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I’m 35 and games have lost their magic ever since I started nooticing the mechanics behind them as code:
A building is on fire? That's not real fire. It's not properly spreading like a real fire, it's just some damage zones the devs coded:
- if (character) [steps in] (fire) = [hurt] (character)
A room is flooding? But the water doesn’t really affect objects, and I know my character isn't actually being slowed down by the fluid mechanics of real water, the dev just coded:
- if (character) = [steps in] (water) -> [change] (walking animation)

How do I get immersed in games again?
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>>736019632
>How do I get immersed in games again?
dude weed
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>>736019632
That's retarded, you should have an artistic appreciation for good mechanics and attention to detail when you notice it and understand how hard it is to make sure every interaction is accounted for when you find some jank
Look at it from a designer's perspective, making amateur games has only helped me get more immersed in good mechanic-rich games. And stop playing cinematic slop
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life is just carbon getting burned
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>>736019632
Play better games that are actually well designed and not immersion slop. Alternatively, realize you never liked video games and pursue another hobby. Knowing how the sausage is made just makes it more fascinating for me.
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>>736019632
Make games yourself and you learn to appreciate the small things again.
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>>736019632
Do you also struggle to enjoy books because you know the scenes in your head aren't real, but are instead thoughts generated from reading words?
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>>736019632
>"That's not real fire"
Duh. It's a video game.
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>>736019632
>Sonyonly.
Whoaaa boy!
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I don't see how this makes games less enjoyable.
.t 30 something claude tardwrangler
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>>736019632
>Anon discovered games aren't real
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>>736019632
I feel sick
I just burned every dvd I owned because I realised none of it was real.
it's all just directors telling actors what to say and how to look and then putting the scenes together in order.
I can't even look at a picture without feeling like i'm gonna vomit.
fuck this gay earth
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>>736019929
>play the games I LIKE those are the only REAL games
If your game isn't immersive, it has no reason to exist because we maxxed out the non-immersive arcade library by the end of the 80s, there's no need to make more of those.
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>>736019632
Anon... drawing, drawings aren't real! They are just pencil sploches on paper or a bunch of pixels. That dude you posted doesn't actually exist, it's not even a dude, it's just some variable grey light.
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>>736020305
You don't know what a game is. No one is playing baseball to be immersed. You've absolutely lost the plot.
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>>736019632
Are you autistic why are you realizing this now
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>>736019929
>uhh ur playing the wrong game u have to spend your life playing bouncy bouncy oppai simulator then u'd like games again
shut the fuck up retard
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>>736019976
>>736020095
>>736019770
It's more obvious when I nootice the devs didn't really put a lot of great care in the mechanics of the game.
For instance MGS2 ice cubes and TECHNOLOGY still amaze me, now the fire and water cases I mentioned in the OP were from this jank ass coop friendslop early access game I found on steam (Darkwater) and you can easily tell the dev isn't really a gamer and just put the "fire" and "flooding" mechanics because it's what is expected of a submarine game.

>>736019929
>Alternatively, realize you never liked video games and pursue another hobby
Hello? I've beaten over 400 games and play games like 10 hours a day. I love video games.
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>>736019632
Mine was playing Mass Effect, exploring the galaxy map, which I’ve always found cozy and atmospheric, when the random thought “This is just a fancy menu” crossed my mind, and forever ruined the illusion.
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>>736020364
You think you can't get immersed in baseball?
That's delusional.
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>>736019632
This is a retarded post, but it gives great insight that children genuinely believe video games are real and that's why /v/ gets so angry seeing video games they hate
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>>736020452
So why does the fire not being real ruin the game for you?
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>>736020052
No because the books I read have great care put into them and I can feel immersed in their stories.
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>>736019632
hello retard
did you know that statues aren't real people who have been turned to stone but actually big blocks of stone that were carved into shapes by people?
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>>736020452
>I've beaten over 400 games
>I've slogged through 400 movies for the daytime television tier story that I mistakenly thought were games
Okay??? Time to move on pal
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>>736020284
Underrated
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>>736019632
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>>736020612
Lil'bro... could you please rewrite your post? I don't get your point.
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>>736019632
considering what you've said, it's simple: play mage the ascension instead
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>>736020423
>bouncy bouncy oppai simulator
https://youtu.be/cEz0nXpcRHc
>>
OP's right, but this isn't really about games being fake, but lazy developers giving no depth to their mechanics. If it's obvious how everything works from first principles, the mechanics are shallow and oversimplified.

Take something like Death Stranding. The footing mechanics are actually pretty complicated. You know it's not just animations on top of a "move in 8 directions," but has decent momentum and friction and CoM components. You just need to find games that are better-designed. On the other hand, some games don't need mechanics to be complex or obfuscated.
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>>736020531
I don't care that the fire isn't real, that's not the POINT
I care that the dev didn't really set the fire to carefully spread and be INTERESTING, instead it's just a shitty hurtbox that's slowly spreading over
This is not INTERESTING.
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>>736020849
Thanks, that puts my point into much better words.
And yeah, Death Stranding is exactly the kind of game I can still get immersed in and think, “damn, the devs put a lot of real care into this.” It feels like there’s actual depth behind what you’re doing, instead of just invisible damage zones and scripted effects pretending to be systems.
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>>736019632
I have the same thing but with life
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>>736020364
>baseball
My point exactly, you don't need to come up with a new non-immersive game 100 times a year. There's no baseball 2, they came up with baseball 1 a long time ago and people are still playing that. So why aren't you still playing NES games if all you want is a non-immersive challenge to overcome? Have you beaten all those challenges?
Me, I want to be immersed in a story with characters and lore. And I need a steady supply of that. Notice how people are still writing books but they're not making hockey 2 and soccer 15.
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>>736021036
>Have you beaten all those challenges?
I have unironically beaten every worthwhile NES game ever made
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>>736020991
Another part of games that puts me off is invisible walls and poorly modeled hitboxes. The perfect good example for this is Thief 2. Every ledge you can see is pretty much traversible. The world's polygons correspond to its hitboxes pretty much 1:1.

I think it largely boils down to how well the visual part of the game corresponds to mechanics. If there's water, does its rippling and waving *actually* affect how the water works or is it just some shaders? Is the bullet drop actually being modeled, or is it just "projected point gets hit - height" etc. Pretty hard to codify, but whatever. You get it.
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>>736021024
>A work from home job opening with amazing salary? That's not a real job, it's just adult daycare and this position is reserved to women and minorities
>I won a bonus? It's not because the company cares about me, they just give out these cheap bonuses every once in a while as part of their retention strategy
Same here... It's so tiring...
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>>736020881
>I don't care that the fire isn't real
Your first post contradicts this statement.
>>736019632
>games have lost their magic
>A building is on fire? That's not real fire.

Elaborate on what the fuck you mean.
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>>736021250
When I wrote the OP, I was still trying to figure out the reason behind the lost magic myself.
Now I get why the magic feels lost: I just need to play better games, with more care put into them.
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>>736020486
>epictetas
lmao!
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>>736021250
Like, think of a flamethrower. Easiest way to make one is to just project a cylinder that goes "if intersects with player hitbox, incur -5hp per tick." The next step is giving it some sway when you turn, like it would do in reality. Finally, the actual flames should inflict damage instead of this abstract perfect bendy tube. The closer we get to these simulations corresponding with what we see, the more "immersive" it gets.

Like jumping in a game and having the landing be affected by foot positions and ground friction rather than just being this rigid exact parabola that's always the same no matter how you jump. The animation has nothing to do with how the code treats it.
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>>736020991
I don't think it's so much about the fact that they're programs, but rather that you reached the point I think everyone reaches after playing a lot of games, which is not having any interest in games that don't introduce something new to the medium. Happens to me all the time when I play a new game, I'll just think "this is just this other game with this part done better and this part done worse" then I refund
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>>736021250
Interesting fire that feels real shouldn’t just be a growing damage zone. It should feel physical and alive. Nearby characters should sweat, squint, and cough from smoke. It should spread differently across different types of materials. Objects near it should deform, weaken and collapse.
That's a real INTERESTING use of fire.
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>>736019632
If it took you 35 years to realize basic shit like that you're genuinely retarded.
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>>736019632
That is very simple, but you have to learn the concept of separation and the concept of artistic vision.
Videogame consists of many facets - story, atmosphere, world, characters, gameplay in the whole, certain parts of it like "how that particular gun shoots", visual designs, music, etc etc. You have to learn to percept all such aspects separately and then to learn to pick aspects, important for artistic visionof each game in particular and combine them in your head through attention direction in such way that you'll end up seeing all important facets in correct combination while not actively percepting less important parts and ignoring parts, that aren't important for the vision at all. I don't know anything about the game you describe, but it seems to me, that the way fire spreads mechanically is not that important - hence despite registering it it is now important to separate it from the whole vision by intentionally focusing on more importanrlt parts whichever they are.
Of course in some cases either the entire vision is not up to your liking or there is really nasty spoonful of tar in your mead barrel, but in your case you just really don't control your attention. Is the game an RPG about fighting undead? Try approaching it as if you are a brave priest-with-a-boomstick, not as a video game player. Game is a multiplayer shooter? Focus not on boringness of effect, but on how you can use it. Is it some party game? Your friends and your interaction with them is important, not the design. And so on. Attitude and your goal is very important. Do not "play a videogame" - save the world, participate in friendly brawls, dominate your opponents, enjoy the nice weather - and focus on good parts.
Or drop the game and try with those games, that you can immerse yourself into already, then after some time and more various experiences return to that game.
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>>736019632
wow you are retarded
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>>736019632
Play games with emergent mechanics, where the gameplay happens due to systems being set up to interact in interesting and unexpected ways. Then it doesn't feel like a dev personally made all that stuff, instead it's more like shit just happens because it's a living, breathing world
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>>736019632
>Listen to music
>Realize that someone personally arranged every note to achieve a specific sound and a specific tempo
>Probably used music theory and scales and shit
>Realize that specific chord combinations are used to convey a desired emotion
>Realize that tempo and rhythm used in a specific way can be used to convey tension or other desired results
>Realize that I'm being tricked into enjoying myself because there are only so many sound combinations that sound good to the human brain and there's no magic behind it
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>>736019632
>How do I get immersed in games again?

don't play competitive slop, play games that make you do things you can't do in real life.
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i honestly enjoy games more when i see the code behind them. it deepens the enjoyment for me.
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>>736019632
what if we talked about nick and lever instead?
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>>736022904
Going to music school actually ruined 99% of music for me.
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>>736023639
studying higher math actually ruined 99% of life for me. literally the only thing you can't parse are people
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>>736023095
Not many people read this series unfortunately, which is a great shame. It's a kind of thing you can recommend to practically anyone.
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>>736022904
I feel like we've studied the human experience too much and now it's turned into a chemical optimizing scheme
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>>736023639
What's the 1%
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>>736023801
>literally the only thing you can't parse are people
what do you mean by this?
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>>736023861
LMAO
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>>736024012
you can't mathematically calculate how individual people will act or think, they don't follow some general model, they follow their own personal model that may or may not make sense. sometimes they'll overlap with the average then diverge in some insane ways in others. you need on a case per case to understand their own personal model to be able to predict what they'll do. I guess that's why psychologists do in the end
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>>736024179
>case per case to understand their own personal model to be able to predict what they'll do
yeah i'd agree with that as a psychfag. there are patterns of course but there is no "100% of people engage within this exact same behavior characteristic".
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>>736024284
okay if you really want to understand your patient's minds, make them play a set of 300 matches of a fighting game with you. by the end you'll know everything you need to know about them
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/v/ would be a lot better if it wasn't full of burnout angst filled boomers
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Extremely high IQ thread.
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>>736023095
I'm not done reading it yet.
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>>736019770
spbp
the more I learn about games the more I am impressed by the complexity of tricks used to fool players especially given the limitations they had to work with. Like with sub-pixel animations with old games. Insane. I fucking love videogames!!
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>>736021820
That's not real fire tho.
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>>736019632
Why are so many of you thirdies too autistic to live? Lead in the water?
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>>736019632
>How do I get immersed in games again?
Take magic mushrooms or LSD. You will feel like you are one holding the camera and a gun. Actually it may be hard to play but you can watch walk through. That you will turn into ideal and average /v/ gamer that doesn't even play games he just watches them
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Play any vidya that has light as a major mechanic.
>the brightness is real and it manifests itself on your very real monitor/television to send photons to your real eyeballs
>they even use real electricity to be illuminated which shows up on your real utility bill
BE IMMERSED
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>>736021176
>Free BMW for new employees?
> ah it costs just 6k a year to rent used beat up BMW
What a scam, right Mr economist author of certain book i just read
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>>736021820
Real fire would fuck up the space ship and kill you within x minutes even after you load another section of the map.
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>>736023975
Buying Goods At Palmira
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>>736024179
That's why elites turned people into cyborgs as they are too hard to control, predict, change and soon will connect everyone to ai cloud. Enjoy your eternal slavery.
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>>736019632
I lost immersion when I started to learn more about the people making them
Especially dialogue heavy games written by obvious midwits



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