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What do you want to see in the upcoming dragon's dogma 2 expansion?
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>>735952724
A bigger blast to blast the world
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>>735952724
I am still waiting for the moon
DD2 was supposed to deliver on that
>>
More ways for Goblins to insult the player.
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>>735952724
An actual stabilisation/performance patch that doesn't remove visual wounds on bosses and doesn't make ox carts spawn 10 meters from you.
A fleshed out story with added content/quests that adds to the main questline and dives more into "main" characters like the beastren empress. Take the opportunity to flesh out the beloved system into an in-depth romance system.
Weapons & armors scattered into the world rather than waiting for you at merchants.
A more in-depth system for improving gear.
Randomised dynamic spawn points in the wilds (from random enemies themselves to random number of enemies too: give us actual 20+ goblin raiding parties).
Hard-cap levels at 200 or 300.
Hardmode balanced around level cap with added progressions features like a specific equipment improvement system.
Overhauled unmoored world (would be too much work but I wish it were the base for a NG+ cycle instead of a time-race with a couple unique items and bosses)
Overhaul existing "dungeons" like Drabnir's Grotto into more complex dungeons with obstacles to resolve (puzzles, keys to find, you name it) and unique bosses like the medusa in it.
More encounter like the Sphinx.
More Sphinx interactions overall (lemme romance).
Customisation options for gear (colors, hide/show some materials or underclothes, etc)
More fucking hairstyles.
Add another layer of progression to each vocations with new skills and the possibility to equip more skills.
More pawn inclinations and more depth to the system itself. I want to see my pawn "grow" over time, going from struggling against a Cyclops to soloing several armoured ones with ease if enough time is invested into it. More spawn stuff basically.

And of course the usual:
New enemies, bosses, couple new vocations, yada yada.

But what I wish the most for is the End of the Struggle.
And thus my yearly rant about DD2's potential is done, see you next year after the next png!
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>>735952724
Actual dungeons to clear for my cleric. Hopefully it's just another BBI/Everfall. I'm interested in the alleged new snow area, but it's not what this game needs. I don't need to fight white goblins and ice harpies every two minutes traveling in an empty world. I need room after room of fighting Gorechimeras, Ogres, Cyclopes, etc.
>>
Will KINOshita save us?
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>>735953075
>this anon was promised the moon
>he's still waiting
ya don't say
>>
>>735952724
Griffin sex.
Dragon sex.
Snow.
More unique critters and encounters.
Integration with the main/base game.
Tweaks ti the vocation system and Warfarer specially.
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>>735952724
All I really want are some actual dungeons (or a big megadungeon like BBI) and a variety of new monsters to fight.
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>>735952724
Denuvoless. My potato needs the extra frames.
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>>735952724
New enemies (added to the base map as well)
New vocations and skills (added to the base game as well)
An overhaul of certain vocation mechanics (for example special arrows shouldn't require extra items WHILE ALSO occupying a skill slot each)
New weapons and armours (added to the base map as well)
Dynamic enemies encounters (added to the base game as well)
Semi-randomized loot (added to the base game as well) and nerf to the shops
NG+ scaling and level cap on each game cycle to prevent the game from going too easy
more things to do in the unmoored world
Rewrite and re-record 90% of lines of dialogue so they don't sound soulless and cringe
Remove 90% of black NPCs, especially those with the ugly zoomer haircut who are voiced by obviously caucasian people
Re-write the story so it's not as nonsensical and blatantly unfinished
Make pawn inclinations more complex like they were in DD1 instead of the "voice = preset" thing we have now
Add more engaging camping/survival/adventuring mechanics besides "find spot" and "eat steak"
Add a whole bunch of difficult and large dungeons
Removal of equipment restrictions, or at least make them way less severe than they are now
More horizontal gear progression, rather than everything you find is automatically better than what you found five hours prior
more skill slots, especially for mage/sorcerer
Better cloud textures and more varied weather
A new open world biome to explore
A nerf to the enemy stagger damage/player stagger duration
Some kind of hard mode that starts NG with NG+ scaling plus some other restrictions on the adventuring mechanics
Properly finished environmental/narrative interactions (such as the stealth system which the game pretends it exists when it doesn't, or the Battahlians allegedly hating pawns)

Easy stuff, no? The kind of thing that you'd expect a sequel to fix rather than an expansion, wouldn't you agree? Especially a 12 years in the making one
>>
I just need Capcom to confirm or deny. I can’t keep living like this.
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>>735952724
I want to see it exist.
also mystic knight
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>>735955193
I swear they are laughing their asses off, twice now have they literally promised the moon and not delivered. People still fall for it
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>>735955583
Ok what about realistic things and not just autistically vomiting a wall of text
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Anyone got any hot female beastren pawns?
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>>735956615
no, Crapcom doesn't deserve realism after the squandered opportunity that was DD2. So much wait, so much fan goodwill, for nothing...
Either do it right next time or don't do it at all
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In all seriousness though what was the point of acknowledging the games existence, which at this point is literally abandoned, and also making a controller collab for said abandoned game? What's Capcom thinking?
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>>735956521
rare marketing kino
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>>735952724
Sphinx sex.
>>
they will add some shitty dlc that adds absolutely nothing and changes, you guessed it, absolutely nothing
>>
the game is a mess because of the focus on their furry culture. Not even the Dragon Dogma's online version of the game had this weird as fuck culture in it. I think.
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>>735952724
More erotic™ armors and the opening of the crumbled moongates.
>>
I think there isn't going to be a new dlc and instead its going to be a new shitty dragon's dogma mmo
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>>735952724
I'm just happy to have new content.
>>735957450
Didn't think you'd be a doomer.
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>>735952724
At lot of the issues I had have been fixed with mods, so I guess it's mostly just a content issue now. More armors/weapons, and maybe more pawn inclinations.
Right now when I go to hire a pawn, all of them are using the same gear because there's to little to choose from. Even with half the pawns using the starting DLC armor in DD1, they still has more veriety in the rift.

As for the expansion zone, it would be nice to get a real city for the elves or dwarves and some rendition of the Everfall. Ur Dragon would also be a welcome return.
>>
The Nemesis system, copy & implement it but rename it something else.

Here's my idea; nemesis system makes no sense for feral beast foes and the like, as they cannot shit talk you and form rivalries.
so for those foes, make em be able to gradually mutate into alternate variants with new strengths and weaknesses, maybe diff behavior.
>>
the leaked developer build had code references to a multiplayer area. Maybe the DLC will have a BBI style dungeon with optional COOP locked to that area.

It would bring in a lot more players as coop sells, but would also make the anti-coopers seethe uncontrollably.
>>
>>735958438
nemesis system is trademarked so they cant do anything cool. AC Odyssey tried but it came out halfbaked.
>>
Does DD2 have an asynchronous multiplayer boss a la the ur-dragon?
That was one of the coolest concepts from the original game alongside the pawns.
>>
>>735958483
Man this is so bullshit. Sekiro's sword deflecting system has been reused so many times in other games for instance, why no fun allowed
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>>735958438
>That one character who you see for five seconds, then he comes back later and it's supposed to be some big twist the he betrayed you
There's no way the second half of the game was finished.
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>>735958479
>the leaked developer build
Sores?
>>
>>735958483
Every trademark should have a use it or lose it clause.
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>>735958648
DD2's whole main story quest chain is bizarre, with 95% of it taking up quests for politics or espionage, instead of DD1's quests dealing with the salvation cult, retaking a goblin infested fortress, or slaying big monsters.
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>>735958757
agreed
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>>735952724
The basic mods integrated seamlessly;
>random encounters based on region and "dungeon", so even with limited enemy variety it doesnt feel like your seeing the same enemy over and over in the same places
>vary the enemies more, they can be smaller, bigger, different colors. Just do what Monster Hunter did, again, mods do this, if you want a harpy the size of a dragon the game allows that
>difficulty options, wild that they never had this.
>the ability to stop levelling so you can stay in a certain level bracket for pawns. It also allows for challenge runs which offers replayability
>remove the class restrictions on armours, let people wear whatever they want and play dressup for sharing pawns better
>more customization options in general, mods change movesets of weapons and make them all useful in their own way instead of it being a linear progression of gear
>more enemy variety, in tandem with the randomization mod this adds so much to the game
Then just add a DLC zone, and a reason to do NG+ or some kind of end game loop.

On replaying with mods this game is actually pretty great, the problem is you forget what it was without them. Static spawns in a game like this is fucking horrendous, and the fixed difficulty in a game where theres no level cap was a huge oversight in terms of difficulty balance, and restricting armours to classes more while having less armour slots and armours in general is just bad design for a game about sharing characters, its why there was no community for sharing in this one.
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>>735952724
>upcoming expansion
anon….
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>>735958793
The Dullahan fight is the only part of the main story I can think of that's actually about going and slaying a monster. It's like the story mode in DD2 was made for a completely different game.
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>>735952724
They reimplement DD1 armor system. Don't care otherwise.
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>>735952724
For it to actually be real. Also, hard mode.
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Sphinx. Nipples.

They're there, they just need a texture.
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>>735958979
>Also, hard mode.
Just install the recommended mods for that.
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>>735958998
I want to lick her asshole
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>>735958907
>>the ability to stop levelling so you can stay in a certain level bracket for pawns
Best level to stop exp gains?
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>>735958940
Dullahan-quest is not a main-story component.
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the rest of the missing vocations
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>>735959037
Ok, so there are zero parts of the main quest I can think of that are about slaying a big moster. Jesus.
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>>735959054
>got robbed of this in the sequel AGAIN
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>>735959084
Why is that a problem?
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>>735959030
50 to 60. Anything before that and its going to be low level people who use your pawn for 30 minutes then replace them and this is close to end game.

Reminder that you can set the level range you see in the riftstone, set it wider than just your own level so you see more variety in peoples pawns instead of everyone just using level approrpriate gear.
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>>735959054
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>>735959151
Are you just being a contrarian or do you genuinely not see a problem with not fighting monsters in a dragons dogma game? How are you misunderstanding anon so hard?
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>>735959151
The entire draw of Dragon's Dogma is trecking around the world killing monsters, not navigating one dimensional political dialogue trees and stealth missions (in a game with no stealth mechanics).
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>>735959301
Just because the quest-objective isn't explicitly killing a monster it still has you traverse a world full of them.
You make it sound like you can go through the whole game without killing a monster with how you gasp and call the Lord's name.
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>>735959369
One of the first quests upon reaching vermund is to aid the vermundian people. Which includes killing monsters.
You're as usual making a mountain out of a molehill.
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>>735959390
>it still has you traverse a world full of them
Most of it is just you playing delivery boy and taking ox carts between settlements.
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>>735959467
Killing a handful of goblins once at the start of the game is not the same and sieging an entire fortress. And even then, I still can't think of a main quest that has you going out specifically to kill a large monster.
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>>735959487
There are plenty of quests that are at destinations where no ox-cart travels.
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>>735953075
The Arisen wouldn't be able to breathe on the moon, dumbass
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>>735959609
>I still can't think of a main quest that has you going out specifically to kill a large monster.
Colossus.
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>>735958483
Nemesis system is not trademarked to the degree people think it is, you have to copy the entire chain of command system to violate it. It’s just underused because it’s a shitload of work for VA and unlike what people seem to think it doesn’t fit in most games
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>>735959030
>>735959183
I'd also recomend tweakning the damage levels as well, I was staggering chimeras in a couple of hits at 60.
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>>735959730
>Comparing a cinematic setpiece to the actual large monsters roaming the world.
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>>735952724
I have zero expectations because my heart couldn't take another disappointment
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>>735959870
>Nooo it has to be a specific monster of this world which I don't like traversing and specifically from the main quest aieee
There's also the Melve dragon.
>>
If there's a new area with new enemies, I hope they have personality and aren't just "fighty". I really like the little quirks with the Dragon's Dogma creatures, like how goblins will dance around campfires and laugh when they see the player get hurt
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>>735959981
I'll give you that, sure, even though it's a story-specific enemy.
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>>735960118
The pustule dragons are not quest-specific thoughevered.
>>
Started playing again and this is what I use. Did I miss anything? Mind you I'm not using the randomizer on a first playthrough.
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>>735952724
Dragon's Dogma Online 2
give me seeker and high scepter back
>>
>>735952724
Dragon's Slopma 2 is currently getting mogged by Crimson Desert, a game that gets proper support from its developer.
>>
>>735960284
https://www.nexusmods.com/dragonsdogma2/mods/1254

Equipment Stats Overhaul goes well with the gear progression mod. It tweaks stats so there isn't just one weapon that's objectively the best at any time.
>>
>>735960284
>Content Editor
What this do?

Also is there a mod that can remove certain effects? Such as the Palladium-orb.
Pisses me off when I'm trying to take a nice picture and that dumb globe is photobombing the shot.
>>
>>735960345
Crimson Desert shits all over BOTW so bad that it's pathetic.
>>
>>735960345
Thats great, Im not going to play it. Its just Assassins Creed mixed with BOTW. That is not at all what I want from an RPG, I want DDs combat and exploration, but done better.
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>>735952724
Performance fixes. The game runs like absolute shit. Its unplayable even with top tier hardware.
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>>735960284
>You can mod out the most homosexual part of modern games
Thanks anon
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>>735952724
wait is it not abandoned?
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>>735961186
Don't know. It's needed for the weather mod.
>>735961371
Sucks there isn't as good a version of this mod like with RE4R.
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>>735961547
of course not, blastbro, capcom posted a 2 year anniversary wallpaper, blastbro
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>>735960284
https://www.nexusmods.com/dragonsdogma2/mods/1324
Survival system, gives you a reason to actually cook food.
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>>735961547
Just when we thought it was over. We were SO back.
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>>735961330
No it isn't.
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>>735952724
Dungeons
DD is at its strongest being stuck-in without any idea how much deeper you can go
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>>735961763
30fps is unplayable
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>>735961921
Sorry about your toaster bro.
I get 60-70fps with everything maxed and no frame-gen.
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>>735961592
does the weather mod fix clouds not blocking the stars behind them at night
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i never touched dragon's dogma and dont really know much about it, should i play 1 first or just go straight for 2
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>>735961371
>removes kino immersive animations
mod faggots deserve the rope.
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>>735961901
On replaying it I actually disagree with this. DDs strength is the journey and travelling to places with a group of people. You know what DD2 needed? A map that is 10 times the size with different regions and climates. It needed more of "the journey" aspect than caves you explore once, loot and never touch again. It needed off beaten paths, and shortcuts that are more dangerous but quicker.

The emergent gameplay that comes from those quests where you just have to escort someone to a destination is what DD should double down on. Like the camping mechanics actually has use and so do wakestones when you are doing these quests, especially with basic shit like randomized enemies and difficulty tweaks.
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>>735962219
>The emergent gameplay that comes from those quests where you just have to escort someone to a destination is what DD should double down on.
Holy fuck please no.
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>>735962087
not him but there's nothing immersive about that "oh I might fall" animation, it fucked up my jump timings on multiple occasions and actually CAUSED me to fall.
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>>735962065
Play 2 first
It will make you appreciate how much better 1 is
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>>735962065
1 if you absolutely love doing menial shit for hours with little to no gain, e.g. grind.
2 if you play videogames for the experience rather than the chore.
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>>735962065
Play 1 because 2 is a direct sequel
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>>735962281
Anon if all you like about DD is specifically in relation to BBI, you did not like DD. DD is about journeys with a party, a dungeon can do that, but a dungeon is also an excuse to copy paste rooms and just change the enemies. I want other regions and climates to overcome with my party, not to just walk into the same room over and over but the enemies changed.

I want something like BBI in that I want difficulty and party composition to matter, and shit like Death to pop up and give me an "oh shit" moment on my journey, not to just repeat the same arena over and over.
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>>735963018
I didn't mention shit about BBI. I don't like BBI.
I also don't like having to escort some retard to the edge of the map just to get a bunch of flowers.
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>>735960345
That's nice but It has no character creator and a retarded setting, so it's gay
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>>735959694
You can if you equip the Star Ring.
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>>735962087
>kino immersive animations
>kino
I wish I could go back in time and destroy Ubisoft before they created Assassin's Creed.
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>>735961921
I'm a poorfag with a 5600x/3070 and I get around 50.
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>>735963083
Im speaking more of it as a gameplay loop rather than for the reward. How about if every time you did that it gave you something tangible, like a part of their cosmetics or some shit, so you would be incentivized to escort random people more as you get something out of it.

Theres no reward reason to do it, but it gives you a reason to walk across the whole map and plan a trip. Thats what I want more of in DD. I want more reasons to sit around a campfire and try and wait till morning because travelling at night is liable to get my escort killed.
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>>735963442
Now walk into a city
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>>735963083
What kinds of quests did you like that most in DD1?
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>>735952724
There will not be a dlc. It’s time for us all to accept this.

I’d honestly settle for three sliders - one for monster damage, one for monster health, one for monster stagger to give us customizable hardmode that actually requires equipment upgrades to win. Capcom doesn’t give a shit about DD2.
>>
>>735962065
I wouldn't play DD2 at all if you're on console. DD2 has a lot of stupid decisions (probably due to lack of time) that can be easily fixed with mods.
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>>735956615
Those ARE realistic. DD2 left so much out or flat out ruined shit that worked in the first game that in order to salvage former would be to keep more in line with the latter and just give it more.
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>>735963541
I mean it lowers, but why would you spend time in a city in a Dogma game?
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>>735963713
>just redo all voice lines in the game in every language bro
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>>735955583
>New vocations and skills (added to the base game as well)
>An overhaul of certain vocation mechanics (for example special arrows shouldn't require extra items WHILE ALSO occupying a skill slot each)
>New weapons and armours (added to the base map as well)
>Dynamic enemies encounters (added to the base game as well)
>Semi-randomized loot (added to the base game as well) and nerf to the shops
>NG+ scaling and level cap on each game cycle to prevent the game from going too easy
>more things to do in the unmoored world
>Remove 90% of black NPCs, especially those with the ugly zoomer haircut who are voiced by obviously caucasian people
>Add more engaging camping/survival/adventuring mechanics besides "find spot" and "eat steak"
>Removal of equipment restrictions, or at least make them way less severe than they are now
>More horizontal gear progression, rather than everything you find is automatically better than what you found five hours prior
>more skill slots, especially for mage/sorcerer
>Better cloud textures and more varied weather
>A nerf to the enemy stagger damage/player stagger duration
>Some kind of hard mode that starts NG with NG+ scaling plus some other restrictions on the adventuring mechanics
Why ask for things that mods already fixed instead of asking for something new?
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>>735952724
DD without multiverse shit isn't DD
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>>735952724
Dungeon crawling.
Tons of dungeon crawling.
With lots of different enemies.
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>>735964000
Honestly I still don't really understand the lore for how multiple Arisens/Seneschals works. The story spent like 95% on that gay monarchy plot and 5% on the actual cycle.
>>
>>735963989
This "mods will fix it" attitude is why devs can get away with releasing $70 games with minimal content. Modders shouldn't be needed for a game to get fixed and have an amount of content that matches the price tag, it's the minimum that should be expected of developers. And half the playerbase don't even have access to mods.
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>>735964216
The crux of DD2’s plot is that characters aren’t fulfilling their assigned roles and have evolved beyond them, there’s multiple arisen because some of the Arisen just stop adventuring and it ruins the story so a new one gets created
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>>735964289
>Modders shouldn't be needed for a game to get fixed
I agree. Even so, the works is already done. I'd rather have something new instead of Capcom spending time re-doing shit that modders already solved.
>>
>>735963989
cuckshed dweller mentality.
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>>735964216
The Dragon chooses an Arisen. If the Arisen fails for whatever reason, the Dragon chooses another one. Failure could include death, taking the Dragon's bargain (in which case it would've left for a while), or just not upholding the Arisen's duty. If the previous Arisen is still alive because they chose not to pursue the Dragon, then there will be multiple Arisens, though the previous ones will not be considered to be a contender for Sovran.
1's Arisen took it a step further and ended up taking the Seneschal's throne, being forced to watch over the world until deciding to commit sudoku.
>>
>>735963479
Yeah sure, if I could ask for anything, I'd want the map to be 100 times larger, filled with wonder and intrigue. Journeying and camping being fleshed out and the world feeling alive and lived in.
But alas we must adhere to reality. Escorting some dumbass isn't interesting. It's just annoying.

>>735963561
Quests that took you to unique places.
>>
>>735962219
Disagree
You're saying that because DD2 had zero dungeons.
Dungeons are what give context to the journey.
They become the 'goal' at the end of the walk - only to be an even more grand walk.
Bullshit lame caves that constituted DD2 are exactly why you feel the way you do; they weren't dungeons. OF COURSE the walking around was the better part of DD2.

But that is not the case of DD1, which properly DID have dungeons.
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>>735964684
>DD1, which properly DID have dungeons.
Did it?
It has the water temple and..?
>>
>>735964363
There's also the thing with the Pathfinder creating a fake cycle with the dragon and having the arisen play through that instead because the Seneschal went rougue, at the same time the Seneschal also says that the Pathfinder keeps sending arisin to kill him.
Has it just been centuries since the last attempt, but he's lived for so long that it feels like it just happened?
>>
>>735964463
>I fixed my sink myself, but I still want a plumber to come and fix my sink instead of fixing my shower
>>
>>735964558
>Quests that took you to unique places.
Doing what exactly?
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Is dd2 really that bad?
I'm starving for some dd and tried ddo but that game is way to easy and i don't like mmo progression
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>>735964757
>It has the water temple and..?
And three big caves! Wait a sec, I just said that caves are bullshit and lame. Sorry, my brain got a little scrabled from all the cocks I'm currently sucking.
>>
>>735964216
Long story short, DD's universe is a sea of parallel universes. It's how the pawns travel and gain knowledge of things you maybe haven't seen yet. Each universe is its own ring and they're all being kept alive by one person, their respective seneschal. The seneschal creates life and their own will/or lifeforce, whatever allows the world to keep going. Only drawback though, the seneschal gets sick of doing it. That's where the dragon comes in, to find a new shmuck who'll trade places with the man in the sky and be forced to keep their universe's existence forever turning.

Then you have characters like Barroch who said fuck it and bailed at first chance.
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>>735965047
It's not that bad, but it's missing too much and makes some questionable decisions, especially compared to Dark Arisen.
>>
>>735964757
Catacombs especially is quite substantial, with three entrance/exits, multiple loop, backs, and a few different sub environments
Bluemoon Tower
Soulflayer Canyon
Wichwood
and to a limited degree
Ancient Quarry
Shadow Fort/Frontier Caverns

Greatwall including intro/outro collectively are substantial enough to register.

BBI director 100% recognized the best part was the dungeons. It absolutely lost something by not having the dungeon 'in world', but it wasn't trying to reinvent something. It was just hyper focusing. All DD2 xpac needs to do is similarly chunky dungeons and place them in-world. Maintain the preliminary top-side journey, while injecting the necessary deep dives that were sorely lacking from DD2
>>
>>735965047
It's good with mods.
>>
>>735965137
No, I get that. I was referring the things that are specific to DD2.
>>
>>735965047
No it's pretty decent. DDO is not the alternative to mainline dogma because at the end of the day it is still structured like an mmo.
>>
>>735965047
It's not bad, just lacks content in general. the map is 4X the size of the original, with an almost identical enemy count to the original (pre-BBI), so you end up fighting the same few enemies over and over and over for the whole game.
>>
>>735965170
>Soulflayer Canyon
>Wichwood
>Dungeons
Nigga you didn't play the game, you can't just Google shit and hope for the best.
>>
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>>735965047
You might be unhappy how it's a big backwards from the original game. I went from DD2 to DD:DA and even just the vanilla game felt more complete and satisfying than DD2. If it wasn't for the graphics I would have assumed DD:DA was the sequel to DD2 just on the fact you have more armor slots and the classes are more fleshed out.
>>
>>735964816
My understanding wasn’t that it was a fake cycle but that the current Seneschal was just bodying any Arisen that beat the Dragon because he is just that good. He would then destroy the Arisen’s bodies utterly and cast them into the sea, where they would wash up on the shore of Batahl as blue sand (it’s been a while I forget the specifics of this), and studying this material lead to enough advancement that there was a metawareness of the cycle and some ability to manipulate it (ex: forcibly turning pawns into drakes)
>>
>>735964216
the first game literally explains this. Everyone who was arisen got their heart back and aged all the years since then when you kill Grigori.
We have multiple accounts of people who either were too chicken and ran away, people who didn't give a fuck, people who took the deal, or too cautious and have spent an indefinite amount of time preparing.
I don't know, did you skip the game and go straight to the sequel?
>>
>>735965176
What mods?
>>
>>735965047
>ddo but that game is way to easy
DD2 isn't much better respecting difficulty
If you're on PC you can rmod and reduce XP gain which helps avoid outrunning the otherwise static NPCs, but the NPCs are generally way easier than their DD1 counter-parts. Vastly more forgiving, and in many cases the player classes more powerful. The latter isn't such a big deal. Not like DD1 was all over balanced in that sense.
>>
>>735965170
>a mountain pass
>a forest
I don't know friend. Seems bit of a stretch to call these dungeons while denigrating DD2's supposed lack of.
>>
>>735965358
>My understanding wasn’t that it was a fake cycle but that the current Seneschal was just bodying any Arisen that beat the Dragon because he is just that good
That would have worked in the old game where you become regent by taking the dragon's bargain, but in this game you become kind after defeating it instead of fighting the Seneschal.
>>
>>735964816
Pathfinder is basically the Seneschal's boss he doesn't need to make a "fake" cycle but he can't kill the guy himself.

>>735965358
this sounds spot on
>>
>>735965319
Wichwood out right functions like a dungeon, it's separated from the main world and has it's own systems in play feeling much like a dungeon crawl.
I might need you to expand on why Soulflayer Canyon doesn't count as it literal has cave entrances to get into and walls you out of the main world map.
>>
>>735965470
Presumably after some years as king the pathfinder would have (you) fight the Seneschal, we just don’t see it because he’s supposed to be undefeatable
>>
>>735965550
>Wichwood out right functions like a dungeon, it's separated from the main world and has it's own systems in play feeling much like a dungeon crawl.
So dungeon is when loading screen?
>>
>>735965604
No, it's a dungeon when you are locked out of explorative areas that the rest of the world is attached too. The road to grand soren isn't a dungeon because you are not forced into any specif areas and can go as you please and will encounter enemies comparable to that. In Witchwood you only have the two entrances/exits, if you get deep in the zone it's no different than being stuck in Bluemoon Tower or Catacombs, you can't just detour to the nearest town, you have to find the nearest exits and leave the zone.
>>
>>73596531
>>735965431
Both of those are unique locations with novel presentations, challenges
from chutes and ladders to 'fog of war' and limited sight.

Both are also larger than any 'dungeon' in DD2, which were ALL boring as shit copy&paste, locales with zero novel or engaging mechanics, design features, or even much of any lore. There is nothing contrary here. DD1 would be served better with more and more substantial dungeons. The fact what it had, mediocre or otherwise, only reinforces how much DD2 lost from what little was available in vanilla DD1.

>>735965604
"Dungeon" here is parabolic. Not literal ancient temple or whatever. Made in Abyss is nothing but dungeon. But it is all natural environments. concise or otherwise self contained environment with a novel locale or game gameplay contrivance/challenge, and relatively clear progression, if not strictly linear. Merely a clear sense of getting in 'deep'.
>>
>>735965170
If thats the metric DD2 absoloutely did have dungeons. The passage to the volcanic isles was neat, needed to be longer. I loved the fog area in DD2, do more of that, have a whole region that is just a giant forest with hidden shit in it, theres also that tower in battahl where you go through a small jungle looking area to arrive at a giant tower you climb to help the niglet defeat the dragon at the top and get the mystic spearhand class. Just because there wasnt a loading screen its not a dungeon? Im fine with that honestly, the problem is it needed way, way more.
>>
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>>735965423
There are plenty of other small mods that that are down to preference, but these are the ones that I would consider essential:
https://www.nexusmods.com/dragonsdogma2/mods/1196
https://www.nexusmods.com/dragonsdogma2/mods/883
https://www.nexusmods.com/dragonsdogma2/mods/817
https://www.nexusmods.com/dragonsdogma2/mods/948
https://www.nexusmods.com/dragonsdogma2/mods/1171
https://www.nexusmods.com/dragonsdogma2/mods/883
https://www.nexusmods.com/dragonsdogma2/mods/1324
https://www.nexusmods.com/dragonsdogma2/mods/1254

And if you don't like the color filter:
https://www.nexusmods.com/dragonsdogma2/mods/573
>>
This stupid retard really went and claimed that the Witchwood is a dungeon
>>
>>735965939
>Both are also larger than any 'dungeon' in DD2, which were ALL boring as shit copy&paste
Ah I see. Your mask has slipped.
You're willing to give DD1 all kinds of advantages when it comes to what constitutes dungeons, but offer none when it comes to DD2.

Well I'm glad we're all on the same page now.
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Is there an actual DD2 expansion coming, or is this some mass psychosis due to Crimson Desert?
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I saw someone the other day claim that some patch quietly downgraded the game physics from the launch version, just like how dynamic wounds were quietly downgraded in the september 2024 patch. Is that true?
Pic related is how dynamic wounds used to be.
>>
>>735966339
I haven't noticed anything different in regards to physics.
>>
>>735966337
Just assume nothing is coming. At worse you are pleasantly surprised.
>>
>>735952724
Complete lore rework that turns the Pawns into a mercenary group
>>
>>735966124
Calling Soulflayer Canyon a dungeon is even more retarded. It's literally just a stone corridor. How that fuck is that a dungeon?
Not that we didn't already this faggot hasn't played either game.
>>
>>735966320
>but offer none when it comes to DD2.
You literally copied the distinguishing factor
>ALL boring as shit copy&paste
Soulfayer Canyon for being nothing more than 'cave' was a novel location in-so-far as the literal model of the environment was predominantly bespoke.
It wasn't just 'cave'. It was Soulflayer Canyon. Pretend there is not a distinction.
>>
>>735966393
I was thinking because I saw a webm of a goblin stumbling and falling yesterday because he rant too fast in a slope. And I have not seen that since launch either.
>>
>>735966546
Of course the "dungeons" you talk about is larger than anything in DD2 when you attribute an entire fucking forest as a dungeon, but won't do the same for DD2.
For you, when talking about DD2, a dungeon is a small cave. While when talking about DD1 a forest is a dungeon.

Well if you were to apply your logic equally you would consider the marshlands of DD2 a dungeon, the elven forests a dungeon the nameless village a dungeon the secret pathway into bakbattahl a dungeon - etc etc.
But you don't. Because you're not offering any slack to DD2 for whatever reason.
>>
>>735966468
>It's literally just a stone corridor
I'm starting to think you are projecting here with the whole "you haven't played the game" not even the anon you are fighting with,but cave or no, that area had a lot more gong on than just being a corridor.
>>
>>735966013
Thanks
>>
>>735953987
STOOPID HUMAN
>>
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>>735965170
Wouldn't things like the Ancient Battleground count as dungeons by those standards?
>>
>>735966986
What standard are you seeing exactly?
>>
>>735967072
If a forest is a dungeon then a fallen castle in the mountains is also a dungeon.
>>
>>735966337
It's due to the Capcom anniversary thing.
>>
>>735966337
Its real
My dad works for ubisoft
>>
>>735966802
The seeker token layouts is what really shows the care 1 had vs 2.
Two had a very "fuck it" for most of the tokens where one actually rewarded you for exploring. Then again the guy that lay them out did Dark Arisen so he seems to understand how to make things fun.
>>
>>735966337
/v/ would never lie to me
>>
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>>735959054
Benjamin Netanyahu and the Tsujimoto family took this away from us, TWICE. Thank god one of those two is dead now.
>>
>>735962065
I didn't play 2 because they added a bunch of negros out of nowhere.
>>
>>735967196
Pretty sure anon is counting dungeon as >>735965878 but I'm not a mind reader. It's not about the skin over it so much as the function of what it does.

That said I have no dog in this fight. I'm >>735965341 and feel the first game felt more complete regardless of Dungeon count.
>>
>>735966771
in the context of witchwood
The marsh is your only thread for affording some unique gameplay contrivance the likes of

Soul Flayer. Bespoke location & distinct gameplay contrivance (chutes and ladders)
Witchwood. Fog-of-war style impeded progression. It isn't a bespoke environment, but it presents and explicit challenge that likewise differentiates the setting from its surroundings.

Eleven forest by and large is not novel in gameplay nor environment. At no point are you locked in at a wonder for whether to 'turn around' or continue forward. It would be like saying the entire desert region is a 'dungeon'.

>>735966986
Barely. Yes. And it exists... why? It is one of few set pieces that appears as if it is a setup for something substantial... and then is a wet fart. The locale is distinct, but outside of blasting some boss type spawns with artillery, doesn't ask for much of any player commitment to a specific challenge, or sequence. There is no getting 'locked-in' wondering if it is worth rounding the next bend or pushing forward - because you're already topside and free to disengage after 3 skellingtons.
>>
>>735967272
I don’t know what you’re talking about most of the tokens in 2 require clever platforming or are in mini puzzle areas or require a fight like the harpy one at the start
>>
>>735967272
They vary in ease of access so everyone has a chance to get somewhere in the reward tree. There are plenty of difficult to locate seeker tokens which are needed if you want the bigger rewards.
God the shit you fags decide to complain about.
>>
>>735965423
>>735966013
>>735967369
Sorry Anon, I forgot about this mod:
https://basedmods.org/game/dragons-dogma-2
>>
>>735967450
Who says we were complaining? Are you ok anon? You seem sensitive.
>>
>>735967604
>oh bro the placement of these eggs in this egg-hunt really shows the great care that was placed in my favorite game while the game I don't like didn't have well placed eggs how can they even call it an egg-hunt this is a disgrace
I don't know. Just a hunch.
>>
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For it not to just be DD1 but worse.
>>
>>735967669
The fact you had to change up what was posted shows what's going on in your head.
>>
>>735967720
At this rate the dlc will somehow be DD2 but worse.

I have no faith in the team.
>>
>>735967750
>how dare you bring out the essence of my statement like that
I accept your concession.

I am just sick of seeing you fags come up with the dumbest shit to complain about. You give so much leniency to DD1 while offering none for DD2.
It's just pathetic.

And tiresome.
>>
how bad is the cracked beta build? i want to play this game but the Denuvo is taking forever to be removed
>>
ITT: NUMBSKULLS
>*throws a large rock*
>>
>>735968440
AAAAAAAAAAAIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>735955097
You're supposed to expect a turd from every new Crapcom release and be pleasently surprised when they don't mess up (almost never happens)
>>
>>735968636
Couldn't have said it better. Hype is the mind killer, especially when you have to deal with asian jews.
>>
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>>735968372
It's extremely unoptimized and will just make you seethe. Literally just buy a 15 bucks Steam key if you wish to play it right now.
And about removing Denuvo, we need to talk about that, because we're officially past the typical two year threshold where Crapcom just removes Denuvo and replaces it with Eniggerma, though Resident Evil 4 Remake had a 3 year limit, so it MAY be that case.
To wrap it up, it could only mean two things: this particular Denuvo license covers 3 years OR the development for this game hasn't ended, which roughly translates to "yeah, we're working on a DLC".
>>
Anyone using the randomizer? Do I just enable it in reframework and everything works normal? On the download page there is a preset but where do I enable that?
>>
>>735967272
So the token placement in 2 isn't actually bad? Neat.
>>
>>735968372
>>735969480
I was unaware if a beta build. Does it have any cut content?
>>
>>735969480
It's probably both. 3 year license, and the DLC will be released later this year so when the 3 year license ends next year they've already got all of the full price sales a DLC would generate.
>>
>>735969521
You enable the mod and edit the values using the REframework interface.
The preset is placed
>\Steam\steamapps\Common\Dragons Dogma 2\reframework\data\RandomEncounters
Read the mod-description anon.
>>
>>735967272
The tokens are better in two though, along with the fact they're tied with the most soulful quest in the franchise.
>>
Another thing i'd want if its not already mentioned;
a Transmog / Layered Armor & Weapon system.
Make it so that you have to dragonforge any piece of equipment, and only then do you unlock Layered options, which also include dying it custom colors.
>>
>>735969796
there was some interesting code references found related to cut content, like a multiplayer mode/area. but there was nothing more than the references themselves found.
>>
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>>735969884
>tfw i actually remembered the first seeker token
Felt good but immediately fucked up the next quest with the sealing phial.
>>
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>>735970116
What's up with your game's shading.
>>
>>735969803
That's not how it works though, the moment new content releses they extend the Denuvo license for 2/3 more years.
Look at Atomic Heart, we are past 3 years and Denuvo hasn't been removed, why? Well, because it keeps getting DLC, and there's more coming in the future. They just extend the Denuvo license when a new DLC drops.
>>
>>735970184
Yours was during the night and mine was during the day I guess.
>>
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>>735952724
The real-life execution video of Itsuno for following up a masterpiece like Dragon's Dogma with the shit that was Nigger's Nogma 2.
>>
>>735970335
I like your ass
>>
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>>735970610
You'll be able to run KINOma 2 one day, bro, don't worry.
>>
>>735970235
why are you bringing up a completely unrelated game studio? "how it works" is entirely down to the publisher and if they think it's worth extending or not. I literally work professionally in game development.

Unless they have multiple DLC planned, which I doubt, I don't see DD2's denuvo being worth extending past the 3 year anniversary mark.
>>
>>735952724
the moon
>>
>>735970618
You're lying Morgan
>>
>>735970752
Why would you bring up capeshit like spiderman?
>>
>>735958907
>>vary the enemies more, they can be smaller, bigger, different colors. Just do what Monster Hunter did, again, mods do this, if you want a harpy the size of a dragon the game allows that
mod name?
>>
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>>735952724
More Dragon's Dogma is good enough for me.
>>
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>>735971643
I believe it when I see it, which is never
>>
>>735961186
>Also is there a mod that can remove certain effects? Such as the Palladium-orb.
https://www.nexusmods.com/dragonsdogma2/mods/1139
>>
>>735962087
>Immersion is when the game plays itself
>>
>>735972145
Hmmm this does seem to be what I'm looking for, but I can't see palladium in there.
>>
>>735952724
I hope it isn't as badly implemented as Blackbitter Isle was, being able to access endgame content at the starting town is retarded.
Also remove the Body Type bs.
>>
>>735972645
That was part of why it worked so well.
It is entirely playable from level 1, and a testament to how well designed the whole thing is.
>>
>>735973054
Yeah it's so well implemented.
You just plop right in and can get whisked away completely ignoring the story to go run around in some cobbled together disney-ride and roll gacha-items instead.
Idiot.
>>
NO EVIL EYE, NO BUY
NO HYDRA, NO BUYDRA
NO COCKATRICE, I can't think of a rhyme for this one
>>
>>735952724
>at least one or two large, actual dungeons with unique rewards (no BBI RNG purification nonsense), bosses, encounters, and so on.
>a randomly generated "endless" dungeon might not hurt as well but I'd prioritize having the actual handcrafted ones that I mentioned above. No "roguelike" nonsense if they do make an endless one, I hate the concept of not keeping shit you find.
>new forging system that lets you add vocation compatibility
>new core skill that enables you to set another four skills
>MH load-outs that save gear, vocations, skills, and auto deposit your currently equipped gear when you use them
>hard mode or proper NG+ that scales enemy to endgame strength
>augment that makes you immune to stagger after getting knocked down and are getting back up
>more new enemies, weapons, armor, skills, and all the typical stuff you'd find in an expansion
>give each new vocation a new rank or two that has them learn new active/core skills and augments once reached
>make a new "advanced green" vocation
>add in new elementally transformed skills that are learned by finding combat scrolls in the new dungeons/world. These would be existing skills that have a new elemental twist, like maybe Blink Strike getting an additional bolt of lightning once the stab connects.
>remove the rest limit from unmoored world
>make a new "super" camping kit that lets the player fully deposit/take items and change vocations from campsites. It would be heavier than normal.
>create new quests that let you "fortify" the main hub cities and prevent random monster attacks in them either permanently, or for a long period of time. Maybe just pay gold to upgrade defenses or something like that and at a high enough rank, monster attacks are stopped entirely.
>let the female height and chest sliders go lower.
>create a healing animation for hard mode only, if a hard mode is made. Menu healing would exit the menu to perform the animation.
>>
>>735973479
Good list
>>
>>735963989
>Why ask for things that mods already fixed instead of asking for something new?
because REframework modding where you just tick magic boxes in a ugly pop-up menu is not a good way to play. It has the same issue as Skyrim with all its thousand of MCM settings you can add, it turns your playthrough into a "tweak and fiddle" experience rather than a genuine immersive adventure
These fixes need to be hard-baked in the game code in order to actually be enjoyable
>>
>>735973460
>NO EVIL EYE, NO BUY
This but unironically, I love him.
>>
>>735973240
Yeah, because slogging through an unrelated story to go run around in some cobbled together disney-ride and roll gacha-items is so much better
>>
>>735964216
>Honestly I still don't really understand the lore for how multiple Arisens/Seneschals works
>
>>there are multiple worlds connected through a void-like dimension called the Rift
>each world is cyclical in nature, and it's connected through adjacent ones like a chain. Rings that are close together tend to be similar, thus you can expect roughly the same geography and history with a few changes. This is the explanation for the different player worlds
>the cycle of each individual world is governed by a being called the Seneschal, it's like a god but is actually human in origin. their willpower essentially fuels the world with the drive to live, prosper, survive etc...
>with time, the seneschal gets bored and tired of the role, so they must choose a successor. They do so by sending a Dragon to wreak havoc and select candidates. The latter is done by the Dragon cursing promising individuals, the Arisens, by taking away their heart. This makes the Arisen impervious to aging.
>the Arisen must literally accomplish the hero's journey, go through trials and tribulations, meet with kings, princesses, mentors etc... until they're ready to fight the Dragon
>the Arisen is accompanied in this quest by the pawns, homunculi without a soul/will of their own that inhabit the rift. The Arisen will imbue their own will and drive into these followers, which act as "training wheels" for the role of Seneschal, which entails doing the same thing for all life in the world instead.
>The Arisen gets a chance to meet with the Seneschal only after defeating the Dragon, an event upon which their mortality is regained. In case an Arisen fails to slay the Dragon, or takes the Dragon's bargain to become powerful without fighting and completing their quest, then multiple Arisens will end up roaming the same world indefinitely, until the Dragon is slain for good and all candidates that were chosen by it become mortal again
continued
>>
>>735974238
>yeah bro I want the dragon's dogma, but without the dragon or the dogma
>>
>>735974296
nice keep it coming
>>
>>735974303
bruv didn't even understand Daimon's motivations being intrinsically contingent upon opposing the literal dragon's dogma
>>
>>735974296
>once the Arisen meets the Seneschal they get tested once again. If they fail, they become the vessel for the next Dragon (since the previous one died). It's unclear how the Seneschal makes new Dragons when no Arisen is available.
>In their journey, the Arisen's main pawn will slowly start to inherit traits of their master, gradually becoming more and more human. Some pawns that are left to roam the world after their Arisen's departure, either by death or some other process, may even become human eventually
>Ultimately, once the Arisen is deemed worthy, the Seneschal yields them the role. This is usually accompanied by the new Seneschal using the Godsbane on the old one, which frees their soul from the cycle.
>Once the new Seneschal is the sole owner of the title, they can use the Godsbane on themselves - there's some disagreement on what happens here, but it seems that this process kills the original body of the Arisen, allowing their Pawn to take it for themselves and finally live as a human in the new cycle. Only a new candidate using the Godsbane on the previous Seneschal can permanently free them from the cycle
>there are some "nexus points" that allow different worlds to communicate together outside of the rift, such as the Everfall and Bitterblack isle. This is how you get Arisens from different realities to interact with each other.
>It's implied that dark and evil beings exist either in the Rift or some other dimension, sometimes referred to as "The Crucible". These entities are the origin for Dark damage, necromancy etc..., powers that are in stark contrast to the holy ones of the Seneschal and the Dragon.
>Despite this, Daimon's second form (caused by the curse of an Arisen turned Dragon) implies that this mysterious darkness is related to some extent to Dragons.
continued
>>
>>735974508
What would any of that matter if you didn't go through the base game?
>>
>>735974156
Me too. But in this hypothetical DLC, it's the least likely to return. WotC/Hasbro has been increasingly litigious about D&D since 2012. I don't know if that was a concern in DD2 about including a Beholder knockoff. Conversely, there was no reason to remove the Hydra because it's a better fight than Medusa in every way. Itsuno just went "can't have two snake monsters."
>>
bbi is so shit played it for 2 hours and i don't understand how people find it fun
you just walk around in dark corridors and fight enemies for no reason
>>
>>735974296
>>735974690
>the second game has a shitton of lore that honestly seems to contradict the first game, although the monologue at the end, bad translations aside, seems to imply that the first Dragon was created by a holy being, the first Seneschal so to speak, after they tamed a world-devouring darkness, giving it shape and purpose (that of testing Arisens to perpetuate the cycle)
>it's implied that the worlds in which the Senechal's will disappear and in which an heir fails to show up, are eventually consumed and destroyed by this darkness.
>The "brine" creatures living in the water are seemingly related to this primordial evil, although to which extent it's unclear.
>However, this may not be the same darkness that created Daimon and necromancy, as that seems to instead by connected to a disease that Pawns can carry and spread, called Dragonsplague
>Dragonsplague is kind of like rampancy from Marathon, as Pawns affected by it start becoming more independent and emotional, even to the point of disobeying their master. Eventually they are transformed into a dragon-shaped shadow creature, which appears to be distinct from the brine
>In this shadow form, Pawns can control the Talos golem. This construct seems to exist to make sure the Dragon fulfils their role, and appears to be internally powered by the brine. Honestly I can't make heads or tails of how this shit is supposed to work.
>>
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Post current Pawn and Arisen.
>>
An actual open-world, rather than an endless procession of ravine corridors.
>>
>>735975210
What's up with your chest texture. This isn't the first time you've posted this character.
>>
>>735966986
not really because there's barely any enemies or interesting use of level design
>>
>>735975257
One of the mods I have is causing some clipping, but I don't know which one.
>>
>>735975336
>Cyclops, Drake, rattlebois, gobbos another cyclops
I don't know what you guys want, other than complaining incessantly.
>>
>>735975465
The Drake and first Cyclops are just a battle arena. it's decent, but you literally had the same thing in DD1, and it's not a dungeon
The section with the skeletons and goblins is so undercooked, there are no hazards, no level design, no meaningful encounter design, no exploration. It's just set dressing.
The second Cyclops fight has a little bit more going on thanks to the unusual arena, but that's the extent of it
Not a dungeon
>>
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If there is going to be DLC I want to know more about HIM
>>
>>735975709
No fucking thank you. I rememeber initially meeting him on a quest and you got a choice to either side with this no-name or the guards you're actually hired to work for. I went against him, fought him, and then the screen turns black and suddenly I'm with him and I'm forced to run into a mine with him.
>>
>>735975220
The open world design itself was good though, the structure of it was well done. I don't want an open "sandbox" style.
>>
>>735974858
Would any of it if you did?
It's functionally a parallel Universe. It's not supposed to oblige the player to suffer gameplay and narrative that is practically a different beast
wanting more DD1 is fine
wanting BBI to arbitrarily be stuffed somewhere at the end of a parallel fiction is not
Just play the primary game and then go to BBI and stop complaining. the alternative precludes a level 1 start in a bad ass dungeon crawl
>>
>>735974690
what haoppened to the dukes pawn?
>>
>>735975851
Yeah, so it's tacked on. Thanks for proving the point.
>>
>>735976194
Might be Feste.
>>
>>735976253
and for the better
DD1 had severe problems
Rather than try and fix what already sunk the original development it dove into what it DID do exceptionally well without bothering to appease fucking autists demanding unreasonable coherence in fiction instead of enjoying gameplay.
>>
>>735974296
>>735974690
>>735975159
good posts.
>>735976289
It's not Feste. All DD characters got extensive background write ups in pre release material.
>>
>>735976415
Yeah cool. Then don't talk about it being "implemented well", when it's just slapped on top with no thought or reason in regards to the base game.
>>
They could atleast give an eternal ferrystone with the DLC
>>
>>735952724
a good game
but it's dragon's dogma so that isn't happening
>>
>>735966337
It's either:

A). Viral marketing campaign to rustle up interest so it doesn't flop.

B). Some faggy fanboy's desperate attempt to talk about the DD2 shitpile.
>>
Wrastlan like Crimson Desert.
>>
>>735966337
>be DD fan
>think DD2 is mid
>enjoying CD right now
>hoping DD2 is getting DLC
Feels good to be an adventurechad.
>>
>>735975709
Who?
>>
At this point I'm curious how long it would take to learn Unreal engine or something and just make my own fucking Dragon's Dogma 2 that doesn't suck.
>>
>>735966339
>Is that true?
yes
>>
>>735977901
Are there any examples? At least the dynamic wounds stuff can be seen and proven
>>
>>735977937
Feel free to scour videos yourself. Nobody interesting really cares about this game so I doubt anyone will do it for you.
>>
Another idea: make a new mounted Dullahan variant based off the "headless horseman". Also, add Death back in.
>>
>>735975159
You are downplaying/trying to talk around lore you don't like I think because the "primordial being" stuff is explicitly explained
>The entire cycle takes place in a fictitious world created by a being known as The Watcher for its own amusement.
>The Brine is used to enforce the boundaries of the world and to hide that things don't exist beyond the landmass where the story takes place
>Once the Watcher loses interest in a world, the Brine begins to destroy it
>>
>>735978613
Any blanket statement usually has visual support, and if it does not, well, tough luck.
>>
>>735977375
>that doesn't suck
>Unreal engine
Anon...
>>
How do you unlock the trial for the locked High Scepter skills?
>>
>>735952724
Why didn't people like 2? I didn't bother getting it because lol 2 new vocations and trickster is apparently ass
was 2 still kind of a pain in the ass where you need to place fast travel spots and getting around the map is a bitch until you do?
>>
>>735978845
>You are downplaying/trying to talk around lore you don't like
I don't like it because I don't understand how it fits with the first game, hence why I don't go into too much detail about it
>>
>>735978848
And so he copes. Like I said, you can scour for videos yourself. Nobody interesting really cares about this game so I doubt anyone will do it for you.
>>
>>735979085
People did like 2 but there’s a dedicated discord to complaining about it and everyone normal finished it
>>
>>735979248
A fact statement is not cope. You made a statement and you can't back it up, simple.
>>
>>735979308
You're just proving that you're not an interesting person\. Instead of finding out the truth for yourself because of naive skepticism or deranged dishonesty, you choose to cope.
>>
>>735979398
That's fine, I accept your concession.
>>
>>735961650
Awesome. I've been looking for more of this.
>>
>>735952724
the rest of the game they cut out
like the 21 classes they removed for no reason
>>
Honestly what was the point of making the cat race playable. It would've made sense if it was any race, like oh here you can be human, elf goblin, cat, whatever. But no, just human or cat.
>>
>>735963893
Yes. Better get to it!
>>
>>735963175
There's plenty of criticism you can make about that game but the setting is not one of them. Genuinely the coolest and most densely packed open world in a long time.
>>
>>735980606
cut content from DD1.
>>
https://www.youtube.com/watch?v=qcvNsB34fjI
>>
>>735981735
YES!
>>
how can I farm armor lvl 3 in BBI?
Do I really have to do daimon every time? I still have a hard time killing him
>>
>>735981735
one positive thing about RE engine is that people know how to mod it inside out
>>
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>>735981735
The one silver lining about DD2's reception is that some modders seriously considered this game was wronged by various sides (it was) and poured their heart into its modding scene to salvage it. Heroes, patriots even.
>>
>>735981917
Fallen City have some chests with a decent chance at dropping those. Godsbane and reset if they don't so you don't have to kill Daimon. Blast arrows make Daimon really easy btw. Can be bought in post-game Cassardis.
>>
>>735981735
>million attacks per second
Boy I sure hope you didn't decide to play warrior.
>>
>>735982696
thanks for the info
I thought you just had to run through the fallen city
>>
More basic mobs like giant spiders that actually move. Honestly take the entirety of Diablo 2's basic enemies and port them to DD2.
>>
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>>735952724
anything... please... capcom... content...
>>
>>735983174
sounds like a filter to me
>>
>>735981735
Just fought a Colossal Cyclops. Still waiting for a variant like the fuckhuge one in BBI, but this was a good improvement on the standard Cyclops.
>>
>>735986082
Gorecyclops? Those were a lot of fun
>>
https://www.nexusmods.com/dragonsdogma2/mods/1328

sick vocation mod but skill maker is dogshit and mapping this for a controller is retarded. Sad we never got a mod to add actual vocations
>>
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>>735982651
That one Spanish modder single handedly saved DD2 for me.
>>
More than 4 abilities at once. Every vocation gets double the skills, with DA style rings/other enhancements to make abilities stronger. Playing a single vocation you really don't see much evolution past maybe 3-5 hours
>>
I love Dragon’s Dogma so fucking much
>>
>>735986786
Context?
>>
>>735987315
Check who made all the overhall mods you're using.
>>
>>735986739
>but skill maker is dogshit
I never tried a skill maker mod. How does it work and why is it so bad?
>>
>>735986832
>DA style rings/other enhancements to make abilities stronger
I'm ready for Vengeful Slash to counter attack with 5 super fast anime slashes.
>>
>>735987595
the ui is a bit of a mess. it's really cludgy
>>
>>735987898
None of the Dark Arisen rings did that.
>>
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Playing a mage is more fun than I expected it to be, buffing/healing pawns and relying on them to protect you because you go down in a couple of hits.
>>
>>735967864
>You give so much leniency to DD1 while offering none for DD2
DD1 set the standard, DD2 added things but removed as much if not more than what was expected
>>
The DA rings shouldn't return, instead make it so variants/upgrades of new skills are learned by finding scrolls that teach you them permanently.
>>
>>735988525
A gross misrepresentation of the conversation.
Either you maintain the standard or you shut the fuck up.
>>
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>>735986786
Dragon's Dogma has a mediterranean fantasy setting so it's a real recognizes real situation, med fantasy is kino and must be protected at all costs.
>>
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>>735987898
The only ring I remember being useful in DD1 was the Wyrmking Ring, and I feel like that doesn't count.
>>735988375
I only played through the Dark Arisen area once, so maybe there were some worthwhile rings on that Island, but I wouldn't know.
>>
best mods to get?
>>
>>735988640
Eh. It’s only surface level Mediterranean.
>>
>>735988710
https://www.nexusmods.com/dragonsdogma2/mods/1196
https://www.nexusmods.com/dragonsdogma2/mods/883
https://www.nexusmods.com/dragonsdogma2/mods/817
https://www.nexusmods.com/dragonsdogma2/mods/948
https://www.nexusmods.com/dragonsdogma2/mods/1171
https://www.nexusmods.com/dragonsdogma2/mods/883
https://www.nexusmods.com/dragonsdogma2/mods/1324
https://www.nexusmods.com/dragonsdogma2/mods/1254
https://www.nexusmods.com/dragonsdogma2/mods/960
https://basedmods.org/game/dragons-dogma-2
>>
>>735988616
>Either you maintain the standard or you shut the fuck up
Sounds like a sensible criticism of DD2
>>
>>735988728
Nah, all the contrary.

https://dragonsdogma2.wiki.fextralife.com/Agamenian+Galea
https://en.wikipedia.org/wiki/Agamemnon
>>
>>735988804
You can't in one sentence establish that a forest is a dungeon and then in the next deny it.
Pick a lane.
>>
>>735988957
>You can't in one sentence establish that a forest is a dungeon and then in the next deny it
Good thing I never said anything about that and instead outlined why people are using DD1 as a standard for criticizing DD2
>>
>>735981735
>Modding group put more effert into mods than AAA companies do with updates
I'm glad Dragon's Dogma attracts autism.
>>
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>>735952724
Honestly, more monsters/variety. Maybe a new vocation. I want a Necromancer vocation. Some post game BBI content would be cool.
>>
>>735952724
Completely re-do the game. Even if the expansion actually comes out, the thought of replaying through the main story again and those god awful main missions makes me sick.
>>
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>>735981735
Holy kino. This is the kind of shit I wanted in the base game.
>>
>>735988375
I was thinking of the Magick Archer one that let your skill fire off nine arrows instead of the 5(?).
>>
>>735989056
Yeah so you're just jumping into a +6hour old conversation without even bothering to read how we got there.
As I said. A gross misrepresentation.
>>
>>735988912
That does not correct anything. It is still only surface level because the Mediterranean age has passed in DD. It is literally the ancient world in both DD1 and DD2 and only backwater areas hold any vestiges of the old culture alive which is quickly fading, I.e., cassardis.
The modern world of DD is highly Balkanized and Western Europeanized with the exception of DD2’s Bakhbattahl which is highly antique to medieval Mesopotamian in its old and current culture.
>>
>>735989413
>Yeah so you're just jumping into a +6hour old conversation without even bothering to read how we got there
You mean the one where you claimed the other guy conceded and then you shifted over into a tangent?
>>
>>735988640
The environment of DD1 was based on Wales, they literally flew all the way there on a scouting trip for references. They just threw in the med architecture
>>
>>735989525
>the other guy
lol
I suspect you're just upset I'm still here.
I accept your concession.
>>
>>735989574
This. It’s all logged in the dev book. The English countryside.
>>
>>735989608
You can suspect whatever you want, the fact that I called you out and you're now resorting to "muh samefag" shows you have no argument for what I catually said.
>>
>>735989574
The environment, sure, but most of the mythical creatures are Greek.
>>
>>735988912
It's a mix. The landscape of 1 and Vermund are the English countryside. I'm Irish so it's almost nostalgic, though something about 2's version is a little off somehow. The monsters and old themed armours are Greek inspired because they're kino.
>>
>>735989427
>>735989574
>>735989648
That's the actual surface level though, any esoteric element in DD is greek/mediterranean. So the statement is correct.
>>
>>735989772
>though something about 2's version is a little off somehow
it's literally the only game with the dullahan...
>>
>>735989427
Bakhbattahl is clearly Persian.
>>
>>735989762
Out of all monsters in DD only harpies, cyclops, medusa, chimera, and minotaur are explicitly Greek in origin
>>
I want loot to find, not just buy
>>
>>735989772
2 feels "off" because it's (literally) much higher up in the mountains due to the rising water, while the DD1 environment was inspired by the Welsh valleys.
>>
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>Crimson Desert was so disappointing that dogmafags have already gone back to begging for DLC for their abandoned tech demo

kek
>>
>>735989993
Not hardline no. Mesopotamian is a better descriptor due to its geographic transposition on various Oriental cultures which Bakbatthal shares in.
>>
>>735990060
You're forgetting the hydra and griffin.
>>
>>735989878
So the present culture is irrelevant to you and the visual presentation of the past along with a couple of contemporary creatures take precedence for you?
>>
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>>735990295
I hope you enjoyed your vagina temples, Anon.
>>
>>735952724
An ultra hard mode, I want every single enemy group encounter from the first goblins, to the last group of enemies to be at least a 4 minute battle of attrition, just like DD1 and starting a level 1 on hard mode. I want real dungeons, I'm talking 10+ floors, and at least 6 of them. I want to have the endgame be the moon after you climb a 100 floor tower to get there with no breaks allowed. I want at least 40 new enemy types and I want at least 3 new vocations, preferably 6 new vocations though. I want every existing vocation to receive at least 20 new skills.
>>
>>735990127
That reminds me of something I couldn't figure out. What exactly is the connection of DD1 to DD2? I thought it was just a different cycle until it revealed Gran Soren at the end. So on one hand it could be the same world, but then the Seneschal in underwater place says that the land was originally a Breasten kingdom.
>>
>>735990631
You're asking for a full new game at that point.
>>
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>>735990445
>I really like pancakes!
>Wow so you REALLY hate waffles uh? Do they mean nothing to you? FUCK YOU
>>
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>>735989978
The dullahan was very cool but nobody sees them here anymore. I meant the land. It feels too claustrophobic while 1 was spot on.
>>735990735
I'm no expert but the cycle seems to have broken between games and a more controlled one was put in place. You could speculate more but the later half of the game is so unfinished that it probably wasn't thought out well outside of themes.
>>
>>735990758
Yes. An expansion should feel like a completely new game added on top of the old game.
>>
>>735990990
Not at all what was implied.
>>
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>>735958912
>>735966337
Stop avatarfagging redditfrog posting sperg
>>
>>735965047
/V/ greatly exaggerates how bad dd2 is, it's pretty good although flawed.
>>
Does this game also has volumetric fog like monster hunter?
If yes can u disable it?
>>
>>735991162
>The dullahan was very cool but nobody sees them here anymore.
Fought 1 yesterday near Vermund, very cool. They appear at night.
>>
>>735952724
>the upcoming dragon's dogma 2 expansion?
bullshit, there isn't any. Unless?
>>
>>735991162
Did a bunch of people just not understand anything about the first game besides “cycles n shieeet” DD2 both the pathfinder and prior Seneschal tell you what the fuck is going on
>>
As Pawns can drink and eat does this mean they need to piss and shit?
>>
>>735991943
Explain the physical connection then.
>>
>>735992004
No but they need sex
>>
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>>735991510
I was making a joke that I realise didn't make sense outside of the country. Some people here claim to have interacted with mythological creatures (I knew a guy who swears he lifted a fairy's curse on his thumb) but nobody talks about dullahans anymore.
>>735991520
It's speculation but the 2nd anniversary pic features one character not in the game. His armour and haircut are also unique, he's the only guy facing away from the arisen and the shot is clearly meant to draw attention to him. It could be nothing, maybe it'll bee something shit like a netflix character, but for now it suggests something may be happening.
>>
>>735952724
I bought the game, refunded it when it launched in a fucked up resolution, with the mouse not actually being where it showed, the screen cropped so I couldn't even access the options menu too.
Is that shit fixed? And is DD2 a different game from DD1?
And why does it need a DLC? Only free DLC, unless it's a proper expansion.
>>
>>735992004
They do, but they also need sex.
>>
>>735992004
They only do it after having sex.
>>
>>735992167
Your first RE Engine game?
>>
>>735991520
Naked speculation and hope, BUT like >>735992162 pointed out there's a small tease of something new.
And some people have pointed out that if you look at the banner itself, you can rearrange the letters on the red flags to spell 2nd Arisen.
>>
I will start praying and help poor if capcom actually release a good expansion for dd2
>>
When will they announce it?
>>
>>735993710
Hopefully this year at a major event show
>>
>>735952724
DD2 may be bad but still there's nothing like it
>Crimson desert
Dogshit game waste your 10+hrs on boring story missions which you can't skip and world is just so bland to explore
There's also no consistency in enemy visual design
>>
>>735993710
Could be a while, could be tomorrow. Even if this is an expansion reveal we don't know how far along it is. It could even be a test to see how much interest there is before investing in it, in which case you should hope it's far off.
>>
>>735993914
If it’s the latter I’m going to cry
>>
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Will we get more lewd monsters?
>>
>>735994438
We know literally nothing except there's movement. Temper your expectations.
>>
>>735993710
in 5
>>
>>735992004
Their piss and shit is my food, especially if they're 7 feet tall beastren girls.
>>
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>>735993710
>DLC for a 2 year old game that flopped and shitted
If they haven't announced it by now, then they're not going to.
>>
"flopped and shitted" is primo 'cordtroon lingo btw, just letting the lurkers know
>>
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>>735996534
I thought this was bad until I saw the reviews mostly complain about performance, and even though its fine now those eviews are still up, and having around 2k average players for a singleplayer game several years after its release is actually good. I was surprised it was that many.

Ive been replaying it since this teaser shit and with some basic mods this game actually becomes pretty damn good, and now Im on the hook for more official content. The one thing you cant really do to DD1 is mod it, now people are even adding new enemies and tweaking the classes in this. If they didnt do a DLC at this point Im pretty happy that the community was invested enough to just make the DLC themselves for free.
>>
>>735997024
Performance is way better than mhwilds
I can easily run this at 45stable and 60fps outside town on my 2060 but in wilds i get so many fps drop on medium settings and game look like trash
>>
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>>735997871
Milds was something else, they really released DD2 in a grossly unfinished state AND then abandoned it for this shit
>>
>>735998056
Damn, the Vita port's looking pretty good.
>>
We are definitely getting a new expansion
>Source
Just started playing dd2 for first time and everything happens for a reason because I'm the main character of this world
>>
>>735998056
What is top left? leaf?
>>
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>>735998516
HOLY FUCKING BASED
>>
>>735992068
>DD1 takes place in the distant past
>after a shitload of cycle resets and environmental changes one Seneschal discovers the nature of the world
>DD2
>>
>>735998524
Rock formations.
>>
There's probably going to be a State of Play pretty soon.
>>
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>>735999312
Expect nothing so you can still be disappointed since actually having no expectations and prejudices is extremely difficult
>>
>>735998516
What a grand and intoxicating innocence. It will get announced only when I start playing it for the first time next month, for I am the true protagonist.
>>
>>735999497
Not really expecting it but just saying, I get the feeling a SoP is around the corner. If one does happen soon, there's a better chance of a DD2 expansion being announced there when compared to the recent Xbox event. This is because DD2 previously had multiple trailers shown in SoPs specifically. But again, I'm not really expecting it but it would be a pleasant surprise if an expansion really was happening. Sony might want to have a SoP soon to distract people from the the recent price increases.
>>
sex with the catgirls
>>
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>>735999871
I've been saying this a lot lately
>>
>>735961281
Assassins Creed has always been shit slop. Only the france one was alright for the setting and 2. The rest are bad experiences.
>>
>>735999991
Brotherhood is the best one
>>
>>735996534
How is 4 million + sales a flop?
>>
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>mfw my Arisen talks to me
>>
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bring
him
fucking
back
>>
>>735952724
Let me go on dates with the whore and disa capcom you fucking hacks
>>
>>735999692
>not "Abandon all delusions of control"
I had one job and fucked it up so hard I'm going to call myself out for it.
>>
>>735965047
I found DDO to be the hardest one, but that's probably because I tried to play it like it wasn't an mmo. I just hate the usual mmo-isms but DDO at least had some cool ideas.
>>
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>>735970184
I love DD2 so much!
>>
>>735952724
The uninstall wizard
>>
Not the same copy pasted boring environments. More unrevealed things to discover while exploring besides the harpy woman
>>
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It took me 20 hours of working in the standalone CC to make my character and pawn the first time through the game, are they going to force us to make a new character? It would be wrong to use the same one if it's technically a different person in a different land...
>>
>>736004390
hnggggggg
fuck me, dood, i love her voice. I love her, her quest, her voice, her fight.... my love...
>>
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Can anyone using the save slot manager answer a question?
What happens to RP, I assume it's server based and will be the same on a different save?
>>
>>736004761
The "2nd arisen" stuff is likely referring to an NPC, you'd be the same one.
>>
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>>735996934
It's a popular term with NintoddIers.
>>
>>736007121
I forgot what the point of this guy was.
>>
>>736005061
Do you mean RC? It resets on a new playthrough, so I doubt you'd keep it over difference saves.
>>
>>736008479
You'll never catch him.
>>
>>735981917
If you wanna be a cheating bastard, you can enter Daimon's arena, hire some strong popular Pawns, sick em on Daimon whilst running leftside towards the gate. pick up a large barrel on the way, place it on the right corner of the exit gate and do the barrel glitch. you now can loot all the chests, for a free BBI tier3 weapon & armor.
>>
>>736009027
I only got one weapon. Is the armor not guaranteed?
>>
>>736009153
chests have a loot table of a few diff items, save the game > either godsbane yourself when the chest doesnt have the loot you want > or; quit out of the game without saving to get the same save scumming effect as godsbaning. it doesnt take long to get BBI 3 armor.
>>
>upcoming dragon's dogma 2 expansion
Don't hold your halitosis breath.
>>
>>735999909
Not obese ones.
>>
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>>735952724
Nothing, as in it wasn't real and the DD2 shitsuno cocksuckers BLAST into tears again
>>
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>custom lanterns
>home customization
>armor dyes
>ability to edit armor appearances
>more specializations with purely aesthetic changes (like letting pawns play music)
>ability to cook fish at camp sites
>maid and butler uniforms
>deluxe ox carts
yep... i'm thinkin' more kino fantasy adventures...
>>
>>736010070
I didn’t even have to look at your appended picture to know you played DDO.
>>
>>735954760
More effort went into this post than the entirety of dd2.
>>
Is it still missing loli pawns?
>>
>>735952724
More monsters to hunt, more variants on monsters that already exist to keep them relevant to late game.

More vocations if possible

More of those custom teleportation stations to slap around

More dungeons of varying type, possibly a semi-randomized dungeon to do for endgame builds and parties

Less emphasis on Vermund for quests because like 90% of all fucking quests in the game revolve around Vermund.

More big tittied cat ladies.
>>
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>>736011196
>Less emphasis on Vermund for quests because like 90% of all fucking quests in the game revolve around Vermund.
90% of everything does. It's clear they had to rap up development early to get the game out that financial quarter.
It's so retarded how companies operate like that, giving up on larger long term profits to make number go up now.
>>
>>735968727
>asian jews
Why are you bringing up the chinese?
>>
>>735963893
Unironically yes. The game isn't even finished, might as well redo it.
>>
>>735963989
Without obvious fixing to the base game, the "something new" you're going to get is going to be at about the same quality as the shit you modded out.
>>
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>>735955583
>Easy stuff, no?
not really it sounds like a lot of large sweeping changes to multiple parts of the game which is the opposite of easy
>>
>>735959151
Literal retard.
>>
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Dogma balls
>>
Does this game has volumetric fog like mhw and if yes then how to i disable it or make this game more clear
Can't find volumetric fog in in config
>>
>>735952724
Dynamic world that depopulates and repopulates according to the various events, influenced by player actions. Like if the goblins in their dungeons are left alone for too long, they'll multiply and start attacking villages and taking them over. The world could be overtaken by monsters and the Arisen and the pawn legion could be the only ones left alive to repopulate the world
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>>736011062
Will never happen ever again in this current industry. No publisher wants to get bad press because of this. And I am pretty sure you know this as well.
>>
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>>736017634
>>
>>736018293
I want some zero to hero journey
In dd2 everyone glaze you from the start and world feels very safe compare to original dd where nighttime can fuck you up instantly
>>
I wish we got some desert or tropical map with less forest and more visual clarity
>>
I was really hoping Crimson Desert would give that dungeon crawling tabletop RPG vibe that DD2 lacked from the original. But it kinda just ended up some soulless MMO mixmash of TotK/Skyrim/RDR2 without anything that made them good. I'll probably just pirate the expansion though, since I don't trust modern Capcom. RE9 was just barely passable for me and $90 is a steep gamble after DD2.
>>
>>736018790
That looks so crisp.
>>
>>736019397
Crimson desert is so much worse
First it waste your time with dogshit story for more than 15+hrs which is required if you want to experience the sandbox part of the game but the open world feels so dead
Atleast dd2 let you go anywhere and with few mods it can feel like vanilla dd with hardcore
>>
>>736020013
Did you actually play it or are these impressions?
I'm >>736018463, and I'm debating between trying DD2 again, playing the Elden Ring DLC, or trying Crimson Desert.
>>
>>736020506
I pirated it and played for 40 something hrs
The quests are painfully boring
You can tell that this was a mmo at first because there are so many mining and fetch quest
>>
>>736020506
Play dd2 with these mods>>735966013
Skip eldenring, that game has so many reskin bosses
Crimson desert is not that bad but don't expect a dragon dogma like, get it on sale or pirate
>>
>>736008385
nice try (not) at deflection, 'cordtroon
>>
>>736020506
Just pirate crimson desert. It's getting a lot of hype right now and culture war shills are desperate to get people to buy it to pump up spiritual investor numbers. You can't actually tell if you will enjoy the game in 2 hours because it does admittedly open up later, but obviously it's too late to refund by then if you still don't like it.
>>
>>736020620
Got it, thanks.

>>736020713
I was thinking of going for a Dulahan + Bestiary, but that list is helpful as fuck. Thanks dude.

>>736020748
>Just pirate crimson desert.
Oh, that's the plan, for exactly the reasons you outlined, but I'm fairly certain I'll enjoy it even if I don't end up exactly loving it.
>>
>>735975826
It was objectively worse off than DD1's map.
>>
>>735979085
The game took away too much from the first and didn't give enough as alternatives. That's pretty much the issue with most aspects of DD2. I had fun with the game but the whole time playing, I could feel that it was just a downgrade from the first game.
>>
>cheap DD2 slander
>IESLB
Like pears and parmesan.
>>
>>735952724
Bump
>>
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>>736024235
nice pussy
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>>736020873
Also these two.

Removes nigs:
https://basedmods.org/game/dragons-dogma-2

Removes all those Ubisoft-tier automatic movements:
https://www.nexusmods.com/dragonsdogma2/mods/960
>>
I could tolerate terrible optimization if they
>delete the niggers
>delete the furries
> more elf sluts
>Expanded skills slots
>>
>>736026095
>waah waah I can't run the game at 120fps in 4k on my 1080gtx it is not LE OPTIMIZED
>>
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>>735966013
Why doesn't this guy just bundle all his mods into one?
>>
>>736026201
Yes actually, it should run at least 1080p 60 on minimum on my gtx 1050.
>>
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Has anyone tried any of these vocations? Do they actually work?
>>
>>736026359
Because that's retarded.
You're retarded.
kys.
>>
>>736026985
I can't tell if you're baiting, all these mods work together.
Pls explain, I am retired.
>>
>>736026649
CPU bound game. Someone with a good CPU and a shit GPU is getting a higher framerate than someone with a shit CPU and the good GPU.
>>
>>736020013
>dd2 let's you go at leat anywhere
For what, tiered random generated loot? Fuck that. In CD exploration is at least rewarded with unique loot which rarely has even one of a kind enchantment.
>>
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>>736026649
>it should run at least 1080p 60 on minimum on my gtx 1050.
t.
>>
>>736027197
This was actually one of the reasons why the game was giga raped on Steam, far too many people with beefy GPUs are CPUlets.
>>
>>736026757
See >>735986739
>>735988106
>>
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>>736009803
>Not obese ones.
>>
>>736024235
I want to lick that beastren’s butthole
>>
>>736028012
Yup that’s me. I frequently have to put pickle jars under warm water.
>>
>>736027457
Unironically yes. Incompetent Lazy dei ass developers.
>>
>>736028661
based Ultra High End PC enjoyer, keep rocking that GTX 1050
>>
>>736027089
Modularity is good. Packing all the mods into one makes it much more difficult for the end user to enable/disable certain parts they may (not) want. This guy in particular loves his modularity, because his config files allow you to turn off individual shit on and off. Like if you want to keep the OHKO on the Minotaur that his unofficial patch fixes, you can easily just disable the fix.
In contrast, think of Skyrim's unofficial patch which is so fucking dense, acts as a master file to basically everything else, and is an all-or-nothing deal.
>>
>>736029105
Fucking hate when modders pack it all into one. Often force in some shitty original characer donut steel too that you'll have to live with too.
>>
>>735952724
dont make DDex
make DDO2
still give me the option of a DD game but also the much potential'd online experience
failing that
>actually implement an NG+ system
>implement less boring rewards for the sphinx quiz show
>implement more interesting rewards at the end of tunnels and dungeons because DD2 is all about the adventure at the moment, with damn near zero rewarding loot
>redo the terrible illusionist vocation, its interesting but not very good
>redo the warfarer, its unacceptably shallow
>bring back inon zur
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>>735952724
BELIEVE IT OR NOT, I WORKED THERE UNTIL DECEMBER, IT'S ALL STOPPED BECAUSE ONE PERSON DIED IN THE STUDIOS IN SEPTEMBER.
YOU WONT FIND IT ONLINE, PROBABLY.
ITS THE TRUTH.
>>
>>736029536
>redo the warfarer, its unacceptably shallow
What would you change?
>>
>>736029630
on no planet do i want the same amount of skills, but somehow one less because of the rearm slot or whatever
also its antithetical to the grounds the other vocations
i think i just want it removed and replaced with something interesting
you know, like one of the vocations that didnt return from dragons dogma
>>
>>736027675
Beefy GPU's like the 1050?
>>
>>736026095
Niggers were always in dd
In dd1 you even have gay nigger
>>
Did few main quest and explored a lot of open world and so far i really loving it
The only complain i had is some areas has very bad visual clarity and movement has so much inertia compared to 1
>>
>>736031390
>and movement has so much inertia compared to
im convinced this is the same "realism" push which
>RE fags whine about
because it translates to less crisp movement in a game known for deftly juking enemies
>MH fags whine about
because see the above point
I cant wait for it to be a thing in lost planet 4, a game franchise that also has crisp movement
>>
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>>735952724
I wont be happy till we get this complete, which means ill never be happy cause these lazy fucking hacks wont do it.
>>
>>736031043
Well, better add more then!
>>
>>736031580
The choice to keep DD1’s deliberate color schemes for vocations is still one of the bizarrest design decisions to me. It was absolutely misleading and someone in marketing should have called it out.
>>
>>736030995
That's a NASA card t b f
>>
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>>736031580
Rather than a circle, I'd like a matrix, so that we can have thief archers and other such combinations.
>>
>>736031580
It annoys me to no end we didn't get advanced versions of archers and thieves.
>>
>>735955220
Id trade the DLC existing to castrate and imprison this pedophile.
>>
>>736032350
An absolute BEASTLY gaming laptop.
>>
>>736031580
>>736032563
How would you make an archier archer?
>>
>>736028012
Fit men don't like fat cows.
>>
>>736008385
Wouldn't really make sense for that to be the case considering Capcom is probably the most emphatic 3rd party supporter of the Switch 2 thus far
>>
>>736032740
Crossbow
>>
>>736032764
Not like you would ever know, couchslug
>>
>>736032740
Bigger.. bow..
>>
>>736032740
Two bows.
>>
>>736032740
AoE attacks. The Dullahan mod kind of has one as a proof of concept, though it's super hard to use properly.
Debuffing skills like in the first game without having to rely on special arrows.
300 kg war bows.

Alternatively, make it something like Mercedes from Maplestory where you dual-wield bows and do tons of melee chains.
>>
>>736032740
3 bows, roronoa style
>>
>>736032972
I just got done doing cardio, what have you done today, anon?
>>
The cope is way too much

Capcom abandoned the game years ago
>>
>>736033312
Daydreaming doesn't count, sluggie
>>
>>736033345
Nothing? That's a shame.
>>
>>736032740
Dual crossbows like that diablo 3 class. Though I'd hate it.
>>736032563
For 'advance' thieves maybe a class that fights with their fists like a monk. Though maybe that'd fit in the green/purple too. Whatever the purple and pink were suppose to be.
>>
>>736033418
Indeed, imagine getting consumed by daydreams. Couldn't be me.
>>
>>736032740
A longbow would be pretty simple for an "upgraded" archer.
>>
>>736033591
DD1 Strider vs Ranger.
>>
>>735952724
how about some more goblins to fight or lizards
>>
>>735952724
Give me some Goblin Slayer outfits, damnit!
>>
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>>735952724
Actual fist weapons or martial artist vocation.
>>
>>736030995
No, the PC community is full of literal fucking retards that will buy a prebuilt with a 3600x and replace the GPU in a few years with a 5090 and wonder why their games play like shit.



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