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ohhhhhhhrrrr source engine my beloved
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>>735957898
I might cut myself on these edges.
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>>735957898
comfy
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>>735957898
It was cool back in 2004 but IMO it's too outdated now.
Fans can do a much job with modern game engines while still referencing the Valve artstyle.
https://www.youtube.com/watch?v=Mm6M-dl719M
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>>735958921
Fack, meant to say "much better job".
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>>735957898
Source engine games always felt like shit.
Never liked them.
Sad imitation of the Unreal 2 engine.
Everything feels floaty and terrible.
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>>735958921
nintendo hire this man: the remake
>>
Source engine rules
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>>735958982
Every single line of this post is wrong, amazing.
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>>735959071
Unironically yes. But the artist is from Russia which is sanctioned.
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>>735958982
You are either an idiot or, more likely, trolling. Source engine has always felt the best. Smooth, with sensible physics, non-cutscenny feel, and, importantly, no performance problems. Shooters on the source engine have always been the best.
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>>735958982
This is the most israeli opinion I have ever witnessed
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>>735958921
>what if we took our obviously stylized and hand-painted game and made it look like it was fed through stable diffusion instead
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>>735959364
Not everything has to be AI nigga. Realistic cartoons existed before.
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>>735958921
soulless washed out lighting
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>>735959562
you genuinely don't understand or get it and your soul is too small to ever do so
i will not reply to you any further
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INFRA is still one of my favorite games visually
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>>735957898
Why is the source engine so comfy? Every game made it just feels cozy. Im not really sure how to explain it. It feels like a 'home away from home' no other engine can compare to it.
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>>735957898
UE4 is much nicer, and it's so easy to modify the graphics pipeline unlike the cancer that is DX9
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>>735957898
not even baiting, I think hl2 still looks better than most of the current games. crisp realistic textures, great water, amazing lighting
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I fucking love video game graphics from before anti aliasing got out of hand
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>>735959818
The camera or the character don't lock when you jump/evade/use an item. They remain controllable 100% of the time.

Jumping and crouching that makes sense and is instantaneous.

No lags, no freezes, no technical problems.

That comfy repeated sound buffer when loading new level.

No tearing.

No weird visual glitches.

This is why.
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>>735959878
the unreal engine makes everything look like plastic
it was especially bad with U3
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>>735959818
john carmack movement and mouselook code
no one has mouselook as good as quake and all its derivatives. unreal has always felt like utter fucking shit in comparison. the only engine i've ever played that has even come close in terms of responsiveness and just feeling 'right' when looking around is forgelight in about 2013
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>>735959818
photo textures
no blurry post-processing
nice lighting and soundscapes
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>>735958921
looks way too realistic on that UE5 fan remake or wtv, but i agree with u.
source 2 is a great example of this, looks good enough and has its unique touch that differnciates it from the rest (hl alyx is a good example of this)
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>>735957898
I miss when games were made using source
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>>735960313
so make one?
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>>735958635
It's called definition, something your TAA rotted brain cannot fathom.
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>>735960372
no its not my job
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>>735957898
spooky dark rooms = kino
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>>735957898
eeeeuuururrgghghhhh
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>>735957898
soul
>>735958921
soulless
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>>735960706
it is now
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>>735960082
People still repeating this myth?
Unreal can do non-plastic graphics just fine. Blame the developers for using stock assets and presets.



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