on floor 2.

>>735935035
If you don't have a lot of damage in your hand and you use acro then you'll draw into your damage with less energy to play it. You only push damage if you could only spend 1 energy on attacks in your hand and acro lets you use your remaining 2 energy on attacks, which you drew in 2 of your 3 draws. So no it usually doesn't let you push damage early.
>>
>>735935089
I simply play big front loaded cards and nuke him
>>
>>735935207
Acro is still good on floor 2. Keep failing to adapt to sts2 and following outdated sts1 advice ("I must pick damage earlygame no matter what!!!") that was never even really true in the first place
>>
>>735935207
which you drew in 1 of your 3 draws*
drawing 2 attacks if you had one in hand actually screws you because you draw the damage you needed without the energy to play it. It's finicky on whether you push damage with it or waste energy.
>>
>>735934394
>21 damage unupgraded
ricochet could never
>>
>>735935180
>"Scrape is good because it cycles your deck faster"
yes
>>
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How can people struggle in a game where you get ancestral recall at an uncummon? Looooool
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>>735935289
Yeah, it's exactly like how removing a Strike isn't good earlygame because having to cycle your deck to deal more damage is slow. You don't want to do that if you want to deal damage fast.
>>
>>735935180
There are few situation where acro impacts you negatively on floor 3, and floor 3 enemies are easy with the starting deck
>>
>>735935340
Removing strike early game is still universally good because it makes your cards picks far stronger. Same logic as picking acro actually.
>>
>>735935402
No, people put way too much value on removing it in the early-game, like buying it in your first shop pretty much should never happen. You need to have picked up a few damage cards already to consider it.
>>
>>735935287
It's not good on floor 2. You can't boss swap in StS2 so acro becomes worse for having less access to 4+ energy early. You should adapt to the energy allowances in this game.

>>735935354
And if your reward in that fight doesn't work with acro you're walking into hard pool with a brick in your deck, have fun.
>>
>>735935340
>>735935471
Now this is contrarian.
>>
>>735935491
No, it's how the best player in the world plays.
>>
>>735935515
But that's not how I play
>>
>>735935474
Boss swap has nothing to with it. There were two specific reasons not to take acro in sts1, and those were gremlin nob and jaw worm. You're following generic advice without understanding the reasoning behind it.
>>
>>735935515
You mean xecnar? That was in sts1, and it doesn't apply here. I'm starting to understand what your problem is.
>>
>>735935618
The concept of adding damage to your deck allowing you to deal damage in less time and the consequences of the inverse is a universal one between both games. I agree that the meta is different without Act 4 but I also don't see much point in learning a meta that will die as soon as Act 4 comes out anyway, so I'd rather play like it existed, which means taking early scaling opportunities instead of scraping by.
>>
>>735935581
The reasons I gave you have nothing to do with StS1 enemies, why are you stuck on that game? It is a fact that spending energy purely on card draw isn't good until you meet the sweet spot of
>drawing into enough good things
and
>the energy cost no longer being limiting enough
This sweet spot will not be the same between the two games but it is obviously still a point that exists and floor 2 with nothing to synergize is not at that point. This is patently obvious but you are a contrarian retard and will continue to pretend otherwise.
>>
I gave up on my A9 Regent and went back to my A1 necro. The game feels fun again.
>>
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Hosting beta
steam://joinlobby/2868840/109775244427685734/76561198029311169
>>
>>735935746
Has nothing to with act 4. Sts1 had hard fights early game that specifically punished picking skills, this game doesn't. You would see everyone mass remove and pick acro floor 1 in sts1 if gremlin nob didn't exist.
>>
>>735935798
Card draw is fine early game, you're saying it isn't very strong until you have energy which is true. It's not a good enough reason to skip acro unfortunately.
>>
>they got duped into buying the same game twice
>>
>>735935863
Phrog parasite punishes acro specifically very hard. Faster cycling makes your draws worse sooner against the smaller ones.
>>
>>735935850
2/4 come join
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>>735935938
Card draw is fine when it deals damage like with compile driver or pommel strike, or blocks like shrug or backflip. Then it brings something to the table in its own right. Just pure card draw alone, which acro is before discard synergies, is not good early when you're paying for the privilege.
>>
>>735936008
Acro helps you discard against phrog, if anything it makes your redraw a little more consistent. You will still die if you run into it with the base deck + acro, that's why you add other cards as well from your other floors and don't fight elites on floor 7 if you aren't strong yet.
>>
>>735935863
Even if Nob didn't have scaling Strength off of skills he would still beat your fucking face in unless you brought a damage deck, the amount of decks that can block what he's doing every turn through Vulnerable are not common. And Act 4 is directly related to why people hunt Elites so much.
>>
>>735936086
It's fine enough against early hallways in this game. It's fine to take it because it makes you so much stronger as soon as you find a decent card, and you don't fight hard hallways until the fourth fight.
>>
>>735936132
Nah, nob without scaling would be statue basically. Which means you still need damage obviously, but having acro in the deck doesn't actively hurt you at all.
>>
>>735936130
If you got infected twice before split(and you probably did if you're adding non-damage speculative garbage like floor 2 acro) then no, rapid cycling your deck does not become a good idea just because you can discard one of the 2-3 infecteds that you drew off acro.
>consistent
You will consistently take damage, that's for sure. you'll get to your dagger spray a turn earlier and take 15 extra damage drawing statuses and taking hits that you didn't spend energy blocking for the trouble.

>>735936174
>it's fine enough
I'll translate that: What you meant was "most of the time it doesn't help at all over just playing out my hand but I hope that I can get synergistic rewards before hard pool combats".
>>
>>735936008
depending on when exactly you fight the phrog and how many cards you have it can help you hit your reshuffle before the turn 3 status gets added
>>
>>735934976
clearly you're supposed to kill the 10 hp bombs with aoe or whatever then block the main guy
>>
>>735936314
What is that about speculation now? Why are we adding a dagger spray but not a flick flack which is much better and works well with acro? You seem in love with the idea of filling your deck with shit cards
Acro doesn't hurt you against parasite, in fact it helps a little bit because you can both draw yourself out of ahand filled with parasites and also discard them if it comes to that.
>>
>>735935138
i think a lot of people think the strength and dex debuffs persist between turns so they think hunter killer is some impossibly terrifying enemy who turns your block to 0 by turn 5.
>>
>>735924815
it depends on the route. if unskippable early elites or I didn't get a good potion or am not expecting to, then memento Mori. otherwise it's acro, and maybe ricochet if I have a couple event nodes coming up since an enchanted ricochet is huge early game.
>>
>>735936469
No one thinks that, you fucking pseud
>>
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HOLY MOLY
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>>735936418
Replace what I said with flick flack that you totally 100% got if it makes you feel better about taking 15 damage cycling your deck, I just mentioned an AoE card. Acro does not help against phrog, rapid cycling your deck gets the statuses into your draw pile sooner and drawing 3 extra at best draws you one to discard, but probably nets you another infected to deal with. Great deal for spending your energy against the scaling little guys.
>>
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GUYS HELP
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>>735936724
>Bullet Time and Nightmare
>in Act 1
You deserve to lose.
>>
>>735936724
Why did you even get expose?
>>
>>735936673
But acro does help against phrog, by drawing cards when your hand would otherwise be filled with shit. AND discarding the parasites at the same time. You will end up drawing parasites no matter what unless you're somehow killing in one deck cycle which almost never happens.
>>
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>take Bash upgrade on Neow
>see Anger floor 2
>sure, it goes well with Bash, whatever
>event floor 3, Greed +300 gold
>shop floor 5, Purity and Scrawl in stock
I almost went infinite, if it wasn't because I'm dumb and picked the wrong card to dupe with Music Box (should have been Pillage but I never saw a second one in the run)
>>
>>735936724
Why would you ever add bullet time and nightmare to your deck in act 1, especially underdocks?
>>
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>mfw picked up the 3rd inferno card
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>>735936724
regen potion angle
>>
>>735936724
NIghtmare the Acrobatics obviously
>>
>>735936724
what were your choices on the backflip, acrobatics, and expose picks?
>>
>easily beat everything up until the final boss
>lose
Every fucking time
>>
>>735936782
>You will end up drawing parasites no matter what
And what gets them into your draw pile quicker? After main guy dies they get drip fed into your discard pie. The faster your deck cycles, the sooner they get introduced into your draw pile and they get added every turn, unlike the main guy who get get killed before he adds another set when you have a turn off.
>>
multiplayer a8 non beta
>>
>>735936990
steam://joinlobby/2868840/109775244429848360/76561198149672785
>>
>>735936932
Yes but hopefully you're able to kill enough parasites quickly that you're not redrawing your deck 20 times. Acrobatics can help you reshuffle on the turn the garbage gets added, which pushes the parasites one cycle later. If you actually redraw your deck 3 or 4 times during the fight you were probably taking 50+ damage either way.
>>
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>>735936772
>>735936843
it was the leafy poultice neow reward
>>735936775
didn't want strangle or leading strike
>>735936859
i died holding regen pot
>>735936930
here

the idea was to go small expensive deck, upgrade bullet time and acro into bullet time but i died
>>
>>735937214
strangle and leading would have saved you here most likely. the fog guy is one of the few reasons to not go too hard on skills early.
>>
Does the game throw cards at you that correlate with what you already have? Cause some runs when I'm starting to narrow in on my deck's theme it seems like the game gives me a lot more card options that synergize with my deck
>>
>>735937214
>skipping leading strikes
Bro that's 11 damage for one energy and it opens up accuracy and phantom blades for the taking. You can't be taking just acrobatics and backflips first floors.
>>
>>735937058
>hopefully you don't get entirely assblasted
You'll be redrawing your deck more in a deck that utilizes the premier repeatable rapid draw and deck cycling card. You are spending energy on cycling statuses into your draw pile and drawing them as part of your strategy. A deck that utilizes drawing and cycling the deck more often as a strategy will have a worse time against the elite that punishes that strategy by introducing a large number of damaging statuses into the discard pile.
This is what I meant by not every card being good in every situation. Spamming weak attacks isn't good against entomancer either, and bludgeon is not good against the coral colony. When you file cards into the "good so I pick and play them all the time every time in every situation" bin, you get stupid copes like yours. It's not enough to delude yourself into thinking that acro is good on floor 2 without synergies, it's now also good in fights that actively punish its use, of course.
>>
>>735937214
The acro shill got you killed here, I see
>>
>>735937037
Is really no one playing multiplayer right now?
>>
>>735937421
I just explained why acrobatics isn't actually bad against phrog, no clue what you're seething about now but you should try replying to what's actually said
>>
>>735937459
If that's how you interpret it I understand how you struggle so much with this game
>>
>>735937474
everyone is playing on the beta version
>>
GG lads I can host 1 more beta before I sleep
steam://joinlobby/2868840/109775244430985178/76561198043831607
Honestly the Silents carried that run. I just stood there with like zero draw given to me, silently enduring the damage and healing it all off thanks to the tent at rests, rushing to use my 2 Gene Algo each battle before the Silents delete the encounter. I think both my Gene Algo reached at least 55 or 60 by the time we got to Doormaker. Signal Boost into Creative AI on first turn of Doormaker set me for the rest of that battle, but until then I was just not doing much of anything. Kind of a janky powerspam Defect run but also 2 Bulk Up to only have 1 orb slot to keep evoking nonstop but also had zero focus
>>
>>735937479
You really just avoided the reasons why rapid cycling your deck against the fight that adds damaging statuses to your discard pile is a shit idea, actually. You listed a side-benefit of the greater problem of getting a great many statuses shuffled into the draw pile and delivered into your hand. Like how talking to other chemo patients at the infusion center is a nice little silver lining of having terminal cancer.

>>735937521
Just needling you on that one
>>
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>>735937379
I've always felt that every seed has a sort of predisposed build from the get-go, you just need to be able to recognize it and take advantage of it. Like say, in this run the first floors I was offered only cards that generated different orbs (frost, dark) and then Turbo. At first sight you'd think you don't have anything to build on, but then you're thrown Trash to Treasure and Fight Throughs, so the only thing to do then is try to find more draw.
>>
>>735937648
GG man. For sure the Silents did some work. A lot of my turns were mainly to set up Forge and Conqueror, but when I finished setting up, most of the time the enemies are already low hp lol
>>
ggs lads
stoke is pretty fun
>>
>>735937648
3/4 get in
>>
GGs. Just learned that the deer can get rid of the Mashed/Dark Shackles debuff just like the heart does. Can't believe we made it out of that one, desu.
>>
>>735937650
No i agree that cycling your deck a million times is bad against phrog, I'm telling you it shouldn't happen assuming you actually have decent damage in the deck. If you're planning on killing the big guy before he adds 3 more parasites, you can essentially avoid having to draw more than 3 parasites for a while assuming you reshuffle before more get added thanks to acro. Then, on that first shuffle, acro will actually help you get to your cards and take less damage. Then you should kill most of the small guys relatively quickly, and get out of the fight before having to reshuffle a lot more. if your damage is low, you're going to take heavy damage regardless
>>
>>735937778
LIAR
>>
>>735937886
TOO LATE WE GOT FULL
>>
>>735937863
>If you're planning on killing the big guy before he adds 3 more parasites
Everyone plans to do this, but when your deck is full of speculative nonsense that's less likely. Funny you say that adding damage doesn't matter in this game and then say that.
>if your damage is low
Damage is not a concern for you in spire 2 so yeah it's going to be low for you. Drawing more and cycling your deck more will get you more passes of the status cards that get added with this boss. You can tell me that's it's workable while still being worse and be reasonable, but tell me that it's good and you make it obvious you're delusional or just massively coping because acro is a card you'll always take 10 of and play on draw.
>>
ultimate strike or ultimate defend from neow?
>>
>>735938029
Defend if I'm clad regent or silent, strike if I'm necro or defect.
>>
>early barricade
>end up getting no block cards
REALLY
>>
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the enchantments are such a fun idea mane
hope they add more
>>
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man, buffed sword sage on the beta build is some shit
>>
>>735938027
I didn't say adding damage doesn't matter
Adding bad cards such as memento mori doesn't meaningfully help your damage. You also don't need to desperately add damage at all costs and neglect everything else.
You don't have to fight phrog on floor 7. If you planned on fighting an elite on floor 7, adding a memento wouldn't really increase your chances of getting out of the fight without taking 50+
>>
>>735938214
You don't prioritize damage and go with speculative nonsense. When you go that route then you're not dodging that second wave of statuses from the phrog. Cope all you want.
>you don't have to do your best to prepare for fighting elites just path away
I'd like to because they give more gold in this game, and the relic pool is generally better than it was in spire 1. You don't have to fight elites if you don't want to. I'll keep the relics and the gold for myself.
>>
>>735938154
>tank showing up for me as clad in multiplayer late act 2 when I'm not doing a block build
true sadness
>>
>>735938328
>speculative nonsense
card draw and discard (synergizes with 90% of the silent's kit)
>damage
strike+
>>
>>735933000
>lose twice as Regent going from 0-3
>then get a 6 win streak up to 9
>lose 6 times in a row before finally getting the asc 9 win
Shit's a serious difficulty spike.
>>
>>735926140
zero cost cards, status, turbos, flak cannon
>>
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LOBBY
>LOBBY
LOBBY
steam://joinlobby/2868840/109775244433219887/76561198002917239
BETA, A9 OR WHATEVER YOU HAVE UNLOCKED, ALL WELCOME
>>
>>735938189
how did you make it 1 energy? i had a hilariously broken run with Smith and double sword sage
>>
There a place that ranks deck archetypes by barrier of entry? What I mean is, how many rare or uncommon cards you need for it to actually work reliably? I feel like more than a few of them need multiple rares to actually function without being painful, and others can be run with basically just commons with uncommons and rares just making them a bit better instead of being mandatory.
>>
>>735938432
>no man it synergizes with literally everything trust
If it isn't helped enough by acro that it was worth more than the 1 energy to play it then it's not a synergy. Just getting to it a turn earlier with no other benefit is not synergy. You're diluting the word to meaninglessness when you water it down that far. Un-upgraded defend synergizes with silent too because she likes to block damage. Even grants her cover for her damaging cards. Crazy synergy there.
>>
>>735938659
2/4 come join
>>
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>>735938659
2/4 GET THE FUCK IN HERE
>>
>>735938753
stop trying to play a premade deck, the whole point of slay the spire is you get a busted rare card or some other synergy piece and you try to build stuff around it or get other generically good stuff
>>
>>735938701
If you upgrade sovereign blade, it becomes one energy. I used the upgrade hand potion here but this can also be done with razor tooth and probably some other way.
>>
Overrated cardslop
>>
>>735938774
Next you're going to learn that card draw is generically good and something you want in nearly every deck
>>
>>735938795
>>735938659
>>735938778
3/4 ONE MORE
WE'RE STILL AT A9
>>
>>735938659
we are 3/4
we wait u, fren :)
>>
>>735938848
how do you upgrade sovereign blade? is that only possible with that relic?
>>
>>735938848
apotheosis works too, you just have to forge before you play it. Big bang works great for this since it can be innate.
>>
>>735938848
I'm at A8 with Regent and I didn't know this lol
>>
>>735938869
And in spire something being generically good can still not be the correct choice in every situation.
Like if you want to fight elites in act 1 to snowball and you know that the guy behind door #1 might be a boss with a damage threshold that needs to be met to avoid status cards. Then maybe when card draw costs you a higher percentage of the energy you're able to produce in a turn and also draws you into fewer good upgraded cards, it might not be worth a speculative pickup if you have nothing that specifically combos with it.
Oh right, that's the exact situation we're talking about.
>>
>>735939053
Memento Mori doesn't help you fight elites
>>
>>735939079
So I'm not seeing you disagree with any of my reasoning there about acro being speculative nonsense, just you bringing up memento as an additional bad pick. We can talk about memento again if you want, I'm just happy I moved you on acro being a dogshit speculative floor 2 pick by bringing up phrog's damage threshold for additional statuses.
>>
>>735939239
I already explained why acro is not bad against phrog, I see you're trying the "I'll just ignore what the other guy says" method of arguing so we're probably done here
>>
https://youtu.be/1bNxuSAgCPM?t=520
>>
>>735939298
We talked about memento for the better part of an hour. Do you want to just repeat the exact same discussion? Just scroll up, anon.The damage thresholds on phrog pre-split is at least a new topic. It's quite clear that prioritizing non-damage card draw without actual working synergy into an elite that needs specific damage thresholds met to avoid additional status cards being added is a bad fucking idea for a multitude of reasons.
You said that you can pace damage to split before the second round of statuses, which even you seem to be willing to recognize would be bad for a deck that rapid-cycles... while also including cards without clear strong synergies that do not do damage(and in fact just get you to those damaging statuses faster). It doesn't really add up from a logical point of view but from how you're typing you're probably going to turn tail instead of admitting you were wrong so consider your concession pre-accepted.
>>
>>735939558
I'm noticing a problem, people in these threads, and redditors in general, are trying to play sts2 like sts1. they will post what some eceleb said about sts1 and try to apply it 1:1. They will then complain that sts2 is too hard.
Being able to use your own brain and adapt to a new game is a superpower
>>
>>735939603
>The damage thresholds on phrog pre-split is at least a new topic
We also discussed that already and you're basically ignoring what I said and just repeating yourself at this point. Similar to you ignoring that memento is worse than acro in every situation, including elite fights, whenever it's brought up.
>>
>>735939706
How is anything he said there inapplicable to StS2? It's definitely not the part where he says he needs damage to take an early Elite fight.
>>
>>735939743
All you said was "I can split him before the second round of statuses" to hand-wave how awful that would be for a deck that runs acro into phrog. Acro does no damage on its own and you pick it before anything that would properly synergize with it to translate to short-term damage so that's probably not going to happen. You will ignore this again or just say "no dude trust me" or its equivalent

>>735939706
Could you link to a post in this thread of someone saying to play spire 2 like spire 1, then also complaining that spire 2 is too hard?
>>
>>735939775
Elites are different (no gremlin nob)
Your pathing wont be the same as his (he is taking a burning elite -> fire -> elite so what he is saying is applicable to his specific pathing choice)
Burning elites don't exist in sts2 yet
Dodging elites early is perfectly viable in sts2, more so than 1, but could also in sts1 despite what some people might think
Memento Mori is unironically a worse card than the damage commons he is debating picking
>>
>>735939861
>Could you link to a post in this thread of someone saying to play spire 2 like spire 1, then also complaining that spire 2 is too hard?
Oh they usually don't bring up these two things together, I'm just noticing patterns here. Everyone is saying sts2 is too hard, and everyone is also trying to play it like 1 and doesn't know how to adapt. Hmmmm
>>
>>735939941
>he is taking a burning elite
Where did I advise taking a burning elite in spire 2? Are you just resorting to lying at this point?

>>735939978
>Oh they usually don't bring up these two things together
Could you link to a time when they do bring them up together, since it's now just the case that they "usually" don't? Since you made the assertion?
>>
>>735940052
>Where did I advise taking a burning elite in spire 2?
I'm referring to xecnar in the video linked in that post
>>
Not a GG there for me. Necros carried while I couldn't fucking do anything. Even after I went and took the 6 Maul, I still had no damage and no block either. Just a shitty time all around as Defect 2 runs in a row
>>
>>735940119
AND YET AGAIN
A RUN WHERE I AM GIVEN CLONE
AND IT IS A RUN WHERE I IMMEDIATELY START GETTING MY ASS BEAT AND NEED TO REST WHICH PREVENTS ME FROM CLONING A SINGLE TIME THE ENTIRE REST OF THE RUN
Meanwhile, the other Defect guy is cloning dozens of White Noise+, and basically I'm fucking cucked every time over here
>>
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>>735940119
GG lads
Honestly did not think we would win, but second necro had the goods and we did it.

I think I may have fucked using Whistle on the Doormaker's exhaust turn. Or maybe not idk.
>>
>>735935850
gg, Doormaker is so easy to infinite since he thins the deck for you with his first phase
>>
>>735940110
So you can't link to anyone in this thread advising to play spire 2 like spire 1 and then also complaining that it's too hard then. You were just lying about that too I guess. Were you lying about being able to split phrog before the second status with shitty non-damage speculative cards too? Just pretending to be retarded all along I guess.
>>
Beta lobby get in
steam://joinlobby/2868840/109775244436467473/76561199486452220
>>
>niggerbug took my card
>get it back from him
>except now it has +2 block because of fresnel lens even though i originally got the card before fresnel lens
neat
>>
>>735940238
I'll take the fact that you're trying to argue semantics at this point as a concession
>>
>>735940272
3/4
>>
>>735940283
>I can't prove the claim I explicitly made so I win!
You said that they will post about playing spire 2 like spire 1 and then complain about it being too hard. I ask you to point to people doing those two things and you can't. That's not semantics, it's you talking out of your ass or just lying. You can just say "I'm talking out of my ass" or say that you're speculating
I myself have noticed redditors taking early dogshit acro picks and then complaining the game is too hard. They also smell terrible. Well, I noticed a pattern really just trust me.
>>
>>735940273
works with pael's tooth too
>>
>>735940564
You're taking issue with my use of the word "usually"
You're demanding I link every single post I've ever read about this game, like I somehow keep track of every retarded reddit post I read and catalogue them just so I can post them to win points in internet arguments.
It's clear you have no actual arguments against any of the points I made regarding the acro vs memento mori pick or you would have made them already, so you try to steer the discussion away
You deliberately misinterpet what I say over and over
>you lying about being able to split phrog before the second status with shitty non-damage speculative cards too
I never said this
You've stopped trying to argue the actual issue at this point but you're far too butthurt to admit you were wrong
>>
>>735938812
Is that what you got out of my post?
>>
>>735940734
You said "people post X and then post Y" and I ask you to link to a post where people have posted X and then posted Y. But I am being unreasonable here apparently.

You said here
>>735937863
that the plan was to split him before second status while having acro(a shitty non-damage speculative card when picked early before proper synergies) in your deck. Is that the plan or is the plan to take the second set of statuses because you have acro and other non-damage cards in your deck? I'm saying that not prioritizing damage cards in your first few card rewards would make that unlikely, but apparently that's playing like a spire 1 redditor e-celeb or whatever buzzword soup you want to throw at me.
You need good damage to split before second status and not prioritizing damage and taking thins like acro turn 2 would make that highly unlikely. But I guess we agree on this now.
>>
GG BOYS
WANNA TRY ONE MORE AT A9!?
>>
good game friends :)
>>
>>735941034
Gg im up for it
>>
gg guys thank u for carry :3 let it be known i picked bomb over production
>>
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>>735941001
>>735940734
>>
>>735941062
>>735941037
>>735941067
REMAKE
steam://joinlobby/2868840/109775244438438632/76561198002917239
>>
>>735941001
In the post you linked I clearly stated
>I'm telling you it shouldn't happen assuming you actually have decent damage in the deck
I never said you will kill him quickly if you don't have damage cards in the deck, that is just a lie. Funny for someone arguing semantics and accusing me of lying, you're the one actually doing that.
>You said "people post X and then post Y" and I ask you to link to a post where people have posted X and then posted Y. But I am being unreasonable here apparently.
What I mean is clearly that you have two similar tendencies happening at the same time. People complain that the game is too hard. And people tend to try to play the game like sts1. I'm pretty sure I remember a guy in one of the previous thread complaining about being hard stuck ascension 2 on defect despite having no issue with a20 in sts1. It's in the archive somewhere but I don't have it saved. I don't save every single post I read about this game by any means, but you're acting like I should be able to produce a bunch of retarded posts instantly. I'm sure I'm not the only one who was exposed to similar posts, people complain about the game being too hard in these threads constantly.
>>
>>735941110
3/4 asc 9
>>
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>>735941110
ONE OF OUR BOYS LEFT, ANYONE WITH A9 UNLOCKED PLEASE JOIN
>>
>>735941110
Beta lobby JOIN
>>
>>735941214
sorry friend, but it's my bed time
ggs!

@everyone else you should join this group it's ez winz :)
>>
>>735927330
Lmao that's how I beat A10 yesterday
>>
>>735941195
You said the plan was to split him before second status with acro in the deck, and you tell me that you do not prioritize damage because "bro it's not spire 1". It looks like you're admitting in the least gracious way that running into him the way you play probably has you eating two sets of statuses. Sounds like a fun time with acro.

I do not play spire 2 like spire 1. I recognize that elites drop more gold and that the relic pool is generally stronger in this game, so doing what I can to fight as many elites as I can early is a good strategy, not "bro just path around skip em if your deck hasn't come together no worries". I haven't pointed out enough how much that is an awful, horrible, dogshit strategy. I'll path around elites in act 3 if my deck is strong enough to win already. There's no act 4 atm so it's unlikely that the increased gold will be spendable, and the later into a run you get the less able you are to adjust your deck to new relics. That's why you try to take elites early so that you have more chances to spend that increased gold drop, and you have more time to adjust your deck to relics you get. Path around elites if you need to but if you could have made any short-term choices to make those elites possible then you made a mistake.

But I do notice people like you recommending acro on floor 2, and people complaining that the game is hard. Yeah I see a pattern actually.
>>
>>735941494
I do think damage is important but not to the point i would click a strike+ over acro on floor 2
Pathing around elites is fine if you can't beat them yet. Why do you assume you'll be strong enough to beat elites just because you added a shitty strike+ to your deck? You'll still take 50 to statue and parasite at minimum
The only way you've been arguing so far is making up strawmen
>you think damage cards should never be clicked!!
>you think you should never fight elites!!
>you claim you're fighting early elites with just acro in your deck!!
>>
>>735941628
Picking an acro on floor 2 enthusiastically is why you're pathing around elites. I said earlier I'd take momento over acro and feel bad about it, but you take the even worse choice like a pig diving into slop.
>but-
You don't make damage a priority, you've made that clear.
>but I-
You are "fine" with pathing around elites, clearly stuck in the spire 1 state of mind in regards to their rewards for defeating them.
>umm, well-
You said the "plan" was to split phrog taking dogshit like floor 2 acro. If you're skipping an elite and getting one less because of that acro and your lack of damage then you made a mistake. Thank me for point it out to you.
>>
>>735932667
>tanx above pael
are you retarded?
>>
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>apotheosis on the floor 3 shop
>>
>>735941830
I don't path around elites that often. Acro often helps you in elite fights if picked early, because it makes future card rewards stronger. Acro is stronger in sts2 compared to sts1 because so many more common cards have the sly keyword.
Picking Memento would not allow you to take more elites. You will ignore this point again and again
>You don't make damage a priority, you've made that clear
Again putting words in my mouth, when my main point is that adding astrike+ to your deck is not worth it when you could click a good card instead. That robotic mindset is why you struggle on high ascension in this game.
>>
>>735941969
Acro does not help you take elites early in act 1. This is an untruth. If we're talking early then it only hurts you 90% of the time. I would take a no-synergy memento over a no-synergy acro in pretty much any elite fight if I'm aiming for them early. I wouldn't want memento but on floor two with ricochet and acro as the other options I'd barely edge that over skipping because I don't know if I'll be offered anything good for damage after that. If I was pussying out like you and deciding on floor 2 that I was probably pathing around then I would take shittier early picks.

>when you could click a good card instead
Acro is not a good card on floor 2 if you want to fight a bunch of elites, which is to say, if you want to win instead of lose slowly.
>>
>>735941964
Hate that shit.
>>
>>735942354
I think the game is coded so it never appears when you can actually buy it.
>>
>>735942398
This game makes me want to make a spreadsheet to demonstrably prove how unlucky I am.
>>
>>735942183
If you want to fight a bunch of elites none of the three cards on offer help you significantly in the short term.
Why pick a strike+ with nearly no benefit, when you could pick something which at least provides some value? Acro has the added benefit of making you stronger against elites, because it comes online as soon as you see sly cards, which this game has a lot of compared to spire 1. Now if you see ricochet again, or untouchable, or the poison discard card, or flick flack, etc, your deck is a lot more respectable against elites.
If you don't see any of those, at least you have card draw, which helps you get to your good cards.
It is strange to single out acro as a "speculative" pick when all three of these cards could be called speculative. None of them are good enough even short term if you ran into the elite or hard hallways without picking anything else.
>>
Off topic but has is the XT extension fucking up for anyone else lately? Doesn't seem to be loading correctly, even after a reinstall
>>
>>735942481
Works on my machine, also, XT is now abandoned, and no, there's no replacement yet (someone fucking fork the fork already)
>>
I gotta go guys sorry
-Ironclad
>>
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Get doomed, doorman.
>>
>>735942584
Seems unnecessary
>>
After 6 hours I have come to the consensus to skip if I ever get acro and a strike+ for my card rewards.
>>
>>735942620
I got double reaper form and hit him for like 350 damage this turn.
>>
>>735942456
>when you could pick something which at least provides some value?
If I'm fighting phrog early, memento is better than acro for pushing damage and splitting before the second status. Recoil at this fact and understand it is not a brag on memento which I do not like, but a trash to early acro. You yourself tacitly admitted that early acro precludes you from early phrog so I don't know why you're trying to talk about damage like you know anything about prioritizing it.
>acro makes you stronger
>...if you see one of the 7 total, only 3 of which are common
This isn't the point you thought it was.

>all 3 are speculative
Acro is the only one that is purely speculative. You can play ricochet and feel bad but at least get two strikes of value for two strikes of energy. You can play memento and get more damage than a strike, double around half the time if you have survivor in hand. You play acro and rarely get any real value whatsoever until you start adding cards that synergize with it directly. Again that's only 7, and only 3 are common. Acro is dogshit floor 2 unless you're playing like a fucking pussy trying to dodge elites for half the act like you seem to enjoy doing. At that point you're not playing to win. You're playing to lose slowly.
>>
>>735942684
SkipGODs definitely won this skirmish, the only thing everyone can agree on is each card is a bad choice.
>>
>ironfag makes everyone watch him go infinite
>leaves at the beginning of act 3
gg anyways boys
>>
>>735942481
talking about 4chanx? was having some issues with it loading inconsistently. fixed it by switching to violentmonkey.
>>
Thanks for the carry, boys. Probably would've been like 2x easier if either of us got accelerant, lol.
>>
>>735942735
I think even in the hypothetical case I actually have to dodge an elite with acro, while memento would actually have helped (i'm still struggling to think of a practical scenario where this would happen) I would still feel better about at least having acro in my deck. I don't think I would actually be weaker lategame for it, what now I don't have mailbox or something but at least I have acro over memento? Yeah it's probably better.
I'll probably be stronger as early as the act 1 boss assuming I find anything at all which has the sly keyword, which again most of those are common cards.
>>
i hear this whenever the game starts,
https://youtu.be/un3NkWnHl9Q?t=12
>>
>Worm Elite fight
>each segment hits like a fucking truck
>tooltip says each segment revives in 2 turns
>The segment actually revives at the end of the next turn
>Doom triggers AFTER the other segments revive
Fuck off
>>
What should I do with Ironclad in multiplayer besides going infinite if the game doesn't want to let me have any Barricades to play tank?
>>
>>735942942
>I think even in the hypothetical case I actually have to dodge an elite with acro, while memento would actually have helped (i'm still struggling to think of a practical scenario where this would happen) I would still feel better about at least having acro in my deck.
That's because you are stuck in a spire 1 mindset. Elites are a lot more rewarding in spire 2, especially if you can take them early. You'll probably get offered acro again because it's a common card, and when it really starts to come into its own it will have a higher chance of coming to you upgraded. You need to adapt your mentality to the changes of the game and stop thinking like you're playing the first entry in the series.
Another thing you fail to understand about silent is that if you are playing a deck with acro and other card draw/deck churn synergies, then the burden of an early game card that gets outpaced until it's removed is lessened as compared to other characters because she has increased capability to draw through it. She is better served by having an additional relic and more gold because it advances the relic pool and makes way for something like tingsha, as well as giving her far more gold than regular fights to buy additional relics at the shop.

tl;dr if you're doing anything at all to lower the number of elites you can fight early then you're a fucking retard, especially if it's to "feel good" about having a common card earlier than when it would actually be good.
>>
>>735943239
Apply vulnerable obviously
>>
>>735943239
vuln bot
>>
>>735943239
STRIKE BUILD
>>
>>735943260
>you are stuck in a spire 1 mindset
This is easily the most common mistake people have with this game
One of my mates was complaining that his deck was "bloated" when we were at the act 3 boss
He had 20 cards.
>>
>>735943415
If I'm keeping to 20ish cards I'd call my deck decently lean. Bloated to me is my friend who always ends up with 35+, the man can't help himself.
>>
wtf stop bullying ricochet
>>
>>735943260
>Elites are a lot more rewarding in spire 2
I don't think this is the case. Spire 1 had stronger relics on average when you consider dead branch or incense burner existed. Spire 1 elites were also harder in a lot of ways, especially for silent. Silent earlygame used to be hell, now in spire 2 it's fairly easy and I often get away with picking a bunch of skills and doing fine against early elites because nob doesn't exist anymore.
>the burden of an early game card that gets outpaced until it's removed is lessened as compared to other characters because she has increased capability to draw through it
Sly likes consistency. A deck that relies on discard absolutely hates strikes generally speaking. The less garbage you add early on, the stronger your deck will be lategame. This is also a reason why I think discard is much stronger in spire 2, because there is less pressure to chase attacks to take early hallways and elites, your deck tends to be absurdly strong and consistent lategame.
>>
>>735943415
But spire 1 tended to have larger decks, if anything it's the other way around. I tended to end spire 1 runs with 35-40 cards regularly, now I spire 2 I can get away with 15-20 card decks.
>>
every act 3 boss feels easier than every act 2 elite
there are many common enemies that end up doing more damage to me than elites
I don't get it
>>
>>735942780
Might be greasemonkey then, will give ViolentMonkey a go
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Bros.... I fucking suck at Silent...
I lost the perfect shiv run due to getting cocky and it cursed me man
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>>735943557
>Spire 1 had stronger relics on average when you consider dead branch or incense burner existed.
This is spire 1 having strong outliers. You do not know what "average" means. A lot of the shitty relics from spire 1 end up in a literal trash heap in a spire 2 event. Spire 2 relics are 100% stronger on average, wtf are you talking about? Far far fewer duds.

>the a reason why discard is much stronger is spire 2
Is because they have a bunch more cards that discard to play for free and have damage and block on them, 3 of which(this is not "most" like you said earlier but I digress) at common. They tried to explicitly make it an archetype in 2 like clad with vuln. That's 90% of why it's stronger, let's not pretend otherwise here.
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>>735943674
I was using greasemonkey, issues starting happening when firefox updated recently so I wonder if it's some bullshit from them
>>
>>735943415
>>735943260
you are both correct. acro and mememento are both reasonable picks, even ricochet. it's all dependent on the pathing you will take, and the card rewards you will receive. neither is a correct or wrong way to play them game and both can succeed, the game has variance enough to accommodate success for both play styles and we really do not have enough insight or instinct yet on StS2 to decide which is more "consistent" or "higher wr%"
>>
>>735943748
Spire 2 has plenty of duds, yes there is no darkstone periapt or blue candle but a lot of spire 2 relics are still pretty ass and don't do anything significant. Juzu bracelet is still there, parrying shield, tiny mailbox, etc. Strong outliers have to be considered when calculating an average

I said it was "also" a reason discard is stronger, of course there is more than one reason and sly cards being plentiful is one of them. The fact that it's so easy to thin down your deck, between events and the easier act 1, is another.
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>>735944015
parrying shield and tiny mailbox (post buff) are good relics
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>>735943748
I love killing 3 Elites in Act 1 for this.
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>>735944107
and with how strong and run defining some events are juzu is also stronger in sts2
>>
>>735944015
Parrying shield is a godsend compared to periapt, you actually get value out of it half the turns. Whereas you rarely ever get value out of blue candle or periapt or hand drill or the boot or strange spoon or bottled flame or juzu in spire 1 weighing down the average and I'm sure I'm missing more.
But keep bulshitting to avoid adapting to the reward structure of spire 2.
>strong outliers have to be considered
When someone says "on average" that fucking means what you are generally expected to get. You are generally expected to get better relics in 2 than in 1. Dead branch being broken does not change that. When the relics on average do good things for you, it makes hunting for them that much more valuable and should be considered more heavily than when you were playing spire 1.

>I said "also"
And I said it was very much mostly that it was pushed with sly cards. I don't see you disagreeing there so let's not pretend something minor is close to the real reason discard as an archetype is so good just because it serves your weak point.
>>
>>735943748
Is it though?

Shit:
>Amethyst Aubergine
>Blood Vial
>Bronze Scales
>Festive Popper
>Juzu Bracelet
>Oddly Smooth Stone
>Strike Dummy
>Red Skull
>Snecko Skull
>Fencing Manual
>Bone Flute
>Data Disk

Mid:
>Book of Five Rings
>Permafrost
>Vajra
>Gorget

Great:
>Anchor
>Bag of Preparation
>Happy Flower
>Lantern
>Meal Ticket
>Pendulum
>Potion Belt
>Regal Pillow
>Strawberry
>Tiny Mailbox
>Venerable Tea Set
>War Paint
>Whetstone
>>
are normal fights preferred over question marks or the other way around at a high level?
>>
>>735944338
You go normals if you need more attack/block/gold. You go events if you want upgrades/removes/relics. You go elites if you want gold/relics/rares. You go fires if you want upgrades.
>>
>>735944142
Bronze scales is still in sts2
Smiling mask is basically a relic that aims to save you a little bit of money, so it's similar to dogshit like bowler mask or lucky fish or amethyst aubergine.
I've had dogshit relic bars after fighting 3 act 1 elites in sts2 pretty often.
>>
>>735944312
The value you get out of parrying shield is one extra strike every so often on a random target. Not exactly run defining, i would much rather have a betetr deck than shitting up my deck with attack commons just so I can have this.
>When someone says "on average" that fucking means what you are generally expected to get
Outliers are part of the average and should be accounted for if you're trying to calculate the EV of making a specific play, otherwise what's the point?
>>
>>735944323
>>Oddly Smooth Stone
>>Strike Dummy
>>Red Skull
>>Snecko Skull
>>Fencing Manual
>>Bone Flute
>>Data Disk
These are all good
>>
>>735944323
Strike dummy is 10/10 on ironclad
>>
>>735944323
>amethyst
This is not a bad relic wtf are you talking about? you stack up gold hard from this
>blood vial
In 1 as well
>bronze scales
In 1 as well
>festive popper
Not great but always does something for you
>Juzu
In 1 as well
>Oddly smooth stone
really not even bad but also in 1 as well
>strike dummy
In 1 as well
>red skull
In 1 as well
>snecko skull
This is not a bad relic, what are you smoking man
>fencing manual
This is not a bad relic
>bone flute
This is not a bad relic
>data disk
Ok so you're trolling I guess, kudos to you for holding off on this till I was to the end of that part of your list
4/10 I typed a good few words before realizing.
>>
Snecko Skull is trash without the extra draw for sure. I'd say it's trash with it but that's more contested.
>>
>>735944508
amethyst is shit, the extra gold you get will afford a you one maybe two extra relics later and it does nothing short term
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I will now play your game
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>>735944532
That's snecko eye and that's a boss relic
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>>735944440
>every so often
You are only blocking for 10+ every so often? Past early game if you're blocking(roughly half the turns) you're proccing this. That adds up.
>outliers are part of the average
Two broken relics with myriad crap is still worse on average than the generally stronger relic pool of spire 2 where there are very few times that they are not helping you in some way as long as your build isn't ridiculously niche. That sort of consistent boon that you get is part of why you shouldn't be dodging elites like a pussy.

>>735944543
You get two relics worth of gold easy and can spend it on whatever you want as you gather it. It's bad late but all gold relics are. Compare that to matroyshka which was actually just 2 delayed relics, and if you can't tell the difference then you're braindead. If you're calling data disk shit then your opinion means nothing to me.
>>
>>735934957
>Acrobatics into Snakebite
Yeah, I'm thinking it's gaming time.
>>
>>735944663
>If you're calling data disk shit then your opinion means nothing to me.
I'm not the data disk guy, amethyst is shit. It is basically matryoshka in a different form.
>>
>>735944768
Yeah that's how i know you're braindead. Matroyshka is literally just two delayed rleics period full stop. Amethyst gives you gold gradually that you can spend in any way you want. There are far more events that require gold for a good outcome and again with the better relic pool being able to buy your choice of them at shops is stronger. You are a retard if you can't tell the difference in flexibility and in-game context. You might be dumber than the data disk guy, but either way you two would no doubt make swell chums with how low your collective IQ is. You two and the idiot who can't tell the difference between "average" and "outlier" are a merry trio.
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>>735944873
>Amethyst gives you gold gradually
Wow you can almost afford a relic with it eventually!
>>
>amethyst and memento mori supporter
I already knew this guy was a dumb ass, but this makes it really clear.
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>>735944926
Yes its shit on last half of Act 3
But if you get it early on it adds up
>>
Ceramic fish is the best relic in spire 1 because it gives you gold gradually and that's very flexible
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>>735944954
It's shit no matter what.
Even early, at best it'll eventually add up to giving you the value of a full relic. So you get a relic later instead of right now. It is basically matryoshka as I said, and it's funny that you're tricked into thinking it's anything else.
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>>735943732
Keep trying, brah. I believe in you
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>hmm, I'll do a cheeky run before bed, since I'll probably just die
>randomly clear A9 for the first time with a deck carried by vulnerable, thrash, and rocks
The act 2 ancient relics were so shit that I decided to just take wax relics and attempt to farm act 2 as hard as possible, but there was no way to hit 2-3 elites without sacrificing 2 rest sites and a shop - so it was pointless.

I don't think I can beat A10.
>>
>all that autism
Its not like you can choose which relics you get (except shopping)
I rarely even buy relics at shop at all. Rather get good cards (rarely), remove (almost always) or pots (depends on map)
>>
>>735945047
Grats
>>
>he doesn't go for bing bong + fish + book of five rings + courier + membership card + parasol god run every run
>>
>>735944926
You can afford 2 relics of your choice or cards in the shop or removes or potions or spending gold on events and oh wait that's actually a lot you can do...
Maybe check how much gold you actually get from hallway combats in 2 as compared to 1 and then realize that 10 gold extra is essentially "+50% gold in hallway combats" and that's just single enemy combats. In two enemies it's "double gold obtained". Now realize how fucking dumb you are.

>>735944949
I dislike memento, I would just take it over acro on floor 2 because I play more aggressively than the retard.
>>
>>735945057
Huh? But i thought relics were better in 2 on average. I would buy relics at shops all the time in sts1, in fact all good players did if lifecoach or xecnar runs are anything to go by. Surely buying relics at shops is still a good use of your money in sts2.
>>
>>735945057
The relics point is related to taking paths with elites or avoiding them as in are the relics worth the elites. Also the shopping relics are different from the other relics, so that's a whole other conversation.
>>
>>735945107
>Huh? But i thought relics were better in 2 on average
Au contraire. Good cards > relics on StS2
>>
>>735945071
ty
>>
>>735945106
>2 relics of your choice
Not really of your choice, they're also pulled from a random pool. And most importantly you get them later. You get no benefit right now, when you get the relic. If you plan on fighting elites early and snowballing that seems relevant.
>>
sell me on Primal Force
>>
>>735945057
>pshhhh it's not like I want relics
Well good news dumbass, if you prefer removing or pots then you can spend the gold on that. The flexibility is part of what makes it a good relic.

>>735945107
If there's a good one then you can buy it. If not then you can get removes or potions or cards or just save the gold for events, many more of which have a monetary requirement.

>>735945193
You can't choose to add it or not, it's a relic you want for if you're ahead in an act to snowball into a shop in the next act typically. It is your choice because you get to choose between what you see, or just not spend the gold on relics at all and instead cash in the advantage on other things incrementally.
>>
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>>735945215
Its how humanity dominated the world
Return to monke
>>
How far back does Run History go?
>>
>>735945215
turning shitty strikes into good cards is a good effect early
i've won runs with primal force being my main source of damage, if you can inflict vuln the rocks are still decent damage even later. of course it's better if you have lots of draw
>>
>>735945215
>oh this is a new card
>oh shit what the fuck is this scaling
>win because the first sts2 run is seeded
>>
>that flying mushroom / fruit encounter in act 1 on a10
How is this not the most insane bullshit encounter ever? It's the
>bro, just block and deal 20 damage every turn, at the same time
meme, except on turn 3 you get afflicted with alternating weak / frail so you're just raped into the dirt if you get a single bad hand. And all of this at a point where your deck is still 80% strike and block.

I'm beginning to understand the claims that act 1 is the hardest one.
>>
>>735945107
relics are better on average in sts2, at least in theory. there are fewer bricks. the difference I noticed is that sts2 hallways fights are harder, you take more chip damage and some can really fuck up a run, even in act 3. I find cards make my deck more consistent, and removes and potions are easier to work in my deck. Relics sometimes have a later payoff, or the three choices do not include one which makes my deck stronger in the immediate term.
if I'm ahead of the curve, typically relics from shops enable me to scale into act 3 and the double bosses, but if I'm in a sweaty run I usually don't have the leisure to take them.
>>
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>the entire 4-man team gets Beacon of Hope
>>
>>735945385
Yeah I get fucked up by those two as well. Act 1 is such bullshit.
>>
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>>735945405
>enemy is about to shit out 30+ damage
>a Necro pops Defy + Debilitate + Enfeebling Touch and castrates it
>>
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>>735945385
>so you're just raped into the dirt
>>
>draw literally all of my best attacks when the boss has intangible
can they just remove this dogshit mechanic, both from the player and enemies
like would anyone actually be upset
>>
why do people say rolling boulder is weak?

you pay 3 mana and put the enemy on a timer. It pays for itself very quickly
>>
>>735945639
It's slow and expensive
Same reason people don't like demon form
Although usually demon form actually scales faster than boulder if anything
>>
>>735945639
Scales slower than most enemies do
I'd only pick it if I was frost defect
>>
>>735945639
3 energy is a lot, that's usually your whole turn and depending on when you draw it you might take a big hit putting it into play. Then it does nothing the turn it comes into play and takes ages to ramp up. It needs to block for you or refund the energy or start out a whole lot stronger to be worth it.
>>
>>735945618
It feels like you're basically forced into
>exhausting down to only your best cards
>thin deck
>card draw
>passive sources of damage / block
with how badly a single bad hand can instantly kill you

The thing about thin decks is that while they do make you more vulnerable to statuses or gimmicks like Doormaker exhausting cards, your hand size doesn't grow alongside your deck size. Statistically, a thin deck is less likely to draw 5-7 block cards in a single hand. It's the same reason that I hate fighting the sandworm with a bloated deck.
>>
>>735945618
Intangible is fine. If your deck can't put off its damage for a turn and be okay then it's not a good deck. I do think it should be for just bosses or for enemies who use it as a gimmick to cover for being exceptionally weak in some other way.
>>
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Man, my relic quality was insane this game. I only fought 2 elites and breezed through a10.
>>
The knight trio in act 3 is a fucking knightmare in multiplayer
>>
Booming conch should upgrade 2 cards in elite combat instead of drawing 2
>>
>>735946471
That would be a lot worse. Should draw two in elite or boss combats. Relics that only give bonuses to elites specifically are dumb, they should extend to bosses.
>>
>>735945639
The scaling is pretty pathetic unless it's upgraded, and it costs 3 whole energy. Not the best, not the worst.
>>
>>735946171
They're a nightmare anyways.
>>
>>735925520
he feels like a real final boss. that queen with her dog is a joke.
>>
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is he right?
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Just get Prayer Wheel and Paels wing bro.
>>
>>735949114
Last time I checked, cats don't know how to play cards, but I can deal mine another hand.
>>
>>735949114
ofcourse he is. Snakebite is an instapick every time i play Silent in act 1 and it has literally never dissappointed me
>>
>>735949114
This nigga strategy is always the same on every
run
>pick only draw and energy
>draw entire deck every turn
>win
>>
>>735949246
when I try this it doesn't work so clearly he's got some magic hands
>>
>>735945673
>Same reason people don't like demon form

Demon Form is incredibly though.

The issue is people force a strength build when what it lets you do is just turtle and then your basic Strikes can win the game for you.
>>
>>735949114
yo... is that Jorbs? the streets say he got raped by lifecoach and hasn't been the same since
>>
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>>735945639
3 energy + the effect isn't as gamebreaking as something like Echo/Void Form. It's still a pretty funny card
>>
>watch a guy go into a shop with 500 gold, about to fight a boss
>leaves with 160 gold and no potions
>immediately punished
Love to see it.
>>
>>735949246
>pick only draw and energy
Wow almost like

thats the fundamental necessities to any deck and strategy?
>>
>>735951342
Hunter Killer rapes this strategy btw.
>>
>>735951487
Thats why you prep a potion or extra bonk card to help you with that guy.
>>
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Thin decks on necrobinder are so much fucking fun.
I also am starting to love ethereal strats more than soulspam.
>>
Just played a really fun co-op run with the rainbow bridge, arsenal and the giga drill breaker on the regent. I really want them to make colorless regent good, it's so fun.
>>
>>735952248
Minion cards are good now
Avoid Bundle of Joy and the Debris card(s)
>>
>>735952395
The debris cards are good in a vacuum, the card creation synergy is a bonus on that archetype.
Collision Course+ deals 15 damage for 0 energy, that's an insane rate for an act 1 pick. It's probably the best common card for the regent after Astral Pusle, I'm clicking that shit instnatly on floor 2. And crash landing is massive AoE damage with no downside if you win that turn or if your hand is full.
And I could've honestly clicked on Bundle of Joy in the deck I was playing had I seen it. With arsenal in play it's 1 energy gain 4 str and look at 4 retarded card options. There's a lot of options in the class to get rid of excess garbo (Innate makes all the card generation stuff many times more playable).
>>
>>735952630
I meant to say Tyranny, not Innate. Brain fart.
>>
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>>735952193
a third of my deck is enchanted in some way, holy.
>>
>>735938905
Literally any card/relic/potion that lets you upgrade a card during battle
>>
buff doormaker
>>
>>735952964
Its a fun fight, mechanics dont need to be changed. But yeah, I find it the easiest of the Act 3 bosses now.
>>
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>get duplicate option near end of run
>240 big bangs
hehehe
>>
>>735953274
I've never lost against any act 3 boss
The hardest I've found has been the lizard just because of phase 1's skill/strength thing but even then it's not very difficult
>>
>>735945215
You can transform bound cards into playable rocks.
>>
Can you enchant an already enchanted card?
>>
>>735953651
nope. wish there was an option to overwrite an enchant. an event that randomizes an enchant would be cool too. or a relic that randomly enchants your starting hand
>>
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>Sharp Stardust+ with Miniature Cannon
>start each turn with Vigor
>>
Ah bag of holding, my beloved.
>>
is the regent waifu skin mod already leaked?
>>
I can't believe they haven't changed infested prism yet
>>
Bump!
>>
I keep losing today man, even though I am playing well. Today is just not a good day it seems
>>
>>735957260
It's a real tragedy. I find that the worst losses are the ones when you get a bad shuffle against a boss in the early to mid stages of thr fight and you just can't recover from there.
>>
Test Subject's phase 2 feels too strong now, he doesn't even feel in the same league as Queen.
>>
>>735957260
>even though I am playing well
if you are losing a lot by definition you are doing something wrong
identify your mistakes
>>
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What did I do wrong, A10 chads?
I know my deck is big but I did have some draw.
Kept taking obscene amounts of damage in every fight.
>>
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Why are the numbers so inflated in this game? It's way more feast or famine than the first one because if you don't get ideal defense draw half the bosses will just chunk half your entire health bar as opposed to like a third
>>
>>735958803
You just don't have enough block or deck consistency
You have 4 strikes at the end of act 3 and that's bad
You don't have enough draw
I'm not surprised this takes a lot of damage, having a deck filled with strikes and poor block density is not a good combo
>>
>>735958803
Big deck with nearly no upgrades and almost all of your strikes and defends remain. You also have very few scaling options in your deck. You have some draw with your relics (pael's blood, bag of prep, gambling chip, unceasing top) but no energy to support it.
>>
>>735958319
What changed?
>>
>>735958803
>don't have enough discard to make use of two untouchables and haze
>didn't remove enough (probably took too many curses?)
>a lot of two cost cards with no energy to play them
>snakebite
>>
>>735958949
sandworm is a joke compared to act 2 bosses in the first game
>>
>>735958949
you're basically expected to always have weak applied which really screws over ironclad
>>
>beetle and wurm hitting for 27 on turn 3
it's the game telling me I need a way to do beetle's HP amount of damage over 3 turns or give up, right? Or even better, kill wurm in 3 turns cause he's the one scaling?
>>
>>735959573
It's better to kill beetle first because he cucks your attacks. Unless you deal damage with poison or doom of course. Defect can handle it relatively well.
It's probably one of the hardest hallways of act 1
>>
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This card is so much fun on Defect
>>
>>735958549
>>735958023
Died again. That's 3 fails in a row on A4 Ironclad
>>
>>735959901
>losing on A4
yup, that's definitely a you problem, but that's okay
just try to analyze where you're going wrong
100% of runs are winnable at that level
>>
>>735959982
It's hard because I just want to win and feel good already. They say losing is how you learn, but then I look at everybody else who's made it without feeling any sting or acid sensation inside like I have, and I despise that. I acknowledge there are "you" problems here, including a hungry desire for dopamine where I've been lacking any sort of real enduring positive feeling for most of my life, but I don't know. I want to drop this and go play singleplayer games that are actually complete experiences, but here I am grinding away on top of grinding away fruitlessly. I don't like roguelikes because they're neverending and they trap me in this constant cycle of going for runs over and over, losing over and over, feeling nothing good and learning nothing useful from them, repeat. It's like bashing my head against a rock until the rock lets itself break. It's like to win or feel good, I need to slit my wrists or arm or pay/sacrifice some sort of emotional pain as a toll before the world "permits" me to "win" despite feeling wholly unearned to me. I don't think any sort of psychologist can help me with this one
>>
>>735959191
Whoops all multihits
>>
>Pillage
>draw cards until you draw a non-attack card
>basically just a Strike
Is it just me, or does this card kinda suck?
>>
>>735960306
I imagine it is good for hellraiser shenanigans
>>
>>735960191
In no order: go for a walk, and watch a tips video on how to (more likely) succeed
Game's meant to be hard, but it's still just a game.

>>735960306
it's an infinite enabler. Don't pick it if you aren't fishing for that.
>>
>>735960191
Mindset is important when playing
I've gone on losing streaks for little reason other than being pissed off at the game and not making sound choices as a result
If you're not in a good mindset trying to spam runs will often lead to worse results.
>>
>>735934143
I got debuff crab as a boss and snakebite would've saved my life
>>
>>735960191
>It's hard because I just want to win and feel good already
holy kys
>>
>>735935338
I prefer my draw with a bit of ice in it
>>
File: 1750696267037305.png (2.59 MB, 2560x1440)
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This is peak deckbuilding performance.
>>
>>735960797
How do you play all of them?
>>
>>735960797
>roughly A6/7 with the whole crew
>still haven't been offered Clone once
gay gay gay
>>
>>735960881
>he doesn't know
>>
>>735960881
You only need to play one, anon
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>>735960797
I have never had a card worth cloning when clone is an option
>>
>>735961015
And deal like ~200 damage in a 4-man lobby? Lmao
>>
File: 1771406864008415.png (139 KB, 336x442)
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MEGACRIT HIRE THIS MAN
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>>735945047
you should thank your block relics, no way you are getting to turn 11 without them
>>
What's the best order of killing different groups of raiders? Does the crossbow guy hit hardest?
>>
>>735961171
Idiotic. You play forge once on any card on any 'build', and this power is now non-decay metalicize with better numbers.
>>
>>735961171
>have block have Im chillin and can cast block cards
>dont have block when I just spent 2 mana
megacrit fire this man
>>
>>735961165
>90 cards
>lantern
Anon he's definitely doing at least 500 damage on turn 1
>>
>>735935089
Hunter Killer only rapes badly constructed decks
>>
>>735961240
playing 2 very specific cards to trigger 6 block in a non dedicated forge build looks like enough payment
>>
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>>735935089
>>
>>735960435
>go for a walk
I have to go to work in 2 hours. I'll probably finish my current run (which is actually going good for once) and then probably lay down and rest for half an hour. Then I guess maybe listen to a new album and do other things

>>735960629
My mindset is easily thrown into disarray due to my nature and upbringing and all those other factors we all know and hate. I've noticed the only way to overcome it is to have a lot of self-awareness and keep checking yourself and never truly relax. I don't like it and it's hard to maintain due to the obvious reasons, but it works

>>735960735
Yeah
>>
>>735961171
Bitchmade
>>
>>735961630
>playing 2 very specific cards
What's the second very specific card? Any card that says "Forge"?



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