Be honest. You quit because it was too difficult for you.
>>735990324Actually, I just beat it without dying or savescumming.
But I beat the game and got 100% in 45 hours.
Honestly I don't get why difficulty became such a big topic of discussion for this game. It was exactly as hard as I expected a sequel to Hollow Knight to be.
>>735991580I quit after I got my base game time below an hour and a half and decided that act 3 runs take too long for me to commit the time to get good at them
>>735991580>>735991662Sorry didn't mean to reply
nah i did everything except replay it for other endings and all the speedrun/ gay hardcore shitgotycrab-people dlc will be fun
>>735990324Bait aside, I still can't belive people had problems with these early pogo parts. Nor I can't belive their audacity in proclaiming that game is hard because of them
everything being a damage sponge made it a snoozefest somewhere in Act 2. I was thinking about picking it up again with a damage mod since the gaym sucks ass anyhow, just to finish plodding through it.
>>735991752For me it was much easier than HK. Although it worth mentioning that went to HK with platforming skills dried up because of years of neglect and to Silksong right after my NES revision phase
>>735991775Why does a bing bing wahoo with no story have acts?
>>735991981(You) must be 18 to post here
>>735990760>>735991742Speaking of achievements, why the fuck have so few people completed the first game? More people completed the true ending of Silksong (28.8%) than even just the basic ending of HK (24.1%)
>>735992104I pirated HK and bought it later on the sale because I like it. Never replayed. I think it is the secret of 70% clear [Press Jump] achievements in many great games
Been debating playing it once more before the DLC or waiting for the DLC to drop before doing a run.
>>735990324Nah, I beat it. I'm just having difficulty with Steel Soul right now because I keep rushing and trying to do boss fights in "Cool" ways. I'll get it one of these days. Hopefully before the DLC comes out.
>>735990324No, I beat it and it was a fun game.
>>735990324No, I heard it was a hard game and my interest dropped immediately. Can we go back to fair but challenging games that don't require you to sink hundreds of hours to beat?
I technically beat it, but I stopped in act III
>>735991580it really wasn't. Assuming you were someone that didn't do the pantheons it was probably a big shock how hard it was. I personally loved how difficult the game was and I am not good at it at all but I understand why some people were pissed off. They want to explore a world they love and the devs made them commit CBT for almost every inch.
>>735994205I could understand this if they were having trouble with Act 3 bosses or something but most of the people complaining were getting walled by fucking Savage Beastfly. The first fight at that, not even the second one. I genuinely have no idea how you could get through the first HK and then have problems with that fight.
>>735993286Silksong is fair but challenging. For someone of moderate talent it still would not take more than a few dozen hours at most to beat act 3.
I quit because the artstyle is too gay
>>735995231People have this nasty tendency to interpret their unfamiliarity with new content as being "unfair" because they can tell it's harder than their experience playing the previously game, but completely ignoring their own acquired experience and muscle memory. You see similar reactions any time From puts out a new game.
I got bored during act2 and just never continued
I quit because there weren't any new areas to explore
>>735990324I mean, yeah kinda? I made it to Act 3, beat all the Heart Bosses, was mopping side content before the final boss, but was so burnt out on constant deaths and runbacks that I just realized I wasn't having fun anymore. Took a break and haven't gone back since.
>>735995381I played both HK and Silksong back to back completely blind and Silksong was magnitudes harder, but then again I also didn't do pantheon shit.
>>735995231Lost count of how many times the first Savage Beastfly fucking mulched me because I found it early on and refused to give up on it. Beat the second version in one or two goes, so it didn't even register compared to the bullshit you find late-game.
>>735990324Yeah actually that's true. I got to this guy after opening the Citadel gate, and yeah he was pretty tough and killed me several times, but the fucking RUNBACK through those platforms in the Blasted Steps was fucking brutal. So many unskippable enemies, plus that wind thing that made you wait until the wind was blowing the right direction to jump to the next platform. Horrible runback. So I did it a few times and then I set it aside. And then I never went back. Great game though, 10/10.
>>735995542Silksong is quite a bit harder than base game hollow knight, true. Though oddly enough only in terms of combat, silksong's platforming didn't really surpass hollow knight's in terms of challenge.
>>735995542Yeah, Pantheons just seemed like a miserable slog so I just skipped the final one. But I beat Nightmare King Grimm and all that, but still thought Silksong was infinitely more frustrating in its difficulty.I don't recall any new platforming challenge as bad as the Path of Pain though.
>>735995605Last Judge runback was where all the joy and whimsy I had slowly started to drain out. Felt like it took a moment I was genuinely excited for and went out of its way to make it feel like a tedious chore, and my attitude never fully recovered. Bilewater and the late-game gank fights were the real nail in the coffin for me though.
>>735995605>>735995804The last judge run back is literally less than a minute unless you insist on killing all the enemies for no reason
>>735995231I found that fight harder than anything in the first HK besides maybe radiance lol
>>735990324true
>>735995804The bilewater runback was the only time I was actually angry at the game. I didn't find the hidden bench so I was doing the full runback. I am not really good at these games and usually have to bash my head against a wall to win. Groal in retrospect wasn't actually that hard of a boss but all I can recall about it is getting to it with 3 masks, covered in piss and shit, and fighting enemies that made me want to break my controller. I am glad I made it through though because the game is really good. The act 3 bosses in particular are really fucking good. I want to fuck ants.
>>735995707Silksong doesn't even have a white palace equivalent. The only heavy platforming sections are the escape from the abyss and the climb to the surface. The first one is fairly decent, but the second is the same jump repeated multiple times in a row.
imho i didnt like that the final boss was just another lace fight.i expected something better than great mother silk, she is way too similar to the radiance, i would even dare to say that radiance is better in all aspects when compared to great mother silk
>>735996491>The only heavy platforming sections are the escape from the abyss and the climb to the surfaceMount Fay? Cogwork Core?
>>735991580After beating Godhome in HK1, nothing in Silksong felt sufficiently difficult. I hope future DLC ads some truly crazy hard stuff.
>>735990324I didn't quit, but I rushed Act 3 and had to come back later to build up the desire to 100%
>>735991318Same but it took me like 130 hours
>>735996997The combination of GMS being underwhelming + TLB being a reskin rematch is, taken together, by far the greatest problem with the game. I can't believe they didn't even take a step back and notice the blunder they were making there. Lost Lace isn't even a bad fight but come the fuck on, it's the third time we're fighting the same base moveset. You can't make that your grand climax.
Nah. Wish I could cancel my memory and play it again for the first time though>>735992104Early game is definitely harder, but eventually you get enough tools to demolish the game if you understand how to use them correctly. In base HK you never get to this point
>>735996997>she is way too similar to the radianceI don't mind because I think she's a more fun version of Radiance. And people complaining about her being too easy clearly never fought her while cursed.
>>735997278Base HK is a complete joke if you spam spells the way you'd spam tools in Silksong. And I mean a complete, utter joke.
>>735997389I don't know, to this day I still haven't beaten Pantheon 5
Nah I beat it and got everything. It was pretty good, a 7/10
>>735997468That's not base HK
>>735995231It's because of the double damage. In Hollow Knight stuff dealing two masks of damage was a rarity, in Silksong it's absolutely commonplace.I know someone is going to kvetch about the new healing but it's completely irrelevant to most people's perception of enemy damage.
>>735997468He said base HK. Also P5 isn't that bad, there's really only three hard bosses (Markoth, PV, AR), the rest are just fodder you have to get through.
>>735997574>the rest are just fodder you have to get through.That was always my issue. Dying to some stupid mistake at the very end and realising that I need to run through 30 minutes of actual filler to try again. It's rough
>>735997574P5 is that bad actually. It's an enormous challenge and rightfully so. And while those three are the hardest, they aren't the only ones that can easily end your run if you've taken too much damage or just lose focus, since it's a long run. Sly, White Prince, White Defender, even NKG are no pushovers.
>>735995926If you know the perfect route and never stumble or get intercepted by a flying enemy sure. But even if you do it was still annoying. Especially when you finally beat the damn boss and get instakilled by it exploding as a final "lol Fuck You" from the devs.
>>735997665>Especially when you finally beat the damn boss and get instakilled by it exploding as a final "lol Fuck You" from the devs.People actually fall for that?
>>735997665>instakilled by it exploding as a final "lol Fuck You"Probably the most deserved death in the entire game if you die to that.
>>735997709I died to that and had to go back there and fight it again. First tried the second kill though so I never even got the chance to get angry at it
I finished it though. Act 3 bosses were just monotonous health sponges.
I never played it because I find the art-style very unappealing. Sad itās still the most interesting looking game of 2025 though. ā¦unless that mid-Pirate Yakuza came out in 2025. Pathetic year.
Playing this made me finally get into Castlevania so I'm more thankful for that than any actual quality of the game itself
>>735990324i beat it 100%https://youtu.be/bs2WYkYrIJU?si=_44wTJhJPimyiKdY&t=703
>>735997887>I never played it because I find the art-style very unappealing. You are gay
>>735991752I believe hunters march is a veterans trap. Beginners can never face tank or cheese the gatekeeper mini boss in front. But veteran players can win it, but the the entire area is balanced for late Act 1 exploration. Even the reward is a garbage crest. What is the opposite of beginners trap?
Should have been a few more Lace interactions. Like the fact she never even comments on Hornet killing Phantom is kind of disappointing.
>>735995605>>735995804>>735995926I lost one hour on last judge. Next day I beat it first try, 90% of my tools left, it even hit me with the suicide attack but I managed to tank it. In steel soul I'm getting that lava bell equipment to reduce fire damage.
>>735991752theyre hard on keyboard
>>735998174Naw man, sorry I donāt find the weird bug(?) art-style appealing. So many good Castlevania games to play, Iād rather play the GBA/DS ones again.
>>735998273Magma Bell is an S-tier tool
I did Act 1 90% by myself. Act 2 70% by myself. Watched other players in my area and pickup anything I missed. I went nuts by the end of Act 2 to do EVERYTHING before starting Act 3. I knew it changed the world but I didn't know how. Boy am I glad I did, the possessed void enemies in Act 3 affect mid bosses too so I'd kill myself if I had to face the fire brothers gauntlet in Act 3.
>>735998306How is S + mouse 1 hard?
>>735997278Boss movesets are way less demanding in hollow knight (until you get to the pantheons, but silksong's pantheons will undoubtedly be harder once we get them)
>>735990324I beated it, it was gud
I haven't quit, but I'm at 120 hours and just made it to the Coral Tower. I suppose I'll have to run plasmification Architect.The climb to the surface took me 2.5 hours, I feel it was the most bullshit part so far.Funnily, Groal the Great took me like 3 or 4 attempts, thanks to Architect.
>>735998306they're easier on keyboardanalog sticks are gay
>lost a 20-hour Steel Soul run to some hot steam bullshit in Act 3I'm afraid of attempting SS again.
>>735998768Never heard of a dpad?
>>735998831Yeah, I keep getting to Act 2 and crushed. I've got to slow it down, there is no 5 hour steel soul run achievement. The 30 hour speedrun shouldn't be too bad, I did the regular one in 25 hours and that wasn't anywhere close to efficient.
>>735998898incredibly gay and imprecisea game like silksong does not need many buttonsso you should have three fingers pressing movementthat way it is fast and precisewith the d-pad you have one finger doing it allit's bad and retarded, basically for consolebabby noobs only
>>735998831Honestly the worst part about attempting Steel Soul is the 15 minutes before you get swift step. Please, just let me go fast.
>>735990324I was struggling. But then I found First Sinner in act 2 and got gud. Extremely convenient boss to git gud on, since it's like 5 seconds to get back into the fight.
>>735997574Zote, Markorg, sly. P5 is easy but those three were the biggest hurdles
>>735998501>Boy am I glad I didWhy tho, people complain that Act 3 is kinda boring. And it's because they did everything in Act 2.I left a few things, unintentionally, but I'm glad I did. Even if it was more difficult, Act 3 was a nice romp for me.
>downloaded it from goypass>realized it's for people who already beaten the original hollow knight and I'm just dogshit at platformers>uninstallGame isn't for me and that's ok
>>735990324I beat the game on the release version like the first week it came out
It wasn't too difficult, just difficult in a gay tranny-pandering tryhard way.
I couldn't beat Bell Eater with the wanderer's crest, even on my second playthrough. Do just suck at Bell Eater? It's the only boss I couldn't beat without tool spam.
>>735997372>you have to do this challenge run to make the boss a challengeNo shit sherlock
>>735999791I beat him first try in my second run. Obviously tools are really good but also I was using witch crest and could easily hit both his face and ass with the bind. And I discovered you can deflect the bouncy balls away from you by hitting them. He's not too hard but I imagine the wanderer is probably the worst crest to use against him.
>>735990324I didn't even try it knowing how much of a dogshit the original was, I'm not expecting the sequel to be any better
>>735998273Whoa, you spent an hour learning a boss's patterns and then you beat it in one try? Simbly amazing my fren.
>>735992104Most people either just don't own it on Steam or only bought the sequel because it was getting hyped up on release unlike Hollow Knight. I'm in the former category, I own it on Switch.
>>735995926When I say "unskippable enemies" I mean the aerial ones who are an absolute ass-shit to dodge while jumping between platforms. I mean the tall guys ON the platforms who are a dick to jump over because they attack upwards. It's actually quicker to kill these guys than wait for a moment to dodge past them. And by "quicker" I mean "still takes a dickload of time but less than trying to simply outwit them".
>>736000548>I mean the tall guys ON the platforms who are a dick to jump over because they attack upwards. Literally just pogo off of their heads immediately, you don't even have to slow down
>>735991752base hunter pogo has that very nasty property of moving you downward during the startup, and its active frames have a (relatively) small hitbox, so i had a hard time adjusting my timingbetween wanderer that doesn't move you, beast that moves you so far as to be game-changing, and reaper with its bigass hitbox, every crest effectively had a better pogo for platforming/evasion purposes
>>735990324It was too difficult. i am too impatient for the tactics it demands. I do not find fighting waves of trash mobs in replacement of platforming challenges to be fun. Silksong is not enjoyable in a way Hollow Knight was and thats okay.
>>735990324Devs were expanding their game for 7 years, but only the areas and not the player's moveset, which is how you get like a dozen tools and gorillion beast shard clusters as "rewards" thrown about.Limited number of real options can also make the progression feel miserable if you managed to always go the wrong way, like I did. Got the blue warding bell and thread storm, then didn't change my setup for like 10 hours because Citadel is full of "come back later" stuff. Feels like a bad joke after a while, defeating a bunch of bosses and not getting anything of worth.P.S. Lace sucks and Hornet didn't even kill her, even OHOHO laugh doesn't salvage her.
>>735997204>want to make epic rival boss fight like vergil 3>rival has 4 scenes in total spread out in a 50 hour gamedevs had a heat stroke in their hellhole of a homeland it seems, why else would they design it like that
>>735990324I quit because I was doing my Steel Soul all mementos run and died to Tormented Trobbio
>>735992104I peaced out of hollow knight like 75% of the way throughthere are things I liked about it but the map is shit and overall it just felt kinda sloppy compared to other games in the genre that I've liked. I loved the world though, the NPCs and voices are legitimately magical.Silksong has all the aesthetic strengths of HK (better actually) but with an insane improvement in design. I legitimately got bored of HK before finishing it where as Silksong absorbed me completely.
>>735990324No, it was actually too easy. 100% completed it on release version, first-trying most bosses. Nothing in this game is harder than NKG.
>>736002286>first-trying most bossesgameplay footage or suck a cock
>>736001940>vergilThat's pretty much the opposite tone they were going for with Lace.
hornet fanart
>>735998898Also garbage. Never heard of arcade sticks?Ideally I'd just bind everything until it's optimal, but fucking permanently assigned action combinations are the actual worst. Even HK was a game I played with one button permanently bound to down pogo.
>>736002918if you are willing to spend a minute defensively idling and observing the moves, you can certainly first try most bossesit is more fun to be always on the offensive, but it's obviously liable to get you killed>>736003005yeah sure right, 3 mirror matches against a teleporting rival whose moveset grows as does yours is totally different
>>736003116>permanently assigned action combinations are the actual worstDo you want to make macros for every different logical input?
>>735990324No, but it was needlessly annoying in parts, very similar to ER and Sekiro in that respect.
>>736003225It's not like it'd be that much harder for the game to just accept arbitrary combination keybinds.
>>735991752they patched the hit box on them because it used to be a lot smaller than the sprite was.
I had to spend genuinely half a day fighting lost lace but I eventually entered a state of peace and tranquility, where it felt like I would be ok doing 1000 more attempts if that's what it took, and it was on that very attempt that I won.
>>735991580Hollow knight wasn't even that hard. Only the final boss and DLC was challenging.Silksong was much more difficult in comparison, but to be fair I quit pretty early.
>>736003436It's really not about the implementation, but the fundamental design behind "there are so many buttons" and "these actions have more complex inputs". I assume you know about motion inputs if you brough up arcade sticks, but that also applies to directional attacks. Maybe you miss old PC games with inputs for both "turn left" and "strafe left", but neither developers nor players much care for that level of segmentation.
I beat Lost Lace last week to 99% completition because I spared Karmelita.I still don't know how there are people saying stuff like>I almost broke my controller fighting Savage Beastfly. I am usually a calm person but... >I had to take a break against Last Judge because I was genuinely not having fun>Phantom made me quit the game for a while>I don't think I can beat Karmelita maybe that's just the cap of human skills>Coral Tower will be left untouched because I just can't...>Groal is one of those bosses that took me 4 hours to beatNo boss took me more than an hour to beat.
>>736005374I've played a ton of metroidvanias and soulslikes and theres something about the game design of Silksong, Elden Ring, and Sekiro that enrages me. I can only describe some of the design as dishonest and intentionally annoying. Also contact damage is just dogshit imo I simply don't enjoy it.
>promised as a free dlc>"actually we decided this dlc is now a game and you need to pay $20, pay up goy ;)"I'll never trust these jews ever again
>>736006090That's not how it works.
>>736004005I'd really just prefer the option, there's really no reason to cement the layout for standard gamepads and only standard gamepads.The game would control a lot more fluidly on more input devices if the directional pogos and tools could be just their own button without needing to fumble with hotkey software.>Maybe you miss old PC games with inputs for both "turn left" and "strafe left", but neither developers nor players much care for that level of segmentation.Yeah, and gaming is significantly worse for it, everything has funneled into garbage ewaste controllers with no evolution for the lowest common denominator in 30 years.
>>736006090its pretty clear when you play that the very beginning of the game was probably the entirety of the HK DLC and then like 95% of the game isn't. If you play through silksong and think this was all going to be free DLC you're a fucking retard
>>735990324>You quitI never entered
Silksong was too easy. Platforming is slightly too forgiving everywhere, the fun bosses die too fast. I didn't do the final needle upgrade because it felt cheap to me . I had fun but it sucks that the only real challenge is artificial "ok what if we made challenge where you not allow to die"
>>736006451You can reduce it to filthy casuals and their gamepads, but there are very few games that actually demand more buttons, even disregarding directional/motion inputs. And when old games had that many bindings, it was often because mouse was not an established input device. Modern console controller design settled precisely because for every Steel Battalion there are thousands of games that need like 3 buttons, and not the other way around.>there's really no reasonThat's the "neither developers nor players much care" part, nobody does it because nobody knows it should be done. So much for muh accessibility. Forget separate button combinations, some games struggle with shift/alt/ctrl all because they were implemented by morons in moronic engine. Or the general lack of keyboard hotkeys, that's a pure design fumble, nothing to do with consoles.
>>736005374back to your containment general, umautist
>>736007417>Modern console controller design settled precisely because for every Steel Battalion there are thousands of games that need like 3 buttons, and not the other way around.Nah, games were constantly dropping more and more complexity in response to trying to appeal to the lowest common denominator consoles, like dropping lean or prone inputs in FPS games. The prevalence of 3 button control schemes is almost entirely because you can only use 3 buttons consistently in most mainstream dual analog games.As for overall demand across more genres, it still has a lot to do with Microsoft pushing xinput specifically and also just the general streamlining of lackluster and outright shit PC portjobs in the 2000s and 2010s. With much less consistent support for alternative input methods, naturally the demand for alternative input methods dropped.>That's the "neither developers nor players much care" partMore involved control schemes dropped off massively due to controllers just not being able to handle them, both in terms of how many buttons were available and how unsuited they were to the other limitations of the controller.>nothing to do with consoles.The establishment of mainstream trends centered around what consoles can do or what they pushed for definitely affected overall design language.
>>735990324Implying its even worth it. Definitely a game where you feel empty after like "yep I did that". Useless.
I'm not a fan of bosses that don't react to your attacks, I want there to be some back and forth.
>>735990324I beat the game's true final boss. It's still worse than the first game
I finished all of it and I think its too hard, bosses and challenge rooms are alright but regular enemies are overturned. First act is not that bad in that aspect but I was salty for a long time because I collected all mask shards and upgraded my hp from 5hp(die in 3 hits) to 6hp(die in 3 hits). Back to enemies, take the choir patrol, do I have to fight them every time I see them? Even first time it was a slogan and they drop a pittance of rosaries, all enemies drop next to nothing and pain the ass most of the time, and then I run past them, Im low on money now, and I disassociated from the game on some level because Im not engaging with it
>>735990324It wasn't that difficult per se, but it was frustrating in its design. Like for example, people were often complaining about the corspe-runs in the original HK, and then Silksong took that feedback and cranked the dial to 11. And then many obligatory things were way too obscure to find. Like if you didn't think to climb up the wall beyond your field of vision that one time you did the side quest in far eastern Memorium, you would never find the true entrance to Putrified Ducts and run around like a moron trying to find it. The game needs to have a guide for it to be even remotely fun to explore and that's not good.
Special shotout to the green things in the green prince's dream, what the fuck was that man
By the time silksong came out nine sols already mogged if in all aspects
>>735990324It's not that hard.
>>736005374taiki shuttle would say this
>>736008945Understandable sentiment, but I hope you aren't just constructing a massive causal chain which concludes with "every game released after 2003 is garbage for retards" because consoles exist and vidya got way too big for its own good. Or specifically: "this platformer sucks because downward attack requires pressing both down and attack". Not exactly accurate, since you specifically want the OPTION to not do that, but you should also understand how it's the most blatantly straightforward approach. Not a distinct aerial-attack-down action explicitly programmed to support arbitrary inputs, but only a combo of performing down and attack actions.I can get behind stupidly high levels of control customization, and the fist-shaking at them console kiddies funneling everything into a selfsame gamepad-accessible sludge. But complexity itself, in a pure design sense, is not a goal to chase, and merely a byproduct of a system. Lament the genres stifled by console constraints, but not genres which work well within them. That'd be just as silly as to dismiss mouse input and visual tabs entirely just because of excesses of modern GUIs.Streamlining is a naughty word you used with most definitely negative connotations, but then look at its inverse, complexity creep. Those nasty "RPG elements" shoved everywhere for convenient quantification (read: selling numbers as MTX), derived from the same perverse trends that made crunchy CRPGs into fully-voiced WRPGs and effectively killed the latter for a decade.>tl;drEven if console implies simple, simple does not imply bad.
>>736011053 (Me)>killed the latterMeant "former". Guess that means my whole point is fake and gay. Feel free to accept my concession.
>>735990324It wasn't too difficult for me to beat, but I wasn't having a great time for how difficult it wasI felt no sense of accomplishment, it just felt like a moderately annoying slog
>>736000515never played HK. I only played this because of the hype and purported difficulty.
It's a masterpiece, much better than the first game in every way.
>>735990324I just put it on hold after reaching The Abyss. The game should have really been trimmed down a bit. If I remember corretly it took over 10 hours just to reach a paint where I can upgrade a single weapon.
>>736003709its programming the muscle memory with these boss fights that takes time. there's no work around cheese like in some bosses from Fromslop games so u gotta keep jumping into the fire.
>>735990324i stopped playing it on act III and now i cant get back into it cuz i would be rusty :(
>>736005374
I quit after GMS. I was just tired of the game at that point, and the perspective of a whole another act wasn't appealing at all.
>>736011053>Or specifically: "this platformer sucks because downward attack requires pressing both down and attack"I still had fun and in this case it's still technically possible to decouple the input for a keyboard or gamepad with decent rebinding software, but that's a bunch of faff that wouldn't have been necessary and would have been more consistent if it had just supported better rebinding.>But complexity itself, in a pure design sense, is not a goal to chase, and merely a byproduct of a system.It's honestly much more simple to just support individual keybinds in this case, rather than forcing specific input combinations that are awkward to use. If they think it's needlessly complex, then just add an extended GUI for rebinding that doesn't need to be used.>Lament the genres stifled by console constraints, but not genres which work well within them.The squeaky wheel gets the grease and all that, if you never complain then no one will ever change things. If something "works well enough" then extraneous features will atrophy and newer features will never get developed, there needs to be some demand for effort to go beyond "good enough".>Streamlining is a naughty word you used with most definitely negative connotationsI use it as a naughty word, because I'm referring to how development of ports in a specific way with subpar controls due to Xinput, missing resolution options, etc. became streamlined to suit rushed development cycles of major games.
>>735991580Most of the fans of the first Hollow Knight, didn't make it past the Mantis village boss fight. Once you realize this, everything becomes crystal clear.
>>736006090>>promised as a free dlc>>"actually we decided this dlc is now a game and you need to pay $20, pay up goy ;)"It was never promised as free DLC. It was free DLC -for backers- specifically.And backers did get Silksong for free. So in what way did they break your trust? If you were a backer, you could get it for free. If you weren't a backer, they were never obliged to give it to you for free.
>>736011506yup. pretty much. i have no longing to revisit this anytime soon even with the free expansion on the way.
>>736011921Cool, I've got your point. Still think decoupling cardinal directional inputs is fucking wack shit. Do you have legit manual dexterity issues?
In terms of a food analogy, HK was like a firm but flavorful piece of jerky, while Silksong was just like chewing leather.
>>736011910>and the perspective of a whole another act wasn't appealing at allWhy did you even know another act existed? Your fault for spoiling yourself. It was a total surprise to me.
>>736012267You dont need food analogies, hollow knight was a great all rounder game that didnt invent the wheel but was so high quality in all aspects that it set up a new standard, by the time silksong came out the medium outpaced team cherry and the game still doesnt have gameplay identity aside from the unique pogo that you can skip, maybe thats why they decided to crank up the difficulty
>>736012567>by the time silksong came out the medium outpaced team cherryBut Silksong stands above and beyond the competition. And no other game in the genre has movement that can compare.
>>735995605>unskippable enemiesOkay, so you just suck. Got it.
>>735991775>everything being a damage spongeWant to guess how I know that you never used your red tools and silk skills to do damage?
>>735990324I wasn't having fun, it has the visuals of HK but doesn't play like it at all, IDK how they fumbled so hard.. HK is my favorite game and I hate this with all of my heart
>>735990324Yes so what I'm old give me a break there's no prize
>>735995605>he
>>735991580>>735995231I played HK and Silksong back to back and there were several act 1 bosses that were harder than the Radiance double damage on nearly every single environmental hazard also made exploring a pain compared to HK and drastically less rewarding because the first mask upgrade was functionally pointless and half your abilities are tied to a consumable that's not trivial to refill so the game disincentivizes you from experimenting I never got the same level of comfort at any point during SS as during HKand again, this is after playing both back to back so in theory I should have been more experienced for Silksong
It wasn't that bad really. I had a great time with it and wasn't stuck on anything.I recently gave up on Eigong in Nine Sols though, though I just need a break and I'll get back to her...
>>735990324I haven't played it at all because I don't enjoy metroidvanias.
I didn't quit, and if I can beat Lost Lace so can you.
The platform sections in sands of karak and the ice mountain almost broke me, pissed me off harder than any boss
>>736013621>several act 1 bosses that were harder than the Radiance Kek>double damage on nearly every single environmental hazardMany of them got nerfed in the first patch.>the game disincentivizes youI find it funny when people get anxious about using a resource on the one and only thing that you can actually spend it on. Reminds me of the complaining about spirit emblems in Sekiro.>b-but what if I run out!The game will give you more.
>>736014652the game does not just "give you more"and yes several act 1 bosses were harder than Radiance at least for mebut I assume that was different for you when you played both games back to back?
>>736014737>the game does not just "give you more"Every regular enemy drops them and the game hands out the consumable shards like candy. I played it some time after release so I dunno if they increased the drop rate in a patch or something, but I never struggled with not having enough shards. I've never purchased a single shard bundle across multiple playthroughs.
Shards are only a problem if you rely on tools too much but still die a lotI know because that was the case for me
>>736014737Which bosses? Please say Judge lol
>struggle vs boss for hours or days>the instant you beat it it feels like "huh that was actually easy"what is this phenomenon called and which bosses did it NOT apply to
>>736015041Moorwing, Judge and Phantom all are harder than RadianceSS just doesn't give you the same level of evasive tools as HK does, there's no shade cloak
>>736015360lmfao
>>736015360are you seriously saying you have better mobility in hk
>>736015394so mind explaining to me why Radiance was in fact much harder than those 3 then? functionally all 3 of those are higher damage than Radiance since it's far easier to heal damage in HK
>>736015479I'm saying you have drastically better evasive tools because shade cloak gives you i-frames that's not even an opinion man, imagine SS but you had shade cloak, it would instantly trivialize like half the bosses in the game
>>736015493for one, it covers more of the screen and two knight is less agile than hornet. healing is a non issue, just don't get it which comes back to what can you do in terms of mobility. shade cloak is worse than hornet's zip.
>>736015360>there's no shade cloakGenuinely one of the best decisions Team Cherry made was leaving this out of Silksong.
WHEN'S THE FUCKING DLC
i finished it but i did cheese groal by standing in the place he can't hit you
>>736015643groal isn't even difficult, only annoying since there's a dumb runback and a gauntlet before him which again aren't hard but annoying
>>736015565>shade cloak is worse than hornet's zip.Shade cloak has i-frames you moron that's why it's far better and why radiance is easieryou can just nope out of a bad situation whenever you want against it because shade cloak or descending dark make you invinciblehell descending dark is an even more egregious offender because you can just spam that on bosses and watch their health melt without ever being in danger at any point and HK lets you boost your damage far more than SS lets you
>>736015725I'll agree that HK is easier overall but you're blowing SS's difficulty out of proportion
>>735990324I didn't quit, but I'm at 96% completion and am completely stuck on the Karmelita fight. Even though I managed to complete so many other awful parts of this game, this is the one that finally made me want to take a long break. I try it again sometimes but no matter how many hours of attempts, no matter what tips I try out, it's just not happening for some reason.
>>736015782I'm just saying how it felt for me after playing both games back to backRadiance took me like 5 tries, several act 1 bosses in SS took me at least double that if not more
>>736015845And I beat most of Silksong drunk
>>735991981Because there are major changes in the world between acts that will make some gameplay related things missable.
>>736015782The thing is HK had hard bosses, one hard platforming challenge and then piss easy rest of the game including mobs and areasSS has some motherfucker mega mobs on steroids, a bunch of platforming challenges which individually are not white palace/path of pain tier but collectively make the game's platforming overall much tougher, AND harder bossesBut then it also gives you a ton of tools to do damage with and hornet is much more mobile and faster so...
>>735997709Yeah, but the funny part was that just as I defeated the Last Judge (after a lot of tries), I thought "that was fun, too bad it's over" and then I died because I didn't notice the red glow. Just made me laugh. I beat her on the next attempt.
>>736011958Additionally, for non-backers, they said for years that the playable Hornet DLC was going to be the first paid DLC. Not for a second did I expect to get that for free.What actually surprised me was the fact that, adjusted for inflation, Silksong was cheaper than Hollow Knight.
>>735997709Enough people did that they recently nerfed the explosion damage from 3 to 2
I beat it and then they nerfed thread storm and made it worthless so I'm never touching it again
not really but i did cheat in a way: i did consult a complete map because after wasting an insane amount of time on Hollow night's dogshit map design i thought it's not worth it to do it again. their map ideas are just bad and i don't regret cheating.
>>736016113Can you explain what's bad about it?
>dude cool, a weird underwater or some shit tower at the edge of the desert, looks so blue and nice>it's just a bunch of gauntlets and then a free bossWhat a waste, cut content I assume?
I think the Act 2 fake credits do the game a disservice. I wonder how many casual players finished Act 2 and thought they beat the game?
>>736016113Wait, what's that area at the very bottom??
>>735990324I beat lost lace and had my nail mostly unupgraded for most of the game because it felt like the fun bosses would die to easily otherwise. My only complaint about the difficulty would be the random enemies getting void buffs in act 3 which was kind of a pain when running around doing side quests. At least have it stop happening when I clear out the big piles of corrupted bugs from an area.
>>736016461wait did you never do act 3?that's the abyss
>>736016167lol no. it's just dogshit.
>>736016264>cut content>that you can playdo you even words
>>736016572uhuh
>>736016312If you immediately closed the game, never opened it back up, and never went on the internet, I suppose it is possible to miss Act 3 despite doing the snare.
>>736016647I mean was the area intended to be bigger and have more shit in it but then all that was cut and replaced with the gauntlets and the bossDo you even reading comprehension
>>736016898or just a simple area with a gauntlet and a boss???
>>735990324i finished it and hated the difficulty too much bullshit>contact damage>2 mask shard damage from the very start>too many gauntlet roomsand a special fuck you to the flea games
The difficulty is whatever. The runbacks are trash.
I gave up at act3 because I got burned out and now I'm trying to replay it without quitting midway, using gimmick crests.
>>736017686How is contact damage bs? It's pretty much a stapple in the genre
>>736017686>flea gamesThe other two are pretty easy, but fuck flea dodge.
>>736017686>>736018247Flea dodge is bar none the worst thing in the entire game. Boggles the mind that they thought it was acceptable.
Honestly the game loses a lot of ateam in act 2 and act 3 is genuinely shit. The improved movement compared to HK feels great but fails to make up for the tedious backtracking if you want to 100% without looking up guides and act 3 makes it worse by being nothing more than a huhe backtracking boss gauntlet. Also crests turned out to be disappointing and felt more like a sidegrade or maybe even a slight downgrade to the simpler charm system of HK than an actual improvement.
>>736017686>contact damageinvalid complaint
>>735990324I've beaten the coral gauntlet, the pinstress and quit after that because exploration sucked even in the second act where it was designed to be linear, and running around the map hitting random walls just to fight Lace for the third time didn't seem worth it.
>>736018498act 3 being just the same world but with black goo and you fight a few new bosses in dream worlds with nothing in them was pretty underwhelmingLL was a cool fight tho at least
I must be the only person who likes act 3.
>>736000548There's a route where all you have to do is dodge the flying cunt at the beginning, there is only that one enemy in it.
>>735990324GOTY100% also, before any significant patch ( Moorwing, easier Bilewater double heal cleaning maggots, etc)BTW, if you didn't beat it on the first 3 weeks, you didn't and will never truly beat the game
>>736006016Interesting, I only felt that with Silksong, ER and Sekiro were fine. Well, after Sekiro I was like "THAT WAS AMAZING. I'll never do it again."
>>736018670LL was cool but also felt a tad frantic. The best comparison I can make is that HK's bosses compared to SS feel like DS1 bosses compared to DS3 or BB and it's not a change I enjoyed.
>>736009683I found the entrance to Putrified Ducts, simply by looking at the map of Memorium online (which didn't mention that was there). The tell is that the only thing in that huge outdoor area is a shard bundle, which is very suspicious and should make you want to probe further.
>>736005374>I beat Lost Lace last week to 99% completition because I spared Karmelita.Killing bosses doesn't contribute to completion. Completion is mostly tools and upgrades.
>>736019026You're either a TC employee or just coping because you could never beat P5
>>736019026>easier Bilewater double heal cleaning maggotswhat? they made the first tick of double heal clear the magots and the second tic healing?
>>736015171This never happens to me.
>>736018341When I finally beat it, I was fully in the zone and scored 77, 12 over the target. The other two, I was 5 over the target. Beating Flea Dodge was very satisfying. But yeah, almost had a heart attack.
>>736019496Yep, you essentially get two thirds of a normal heal when infested.
Fren or Frendo
>>736019960So? Purity Wreath or whatever is the thing to bring to Bilewater, not Multibinder.
>>736020251You don't get that until the Ducts though.
>>736006016It was designed to be annoying and the proof is that none of it was in HK. We went from a game with fairly straightfoward level design and challenges to a game full of gotcha moments that are likely meant to be streamer bait and it made the game worse instead of improving it.
>>735991752The controls should've been better explained. I was trying to use diagonal-down for pogo for a long time and it fucked everything up half of them time, until I read that you're supposed to use straight-down. I tried, and the difference is immense. It's like turning on aimbot.
>>736020336>gotcha momentsYeah, Hollow Knight had no gotcha moments. Except when the ground breaks and drops you into the middle of deep nest, or the trap bench in the distant village, or when the banker runs away with all your geo...
>>735990324I quit because I just donāt have the free time to grind out vidya like i used too anymore. I only made it as far as getting to the cog work dancers and havenāt touched the game since :(
naked.
>>736021190Imagine the all things those flies did to her while she was unconsciousā¦
>>735990324I love the game but I quit because I work 60 hour weeks and don't want to spend the rest of my day dying to the same boss over and over again cause I'm shit. I'll get to it eventually when I get vacation days though.
>>736020902lmao
>>736019391>HK's bosses compared to SS feel like DS1 bosses compared to DS3 or BBIt's a fair comparison, the gameplay as a whole is a lot faster
>>736020902This nigga never played commander keen
I nearly quit several times because it was a fucking slog. Act 1 was hilariously linear (and no, the second entrance to the citadel may as well not exist), act 2 was an unfocused slog. How could they create such a shitty map and throw a ton of collectibles to vendors instead of natural exploration is beyond me.
>>736012683>And no other game in the genre has movement that can compare.Lost Crowns absolutely shits on silksong movement because it was made by actual platformer veterans.
>>735990324I got bored after I got to act III and quit, just didn't care enough to finish the game. Now I have no will to finish it since starting again would be a pain in the ass. Dunno why, but it didn't hook me the way Hollow Knight did, I could care less about the lore or bosses. I did enjoy exploring the map however
>>736021756>Act 1 was hilariously linear (and no, the second entrance to the citadel may as well not exist)The linearity complaints come off as so weird to me given how easy it is to stray from the "critical path" of going Far Fields ->Greymoor ->Bellhart->Shellwood. Like my first play through I completely bypasses by the entirety of Greymoor + Morning cuz I found 5 fleas, and only went back to explore Greymoor properly after beating Widow. And that's not even talking about all the other routes you can take via Wormways, Deep Docks to skip Lace, Sinner's Road etc...
>>736022452*Moorwingfucking dogshit autocorrect
>>736021823I love The Lost Crown. I think the game is wonderful. Its DLC especially. But I still disagree. It's still criminal that The Lost Crown had its sequel shelved.
>>735997567The new healing system was really dumb. They shouldn't have let us mid-air hover-heal
>>736015360>>736015575Replacing most i-frame abilities (i.e. shade cloak and desolate dive) with mobility options that emphasise repositioning (clawline, dash attack) was one of the best design changes TC made. Cross-stitch provides i frames but the timing is much more precise than DD was in the original
>>735991580/v/ sucks at video games. For the rest of the internet, people jumped on the hype train and got pissy when the game didn't hold their hand.
>>736009683I'm so glad I found the fog area and hit the Judge from the other side. That runback looks like a nightmare
>>736021190WHOREnet
>>736021823>generic straight air dash that ignores all gravitylmao no
>>735990324Yes, so?
>>736020320Bilewater makes more sense to do after everything else in Act 2.
>>736020320Before double jump there's only one way forward with enemies you can easily skip so poison isn't even an issue.
>>736023892You learn to see the runback as part of the boss. Eventually I found the easy route through it that only has one enemy, and I learned to do it in like 30 seconds. Last Judge went down shortly after I mastered the runback.I still think runbacks are archaic anti-fun and should be replaced with Stakes of Marika.
>>735990324Hornet makes me hard
>>735990324It wasn't fun.
>>735998954You can only go in one direction at a time. Why do you need 3 fingers to accomplish that?
>>736024442That Groal one was what pushed me over the edge on wanting them gone
>>736001569They focused too much on introducing difficulty (cheaply) and padding the length and didnāt focus enough on making it fun.
>>736025121Even though I am not good at this game and have already sank 125 hours into it (it's just Karmelita, Lost Verdania, and Tormented Trobbio left before the end now), I took out Groal in like 3 or 4 attempts, Architect too stronk.
>>736025158Coral Tower is where I really felt the forced padding.
>>736021190Muckmaggots crawl into there...
>>735990760Good job nigga.I still find it pretty egregious that you can beat steel soul mode by save scumming in the first place, and that this is a problem since HK. It makes the number of completions pretty meaningless...
>>735990760Good job. I kept flubbing a little after widow and didn't have the patience to redo the initial hour of trivial crap at the start every time. You've got way more patience than me.
Why do so many have a negative opinion of act 3? It's a really cool act. It has some of the best content too. Are my views skewed because I just so happened to not need to work for act 3? I didn't even get any of the normal act 2 endings, as my very first act 2 ending was the silk & soul one. Didn't even know act 3 existed. I was expecting to be sent back to before the boss battle, but was greeted with a whole new act.
>>735999379If you're gonna bait, at least pose with a black controller so I can make the "this site is for whites only" joke.
>>736006016>Also contact damage is just dogshit imo I simply don't enjoy it.If it wasn't for contact damage, where would the satisfaction in efficiently spacing yourself in relation to all the enemies, and then bounce on or between them as necessary, be? Without contact damage most of the stakes tied to your movement would disappear, and it would just become a game about reacting to attacks instead of carefully managing movement and distance at all times.
>>736027391>act is blocked off by doing side quests>also blocked off by gathering a majority of the fleas>also you need to have every map which means you've probably explored every area available at this point>"content" is making the world look darker and adding annoying void enemies everywhere>one of the two new areas becomes permanently inaccessible after clearing it>quite literally the dream boss fetch quest from hollow knight except instead of being able to do it alongside the rest of the game you finish the game and then have to do it
>>736009683Exploration and huge as fuck maps is, ironically, what ruin this kind of games. I'd love to see Team Cherry make an entirely linear game that is nothing but platforming and combat.
>>736026528That's true, such an easy thing to remove, it's pretty strange they didn't notice.
>>736028125>>act is blocked off by doing side quests>>also blocked off by gathering a majority of the fleasI guess that's the thing. I never felt like it was "blocked off". As stated. I didn't even know act 3 even existed, and stumbled into it without even getting act 2 normal ending. Isn't it somewhat normal to wrap up your loose quests before facing off against the final boss? At most I thought defeating the boss would unlock some godhome equivalent or something. I wasn't expecting another act.
>>736028163They should, I feel delivering such an interesting and beautiful world alongside ballbusting challenge are contradictory, the challenge detracts from the world and exploration.
>>736027754Obviously the game is designed and balanced around contact damage. I simply prefer games that don't have it, I found Blasphemous 1&2 and Nine Sols much more enjoyable.
>>736028163Nah I love having a big world to explore, I agree it can be too much sometimes and I can see why some people could think Silksong is too big, but it's one of the things I love about it
>>735991580Because 90% of the people hyping up the game have never played the first one and only watched videos, if that
>>736021014Those moments in HK were few and far between, and the deepnest one was an obvious trap that you had little choice but to trigger to progress. In SS every other corner it's some arena, or a trap, or a bench that is trapped/broken or some other shit. It is in no way comparable.
>>735991580I'm ok with difficulty as long as it's fair but some parts of SK felt like they were designed not to be hard but to be extremely annoying and piss you off
>>736028605>the challenge detracts from the world and exploration.To me it's the other way around. I like exploring worlds that feel actively hostile and mean, and an aggressive challenge only ads to that. The problem comes when I have to do a bunch of shit distributed all over the world just to unlock Act 3... at that point it's the obligatory exploration that's preventing me from experiencing the challenge I'm seeking.
>>735990324Do I get to have an opinion if I beat the true ending, or do I need to do some sort of contrived challenge run to have real gamer cred?
>>736023892>That runback looks like a nightmareThe only part that can be annoying is the drill fly floating between two platforms right at the start, the rest of the runback is a breeze as long as you're decent at basic platforming and don't waste time fighting any of the mobs
>>736028846>and balancedlel
>>735992104i found silksong easier. also normies started playing games like elden ring. i don't play fromshit so i don't know how hard it is but i assume its much more diffcult than what normies used to play.
>>735990324Honestly? I quit because it fucking sucks.
>>736030606uh oh, tendie tantrum
>>736003643I played this part at the release day tho
>>736028846I mean. I like Nine Sols. But its combat is very samey. Even with how the game piles new gimmicks onto you as you progress throughout the game. The core gameplay remains parrying. And you can win your fights even while remaining stationary for most or all of it. Only ever adjusting for knockback. I would have liked the game a lot more without the parry.
>>735990324>indie trashNo thanks.
>>735990324SS started out feeling difficult but got progressively easier once you get a feel for the new mechanics and get in the habit of using your tools. I had some minor struggles early on, mostly on Warden, but by the time I was wrapping up Act 2 it all had become so natural as to make everything trivial. I pretty much one tapped every act 3 boss plus cog dancers and last sinner. I think Lost Lace was the only thing that took me time at the end and it was mostly getting used to all the black on the screen obfuscation Lace. Really hope they crank up the difficulty in the godhome equivalent DLC
>>736030946Retarded Hollowsnoy.
>>736031464> Hating on the only soulful gamesNormgroid.
I actually got the game all the way to the true final boss, and then went around getting all of the collectathon stuff. I might have like one or two little things to grab before I'm at 100% completion, but then I got sidetracked onto any other game that has been in my log. This keeps fucking happening too. Might actually finish it when some DLC expansion comes out, or I might do the same thing right at the very end of that. Might even restart the game to bring myself to the exact same point, and repeat the cycle. I actually really do enjoy the game, but I can't break the cycle. Whether I burn myself out with the collectathon, get majorly sidetracked, or maybe I'm just falling prey to some psychological issue with just finishing the damn thing.
>>735990324I only recently started it. About 40 hours in, just beat the final boss as the top of the citadel for the credit roll. I'm aware there's an Act 3, so I know that's not really the end.
>>735990324For me, it was all the indy devs crying that the price of Silk Song was so low.
What do you mean? I'm still playing it
>>736033889>SILKSONG IS GOING TO SKEW PERCEPTION ON THE VALUE OF GAMES!!!What the fuck was this even supposed to mean? If Silksong was too good for too cheap then people would expect too much of everyone else?
>>735990324I completed it 100% and yes it is slightly too difficult. Just slightly.
>>735990324Nah, I beat Lost Lace and everything.
>>736033971same, the gender euphoria i get from playing as hornet is so much better than playing as the knight i just havent been able to put it down
>>735990324I beated the game.
Do you think Team Cherry is disappointed that the game has such mixed reviews? Did they anticipate that a large swathe of people were going to absolutely hate the game?
>>736035719I'm vibing this pretty hard. I don't know them. But I would suspect that they were expecting a reception that's about what it got. But even if you that's what you expected. And even if you're happy with your game. It can probably still discourage you at times. But who knows.
>>735990324i beat the normal ending and that would be it, good game, was worth the torrent, will probably actually pay if i decide to play again and try for 100 while dealing with the hell of hitting every wall to find where the fuck are the secret wishes
>>735990324I never bought it.The first one was fine that long for a half baked sequel wasnt something I cared for.
>>735990324finished it at 97%. it wasn't hard, just tedious
>>736030606>>736030946>>736031786samenigger
>>736037061finished it at 100%. it wasn't hard, but it was an incredible experience
>>735990324just use cheats
>>736035719I think they're just happy that they're finally free from thousands of screeching manchildren demanding to know when's silksong coming out. Like a burden is finally lifted and they can just continue working in their cave in Adelaide in relative peace
>>735990324I hadn't played the first game in six years when it dropped and it still pretty much instantly clicked for me what to do and I beat it in about a week (not going for 100% though sounds tedious as fuck). I can see how people who didn't play Hollow Knight might've gotten frustrated but I feel like it should be a bit expected that a sequel expects you to have played the first and pulls no punches under said assumption
>>736034045It means that publishers formed price-fixing cartels in the 2000s to normalize the prices of releases instead of allowing for a natural maximum pricepoint of 20$ to emerge. Even if this paradigm has since spiraled out of control with longer development times, more padding, more marketing and more expensive games they still want to keep pushing it.This is however fairly fragile, since even a cent over 20$ will make the average sapient person feel at least a little ripped off without heavy psychological conditioning and drugs that alter your perception of value why else do you think they keep bringing up the price of coffee?.
>>736019441Must be the memory lockets do I missed.
>>735990324Nah I actually got bored of it around act 3 and can't be bothered playing it anymore.
>>736015817I spared Karmelita, but still did a half-assed attempt to get her minions info for the Hunter's journal. I got to stage 2 Karmelita with Reaper Crest twice.
>>736028580It is normal, yes, what isn't normal is gating quests for absolutely no reason and not telling you about it. After I've beaten GMS for the first time and gotten the normal ending I've googled how to access act 3 and apparently a new quest would appear in the Songclave if you've done everything. I haul my ass over there and there is a new quest. Why wasn't it there before?
>>735990324I quit because she was too sexy.
>>735990324I got 100% in around 60 hours and left the game at that, I don't have the autism needed for steel soul. Looking forward to the DLC.
>>736019842I was in the zone Mooshka
>>736039572
>>736039457Why didn't you check all the wishboards before the final boss?
>>736035719>large swathe of people were going to absolutely hate the game?This must be the case more often of we still want to have good media in 202k
>>736035719>Do you think Team Cherry is disappointed that the game has such mixed reviews?It doesn't, but I still don't think they'd care even if it did.
>>735990324It's not outright bad, but it's not good either. Act 1 and act 3 are just a boring slog and it's crazy to hide basically all of the good content in the game 8 hours in to a casual run.Or mix it in with completely free "endgame" boss encounters like grand mother silk which are way, way easier than anything before or after with no lore justification.Or to hide incredibly vital progression upgrades in random places across the map with no indication at all.Or to make 100% require walking through every single map in the game mashing every single wall with no indication even of where the missing completion is (despite already adding an item designed to track completion).I wouldn't go as far as to say there was no reason to make it because there was a clear artistic vision of lesbian bug sex, but I would definitely say that outside of the citadel there is nothing anywhere close to the first game in quality or even difficulty. The only area that I even vaguely struggled with was the maggot swamp and that's because:1. They lock the map for it behind the double jump despite the fact that you can access more than half of it, they show you Shakra's rings and you can hear her singing2. They hide the only bench behind willingly diving into a maggot swamp in the single most bullshit RNG room in the game3. The mechanic is a massively disproportionate nerf to certain crest styles in particular, and I didn't just want to cheese the boss with the architect crest like a virgin loser who didn't even play the game.And the only unironic defense I've ever heard of it is "actually, it was supposed to be bad because one area in the game is supposed to be the worst :3"
>>735990324i beat it and then uninstalled
>>735993286Hundreds of hours?
>>735990324I beat it just last week actually.
>>735997709I fell for it but it didn't kill me
>>735990324Yes it was forced difficulty, it was the place where you have to jump, slide and float like crazy
>>736039927Maybe I should've also checked all npcs I've talked to? Killed all the enemies I've already killed one more time? Hit every wall one more time just to be sure no secret areas have spawned? One of the requirements for that quest unlock is killing Lace in the Cradle. You know, in the room before GMS. Imagine if you had to get the Hollow Knight to the dream nail phase, Hornet appeared holding him and you just 360'd and went on a grand Hallownest tour just to be sure no new quests have appeared in the White Palace.
I used cheats for my first time in a steam game, i'm 40, to have a key to heal and infinite resources. I beat the first one like 4 times, i don't think i will replay this shit ever.
>>735990324idk I just kinda lost steam after killing Karmelita and didn't wanna go get the other guys. I'll wait for the free dlc.
>>736040907>40>thinks that is the excuse>game in question is normie-level diffgrim
>>73599716095~100 something like that, i was taking my sweet time cuz i didn't want it to end, but also why do ppl care about clear time soo much? like are you here to rush things or to have fun? fucking weirdos
>>735991981fine you can call em stages lol who cares
>>735991902dang you leveled up
>>735991580yea ppl who say Hollow Knight was easy don't know what they're talking about, the third colosseum fight, path of pain, godhome, Hollow Knight was still hard mostly a bit easier by comparison until it wasn't
Anyone else not really care about the story and characters that much? Like sure there's the sidequests, but the actual main story of completing each act is pretty boring where you just go from point A to point B. Act 3 tries to shake things up but it tries to force the player to sympathesize with Lace when Lace has barely been a character in the story to actually endear them to the player.
>>736042378I liked it overall. It's mostly the transition of power between the Weavers and the Conductors that I'm still trying to detangle. There's a lot of little things that are still fucking with me
>>736013621>I never got the same level of comfort at any point that's a good thing actually, you don't play souls to get comfy you play it to get scared lost and be on the edge all the time, and have fun trying to predict what devious things the devs have stored for you for example : last judge when you kill it it explodes you didn't see it coming? couldn't predict that the devs would pull a fast one on you when you lower your guard? you dum ass the signs where all there she uses fire and whats the first thing you know about enemies that use fire? they tend to explode when they dieall im saying i saw it coming first time miles away if you didn't that's on you, skill issue, when you play these games you need to have the mind set that it's not just the enemies the devs themselves are constantly thinking of new ways to fuck you over and that makes it more fun
>>736044563>enemies that use fire? they tend to explode when they dieCan't remember a single enemy from Silksong that exploded. There were bombardiers in Deep Docks but they didn't explode. Moss bugs in HK exploded but they weren't fiery. Can't remember a single fiery enemy at all that exploded that wasn't a bomb or something like that really.
>>736001569it ahh .. it takes more buttons
>>736044941both the slugs and the bomb throwing guys did but yea i mostly learned that from other games
I quit at lost laceI'm sure I could've forced it soon enough but I wanted to play something else
>>736021190
>>736042378I never cared much for Lace. But I do like the parallels and symmetry between her and Hornet.But I did become very invested in protecting and saving the lives of Pharloom as everything went even further to shit than it started out as. And I love the friends and allies I made along the way.
>>736028324They know. They just said "if you cheat yourself go ahead".