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Well the weekend is over. What did you get done?
>>
>>736018453
Will you be submitting to Demo Day?
>>
I will never make a video game and it's killing me
>>
Does anyone else suffer from a crippling lack of feedback?
There are people downloading my game several times a week and I get nothing
No praise, no hate, no complaints, no feedback, nothing
Feels empty man
Can a nigga get ANYTHING?
>>
>>736019116
Demon day.....
>>
>>736019463
have you tried a more proactive approach?
>>
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I keep getting ip range banned for some reason so I can't post as much anymore

added animation cancels to all moves, each element has it's own mana pool, element is it's own input now for later controller input layout too

https://dead-imagination.itch.io/dance-of-elements
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made a mango-juice stream. some rocks and a bouncy subwoofer that needs a redesign to look more like a mushroom

>>736020509
dope as per usual
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>>736019463
whats your game?
>>
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>>736020632
and bullying
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>>736020632
you should make it looks like a jembe
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>>736020703
>>
>>736020505
how so? I can't see who is downloading my game to ask them directly. You can put "feedback is appreciated" on your description all day long and no one bites.

>>736020650
that's a secret inb4thisiswhyyoudon'tgetfeedback
>>
>>736020872
>how so?
participating in demoday for starters. asking for feedback on this very gamedev thread. stuff like that. putting "feedback appreciated" isn't proactive btw
>>
>>736020872
no, I'm just curious what your game is
>>
thinking about making a psx styled horror game where you walk around as a goth girl in an abandoned school in rural japan
what engine should i use?
>>
>>736021041
I'll never tell
And therein lies my problem
I don't actually like to show off my game
>>
>>736021063
Unreal, other engines will not be able to accommodate this type of game
>>
>>736021106
can you describe me your game, at least?
>>
>>736021106
ok choose to lose
>>
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Still working on the raccoon character. Finally gave him expressions. Deciding on what footwear I want him to have. Someone said to give him bare feet which is pictured here, but I think I want to give him shoes. Also, going to change the sweater color, but I'm trying out a bunch of them. Haven't decided what to stick with as the default yet.

Also, not pictured, the entire model works on pallets, meaning I plan on players being able to alter all the colors of the character.

>>736020632
Hell yeah. Also, that's a cool rock.

>>736020509
Same thing happened to me recently, which is really weird. Also, the black hole looks sick as shit. Nice work.
>>
>>736021106
>"No feedback for the game"
>Can we see the game
>No
Ok nigga, than stfu.
>>
>>736022051
How many characters do you plan?
>>
>>736022051
Better than the ugly blue guy
>>
>>736022051
thank you. the raccoon oozes charm and the side-mouth is a nice touch
>>
>>736022051
>Someone said to give him bare feet which is pictured here, but I think I want to give him shoes.
Give it big shoes or big feet and big gloves. Using Mickey mouse as a reference is usually the best approach.
>>
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I'm still doing quest diagrams. Even doing a simple linear quest gives me huge diagrams, I'm getting a bit scared.
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>>736022212
I plan on a Boy Racoon, a Girl Squirrel, and an unlockable Salaryman Shi. Other characters MAY come later, but those are the only ones I have planned for now.

>>736022280
Well, I liked him. And he'll still be in the game with some code for me, personally, to play as him online when that happens in the future.

>>736022321
Thanks!

>>736022350
I'm very strongly considering this. Go full ham on the "cartoon animal" aspect.
>>
>>736022461
Will there be crossovers?
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>>736022472
I mean, Salaryman Shi is already a crossover, and I would love to work with others. So, maybe. Right now, I'm just working on what I need to to get a real, proper demo out to the world by the end of the year. I'm HOPING to get one out for Sage 2026 with Single player, Co-Op, Online Tag and Online Tennis, but we'll see if I can do that.
>>
>>736022461
dope
>>
>>736018453
>What did you get done?
Making my own floating point-ish format because "half" range is crap for what I need (and not supported by most GPU anyway), and I need something lower precision than full 32bit to use more data without fattening my memory accesses.
>>
>>736022051
>>736022461
looking good, i agree with that other anon gloves and big shoes a la mickey mouse would be smart but it's already a big improvement. maybe blue shoes to add that bit of cohesiveness.

have you considered added a faked reflection for player models above water surfaces/sun panels?
>>
>>736018453
i made a boss fight, area transition triggers/boss doors, and set up a basic quest/flag/inventory system. i expanded the one level i have but it's not fully populated with enemies yet and i'm not that happy with the layout. however I figure I can just focus on finishing other stuff for now and study steal level design from other games.
working on a miniboss. i'll probably be busy this week but I want to at least set up and a few more enemies. i should also start working on some way of actually giving the player character more abilities. also i need to come up with some sort of plan for how the overall game is going to be structured.
>>
>>736018453
Is Torque 3D a meme in 2026AD? Does it offer creative freedom to create whatever one wants or is it a janky toy form the past?
>>
>>736022807
You need to add the movement animation loop to the float move. Reminds me of the old NG games.
>>
>>736022807
>that overworld map
hearty kek
>>
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>>736022637
>Sage 2026
Why not join your local homegrown indie event of the year? https://forms.gle/heq1uFuz5YsepRUq7
>>
>>736022807
spritework is dope. main character movement looks a bit finnicky
>>
>>736021063
Unity
>>
>>736023351
thanks, but I didn't make it myself. i also agree on the player character being a bit off in general, gonna spend some time redoing it in the near future
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>>736018453
Added in some data so I can change the difficulty of each wave. I also put in a new mage enemy, which will buff nearby enemies with extra health. Enemies can only get buffed once, and if the mage dies the buff is reverted (which could kill enemies with lower health).
I clearly need to optimize my collision system, I was putting off a quadtree implementation but clearly if I want more hectic waves I need to go do it.
Once that's done, I'm probably going to dive in to the building system. I want to make the village expandable by adding "districts" on, which have a certain number of building slots. You start with the one district shown (which I may expand to be 7x7 tiles instead of 5x5). Buildings might be purely defensive structures (towers, siege weapons), or things that buff the player (blacksmith, stable), or maybe provide passive income at the end of a wave.
Might also give the player a roll to dodge with, and a higher power attack that only hits a single enemy instead of the sword sweep.
>>736020509
Siiiiiiiiiiiiiiick
>>736022051
Great work, I like this guy a lot better than the previous one.
>>736022807
Really good artwork, I like the sprites and the portraits, but it looks like the animations are a bit fast for the movement.
>>
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>>736022051
N64 furries are old news. /v/ is already tired of this one and identifies the dev as a shill.
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>>736021106
Go back to /agdg/ nodev larp retard
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>>736024034
))≡Ɛ*fart*3
>>
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>>736018453
I did the rest of the pot behavior, except for one specific of this level.
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>>736019463
Generally this means the game is so bad that it doesn't even deserves feedback. Like a barebones prototype.
Happened with me many times.
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>>736019116
Yes, I've skipped like 3 already and I need to get a move on.
>>
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>>736024173
You’re either this game and you pester /v/ enough into calling you a shill or you’re Panic Floor who lays there and dies quietly. The only way to break the anon cycle is to acknowledge its existence.
>>
>>736023648
keep in mind. every change you make in how the main character moves will force the rest of the game to change. so get him set in stone first before making other stuff
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>>736023998
the enemies could do with some minor animations. also a hit particle.

>>736024265
dope
>>
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decided to rebuild the first half of the prologue area since I wasn't happy with how it looked and it wasn't very cohesive with the second half. I'm a bit stuck with the last segment of it but hope to be able to finish it today once I'm done with work
>>736024265
very cool penguindev, it's been fun to see how your progress has shaped your game all this time
>>736023998
give a white flash to the enemy right after it's been hit and it'll feel way better. You could try adding some knockback as well, that way you can't stay in place just hitting enemies but have to chase them a bit
>>
>>736024627
Who are you and why are you trying to randomly throw shade at those devs though?
>>
haha puter go brrrrrrr
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>>736018453
nothing, absolutely fucking nothing, i was playing crimson desert for an unhealthy amount of time.
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>>736025086
Every anon has the same release day habits as the anon before him. The thread needs to read the history books.
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>>736025102
me but with mewgenics
fuck that game it's like crack
>>
>>736025086
Just ignore the nodev shitflinging. They are refugees from the /vg/ amateur gamedev thread.
>>
>>736025086
nigger did you not see the fucking mobile filename
LITERALLY why would you ever reply to a phoneposter
>>
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made some chests too
>>736025102
game's fun as fuck but I noped out the moment I unlocked the camp management stuff. That game could easily take away 300 hours of my time lol
>>
>>736025568
I think its that ugly lolcow faggot with the gay dinosaur game, he tries to shit on these threads by trying to turn everyone against each other
>>
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>>736025568
Us versus /vg/ is a meaningless debacle. The marketing experts have done far worse robberies than /vg/ has ever done.
>>
>>736025728
>I shan't. a gacha thread died for this
kek based
>>
>>736024925
The whole "limitation breeds creativity" do apply quite a bit to the penguin game.
Specially talking about tilesets and such.
>>
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>>736024925
Dev, this pic applies to you and we're months deep into the game having this issue.
>>
not sure if id posted this onto //v/ yet, but already sent on /gedg/
basically all of the shading on this is a post process, the surface shader exists only to send packed data masks into post. did a few improvements already, entities like characters can be one of 16 colours.

since its done on Volume Profiles, I can do them all as local, so it'll instantly set new light scenarios when entering into buildings, rooms, or whatever. And since Unity Probe Volumes are also a volume profile, it can load or unload probe groups at the same time as switching the shading to a different set up

I wanna do a comparison test between two setups
>purely 100% as a post process like right now
>the Volume is actually only _GLOBAL property handler, then the rendering is on a surface shader
and see which costs more.

have a few things will need fixing, basically I am trying to recreate vid related, and also make a style similar to these artists: Moebius (over done in games lol), Katsuya Terada (he made art for Nintendo Power Zelda, I'll post a pic next reply), and also Graphic Novel comics like Hell Boy or Watchmen
heres the vid, also what got me to start to learn shaders around a year and a half ago.
https://www.youtube.com/watch?v=xmS5aQEA1Xw

need to change my noisy interpolator to match his video closely

>>736021063
unity its so easy to make a psx shader for that.
>>
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>>736026684
this is the nintendo power artist. I think a game like that will be cool. Have to finish my current game first tho :(
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>>736026478
I love the TV boss you showed some time ago, concept is kino
>>736026627
I have 7 enemy types and there are more coming. You can't expect me to have a lot of enemies when the game's still being developed lol
>>
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>>736026801
Casuals will not see big goblin, magic goblin, and goblin with bow as separate enemies and it's back to the low variety complaints with you.
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>>736027068
appreciate the concern anon but as I said, the game isn't done being developed yet
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As progress continues on the multiplayer component of The Frydarian Tale, including the completion of the No Holds Barred level "Coliseum", the issue of how creatures who cannot breathe fire can use fire-based attacks came up.
Thus, this was the solution I came up with: a tube similar to the hand-siphons the Byzantines used. Creatures like Felids, Trollglodytes, Elvarians, Rodents, and, as seen in the illustration, Canids can all wield this weapon; Dragons, however, refuse to use it as it would be redundant.
>>
Betz bullied Merlin so hard that it forced him to abandon his favorite hat and second favorite hat. All just to appease Betz. This gif is literally the result of Betz bullying Merlin.
>>
any wolan dev?
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>>736024865
>>736024925
Duly noted, the game is in dire need of juice. Knockback would be a good thing to implement so that you can keep enemies at bay so your defenses can go at them longer.
I'm keeping a todo list of graphical/sound improvements. I'm focusing on getting the game roughly working before I get into some of the details. Not sure if I'm going to keep the 8x8 sprites, maybe for this prototype and then subsequent versions I can upgrade them.
>>736024265
Penguin is great, the little pot animations are very cute. What is the penguin wearing? Looks like he has a belt or something.
>>736025630
Nice chest(s). Is the black and gold one going to be textured or left as it is? It looks a bit different in style from the other two.
>>
>>736027494
Wolan?
>>
>>736027453
we are joey fygoon
>>
>>736022807
transitions are slow and weird. what if the door was open and simply shut down behind you after you go through?
the boss needs different startup animations per attack for readability.
I feel like there's a mismatch between your projectile speed, boss spin speed and movement speed(greater than the prior). he's a knight archetype like you so it feels like the speed should match, that's a minor gripe though.
>>
>>736027472
Make the wizard have the Jimmy Neutron hairdo because he's a big brain
>>
>>736026684
>unity its so easy to make a psx shader for that.
Dont tell people to make psx shaders even if they are trying to make a retro game. Worst aesthetic on earth and completely oversaturated in the indie scene.
>>
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>>736027853
It's good, but it's not Charlie Kirk (RIP).
>>
>>736025086
chan is never a place to market
That's what shills like also the pokeshitters forgot. For a week threads lasting all day with max memes and posts like it's the next big release. After that, a thread with ten replies before going into oblivion
rotfl
>>
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>>736027639
it has a bit of texture but it needs more detail yeah
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>>736027993
So you've seen the video then?
>>
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>>736027913
I know, right? Good thing I'm ap…er…"taking inspiration from" Ecstatica II's art style.
>>
>>736026684
I like that a lot, do you have an artstation or any socials?
>>
>>736028078
if the gold material doesn't interact with light you will have to paint the metalness yourself
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>>736027910
he's having a brain blast... but i agreed that one is dope
>>
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>>736028251
yeah that's true, and I wish I was better and drawing and painting
>>
>>736027910
Its canon now
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>>736022051
you've prob said this before, but which engine are you using? just curious
>>736023998
nice reminds me of NES stuff
>>736024925
are you gonna put up a demo once the prologue is done?
>>736027472
dont give in to peer pressure!!!

>>736028245
no, sorry. I have a youtube but never posted to it yet.
>>736027913
to spite you not only am I continuing to tell people to use a retro shader if thats the style they want, but Im even going to post my psx shader to pastebin and share it with that anon.
>>
>>736028615
>but which engine are you using
looks like godot
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>>736028615
>are you gonna put up a demo once the prologue is done?
maybe, but most probably not. Prologue will be quite easy and I want players to experience the "real game" at least for a bit, so plan is for the demo to be prologue + a little bit of act 1
>>
>>736027642
woman
>>
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>>736028615
>you've prob said this before, but which engine are you using? just curious
The other anon is right. It's Godot.

>>736025630
>>736024925
Making a map? Cool looking shader-Trees? Chests? Making some progress this week.
>>
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aether transformation. combine elements into philsoper's stone, then go golden

>>736020682
thanks, and nice artstyle too

>>736022051
very cool raccoon, the feet look fine as it is imo. You going to give it the Mario tail spin hovering?

>Same thing happened to me recently, which is really weird.
yea idk, hopefully it's fixed now

>>736023998
looks cool, could be abit faster though
>>
We've been finishing up a lot of new things to make the rest of development a smoother process. When we made our previous demos, the way we produced levels was drastically different. It's taken a very long time but we are nearly done with our improved tools to make level assembly a lot smoother.

Earlier in this thread people had been talking about enemy variety. That's definitely a challenge for us. Because our game is about the player being an otherworldly monster ripping through a medieval kingdom, it's tricky to make a diverse cast of enemies and NPCs that aren't just variations of normal humans that otherwise would not clash with the premise. In a world where fantastical creatures and monsters are the stuff of legends and fables, having such things running around in abundance would be counter-intuitive.
>>
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>>736029515
>You going to give it the Mario tail spin hovering?
...I could totally do that for the double jump. Huh. I'll look into this. All of this was kind of spur of the moment. I only even had the thought to replace the character with a raccoon last week. Everything is up in the air.
>>
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Post a screenshot of the last game you played. Let’s see what everyone’s been up to lately.
>>
>>736029709
Holy shit I thought you guys stopped posting on /v/. Welcome back.
>>
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>>736029828
>>
>>736027639
It's a "henshin belt" of sorts, which transforms him into ultrapen.
>>
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You can now tickle things with a custom mouse cursor. Still working on other cursors, not entirely happy with this one but not mad about it
>>
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>>736029343
Really love how smooth your game looks. It feels like it's mostly Mario but with a bit of Sonic speed, finding a really happy space in the middle.

What's your approach with guest characters and so on? Saw you mentioned the salary man before.

>>736029936
Y-you too...!

>>736026684
This is incredibly cool. Thank you for sharing it. I feel as though it's something that really leans into what makes indie games distinctive. There's room for experimentation that isn't so typical elsewise.

>>736029828
Been revisiting this one for the first time in perhaps two decades. It's a blessing when a game you remember is just as good or even better than you remember it.
>>
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Made some gems you can collect from the enemies you kill. Currently they are just ammo for a temporary damage boost, but i want to do something cooler eventually. Next up is designing and implementing more enemy types.

higher quality vid with sound:
https://files.catbox.moe/thmkqt.webm
>>
>>736030341
what font is that
is it the same as runescape and that game from /agdg/
be honest
>>
>>736030347
Oh yeah, this game is dope. It's kinda sad how nobody has really tried making another game like it, although some people have compared our game to it so I guess that's nice.
>>
>>736018453
I made a few enemy models
>>
>>736030347
yeah just seems to be a lot of posers who shill the artstyle.
>>
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musak work
https://vocaroo.com/13GywhmbLDUO
>>
>>736030347
How's your guys's Kickstarter going? I know you got funded and everything but how's dealing with making physical rewards and whatnot
>>
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>>736030521
https://www.dafont.com/runescape-uf.font
I don't know the agdg game you referenced but there is nothing controversial about it, its the same font every scapelike uses
>>
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Coming along. This idiot only has 2 attacks so far.
>>
>>736030347
>>736030542
>>736030678
Who are you gonna email for your Legends clone, Rockman Corner? Your idea is so starved for YouTubers and that’s why no one tries it.
>>
>>736030865
>finger guns
Its so based. If I ever do a MMZ clone I have to steal it anon.
>>
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>>736029343
nice, yeah i was just wondering since the lighting in both yours and goblin devs games look very reminiscent of dreamcast stuff.
idk why Unity devs always lean towards psx or wind-waker style cel shading instead of dreamcast. only unity game I can think of thats dreamcast-ish is bomb rush cyberfunk.

anyway, this is super early, still buggy/chaotic, and not something i wanna share right away, but last few threads i had posted in too many people bitched at me for not working on a game, just shaders.
>trying to improve first person combat for the dungeon game
>created a more robust states machine that allows specialized attacks and conditions for those attacks (like low health, after a certain time, etc)
>added little tips messages like demon's souls
>not shown but i also created fog walls like demon's souls
not wanting to invest too much more time into these mini-games especially this one because first person melee combat sucks. the FPS game is done Im just making the boss fight for it, and the racing game is also near complete just need to populate the race maps with decorations.
I really want to show my lsd dream emulator levels but thats the main point of the game so i want it to be a surprise.

>>736030347
thanks! comic book is one of my favorite styles, its an entirely rebuilt Unity SRP thats set up to do multiple art styles, that I prob spend more time working on that than I do on my actual game lmao.
>>736029709
like this a lot as well, super clean style.
>It's taken a very long time but we are nearly done with our improved tools to make level assembly a lot smoother.
lol story of my life. prob spent 5 months building random tools to save 30 seconds here and there lmfao
>>
>>736030678
That's exactly right. I've been thinking about this game very critically now that I'm both an adult and working in gamedev and it is abundantly clear that everyone who talks about MML is doing so superficially with no regard for the actual game itself beneath the charming art style. That's fine if you're into aesthetics but the game has incredible tension in the right places and is very condensed in terms of content and substance. I am considering throwing it into my top 5 or 10 gdepending on how the rest of this playthrough goes because so far it's been nothing but spectacular.

>>736030690
That is an excellent question. So here's my general feedback / advice for that situation:
We funded the first act of the game, not the full game. The game features multiple regions and so on, so rather than hurt ourselves by making a big Kickstarter goal, we aimed smaller and raised enough to make the first act. The Kickstarter funds were a good short term cash injection but we definitely got hit over the head a few times since that was wrapped up. We will be delivering on our promises but have run into a few delays as described in our updates.
>Physical Rewards
This one is one of our biggest pain points. There is a single item in our reward bundles that ran into production problems. That single item is causing the entire bundle to be delayed from shipping which means unless someone got it before the error was caught, we can't send out any of the bundles to backers.

Another massive issue is Kickstarter itself. There are clearly some unresolved bugs that hurt our team significantly because we opted to use their new pledge manager. By opening pledge manager, it completely cut off any further late pledges. That means any additional sales we could have made were lost. If we did another pledge manager such as backerkit, we would have taken a percentage loss on each sale but would still be collecting new pledges. This is a very important lesson to be wary of.
>...
>>
>>736030686
very busy, but i like this kind of experimental weird shit.
>>
>>736029343
>Making some progress this week
yeah! took a 3 day rest to play some vidya and relax and now I'm back at full force. Love your tanooki dude btw! you probably did the right thing with that redesign
>>
>>736029828
I've been playing this game a bit lately. I really like trippy and surreal games with no real goal.
>>
>>736031318
I really need to start a mentorship program with you and some other devs that have made it that can sort of help these other aspiring devs to navigate the world of "so you made a game, now what?" or "here's some things to consider to get people to like your game".
>>
>>736030690
>Kickstarter Perceptions
A LOT of people who we caught with our marketing were very vocal that they don't support Kickstarters anymore due to being burned so many times. That is very relatable but we didn't know how bad it would actually be in practice.

We put together a very comprehensive Nintendo Direct style overview of the game for our Kickstarter trailer but I think in hindsight most people didn't actually watch the full trailer at all. It may have been more successful to just have the short gameplay part from the beginning and cut the rest.

One thing that has been a net positive for us is that we gave all of our backers a free copy of our other game as a surprise bonus just to say thank you. This has probably earned some good will and patience from a lot of them as we face production problems due to outside factors that we've detailed on our campaign updates. The good news is that we have been consistently working and communicating, so the trust is there.

>>736030976
I don't think most of us care about that. We make games we want to make and worry about that part afterward.

>>736031241
>prob spent 5 months building random tools to save 30 seconds here and there lmfao
It's one of those compounding issues. Once the tools are done, the remaining development is just drag and drop compared to having to manually do it all piece by piece. Huge improvement.
>>
>>736031672
>backers a free copy of our other game as a surprise bonus just to say thank you.
I mean I already had your guys's game when I backed NF It sucks that I haven't been playing in as much. I was really hoping there would be more activity and it could be something that could just casually pick up at night and play a few rounds.
>>
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>>736029828
I've been doing research on spooky space environments (though it's Mars)
>>736030347
Legends really nailed the difference between the heavy atmosphere on the dungeons and super comfy town, I hope I get even fraction of that to mine.
>>
>>736031778
DMH is best when played with people you already know and because of us adding the guest mode to it, your one copy is able to host three people who don't own the game similar to DS download play back on the NDS. We did hope the game would get more active with new players but it remains a fun quick play with friends and then back to whatever else.

>>736031841
That sharp contrast is a huge part of it, you're right. It was a sprawling dungeon crawler with really high pressure because you have to survive and make it back to the surface with your treasure in a very lonely and isolating environment filled with killer robots only to return to happy go lucky civilization right after just a few meters above you. Stark contrast really hits hard.
>>
Is godot good now?
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>>736032160
it's goodot, meaning that it has some issues but it does the job
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>>736031778
Also thanks for backing our game!
>>736032160
We made one of our games with it. I think the question is if the user is skilled enough to work with it. Porting from Godot remains awful though.
>>
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have you tried to make your own game engine??
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>>736032160
I've yet to have an issue with it besides gridmaps being a bitch
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>>736032153
Exactly. I also noticed that most of the surface has very cheerful and nice vibe background songs, while underground it's often just menacing machine humming and robot noises of the enemies you encounter.
>>
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>>736031241
do us all a favor and stick to posting shaders. that looks janky as hell.
>>
>>736030347
>Really love how smooth your game looks. It feels like it's mostly Mario but with a bit of Sonic speed, finding a really happy space in the middle.
Yeah, so, it's programmed in such a way that it's heavily "Sonic Adventure" based with the acrobatics from Mario 64, but design-wise, this is more "What if Mario could run like Sonic, including up walls" as opposed to "What if Sonic could jump like Mario". I hope that makes sense. It's a Mario game with wall running, as opposed to a Sonic game with precision platforming.
>What's your approach with guest characters and so on? Saw you mentioned the salary man before.
I dunno. It was very spur of the moment. I originally was joking wheon I said I would put him in when talking to the dev one day, but then I actually did it a couple months later just because. I think it turned out well. I'm definitely open to talking to other devs. Crossover type stuff ends up helping all devs involved. Being that this game is a Mario game in spirit, Shi seems like a good fit. So, I think I would need a guest character to make sense like that, you know? It has to fit.

>>736031443
Thanks! I really like him too, but he's still developing.
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>>736032902
Don't leave a girl waiting, anon.
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>>736030392
Not my genre but the world, skybox and color make it all very dreamscape like and nice.
>>
>>736032275
Thanks for being in my show
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>>736033090
Always a pleasure.
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>>736022807
Despite being fine with almost all fantasy shit, something irks me specifically about a dude in full knight armor with a shield moving around like hes fucking megaman x but somehow even faster... Right now it's kinda hard to not think "this is just blatantly megaman with the door transitions, boss getting long iframes when hurt, wall jumping, etc.", the dissonance between the aesthetics and the gameplay is super jarring in this case but if I understand correctly it's all free assets(?) so whatever
And yeah your movement does look jank as fuck. You have acceleration and momentum for whatever reason but somehow you're also able to instantly reverse directions in midair?? You need to pick and stay in one camp (probably the latter), the shit happening at 0:17 perfectly encapsulates the problem here
A direct consequence of copying a game like megaman is that when you deviate from the formula you quickly find out things start to fall apart in terms of design. It looks like you kept contact damage in, but that combined with momentum from your landing is what got you hit in the webm. Contact damage works and is not annoying in the megaman games because of the responsive movement physics, or lack of physics really, if the player wants to stop they STOP immediately
Also it's a shame to have combo attacks that are unable to hit bosses. Refer to mmz, they still have the classic boss iframe thing but there's a special combo system that allows zero to do a 3 hit slash or other stuff before it kicks in

Hope that helps. I'm not a hater, I just care. But tldr TOP PRIORITY you need to do whatever to fix your weird ass character controller before anything else especially level design
>>
>>736022849
Nobody memeing with this ancient meme?
>>
>>736030865
is this like a megaman?
>>
>>736033393
Doesn't seem like a Megaman game at all seems to be more like "wait your turn" 2D action game.
>>
>>736030865
I don't like how you pause the game to announce the boss's attack, makes no sense in an action game
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>>736033610
I think it's a touhou thing so it's to keep in theme
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>>736033817
oooh I see, in that case it's fine since that's what people will expect
>>
>>736030865
Have you tried putting the boss' health bar at the top? Not sure if that'd be better or not, but MN9 did a huge health bar in the bottom center which was annoying
>>
>>736032756
did you read what i wrote on my post?? literally said this is in progress. only shoing it as a webm to show the things i explain in the post that im working on.
then later on in the post you did not read, i say how these gameplay levels are an extra on my game not the main focus. the main focus is exploring and dreams.
so janky fits because dreams have janky physics and logic.
>>
>>736033885
You could still do it more visually like have the animation happen in game real time and the words scroll through the screen, pause and then the attack starts? Taking the player out of action is still bad game design. It was never in a real touhou game.
>>
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>>736033610
It doesn't pause but go into slow-motion, and it's only done for special attacks.
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>>736033610
Seems like it's a holdover from touhou but yeah I don't think it really works that well in this context... usually it precedes a long ass thematic spellcard that you will be dodging for the next 30 seconds. Oh yeah and they don't have the game slow down either, seems kinda unnecessary
I can't say too much here though because I don't know what the difference would be between a non-spell and a spell for this game in particular, but if that was actually the entire spellcard then the concept doesnt really work out too great in this case, if the attack is much longer than what was shown then it's probably aight
Rabi ribi, NOT a megaman like but sorta similar in that it is a 2d platformer with bullet hell battles has those cut-ins and it works because they have actually do have literal danmaku that you have to dodge for a while before you can take your turn and deal some damage
>>
>>736034297
can't say I like it, sorry
>>
>736034083
>did you read what i wrote on my post?
Nobody has time to decipher your ESL schizo babble. You're like Cris if he was able to focus on one thing.
>>
>>736034297
Okay that's good game design, good job.
>>
>>736034297
personally not a fan of bosses that say "haha now you can't touch me" but this is very dope
>>
>>736034467
You don't own the board schizoid tranny, like your dick doesn't suddenly turn into a vagina if you chop it up and get told by the doctor it does. LOL.
>>
>>736034561
>You don't own the board schizoid tranny, like your dick doesn't suddenly turn into a vagina if you chop it up and get told by the doctor it does. LOL.
>>
>>736034437
>if that was actually the entire spellcard
It wasn't, that was just one of her normal attacks. I just started working on Cirno and this is all I have to show so far. Just felt like including a cut-in even though it doesn't have a spellcard for it yet.
>>
>>736034561
>>736034467
Just stop please
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>>736034467
Can't say I care about shaderfag but what exactly do you get out of antagonizing some random dude?
>>
>>736034297
You just need to make the cut in snappier. That'll solve the issue. This is something that takes a lot of tweaking for the right timing in your game but I believe you can absolutely make it work in a way that also feels good for players.

Jojo ASB, Persona, and Danganronpa all can offer you some visual references if you need some additional inspiration.
>>
I seem to be a fucking retard because I can't fathom how to integrate map barriers/edges of maps without the world just stopping to exist in the distance
>>
>>736027884
It's a reference to classic Megaman games if I had to guess
https://www.youtube.com/watch?v=YEO8GhW8x_4
it's soulful
>>
>>736035604
LODs, anti soul gas, conveniently placed mountains, etc.
>>
Your mothers smell like fish
>>
>>736034467
if you dont like my posts why do you even reply to them or say rude things in general.
theres plenty of other anons making games in this thread so just interact with the ones you like seeing. or even if you dont like it you can be constructive at them instead of just saying a shitpost.
>>
>>736037780
I see why your wizard was raped
>>
>>736035604
you can do whats called an imposter, its basically a quad to represent a 3D mesh
so when your stuff thats far away isnt loaded yet, you can do an imposter to represent it. then when you are close enough to load in the new area, replace the imposters with LOD meshes

also wht the other anon said, do a fog or mountains to obstruct the line of sight for the player's view, so they dont see that there's just a bunch of nothing hiding behidn the mountain, but when they go past it everything loaded so they get tricked into thinking its always there
>>
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new multiplayer melee-based FPS project.
>chivalry ii meets cawadooty but it's bronze age china
sorry for the crap frame rate, i promise it runs at 120 fps in build

implemented so far:
>online pvp with clientside prediction
>lobbies and matchmaking
>weapon switching and loadouts
>projectiles and destructibles
>progression system, you can level up weapons the more kills you get with them
>limb damage with destructible armor
>achievement tracking and medals
>gesture system
>decapitations
hoping to bang this one out pretty fast. i can't wait to play it online with the internet people
>>
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>>736035086
I guess it's only just now realizing that its trolling isn't working on me so it's trying to find a new person to antagonize. Best thing to do is to ignore the trolls.
>>
shut up
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>>736039280
>shut up
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>>736035604
just say fuck it and have it be the edge
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bump
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>>736032160
Slay the Spire 2 is in the top 6 consistently at all times and has been so for weeks so yeah if it works for that it should work for you
just don't use it if you're going balls deep in heavy 3D
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>>736038061
Don't respond to rude crabs they are just attention whores
>>
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This week I'm starting to work on the perk and weapon upgrade system which means more UI work.

>>736030347
I love the MML art style, it's really charming.
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Some early miniboss progress
>>736029343
Smooth as butter, love the redesign. Feels like a 90s cartoon.
>>736024925
Nice atmosphere! Your environments are constantly improving. Still using that doom map editor for them?
>>
I got kinda stuck on Kasha vs Kritters but a codefriend is helping me configmaxx it so that everything is exposed in the code and I don' have to bother my other codefriend as much for small tweaks and gameplay churn.

Since I've been focused on drawing the past few months I haven't really focused on gamedev as much but I'm gonna get back into it as soon as I finish a commission I'm making for someone. KVK should be configured and also I plan to bash around on some other prototypes I'm working on to learn a bit faster.
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>>736044512
>Muscle girl + loli
Based.
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Have you guys heard of or tried “instaMAT”? It’s a (((free[under 100k revenue]))) alternative to substance painter. I tried it yesterday and it seems interesting, I’m attempting to setup a nice non-pbr workflow with a custom shader and it seems pretty slick/relatively easy to use for texture painting and baking textures, I’m gonna dive into it in my spare time for a week or two and see what I can accomplish.
>>
>>736044391
sassy walkcycle
>>
>>736022051
>>736022461
>>736022637
I think the visuals of your game would massively benefit from a better toon shader, currently the character looks weird due to the lack of shadow on his clothing, his shirt is just pure blue and it pisses me off.
>>
>>736024265
This was for DOS or something right? So cool that you’re still working on it
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>>736022807
Did you use AI for the pixel art portraits of the girls at the end?
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>>736043381
elf loli sex
>>
Shalt I worketh upon my magnum opusse, or mingle with the harlot that is known as my side gamee?
>>
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>>736044391
thanks anon! yeah still using trechbroom. Is that the knight you were working on the other day? Looks very cool! Imo the rapier is a good fit for a galant knight
>>
I haven't made any progress in like a week. I really don't get how employed people are also productive after work.
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>>736044662
>Have you guys heard of or tried “instaMAT”?
no
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>>736044931
You don't know how much I am hiding by using the no-shade shader I am doing. Like, I use the fact that things are simple colored to do things using the model. At this point, it's so integrated into the visuals, I can't NOT do it. Sorry. The other part of it is it's supposed to look like a Looney tunes a cartoon. Bugs Bunny has no shading.
>>
>>736045817
You should check it out if you are interested in 3d art workflows, it’s so much better than blenders texture painting even with how new I am to it
>>736045873
Fair enough I guess
>>
>>736044391
You game reminds me of that gravity shenanigans witch soulslike on some nextfes. A soulslike dumpsterdiver tuber also made a video about it.
My brain is so shit I can't remember either's name.
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>>736018453
I built a customer service AI bot for a customerbase I don't have.
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>>736045329
im altering portraits i got in a pack by tracing + winging it. i dont really know how to pixel art. i guess i could use the originals. im still kind of just trying to feel out what the game's gonna be and learning how to do everything.
>>
>>736046397
Elaborate on it anon, give us some technical details at least
>>
I finally started working on my game again after 2 months of sitting around on my ass. Finished implementing the console that writes out both players’ actions. Which I had all but finished anyway, but doing literally anything is a good start.
>>
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Here's a few renders since the video got crushed
>>736045586
Hey thanks! Yep, that's him. The model is more like a longsword, but I'm animating it like a rapier.
>>736046148
Doesn't ring a bell. Would be interested to know if you remember it. Not aiming for a soulslike myself, though.
>>736044710
Very
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>>736047614
>>
>>736047614
he cute
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>>736042312
>>736039016
yeah just annoying that ppl wanna spend their time planting seeds of doubt into others. not chill. i dont care if you dont like my game, dont like my style, but no point in just bashing. like yeah, everyone can improve in some way, so what? life's about making stuff, and not everyone has the same tastes.
>>736043381
lol i havent played your webms in a few threads but i think its funny we both have floating warlock spellcaster dudes who teleported away when hit. its cool when someone else does a similar idea
>>736044662
>instaMAT
never heard of it but looks cool. thanks for sharing it. i usually use substance designer (just outdated steam version), but thats really only for texturing
gonna check this out, since my next game will need real texturing not just repeating 128x128 things.
>>736044931
idk. if you look at dreamcast games and ps1 more colorful games, they dont necessarily have any shading on their models. if they do, its something as part of the texture itself, not any lighting.
and cel-shaded can look bad and even worse than nonshading if done incorrectly.
i mentioned this game already in the thread, but its my favorite new-era retro style game. not giving too much away, but their characters pull similar tricks to the blue guy dev (oosh? idr. not good with names)
except on their shading. if they did a regular nDotL, you'd be surprised how bad it looks. what im saying is a lot has to go in to both the model and normals calculations in order to get a precise result that looks shaded and flat.
shading can come with issues on a styled game so its not always the right way.
>>736046941
keep it up anon, the first steps are the hardest. its like running down a hill. eventually gravity just forces you to keep going and then you cant sleep and your health begins to suffer and your catching flu all the time but at least you are creating.
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>>736044996
It's for MSX 2 and 2+
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>>736047697
>i mentioned this game already in the thread, but its my favorite new-era retro style game
oops, typo. talking about bomb rush cyberfunks shading. just saying that not every game would benefit from cel shading. sometimes it'll take away from the general style. at best the shading should be added to a texture, but not as full shading just to kind of show off some small details. but even then, its not necessarily a good thing that'll benefit the style.
>>
>>736047614
Took a while. It's not actually a souls like, the guy just grabs whatever and post-hoc justifies it by framing it as a souls like.

It's Metro Gravity. More like by vibe btw. Something about the character and the environs reminds me of that, positively.
>>
>>736048376
>>736047614
And forgot the picture.
>>
I've personally trying to get into modding and whatnot. Specifically, patching and .dll swapping, using hex editors and debuggers to reverse engineer whatever random stuff I like playing. But for some reason, it's just not coming together for me.
For example, I'm trying to patch my copy of System Shock 2 so that PSI points passively regenerate over a small period of time. It's an older game that was made in C++ (I think) and doesn't have the interpreter VM weirdness of something like Java, C#, or Python. It's compiled and static.

That being said, is there a good way I can learn more? Teens in the early 2000s have been able to make modloaders and shit, so I don't have any excuse to not be able to.
>>
>>736029709
What was the name of this game?
>>
>>736049410
Project Nortubel
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>>736048376
Huh, didn't know we had an indie gravity rush. Thanks for looking for it!
>>
>>736049931
No problem. It's more puzzle platformer rhythm game with wicked boss fights than comfy open world smelly hobo sim.

Still, worth checking out imo.
>>
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aether finger light blast
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>>736049072
I tried to make a fix to Hitman using reverse engineering but I guess the only "way" to do it is just "this looks like x, and that looks like y" to every single line you think is important and keep doing until you actually found what you are looking for.
With C# and other scripting languages is pretty easy, but C/C++ is too much work. C++ code doesnt even translate to C++, so you need to read a machine-translated implementation of C++ classes which is hard to understand if you are not used with them.

I think what I'm trying to say is that there is not a simple way to reverse engineer. AI helps sometimes, tho.
>>
>>736050471
I'd rather not use AI, partially because of how error-prone it is, partially because it might not be the most optimized, and partially because I really do need to develop these skills without any kind of crutch. Though, I wouldn't be opposed to training with it by debugging shitcode it generates.
>>
>>736027993
You use the names of people and studios infinitely your better as if that will make your game not look like the aborted twin brother you never had.
>>
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there's secrets all around. Can you spot it?
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>>736052752
>>
>>736051495
>Blah blah blah, wah wah wah
Post game, lil aborted bro.
>>
>>736052752
can you add yellow paint?
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>>736052876
fucking nice anon, you won! If you ever find out where I live, come over and I'll treat you to some weed and vidya
>>736053039
sorry, but no. The yellow goblins were banished and no longer have any influence in the land
>>
>>736053039
Yellow paint is out of style, now neon lime green paint is all the rage!
>>
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very good progress with my motocross madness 2 reverse engineering, parsed almost everything now including animations, terrain, sounds, skyboxes, streaming vegetation data, etc
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>>736053174
I don't do marijuana. Or tobacco. Or alcohol. Or even coffee for that matter.
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>>736053248
How'd you pull it off?
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>>736053275
ok in that case I'll send you a goblin plush once they get manufactured (you might need to pay for the international delivery)
>>
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>>736053347
web.archive.org crawling, ghidra disassembly of the binaries, looking at hex dumps of tons of files, looking through any kind of community tutorial or information, scraping for official manuals, and a LOT of AI prompting for decrypting and finding out undocumented proprietary binary formats
>>
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>>736053625
Tell you what: we exchange collectible merchandise for our games.
>>
>>736023998
I can see the fps drop in real time
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>>736053675
Generally I've gotten used to hexdumps and Ghidra. Also have a debugger, a PE dumper, and also learned how to manually unpack archive files. Still, it's not enough. I have all those tools, but I don't know what the fuck I'm doing. It's just free-floating concepts in my brain.

So back to System Shock 2, patching, I can pick it apart with every manner of tool you can imagine, and even figured out how to unpack the graphical resource data into a format I can export to GIMP and whatnot. The issue is that I still don't really know how to properly identify the variable data for PSI points and have them passively refill. I'm still trying to figure out the distinctions between the PE file and accompanying object files.
>>
>>736054024
give it to claude and it can sometimes spit you back a complete structural analysis in 10 minutes
>>
>>736052980
Your mom is my game and she told me the best thing to come out from her are the bowel movements she had after spawning you.
>>
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>>736047697
>its cool when someone else does a similar idea
Yeah, goblindev was also making a teleporting wraith enemy around the same time. Funny coincidence.
>>
>>736054060
Maybe, though I do actually want to LEARN how to do these things. Programmers in the 90s didn't have LLMs, so I don't really have an excuse to be dependent. I'm also a bit worried that it would just train my brain to automatically depend on LLMs instead of figuring it out myself, and that can't be good for my cognitive development.
>>
>>736054151
>No game
I accept your concession. Begone with ye, Filipino.
>>
>>736054226
Needs a small crawling enemy
>>
>>736054271
yes that's fair, then it's a very difficult process. i know minimal disassembly stuff, only hex editing and binary reading
>>
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>>736054151
OOOOOOOOOOOOOOOOOOOOOOOO
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>>736054151
Diabolical
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>>736054151
>>
>>736048248
A lot of people miss on the fact that cel-shading benefits from increased polycount. It can look quite terrible on truly lowpoly models.
>>
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>>736054151
Setting nighas on fire like this is a crime on all 51 states and some US bases abroad.
>>
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>>736054151
Omegakek
>>
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i finished the linux build of my vector graphics wizard game. i don't think it turned out very fun or really worthy of release but i'm glad it's over.
>>
>>736054843
Wizard Zone?
>>
>>736054667
tahnk you yeah thats basically what i was trying to say. im drunk af on home made beer lmao. 8% alcohol. whoops.
>>
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>>736054897
i went with "fields of felglum" which is a pretty odd title. no one in /agdg/ seemed that interested in my game when i released a trial of it but i finished it anyway.
>>
>>736055001
>homemade beer
based
>>
>>736054694
>nigha
>51 states
The Philippines is not a state, it's a territory.
>>
>>736054843
looks cool, how does it play?
>>
>>736049410
Necrofugitive
>>
>>736055098
It will be when I'm done with your mexirussian mutt ass.
>>
>>736054843
Super stoked to see vector graphics itt because I just saw a Vectrex yesterday and was really dazzled by how it looked.
>>
>>736055178
you are a wizard tasked with restoring light to the seven ethereal planes. you use magical spells to defeat enemies and gather gems. gems are used to summons bosses who hold the keys you need to progress through the game. there are over twenty unique boss enemies.

do you have linux and/or know how to install packages? i can upload a build of it if you want. i might be able to port it to windows it you would like. i just wasn't sure how many people were actually interested.
>>
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If an enemy is resistant to swords, but weak to fire, how much damage should they take if the player attacks them with a fire sword?
If "resistance" implies (say) 66% damage, and "weakness" implies 150% damage, then those percentages cancel each other out, and the enemy takes normal damage. Or should should something else happen? Should those percentages be different?
>>
>>736054340
Any ideas? All I can think of is bugs and wolves.
>>
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Added magic to the combat system. Now to re-work the main ui and figuring out how to actually make random encounters happen.
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>>736055409
if I were you I wouldn't worry about "interest" and just make both a Linux and a Windows version, maybe even a web one too. Why not? You put the effort in making the game, seems silly to wall it like that
>>736055464
crippled goblins!
following the undead thematic, maybe a banshee? in my game those'll crawl and scream when you get close, stunning the player
>>
>>736055664
>just make both a Linux and a Windows version, maybe even a web one too
kay. i'll do a proper release on linux, windows and web. hopefully i can wrap things up shortly.
>>
>>736055821
nice! let us know when you have them ready, I'd like to try your game
>>
>>736031241
how feasible is making combat from vidrel with webms aesthetics?
https://www.youtube.com/watch?v=5UIrvRs32UA
>>
>>736055589
based degen making more progress than half the thread
>>
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Aether Light Boss

changed it to floating to seem more powerful
>>
>>736055664
Maybe I will go with a spider-like creature.
>>
>>736056416
I'm trying, anon. It's hard making this a hobby while working another jobby.
>>
>>736057387
cranking it to furry piss isn't a hobby
>>
>>736057840
proof?
>>
>>736055957
i did that webm, the style in general isnt tough. its tough to get the little bits and stuff how you'd like in terms of how specific your style wants to be, but in general its a toon shader.
all thats in the webm is
>toon shader
>volume lights + fog
>bake lights (i dont use real time lights, too slow)
>outilnes
maybe a CRT filter and posterize, i cant tell and my game project isnt open so i dont care to check for certain. sometimes i use a CRT filter but only very subtle cus I think the style is offensive most of the time.
honestly hardest part is the outlines and ambient occlusion. im on Unity and the SSAO sucks ass and is way too slow so I wrote my own. outlines are the Roberts Cross operator except a few changes so its faster (you can use any first order derivative operator, they all might as well be the samme thing)

smoking a ton of weed helps but is not for everyone.
>>
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>>736018453
My game is dogshit.
Im going to finish the prologue for the sake of finishing something and I'll just leave it in limbo as a free demo until the end of time
Actually finishing it would legit take me another decade I just can't do it anymore boss.
I still love gamedev though, I'll start a new project I'm just done with tactics hell.
>>
>>736059129
Tactics hell? Were you making some kind of SRPG? Show and tell
>>
>>736046527
Way better face than the originals.
>>
>>736055040
agdg is full of shitposters to the point where they're leaking and infesting this thread as well and no devs or anyone interested in games remain
>>
>>736055425
It feels pretty bad for it to "just" cancel out. I might handle it by making weakness bigger than resistance. For example maybe resistance is -25% dmg and weakness is +50% so a fire sword would still deal +25%.
>>
>>736055957
Roughly generalizing you got two things you gotta solve
>character controlling must feel good
>animations need to look good enough
what you're seeing is those two things working together for a result that looks satisfying even when you're not playing it yourself you can tell it should feel good to play.

It is up to you if you can deliver or not.
>>
>>736043381
>>736054226
Dev, your iconography is too generic aside from the MC. Old vidya had iconic enemies that could be endlessly recycled for the next game.
>>
>>736055921
>>736060240
i will make a playable version available soon. webgl gives me a migraine but i will try to make a windows version first. it's not easy to debug webgl issues.
>>
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>>736046527
Okay since you said it's no AI here's a quick edit. You did pretty good honestly. This isnt finished but whatever... hope you like it, if not I'll just kms.
>>
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>>736060792
I want the enemies to look somewhat generic so they are easily recognizable which is why I'm mostly using known DnD mobs.
>>
>>736061532
/v/ is too ignorant to appreciate the DnD reference and everyone outside of here is too dumb to know that's what you're going for. Give us loli enemies so you can farm all the Xitter likes in the world.
>>
>>736024627
I just want to interject here. I made two of the threads on this picture (FISHY news and the one with the snapchat meme) and I'm not the developer of sinker sound
I'm posting ITT by sheer coincidence because I was digging the archives hoping to find another thread made by someone actually shilling a game they were working on, it was some co-op shooter but I forgot the name of it. Not everything or everyone is a marketer
>>
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>>736057312
spiders are neat and very dnd-esque. You could also consider
>maggots
>lizards
>crabs
>rats
>snails
>>
>>736062352
Are you talking about, this co-op shooter >>736025728
>>
>>736062529
Yes that's it exactly, thanks. I actually had the link/name saved in a txt file but couldn't remember in which folder I had put it nor its filename for some gay reason. Thanks
>>
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>>736062297
Thought about making all of the enemies cute girls once but I rather have them look cool and making a varied cast of characters also helps me improve my 3d modeling skills.
>>
>>736060792
This. You have to make characters that can easily be identified and drawn.
>>
>>736062482
I think I will go with a nondescript bug that's a mix between a spider, a beetle and a scorpion. I want it to quickly charge towards the player so it can't be a worm or a slug.
The skeleton was supposed to be the charger but I on second thought will give that role to the bug so the skeleton now plays a more defensive role instead.
>>
i uploaded a windows build of my wizard/vector graphics game if anyone wants to play. i have only tested it in wine on linux so if it crashes, i am sorry.

apologies for any audio crackles. maybe i can fix those in an update.

https://sisyphus100.itch.io/unnamed-wizardvector-game
>>
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Here's the Coliseum. Now, you may have noticed that Fygoon has triangular feet and trapezoidal hands: this is the multiplayer-specific model, a much simpler version of what is seen in the single player game.
>>
>>736065312
I played it for a bit. It was a fun distraction, though I kinda wish there was actual level design instead of those large open fields where enemies zig zag at you from every direction. No idea where to find keys so I just skipped around the levels until I had enough.
Also the starting weapon feels pretty awful to use. It's a fast firing pea shooter but the projectiles are so slow to the point that the player outruns and can't even see them if moving forward, I don't think I've ever seen a fps weapon like that outside of... maybe rockets? Personally I would probably rework it into a burst fire type weapon, you fire like 5 at a time with a delay between each burst, and the projectiles are much faster, this might make it feel better to use while still being the designated shitter starting weapon. I can't say much for the other weapons though, I only found the ice one which was okay.
I do like the aesthetic a lot. I would play the fuck out of this if it literally just played like doom, do with that as you will. This is staying on my hard drive.
>>
Boobies.
That is all.
>>
Ah, its nice to suddenly have a burst of inspiration after a long period of dooming for no reason, life is good.
>>
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fucking rip
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>>736018453
How would one put in a music system where people can play songs on different instruments in game?
https://www.youtube.com/watch?v=E_zzJiWJQ08
>>
>>736069617
if(buttonPressed) playSound();

why is this even a question? How much programming do you know?
>>
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wip
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>>736069617
All you need to do is map all 12 musical notes somewhere.
https://www.youtube.com/watch?v=4qcjCnkbROY
>>
>>736061403
thanks
>>736033165
also thanks. i have removed deceleration and lowered the speed on player movement significantly after looking at 30xx and mmx again. I havent made a game (or coded) before outside of a couple tutorial projects so a lot of this is learning as i go. i'm gonna some time to redraw the player sprites and maybe reconsider how i want him to attack also.
>>
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ice spike
>>
Anyone got any resources on story generators? I can't seem to find much about them. Story systems similar to DF/Rimworld/Kenshi. Text adventure resources are appreciated as well
>>
Today I will work on my game.
After 8 hours in the slammer that is!
>>
how does this work? https://x.com/Nuaah_Box/status/2038557989146448195
>>
>>736021106
Anon, I genuinely want to play your game and you're kind of fucking cucking me. Let me give you money already.
>>
>>736029709
>Enemy variety
>heavy shield/armor enemy type to push frontlines- need to be parried to be dispatched effectively
>cavalry with different weaponry that corresponds to their behavior- lances charge back and forth with a predictable timing or obvious tell
>ballista/siege emplacements. They have to plan for your arrival at some point
>hunting hounds
>witch doctor alchemists
>some manner of crematory/fire themed enemy
>Holy champions
>zealots that flog themselves to buff before attacking
>censer carrying priests
>Fae or fantasy entities sympathetic to mankind or diametrically opposed to whatever the player is

Love how your game looks.
>>
>>736021106
you spent all that time making your game and you don't want to show it to people?
>>
>>736076413
>>736077036
He does this in every thread, complaining he doesn't get feedback or sales and then never showing his game. I've called him out on it numerous times, even showing my own "flopped" game, and he still won't share it. Ignore him.
>>
>>736026627
there are over 50 enemy types in prime 4.
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>>736070708
Best of luck bro
>>
>>736075675
it's a bug in human visual perception
>>
>>736077105
>anon thinks a shitposter has a game
he mindbroke himself by failing at gamedev and now he shitposts on 4chan to escape the pain
>>
>>736077819
I’ve seen this content circulating in my feed, but I’ve intentionally chosen to prioritize my mental well-being and professional focus by not engaging with it. In today’s digital landscape, it’s so easy to get caught up in "negativity farming," but I’m choosing a different path.

To be honest, the current climate in certain sectors of the indie development community has led me to take a significant step back. It really made me reflect on my "why" and evaluate the culture I want to be a part of. While these external factors weren't the only reason I decided to pivot and put my creative projects on hold, they were certainly a catalyst for a much deeper personal transformation.

I’ve decided to sacrifice my original creative dreams to focus on a higher calling and deepen my devotion to my faith.

As I move forward, I’m setting firm boundaries to protect my peace and stay aligned with my values. I’m leaving the negativity behind and focusing on what truly matters. I’ve found a new sense of purpose that far outweighs any engagement-driven content. Onward and upward! :)
>>
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Is it just me or is rpgmaker tilesystem completely retarded?
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>>736078248
overengineered tile systems are a meme
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>>736078162
100% agree. It’s time we prioritize high-value insights and stop feeding the noise. Let’s focus our energy on meaningful conversations that actually drive growth and impact.
>>
>AI shitposting
>>
>>736055425
Depends on the sort of game you're doing, but for me "weak to" means a true weakness. In short finding a way to apply flame to sword cancels out the the resistance entirely and lets the player feel smart for figuring out a way around the enemy strength. You can hack at a bale of hay all day, but coating the blade on oil and igniting it lets you burn the hay easily.
>>
>>736055425
Split the damage types. A fire sword shouldn't have it's damage be calculated as it being Fire/Sword-Type damage, it should be two different types of damage.
You could have a sword that deals 10 damage, and then have it also deal 10 fire damage on top of that. Hitting an enemy that has the resist and weaknesses you said would mean they take 6 Sword damage, and 15 Fire damage, for a total of 21 damage.
This does practically cancel itself out in this instance, but it ALSO gives you the ability to do cool shit like having a 20 damage sword with 5 fire damage, or a 5 damage sword that does 20 fire damage, as well as any crazy combination of bullshit you can possibly think up.
>>
>>736056637
Reminds me of Nidhogg. Really neat.
>>
>>736063764
>I want it to quickly charge towards the player so it can't be a worm or a slug.
Have you considered a pillbug? You could have them curl into a ball and roll at the player.
>>
>>736080951
This, easy to tell if it's just idle or if it's attacking by whether it's stretched out flat or round. Doesn't have to be a 1:1 pillbug, could go for something like a sea slug with spikes and have it roll like a pillbug.
>>
>>736062352
you are replying to a shitposter. last
>>
>>736066886
it's a pretty flawed game overall. i don't know how traditional doom-style levels would work when all of the walls would be see-through. the enemies don't really have a proper path-finding ai and just ricochet off of their environment kind of like a robot vacuum cleaner. i should speed up the projectiles of the star weapon as that would be a quick fix. the variety of enemy ai is pretty bad. most enemies are just reskins with minor tweaks to parameters like health and damage.

thank you for the review. i could experiment with making proper levels and better and more varied ai.
>>
>>736060240
Just report and ban the shitposters.
>>
>>736085526
>implying jannies care
>>
I'm very conflicted right now.
Should I take this job offer?
Or should I make my own game?

The job will makes me depressed, but it's a income, and allow me to have a stable life.
I will be happier making my own game, but depressed later when I'm in financial issue because I was wasting my time & savings for making my own game. (Unless I succeeded and manage to cover the cost for making my game)
>>
>>736055425
pokemon rules
>immune (0x)
>resistant (0.5x)
>normal (1x)
>weak (2x)
>double weak (4x)
>>
>>736085634
They care enough when I post Malek the Paladin on lolifaggot and furfag threads and report them.
>>
>>736080951
That's genius
>>
>>736085519
Ah I see. In that case I unironically would just get rid of all level design and make it a wave survival game. That or the open fields need to have more intuitive objectives somehow. Whatever you do though, I'm there for it.
>>
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>>736020682
lights that hurt you(sometimes because wonky collisions) inb404
>>
>>736086449
i think it would be cool if i could somehow work dungeons into the game give the enemies an actual pathfinding algorithm, it would just be a lot of work. i made the peashooter projectiles twice as fast but deal less damage to compensate.

were you aware of the focus fire fire mechanic or the laser weapon that's a direct upgrade to the peashooter, uses the same ammo and shoots through walls and other enemies? i should include a tutorial that explains how to obtain the keys. you need to summon the boss enemies at the altars and kill them and they drop keys. i guess the objectives just look like scenery but i color coded them white and made them large hoping players would be drawn to them and notice the altars.
>>
>>736070234
Sexy paint bunny
>>
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>>736018453
added basic melee, slowly working on enemy movement and custom physics(very exaggerated right now)
>>
>>736085712
take the job, get monies
>>
>>736089517
well, I got 77k in my savings right now.
Was planning to buy a house with it until I lost my job recently.
Now I'm not sure if I should take another job, or finally try to shoot for the stars (by burning the savings)
>>
>>736089159
Sweeeet
>>
>>736089758
get a part time job that can at least cover some of your bills so you aren't burning thru savings.
>>
>>736085768
Lets be honest, players are fucking braindead these days, so it really does need to be super simple like this and resists counter weaknesses.
>>
>>736085712
Take the job and then use pharmaceuticals to make up the CNS difference and remain productive. You should be able to keep that up long enough to get the game out before anything irreversible happens to your brain.
>>
>>736089758
That's not enough. Sweets pot for rulltimedev is 250k, depends on cost of living ofc. Development is expensive, music aso, too.
>>
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>>736085712
Hey, anon. I've got a job, as well as parent stuff. Any ounce of "me" time that I get is spend making my game. Hell, a lot of times, I'm doing other stuff during the day, I'm thinking about things I can add/do with my game.

What I'm saying is that take the job so you can survive. Make the game so you can live. You can do both. Just make your game in your free time. If you come home from work, and you're just "off" (no kids, no wife/whatever) then just come home and do your game. This isn't a "One or the other" thing. Do both.

Lastly, if you burn through your savings and make your game, what will you have if the game fails (just being real, here)? You will have a fulfilled dream, an empty stomach and an eviction notice. Take the job.
>>
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>>736090406
i tried some ideas i think might help, feel free to do whatever with it
>>
>>736085712
For the love of god take the job, you can make a game in your free time or save enough to take a year off when the economy stops being shit.
>>
>>736090406
>>736091484
The racoon has the same problem as >>736054226 in the sense that there is no connection between the enemies and the MC.
Old vidya had a nature versus technology motif going on and modern indies are too haphazard in comparison.
>>
>>736092045
weren't the enemies in osh and ellie robots? plus the first level has a windmill and solar panels in it and shit. dunno what you're talking about, seems like it fits just fine to me

if you wanna see a game where the enemies and mc are haphazard look at yooka-laylee or something
>>
>>736092045
post your game and ill take your criticism valid
>>
>>736092134
No he gave us Halloween enemies and said that the main villain was Dracula. And there are no racoons in the Bram Stoker book.
>>
>>736092216
oh right, i remember now the robots were the npcs. never mind then
>>
>>736092045
>>736092216
The bad guys are Halloween/old movie monsters because I like those monsters. The current revision of the story is Dracula is a fat, old fart and is going to take sunlight to craft something that will restore his youth. Well, due to this, it is making the land that the Racoon and the Squirrel live in cold and icy. Well, the Racoon and the Squirrel just see a nice, warm castle to live in. They're not out to defeat Dracula, at least at first. They're misfits that happen to come upon a warm place.

Also, I don't think Mario levels fit your narrative of what a game is "supposed" to be. Sonic definitely does, but I don't know that that's "needed", per say.

>>736092259
Well, the NPCs in the first level are batteries. They live on Mount Energy, and they generate electricity as food. The bad guys have come in to steal said energy for Dracula's plans. I plan on each level having its own type of NPC.
>>
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>>736092494
Crash is nature versus tech, Jak has it, DKC has it. Using Mario to justify a game with no theme gives you this, and /v/ has many tirades about how they hate Penny.
>>
>>736092668
nah people hate penny cuz she and her game look ugly
>>
>>736092668
People hate Penny cause she has a bad design.
>>
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>>736092719
>>736092754
They hated this guy too. And his yoga bit has nothing in common with the yoyo performer game he's in.
>>
>>736024034
I thought picrel was going to be a porn game.
>>
>>736092494
Mario's enemies are usually Bowser's minions, but Mario is a magic drug trip in general. He even gets attacked by the literal sun in Mario 3.
I think the tone is key here.
>>
>>736024034
>>736093123
I tough the same thing.
It has a certain look to it so I never even tried it.
>>
Im making a game mocking trump and ice
>>
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>>736093174
Mario getting away with something is the same as Pokemon getting away with bad code. Indies don’t get this kind of protection so bad enemy designs will actually kill your game.
>>
>>736093253
I saw a webm of the rabbit doing the kissing anim on a benis, so yeah
>>
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>>736093253
The eyes are VERY CLEARLY drawn to be "Fuck me" eyes. The Half closed eyelids, combined with the upturned smile while looking down at you cannot be taken any other way. There are FEW situations in media where someone has their eyes half shut and a smile. See this mockup.
>>
>>736093803
I wish I would stop seeing this vorenigger game posted on this board.
>>
>>736093746
Cool, post a webm
>>
>>736092494
Bro raccoons are nocturnal creatures, if anything it would like the night
>>
i need to get on that ragebait brainrot christian gooner meta, chat
>>
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>>736093596
>bad enemy design
Hey, now. I like this guy.

>>736094287
It probably would. It wouldn't like the "cold and icy" part, though.
>>
>>736087314
improved version
>>
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>>736094462
The Halloween enemies make sense for a singular cemetery area. Using them for the entire game is when the issues arise and you’re better off asking a bot.
>>
>>736094878
Thank you for your advice. I will consider it, and let you know if a need arises in the future.
>>
>>736094268
i might later (if this is reply to the vacuum tube gun I posted then deleted)
deleted it cus i realized its an old enough pic that its still using my previous render style.

but its not that interesting, its a lightness value decreasing while the transparency at the edges slightly increases
>>
>>736094974
Bro just do your thing the way you want it, dont let these idea no game devs tell you what to do.
>>
>>736094878
HELLO SARR THESE AI IDEAS ARE MAXIMUM PERFORMANCE SARR DO YOU MIND IF I USE THEM IN MY DIGITAL SERVICE ENTERTAINMENT SARR
>>
Unreal is a major pain in the fucking ass to work with. Why did these sweeny niggers just have to make something that wants to LARP as cinema 4D or something and just focus on making it a game engine?

Every fucking day i am further validated that unreal is sabotaged to prevent competition to fortnite. Code that should work doesnt or features that should be in there are so buried in the ui that they may as well not be there. Not to mention joke slop like Lyra where 99% of the code isnt even in blueprints or inherited so you cant fucking see anything to learn from.
>>
>>736095235
I am. That post was me basically saying "Okay, whatever" in the most HR way humanly possible lol

>>736095249
kek
>>
>>736018453
Playing saga frontier 2 rn. Why isn't the 150 years span used in storytelling more often? Basically a collection of short stories.
>>
over a month and i still dont have a prototype for my tactics game
>>
>>736095235
That just results in Panic Floor and the other 10 failed platformers from /agdg/
>>736095664
Bad iconography is a real issue and this is best demonstrated in the Celeste-likes. Those games have 0 enemies so there’s nothing to remember. Randomly put together enemies is also prone to being forgotten.
>>
>>736095796
The tactics genre is cursed because the backend is brutal. It takes a long time before you have anything fun.
I've been working on mine for over a year and I have at the most like 30 minutes of content.
>>
>>736022637
I want a cameo of my game too.
>>
>>736022051
I still think the blue guy was funnier looking, but this is pretty good too.
>>
>>736095796
What have you done so far?
>>736097068
That's literally the only thing it has. I find it fun to design systems and can do it while doing something else. Need a hang for it ofc. It's easiest to design it finished on paper and then brute force the code into the system. Pretty sure if done correctly llm can do fair chunk of the work.
Anyways, as soon as you have finished the backend, you have like 60% or more done. Whole doing backend, others can do art or whatever. I love good tactics, but there are only a couple of good ones
>>736095796
Come to think of it, if you have worse graphics than fell seal, what are you doing?
>>
>>736070234
Cute. But what is this game like?
>>
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>>736063764
sounds like a neat concept! Bugs really blend very nice with fantasy settings. I have this idea of a caterpillar knight that transforms into a butterfly during the fight, whic might sound kinda gay but it looks cool in my mind
>>
>>736094559
Looking good.
>>
>>736088308
I saw the focusing mechanic when experimenting with the controls, not entirely sure what it does but the colors look cool. Not sure if it changes anything other than damage on other weapons but if not theres room for some wacky alt fires maybe. I didnt see the other weapons besides the ice one
I did see the altars but when I saw the score requirement I figured I wanted to go explore and do something else instead, I had no idea those were the actual objectives. An easy way to fix this would just be to add more text to those I guess.
>>
>>736093803
I don't see anything particularly sexual about this character no matter what you say. Anyway, this game did very very good for the genre it's in. Maybe I really underestimated the bnnuy fanbase on /v/.
>>
>>736096753
That dev is a delusional schizo that needed 2 years of bulling to change his shitty callarts main chara. Why would u even try to suggest some reasonable feedback to him.
>>
>>736097923
thank you
>>
>>736061532
That bat looks really familiar, hmm. Also, do you not post in /vg/ anymore?
>>
>>736072974
>>736072974
Okay, now I'm imploring.
>>
>>736097882
give him a rival that ends up turning into a moth
>>
>>736098303
You're thinking of planet sheen or the amazing world of gumball
>>
>>736095667
It spans like 150 years and among 3 generations. Has a dozen of playable characters, too. One could tell a story globally, like play pc and antagonists. Underused concept, isn't it?
>>
>>736098439
that's a nice idea for a boss variant anon. You start fighting a caterpillar of different color thinking "yawn this is the same as the other one but different color", then the thing transforms into a moth and it's all different, surprising the player. Could be really cool.
>>
are you guys using claude now
>>
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>>736094559
slippy slide is now also a procedural spline mesh so i can add them easily everywhere
>>
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>>736098127
Because it keeps happening. This one from aggy had exactly one kind of enemy and died for it.
>>
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>>736098727
only in my job lol. Gamedev's for fun, plus I think I already have all the complicated stuff coded in
>>
>>736098127
I don't know it's fair to call me a "delusional schizo" because I have a back and forth discussion on one idea that one anon said. I never said "No, theme isn't important, fucker". I was simply having an exchange of ideas in a thread meant for that. I never said no at any point. I simply stated my argument against that idea, and he stated his arguments for that idea. This is a thread meant for the sharing and refining of ideas. What would be the response I should have given to not be a "delusional schizo"?

>OH YES, SIR, RIGHT AWAY SIR, ANYTHING YOU SAY

>>736098727
I use ChatGPT more than anything, but I don't know how good it is at code. Most I use it for is like "How would one do XYZ in Godot" in a pinch. >>736099037 has the right idea.

>>736098816
Oh, that's cool as hell. A lot of game design ideas you can do with that one.
>>
>>736099329
i agree it's cool as hell. shoutout to that one anon that suggested it
>>
I feel like posting progress here distracts me way too much from devving. I'm going to keep my internal pressure high and stop posting for a while, because it makes it easier for ideas to flow again. Does anyone feel the same?
>>
>>736099329
Sometimes people here give you shit ideas and the best response is to politely wave it off. Sometimes they give you good ideas that might not fit your vision of your game. Sometimes when you reject their ideas, even politely, they go full on schizo and will seethe over you for months. That's just how it is.
>>
>>736099913
I never experienced that. Where do you live?
>>
>>736100265
I don't see how that's relevant, I'm talking about stuff that's happened to me in these threads.
>>
>>736099910
On the contrary I speed up when I think about the (You)s I could be receiving from my next post.
>>
>>736100403
I mean, I either get depressed when I get no feedback or waste time engaging with anons when I could be devving (like I'm doing right now, I guess lol).
>>
>>736099329
The correct response is to know not every post is worth a reply
>>
>>736099036
Easy to talk trash after a game released and performed poorly.
Lets see your game.
>>
>>736100606
My game? Arma3
>>
>>736100403
(You)s are a diminishing return. People will start to mentally filter out your posts due to overexposure if you post too often leading to fewer (You)s. It puts you on a treadmill of having to post increasingly more impressive proggies to get a single (You).
>>
>>736100703
It's okay, I only post like once or twice a month for at least 10 (You)s which is enough to keep a man's ego fed.
>>
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Do you think there is a market for "Marathon, but good and on a smaller budget"?
>>
>>736099910
I think it's incredibly useful. I get a place to show off progress, as well as a place to comment on other's progress. As I stated in another post, it's even great for refining ideas. Discussion is the breeding ground of creativity.

>>736100532
Fair. Extremely fair.
>>
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>>736100690
>>
>>736100606
I would stop replying to that dude desu, I can see his stink and weird way of talking from the start of this very thread, some genuinely awful advice, puts down fellow anon games, is apparently from agdg (EW!)
All their posts can be identified if you ctrl+f file.png or IMG_X, obviously there's some normal posters mixed in there but you can immediately tell exactly which ones belong to that poster in particular
>>
>>736099329
>I don't know it's fair to call me a "delusional schizo" because I have a back and forth discussion on one idea that one anon said. I never said "No, theme isn't important, fucker".
Sure, it's really a discussion when your replies are something like:
>>736095664
>I am. That post was me basically saying "Okay, whatever" in the most HR way humanly possible lol

>This is a thread meant for the sharing and refining of ideas.
Indeed it is, but not every dev in agdg or here can take suggestions; be in a thread or during dd. Sadly you are one od those people.
When u just came here with that ugly main chara, a lot of people told you to reconsider that design because in the case of a platformer your chara it's very very important. Your basic reply was: "it's my game, I don't care".
That kind of reply is enough of a redflag that made me throw you out. Because I've seen a lot of delusional devs over the years. There are a lot of games/devs and one can't possibly follow every one of them. And a replay like >>736095664 is enough to let me see that u haven't change for the better in all this time u posted here. Posting five samey webm every day to get some attention won't save your fucking game from plummeting. It didn't save underspace and many others.

>What would be the response I should have given to not be a "delusional schizo"?
The problem is not what kind of reply u should make, but how you should internalize suggestions. Be sincere, how many tips did u even consider following since u came here? Why even join a community in the first place if you know better 90% of the times? Posting a couple of webm per day with "did this ;)" is not useful to anyone.
2 years to get that ugly main chara out, and that was the most basic room temp suggestion the entire thread gave you. Your idea was to make it customizable with a photo of a child.
WEEEEW
You are delusional, but since you finally agreed to change something maybe you can take some advice.
>>
>>736100808
I think there's a rather large hole in the market for an extraction type game that uses non-shooter combat, such as Dark and Darker, but not made by retards. I think it's probably well outside the scope of most small dev teams though.
>>
>>736101181
Holy shit, you're mad lol
>>
>>736101394
I enjoy triggering schizos. Sadly dev it's full of autistic people, and of course I am among them
>>
>>736101105
Funny that you mention it, I always suspected it was the ugly retard that nobody wants around here with the ugly dragon game and I was right. He is such an insufferable loser. You're right i should stop entertaining him.

These posts here prove it's really him because of the file name.
>>736027453
>>736028239
>>736027993
>>736039016
>>
>>736101796
Nah I don't give a fuck about the dragonfag either but it's clearly not him, he's just a phoneposter too. The guy I'm talking about has a stilted ESL posting style that you can easily see.
>>
>>736101660
>"NO, NO I ENJOY THIS" he said, red in the face
>>
>>736101181
>Posting a couple of webm per day with "did this ;)" is not useful to anyone.
i do that. lol.. sometimes i explain what i did, but why does it matter? not everyone wants to be invested in these threads and use them as a place to share whatever they're working on. not everyone here wants to get financial success, lots of us are making games cus we enjoy it so some advice might be taken into account, but at the end of the day its up to the dev.
>>
>>736101936
>stilted ESL posting style that you can easily see
Who's that?
>>
>>736098462
what the fuck are you talking about?
>>
>>736102270
So u are here on vee and don't even know that ppl enjoy being angry and posting venom?

>>73610227
Look, I can understand that u joined this community in a very shitty timeframe, and you think "this" it's normal. But it's not. The discussions, opinion sharing and help to implement new stuff were the foundations... not sharing webms to make u feel better. It mattered in the past, and now since agdg it's mostly shit it dosen't.
>Also
>he avoids the while point of my post and he gives:
>I'm a true artist reply.
>rotfl
Yeah dude. Sure. Can't wait for the "no i won't do any marketing because I have a good game ;)" or the always green: "I'm devvin just for fun!"
>>
>>736101105
>>736101796
Why are we gaslighting a guy who says that modern indies (including anons) have bad and forgettable enemies? That sounds like a reasonable assessment.
>>
>>736102642
Well now you're just putting me on the spot. I'll help you out just this once.
>>736024034
>>736024627
>>736025498
>>736025728
>>736026627
>>736027068
>>736030976
736060792
736092045
736092668
736092843
736093596
736094878
>>
>>736102854
>>736098303
Anyway I was thinking about this. Same color, and it has the tail too.
>>
>>736103124
The fourth one is right. We should kill Clemmy instead of the aggy devs
>>
>>736098727
a little bit, if I'm mentally stuck I'll use it to bounce ideas around, but I'm genuinely in the "I don't need it" camp
I use it mostly for generating ffmpeg commands and shit like that, auxiliary work
>>
how come these threads always turn into an absolute shit show after around 250-300 posts
>>
>>736105176
agdg fags come in and shit all over the place with their schizoisms
>>
>>736105176
adds character
>>
>>736092045
>there is no connection between the enemies and the MC.
have you never played a fantasy game?
that's the weirdest complaint I've ever seen, I can't tell if you are trolling.
>>
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Banana Man.
>>
>>736101796
Where is your game?
>>
>>736105263
Nice try jeet but its always you trying to shit on other devs because nobody cares about your gay dragon game.
>>
>>736099329
>>OH YES, SIR, RIGHT AWAY SIR, ANYTHING YOU SAY
A mindset like that generates doodoo like Panic Flop or Blunders of Blue. Do things how you want to do them.
>>
>>736106585
If I ask the dev for a slime enemy and he gives me a blue circle, he is a hack. There’s nothing to distinguish his slime from every other slime out there.
And this can applied for all 5 of the enemies in his picture.
>>
>>736107117
Looks like AliceFag's just got home from being mauled by a bayawak at Jollibees.
>>
>>736106874
whoa, he fast.
>>
>>736107203
Consider, if you will, that your ideas for enemies just suck ass. There are only so many ways you can design a "slime" enemy and when someone brings you something unique, you recoil and screech in disgust.
I design based on what I like to see, not based on the whims of some idiot online who only consumed Lord of the Rings and the tripe derived from it and, most importantly of all, is not invested in what I have to offer.
>>
>>736107203
>If I ask the dev for a slime enemy and he gives me a blue circle
this doesn't apply to any of the enemies
what are you talking about?
>>
>>736107541
The plant enemy looks like a Zelda asset. It’s not short with an exaggerated head to match the loli elf who has those two things. Dev should refer to Wind Waker.
>>
>>736107959
>It’s not short with an exaggerated head to match the loli elf who has those two things. Dev should refer to Wind Waker.
she isn't a chibi, the plant has appropriate proportions
I feel like you are just splitting hairs
>>
>>736107203
>Waiter! I asked for a slime, not a blue circle! Take this back!
This ain't a fucking restaurant. The games made here aren't made for you to order or anything, nigger. Fuck you. Post your game.
>>
>>736070234
Oh, it's the bunny guy I remember seeing your art. I didn't know the game was going to be 3D. What kind of game is it?
>>
>>736097714
Yeah I'm not that anon but I'm doing a tactics game as well. It is a lot of grid shit and math I am learning and matrixes. But I'm just taking it at a time. I got the art already done for a demo, but I just started the coding this month.
You could have the AI do a lot of the work but I stoped short at just importing sprites because I don't want to have a shit ton of code and not understanding a single lick of it so I'm just going though and learning and rewriting it. But it's becoming more clear as I go though it.
Initially it was overwhelming but after understanding a few parts it was just arrays or structs or enum's.
>>
>>736097714
>>736108771
And yeah I agree once you have all the templates set up, you are like litterally 60% done. :v The art is hard too but that's more fun.
>>
>>736092668
>>736092843
The character designs are a bit weird, but this game looks gorgeous otherwise, it's a shame it didn't do well.
>>
>>736019206
try to get to map for a game or a modding team. mapping is simpler to get started with.
game dev league has channels for revenue share and non-monetary collaborations
>>
should i be using unity or godot?
>>
>>736109865
are you a getting shit done guy or open source is a way of life guy
>>
>>736109865
Unity
learn to search github for repos instead of wasting money on the asset store. most new assets are AI slop, and lots of old assets are stealing from github with slight changes.
>>
>>736109865
flip a coin
>>
>>736109950
i sorta just want to get this shit done
>>
>>736101181
Underspace did fine though??
>>
>>736110414
It did, maybe not amazing but it seems like it's doing pretty well. that anon is beyond retarded and delusional. funny how he's accusing others of being delusional know-it-alls when that's what he's doing in all of his posts.
>>
>>736107523
Kill yourself attention whore
>>
I've been neglecting audio for too long.

How hard is it to find a good music and sfx partner even if most of the game is already planned/done? I'm considering making the music myself buy I just really suck at music.
>>
>>736107328
Yep he sure is.
>>
>>736110414
>>736111009
>barely 400 reviews after 2 years.
>with a publisher
>spent a decade making it
>bought shit so dev costs weren't 0
No it fucking wasn't a success. It was called underperform for a reason. That dev spammed the same 5 webm everyday thinking he was gonna make it BIG. 1-2k reviews minimum guys.
he got laughed out of the threads, and today underperform got surpassed by two diablo clones and poke.
ROTFL
>>
>>736113336
>rasko malding at other devs
In other news the sky is blue, also you forgot your gay dragon.
>>
>>736113336
>It was called underperform for a reason.
Nobody called it that.
>>
>>736113871
>rasko
who is that and whats their game?
>>
>>736113336
>400 reviews
>"barely"
isn't that like 100k dollars territory?
>>
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>>736110414
Yeah, in general sales have been great, had a good showing this steam sale in particular. At this point it's my primary source of income, and with reviews generally trending towards positive now that most of the issues have been fixed things are looking up for this year's final release.
>>
>>736114187
Hey good for you man. I'll be sure to grab a copy once it's done, it's on my WL somewhere still
>>
>>736114187
nice. can't wait to finally play this
>>
>>736114187
>>736113336
>>736110414
my issue with the game is that the controls are ultra clunky, has the dev updated to fix that yet?
>>
>>736114187
Mobile port when?
>>
>>736114768
Clunky how? If you're talking about rebinding keys most of that was redone ages ago, though I would never recommend playing this with a controller; it's a mouse and keyboard game at its core.

>>736114857
Someone got it running on a jailbroken switch ages ago, that's the best you'll get.
>>
>>736114187
That's uplifting, wish you luck, your game looks awesome and very polished. Making all those 3D assets must've been very difficult.
>>
>>736115345
Asset making was less an issue than just having to detail and put NPCs all over stations and such. That was hell.
>>
Just released this month's devlog, along with a couple of tracks and an artwork. Feedback on the website would be appreciated too.
https://multimaniacsteam.github.io/
>>
>>736020509
I keep getting ip range banned for some reason
Me too. After not posting for weeks. I think my roommate is a closeted /pol/ fanatic, though.
>>
>>736115491
Huh, that's surprising

>>736116005
Wow, neat. I don't know what to do, but I like looking at it.
>>
>>736116243
>Huh, that's surprising
Not really. You've got around 200 or so stations that are all basically towns like in an RPG. Imagine having to detail all of those, by hand.
>>
>>736116173
>>736020509
>I keep getting ip range banned for some reason
Meant that as a quote
>>
>>736113968
ROTFL. or you are a newfag, or you are lying because u are faggy

>>736114053
It's a problem when you did project to bank triple that. There are things in professional development called 'costs'. Steam takes a cut, publisher takes a cut, money spent while in dev count as money to recoup

>>736114187
>Yeah, in general sales have been great,
You know that steam revenue is kinda public?
>At this point it's my primary source of income
Do you plan to release your next smashing hit in the next two years? Your publisher is happy with your work and will finance you again?
Or will you search "new and exciting opportunities"?
ROTFL
>>
>>736114031
Otherwise known as fagoon >>736107523
>>
>>736116483
>You know that steam revenue is kinda public?
I've never seen a steam revenue estimator that was anywhere close to being accurate, if that's what you mean.
>>
i want to make a rock n' roll racing knockoff, where do i start?
help me out nerds, and I will name a npc in your honor
>>
>>736116763
you start by asking claude
>>
>>736116243
>I don't know what to do
Hopefully it's not too difficult to navigate through. You can find news about the game I'm working on in the "Devlogs" app, the rest of the website is mostly insights into the lore and worldbuilding. Hopefully by next month I'll have some gameplay to share.
>>
>>736116697
They're all shit and don't work. The ones I knew of gave my game half the sales it actually had.
>>
>>736116763
Make the cars.
>>
>>736116846
I see, it looks good as is.
>>
>>736116307
Why not hire another person to detail them?
>>
>>736116697
>the ratio is roughly 30k for every 100 reviews. Can be more if you have a lot of discoverability, can be less if you have all your discord friends to buy and review the game for you
>>
>>736116483
did Chris Z not mention how games like that are slow burns, not viral successes? Oh, no he didn't, because your gamedev messiah who is incapable of making a good game himself, only focuses on virality and flavor of the month bullshit.
>>
>>736117116
30k sales per 100 reviews?
>>
>>736117358
$30k dollars per 100 reviews.
>>
>>736117278
He has had more success than you ever will.
>>
>vscode updates itself
>breaks unity integration
I'm so fed up with this shit
>>
>>736117358
That wouldn't be right, I'm around about 45k copies sold with some 400ish reviews. In general I have a really low review to sales ratio, usually around 1 per 100.
>>
>>736117418
No, he fucking won't.
>>
>>736117397
Games have different review rates based on their price?
>>
>>736117551
>he still updates vs code
>he still hasn't blocked it completely on firewall level and uses it completely offline
lmao
>>
>>736117585
So like I said the estimator is completely useless. The only people even using it are pocketwatching freaks, since who else would need to estimate the revenue of a game?
>>
>>736116697
they all heavily overestimate, which is an odd thing to do in analytics, normally a statistician grabs the conservative estimate not the fancifully optimistic one.....

i assume that Valve is paying them to do that propaganda to keep Steam Direct sales high
>>
who let /agdg/ out of containment
>>
>>736117418
Define success. I'm already more successful than he is within my own definition which is:
>I don't have to act like a retard clown on youtube to appease to indian proclivities
>>
>>736117847
Because everything must be spinned as a success. Amateur dev is more fake than "influencers" taking photo in their private jet.
That dude that sold his house to make that ssx clone spin that as a success
That shitty shump with zero reviews for two weeks, but "everything is going according to plan"
All those games that have been in development for a decade and sell like shit, they are all a success you see. It's not about money at all. Everyone here devs for fun! For sure everybody is happy when their game sell like shit, and then "a game about digging a hole" releases out of nothing and outsells every agdg game of the last five years
>>
>>736118339
You're the freak I'm talking about.
>>
>>736112626
What kind of music do you need?
>>
>>736118213
He obviously doesn't have to do Youtube. He could easily get a job at a AAA studio if he wanted to.
>>
On one hand I don't want to post my game here because I don't want these schizos to make me miserable.
On another, showing off my game to them and making them mald in jealousy must feel pretty cathartic.
>>
>>736030686
Sounds good, anon. What is it for?
Speaking of, I bounced some drums today. Not sure of the results.
https://vocaroo.com/1g9rYYxGabC6
>>736034297
I really like the arena. I've seen you around here and I have to say, you're doing great.
>>
>>736117585
How much of a pain in the ass has multiplayer been?
>>
>>736118339
imagine comparing yourself to others. no, not even that, you're comparing others to others. you're comparing people you've never met to people you've never met.
I dev for fun, and no, it's not about the money. Any reasonable person would realize that game dev is guaranteed way to get rich, there will always be unpredictable outliers like the hole game.
And for the people still in it for money, any reasonable person will quickly realize that the best way to do that is consistent sales, not viral hits.
>>
>>736118478
>He could easily get a job at a AAA studio if he wanted to.
Then why hasn't he? It'd be a lot less embarrassing for all of us if he did.
>>
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>>736118601
The biggest issues have been entirely unrelated to anything with netcode, and more dumb shit with like, the majority of ISPs not letting you port forward anymore. Which, true, you don't need for a lot of stuff, but you do need if you want stuff like dedicated servers.

Thankfully it's almost all resolved, connecting and hosting has been smooth sailing now for most players. Now it's just down to me having to fix shit because thinking in terms of netcode is way different.
>>
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I've just been doing little polishes and bug fixes lately and I feel like that's just a form of procrastination because I'm worried about making new content
>>
>>736089159
how very original megabonk-like
>>
So when's April fools starting? I hope it's not some lame thing
>>
>>736118714
>how dare you unmask fake people for what they are?
Cope and seethe my friend.
>if you dev because it's a fun hobby, release everything for free. Since you have so much fun, make multiple games with that mindset. Ten years in this shithole and finally a true hobbydev has found me. Gosh I'm so lucky. Can't wait to play your games!
For free.
>>
>>736119125
Betz themed the server around transformers if that counts.
>>
>>736119192
what the fuck are you even talking about?
>>
>>736118431
Ebin tracker music.
>>
>>736119192
>Ten years in this shithole
imagine admitting that you've been here for 10 years, still think it's a shit hole, and yet you haven't left.
>>
>>736119125
can you even do april fools in a setting where no one believes anything is real to begin with?
>>
>>736119192
>if you find something inconvenient, shoot yourself in the head
this is how you sound
>>
>>736118816
ROTFL still making conversation to yourself for engagement? It's not time to develop your sequel-prequel since everything went so right and underflop as a brand it's a sure bet?
>>
>>736119429
where ur gam?
>>
>>736119423
You won true hobby dev. When your game will reach the heights of ten (TEN) reviews, remember to be happy, because it's not about money.
Oh I'm sure you'll reach release. You got this ;)
>>
>>736119125
Oh shit, already? I hope /v/int returns for more epic banter.
>>
>>736119429
You okay bro
>>
>>736119471
Duckduckgo boku no pico
>>
It's funny when you can tell an /agdg/ schizo broke containment
>>
>>736038613
interested
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>>736119698
How so?
>>
>>736119909
Because for one thing the local seether keeps talking about games being from /agdg/.
>>
>>736119429
You forgot you gay dragon rasko
>>
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made a ton of progress today while you were here schizoing out
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>>736119698
Nigger rasko makes these threads, they cant get more agdg than that
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>>736120170
Has he considered being less angry about devs being successful then?
>>
>>736120295
it's impossible to eliminate all the crabs (americans)
>>
>>736120170
Betz makes them. Source: he links them in the v3cord
>>
>>736120295
Poke all toads is successful. Half of underflop revenue in a week. And no publisher to steal 30% of the pie

>>736119949
What games are been released from "here"?
>>
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Okay, I ended up getting sidetracked and reworked the enemy AI so groups can now alert each other and I also gave them a field of view so the player has to be visible in order for them to enter aggro.
Now I should actually work on adding the gates and the upgrade system.
>>
>>736120157
Me too
>>
>>736120507
45k sales seems like a good amount to me.
>>
>>736120635
Also that ssx game seems good. If you don't know that the dev spent a lot of money on a dj+music and sold his house to finance it.
I'm sure underperformdev will make another hit that will rake a boatload of money. Because he's so successful, he needs to make another game!
>>
>>736120507
>What games are been released from "here"?
my game
>>
>>736120848
What was Underspace's budget?
>>
>>736120512
cute faces
>>
>>736118863
Hey good stuff
>>
>>736120295
He's a miserable brown half russian fuck, bringing otherd down is in his genetic code.
>>
>>736120976
You are its dev (big U betrays you ;) ), u tell us.
>>
>>736121083
I'm just saying I don't think i've seen the two ever interact. Did he just get a bug up his ass?
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>>736121091
Shut it rasko
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>>736121091
Why do you type like you barely speak english?
>>
>>736121137
>Did he just get a bug up his ass?
Nigger did i stutter? It's what he does, birds fly, sun shines, rasko flips his shit at a moments notice for no reason.
>>
>>736120512
>the player has to be visible in order for them to enter aggro.
Do you also have a proximity trigger to represent them hearing you when you get close enough? Although I could understand the idea that the elf is quiet enough to only alert enemies by sound if she's shooting.
Also, she cute.
>>
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>>736121065
Thank you :)
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>>736121250
Sounds like kind of a miserable and exhausting way to live.
>>
wow. threads still up and it got retarded. wish ppl would get along holy shit.
>>
What happened, you are so successful you can't disclose how much you spent on that freelancer clone?
How much money did your publisher gave you? And how u needed to gave it back?
When, underflop recouped all it's development costs, and become profitable?
Since it's your main income, it should be pretty easy to answer. Cause I'm sure you are a smart business man



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