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just finished abiotic factor
what the fuck man
it went to a really good game to a fucking really bad game
>>
Never finished it
Me and a friend are playing hardcore mode right now
>>
>>735979052
Where does it get bad? I got all the way to Security in a coop run but my friend has been really busy lately so we haven't been able to continue
>>
>>735979534
the game becomes bad in security actually
from that point, it feels rushed and pointless
>>
>>735979680
Ah, It does feel weird that there really isn't much of a consequence for getting caught by the grim reaper guy in there. Having an x-ray gun and a full set of the crystal armor also makes sending him away a cakewalk
>>
>>735979052
most survival crafting games turn dog doodoo around halfway through, as by that point you've solved the actual survival part and all that's left is grind in one form or another.
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>>735979857
yeah, I expected a lot of lore from that IS and that place, but you get too little or nothing
that armor is really good and I used it almost the entire game
>>
It starts really strong and peaks at labs but then it's just a rollercoaster downwards
The fact that HL1 is the biggest influence for the game and they still decided to put more and more Xen-Adjacent shit in as the game goes on is just shocking
>>
So the grindy game ground you down huh? Many such cases.

Dont know why people find these sort of game fun. Unironically, I don’t get the dopamine hit.
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>>735979680
Felt like it was bearable at this stage, but when mobs started to get shields, it was such a disgusting slog to play through. I played it when the 1.0 came out and I hope they changed it, but it felt so soulless and a chore, I regret the early ambiance and gameplay.
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>>735980279
the fun is rolling with the punches
the balancing act of how much you want to get versus how much you need
allocating resources and planning ahead
it's like a digital camping trip
>>
>>735980289
>build the big laser canon
>build a lot of teleporters and the laser recharger tube thing
>game is ez mode now
Only downside is that they decided you need a shit ton of lenses to make anything that requires lasers and the only place to get them is the fucking blacksmith
>>
>>735980279
It's not only about the grind. The grind is satisfying when the result is good, not grinding your ass to get a weapon that needs ammo after every encounter, it's just bad design.
The early game is great for its ambiance and mix of Half Life and SCP, but once they completely shit on that and throw it away, there's nothing to help tanking the grinding
>>
>>735980497
you learn how to make teleporters almost at the end of the game
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>>735979052
I got to the reactors and I am about to drop the game. Early game was much more fun, even though later sectors are larger it feels like there's no reward in exploration, the enemies are too spongy and the resource management is completely gone when you get laser weapons. Even the story gets worse
>>
>>735981121
It's more like halfway through.
>>
>>735981135
Don't worry, you'll feel scammed once you reach the end, the endfight is more sponges and dogshit 'conclusion' that is just a quick wink to say "BUY THE DLC ONCE WE'RE DONE SHITTING IT"
>>
>>735981135
Reactors was a difficulty spike. I haven't finished the game yet either but yeah the reactors was a slog.
Get the crystal armor and hurt your legs so you can move around pretty fast without having to sneak. Or get the exor armor and the jump pack and just sonic sprint past everyone.
>>
>>735981843
Let me guess, Cahn is a cheap aussie ripoff of Gman?
>>
The game desperately needed to stop having tanky enemies, and more areas that wasn't industrial.
Also was really disappointed that the shopping mall in the residential area wasn't a mall when you get there. Fucking hell, that could have been its own smaller area.
>>
>>735979052
>a dev that abandoned his last game unfinished didn't finish his new game
Shocking. Hope the shills for this got paid at least
>>
>>735982245
Gman, at least, is intriguing. I don't give a fuck about Cahn or what he became in the end, it felt cheap and kill all my interest in the lore. It was rushed so bad that there's a consensus about how bad the ending is, knowing how the community is beyond the board, it's bad that even the muh positivity didn't save it
>>
>>735982405
it really should have leaned more into the containments and finding anomalous objects to mess around with. I get they were ultimately more driven by half life's level design, but the SCP aspect was a lot more interesting.
>>
>>735982420
Abiotic Factor is finished though
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>>735979052
I enjoyed it. But I don't like that the higher tier weapons get lonelier and lonelier. And that enemy weapon immunities/resistances get too common. It's not terribly obvious you are doing shit damage except the enemies just keep tanking the hits.
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>>735979052
one of my favorite games of all time, but some areas need to be remade, yes
pic is the opinion of someone with 341 hours, all post-1.0
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>>735986643
forgot that praetorium wasn't on this list: A rank, above reactors
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>>735986772
>praetorium
>A
I'm calling the cops, praetorium should be Z
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>>735986843
it looks really nice and forces you to cope with ranged enemies
if I had to request one big change, it'd be the lack of stuff you get from it, there's almost no unique resources and the armor is total shit despite looking nice
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Honestly they did this guy so dirty it pissed me off
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don't open
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>>735987761
>lust provoking image
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>>735979052
The final battle does suck, but it's a fun ride getting there, so it's not a big deal.

>>735981135
If you're playing solo, the Exor armor helps a ton in reactors by drawing aggro away from you.
>>
I enjoyed this game very much.
One of the best games released since the pandemic.
The final boss fight is definitely its lowest point and NEARLY ruins the entire experience. Nearly.
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>>735987379
my hail mary cope is that when they inevitably release their expansion-sized DLC, it's going to involve time travel and unfucking the world and saving everyone, including in your pic
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>>735979680
You're right but there's ANOTHER big drop in quality at reactors.
>>
>>735988258
nta but I honestly lost all interest in any kind of DLC for this game
half the game, areas, story, items etc needs a revamp, otherwise it's really lacking
>>
All of these people who got filtered is saddening. The ending was the best part.
>>
>>735989985
>shitty, janky area of recycled assets followed by shitty, janky boss
No.
>>
should have leaned more in on the horror/SCP elements
everything at the facility after Cascade labs is fucking shit and most portal worlds are shit or unrealized potential after the Train
not to mention the leyak becoming FAR more annoying than scary
>>
>>735989985
literally the only good thing about the ending is IS-12 breaking its fascade
>>
>>735979052
The area before the last boss sucked
Great game overall
>>
>>735979052
is it better with more people?
I played alone and lost interest around the time you go down into that area with all those overgrown glowing mushrooms that was at the lower part of hydroplant. No clue how far I got though
>>
>>735980289
It bugs the fuck out of me that you can get lode weapons by that point, but they don't keep up with the other non-lode weapons you get for dealing with enemies actual HP. Only later can you upgrade things like the flame thrower to ignore shields. It does feel like slamming your head into a wall in reactors.
>>
>>735990865
I wish that Botanical was a proper area too. It being a one and done dungeon crawl instead of a cool jungle zone sucked.

I honestly like the game a lot for being a big persistent interconnected world with lore and hidden and side stuff. I got into the mood to play actual Half Life mods like diffusion after finishing Abiotic Factor, but they just aren't the same. A Half Life RPG with flavor is a good premise, I just wish some things were handled a bit different. Hoping the DLC will expand on existing areas with them making boating a central mechanic.
>>
I liked it overall, but I wouldn't have finished if I wasn't playing with friends.
Reactors was a huge slog, and I was just checked out / over the loop by the end of that. The game just kept going after that which felt like the worst part.
>>
>>735988423
I didn't mind reactors much, except the part where you need to survive against an endless horde. Hydroplant was fun too. But anything else post-lab felt tiny, rushed, and disappointing, especially the residential area.
>>
>>735987379
I'll never understand the people who latched onto this guy like a fucking tribble. Oh noes, they vaporized the non-hostile enemy dude for a joke, let's demand he come back and hang out at our base and sell us things!
Goddamn, there are better things to be concerned about.
Like letting us pick up the AI hamster and bring him to our base and feed him all the cheese.
>>
>>735989985
The only thing that sucked about the ending was that it ended and now I wait for more.
It's literally the only game I ever beat and went "Fuck, I have to get all the achievements now." and I don't even know why.
The only part of the game I didn't enjoy was the fishing. Which is honestly the only real negative in the game, cause fishing is so easy to make fun. They managed to turn it into a chore, but at least the fishing achievements were easy enough since I felt compelled to do them.
>>
>>735979052
its one of those games that was so fucking good i stopped playing it to savor it, yet am too lazy to pick back up and finish. ill probably get around to it one day, I just finished Cyberpunk 2077 a few months ago after cumming my pants playing it on launch on PC (lol at lying fags who say the game sucked at launch, it didnt, you are poor nigger)
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>need to disable the security in the specimen containment sector to proceed
>the same sector holding a scientist who totally locked himself in one of the high priority cells marked EXTREMELY DANGEROUS DO NOT OPEN by complete accident for no reason at all
>I can see where this is going
>bruteforce past the machine guns with cubicle walls and a ton of bandages
>get through the area and continue without ever turning off the security
>game completely ignores this and proceeds normally as though I had fallen for this extremely obvious trap
For all of the care they seemed to put into little details and easter eggs, I was very disappointed that there wasn't a plot fork or failsafe for getting to the Tarasque without releasing IS-0012. I was expecting something like Metroid Fusion's hidden cutscene for getting out of Sector 4 without activating the red doors, or at least a bullshit invisible wall or unopenable door, but the game just marches on like nothing ever happened. I even went back to the cell after beating the game and his NPC was just chilling there. What a way to drop the ball.
>>
>>735993348
I didn't know that you could even move on, since I imagined there would be some hard lock that would stop you from going to the mushroom portal world without turning off security or something. You'd think they would have accounted for something like this, especially because it's not that hard to get past the turrets
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>>735987761
don't open
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>>735992964
>Like letting us pick up the AI hamster and bring him to our base and feed him all the cheese
reddit moment
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>>735993915
Are you discheesed by the suggestion?
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>>735979052
Nah. It went from okay to good in offices, and went from good to very good in reactors.
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>>735994278
>>
I liked it. Falls off a bit at the end for sure but I don't think it kills it. Weapons need a serious pass though, I regret not doing blades.

I dont know where they will take the story now though. It feels like it would be a completely different game.
>>
The only bad part is residence because they take the jetpack away. You can't just condition me to jumpjetting around the map the whole game and then take it away because it breaks your shitty teleporter puzzle.
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>>735993689
>>
>>735992964
>Meet him early on in manufacturing as a friendly NPC of the "enemy" faction
>Realize over manufacturing and labs that GATE might not be all that benevolent
>Start having to fight gatekeepers who are supposed to be on your side but actually just try to kill you
>This dude shows back up and legit helps you out
>Hmmm maybe the Order has some good points
>Can we explore any sort of meaningful choice between siding with GATE or the Order?
>No we're just going to fry this dude as a joke when entering a new area
It was just weird how they didn't kill off any other NPCs like that. After taking all the time to try and make him likeable they just vaporize him as a joke.
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>>735992964
I think it's just one guy who feels compelled to repeat his opinion in every thread.
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>>735979534
I dont know. Its pretty gud all the way through. I think by security most just fall out of the honeymoon phase
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>>735993689
LET ME INTO THE CELL GODDAMNIT
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>>735982735
its fucking wild to me that the devs came out and said "Nah we're happy with the ending and we're not changing it"
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>>735996094
The real explanation is even dumber: his voice actor said doing the voice gives him a sore throat, so they killed the character.
>>
The first area was super kino, but everything after was just a chore. Well Rat city was actually pretty fun and nostaligic, but it was also a massive chore.
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>>735991289
Yeah the upgraded early-game weapons are seriously bad. Something about the pipe pistol and scrapshot upgrades, which look great and cost effective by stats, causes them to never count as doing a headshot I'm pretty sure. Like since they fire small AoEs, the AoE doesn't do damage to all body parts it overlaps but instead prioritizes body? I'm not sure this is the cause but it's all I can think of.

Still, lode weapons aren't the real bodyshield counters. The Plasmois Rifle (Patois upgrade) is fucking insane at deleting shields and at overall DPS. The Verenkov SMG (final SMG upgrade) has the same shield-crushing plasma damage but it's otherwise just worse. Delete the shield and then blast them in the faces with shotguns or battle charge attacks. Volt Staff's alt fire laser just goes through the shields and does 100 damage for basically no cost.

Finally, Hypercross Magbow is buildable right away in reactors and can one-shot Mystagogues from stealth + behind them, same with Neophytes. It's an amazing Reactors weapon and makes the sniper rifles look like kids toys.
>>
reactors kino
https://youtu.be/N8aGkWDc0jM
>>
>>735993348
You can also just bridge and bounce pad over to the entrance to Security once you have T3 hacker and skip the control center, the tarasque and the mycofields. (Possible cubeless but just use the cube, it's much easier)

Cahn just shows up later anyway like with your way.
>>
>>735993348
There's quite a few sequence breaks, like riding an office chair along the tram rails to get to hydroplant at game start. A game like this is all the better for them. Would you rather something boring like an invisible wall punishing you for thinking outside the box?
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>>735998894
>don't trigger him to hop down
>his speech keeps looping while you fight his robots
YOU THINK WE ARE SAVAGES
>>
For me, it's Reactors and the Explosive Sledge
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>>735991227
Depends on who you play with.
I played with strangers, and one of them kept farming when everyone else was logged off, so it stopped feeling like, "our," playthrough.
Played together through Manufacturing, and the next time we log on he's clearing Security by himself.
>>
>>735982192
Another one? Hydroplant's been enough of a difficulty spike with the new exors and robots that do and take a fuckton of damage, not to mention the snipers being obnoxious. You're telling me it gets crazier than that? Also security fucking sucks, having to rush everything because you can't actually get rid of the reaper.
>>
>>735994278
I hated reactors. Flying through it with cube + jumppack made it bearable.
>>
I was pretty disappointed when you shut down the security system in the containment sector and none of the not-SCPs escape containment
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>>736000146
are you sure about that
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>>735999885
The fat red exors actually do only 1/3 of the damage of green Labs exors. This is because the green ones are firing a crafting component quill with the appearance of a seeker quill, and the red guys are firing actual seeker quills.
It's called balance sweaty
>>
>>736000208
The only one that gets out is the doppelganger you were trying to let out. There was a big stompa, a bathtub monster, and a shadow monster at the very least that could have also escaped. I guess the snowman escapes, but he tucks himself away in a corner and you have to actively seek him out and intentionally hit his "on" button for him to do anything.
>>
>people who love survival games hate it
>people who hate survival games like it
There is no way to 'work the base'. You're always running out of resources. you literally just run around and dump resources and go out again. it's a dogshit game and every friend of mine that 100% it hated it by the end
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>>736000474
One thing you do release that roam around are zombies.
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>>736000510
sounds like you and your friends are faggots to me
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>>735993689
YOU FUCKING SON OF A BITCH THIS IS A BLUE BOARD
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>>736000510
I like survival games and I like it. Honestly, it's one of the best in the genre.
>>
>>736000680
What are your favourite survival games? This, Subnautica and Grounded are the ones I most enjoyed.
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>>736000510
You can spend extended periods at base doing cooking and farming. But yeah, it's an exploration game for people who enjoy exploring. Why would they add mechanics that make someone sit at home in that context?
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>>735979052
Reactor onward was when the game sorta drop in quality
>do X but 4 times with a billion tanky enemies
>do it one more time for good measure but with the extra perk that you need consumables to advance. (have fun when you find out you don't have enough and the game fucking resets all the enemies you took ages to kill)
Praetorium was okay, but I think it's the mix of actually seeing the Order home, and the fact the map gives you a ton of ammo, because otherwise it's eh.
>unremarkable residential area
>mall area is a slog of a maze with random enemies scattered all over
>then Albatross with the final boss that provides no fucking indication about whether you're dealing damage to it or not while having a gorillion HP, the death laser that just blind you, and the lackluster ending.
Still I love the game but I really wished they did more with the main storyline.
And also more portal worlds, and not fucking "home worlds", they're fucking gay.
>>
>>736000801
Aside from this game, Subnautica and Stranded 2 are my favorites.
>>
I liked it to the very end, but then again i played with three friends so hard not to have fun that way, especially since having more people makes the grind a lot more bearable. Felt like a big journey we had together, was nice going to first cautiously exploring new areas to eventually splitting up and farming them then meeting back at base to craft a bunch. One thing i'll say is that threre are some skills that are too comically difficult to level, i was the only cook in the entire playtrough and even though i cooked dozens upon dozens of meals, i didn't max cooking by the time we finished the game. And also another problem with cooking is that the exor heart soup is so comically better than every other recipe that there's no point in making anything else.
>>
>>736000803
Speaking of, I think I've discovered my favorite cooking setup this playthrough, which is to grow pumpkins, potatoes, eggs and greyeb while making sure to hunt sow peccaries and melt some ice cream in a warming drawer periodically.

Pekkie Brekkie Hash: +20% max stamina and +20% max HP of all limbs
Greyeb Chowder: 15% damage reduction
Pumpkin Cookies: 10% damage reduction

All these buffs stack and make you tough as balls for a pretty long time, after which you eat the next ones to refresh and stay fed. Carrying 3 foods sucks, but after Hydroplant I never really fill the bag on trips anyway, and can start offloading in a Void Chest.
>>
Can't believe I'm the only one who likes Fragments. I think the area is stunning and interesting. Yeah the combat is sparse, but Residence is about atmosphere and lore. You already proved you have combat solved by clearing Reactors.
>>
>about shit myself
>bolt through the map in a hurry
>jump above Janet Ross
>drop a turd
>leave
>>
>>736001595
Lore wise, it was fun.
Gameplay wise, it was really annoying and came just after an already maze-like residential area, but with obnoxious enemies randomly placed in bonus.
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>>736001464
I learned the hard way that crafting ice cream you plan to melt is a bad idea because a high cooking skill puts the ice cream like double "durability" so it takes forever to do so
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>>736001615
>>
>>736001697
Yeah it's bullshit and the durability comes from Crafting perks, because that's the skill being used when you make stuff at the chef bench for some goddamn reason. And by god I've made it a policy never to depend on anything you have to restock by fishing, so I just go to Flathill.
>>
>>736002037
In both my playthroughs I set up teleporters everywhere relevant so it's easy enough to just jump off a building every couple days for power cells and ice cream
>>
Useless fact I just found out: doing the stealth roll when you're falling onto swimmable water will just slide you along the water surface so you don't plunge downward at all.
>>
>>736002110
Stealth Jesus.
>>
>>735987761
Putting this faggot in jail is always the best feeling.
Always placed somewhere near the entrance of the chosen base so he can be jeered at and spit on when passing by.
>>
>>736002401
>letting it drop radioactive turds by your front door

nacho cheese and cool ranch go in a nice corner spot where I can see them while I craft shit
>>
>Everyone bitching about the enemies becoming tanky from Reactors onwards
>Dont realize they fell into the noob trap of getting the Laser cannon that trivializes all content before getting it and does half damage to everything else after getting it.

I dunno man, have you tried shooting them or melee? They even gave you upgradeable guns and more weapons on launch then what we did during EA.
>>
>>736002452
They're not radioactive until they're disturbed
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>>736002594
but they said you're not supposed to use guns :^)
>>
>>736002594
What do you mean, it's guns that all the later enemies start resisting. Even through resists the rape laser still rapes everything just fine.

Real endgame is still just throwing the quantum pick at everything. Even after the damage nerf it's still the best option.
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>>735988258
I like to think they just teleported him away without his shoes.
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Get a Thumper Shotgun or Skink NOW
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>Stack size max
>Enemy spawns min or near min
>Enemy health at lowest
There, single player is now fun.
>>
>>736003015
Enemy spawns should be maxed, actually. I want to fight not walk through empty hallways.

Also apocalypse difficulty is the only real way to play since they improved it.
>>
>>736002594
I never bothered making the laser cannon until the final boss, but the game was still a major slog.
My endgame turned into me sprint attacking everything with the pickaxe or using the acid shotgun because nothing else could reliably deal with how tanky and annoying enemies got.
The problem is that enemies start stacking resistance and immunities (and start getting a fuckton of health) with a single weakness, but the game don't really give you means to take advantage of that.
As a result, the only reliable weapons are heavy melee with sprint attack because it deals an absurd amount of damage, and the acid shotgun because many enemies are weak to acid, few are resistant and none are immune to it.
But if you upgrade your acid shotgun to get more damage? Congrat, now it shots ice, which not only many enemies are resistant to, but some are outright immune to it, so it deals LESS damage overall.
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>>736002401
>he
>>
>>736002921
Get one of these bad boys and load it up with ridiculously cheap acid bolts. 40 sharp + 40 acid per shot with an 8-bolt magazine. The acid's spread over 2 seconds and makes gatekeeper soldiers stagger constantly.
>>
>>736003219
Chucking stuff at their heads and sniping them while sneaking is pretty reliable too, one shots most things because shields aren't active while they're passive, and sneak attack bonuses help a lot and level up fairly quickly.
>>
>>736003219
Freezing enemies is way way better though, and none of the unfreezable enemies are the problem ones, it's shit like peccaries and snow grunts that you would energy pistol to death. Just carry both if you're concerned about it.
>>
there's certainly some flaws but to me Abiotic Factor is by far the best in the genre
>>
I went to the toilet a grand total of 1 times and just let my character shit himself every time afterwards
I think alot of the systems are incredibly underbaked for survival
Hot and cold are relevant for maybe 30 minutes each and you could just power through them anyway (a mycoverse perperual vomit journey has little to no downsides other than eating some soup when you get out)
Water is completely irrelevant within 2 hours of picking up the game, and completely irrelevant in every playthrough afterwards
Great time though
>>
>>736003351
Why does everything have to mog the living shit out of the Quill Rifle? I just wanted it to be baseline usable. 35+10 acid? Can only target torsos? 12 shots rapid-fired? Defense Bot kills required for construction? FUCK YOU DEEP FIELD
>>
I liked this game, but too often do survival games have this sort of "hump" where you outpace the difficulty of both the level design and the encounters. Almost every single time the game devs just fucking panic and it becomes a giga grindfest or they just let you run amok with megajumps/jetpacks/infinite ammo/no need for food or water etc. All of the progression systems just fall apart.
>>
>>736003537
One funny thing to note: Shitting yourself kills all horizontal momentum.
Had too many instances of completely forgetting about it while in the air and nearly killing myself when I shattered my legs into my own turd.
>>
I never even bothered with the survival mechanics in this game because I couldn't find food early game so even when I was mid game I never went to the toilet or eat or slept or drank, I'd just go to my base when I was about to starve to death and then despawn and pick up any shit I dropped. I did this a hundred times even after I found out how to grow food
>>
>>736003537
Stinky is such an awful debuff that I'd only do that with a bit of water nearby to remove it. Enemies auto-detect you in a radius including through solid walls (they can NEVER do this any other time), so you sometimes aren't even aware of all that you've aggro'd.
>>
>>736003823
You missed on soupmaxxing.
Food gets tedious after a while, a large amount of my time spent at my base was just me cooking soup whenever all my pots ran out.
>>
>>736003823
There's easily enough cash everywhere to feed 1 person from vending machines entirely, it's optional all the way down.
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>>736003874
just dont bother. theres no penalty for starving to death. you just respawn back in. just make sute youre back at base when you die so you dont have to go far to pick up your backpack
>>
>>736003909
I think I saw him say that was intentional, and I honestly can't fault the cynicism of only doing the bare minimum to qualify for the "open-world survival crafter" steam tag. Despite being so popular the genre's standards are so low that just having actual level design automatically puts it into the 90th percentile at least.
>>
>>736003823
>play survival crafting game
>dont bother with survival mechanics
do you boot this game up just to grind for materials or something?
>>
This was such a fun and actually kinda scary experience to play alone. The dam area and the lake triggered a massive thalassophobia in me i didnt even know i have. I went to the distance to build a massive tower to skip the swimming section altogether to never go there, but there was some reason i had to go there to get exactly 4 items. I've never been so proud of myself as actually swimming there.
>>
I'm playing with a friend, we just got to reactors. I noticed a drop in quality on security, but hydroplant was pretty good.
I feel like most of the guns are pretty shit because they take too much ammo to kill stuff, so I just resort to bashing heads in with an impact hammer power attack.
>>
>>735987761
unironically one of the worse things in the game
just incredibly annoying and potentially letal if you have a small base until you unlock the ray turret
and no containing him is still fucking terrielble
>>
>>736005164
Use your ears?
>>
>>736005164
>just incredibly annoying and potentially letal if you have a small base until you unlock the ray turret
I never had any issue with her.
She makes very distinct noises when she's active (she even cause an unique effect if she's active while you sleep), you can easily despawn her by just looking at her and even if you aggro her you can escape her so long as you have a few levels in sprinting.
Honestly she's more annoying while exploring, and even then, once I hear "Huh" I just know I have to be careful when rounding corners and that's about it.
>>
Leyak is fine, easy to deal with.
Krasue I fucking hate because that cunt always spawn when I'm in the middle of a fight and suddenly I have to worry about being frozen in place.
>>
>>736000146
Same. But I think if they made 10 things similar to leyak, people would get annoyed to death.
>>
I made it to the kitchen then refunded it
too bored
>>
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>>735987761
open this
>>
>>735979052
>Same exact playthru every time because zero procedural generation
Zzzzz. Devs should've taken a note from Noita.
>>
>>735979963
You're right but I think the biggest failings of this game is that it departed from the improved equipment theme too much. I wanted to see prototype and unstable weaponry. I want the office supplies survival stuff to stay relevant. Like needing paperclips to keep the magic crystal in your BFG in place. That kinda stuff.
I wanted weird science!
>>
Only one aspect of this is a dogshit - enemy health. Make it 1/3 of current values and literally nothing would be worse.
Level structure, exploring and overral impression are very good. (but some levels feels really out of place like grim village for example)
>>
>>735987761
>empty image
ok
>>
>>735986843
I like Praetorium because it looks like E.Y.E. Divine Cybermancy
>>
>>735993348
The shapeshifter can probably get out of the cell any time anyway, otherwise how else did he have access to the email system before the events of the game?
>>
>>736009729
>E.Y.E.
any side projects or maybe good fanmade stuff of it? Completed it few years ago, its cool but unforgivably short
>>
>>735979680
I'd say it's good up until Residences
That's the point where it was clear they were just rushing to get the game finish, with the repeated layouts, the wide open spaces, the poorly tiled textures, and the reused enemies
>>
I'm more interested in how the organization doomed an entire universe by accidentally exposing the zombie virus to the world.
>>
I thought the game was pretty damn great. Yeah, the final area was a bit underwhelming, but I was ready for the game to end at that point anyway. I had no issue with the last boss, don't know what people's problem is with it.
>>
>>736009729
That's precisely why I hated it. Blatant pandering to young millennials and elder zoomers that make Half-Life and anything on the Source engine their entire personality and religion. Like how they're gonna add the HL2 speedboat for them to clap at, even though there's like, only a single area in the entire game where it'd be able to be used, and it's not really useful there either
>>
>>736010156
It feels kind of arbitrary and unceremonious. You've already dealt with layers and layers and layers and layers of getting choke chained whenever you thought you were about to be able to access the surface, so actually doing so had to be a bigger thing.

Fragments is almost that, from a presentation standpoint, but it lets down pretty hard in terms of gameplay, especially since the final battle there is definitely not as good as the one in Reactors. Albatross then is just drab and doesn't really have any buildup related to it.

Then there's the boss itself and how it's summoned and how you fight it, and it's like, honestly, despite actually getting a few scenes ahead of time, there's no real actual graspable significance to it other than being another powerful IS. What you're given with the Exor and the Gatekeepers regarding it is less actual worldbuilding and more just reaffirming that it is significant without actually giving much implication as to what that is and the threat they represent. Worst though is that it actually does kinda hijack things regarding the Sun Disk, Cahn, and the Shapeshifter, and that paired with how non-chalant everyone is about the End of the Universe because they can just hop and skip over to another Anteverse if need be just diminishes everything about the Great Reply and if "Cahn" represents why you should fear the Dark Forest or if he hijacked the Sun Disk or whatever
>>
>>736010087
Yeah that sounds like such a colossal fuckup from a containment organization that it makes me wonder if it was another sabotage thing.
>>
>>736010034
The developers made a medieval prequel called Daimon Blades but I couldn't run it well and it's more of a Vermintide-like roguelite.
>>736010223
I mean, I don't mind the pandering because goldsrc and Source were really good engines in hindsight even with all the spaghetti code. I still judge the game by its merits and gameplay and not how many Half-Life references it throws at the player, the skill system sucks and it being on Unreal Engine 5 is a big downside and I think there's a million parts where it could be improved but I really like the game.
>airboat
It's probably going to be a lot more useful when the DLC comes out, what they've hinted at so far implies boats will be an important element to it. Having a craftable amphibious vehicle could be useful but I don't think the game really supports vehicle traversal in general considering how many tight hallways and obstacles there are.
>>
>>736010576
I dislike one tiny aspect of the ending, where there's the implication that living out your days back in the facility is treated rather light-heartedly as one outcome. There aren't enough survivors for it to be anything but a nightmare. Half the people you talk to during the game have corpses you can find later, there's NO ONE. I guess I find that "this is life now" would have landed better if there were some community of survivors to grow instead of purgatory.
>>
I liked how Albatross felt like it was from HL2 compared to the rest of the game.
>>
remind me to boot this up again i missed the christmas update
>>
>>735987379
honestly i was surprised and then it made me laugh thinking about his fucking sizzling feet
>>
needs more gear options
>>
>>736010668
ty will check it
>>
I love the game btw, I just find some things unsatisfying that aren't the gameplay. Like there's not enough care put into why you have to play along with the farce. Let's say Cascade is blocked-in so completely that even scientists who can invent scifi-magic toys like annihilation beams, teleporters and jetpacks cannot just fix the first elevator, sure. But Flathill could have been escaped with construction and flight. Same with Rise (even building radio comms would have been sufficient here). Same with Voussoir. The Praetorium would also have had access to the surcace somewhere (there's no indication that the Order are also trapped in their base). Albatross even has literal boats that could have been worked on.

And then the Sun Disk thing is BRUTALLY undermined right after you get it: we've made it to Residences, we will no longer die from extreme cold due to an immensely powerful, plot important special artifact! Oh but you cannot get to the top floors right now, it's even colder, it's just too cold man you'll take damage! You have to clear that out to proceed, with a giant device Manse somehow completed during the storm. Bigfoot is fine? Yeah turns out just fur is good enough. Gatekeepers? They don't need shit. Looks like all the Order assassins and a flame rat are also Sun Disk carriers.
>>
>>736011089
This year's Christmas update was kinda weak honestly.
>>
>>736011606 (Me)
actually the shelf thing is good and singlehandedly makes the Explosive Sledge sustainable. I changed my mind.
>>
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>>735989985
>The ending was the best part.
>>
>>736011574
Gatekeepers likely have their own trinkets and spells to protect themselves with but you can find a bunch of completely frozen GKs at the crossroads leading to Fragments so idk. I don't think the sun disk can protect from near absolute zero temperatures but it's unusual that it doesn't protect from high temperatures.
>>
>>736011714
The ammo that thing takes is such horseshit man. THREE CAPACITORS for a fucking ammunition. Ridiculous.
>>
>>736009829
It's stated in other emails, and in a Manse report that this isn't the first time he tricked new staff into letting him out.
It's unclear when exactly Manse learned of his true intentions so him getting isolated might be fairly recent.
>>
>>735979534
Right around security/reactors when you get the deatomizer it turns into a shitty FPS game
>>
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>>735979052
>Original Poster! What purpose do you have with this thread? Speak!
>TELL ME what is the purpose of this thread's perpetuity? What disaster accrues if it halts?!
>Explain yourself! Why must this thread persist in its motion?! Tell me this instant!
>Sodomite, your unnamed bretheren are madmen! Using your posts to spout things you cannot comprehend.
>Your janitors will not help you now!
>TELL ME what is the purpose of this thread's perpetuity? What disaster accrues if it halts?!
>>
>>736012489
For a master planner working for hundreds of years, he's not very good at this whole thing. He gives his game away repeatedly to you. He blew his chances with Manse. He didn't do any research to know basic info about the real Dr. Cahn.
>>
>>736012489
He would have probably been caught sending emails if he didn't have covert access to some terminal.
>>
>>736012718
To be fair, he doesn't really need to?
Even if you're fully aware of who he is, he can always pick the face and voice of someone you care about and it'll put doubt in your head, in fact that's why Manse couldn't find it in himself to get rid of him and locked him up instead.
And if all else fails, he can probably outlive the entire staff until a new batch of people make the same mistake agai, in the end all it takes is one retard who isn't familiar with him to let him out.
Which is exactly what happened.
>>
>>736001749
kill yourself deltatroon
>>
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>>735980279
i had the same prob with this game as like bioshock
progression comes from searching every single fucking container constantly
boring as fuck
>>
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>>736012608
[Sound of a heavy mechanical door sealing shut, followed by the rhythmic clinking of a keyboard]

"Director’s Log, Dr. Derek Manse recording. I’ve been spending some time monitoring the… less refined sectors of the global mesh. Specifically, a digital waste-disposal site known as ‘4chan.’

It appears a significant portion of the Indian user base has engaged in a rather sophisticated—if occasionally transparent—form of 'Identity Augmentation.' They are attempting to signal-boost their nation into the 'First World' category through sheer force of internet posting. I find the biological drive for status to be endlessly persistent, even in the vacuum of an anonymous imageboard.

From a research perspective, it’s a brilliant study in mimicry. One sees these users deploying Western slang and hyper-specific cultural markers, trying to convince the cynical ‘/pol/’ demographic that they are, in fact, posting from a high-rise in London or a suburb in Ohio rather than, say, a bustling IT hub in Bangalore.

Of course, the facility’s automated sentiment analysis usually flags them within minutes. A single slip-up—a reference to a specific cricket score or an accidental defense of local street food—and the ‘mask’ slips. The resulting… discourse… is roughly as civil as a Peccary fighting over a discarded bio-scrap.

It reminds me of our work with IS-0012. The desire to be perceived as something you are not is a survival mechanism. However, on 4chan, the 'predators' are quite skilled at spotting the seams in the costume.

I would advise these users to focus on their actual growth. After all, the Anteverse doesn’t care about your GDP or your 'Superpower by 2030' memes; it only cares if your containment fields are operational.

Manse out."

[Click. Low-frequency hum fades out.]
>>
>>736012718
He's mind controlled the protagonist so he doesn't need to try to be convincing at all.
>>
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gay ass game with no combat
gay ass community loves shit game
gay ass retards spoiler every post to farm yous
you people are poison
>>
>>736013753
kill yourself nigger
>>
>>736013753
wrong
nonsense
the spoilers are hiding spoilers you fucking idiot
>>
>>736012718
I think it's kinda implied he influences minds to some degree
>>
>>735988258
I'm not sure that's going to be the case, there is a whole thing about how the player character was destined to do all that shit and there's no changing it, even if the Unlost are really cryptic about that shit. I'm not sure he's going to stay dead though.
>>
>>735988258
>>736018418
They should just Chrono Trigger him when time travel becomes possible. There's a million rat man corpses to switch him with at the last millisecond. There's already temporal fuckery involved in going to portal worlds, even same-universe ones.
>>
>>736012441
Caps should have been craftable. Paper, tech scrap. There. Done.
>>
>do routes of the 5 office-tier bots
>turn in the CPUs for anvils at the blacksmith
>scrap the pop cans and anvils for billions of metal
>then do the train for silver to get carbon
>then run mycofields for all of its anteverse gel every reset
>finally I can craft as much manufactured ammo as I want!
>...
>don't craft the ammo because the guns are kinda shit
>>
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The lads and I liked it from start all the way to the final boss, which was kind of lame. I even went back and did a solo run and enjoyed building lots of little aesthetic bases in different parts of the map for fun. Very different experience solo, would recommend. I hope there's something planned for the post-game to maybe make up for the finale being a bit of a downer.
>>
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>>736019415
You don't have to like it, but this is what peak performance looks like
>>
>cowboy hat transmogged with real and upgraded armor
I would simply wear the real armor my dude
>>
>>736021876
No, it's worse. Cowboy Hat (1 armor) and Beanie (1 cold res) are the only things you can wear while having a shield and that armor set while being in the fastest weight class. You can take away the shield to put on a hat from the Makeshift series for better armor value, but the shield is more useful.

Pretty much only stray hits go to your head or legs, all armor should be on the arms and torso where enemies target.
>>
>>736021438
>healing syringe
>no healing briefcase
Lmaoa
>>
>>735979052
rushing 1.0 with 2 sections was a mistake, if they made the living quarters 1 patch and took their time on the labs + final area it might have been okay
instead they both feel rushed and poorly done in comparison to the rest the game
>>
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>>736006571
>ay tone, so you're sayin this fuckin can a paint is actually some kinda alien?
>and it's tryan tell me where to go?
>that's what this is you know? satanic black magic, sick shit!
>>
>>736022574
Syringes are better for a mobility build and it frees up a hotbar space because it can be used from the healing radial menu.
>>
>>736010929
I'm hoping whatever post 1.0 patches they release use it as a hub/nexus so its size makes sense, otherwise it's unnecessarily big
>>
>>736022580
From another developer I would agree, but with a track record of a previous ditched unfinished game, I kinda respect the decision to make absolutely sure it releases and on time. Even though bigfoot is SHIT and doesn't belong anywhere near Residences.
>>
>>736022710
And it has a fucking vehicle. The place should have been shaped in a loop, and the vehicle hotwired by default so that a multiplayer game could have the gang all shooting the boss from the vehicle while driving around hitting the enemy spawns.
>>
>>736022996
its shit like that which makes the design of the final boss fight/stage really weird, they had some ideas but you can quite literally fight the boss in one spot (which is what we did)
>>
>>735987379
I audibly screeched when he got vaporised
>>
>>736022660
>can be used from the healing radial menu.
That always irked me so much when playing. The healing briefcase was in the healing radial, but could never be used.
>>
>>736023372
You used to be able to drop it from that. It behaved kinda weirdly iirc so I think they just removed the option altogether.
>>
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>>735990820
lmao I cannot believe how stupid you are my g. Like quadruple platinum turbo retarded. I can't even begin to articulate. Incredible. The single most mongo moron I've even met. Utterly braindead feeble minded halfwit imbecile. Ill call you bro.
>>
>>735989985
I thought the boss sucked ass but maybe its less shit if you walk into it with more long range weapons ready, we bumbled in with whatever shit we had been using for the entire residences
>>
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>>736023585
genuinely didnt realise id let the shapeshifter out of his containment until this point.
>>
>>736023690
I suicided halfway through the fight because I only had the quantum pick and a flail. Came back with the sniper rifle, 200+ ammo and the quantum pick+ fat stacks of duct tape. It still took me ages and a ton of duct tape before I killed him. This was solo
>>
>>736021438
Is the Patois Rifle actually good or is this a meme?
>>
>>736023690
It says something when I was carrying 4 Deatomizers against it and it took about 10 full charge to kill it.
>>
>>736023979
Meme
>>
>>736023690
I just exploded it to death with 0099 in my most recent playthrough
>>
>>736023979
>Patois
No, it's glued to Biomimic Suicide Wraps.

The weapon in the image is Plasmois, the Patois upgrade that removes the requirement and makes it do Plasma damage. It's by far the best shield-shredder in the game and is possibly the 2nd highest DPS gun after the Deatomizer, firing in very fast, repeatable 3-round bursts totalling 150 damage.
>>
>>736024448
Is it better than Verenkov SMG? That also does Plasma and uses blue ammo boxes instead of purple.
>>
>>735993348
my biggest problem with the whole plot around the shapeshifter is how the game treats you like an idiot for listening to him despite the fact that you would have to do must of the shit he asks you to do just to progress, whether he was there or not,also the fact that he was mimicking a dead guy and never took one of the many opportunities he had while he was considered a minor threat to kill and mimic someone else
>>
>>736003946
Yeah, you just lose your progress and have to do a death run to get your items back. If you're far enough away from your respawn point, enemies may have spawned back in as well. "No consequences".
>>
>>736005164
>finally get the containment unit
>you have to grow greyeb plants and restock the unit with them for it to actually work despite the original containment just needing the xray turret pointed at it
>>
>>736025334
I remain convinced that Dr Hill (the guy played by Kyle Hill) was also him. He helps advance you through Reactors by giving you the key recipe, tells you about fixing them, and is shown doing pretty dubious feats like killing a volatile exor and just standing un-suited plugging a fucking reactor leak with his hand, sort of like how you find Dr Cahn standing around in Residences in just a lab coat and pants. The main thing that makes me think it's not just a gag is that he appears ahead of you when you unseal the huge main fusion reactor door, already knowing about electrical problems deeper in, which is either a design error or a red flag.

And it makes sense. 012 shouldn't reasonably be using Cahn's shape to give engineering directions down in Reactors.
>>
>>736025634
Atleast greyeb plants are infinite and can be grown in home.
Getting ice cream for Krasue is a pain. Either grind peccary titties or stroll over to Flathill for MAYBE getting ice cream twice a week.
>>
>>736023585
I can't feel entirely bad about being bamboozled like this because it was mentioned this nigger does have mind control suggestion on anyone who looks at him, there's even a crafting recipe that has the text note "I didn't write this" which implies Cahn mimic can mentally hijack us and feed information if necessary.
>>
>>736025785
Flathill gives you infinite icecream every week right next to a portal exit stop being a lazy nigger.
>>
>>736025634
It uses its fuel so slow that you can just put a moisture thing and a single plant pot with a Greyeb next to the cage to more than keep up with it.
It needing extra supplies compared to GATE's is weird but you're also improvising heavily and have a much smaller setup.
>>
>>736025785
Doesn't flathill always yield 1-6 ice creams per reset? That should be enough to maintain it. Unless 0 is possible.
>>
>>736025785
>Either grind peccary titties
mmmm
>>
>>736025634
Not a fan of having to maintain them either but at least you can use the greyeb to make 10/10 food as well. The damage reduction one has no downsides once you trapped her
>>
>>735979052
I think it was good the whole way through. The only area a little bit off was the place with buildings floating in empty space (galaxy) but it wasn't bad.

Game could have used some more enemy types though, especially before the harder enemies start appearing in old places. Just something to shoot.

Also after I finished it I found out there was a whole big optional area I missed because I didn't play that anomaly arcade machine. And I never understood you could kill that big larva in the mine.

Excellent game.
>>
>>736023979
none of the automatic weapons are worth it
>>
>>736023979
Plasmois rifle is good but ammo goes by so fucking fast.
>>
>>736026228
>I didn't play that anomaly arcade machine. And I never understood you could kill that big larva in the mine.
Yea I missed those two as well, I even played core keeper like a few months before so I tried fighting it. Put down a bunch of chopinators but they didnt do anything so I figured I would come back later but I never did.
>>
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Me and two friends are going to start a new save file soon (I've played solo up to just after Security after 1.0, they played up to just unlocking the Leyak before everything after Security was in the game).

Any server settings I should set up that you recommend?
>>
>>736026603
Maximum XP gain. Save yourselves the agonizing grind. Seriously.
Increased items stacks. Keep the weight default though.
Death penalty up toyour preference. I disabled them myself on my solo completion.
>>
>>736025190
You can use it to break shields for sure, but Verenkov's SMG is so outclassed it's fucking upsetting.
>barely above half the damage per shot
>barely above half the mag capacity, also reloads slower for no reason
>similar RoF but much worse recoil
>takes way more items to get from base SMG to Verenkov, including a randomly dropped Order keycard
>9mm has mostly stopped appearing by Reactors, 5.56 is everywhere now and farmable in Voussoir.
>the bullets cost the same to craft for the same amount
>starts needing intermediate repair kits just like the Plasmois so no cheaper upkeep for you

Verenkov's is pretty much only a shield-breaker, while Plasmois can do it faster and also kill bosses if you just craft a bunch of ammo.
>>736026334
Very true. Ammo-crafting isn't as horrible as it was initially at least. You can farm for it at least, and gunpowder is deceptively made 10-at-a-time, which is a stack of 40 shots. But non-manufactured guns' ammo is so much cheaper or free.
>>
>>736026603
If you've already played before, I would always recommend disabling the research minigame. Neat little idea to see at first, tedium after you get it.
>>
>>735989985
Fragments was neat if a little boring, Residences proper is straight shit from ass and the final boss was really awful, otherwise the game would be a 10/10
>>
>AI slop asset flip game
remind me why do we like this?
>>
>>736026603
Where can you go to get a big supply of cement bags for barricades? They're so fucking expensive that I never even bother to make them.
>>
>>736000146
the snowman gets out now
>>
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I hope the pets update either lets you make/breed snow pests, or lets you use the pest teleporter to get one. Dragging one of those fuzzballs from Residence sector all the way back to the Office sector was kind've a pain.
>>
why is there no composer based weapons
>>
>>736027318
Trade from blacksmith for metal scrap.
1 metal scrap for 1 bag.
>>
>>736027292
what's AI slop asset flip about abiotic?
>>
>>736027495
dont take the bait you dope
>>
Reactors was the best sector, idk why anons are being gay about it. Youre already prepared to deal with most shit the game throws at you in that area, the only really gay part is the Jotun whos surrounded by 2 hydroplant security bots, the rest is manageable and its meant to be a slow progression of testing your ability to adapt to the areas. Doing the final enemy wave rush is also easy when you realizd youre allowed to leave if it overwhelms you and keep coming back for each wave or to set up laser turrets and traps to help you fight back. Then the follow up in Shadowgate and Praetorium is easily the best part, wish Residence felt half as kino as Reactors did.
>>
>>736003351
alternatively, the sawblade launcher with lode discs melts gatekeepers because it goes right through their shields
dont use it on witches though theyre immune to holy damage
>>
game's performance for me dipped super hard in any area with fancy lighting.
>>
>>736026781
>>736027070
Apocalyptic Difficulty? What about enemy spawn rates and shit? Just leave it alone?
>>
>>736027595
You can always change basically any setting later on
>>
>>736013753
there's no need to be upset
>>
>>736027546
>obvious ai gen cover art
>bait
>>
>fish in the night realm don't guarantee a night essence when you butcher them
fuck this. the security sector was really cool on my first playthrough, but I might consider it the worst sector in the game now, especially since they fixed the afk farm with the lasers.
>>
>>736027827
yes, bait
now, fuck off
>>
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>>736028110
>i unironically enjoy lazy slop generated games shoved down my throat
its you that needs to fuck off
>>
>>736028052
You get 4 night essence in the night realm that respawn every portal world reset.
>>
>>736028052
>>736028367
Dont you get a night essence from zapping the reaper? Once I did that I had over a dozen within 10 minutes.
>>
>>736028531
i think the reaper has a cooldown on his night essense drop now?
>>
>>736027292
>ai slop
false
>asset flip
Whose? From where? The game uses original assets made to look primitive
>>
>>736028052
I feel like that sector specifically had co-op in my mind so you and your friends get freaked out by the unkillable Reaper chasing after you in the dark, went through it solo and it was a bit scary at first but when I realized you can just run into him and he grabd you to teleport you to the Night Realm the fear immediately died down. Then, I realized Crystalline Armor basically makes that sector a slow cakewalk so I got to farm Night Essence and grab all the resources without any issue really, Night Essence isnt really used for much but I got about 30 in reserve just in case they ever decide to make it relevant.
>>
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>>736027595

Apocalyptic if you are not a retard as the game gets super easy otherwise, get at least double xp unless you enjoy grinding skills like a retard, up the damage done by enemies by around 50% and drop their health to the lowest which is 80%

also up the stack size to at least double and lower the weight by 50%

then its just about preferences, id recomend fridges completely stopping decay since freezers come in super late and its annoying as fuck
>>
>>736027579
If you leave or die during gale reactor's spawning waves, the enemies will despawn and your entire playthrough no longer counts, sorry. And if you use the safe balcony it counts as a little baby playthrough.
>>
>>736000510
let me guess, using the sandbox settings would have been cheating to you. the developers outright encourage it after a few play sessions if you feel something is off, because not everybody is into hauling tiny pockets of rotting beef
>>
>>736028756
S O U P
O
U
P
>>
Be completely honest... would you?
>>
>>736028938
Why isn't she a visiting merchant yet?
>>
>>736028052
They're pretty easy to farm, get the guy to run into the laser every 10 minutes or so while you collect things from behind the storage shutters. You can also repeatedly go to his first spawn point, get an essence from him with X-ray/Energy Pistol then get in the portal to reset his cooldown.

The only reason to farm those fish is for early Black Oil.
>>
>>736028612
He had one back when I played as well, I think it went something like zap him to get the essence and then run into a portal or get abducted by him to reset his cooldown. Feels like a not very intended part of the game but it beats fishing. I'm normally all for fishing in games but in this one it just sucked ass.
>>
>>736028756
>damage done by enemies by around 50% and drop their health to the lowest which is 80%
That seems awfully extreme, but I guess I don't have a frame of reference either.
>>
>>736028828
>le "you didnt beat the game" mentality
Dilate, tranny
>>
>>736029007
What would she sell?
>>
>>736027495
The shitposter appearing 200+ posts into the thread full of people discussing videogames to troll for attention, obviously.

>>736029117
All games' fishing mechanics are tacked on to chase trends, not unlike ca. 2013 when every first and third person shooter in the world added a bow weapon that happened to be better than the guns.
>>
>>736028705
it's obvious and you dickshit little shills dont even try.
>>
>>736028052
>>736028748
What pisses me off is that they don't seem to care to fix the Reaper's behavior with the shutters in the storage area of Security. You can hear him supposedly try to "open" shutters (only sometimes) to chase you, but since half of his entire body clips through the shutter, he can't. If you let him chase you and close a shutter between yourself and him, he also just stays there and NEVER despawns, I guess because his entire fucking head is through the door and he's still counting as line-of-sight? Which just leaves you trapped.
>>
>>736029230
digital ore, black gunk, hydrochloric acid for fish
>>
Uh oh you got to security sector now every couple weeks the weather event is permanent black void fog and you can't see more than 5 feet in front of you!!!!!
Seriously what the FUCK were they thinking????
>>
>>736028756
This is going to give him and his friend a bad time since they're not that experienced yet. The exor monks on apoc +50% will just commit rapid fire murder, and so will the green exors' quills.
>>
>>736029225
lighten up man
>>
>>736029475
>goes away if you sit on the throne which is easy to get to
>goes away if you just fuck off to farm in another portal world
Literal non-issue like all the other weather events that arent the power leech one
>>
>>736028938
yea
>>
>>736029475
Just sit on Reaper's throne
>>
>>736029475
>the weather event is permanent black void fog and you can't see more than 5 feet in front of you!!!!!
good, imagine if you could see the reaper coming at you while you're milking peccary titties
>>
>>736028756
> up the damage done by enemies by around 50% and drop their health to the lowest which is 80%
Agree with this, enemies are way too bullet-spongy, especially later in the game. This also contributes to the grinding becoming unbearable, because you have to waste so much ammo on killing a single enemy.
>>
>>736029561
If this >>736028828 was meant to make fun of the fags complaining about gale reactor being too hard then thats fine but unironic or ironic usage of "you didnt beat the game" is still a fag thing to do.
>>
>>736025819
>I can't feel entirely bad about being bamboozled like this because it was mentioned this nigger does have mind control suggestion on anyone who looks at him

There's also audio logs, emails, notes, and direct lines from other fucking people documenting that dr. cahn is dead and this dude isn't him.
>>
>>736026603
>Any server settings I should set up that you recommend?

Disable durability. Especially if you're playing with multiple people. There are not multiple item spawns, so you end up taking 3x as long to maintain all equipment and items and ammo etc. Don't do that to yourself.

I would argue respawning items would also be pretty good but it's a bit much. I wish there was just a recipe discount or item multiplier because in groups higher than 2 it is ROUGH unless you are all using completely different equipment with 0 crossover ingredients (impossible)
>>
>Hydroplants underwater section has the most complaints
>next sector and collab are heavily implied to be water related
Why?
>>
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>>736029491

You can literally, just walk sideways and exor monks will miss every shot, they are a joke, as for the green ones, just like shoot at them or sneak attack them bro, the game is really easy except for a couple of sections with the snipers that might get a bit crowded but other than that enemies have really simple attack patterns and bad AI

the combat overall needs a really big upgrade to make it more dynamic and enemies less bulletspongy, specially more focus on diferent damage types and their effect
>>
Some of the biggest scares I got was fucking Dr Carson jumpscaring me in my base to the point I had to rebuild my cooking counter to get rid of her.
>>
>>736030354
Because the complaints aren't justified. It's just babies being mad they have to wear something other than a suit to explore somewhere and a bunch of retards larping about having thallassophobia. The only decent complaints are "there isn't much to do underwater". There were lots of winding tunnels that went nowhere.
>>
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>>736030651
>Oh, hey there
>>
>>736030182
I honestly think resource strain is the balancing mechanism between multiplayer and single player, and the reason why going from one to the other doesn't need massive redesigning. Yeah you have like 3x the firepower but since you're in Makeshift in Labs, the enemies basically do too.
>>
>>736030580
I don't need strategy advice, I'm asking you to imagine being newer than you are and then imagine things like getting caught on the edge of a cubicle in the dark leading to instant death.
>>
>>736030732
>You gonna eat that?
>>
>>736030779
Balance should not mean tedium. The cooldowns on portal worlds do not change just because there's more of you, and you ALL need things to continue playing. Otherwise you're just relegating your friends to never exploring or leaving the base because their equipment is dogshit. Not to mention without just googling all of the gear, it's not really easy to know what you need ahead of time, or know what's worth making. New players especially groups are going to be wasteful and make things that will punish them.

The craftables that mitigate the tedium come so late and are themselves tedious to create. If you want to play the game to math out how to farm the most resources from areas then be my guest but I think once you've returned to the fucking order HQ or the gatekeeper dimension or flathill for like the 5th time just to jetpack/high jump everywhere to get what you need it gets extremely fucking old.
>>
>>736030651
Grayson is bugging the fuck out in my current playthrough. He'll spawn, say "HEY" at the top of his lungs, I'll turn around to get a reinforced CPU from a box for trade, and he's vanished already.
>>736030732
kek
>>
I left that guy dying near the forklift for a comically long time before I realized I could help him
>>
>>736028331
yes, and theres absolutely nothing you can do about it
so, sit back like a cuck and let people enjoy things
>>
>>736030724
>add an unkillable giant entity that if you get to close to it it aggros, moves faster than you ever could and oneshots you
>wouldnt be an issue if you could fucking see better underwater
If the next sectors gonna have underwater it better be clear as fuck to see down there, the fact that im using the advanced NVG to see clearer when I need to go back down there and farm the black shit you need there
>>
>>736030857

and im telling you that its literally toddler tier in terms of difficulty, you get caught once and then you learn not to since its basically a monkey learning exercise, the game is nowhere near as fast paced that enemies killing you 50% faster will brick you

most of the game you will be fighting like 1 or 2 enemies at the same time at most and by the time you get more of them you also have weapons that pretty much invalidate them

there are only 4 enemies in the game that might be "hard" as in requiring more than going full unga bunga on them

the teleporting exors which get solved by doing 2+2 on the fact that they teleport behind you and just shotgunning them on the face
The missile security bots until you realize their backs explode and lasers go pewpew
The caster gatekeepers because fuck you if you are melee and you need to dodge some fireballs while you shoot at them
And the flamethrower order guys that have a bajillion hp for some reason and are cancer to kill unless you blow their tanks off which isn't hard to do

everything else is solved literally by just shoot them faster/harder or getting the frost shotgun which invalidates 99% of enemies in the game (also slushies)
>>
>>735979052
I got it on ps+, is it worth playing on ps5?
>>
>>736031449
>he doesn't have 15 fishing
lmao
>>
>>736031449
>wouldnt be an issue if you could fucking see better underwater

Anon did you even play the game? https://abioticfactor.wiki.gg/wiki/Grainy_Vision
>>
>>736031647
most people dont know how to get eggs
>>
>>736031547
No idea if the ps5 version has any significant differences from the pc one but it's definitely worth playing.
>>
>>736031732
Okay, but do you?
>>
>>736031449
The darkwater is impotent to a ridiculous degree. If you are moving, he will always miss you. I've had him literally bump into me on swims and have never been eaten. And most people will never encounter the thing at all because it seeks so slowly.
>>
>>736031790
ye
go to laser room, in labs complete the puzzle, enter the rise and get the seeds
>>
>>736031935
Anon my point was that if you know how to eggs, you have a solution to your personal issue.
>>
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>>736019415
I got into ammo crafting because there's a neat trick where if you attack an enemy from stealth that's immune to your damage type it doesn't get alerted so you can grind an extreme amount of accuracy and sneak experience this way, but I'm not sure if there's a melee weapon that doesn't do at least some non-elemental damage. Ammo crafting is a pretty big scam if you're not going for the rarer ammo types like magnum and sniper ammo, you can get a significant amount by hunting down Order soldiers while carrying a sigil, every 8 Order grunts you kill for 9mm ammo is the equivalent of 10 gunpowder and 50 scrap.
>>
>use NVG in the water
>reservoir growths are now just slightly brighter lumps in the patterns instead of red on blue
The trappiest trap item. Even outside of water, who would want to look at the entire rest of the game's night times in total monochrome?
>>
>>736029761
what does peccary milk taste like
>>
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>>735979052
My GOTY last year, because holy shit last year was bad. At least survival crafting Half-Life was a good time.
Shame about the ending and Gatekeepers being a massive slog to fight, but seeing my canteen base go from a cold bed among the benches to a fully furnished mad science lab/bedroom/kitchen/living room hybrid was neat.
>>
>tfw no exor waifu who personally feeds you milk from her giant saggers while caressing your head then being a fierce warrior when defending your base from invasions
>>
>>736031856
I have never seen the Darkwater beast, only heard it.
And I swam in that lake backwards and forwards for ages since I didn't have a diving suit or jump pack at the time.
>>
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>>736032139
I won't fit everyone's playstyle, but NVG+Crystalline armor gives you total stealth.
>>
>>736032495
You can go back with the highest tier of NVG and clearly see him, there is also one in the reactors where the gatekeepers are fighting the order.
>>
>>736032603
Enemies cannot see flashlights at all actually.
>>
>>736013462
>Director’s Log

idk why this flared up my autism. good post otherwise though.
>>
I was playing with a friend and the game was fun but enemies got so fucking tanky later on and did so much damage we burned out on it. We did manage to finish it but man everything after the hydroplant was a slog to go through.
>>
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>>736031856
>>736032495
>>736032636
My only death to it was when trying to take funny screenshots next to it in Gale Reactor's clearer water. That was after I discovered that it's totally passive in Gale and never aggros, and before I found out that one very small spot against a wall was the exception.
>>
>>735979052
How good is this purely for solo? I have no friends lol
>>
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>Get stuck in the canteen on your first day
>Nobody tells you shit so you go explore
>Weeks later, you're a one man apocalypse and your base in the ruins of your new workplace is an impenetrable fortress even mystical FOXHOUND can't breach
I love this stupid shit so much.
>>
>>736033043
It's slightly better solo if you like being methodical and discovering lore.
>>
>>736033043
I really enjoyed it alone. Friends will make it fun in a different way, but they'll all be running around causing mayhem and messing the story up/missing important plot points. The game feels like it's really intended for solo play, with the upgrades being begrudgingly team focused for the hell of it.
>>
>>736032380
they won't add this because they're afraid
>>
>>736023578
Professional game developers
>>
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>first aid skill
>4 out of 7 perks are utterly useless solo, because they only benefit teammates and one of them is the even more useless "can see status of others" perk
>>
>>736033225
Most story progression is related to portals and the occasional NPC meeting. I also did it solo but there are pretty clear parts in the game where something story related is going to happen and itd be moreso your fault you miss something outside of an accidental trigger or 2
>>
>>736033225
>with the upgrades being begrudgingly team focused for the hell of it.
So you advance through some kind of tech tree where every other upgrade is a buff for team mates or something like that?
>>
>>736032380
>>736033279
>Tfw no crazy gatekeeper witch
>Can't hold hands with Carson
>>
>>736033512
The game is easy enough without those perks though.
Hell, the perk system is fucked. Cooking is amazing once you get the early Soup ability and it's all you need, but much later you get Baking, and a ton of fun recipes are locked behind it. But it serves zero purpose other than making silly food items like >>736033065
>>
>>736010034
Devs confirmed an E.Y.E sequel will be in the works once they finish working on Daimon Blades - a first-person hack-and-slash spinoff with a more medieval surreal fantasy style.
>>
Was I the only one who thought Manufacturing really needed a boss fight or climax of some kind?

Offices has the last room of Flathill as a kind of simplistic "boss" encounter, meant to panic you if you've never been there.
Labs has the tarasque.
Security is a continuous boss encounter.
Hydroplant has the yeti and all the defense bots.
Reactors has the Cloud Reactor entrance showdown and Gale reactor endurance test.
Residence has the final boss.

Manufacturing has that one passive crossover worm in an out of the way area, which you can kill for the hell of it, but it's not really a boss fight and I mean something that gates your story progression.
>>
>>736033557
More like your skill perks sometimes are completely multiplayer focused, but there are a ton of early ones that aren't. Soup is easy to get in cooking for instance, and you can craft a flask to carry several sips of it. So you don't have to be like me in the first four hours and spam money in vending machines constantly to not starve.
>>
>>736033557
It's pretty much only relegated to the first aid progression, a useless skill you don't have to level to heal yourself. There's a cooking one as well but cooking has awesome real perks anyway.
>>
>>736033719
The flying crystal event I suppose?
>>
>>736033607
See >>736001464 if you want to know a couple good baking items that aren't soup. Level 10 cooking is already good for the health regen it grants though.
>>
So was there anything in the garage and vehicle testing near Security?
Just felt massive and pointless.
>>
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>>736032367
>playan with friends
>they just scatter crafting stations and furniture everywhere haphazardly
>spend 2 hours reorganizing everything neatly and creating an optimized power grid with cable management
>it's all fucked up the next time I log in
this game is better solo, I'm too autistic for this shit
>>
Is 3x Experience really not too high for multiplayer?
We're kind of planning on people specializing a bit anyways - for instance I'm going to be the dedicated foodslut chef.
>>736033719
I don't know, I kind of like that it's a passive difficulty spike that serves more as a big exploration-heavy content bridge.
The radioactive area and its immediate surroundings is practically a boss fight itself.
>>
The devs seem like an alright sort but everything past reactors is an asspull they clearly ran out of ideas, the giant ice wall comes to mind. I'm not saying I could do better or design better because I absolutely understand that this shit is not easy, but it's hard to hide the obvious lack of direction.
>>
>>736033904
Propably dev test area for vehicles that they felt like adding as a "bonus".
No point for us.
>>
>>736033741
>>736033815
Cheers
>>
>>736033904
I think if you have not seen a Carson spawn yet, she'll show up there. Did for me, and that's where her icon is on the general map. You have to talk to her once before you can upgrade the cookbench to make her show up at home. There's also bees but fuck bees.
>>
>>736033940
>Is 3x Experience really not too high for multiplayer?
It's really not, it'll still take a bunch of grinding to get skills to max level even with the 3x multiplier, you won't be reaching max level of most skills through normal gameplay.
>>
>>736033940
I kept everything at recommended and it was fine. Unless you want level 15 for everything for some reason why worry?
>>
>>736033815
Pentetic Acid Syringe at level 4.
Sure there are pills everywhere, but those are still finite until you get to Rise.
>>
>>736032516
3spooky5me
>>
>>736033940
Changing the exp value isn't particularly game-changing. It makes it faster to reach Battle Charge on the Blunt tree (you can get this before the end of the first area just from breaking stuff anyway) and that's about it for high impact stuff. If you have grind autism and decide that you MUST max your number by the end of the game, just enable the x3 imo.
>>
>>736033904
I just found it to be a cool looking base area Id probably have built and moved in to if it wasnt such a hassle to move bases
>inb4 why not multiple bases
Because the game really doesnt give you a reason to or to incentivize for that, it just means more of a hassle to base defend which sucks.
>>
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>>736033932
>painstakingly set up organized and labeled boxes with categories
>instead of being able to listen to directions, read or press Q, they just come home, stuff everything into whatever box has free slots and leave
The distro pad was a tiny thread that saved numerous friendships that week.
>>
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You don't need the levels on skills, but it sure does feel like shit that some perks are absolutely useless not because they are bad but because you will never get to them when they are actually useful

or even worse you might finish the game without ever trying them out

The fishing one is one of the worst examples, if you wanted it just to feel safe during hydroplant (which is actually useless since 99% of the time you will never even see the thing unless you are actively looking for it and its also slow and dumb as fuck), its pointless because unless you spent a stupid amount of time just grinding fishing there is no way you will have the level for it organically, at best you will be half way there
>>
>>736034196
Wouldn't you reach that level just FROM using up all the available pills you have?
>>
>>736034560
>Power lasers as a defence
Huh. That's pretty creative, I've injured myself on them a few times before but I never considered doing that. Then again I just made laser turrets instead.
>>
>Get the magnetic pistol/shotgun
>Decide to do another run of Not-Silent-Hill's library to get a shitload of books to turn into a shitload of paper to turn into a shitload of bullets.
>Finish up and head back to Manufacturing
>Almost immediately get recipes for shit to replace these weapons
hahaha ACK.
Is there at least some upgrades that make these worth returning to in the future?
>>
>>736034695

Thats not a defense, although you can use them like that and they are op as shit since no enemies can get through, in this case we were using it to train blocking, if you want to use lasers as a defense you need to point them along the hallway to permastagger enemies
>>
time to spend a penny perhaps
>>
>>736034763
Not really. Although funnily enough the shitpost pen launching crossbow gets one late game that makes it Half Life 2's rebar crossbow on steroids.
>>
>>736034560
I think the only higher-impact thing way up there in numbers is Reloading 15, where you can sprint while reloading. But you can just spam-reload (hold R, release, tap R again) on a fast gun (pipe pistol or magbow) whenever you don't have to run somewhere. Like if you're waiting for a slow door to open, an NPC to talk, for a tram to arrive or take you somewhere? Reload reload. Free levels.
>>
>>736034763
They do get upgraded versions later on
>>
>>736034934

That one is probably one of the least problematic ones if you use any ranged weapon because it will eventually level itself without needing to powertrain it, specially if you use the crossbows which reload after each shot anyway (or the magpistol)

its only really a problem if you are using mostly melee and want it anyway
>>
Is there any game where you fuck up as hard as Abiotic Factor's protag?
You not only help the villains destroy Earth, you release a bunch of potentially world ending entities and phenomena every chapter. The Silent Hill fog, a zombie virus, Death itself, a big cloud of toxic radiation stuff, insane pilgrims who are frankly a minor annoyance compared to all that other shit, space time fuckery, an infinitely moving train that WILL stop soon because of the GATE disaster and will likely cause a planet sized explosion, and a portal to both the backrooms and a dimension made of shit. The amount of fuck upping we do in this game would have even the evilest villains envious of the damage we cause.
>>
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>>736032495
>>
>>736034763
The upgrades they get later on are good but not great, they definitely fall off but at least you have a reason to use it for now with all the ammo youve made.
>>
>>736035305
I don't understand why the reaper is speaking japanese
>>
>>736034763
Pipe Pistol is unironically just a good weapon all the way through to Labs. 50 damage headshots on goons, kills exor monks if you get the sneak attack from behind, cheapskate ammo (books are a great method but don't forget you can just craft it out of your infinite wood pile too). Even lets you use it with a shield, which you can use to get back behind cover safely between shots.

There's an "upgrade" later that looks amazing on paper but it's a downgrade due to some problem with it. You'll need more shots to kill despite it having higher damage.

The Scrapshot is kinda bad. It's a melee weapon pretending to be ranged and has a delay. I like it anyway but ever since Battle Charge was added to the blunt skill tree, it's just a worse way to get a one-shot on an unaware enemy. With no shield allowed, a big delay before shooting and point-blank shots needed to kill, it's also unexpectedly dangerous to use.
>>
>>736035305
All according to keikaku
>>
>>736035392
The Reaper must get so fed up with us
>Has caused horror and death among the highly trained security team
>Oh, a lone scientist has wandered into my domain
>Well, I'm going to send that nerd to the darkest, coldest realm of eternal suff-
>HE BEAT ME UP WITH XRAYS AND STOLE ALL MY SHIT!
>>
>>736035634
There's a theory that you're an anomaly too. You can't die permanently and a lot of the IS objects react weirdly to you. Even "Cahn" notices it as the game progresses. He straight up seems to assume by the end that something sent you to do his job, which in a meta way is kind of right.
>>
>>736034934
Getting high Accuracy level faster would matter more if the biometric/mimic guns were good before their upgrades. By the time you can upgrade any of them to usability, you'll most likely have the Accuracy 7 requirement long ago.
>>
>>736035305
>you
GATE were the ones who opened those portals, you just used them
>>
>>736035305
Hey we didn't release the reaper at all, he's just literally uncontainable.
>>
>>736035849
And utterly broke containment to reach them.
>>736035863
And how upset is he going to be now that a mere human made a mockery of his "prison" realm?
>>
>>736035774
>a lot of the IS objects react weirdly to you
Such as?
>>
>>736035779
I want more trinket slots
>cube trinket gives better gravity
>that other trinket that passively restores electricity
I see no reason to ever take the other 2 off, I used Kylie by choice until I put her in a robot body because I had the Excursion Suit so I could make do without the better jump but it was still unoptimal as fuck, definitely need like 1 or 2 more trinket slots to let you just do whatever because the other 2 are almost non-negotiable
>>
>>736035937
Maybe if he wasn't such a little bitch to a little laser shine on his stupid eye he wouldn't be seething impotently as an idubbbz build nerd turn his prison realm into a fishing getaway.
>>
>>736036065
He gets to let off some steam in gale reactor
>>
>>736035305
I'm convinced the DLC episode or sequel will be about fixing all this. The Sister of the Unlost is too chill about the timelooped apocalypse for there to be no way of fixing it.
>>
>>736035774
Cahn's always lying, in the game's tutorial (and an email in Fragments), you're told he is the one who requested your transfer. So I feel like it's more worth noting that Dr. Newman and I think Douglas also suggest that you must have been literally born for what you're doing, jokingly.
>>
>>736036098
That was a neat setpiece fight.
>Oh shit all is lost, I'm being overwhelmed
>A previous anomaly you shat all over comes back for revenge and is too busy being pissed at everything else there to get you
>>
can you play this game as solo?
>>
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>>736036001
Just put the cube in a hotbar slot, it's more convenient to be able to turn it off and on by switching around.
>>
>>736036240
Yes I played solo but change the default values in the world settings. Put item durability way up because the default one is SHIT with everything breaking after four or five uses.
>>
>>736036252
>Canaanites get to be the ones wondering why people are still using a primitive castle for once
>>
>>736036102
I feel like the DLCs gonna be some sort of beach/water area, roadmap has the name scratched out but its very clearly palm trees and Abe managed to get the sub working, I feel like its gonna be a tie-in and end with a sequel hook + we'll probably see where Dr. Manse and the other higher ups retreated to when all this shit popped off.
>>
>>736036387
What the hell is breaking in 4 or 5 for you? Durabilities are fine, especially in single player because all of the duct tape you find in every desk and cabinet across the facility is yours to use for instant repairs.
>>
>>736036502
>mystery crossover
Hope and pray this is my dream Palbiotic Factor crossover update.
>>
>>736036583
Im still of the idea its gonna be Dave the Diver if its Palworld however id be totally down too
>>
>Come across logs of scientists complaining about the Gatekeepers
>They get stationary requests via the words in blood seeping through walls
Fucking kek. I love how dysfunctional GATE gets the higher up you go, even before the incident.
>>
>>736036387
I have honestly never had problems with durability except for the turask and final boss.
>>
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ngl this thread is shitting on the game but it actually made me want to download it, i thought it was just friendslop
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>>736036502
>>736036583
My schizo theory is that they approached Valve in initial development to ask if they could make it a Half-Life game since they're such fans, and Valve said "prove you can actually make and finish a good game first". And the unsigned mystery deal is them asking again now that the condition was met.
>>
>>736036701
The laser disco ball bombs/deatomizer utterly wreck both. Well, not the balls for the final boss, for him I built recharge stations near the church and spam fired the deatomizer until it died.
>>
>>736036693
>one of the witches has a crush on a scientist
>she writes messages on his monitor in chalk and waits for him outside the bathrooms whenever he goes
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>>736036736
I really liked it, and most posts seem positive too.
>>
>>736036736
Unironically this game and Grounded look like friend slop but are great singleplayer games.
>>
>>736036693
I wish more people survived so that potential interactions were still on the table. A bunch of the ones you talk to just die offscreen somewhere and have findable corpses.

Would even be neat just to set up delineated 'camp' areas near your base that attracts generic, unnamed workers out of hiding. Ones that don't wander, they just live in the big square bunk zone you set out. Maybe if some varying need of theirs is met, they give you discount trades periodically. It would make the place seem more populated.
>>
>>736036701
>spoiler
I saw that guy, correctly thought it was a boss then went to get resources, when I came back I ended up very overprepared still havent fought the final boss but I heard if youre lucky with the polished antique shotgun it ends the fight rather quick when you get the special shots off
>>736036736
Try it, anon, its fun and you can switch things around to make it more or less tedious as you see fit.
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>>736036792
The disco balls do rock at eliminating the tentacles in the area though.
>>
>>736035305
>an infinitely moving train that WILL stop soon because of the GATE disaster and will likely cause a planet sized explosion
>planet sized
no, we're talking bigger than a super nova explosion. Manse says it'd reach the Eagle nebula, that's 7000 light years away
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>>736036240
Yes, and it's arguably a different experience to playing with friends. Would recommend adjusting the settings to make it less tedious though, especially increasing the exp multiplier
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>>736036736
It's genuinely more enjoyable alone as you can play as you want, playing with friends is only downsides other than being with your friends.
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>>736037084
Don't wait too long. If you hit Accuracy 20, it does something really annoying with the boss.
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>>736036502
theres also mentions of Leaf facility on tropical island, add that to the Dredge crossover and boats and theres a reason even the roadmap says its not very subtle
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>>736037043
Agreed, its actually really cool seeing some of the reoccuring researchers show up on your journey besides Abe and Janet, its refreshing to see that despite you being the MC some of them are also managing to survive through some of the same stuff youre going through even if the paths differ, including using the same gear you end up with.
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>>736037150
>Sleeping while the creepy hazmat suited obvious alien watches you
Why?
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>>736037393
Comfy
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>>736037265
Enlighten me, im only a few thousand away from 20
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>>736037845
There's a "bug" that people sometimes bring up and can't explain where the boss dives out of sight over and over. It's the boss's stagger/flinch animation actually, and any rapid/multihitting weapons trigger that super easily.
>>
>>736038128
*trigger that super easily WITH the level 20 upgrade
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>>736036693
did you get one where a witch started stalking a scientist and he was terrified because she literaly waited for him everywhere, even outside the bathroom and kept writing occcult shit all over his stuff?
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>>736001749
hello?
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It's lacking in style right now but what do you think of the road as a base spot?
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>>736038737
Incredibly based, even has a nice view, only issue Id have with it is the occasional sniper spawn otherwise its nice
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>>736038737
If I was going to build a base there I would sooner go for the big building at the other end.
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>>735979052
Incredible game, but it does go from a 10/10 to an 8
Still fucking incredible
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>>736038821
The respawning sniper can't see it, but even still I layered 3 shock traps under his spot just to make swimming easier. He dies instantly.
>>
crystaline armor makes the reaper a joke
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>>736036102
I dont think theres any fixing this desu, The Order realizes they messed up and The Gatekeepers are trying to leave this reality once "it" has been freed, if anything, we'll probably see more timeline shit given the Fragment portals and probably gonna have to figure out how to go the past and stop this before it all happens
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>>736038737
>mfw checking the breaker room of this area
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>>736039191
All coming off that one cable on the ground to the left that goes in the building.
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>>736038737
oi mate you cant park there
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>>736039079
but future? GATE implies that if you were to go back and change any of this it might destroy time forever, and the world has to end with at least enough people surviving to return to cascade years later
there is a "might" there, and the PCs waltz through a dozen apocalypses throughout the game so risking a temporal break is something you'd do, but apparently the devs like the ending so it probably won't change
>>
>>736038737
Do I even want to know what the fuck is going on with that stove area?
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>>736039507

Use lasers nigga, they are much better
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>>736038737
I'm trying to wrap my head around why you'd spam extensions in the middle instead of just putting the multi sockets where they need to be and putting extensions to those multi sockets
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>>736040234
Nothing out of the ordinary
>>736040318
Only a box that intends to walk into the paths of the lasers would suggest this
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>>736037043
>corpses
NPCs actually show up dead somewhere? All the bodies look like they were there from the start and you can hardly tell them apart from one another. Got any examples?
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>>736040456
It's so that there's only one place power leeches can ever be in the base during everyone's favorite weather event. Otherwise they would need to be hunted all over.
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>>736040572
I guess, but they're easy enough to find and infrequent enough that I wouldn't go with this approach myself
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>>736023979
the only good guns are the handgun and sniper rifle
fully upgraded sniper only because it does a shitload of damage and so requires very few bullets per point of damage
handgun because you'll get a ton of 9mm and the fully upgraded one is the highest damage option for 9mm, doing 20% more damage than the fully upgraded SMG
all of the crossbows and energy weapons are better than all of the guns though, at literally everything
The scarcity of bullets is a complete meme that they half-heatedly "fixed" via the ammo station which is almost as expensive as just buying from Grayson and worse than just harvesting bullets from enemies. I don't remember who it was, but supposedly one of the devs said at some point that they don't even want guns to be viable. Then don't put them in the game and dedicate a bunch of resources towards them. Why give bio-locks, upgrades, a skill tree, armor perks and a trader dedicated just to bullets if you don't want people using it?
I would have less problem with the situation if we just never got to use the military guns in the first place, having to slap stuff together and make our own, which is what the scrapshot weapons are. It just should have been extended to scrap rifles, SMGs and magnums. Make the explanation for Order (and GK) weapons being unobtainable that they're linked via a deadman switch to the user and blow up upon their death. Hand-crafted weapons are way cooler anyway, the best-looking crossbow in the game is the first one made out of rulers and pens.
Love this game, but a ton of stuff needs a pass in the summer update.
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>>736040467

Lasers on the ceiling you sciencelet
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>>736040687
>spend my time farming the fuck out out of ammo for future
>friend proceeds to take all the magnum ammo
>he has mediocre aim
thank got shotgun ammo has great economy
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>>736040514
Yeah. The girl who you have to wait to open the door for you to Manufacturing can be found dead at the crossroads after a couple objectives past that. I'm TOLD the French-speaking girl from the Voussoir portal can be found at the bottom of the reservoir but I have no idea how to find her. The bearded guy on the transmission tower roof in Hydroplant winds up dead in an entrance to the zombie sewer area of Power Services.

There's many NPCs you never see again after a while, I don't even know how many more are just unceremoniously disposed of like this.
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>>736040980
>meanwhile, that guy hiding in the closet in offices survives the entire game
he picked a good spot
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>>736040980
>I'm TOLD the French-speaking girl from the Voussoir portal can be found at the bottom of the reservoir but I have no idea how to find her
there's an image at least
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>>736041160
Deserved for being fr*nch
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>>736013462
>>736012608
kino
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>>736040687
I wouldn't even say those are good. The handgun upgrades for like +6 damage each get massively outpaced by the game progression, finally getting buried by the 50 damage Energy Pistol with free ammo and no maintenance. The silenced one should at least deal double stealth damage or something. The snipers have no upside vs magbows at all until the end of the game freeze version, which is still better replaced by a hyper magbow and the much better freeze shotgun, since sniping faraway enemies is more about landing kill shots than disables. The rail rifle until then fails way too many instakill checks.

>>736040980
I'm not a corpse-tracker but odds seem high that Alice (the heavily bleeding girl outside Security at the start of the game) didn't survive. I think her soul was also already stolen into the Night Realm by the time you meet her.
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>>736041098
Gaz needs a bravery arc, where you find him in increasingly farther closets throughout the game, until you find him having killed a pest in Residences.
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>>736040785
If you think I have a desire to source a power cell for a laser power receiver for every device I've got, you're off your rocker. Plus this area is already beating the shit out of my old ass PC, I don't want to see how it runs with 50 more effects onscreen.
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>>736040964
Shotgun ammo feels like its always in abundance and the most cost effective to grab from the vendor, only thing better than it ammo wise and being cost effective is the Skink
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>>736033512
>sprinting is somehow not that bad because it almost doubles your stamina capacity
>inventory weight modifiers ignore your strength and everything scales off the base 60, including backpacks, the trait that lets you carry more weight etc
>you don't really get any throwing exp from explosives and such and grinding the throwing skill is pointless without the quantum pick, best you can bother with until then is level 5 because it lets you automatically pick up crossbow and disc projectiles
>pretty much no good way of gaining sneaking experience without exploiting some cheese like AFKing near symphonists for a few hours and you can't even reliably benefit from sneak attacks unless you grind that shit to level 15
>both melee skills only grant exp with hits rather than damage and the perks are pretty useless except for battle charge which is OP by letting you do instant 3x damage heavy weapon attacks
>you have to hit enemies with thousands of projectiles to max out your accuracy and nearly half of the perks are about being able to craft equipment to use guns that you can upgrade into not needing specific equipment anyway
>you get 40 reloading experience per full ammo reload (you get less for partial reloads) and you need 43310 experience just to reload while sprinting and the perks are shit
>fortitude is nearly impossible to grind without cheesing it and the last perk doesn't even work as intended, it's just +1 health every healing interval which is 5 seconds by default
>leveling crafting takes forever because not a single item gives more than a few dozen exp when crafted
>construction outright lies about its effect (it doesn't affect construction speed)
>you need to make food far in excess of what you need to grind cooking and you need level 10 in cooking if you don't want to be stuck waiting for portal world resets when you want lodestones
>fertilizers are useless
>fishing
I'm hoping modding takes off so that people can fix the game if the devs won't
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>>736036736
I think some things could be tuned better but I enjoyed it a lot with friends. Exploring the world, the story, and of course the standard RPG character and gear upgrades kept me hooked. I wish actual Half Life had more metroidvania styled campaigns. You can adjust the settings if something is a drag. I eventually doubled xp gains as my friends were complaining.
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>>736036502
IIRC the DLC will happen during the midgame
>>736036387
Up your crafting skill, it reduces the likelihood of items losing durability when using them
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>>736042128
>>pretty much no good way of gaining sneaking experience without exploiting some cheese like AFKing near symphonists for a few hours and you can't even reliably benefit from sneak attacks unless you grind that shit to level 15
People have issues with leveling Sneaking? I got to 15 by Reactors solely through sneaking around certain enemies, never had to farm
>>you have to hit enemies with thousands of projectiles to max out your accuracy and nearly half of the perks are about being able to craft equipment to use guns that you can upgrade into not needing specific equipment anyway
Game gives you an abundance of pistol ammo and the crossbow is easy to level off of too esp in office sector, its actually the first combat skill I got to 20 over blunt and sharp because of how easy it is to get ammo which also solves reloading
>fishing
Is fun, wish they made it easier to get moon fish however. Rest I agree with.
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>>736042128
Sneaking 15 is so strong, I always pick Lab Assistant for the 50% bonus to reach it sooner. I believe you can do a little cheese on bots with the Deatomizer unless it's patched, since they take a while to be able to notice anything after leaving their pods.

The fact that 15 enables you to running-power-attack enemies with a sneak attack multiplier for a gorillion damage if you just jump when entering their hearing range is too good to miss. Sprint attack is x2, sneak attack is x2, headshots on many enemies are x2. It's insane.
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>>736042704
Sprint attack is 3x
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>>736005164
Damn you people are dogshit at vidya. Go play league of legends or some other retard containment game
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>>736042787
hot damn
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>>735986932
Praetorium is the ammo farming dimension. Its the only place with ammo crates. Its not that interesting but Im glad they included it.
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>>736043019
>ammo farming 90% of the way through the game
so fv*cking zased....
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>>736040687
Even though it's worse than the crossbow, watching that long ass cycle animation after winning a sniper duel is the closest thing this game has to sex
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>>736041802

you don't have to do that, 1 laser can power an entire base, just do outlet > medium battery > laser generator > optionally (laser splitter)> laser receiver > socket splitters

that 1 battery can sustain an entire base since the laser generator consumes very little power but gives infinite power

you can't selfpower lasers with the same laser sadly that got nerfed
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>>736043019
>not having an a lot of pistol/smg ammo by the time you finish Manufacturing
>not having a lot of shotgun ammo all through Labs to Hydroplant
>needing to wait until Praetorium for ammo farm
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>>736042517
>People have issues with leveling Sneaking
I never really engage in it, the enemies usually stand in the way so they have to be fought anyway, and you need a high level to make those sneak attacks guaranteed.
>Is fun
I find it boring as fuck
>fish pulls
>it doesn't resist afterwards so you know it's not actually a fish but instead it's junk
>otherwise it pulls, stops, pulls and stops before you can actually catch it
>this is literally the same behavior for all fish everywhere
>takes about 40-50 seconds overall from the moment you land the bobber
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>the "craft ammo twice as fast" perk doesn't actually apply to crafting bullets like 9mm
THEY HAD ONE JOB
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>>736043019
Just craft the ammo bench if you want bullets, Praetorium is literally slower. Do a couple Mycofields runs over the playthrough and then do the anvil method to generate as much metal as you need.
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>>736043256
Oh I thought you were talking about something I WASN'T already doing and had shown a screenshot of. Silly me.
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>>736005164
A single greyeb fills 4 out of 8 bars of the containment unit, and only 1 is spent per day. You can easily keep her contained with a single plant while having enough to cook.
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>>736041160
How many of the scientists and guards you meet even survive? I think most of them end up dead.
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>mugnades are better than most other throwables
is this a glitch?
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Since we are posting bases.
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>>736044639
No.
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Why does my game run like shit around manufacturing?
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>>736044639
My guess is that fertiliser is kind of scarce
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>>735979052
Got to Canaan before taking a break. Knew I forgot the map. Never went back because I didn't want to relearn the map.
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>>736045848
its literally made from shit and bioscrap
you litealy shit the materials out
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>chair clattering
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i like abiotic factor. i hope they make more content
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>>736046058
>tfw no yandere witch GF
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>>736045471
This is sectioned so orderly. German?
You can paint your teleporter pad btw.
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>>736046058
>it's her favorite color
Absolutely damning tell on self

Why is Australian GATE using American spellings though
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>>736046415
the scientists are not all australian
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Always make sure to double or triple-layer your skink prison's boundaries. You can never be too careful with skink escapees.

Last post about my road base I promise
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>>736045471
>>
I got to the area where the electro pests show up and you need to get the growth off the door and we just stopped playing it. Probably didn't help that the person I was playing with was just shit at the game and got lost all the time, even in the starting areas.
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>>736046910
>least cruel road-camper
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>>736047027
I think you're a little bit warm, anon
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>>736047030
iktfb
>friend can never find me
>mash the numpad + key to pager constantly
>still cannot find me, doesn't even look around to see if I'm in the same fucking room staring at her before wandering off to search elsewhere
>give her an Employee Locator so that we are literally always highlighted to each other
>STILL periodically shouting that she doesn't know where I went after she wanders off (I did not move)
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>>736047027
>power is beamed-in from across the map, possible because the portal world keeps its whole space loaded
Kinda neat
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>>736010876
I think that's most just a gameplay contrivance. The facility is absolutely full of people, even if most of the time, the others you hear are just scientists brutally screaming off-screen. They're presumably just not represented since they'd get in the way of the flow of gameplay. There's also the fact of people disappearing and reappearing as they explore (like the traders), combined with how multiplayer is the intended/"canon" way to play, so the most realized version of the facility would more likely be a large server where players rotate in and out while making bases and forming sub communities all over the facility.
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>>736047027
How are you actually supposed to progress theough the mycofields
Without throwing up over and over I mean
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>>736048350
heat resistance? forge armor has it and the blacksmith sells a suit with +3
I always end up taking the weathered trait to reduce temp requirements from 3 to 2, so any relevant armor set alone is enough to keep me warm/cold enough to avoid suffering
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>>735993689
fucking disgusting anon what the hell is wrong with you
you should legitimately be imprisoned with no internet access for this
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>>735996094
yeah the way they trashed the inquisitor was fucking retarded
i get the feeling that they did it because they didnt have an easy way of handling a human 'follower' but it was still dumb
even with that though the game is still a masterpiece
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>>736048350
If you don't feel like buying/wearing the heat suit, you can just consume slushies and run in with the Forge arms and torso if you don't have weathered. If you take your time you'll probably need about 3 slushies. The heat suit is still pretty easy as a method. You trade an air compressor to the blacksmith for it.

Alternatively you can just pack soup, run fast and puke your way through it anyway. When your hunger timer is counting down, you can eat raw meat to reset it if you want. What are you gonna do, puke up your nothing? It's free delay tactics.
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>>736048605
They did it because it was funny, I spent like a solid minute laughing at how hard he ate shit.
>>
As much as I love the game I still think Residence should be completely redone, and they should just focus on portal worlds since the transition from sterile labs and offices to weird environments is the most interesting part about the game.

I really hope the DLC is good and they just rework Reactions -> Residence but I don't have much hope.
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OP here again
>early game: 10/10 game
>mid game: 6/10 game
>late game: 1/10 game
just posting facts
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>>736049209
I can't argue until I've finished
I lost motivation after reaching the big room with the tree, so maybe you're right
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>>735986643
Strongly agree with the tier list except I think Fragments deserves to be slightly higher if only because I liked the theme of portal worlds coming together in one area, Voussoir should be lower due to requiring cold resist to be tolerable, and Rise should be C tier since it's so short and pointless feeling.
>>
I think Residences is meant to be this very atmospheric, haunting place after you're done all the intensive combat trials of the previous areas. But there's nothing shocking, scary or even anything NEW at all to follow-through on that.

The plot hurdle with the weather machine is basically storyless content and contradicts the Sun Disk's supposedly conferred ability, and so does Bigfoot being there. Exor-related mutants make sense but there's only 2 stages of it present, and that's about it.
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>>735993348
A decent failsafe would have been just having some random corpse near the cell if you skip it. I don't think they planned these skips or for the potential to skip it but didn't patch anything in once they were discovered. Kind of lazy
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>>736000146
I watched from first release early access to 1.0 all the changes in Labs and they still didn't release the shadowhopper, tub of blood, or do something with that weird room with the hole in the floor

I did like the places getting more fucked up as early access went on though, it was nice.
>>
>>736049209
reality
>early game: 10/10 game
>mid game: 9/10 game
>late game: 9/10 game

you can whine about the final boss all you want but the fact remains that AF mogs the fuck out of damn near every single game that has came out in the last 3 years and yes i include faggot's desert in that
>>
>>736049829
I really liked abiotic factor but it became a fucking slog
the quality of the map design, the combat, the amount of recipes, the story
everything dropped a lot at mid game, then went fucking rock bottom at late game
the game itself is really cool, but it feels like they rushed it and left everything empty and bland
>>
>carry around Gravity Cube, Jump Pad and a Rope Vine
>circumvent all obstacles
It's that easy
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>>736049371
The only point of Rise at this point is to enable half the cooking recipes in the game.
>>
>>736048605
They have no AI or animation system for anyone that isn't an enemy and didn't even try. That's why the friendlies either stand in place doing one idle pose, or jankily walk around if they're one of the traders. Conversely, all of the humanoid enemies that speak canned lines conveniently have their faces covered so they don't have to run facial "animation" on anything mobile or dynamic.
>>
>>736049930
did you ever consider that perhaps you were gimping yourself out of completionism when you didnt actually have to
or that you were being a fucking shitter expecting offices/manufacturing weapons to blow up later sector enemies in one or two shots
>>
>>736033285
>Professional game developers
They used blueprints for the game.
>>
>>736050013
frankly, i dont mind it
abiotic factor is the kind of game that would immediately be ruined if you could have followers. even the skink pet and walking box is on the absolute very edge of acceptable
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>>736050013
I mean they're coming up with the pet update which is supposedly about being able to use pets in combat properly.
>>
>>736050042
>learn recipes with unknown mats
>by the time you can craft them they're outdated
epic
>>
>>736050131
name one recipe where this is the case
>>
>>736049932
>locked door in your path
>>
>>736050349
:(
>>
>add upgrades to make early equipment better
>most of them are worse when upgraded than armor that's actually current at that point in the game
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>>736049932
>>
>>736050042
>or that you were being a fucking shitter expecting offices/manufacturing weapons to blow up later sector enemies in one or two shots
Not him, but I would actually agree with the idea that the game has a gear effectiveness problem. Your tools fall off pretty heavily within the very next sector, and you often won't actually get all the materials to upgrade to the new set until you're at least halfway through the current sector or later, so there's often a very small window in which you actually feel like you're making steps forwards before you're set back to where you were, just relative to the new spike.

This feeling is somewhat compounded by the fact that you have the Enhancement Bench, which you think would exist to more smoothly transition your gear in those mid-points before the jumps, but no they suffer just as much from "oh you didn't get the materials until the window to actually use and it feels strong is pretty small," and not to mention a good number of them just still being ass in stats after upgrading anyways.

Like, the only time where you get tools that remain effective into the next sector is when you get laser shit and the jump/jet packs, and then it's like, congrats, now it's the OPPOSITE issue where now there's not really any reason to use anything but these weapons, especially since you can carry spare laser collectors with you.

And it'd not be as much of an issue if you had increased reason to revisit old sectors (especially if they were smart and added keypad locked sections that you're meant to explore on a revisit), and thus feel really strong there with your advancements, but most of your reason to revisit them is just to grab a small collection of resources that you generally don't need to fight to access.
>>
>>736050730
The worst offender for untimely armor has got to be the maestro set
>entire thing is about being super light and going fast
>takes literal IRL hours of slow-paced grind to obtain (and not a small number of them) once it becomes available
>someone who didn't get it would be in fucking Security by the time you finish the basic set after not moving from the start of Manufacturing to farm it. A set which you are building for its speed.

I think the main good upgradables are Makeshift (becomes high-value, lightweight and full of cold resist) and Cascade.
>>
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>>736051413
Maestro also has no cold resist at all in its "endgame" iteration. Better get an Alpine pack and chug coffees if you're in Residences and didn't pick Weathered 50 hours ago! Unless you like having BOTH of your trinket slots set on fire by one armor set...
>>
>>736051384
>increased reason to revisit old sectors (especially if they were smart and added keypad locked sections that you're meant to explore on a revisit)
absolute fuckbag NO
FUCK metroidvania backtracking faggotry
>>
>>736052943
>ree don't put exploration in my exploration sandbox game
You're gay, lmao



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