Once you research blue science, you are permanently distracted on random side quests.>I need to actually finish my mall for once, let's do that>I have enough quality modules, let's put them in our mines and smelters>it's fine to just mix random quality ores in the smelter, but they should be segregated at the smelter output>the circuit condition I set up for light oil cracking didn't work like I intended it to and I only noticed, when my battery factory slowed down to a crawl>let's plant some more 100 solar panels, 84 accumulator blueprints to reduce our reliance on steam power more>hmm, I should make it so that the inserters for the water boilers are powered by the solar panel network, so steam power is really only used once my accumulator has less than 10% charge>more quality modules are ready, let's go on an odyssey to my mining outpost and put them in>thankfully I already spent 3 hours clearing up my borders and setting up walls and gun towers far outside my pollution cloud, otherwise I would have to constantly invest a bit of time in between on biter attacks, repairing and destroying nestsIt's constant. And if you aren't diligent like me about making future-proof designs, following certain design rules, you would also spend a lot of time constantly rebuilding your base. Like instead of rebuilding my green circuit factory, I just expanded it with a red belt, because a red belt allows it to have the perfect ratio of inputs and outputs.
yes
>>736017794It fell apart for me (both before 2.0 and after) when I automate blue sceinceIt's not even that it's busywork but rather, the game is effectively 'solved' byt then unless you want to make megabases for the sole purpose of 'haha number go up'. It's not even rewarding to me.
>>736017794maybe you just aren't cut out to be cool like me
>>736017794Thats what's makes it funAlways something to optimize or work on
it's a sandbox, it's no coincidence that it's inspired by minecraft
>>736019412>head developer personally removed content from his game, because he didn't want his game to be compared to Minecraft
>>736019625this can't be real
>>736017794>automate x, y, and also a, f, h so you can automate z - the gamenah thanks, I am not that autistic
>>736021054>he doesn't knowhttps://www.factorio.com/blog/post/fff-266
>>736021157That sounds fairly reasonable. I wish more devs analyzed their games in detail like that.
I love the difference between these two posts:>>736021054>>736021569
>>736021721Well, blogpost says the removal was because it didn't really fit with the rest of the game and gave new players wrong impression, which is quite different from not wanting to be compared to minecraft.
>>736021721https://youtu.be/yqtETMtQcK4
how do I i stop getting filtered (heh) by this NIGGER planet?I'm forcing myself to not use any logistics bots
>>736017794Factorio is spreadsheet visualization software masquerading as a video game. There's no reward for making any improvements. You aren't discovering interesting new enemies or artifacts, or even zones unless you also buy Space Age. You can sink hours or days into building more of the same conveyor/inserter/train patterns and the only thing you have to show for it later is watching slightly more widgets move slightly faster onscreen. Like >>736019147 also said once you've figured blue science out there's nothing left in this "game".
>>736021569the factorio devs have the best kind of autism
>>736023308what is the best kind of tism?
>>736017794nice essay
>>736017794>a game made by autists for autists actually matches what the target audience wantsshocking in modern times I know
sloptorio thread
HEEEEEEEEEEEEEEEEELP MEEEE AAYYYYYYYYYYYjust tell me is seablock slop? it feels like slop
>>736028447Can't escape the slop
>>736026776Are they actuallly autists?
>>736029505SlopblockSlopcubeSlopangelsSlopyanodon
>>736017794>>it's fine to just mix random quality ores in the smelter, but they should be segregated at the smelter outputWhat the fuck is your problem? Who the fuck does sushi smelters?>the inserters for the water boilersUse burner inserters, retard.Literally just skill issue.
>>736032607>Who the fuck does sushi smelters?People who want steel?
>>736032468Based slop expert
I just copied blueprints from online, saves so much time. The hard part is getting to the point of robots
>>736032607>What the fuck is your problem? Who the fuck does sushi smelters?What do you mean? I haven't discovered any problems yet.>Use burner inserters, retard.They aren't as efficient. Solar-powered electric inserters are literally free.>Literally just skill issue.seems like I have more skill than u>>736034621>I just copied blueprints from online, saves so much timeI hate you so much. I bet you are a goy.
>>736034621We all did, you aren't special
>>736034621Based
>>736034621
>>736022867What could filter you on fulgora? Just destroy any surplus of shit you don't need, or send it to other planets or sth.
>>736037338the "infinite free resources" aspect of each planet really trips up people when they first leave nauvis
>need Qual 3 mods to make Prod 3 mods>need Prod 3 mods to make Qual 3 mods
>>736039110>need quality modules to make productivity modules???
>>736039332Getting legendary eggs are fucking me right now
>>736017794Don't know what you're talking about but ok.
>be too broke to afford space age>never have to worry about quality everit's that easy
>>736039518I see. If you want to save yourself some time and logistical complexity, you could crank out legendary tier 2 quality mods and place them in everything. Legendary tier 2 quality mods are +5% while legendary tier 3 is only +6.2%. So you're only missing out on +1.2% per mod by sticking to legendary tier 2's.
I just let my shitty spaghetti base produce like 10 science an hour for 100 hours until I had researched everything and beat the game (I was off killing biters with my tank the whole time)
>>736028447Seabock is tight, but getting to bots is such a fucking grind
>>736039626you could just turn it off since it's a "mod" if you don't want to play with it
>>736017794>software engineering: the game