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Why does tank controls break zoomers/tourists minds so badly?

Literally if you tell them to suck it up and deal with it they have a meltdown and become rabidly enraged
>>
>>735949582
skill issue.
>>
i mean i can play the tank control RE games without an issue. I just don't really find it fun after several games since it's mostly the same gimmick.
it's fun for the first few playthroughs though, a good source of tension
>>
>>735949804
>its not fun after several games.
Is the camera being about mid tummy high with the character in the left hand side of the screen fun for every single one of them?
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>>735949582
>man this game controls like absolute ass. i kinda dont want to play it
>REEEE NO UR MINDBROKEN AND HAVING A MELTY WAHHHHHHHHH!!!!!!
writes itself, really.
>>
>they don't vibe with them
why are zoomies so fucking gay?
>>
>>735949582
same reason defensive mechanics break /v/
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>>735949582
Maybe just stay away from the tank-controls IP, if you don't like tank controls?
>>
Back in my day we didn't call them tank controls, we just called them bad controls
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>>735949840

pretty much yeah
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>>735949582
>I don't like parrying.
Fair
>I don't like dodging.
Fair
>I don't like real time.
Fair
>I don't like turn-based.
Fair
>I don't like this control scheme
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>>
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if it wasn't obvious, children are innately curious and are open to learning new things as part of their growth and development
this gets compromised if they've been stuck on a single live service game all their childhood though like fortnite and roblox though
>>
*unzips the nigger cock*
vibe with this
>>
>>735949582
>"ZOOMERS ZOOMERS ZOOMERS!!"
shut the fuck up you retarded cucklennial, I have no problem with tank controls and it was ironically your faggy generation who bitched about them first.
>>
i absolutely never would have played a game like that
dumbest game design ive ever seen
>>
Now think about these same people being able to drive.
>>
>>735950279
this but unironically
>>
>>735950179
back in my day we called them tank controls because it's literally the same controls as tank on atari from 1974
>>
Everyone who has a problem with „tank controls“ is a low iq midwit. Simple as.
>>
>>735949582
why do spics just freely post on this board without getting ICE'd on sight
>>
>>735949582
people hated tank controls from day 1
>>
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Why do zoomers make defending something always sound like they're rising up against some injustice? It reads like "[minority] exist! Deal with it, Chud!" every time and then it's about about yellow paint or some shit.
>>
>>735949582
Have none of these people ever played with an RC car before?
>>
>>735950179
They are perfect controls for fixed camera angles and prevent the player from getting disoriented when the view changes.
>>
>>735949582
Because they can't think in locomotion.
They think in terms of
>up/forwards
>left
>right
>down/backwards
For tank controls you need to think in terms of locomotion so
>Forwards
>counter-clockwise
>clockwise
>backwards
If you can't think in that way you'll get filtered by tank controls.
>>
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>>735949582
They don't. I've seen 10x more posts complaining about people not "smart enough" for tank controls than people actually complaining about tank controls. The closest thing I've seen in decent numbers from zoomers is tiktok memes where someone impersonates a "classsic RE" character and jokingly walks into walls but if you see that as hate that's seriously on you and your autistic inability to comprehend humor.
Real question is, why the fuck do you need to feel superiority over internet strangers, and why is the only life achievement you can point to to actually explain that sense of superiority, the ability to execute basic movement in a game from 30 years ago that was actually somewhat mainstream at the time (so it was playable to the average person)? Is this REALLY the only thing you can imagine yourself being good at? Walking with a control scheme mostly dictated by popularity of d-pad over analogs at the time? Sad.
>>
>>735949582
It's because with tank controls it doesn't even remotely feel like you're controlling a human being and people are used to modern games that are the result of years and years of developers trying to make more natural feeling, free flowing human movement for their player characters and that goes double for third person games. Tank controls aren't difficult but they look and feel very unnatural and that's almost certainly what most people don't like about them.
>>
>>735949582
Why can't they just admit they don't like or want to play the games, instead of trying to pose as a super-fan of the series that's been put out in the cold after years of faith?
>>
>>735950385
Haven't played Pokemon in a while, what are the green spikes?
>>
>>735951530
>modern games that are the result of years and years of developers trying to make more natural feeling, free flowing human movement for their player characters and that goes double for third person games
You know what's funny? I find those modern controls to be far more janky than where we were before the HD era. I hate how animation centric it all is that it just doesn't feel good to move around. And also it's funny to mention "free-flowing" when none of those pieces of shit even come close to Sly's movement flow. THAT is responsive and perfect movement. Not this weird janky shit they dump into all Third person cinematic games.
>>
>>735950385
Gmax steelsurge
>>
>>735949582
>someone got filtered by tank controls
does not have the same meaning as
>someone does not like tank controls
retard ragebaiting tranny twitter screencap faggot OP. end your life
>>
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>>735952102
Just admit you got filtered. It's okay lil buddy.
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>>735949582
Because you're not playing as a tank 99% of the time
>>
>>735952662
retard, I play games with tank controls
you're just a retarded ESL who can't read
>>
because they suck harder then your mum does at the club every night to the point where you hated them too, you just pretend not to because you got caught up in goyim infighting scheme #37 and need to own da zooms
m + kb would have both perfect aiming and good camera angles but the brown consoleix people dominating this board would not be able to afford buying one
>>
I didn't like tank controls when I played it as a kid, I still don't like them 25 years later
>>
>>735951124
The solution is to keep input direction based off the previous orientation until they change their movement.
>>
>>735949582
I remember me and all of my friends hated it and called it clunky, thought those games sucked ass. So it wasn't some new type of thing.
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>>735950179
They were tank controls back then. There were tank games back then that controlled like that.
>>
>>735950179
retards like to rewrite history to fit their own delusions
>>
>>735949582
when 90% of the difficulty comes from a lack of control over the character, it makes the game objectively not fun to play, sorry
same reason why RDR2 sucks honestly
>>
>>735949582
There was a period when Tomb Raider was super popular every publisher wanted tank controls in their game and it caused a lot of games to review poorly and bomb. Only RE and Tomb Raider got away with having tank controls.
>>
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>>735949582
A large part of it is simply not being used to it. Clunky controls were very common in the 90s, so we were used to them.
But I think on some level, whether or not someone is able to adapt to tank controls is a mild IQ test. Tank controls require the player to think about spatial movement from the perspective of the character on screen, rather than from his own perspective. This additional layer of abstraction requires a bit of extra brainpower. It wouldn't surprise me if some people can't tolerate to tank controls because they're simply too stupid to manage
>>
>>735951463
lmao seething zoomer got filtered.
>>
>>735950385
Did he dieded?
>>
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>>735953532
>>735953741
>>735953425
>>
>>735953415
REmake does this if you choose to play with movement relative to the camera, and it's a perfectly fine control option there. I ran through nearly the entirety of Chris' scenario with it (outside of when you're carrying the nitro fuel; temporarily switched to tank controls for that) and can't recall having any issues. People that struggle with reorienting themselves after an angle shift are more pitiful to me than those who generally struggle with tank controls.
>>
>>735949582
tank controls is purely an IQ issue

for example theres avgn who is reported to be slow in the mind and having to ride the shortbus as a child according to his biography
he has HUGE troubles with tank controls

if you dont have the capacity for it your brain will short circuit and complain about the game being broken instead of finding the fault in yourself

it is actually a great way to check the IQ of someone
>>
Over the shoulder camera makes the game harder because you have to use audio cues to dodge enemy attacks instead of being able to magically see behind you.
>>
>>735953415
An even better approach is Fatal Frame's autorun button. That way you don't risk any accidental turning mid camera change
>>
>>735949582
You literally cannot use tank controls with a double digit IQ.
>>735950279
People who don't like turned-based Final Fantasy games should kille themselves.
>>
>>735953532
>complaining about controls in red dead 2 of all games
Yeah you just fucking suck, holy SHIT
>>
>>735949582
Its a literal skill issue, my uncle introduced me to the series almost 30 years ago and he would run against the walls all the time while i had 0 issues with the controls as a 5 year old.
>>
>>735950279
>I don't like parrying.
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>I don't like dodging.
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>I don't like real time.
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>I don't like turn-based.
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>I don't like this control scheme
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE

With love, from /v/
>>
tank controls help immersion
>>
>>735949582
most kids and zoomies have 0 issue with tank controls. It's their dads and whatnot that suck at them, even the ones that did grow up with it.
>>
>>735949582
>I think it's actually impossible for people to comprehend that some people just don't like tank controls
How is it possible to type something so retarded and post it onto public forum?
>>
>>735950815
you posted didn't you? better question is why are you taking online post and text as real world people.

The world order thanks you for consuming the propaganda
>>
Fixed camera angles are a product of PSX hardware limitations, which do not exist anymore. Tank controls, by extension, shouldn't exist anymore. It would be like using a handcar in 2026, and mocking everyone else for driving cars.
>>
>>735949582
>Why does eating shit break boomers/tourists minds so badly?
>
>Literally if you tell them to eat it up and deal with it they have a meltdown and become rabidly enraged
>>
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I actually love tank controls I just don't like fixed camera angles. RE4 original with tank controls is the only way to play it imo
I've played through all of REmake and 2, and I recently bought 3 and plan to try it soon, but I just don't think they add anything at all other than making the pre rendered backgrounds work
There are one or two scares that depend on them but I don't think that makes it worth it at all
>>
>>735949582
I mean, tank controls suck, but it's a shitness anyone can quickly get used to. It's not that much of an issue.
It's like when I played Crash 1 on my ps1. Sure, the controls suck, especially when compared to the sequels, but once you play 5min you immediately adapt and forget about it.
>>
zoomers have lower IQ, it's literally harder for them to do things that might come more naturally to you. Why is that so hard to understand?
>>
>>735949582
are people so dumb that they cant understand that the controls are supposed to be clunky? fumbling with the controls while in a stressful moment adds to the gameplay experience. it adds to the thriller/horror feeling by stressing you out in moments where you have to make quick decisions.
>>
>>735958054
shit controls are not a good "gameplay experience"
>>
>>735955643
I believe the proper response to your post is "umm... BASED!?"
>>
fuck tank controls
I will never go back to games were turning your character slowly is considered part of the gameplay
that said, fuck people who claim they are fans of a franchise but do not play it. shoot them right in the head.
>>
>>735955643
>WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
WHAT HTE FUCK YOU FUCKING NIGGER DIE DIE DIE
>With love, from /v/
Good talk anon, see ya tomorrow
>>
>>735949582
Most people can't conjure an apple.
>>
>>735958810
but I did have an apple for breakfast today
>>
>>735958246
the point is to make you feel helpless and stressed, just like how the characters are feeling.
>>
>>735959009
But did you conjure it?
>>
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>>735951463
Is that picture a reference to Fighting Fantasy House of Hell the gamebook that could be considered one of the first survival horrors?
>>
>>735949582
they are at the age now where they start refusing to actually engage with things and learn how to play and instead demand that everything need to be "intuitive" and easy for first-time players or it isn't worth their 4 hours of playtime before dropping the game
>>
>>735953903
ROSALINA MATING PRESS
>>
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>>735950179
There really are people that just larp as oldfags like this huh?
For what purpose?
>>
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>>735959310
That’s called Mario and Peach Make Sex
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>>735949582
I think it's actually impossible for people to comprehend that some people are just retarded. They're retarded. Either it be "downs syndrome" or "fragile x syndrome". They are simply retarded. Why is this so god damn fucking hard for able minded people to understand?
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>>735959489
Zoomers do this a lot they make obvious zoomer posts then claim actually “I’m a Millennial” or “I’m Gen X” but I just happen to agree with Zoomers and think like them.
>>
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>>735949582

Let's be brutally honest here: there ONLY reason tank controls existed, ever, was because controllers with thumbsticks weren't invented yet. That's literally it. If Dual Shock had come out before RE1 development started, RE1 would not have tank controls and no one ewould even jokingly suggest they'd be a good or useful idea.

This has nothing to do with nonsense like "it's not that big of a deal" or "you can get used to it". Tank controls are simply inferior to normal thumbstick controls.
>>
>>735949582
i dont like it so i dont play games like that, its that easy.
both the retards that go on massive rants on why tank controls suck and the retards that will say "skill issue" and defend bad controls like someone is denying their existence are the same coin, different sides.
>>
>>735949582
>brown child grasps tank controls better than a 100 iq person

white bros...
>>
>>735950385
They may be more curious but they drop it even faster if they get bored or frustated. My cousin would have dropped Mario Odyssey quickly if i wasn't watching, encouraging and from time to time show how the puzzle is to be solved.
Just like in OPs pic it's more an event if done in a group instead of alone. They don't have their phone with notification on besides them or an podcast running while they play
>>
>>735949582
Tank controls are a literal IQ check that some people cannot pass. But also there's zero reason to have them anymore, even REmake has more modern controls that work better.
>>
>>735959907
Eh, me and some kids played Turok and RE at the same time and handled things just fine.
And if you didnt know, Turok had a single thumbstick used with your left thumb to turn by default while the C buttons were movement.
Of course, the kids who couldn't figure the controls would be made fun of or we'd just restart the game if they were wasting ammo sperging out.
>>
>>735954276
this. Just last week i played and beat re1 remake for the first time with those controls. Only time i ever remotely found the reorienting angles annoying was that one timed puzzle where you push the column. That's it.
>>
>>735949582
Just because someone likes Resident Evil doesn’t make them a gamer.
>>
>>735953415
>The solution is to keep input direction based off the previous orientation until their analog stick input jitters
>>
>>735959046
there is a litany of ways to achieve that, shit controls are not it
fucking with your controls in certain sections as short bursts is fine (wobbly aiming or something), but if the entire game controls like shit its shit
>>
>>735956950
>I just don't think they add anything at all other than making the pre rendered backgrounds work
I think fixed cameras are great when they actually try to make use of how they can build up atmosphere and horror, which is sadly really rare. The big example everyone talks about is RE2 with the introduction of the Licker which is really masterful. The window in view so you can't miss the Licker crawling outside, the next room placing the camera outside to give the sense that there's something outside, watching you, the broken window telling you that something's gotten in, the hallway shot showing the dripping blood from something that's just off screen. Come on, watch this again and tell me that this didn't add anything.
https://www.youtube.com/watch?v=Rn1Z7DUljOQ

Code Veronica, which is a piece of shit, has another scene that I like even if it's pretty flawed. As you leave a room you see a bodybag move, and when you enter the room you see the bodybag open while the sounds of tearing flesh can be heard. It winds up being pretty lame in the end, but the concept is solid.
https://youtu.be/pade-hO2WRg?t=720
>>
>>735962142
>there is a litany of ways to achieve that
List them, little bro.
>>
>>735949582
>why don't you understand that we like being sub 60iq
I don't want to understand.
>>
>>735949582
Why is it suddenly a great stand to take that you hate tank controls? Just say you never played the games and never will, so everyone can immediately write off anything you say as retarded.
>>
>>735961049
Are tank controls the gamer's version of per capita?
>>
>>735962409
That's the thing though, you're talking about one or two examples of atmosphere building across an eight hour game, then dismissing the advantages of a standard dynamic camera as if that doesn't matter at all
>>
>>735962525
Because posers are claiming to be Resident Evil fans while at the same time hating on the original Resident Evil games because they are too stupid to understand the controllers.
>>
>>735962648
Also this isn't even mentioning that they found a way to recreate the licker encounter in a really organic way
https://youtu.be/5oOPF_a8yjs?si=vUFQJyI63TzXQeeA
>>
>tank controls make you feel helpless and afraid, just like the characters are
Not a glowing praise of Chris Redfield and Jill Valentine for both their mental states and physical abilities.
>>
>>735962719
I do not hate the originals at all I just don't like the fixed cameras very much. That doesn't mean I can't appreciate everything else about the games, and the developers clearly feel similarly since they're trying to remake every single one that has fixed cameras
This is like saying that people who think the camera in Mario 64 is bad hate the game. The game is still good but there's an element to it that was improved in later entries.
>>735962824
This would also imply that Capcom made it control poorly on purpose, even though the counter argument everyone has about fixed cameras is that they don't control poorly and that people are just retarded
It was a technical limitation that the developers smartly got some mileage out of that isn't really necessary anymore. Why this is the central debate of the franchise is beyond me
>>
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>tfw no home for "tank controls are great but fixed cameras aren't"
There must be someone else out there
>>
>>735962936
>t. poser
>>
if the difficulty of a game is in wrestling with the controls in a way that isnt at all necessary, its bad game design. simple as
and i love games with complicated controls because usually they're necessary, because the game is complex
>>
>>735963013
A poser would be someone who's pretending to have an opinion to fit in. Kind of like the people who can't think about fixed cameras in a critical context because "It was in the original games and I need to love them if I wanna be a cool kid"
>>
>>735963038
I didn't wrestle with the controls. Must be a skill issue from you.
>>
>>735962936
>t. ragebaiting retard
>>
>>735963038
Not to mention that the controls in classic RE aren't even complicated or difficult. You hold forward and move forward. It's really, really simple. It's just not fun in the way later entries are.
>It's not SUPPOSED to be fun it's supposed to be SCARY
Alright, well it isn't scary. So what is it?
>>
>>735963061
>A poser would be someone who's pretending to have an opinion to fit in.
Like you and all your garbage posts?
>>
>>735963129
I see we've gotten to the point in the argument where you're hitting post before you have time to even think about what you're saying
>>
>>735963148
I'm not arguing with you. I'm calling you retarded.
>>
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If fixed cameras are so wonderful and superior why does no one play the mods of 2R and 3R that add them in?
Why are there no mods of 4 that add them in? That game even has tank controls and Ashley's segment has fixed cameras, it should fit like a glove
>>
>>735963180
Yeah you're not really saying anything. You're just kinda stamping your feet on the ground and whining that other people don't feel the same way as you. It's fascinating, you'd think if you feel this way defending it would be fun instead of pathetic
>>
>>735963118
>>735963069
i havent tried playing it in like 23 years so maybe im wrong but i recall the game having you walk the player around as if the camera is behind them when its not and is stuck in a fixed position
which is retarded and is probably not the only difficult part about it, i think maybe you had to rotate in place to turn instead of just being able to turn but even if not its stupid the way it plays
>>
The controls aren't the problem. Give me a Tank, a Mech, fucking robocop and I'm fine but why have clunky tank controls as a human.
>>
They remade all the resident evil games with modern controls why are people so mad that people have only played the remakes and consider themselves fans?
>>
>>735963280
this its just stupid lmao
>>
>>735963269
Yeah that's tank controls, and it's better than the alternative of controlling like Zelda on SNES since the camera snaps around in every which direction
If you had them move relative to the camera you'd need to let go of the D-Pad every time the camera changed since the directions would change
I'm curious how do you feel about RE4?
>>
>>735963303
Why are you ignoring the people who played the originals and liked the dynamic camera of the remake more?
I think 3 is much better than the remake and 2 has a lot of better stuff than the remake but the fixed cameras are not an element I miss even slightly and not one I'd bring up when explaining why the originals have advantages
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>>735949582
Tank controls took getting used to back then in the 90s too.
So did just figuring out 3D movement period.

Kids these days are born into an extremely streamlined gaming environment now. They basically do not release games that control differently now. It must be extra hard for them to branch out because their whole idea of videogames is basically moving like nu-kratos or some modern resident evil protag.
>>
I watched a quick clip someone posted on YouTube of their R36S chinkheld playing RE2, was just curious if it ran smoothly. The description talked about what huge RE fans they were.
They clearly had no idea how the tank controls worked and got attacked like 3 times on the first 2 screens lol. Was obvious they never played it before.
Not sure why they even bothered posting the vid but more curious why they needed to lie about playing it as a kid.
>>
>>735963357
never played it
also theres like 15 re games with the remakes so you cant blame me
>>
>>735963425
Or you get used to it and still don't find it fun
I can get used to riding a unicycle it doesn't mean I want to. Again tank controls aren't even the problem, it's the camera
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We're this far in and this hasn't been posted yet?
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>>735963467
You can like a game and still be atrocious at it tbf
>>
>>735949881
>>735950279
The reason people get heated about this topic might have something to do with the Resident Evil series abandoning the fixed-camera/tank-controls gameplay and thus pandering to people who don't even like the original games while forsaking people who see themselves as the true fans. It doesn't help that some people enter these discussions with an "I want to play this game and/or claim to be a fan but the developer should change the controls for me" kind of attitude, or otherwise just whine endlessly about the controls and perspective instead of just fucking off and not playing the game they don't like.
Side note: Tank controls (either "relative" or "inverted reverse relative" in the settings) is the objectively correct way to play Brigador, as it offers the most precision over vehicle movement (which is still restricted by turning speed etc. even when using the "absolute" control scheme that makes it a bit more like a twin-stick shooter but not enough to appease shitters). With absolute controls, movement with a keyboard is basically limited to eight directions, and simply inputting one of these directions will let the game decide whether the vehicle should turn toward that direction or drive in reverse, which is a big deal when vehicles have directional armor. Relative controls give the player total control over what direction the vehicle is facing. There is a use case for tank controls. Incidentally, in this case, that use case is actual tanks (and also mechs).
>>
>>735963515
I still can't tell if the poster actually believes it or if it's a high IQ Rick and Morty bit, because I'm pretty sure people who prefer fixed camera angles actually do think it makes them more intelligent
>>
>>735951259
it's another episode of normalfags are retarded, more news at 11
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>they abandoned people who liked the original games
Are there genuinely people whose idea of liking the games began and ended with the fixed camera angles and nothing else? Not the zombies, puzzles, story, music, combat, the only thing you liked about the series was that it had fixed camera angles and you consider the entire vision of the series abandoned because they moved the camera?
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The thing about tank controls is that the people who don't like them simply cannot stop bitching about them and feel the need to interject about video games they fundamentally do not like to begin with.
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If Capcom's idea behind fixed camera angles and tank controls was that they make the game scarier since they're hard to work with, aren't fixed camera defenders admitting that they're hard to work with? I thought the entire premise was that they're actually super easy and everyone is just retarded
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>>735963517
Spoken like a true poser.
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>>735963642
>Not the zombies, puzzles, story, music, combat
well all of those things have been undermined at the exact moment they moved away from tank controls.
>>
>It's ANOTHER zoomer derangement syndrome thread over some literally whos on X dot com the everything app
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>>735963695
Yes it's definitely the people who say "I like the new games" that are bitching and not the ones who shit up every thread complaining about "Real niggas remember da OG!!!!" and calling everyone secondaries for not loving a particular handful of entries
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>>735963762
So you're someone who considers tank controls and fixed cameras synonymous, got it
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>>735963778
Poser.
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I really want capcom to release a fixed camera game just to see it bomb hardcore and watch fixed camera fags jerk themselves off for being brilliant enough to love it while everyone else just kinda ignores it and doesn't care
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>>735962719
>>735963013
>>735963129
>>735963751
>>735963817
(You)
>>
>>735963642
You can just reply to me directly if you have something to say.
Obviously there is more to the classic games than the control scheme, but when people come in and say "hey dudes I love this game but it needs another remake because I don't like playing it" then it's bound to ruffle some feathers. Personally I don't care but if you don't understand WHY people feel that way then you're simply autistic.
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>>735963895
I wasn't gonna read your whole video essay faggot I considered your post retarded from the first line
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>>735963885
Posers always seethe when they are called out. Been dealing with you losers all my life.
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>>735963515
lmao RE games were massively popular with the black kids I went to high school with.
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>>735963951
>video
Sorry about your brain damage.
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>>735964015
Delete this
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>>735963885
>t.
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>>735959907
>Let's be brutally honest here
You mean retarded
Tank controls are there because of the fixed camera changing your angle on every switch. With tank controls, you're always going forward if you're holding forward. You can see this in action as early as RE2 on the N64.
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>>735963809
meds
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>>735964102
Yeah tank controls are absolutely not the problem that people have, it's the camera
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>>735963225
Because Demake 2 and 3 suck ass they butcher, censor and remove content from the originals. Why play NuEvil shit when we can play the superior originals and if we new content there’s always amazing mods like Mortal Night, Origin of the Species and the up coming During the Storm.
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>>735964413
>Demake
I accept your concession
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>>735951036
oh shit, probably not
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>>735964672
>concession
What concession?
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>>735950198
faggot
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>>735963515
desu, you need an ever higher IQ to realize people can walk and aim at the same time.
liking tank control is like liking not being to jump out of a car in GTA 3.
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>>735949582
I think it’s actually impossible for people to comprehend that some people just don't like tank controls. They don't like them.
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>>735964853
not being able* to jump
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>>735949582
Tank controls are fine, its tank controls paired with fixed camera angle that I hate. Also, I'm a millennial.
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>>735964923
Fine. Just don't call yourself a Resident Evil fan when you don't like the original Resident Evil games. That would make you a poser.
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>>735964982
You need to be at least seventy years old if you want to call yourself an RE fan
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>>735965004
No I'm going to and don't really care what someone with Peter Pan syndrome thinks
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>>735965204
Yes, you care. You care enough to get mad and to post here.
>>
I think that anyone that tank controls can straight up ruin a game for legitimately might have issues perceiving the abstract. It's like another form of "but I did eat breakfast this morning". They're not able to look at a character facing a direction on screen and connect "forward" with the direction the character walks unless they are facing away from the camera.
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>>735963225
Those camera angles actual make it look so much better the shot looks like something from a Dario Argento film and it almost looks like something close to a real Resident Evil game. Shame the mod can’t fix all the other things the game did wrong.
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>>735962936
>hy this is the central debate of the franchise is beyond me
Old good new bad, whatever the first game did is how very single game after should be, any change at all completely destroys the spirit and soul of the franchise.
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>>735949582
Learning new controls is part of EVERY VIDEO GAME. It should become a natural process of trial and error until you orient your coordination. It is good practice for your brain as well.
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>>735965680
This, if you can't adapt to the controls of the Turbo racing snail game you need to kill yourself because you'll never be a true gamer.
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>>735949582
Maybe because there is no actual reason to have tank controls?
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>>735950279
It's because people refusing to tolerate tank controls was the start of video game homogenization.

>>735963730
It depends on which version of the game you're playing
In Japan, it's easy because of the generous auto aim. You don't need to see enemies to shoot them. In USA, they got rid of auto aim to fight rentals, so you have to position yourself so the enemy stays on screen and is far enough away so it won't immediately kill you.
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>>735965680
The problem is that a majority of games now use the same control set and mechanics among each other so that they don't scare off potential audiences. Every big action and fps game plays the same nowadays. Hell, even fighting games are degrading to 3 buttons + Special Action and Macro buttons. Modern audiences aren't taught that they should expect a game to have its own unique controls and rule set. They expect every game to play the same so they can just jump right in without learning a thing.
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>>735965332
OR, maybe, just maybe people think tank controls are shit and don't like it.
>might have issues perceiving
pot meet kettle
>>
Resident Evil fans when the actually have to play a Resident Evil game
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>>735966176
All the people I've seen bitching that they just love Resident Evil and want to play Requiem so badly but the game is just too stressful for them to play really concerns me. Someday Capcom is going to capitulate to these people.
>>
I think I know where the disconnect is
we frame the argument as "tank controls/fixed camera" vs "tps" because it's the first, most obvious hurdle and a barrier to entry, but I don't think that's the part old fans really care about
the games before OG4 had a much heavier focus on puzzles, level design, and resource management
the combat wasn't really the focus of the games; it was more just an element of the resource management than anything else
everything OG4 and beyond are far more combat and set piece focused, and as a result, those focused elements from pre-OG4 games have atrophied drastically, especially level design and puzzles
when new fans refuse to give the old games a fair try just because of the control scheme, it's frustrating because they're missing out on the actual value the old games have
>>
>>735966493
reminder that Village is as goofy as it is because people were too scared of 7
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>>735949582
It's perfectly fine to not like tank controls. It's an opinion. I personally like tank controls. I think it's very core to the gameplay mechanics of Tomb Raider and it wouldn't be a good game without it. I think it feels good in early Resident Evil titles and does not harm the experience at all. I can understand why someone would prefer a snappier and quicker reactive control scheme. For example, I have never liked early console FPS titles. I didn't like a single console FPS until the late PS2 and early PS3 titles. I think games like Goldeneye are simply not fun to play. However, that's just my opinion and clearly Goldeneye has a huge audience that loves playing the game from boomers all the way to zoomers.
>>
The newer generations are pathetic. They can't spent five minutes learning the controls of classic games. Like, how small is your brain?
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>>735962648
>you're talking about one or two examples of atmosphere building across an eight hour game
Yeah, because you're saying that they don't add anything at all. I'm saying that they do add something, it's just that they aren't used to their fullest in Resi. That's the fault of Capcom, not of fixed cameras.
>dismissing the advantages of a standard dynamic camera as if that doesn't matter at all
I'm not dismissing the advantages of a dynamic camera because I didn't mention them at all. The advantages of them are obvious, easier to control, don't have to deal with bad fixed cameras that have enemies off screen, etc etc. I'm just trying to talk about one of the benefits of fixed cameras because you're the one dismissing them. The way you can control what players can and can't see, making them feel small by messing with the scale, going for artful, cinematic angles, it's just stuff that you can't do with dynamic cameras.
And that isn't even going into stuff like how they lend themselves to different types of gameplay. You're free to not like fixed cameras, but there's a lot you can do with them that aren't possible with dynamic cameras.
>>735962725
It's probably the best possible recreation that you can do with a dynamic camera, but I don't think it's nearly as good as the original. If you feel differently then oh well.
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>>735966176
a fate worse than death
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>>735966783
This isnt a new thing. People and journos also complained about tank controls back then. Is like, an opinion, man.
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I wonder how the people in this thread who like tank controls but hate fixed cameras feel about the original God of War games
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Just try the tank controllers, little zoom zoom. It won't kill you.
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>>735968265
Tell that to all the zoomer tank drivers in ukraine right now.
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>>735949582
Probably because tank controls are fucking stupid
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>>735968086
Most reviews of RE1 said the controls sucked, but they were worth putting up with because the game was so good. People and reviewers really started to complain by the time 3 and CV rolled around because they were still using the same shit ass controls and hadn't improved them at all besides giving you a quick turn.
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>>735968117
originals?
God of War came out in 2018
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Tank controls are shit and only tolerable top down like in gta 1 and 2.
>>
tank controls are only tolerable in games like War Thunder.
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>>735951943
>You know what's funny? I find those modern controls to be far more janky than where we were before the HD era
It's not actually funny. You're juts a contrarian.
Modern Mario games control wonderfully for example. Same as Monster Hunter and Zelda.
>>
tank controls are only tolerable in games like tomb raider
>>
tank control is a spook by racist games to sell more cars
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>>735950179
true but the reaction to bad controls was "this game has bad controls so I'm not going to play it". now days it's "this series has bad controls so they need to change it otherwise I can't play it and partake in the latest normgroid fad"
>>
tank controls are only tolerable in games like Resident Evil
>>
Resident Evil is only tolerable with movement like tank controls
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https://youtu.be/AxghrXcxB74?si=5H8SDeqBk5_TwPsC
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tank controls
tank -> blitzkrieg -> germany -> nazi
controls -> fascism -> nazi
oy vey this control scheme is antisemitic SHUT IT DOWN
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>>735969505
Unironically looks cool too. I play RE in all camera angles and controls.
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>>735966590
lol fag
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>>735949582
I can play and enjoy old games with Tank controls perfectly fine. But they're just an objectively inferior method of controlling a character.

I can play Golden Eye or Perfect Dark too, and they're still fun games. Wanting tank controls to come back is like wanting FPS games to go back to Golden Eye controls.
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>>735968416
Where's your source to back this bullshit up pal? I'm going through old magazine archives right now and I'm not seeing anything of the sort. The Game Masters issue even called the controls easy.
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>>735949582
I just couldn't get used to tank controls until I emulated the original Silent Hill, which has no other option. Then, when I went back to SH2 enhanced, which I always played with the 3D controls, I switched to tank controls and it just felt natural. It's a skill issue, all you need to do is get used to them.
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>>735949582
>I think it's actually impossible for people to comprehend that some people just don't like tank controls
God I love tanks, they're so cool. But why do they have those strange treads on them, they'd be perfect if the had rubber tires like my Honda Civic. All tanks should now have tires because many more of us like them this way and we can commute using them now, I'm the biggest tank fan ever, picrel is the tank I'm saving up for RN
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>literal who 6 post twitter thread
you just know this is some screencapper nigger lashing out at someone who called them a fag
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>>735969309
Truth
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>>735949582
Probably because these people expect all games to just be homogenized slop.
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>>735971535
>You didn't eat your liquid shit? Guess you want everything to be normie food don't you?
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>>735971625
If you want a food analogy, it's like looking at food from Italy, Japan, Mexico, Thailand, and calling it liquid shit because it's not your McDonald's french fries and chicken nuggets.
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>>735949582
The problem I have with the old Resident Evil games is the camera, that's why Resident Evil 4 is the best.
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>>735964102
>>735964318
>B-b-but the camera angles!

Literally not a problem whatsoever. You simply don't change the character's direction while the camera changes, you make the character continue in the same exact direction until the player chooses a new one with the thumbstick. Several games do it this way and there are no issues.
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>RE fixed camera uncs are now claiming god of war and little nightmares
Just not the same shit, the spastic camera angles and aiming with a retarded camera is just not very pleasurable to play
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>>735950179
>we just called them bad controls
No we didn't. If you wanted to play Resident Evil those were just the control they had and most people learned how to properly play. Only a few retards could never get used to them, but that doesn't make them "bad".
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The common third person style is so boring, I'm sick of it.
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>>735949881
If you don't like it, that's ok, but don't call yourself a fan of something you dislike.
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>>735972213
RE first person works the best, you can actually see key items because there is not a massive character model blocking half of your screen
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>>735949582
i know this is 4chan but did this tweet or xeet or whatever really need a thread? jfc
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>>735949582
Why is pushing up to go forward so confusing to zoomers?
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I can't play with tank control but they are simply retarded, humans don't move like tanks, only retards defend tank controls
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>>735972364
Why do uncs want """cinematic""" perspectives that ruin gameplay?
I thought games being like movies was bad?
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>>735950562
>Tank controls originated in the 1970's
>The 1970's was 50 years ago
Tank controls are now officially beyond unc and into gramps territory.
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>>735969309
This. All of the horror is instantly out of the window, when you know you can easily run away any danger.
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>>735972456
>>735972113
>uncs
Why do zoomtards talk like niggers?
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>>735972456
Fixed camera angles were used back then to make backgrounds look better.
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>>735972658
Re7 and 2R and considered the scariest RE'S
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>>735972685
Because those retardmaxxers don't have culture of their own.
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>>735972646
70's to late 2000's were the period when gaming was still good. Eat a tidepod worthless zoomer retard.
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>>735954805
FF has the dullest turn based combat ever made.
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>>735960839
>>>735950385
>They may be more curious but they drop it even faster if they get bored or frustated.
This is true, they just have too many options today, they don't want to bother with a game were they lose because they have other 2000 dogshit free phone games where they win all the time.
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Why can't PC gamers use controllers?

Most people are just too lazy to learn anything new.
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>>735950179
Trvth
Games used to be so bad before tlou
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>>735972852
Okay grandpa, let's get you to bed.
Did you remember to take your sciatica meds?
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>>735972962
I blame this feminine education "everyone gets a medal" gay bullshit. Made kids soft and unable to deal with failure.
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>>735973048
Kill yourself zoomer garbage your generation are subhuman faggots
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>>735973102
>it's da jooos fault kids dob't like fixed camera shit.
I am 29 and have despised fixed camera shit since the PS1, RE didn't become playable until 4
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>>735949582
It's fine if you don't like tank controls, but outright dismissing them as "outdated" or "clunky" shows your low IQ. Fixed camera survival horror is a genre of its own like any other and tank controls are an integral part of it.
You don't see people dimissing fighting games as being "outdated" because they have technically demanding inputs or how shmups are "dogshit game design that needs to stay in the past", people are able to admit they don't have the skill or simply don't like the genre but for some reason when it comes to fixed camera games they seem to really really want to put them down and elevate 3rd person over the shoulder shooter remakes (which are an entirely different genre so far removed from the originals) as replacements.
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>>735973272
>You don't see people dimissing fighting games as being "outdated" because they have technically demanding inputs
>shmups are "dogshit game design that needs to stay in the past"
Is this your first day on /v/, or do you just not consider anons as "people"?
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>>735973272
Why do only RE fags jerk off fixed camera so much?
Final fantasy fans realize that it was a technical limitation
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>>735973179
I know grandpa, I know!
Hey! Tomorrow, how about we take you down to the Golden Corral for an early bird special?
Would you like that champ?
>>
Xhe's right, tank controls are as much of a design choice as using the id Tech 1 engine - so not at all. Zero games use it 'cept for indie crap.
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>>735972685
>>735973179
>cortisol spike over outdated, clunky games
ok unc
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>>735971865
Dude you are literally looking at Indian cuisine and telling me it's fine dining
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>>735950179
You are literally 16 years old.
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>>735949582
Tank controls aside, the fixed camera has presentational value but not much mechanical value. Compare the original RE trilogy's combat with RE4's combat.
In RE trilogy combat and enemy design are very simple - you hold down the aim button which makes you lock on to an enemy, then you shoot until the enemy dies. Occasionally you might have to point down at a zombie on the floor or point up at a crow flying around. Your potential interaction with enemies is very limited, you damage them until their health points deplete. The only depth comes resource management and positioning on a 2D plane.
Meanwhile in RE4, the combat is far more elaborate because you can control the camera and aim precisely. The depth is literally increased. You can aim at enemies' body parts and weak points, you can shoot at distant enemies, you can utilize different elevations, you can precisely aim grenades/etc for crowd control, you can have a wider variety of enemy patterns/behaviors that are still fair to the player, etcetcetc. RE4 introduced far more complex setpieces than the previous games because it took advantage of the new camera. And on top of that it doesn't lose any depth - resource management and positioning (now in 3D) still exist.
The only thing lost in the change is presentation. The fixed camera allows the developer to frame the scene with a forced perspective. But there are still ways to do this with a 3D camera, it just requires more intentional level design that draws the player's attention.
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There are mods on nexus that apply modern controls to the re1-3 games. Why do we still talk about that shit when you can change it if you want to
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>>735973384
>>735973461
Go back to your Logan Paul, fnaf, Mr. Beast and tiktok slop you subhuman zoomer
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>huge RE2 fan excited to play it for the first time
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>>735974347
>I actually know better because I'm gonna die soon
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>>735974180
Because no one actually minds the tank controls. They're a solution to the fixed camera angles which is what people actually have a problem with. There's no way to mod that out you'd need a total remake of the game, it would be on the level of modding Donkey Kong Country to not be a side scroller
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>>735973272
There's nothing high IQ about classic RE lol the combat has objectively less depth. You hold lockon and shoot. Basically Ratchet and Clank with even less going on. Plus the most popular classic RE, RE2, is easy as piss.
And I say that as someone who's played all the mainline REs and enjoyed most of them. Mechanically the remakes are unquestionably superior to the originals (excluding REmake which was somehow less smooth and more tedious). The arguments come down to presentation.
>>
If fixed camera games are a "genre of their own," they're a genre no one is playing
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>>735973373
Because the fixed camera was integral to the gameplay? Because it was integral to the presentation, atmosphere and scares?

Final Fantasy didn't really change much by going full 3D for its environments, IMO some charm and atmosphere was lost going from PS1 pre-rendered to FFX but on a fundamental level FF has remained the same experience gameplay wise since the SNES era and it took until XII introducing real time combat without transitions to really shake things up. Up until then the technological jumps primarily translated to improvements in presentation and visuals, it didn't turn the series into an entirely different genre.
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>>735974570
To be fair you have to have a VERY high IQ to come up with backwards reasoning as to something the designers had to do is a good thing actually
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>>735974347
Okay grandpa, I will!
Don't forget we're visiting grandma in the cemetery on wednesday.
Remember her, hm? She used to be your wife didn't she.
>>
>>735974570
Original releases did not have lock on.
You had to manually turn towards a zombie and shoot.
>>
Just keep holding forward as you change screens and just turn left or right.
Is this really that hard for resident evil "fans"?
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>>735974512
I know better because I actually have taste and I’m not part of a generation of actual drooling retards.
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>>735974570
Then explain why are people getting filtered by classic RE and begging for remakeslop if they're baby mode shit for low IQ retards?
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>>735974661
You should have been given the Lucy Letby treatment at birth every time I see or hear your garbage generation I understand why she killed babies.
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>>735949582
I have no idea. The concept is easy to grasp, logical and natural.
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Why do zoomer and alphagroid resident evil "fans" get so uppity over being too stupid to figure out tank controls? You have your remakes and stick with them. You don't really have to prove anything to anyone for epic gamer cred by suffering through a game you are literally too stupid to play.
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>>735974347
get better taste in games first
>>
OG RE games were basically point and click adventures that had a little bit of combat tacked onto it. Tank controls work perfectly fine for them, and I'd say in the context of the fixed camera angles it worked better so you didn't have that shit where your controls go all fucky after the angle changes. I'd say the series definitely got a bigger focus on action as it went forward, and for that, first person or OTS is definitely better. Zoomers and normie millennials who say the old ones are obsolete are retarded though. It's like complaining about an old movie being in black and white.
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>>735972245
>You cannot be a fan of X if you dont blindly praise every aspect of X
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>>735950179
>Back in my day
You mean 4 years ago zoom zoom?
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>>735973384
>Golden Corral
Isn’t that the buffet Dr Weitzman imprisoned the Smith Family in?
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>>735972685
bro got heated up and now runs with goalposts yall
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>>735949582
Tank controls are literal artificial difficulty to make the game last longer, and because of limitations of the hardware at the time that didn't come out with analog sticks so it was easier to control with tank controls with the d-pad.
I can't imagine a single human being in the whole history that thinks tank controls are better than regular controls.
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>>735949582
A lot of people are just so occustomed to extremely modern things that it requires them to veer into a realm of discomfort to try and enjoy anything else. Also, many have fried dopamine receptors, that's a big problem.
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>>735974097
>The only thing lost in the change is presentation
No! You're so close, you bring up all the points, and yet you fail to bring it together. Classic Resi has incredibly simplistic combat that's based around resource management, spacing, and also timing. This is to the game's benefit as a horror game.
RE4 has significantly more in-depth combat which is fun, and that's to the game's benefit as an action game.
The depth of their combats are perfect for the genres that they're aiming for. RE4 treats its enemies as toys for you to play with, responsive things that are supposed to be fun to take down in a variety of ways. Classic RE treats enemies as obstacles that you either have to waste ammo on to take down, or risk trying to dodge them and maybe having to waste healing on that if you mess up.
Even RE2make's survival horror is diluted by the more actiony elements. Suddenly limb damage is a thing, headshots allow you to more quickly kill enemies or reliably stun them so you can get by them. Management of resources or your ability to get around enemies becomes secondary to your ability to actually shoot enemies.
They're completely different types of games and that's entirely caused by the fixed camera.
You're welcome to like one more than the other, but don't say that presentation is the only thing that's lost.
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>>735975283
>yall
Back to Bluesky tranny
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>>735975338
it wasn't artificial. the best way they could come up with to get the look they wanted for the game's environments was to do prerendered images with preset camera angles, and movement would have been awkward as fuck if it was full 360 with a d-pad (analog sticks weren't around yet back then for PS1). People who complain about the tank controls in RE1 should be glad that they didn't go with moving around with a mouse like the X-Files game or something.
>>
>>735975338
I think we need more games with tank controlls and on top of that other mechanics layered onto it to create a game that's both in deap and centered around it. I think there's potential for a very unique and difficult tank controls game. I don't have a specific idea of how it would work, but the idea of balancing multiple layers of congizance all at once in a gameplay dense game sounds cool to me. RE isn't quite that, given they're sorta slow anyways. Tank controls are also consistant, some people like that.
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>>735975568
Have you played Onimusha?
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>>735949582
Controls have the potential to REALLY piss people off. This is not a generation specific issue. I remember AVGN documenting millennial trauma over plenty of games with weird controls.

I personally don't have a problem with tank controls but there's quite a few Wii games where the controls could motivate me to write a 10 page manifesto about why the devs should be hanged to death
>>
>>735974097
I think the fixed camera games have more depth than you give them credit for, especially RE3 with the ammo crafting system and Nemesis encounters. That extra focus on combat turned RE4 into a pure action game with resource management being a secondary concern, whereas in RE 1-3, CV the limited interractions emphasize resource management over player skill, it's a different approach to game design. I always feel more tense playing RE 1 or RE3 than I do RE4 because even though I know the games well wasting ammo or getting hit and having to use a heal stings alot more when resources are finite and take valuable inventory space to access.
Also I'd say RE2 is easy for you now because you're very familiar with the old RE games and people's skill level at vidya has vastly improved since the 90s but when RE2 came out the difficulty was adequate for what the game was going for.
>>
"let's just scrap resident evil down into one grey consolidated mess of ideas that appeal to everyone." You dont hate these people enough, truly.
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>>735974661
Nice comeback, did Grok write that for you?
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>>735974656
They didn't have to do it, they almost went with a first person camera, and plenty of PS1 games went full 3D or limited 3D. They chose fixed camera so they could utilize pre-rendered backgrounds to have the highest fidelity visuals at the time, much like PS1 Final Fantasy. And pre-rendered backgrounds do look very nice but they limit the gameplay potential significantly.

>>735974663
Incorrect. The American localization of RE1 removed lockon from the original Japanese release to increase the difficulty (to artificially lengthen the game due to the rental market, a common practice). Every other classic RE, including RE1 director's cut, has lockon.

>>735974842
Are they really getting filtered though? How would you know given how annoying it is to get official copies of classic RE? Most people simply aren't playing them in the first place. If people are getting filtered by REmake it's because it's a deliberately tedious game designed for long-time players and not actually a good entrypoint.
I support Capcom rereleasing the classic games btw. Obviously fans have come up with solutions but normies can't be bothered.
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>>735975859
>but normies can't be bothered.
spreading things that you like to normalfags is a terrible idea that always ends poorly. ALWAYS.
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>>735975712
>but there's quite a few Wii games where the controls could motivate me to write a 10 page manifesto
What games? Outside of some gimmicky parts unnecessarily tacked on in some games I can't think of a single Wii game that is so unplayable it makes me seethe and rage
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Is it a controversial opinion to say that moving the camera in a horror game is actually about fifty times as bad as rape and murder combined
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>>735975653
I haven't, but they've been games I've considered for a while.
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>>735976063
I really, truly hate motion controls. They feel like pure shit and they make it less fun to play for extended fucking 12 hour periods which I want to do because I'm a real fucking gamer. They're for casuals and everyone who advocates for them can get fucked. Goes for VR too btw
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>>735976102
Not to me TBQH desu.
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>>735963515
Needs to be remade with a Kirby's Air ride screenshot
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>>735976207
That's a shame bro.
*plays vr shooter for 12 hours*
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>>735976102
It isn't, but I can understand how people feel like they should be able to when you have bullshit like Code Veronica's zombies that are placed just offscreen to try to make you get hit when you go around a corner.
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>>735976359
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>>735975464
RE4 was deliberately designed as a setpiece focused action game, hence why ganados are loot piñatas. But that's not a limitation of the perspective at all and RE2make proved it. The original RE2 is a very easy game, RE2make has much tighter resource management. That comes down to specific choices by the designers. Kamiya prefered action over horror so did not limit the player's resources all that much, whereas Kadoi and Anpo wanted a horror experience that took more after REmake resource-wise.
In RE2make you have more ways to deal with enemies (which is a huge positive) but enemies are far sturdier and more threatening. You can headshot with the handgun but it's no longer an instant kill. You can cripple zombies to make them less threatening and that's a choice the player has to make - you can expend some resources to limit the threat, or more resources to eliminate the threat, which is brilliant design. -And- since enemies have persistent states you can come back to finish them off later, so everything you do matters. It's a far more dynamic system. RE2make is an incredibly designed game and it's a tragedy that the later titles haven't built on it.
Obviously with good play you could still stack up on resources like in every RE, but I'm talking about a first-time casual playthrough.
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>>735950179
You can't call things bad or you might offend someone.
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>>735950279
I like all of those things. But then again I really love video games. I feel like a refusal to engage with any one of them is just someone who doesnt really like video games
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>>735976653
>The original RE2 is a very easy game, RE2make has much tighter resource management
I'm not denying that, but that's a balancing issue rather than a mechanical issue.
>It's a far more dynamic system
The dynamism of the system is what I take issue with, it becomes less horror when you have so many different ways of dealing with enemies.
>RE2make is an incredibly designed game and it's a tragedy that the later titles haven't built on it.
I'll give you that, I'd rather they stuck with RE2make styled games instead of everything that they've done since. RE2make is still the best selling Resi of all time, I don't know what their deal is.
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>>735950385
>Here's how Magikarp can still win
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>>735951691
i think they act like leech seed
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>>735950179
Fake zoomers seething at this .
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>>735949582
It's not hard to play with tank controls
It's hard to like them in a game where you're playing a character that isn't a tank
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>>735949582
every modern game plays like all the rest, and that's been true since ps3 gen. in the 90s there was a learning curve and skill involved, but modern audiences have been conditioned to hate friction. they react to tank controls like your body reacts to viruses.
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>>735949582
> You should eat the turd because it is on the plate.
No. Devs should learn how to make games.
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>>735963225
I tried the one for 2R but it requires a ton of fucking around with things like the turning speed and making a custom input mapping in Steam to get it to feel like the PS1 games. Unfortunately it's not as simple as just adding the fixed camera angles.
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>>735984582
Not only that but they would also have to add back the removed enemies, unbutcher the characters and fix the design of Birkin’s forms.
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>>735956950
>I actually love tank controls I just don't like fixed camera angles. RE4 original with tank controls is the only way to play it imo
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>>735985826
This has nothing, zero, to do with the camera
You can't pretend that the original games are hard because of the camera then in the next breath say that the camera is actually really easy and everyone else is just retarded for not liking it
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>>735959907
Parasite Eve came out the same time as RE2 and had directional movement. They only existed by the sinple virtue of Capvom was both lazy and upset Squeenix of all companies, managed to rip off and do Resident Evil better than they did.
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STOP COMPLAINING ABOUT TANK CONTROLS
THE PROBLEM IS FIXED CAMERAS
TANK CONTROLS ARE NOT EVEN SLIGHTLY CONFUSING
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>>735988049
>fixed cameras are a problem
>when Outbreak is the best Resi and has optional tank controls
Ok pal
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>>735949582
re4 has the same controls as re 2 and re3 lmao
its fixed camera angles
good middle ground would be randomly switching to fixed perspective sometimes for like bosses jump scares etc
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>>735988843
Every single fixed camera RE has directional movement mods
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>>735973202
Funny how I never mentioned the Jews (which are to blame btw).
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>>735988049
The problem is that kids these days suck.
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>>735949582
I skipped RE 1-3 because of Tank Control. Only playing the first three later after playing RE4.
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>>735949582
>they have a meltdown and become rabidly enraged

No, that's what you do when people say they don't like them. It's literally what you're doing right now. Then you concoct a ridiculous scenario where tank controls are simultaneously not a big deal but also far too arcane for normal people to understand. We all understand them. They just suck. Deal with it.
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>>735989575
Baby.
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OP the cock lover and sissyllennials reacting like monkeys to another social media post, yaaawwnn, get new material uncs.
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>>735972245
>I'm not a fan of tank controls
>HUUUUUURRRRR WELL THEN DON'T CALL YURSELF A FAN OF TANK CONTROLS
Tank control dicksuckers are literally retarded, holy fuck.
>>
tank controls is artificial difficulty
it makes aiming really hard there is a reason there is auto aim in silent hill 2
>>
For some reason, I have no problem with the OG's tank controls and camera angles, they still hold up. On the other hand, I find OG RE4 infuriating, I recently refunded that piece of shit. Unplayable.
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>>735968845
Changing the controls to not be dogshit allowed more people to play which is what Capcom wanted. They don't care about your retarded opinion and you're completely impotent when it comes to gatekeeping. Seethe about that forever.
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Imagine getting filtered by tank controls out of all times. Imagine being shit at video games.
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>>735965987
Tank controls were a result of hardware limitations. Once those limitations were no longer present there was no reason to keep an objectively shitty control scheme.
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>>735989835
That's fascinating. RE4 feels like butter to me. Love it
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>>735954845

Red Dead 2 has awful controls, Christ alive you just love eating shit you faggot.
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>>735990012
Do you remember all the asshurt elden ring threads when the game first came out?
I'm not really surprised anymore.
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>>735949582
Uhh it's because he's a poor Brazilian and that's all he has to play over there. An old ahhh game with shit controls is better than kicking a can and dancing with a dog in the streets fr.
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Like little Timmy with his fried tik-tok brain can handle tank controls.
>You gotta like use your brain man frfr
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>>735989613
Back then games are not using tank controls, you press left, your character goes left, you press down, your character goes down.

Tank control is just not fun.
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>>735963547
midwit post, this cap has nothing to do with being high iq
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>>735991563
Baby that didn't play Battle City for the NES.
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>>735992036
Battle city is not tank controls nigger-kun.
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>>735950279
Actually it's more like
>I don't like the game
>so change it to appeal to me
DIE DIE DIE

Feel the same about all those other things too. Fuck the spiritual and literal jeetoids who fucked up FF7.



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