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>miss
>miss
>hits for 2 damage
>miss
>>
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did you know that your cantrips level up and suddenly do double damage at level 5? that's more than some lvl1 combat spells. this is never explained and you might even miss it
>>
Yeah, 5e sucks ass.
>>
>>736021067
Is there anything i can do to increase accuracy?
>>
>>736021226
yes
>>
>>736020675
what game
>>
>>736021226
higher number.....
>>
You're probably talking about Shadowheart and Astarion. Both get a Wizard cantrip from their Elvish ancestry and both default to Fire Bolt for some reason. However, since it's a Wizard cantrip specifically, it uses their Intelligence for rolls like Wizard spells do. Neither Shadowheart nor Astarion are classes that specialize in Int, so their Int isn't very high. That's why it misses so often.
>>
3.5e > 3.0e > 2e > AD&D> 5e > 4e
>>
Bigmiss is not meant to be used by Shadowheart.
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>>736020675
some people play bg3 for hundreds of hours and still don't understand what attack rolls mean or how racial abilities work
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>>736021875
Bigdick is meant to be used by Shadowheart
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Trying to use hold person felt like using status effects in JRPGs all over again, anyone you want to use it on either
a. isnt actually a person (achtually thats a zombie so its not a person you dumb fuck)
b. is actually worth using on, so they already have high stats and you have a 17% chance to hold
if you aren't save scumming it always felt better to just go with actual damage
>>
>>736021943
People make jokes about this game being easy, which i wont argue against, however if they do say that, i hit them with a couple of quick 5e basic shit litmus test that i know if they arent able to fire off the answer, they cant beat honor mode.
>>
>>736022184
it's a situational spell that you're supposed to remember at the right time, not actively tying to play around it
>>
>>736022184
>Hold a humanoid enemy still
>WHY CAN'T I CAST IT ON DRAGON?
This board is full of retards.
>>
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While BG3 was fun, I am now very much enjoying more the shit you can do in Pathfinder
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>>736022474
Building is more complex, sure, but the actual combat in those games is almost an auto battler.
90% of it happens offscreen with dicerolls
>>
>>736022474
>I like this ROLE PLAYING GAME because it allows me to create minmaxed abominations, while suffering in every other regard
>>
5e sucks, shocker
>>
>>736022184
Hold Person is how I beat Sarevok and his harem
>>
Isn't this the game where you can just hide or be invisible and it lets you roll twice and keep highest.
Dumb.
>>
>>736022184
But it isn't like a jrpg because there's logical things you can do to optimize its chances. You can literally use it on most targets. You can literally use it on that fucking spider dude in the beginning of act 2. karniss or w/e. AND there's hold monster which you can also get late act 1 if you grind
>>
>>736021067
Yes? Martial classes get an extra attack and casters add another dice to their cantrips.
>>
>>736021832
Good job stating the obvious
>>
>>736021943
>>736022184
>>736022270
>Debuffs
Since they can miss and roll poorly genuinely a waste of resting points
>Single target attacks
Unless they're free they can miss, unlike say a fire ball
>Armor class
You either hit for alot or not at all, not even any sloppy seconds minimum bitch damage, remarkably shitty implementation
>Conclusion
5e is not fun, it has no depth and the unavoidable failure associated with the game is precisely why it makes every playthrough the same
>Depending on difficulty youre going for free multi attacks or AoE spam with frequent rests
5e is so boring
>>
>everyone complains magic is weak
>spam control magic from the very beginning of the game
>enemies can't move and dies one after the other
>absolute easy mode for the entire game
what are people on about? magic is broken
>>
>>736022581
yeah, I think I'm feeling that with its real time mode, and failing rolls feels worse in turn based. Compared to BG3, that was a lot easier to get in do something impactful. Plus it was pretty well polished so everything had a lot more oomph to it.
>>736022669
Yes :^) my guy is a fast stabbing rapier guy who dies to a light breeze and makes bad decisions in conversation
>>
>>736022270
I like a good quiz, lets hear a couple
>>
>>736022773
yeah but the extra attack you can't miss, unlike the cantrip buff
>>
>>736022880
What's a barbarian's spell casting modifier.
>>
>now this is what I call a proper spell
>t. NPC wizard
>>
did they ever finish act 3? I stopped playing 95% of the way through because I heard they cut a lot of content for act 3, which is apparently tradition for larion games, and was heard they might release a definitive edition with the restored content.
>>
>>736022947
Int?
>>
>>736020675
balanced magic is so fucking gay. I should be able to wreak havoc with magic.
>>
>>736023001
Would be a good spell if the devs didn't spawn 10 fucking enemies in some cases with counterspell
>>
>>736022882
>yeah but the extra attack you can't miss
?? lmao
>>
>>736022947
Dang, I've never played Barb, my guess would be Wisdom as that tends to be the go to and makes the most SENSE forr barb, but it could well be wrong

Of course if you splash another class or take certain feats it could be any of the other valid spellcasting modifier stats
>>
>>736023013
yeah they did cut out all the content that didn't meet their standards, because they respect your time
>>736022947
I'd say wisdom
>>
>>736022947
Why would you need one you cant cast while enraged
>>
>>736022184
It's obviously the most busted shit of all since it instantly invalidates a boss AND makes all your attacks perfectly accurate so you can obliterate anything you hold. It's balanced for how good it is, and with the right modifiers you can force efficacy to go up to like 80% and cheese anything
>>
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>>736021226
>>
>>736023013
Act 3 has the most content of all three acts. The game is complete. There was originally gonna be another city map that got cut and re-purposed as the final dungeon when the baddies invade.
>>
I really actually like the little battles in this game, I wish they did a Black Pit 3
>>
>>736022395
>pretending not to understand (and actively putting words in other people's mouths to support this decision), making discourse impossible
>>
>>736023121
it's cha. Everyone thinks it's wisdom because he is retarded druid-coded. but no it's cha.
>>
>>736023124
>because they respect your time
the same game phase of hte game with no less than 3 "run around the city and do an easter egg hunt" quests, enemies with the most uncreative modifier ever "hit me 3 times to do zero damage and you cant CC me, and then you can play normally"
and a dogshit haunted house where you can repeatedly fail your reveal rolls
>dont forget that dogshit underwater section where you need to savescum regardless of how well you play because the horde movement means some survivors can bump into each other, ensuring they die regardless of how well you play
>>
>>736020675
Shart has the wrong stats to use Fire Bolt.
Respec her to another Cantrip that doesn't use an INT roll for accuracy/damage.
Booming Blade/Bursting Sinew/Minor Illusion are better choices for Shart.

Same basically goes for Astarion.
>>
>>736023469
Goddamn Wizards of the Coast fucks, of course the gibbering mountain man who chews on raw meat in camp should have a high CHA stat, what was I thinking?!
Okay, let's have another one. I gotta get one of these right surely
>>
>>736023517
skill issue
>>
>>736023201
80% specifically on hold person, or on saves in general?
>>
>>736022395
who the fuck said anything about dragons, brainlet? zombies are humanoids are they not?
>>
>why does my firebolt miss when I have 10 int
>>
>>736023646
Strong, big guys have natural charisma.
>>
>>736023670
you can beat the game and still find parts lame
huge step back coming from DOS2
>>
>>736023795
if thats true why do we have to invest in it at the cost of STR
>>
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>>736023240
>spending a spell slot to deal cantrip tier damage
Magic Missile is a noob trap.
>>
>>736023612
>Respec her
doesn't she get it from her race, like Astarion?
>>
>>736023924
weak bait
>>
>>736023927
I'm pretty sure you can change her racial spell on the respec screen, right?
Or did I get that mixed up with a mod?
>>
>>736024015
I thought all elves just get a firebolt
>>
I'm considering picking up BG3, honestly. All I've heard of it has been relatively neat. Anything I should know going in? And also, what's the best site to get it at?
>>
>>736023101
In D&D shit in general encounter designs get overzealous with casters
Multiple casters that are just as strong as yours but they aren't worrying about saving shit for the next fight so you just get counterspelled/nuked into oblivion
>>
>>736024210
respeccing is cheap and most stuff is explained in the game
>>
>>736024210
Reclass Shadowheart into Light or War Cleric when you can because her starting class is ass.
>>
>>736024210
Collect all the random gear and bullshit you find on your adventure and then find your favorite merchant and open their barter menu and just dump it in and trade for nothing. Individually almost everything you find is monetarily worthless, but if you give enough it'll make merchants happy and lower their prices. Focus on buying only the unique items from any given merchant. All the generic gear is outclassed by the plentiful unique loot you find while exploring.
Most of your XP comes from completing quests or reaching story bookmarks, there is basically no grinding.
If you can think of a clever trap or physics interaction, it will often work. There is a good amount of simulation in the game.
>>
>>736022882
>i have absolutely no idea about dnd rulesets but let me provide my expert opinion on it
stop
>>
>>736024210
>Anything I should know going in?
Select dark urge as your origin when you create your character, it's the definitive experience. You can change your race if you don't want to be a dragonborn.
This game has lots of dialogue options and a few separate ways to complete quests, but there's a very clear and more rewarding path for completing content. Often times the "alternative route" is just less content. Being a "good guy" / resisting your urge gives the most and often more satisfying in general. The only time you should be "bad" is allowing the hag to escape in act 1, which gives more content in act 3.
>>
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>>736023738
>spell specifically calls for a humanoid
>wtf why doesnt it work on an undead??
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>>736022827
what? nobody complains about magic being weak lmao, sorc has been the strongest class in the game for the average pleb (tavern brawler monk is the strongest still i think but its just a cheesey build)
>>
>>736024210
>Anything I should know going in
i think its inferior to DOS2
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>>736024973
How undead human is not humanoid?
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>>736024973
are you genuinely retarded?
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>>736024973
An undead WHAT
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>>736020675
game gives you such a massive excess of camp resources you never have to cast cantrips unless you refuse to rest out of stubborness
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>>736025931
to be fair, it's only excessive if you explore everything. when you play in coop, you don't spend hours checking every drawer
>>
Why does 5e have 0 good necromancy spells in the PHB but 3.5e has 3x its amount?
>>
>>736026235
>when you play in coop, you don't spend hours checking every drawer
NTA but my coworkers and I do. After a whole year playing once a week we're at act 3 and have like 4k camp resources
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>>736026687
because raise undead acts like 5 different spells, depending on circumstances
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>>736026235
unless youre playing with a fucking woman. jesus christ my wife was reading the books in the damn blighted village piecing together what evils the local medicine man was up to...
>>
>>736025778
>not understanding d&d rules
>ARE YOU RETARDED?
no. but you seem to be.
>>
>>736026796
you don't deserve her
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>>736026815
well he seems to be criticizing WHATEVER the logic came from that undead humanoids are no longer humanoids you actual idiot.
>>
>>736026687
Minion classes in tabletops always suck and are annoying because every spell cast increases bookkeeping and time between turns. Nobody wants to play with a conjurer or necromancer and suffer through their 15m turn moving their little dorks around the board
>>
>>736021067
In older editions of the d&d cantrips weren't even unlimited, it was just a lower level of spell than level 1 that still had limited slots
This never should have changed
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>>736021226
Increase your int score, equip items that give you a bonus to hit, use abilities that give you advantage (rolling twice and keeping the higher equals out to about a +5 on average).
>>
>>736025739
>>736025778
>>736025927
Humanoid is not what shape you are or what pronouns you like to be called, it's what you are, it is a "creature type".
An angel is not humanoid with wings, though it might look like one, it is an outsider.
A zombie is not a humanoid with a skin problem, though it might look like one, it is an undead.
>>
>>736026815
you actually are lmao. how is an undead human not a humanoid?
>i-it's the rules
that's retarded but alright. you didn't have to create strawmen about dragons though
>>
>>736026923
>be a sorcerer
>have to keep an entire set of statblocks in the notes of my character because it has two summoning spells that summon an entire controllable entity with its own stats and moves
this is already a headache and i'm not even trying to build a hard-set summoning character
>>
>>736024210
There is 0 downside to using the mindflayer parasites. They are there to be your Main Character special powers.
>>
>>736026879
It is cute at first. cool down redditor. It was gratuitous after our 4th time playing and shes still down there.
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>>736027730
down where?
>>
>>736027229
This is the stupidest shit in the history of gaming.
>>
>>736022474
Pathfinder is the most retarded shit ever
EVERY SINGLE TIME YOU ARE ABOUT TO START A FIGHT YOU HAVE TO CAST 609032920-e3 buffs just so you don't die to a single mob
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>>736028116
They're special parasites, and the magical object that shadowheart has prevents the final step of transforming into a mind flayer from happening.
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>>736028002
blighted village?
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LOL play a good RPG system
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>>736029315
pic not related of course
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>>736029315
>good RPG system
>GURPS
Lmao
>>
>>736024210
I played it with zero dnd exprience and beat it on hardest difficulty.
It's not a hard game, if you understand tactics. So if you can win at mewgenics or xcom, you can win in bg3.
>>
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LOL play a good RPG system
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>>736028315
>See mindeating parasite, same as one you are trying to get rid of
>See "consume" option
>"Nuuuh bro I'm not stupid enough to do that"
>The game emphasizes the possibility of abandoning illithid abilities through dialogue with NPCs.
>Tadpole animation is it eating its way through your brain corrupting you from inside
.
.
.
>Act 3
>"Yeah bro it's fine to eat them there are 0 downsides kek"
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>>736029978
I can't win enemy within on highest difficulty tho...
>>
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CRPGs should not function based on dice rolls. Rolls work in TTRPGs because a good DM can make even failing an enjoyable experience. In a CRPG, where there is no DM to spice up your nat 1's, it just sucks.
>>
>>736020675
>Big Miss!
>>
4e isn't as bad as most people pretend it is.
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>>736026936
I agree. I miss the days when magic was OP but very limited so the wizard had to make do with a shitty crossbow when not throwing nukes.
>>
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>>736029315
>>736029991
Niggas please, make way for the king of RPG systems
>>
>>736022184
>WHY DOESN'T THE INSTANT KILL SPELL ALWAYS WORK
JEZZ LOUISE WHY NOT AM I RIGHT
>>
>>736023109
He's right. Your turn won't end until you use the second attack. Unless you read the tooltip you may not notice the damage buff on the cantrip.
>>
>>736030448
It's a fun "game" but it loses all verisimilitude because of its weird system constraints.
>>
>>736030487
>Roll for anal circumference
>>
>>736030448
4e ruined paladins, which is why I will never consider it a good edition.
>>
>>736030540
Which are self-imposed. The only core differences between 4e and 5e is the wizards have a spellbook and martials were competitive.

Items were better, Combat was better, Skills are the same, Healing and HP are better, Having "Saving Throws" as armor values is better.

The biggest issue with 4e is that they caved on their design philosophy, shat out "essentials" and fucked everything up in the process.
>>
>>736027229
>have to roll 20 wisdom later on or become ugly as fuck
meh
>>
>>736030679
>4e ruined paladins
What do you mean?
>>
>>736025032
Strongest class is actually thief rogue
>Balls broken action economy from level 3
>Off hand sharpshooter for 5d6+dex+30 ranged damage at level 4
The game AI unironically can't keep up with the ridiculous damage frontloading and kiting rogues do from simply existing, no min maxing needed. Monks are incredible but rogues are beyond cheese with effectively free vendors and infinite AI break with hide
>>
>>736030740
>No longer alignment restricted, completely shitting on the core identity of the class
>Blackguard being made into a paladin sub instead of being its own class laid the foundation for this oathbreaker bullshit we now have

In general, paladin underwent a complete character assassination starting in late 3.5, going through 4e and which is still ongoing in 5e.
>>
>>736030109
I didn’t fuck with them at all on my first playthrough. And it’s kinda lame to have this whole system of unique powers that you’re not supposed to touch and you’d be stupid to interact with at all.
Technically there is one drawback. If you’ve consumed tadpoles, you have to pass a check to stop the emperor from forcing you to consume the astral tadpole.
>>
>>736021832
I prefer 5e to 3.5 but I am a DM. Advantage/Disadvantage is a lifesaver for DMing.
>>
>>736026921
>well he seems to be criticizing WHATEVER the logic came from that undead humanoids are no longer humanoids you actual idiot.
Well, RETARD, it's worked this way in D &D got ages. Undead are magically animated human's aren't. The way magic works in these games depends on what state the target is in. Also, there is a spell called Hold Monster, that basically does what you're asking. But you're a fucking /v/ autist retard aren't you?
>>
>>736031276
this annoyed me to no end. I played this whole thing avoiding all the tadpole shit as much as possible, tried to be a good paladin and the end goes "yeah nah bro, we need the help you gotta start chugging tadpoles or transform for me there's no other way"
fuck you
>>
>>736027040
This is really not that hard. DMs do it constantly. Quit bitching-- PLAYER.
>>
>>736030109
Do none of you fuckers roleplay in these games?
>>
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I cast Eldritch Blast.
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>>736031163
>oathbreaker bullshit
I rather like this part of 5e paladins. Also, if your DM has balls he can also always just say
"No, Paladins are lawful good." Which is stupid by the way why can't Shar, an evil god, have paladins devoted to her?
>>
>>736031943
>Skip free power cause I roleplay as a reasonable person
>Do you roleplay fucker?
>>
>>736031767
>there's no other way
So why didn't your supposedly good paladin not tell the Emperor to fuck off? Nothing forces you to eat the worm. Like nothing forced you to suck the squid's face.
>>
>>736032074
They're blackguards or antipaladins, not paladins. Paladins are the divine knights of the lawful good gods.
>>
>>736032157
>>"Yeah bro it's fine to eat them there are 0 downsides kek"
If you rpd
>>"Yeah bro it's fine to eat them there are 0 downsides kek"
Wouldn't matter.
>>
>>736032074
Oathbreaker completely nullifies the ramifications of falling. Instead of being reduced into a gimped fighter, a paladin that falls now just gets to keep on keeping on.
>>
>>736032074
There was a class in 3.5 called Divine Champion which was exactly that, a martial servant of any god. Most notably, it was a separate thing from paladin, as was proper.
>>
>>736032364
giving failed paladins powers that are just as good as their old powers was a mistake. they could've compensated fallen paladins with enchanted gear exclusively for them, or something like this
>>
>>736032265
I continued not using them after that, but I want game to at least call me a good boy through a flavor text for this choice. Is this too much to ask from a "Best roleplaying game of the year"?
>>
>>736032248
No, I am pretty sure they were just Charlemagne's knights. Who, yes, were based, elite Christian warriors, but a paladin is a divinely empowered oath-bound champion. Nothing about that requires the god or them to be good. D & D didn't invent the paladin. You're just nit-picking and as always just be a better DM or get a better DM if you think this change is bad. (Cause good DMS have been bending this rule since before you were born.
>>
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>>736032265
I roleplay as someone who is critically aware they are in a video game and constantly break the fourth wall.
Therefore, it does matter to me, because it's in-character.
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>>736032613
>call me a good boy
The game has to suck your dick now? They don't call you a bad boy for using them either.
>>
>>736032723
Peak
>>
>>736032723
That doesn't sound like roleplaying. Roleplaying would be when you put on women's clothing and go to bard trying top pick up dudes.
>>
>>736032771
>>736032771
>They don't call you a bad boy for using them either.
If they did, I would've used them
>>
I roleplay as a reasonable person.
I also let Volo perform surgery on my eye.
>>
>>736032720
A paladin has been defined as a warrior championing the cause of good and restricted solely to be lawful good for as long as it existed in D&D until 4e. In fact, in earlier editions they had much stricter codes of conduct where even participating in an ambush (aka attacking unaware enemies) or attacking an unarmed opponent before they could rearm was grounds for falling.

And no shit you can bend the rules, which doesn't make the changes any less retarded. If you have to keep using earlier rules to circumvent newer edition retardation, that newer edition is shit.
>>
>>736032265
Using them after you find out there are no downsides is reasonable tho
>>
>>736031163
>>736032954
>>736032248
This is just on DnD not really facilitating playing as the villain in early versions, and relying on house rules to handle it all.
If you can play a good or bad Warlock or a good or bad Monk or a good or bad Druid or a good or bad Cleric, you should be able to play a good or bad Paladin. And expanding the oath system to account for that is entirely rational.
Paladins have nothing special about them as an archetype that prevents them from having that dichotomy. You can make an oath to a lot of concepts or pursue an oath down nasty roads.
>>
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>>736033130
Paladin was unique exactly because it was so strictly defined. They provided the means to roleplay those concepts you mentioned via other classes (Blackguard, divine champion and even cleric), but the paladin was always the goody two-shoes that held the entire party to the highest moral standard. That was its entire schtick. Now it's just homogenized faggotry where the class has no real identity, just like every other class in the game.

This is not something that should be celebrated.
>>
>>736033321
It is to be celebrated because no class should be the special unique obvious protagonist class with a totally unique way of interacting with the alignment and roleplay mechanics that force any campaign involving said class to warp around it.
>>
>>736033321
i'm calling you a faggot because being a chaotic evil paladin sounds badass and you should feel bad for being a party pooper
>>
>>736033410
The campaign does not need to wrap around the paladin, the paladin needs to find ways to play his alignment in light of the situations the campaign throws at him. If they fail to do that, they fall. And when falling means losing everything that makes you special, it's a much bigger deal than painting your armor black as it is now.
>>
>>736033321
>the game should be held to my standard
>no, i won't hold myself to my own standard, YOU have to do it
I just don't understand this shit.
>>
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>>736033637
Why do you need to be specifically a chaotic evil paladin when they provided exactly that character concept with Blackguard without sacrificing the paladins class identity?
>>
>>736023612
shart's default character sheet top to bottom is ass. It almost feels deliberate.
>>
>>736020675
It's a cantrip, it's for when you're out of all other resources
>>
>>736033684
It's not MY standard, it was the game's standard until 4e.
>>
>>736033845
And it never mattered. You think it did because the books said it did.
You never had to play it the way you say.

You strike me as the kind of person that didn't like 4e.
>>
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>>736033783
Because I don't want to be Blackguard, I want to be a chaotic evil paladin. Keep up, please.
>>
>>736033908
>The rules do not matter

The rules are what make D&D a game instead of a simple pretend session. The rules give you the framework to roleplay in, and if that framework isn't conducive to interesting character dynamics, that framework is shit.
>>
>>736034051
>your rules are shit because they aren't strict enough
Rules being strict makes D&D unfun, and at a certain point, it might as well not be D&D anymore.
If you want to play a role-playing game with strict rules, go play a JRPG. There's plenty to choose from.
>>
>>736034051
>The rules do not matter
Incorrect.
Try again.
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>>736033984
That's like wanting to be a chaotic evil deva. Utterly nonsensical.
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>>736034193
D&D is nonsensical by nature.
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>>736034124
There's a thing as being so loose with your rules that any concept you try to introduce is diluted because there is no focus. What is a paladin in 5e? A fighter that gets anime friendship powers from thin air because apparently even serving gods is optional for a paladin now.
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>>736034238
It really isn't, or it didn't use to be at least.
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>>736020675
>>736021683
Why the FUCK doesn't the ingame description shows WHICH FUCKING ATTRIBUTE the ability is SCALED BY.

Different classes literally have identifical abilities/spells that is governed by different stats
>>
>>736034326
>A fighter that gets anime friendship powers from thin air
That sounds very funny. I would kill to see that, and it would probably be funny as hell to play. You just sound like a miserable dipshit.
D&D is meant to be interpreted however you damn well please anyway. If you don't like that Paladin is getting more flexible, why not just homebrew the Paladin to use the restrictions it used to have? You're well within your right to do so, and D&D openly encourages it.
You act like the rulebook is an unbreakable shackle on your brain that prevents you from just saying "but what if I don't *want* to use that rule?"
>>
>>736030474
>Shitty crossbow
>He didn't hoard a bunch of wands to gape peasants and goblins with Magic Missile
You weren't there
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>>736022184
Doesn't "PERSON" in DnD just consists of playable races?
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>>736034326
What is an oatherbreaker, you shit? Also, there is more story potential if you put falling from grace on the table. Also, falling as a paladin in 3.5 was stupid. You essentially became a worse fighter. Player choice > rigid adherence to rules if your DM is worth a damn.
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>>736034516
I have never said that I am unable to play paladin in a way that I like. I have simply answered the question that was asked of me, as to why I think the newer editions ruined the class.

If you enjoy the newer editions, I am not here to tell you not to play them, but I sure as hell won't.
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>>736034667
>newer editions ruined the class
I think you mean made it more dynamic and better for roleplay and mechanics.
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>>736034587
>Also, falling as a paladin in 3.5 was stupid. You essentially became a worse fighter.

Oh no, the consequences of my actions! That was the entire point, you numpty. Falling was extremely serious and completely siderailed your personal story if it happened.
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>>736023772
Nowhere does it state what stats govern her firebolt
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>>736034667
>I am not here to tell you not to play them
>But I'm still going to go into this thread and bitch and bemoan about it like the rulebook grew arms and shot my fucking dog to hope people either argue with me or agree with me
what drives some of these people to act like such incessant losers
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>>736034789
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>>736022184
It's the kind of spell that's good when you're in an actual TTRPG session and you get to use it in interesting ways outside of combat
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>>736034516
You sound like a fucking retard and have played 0 actual TTRPG sessions in your life.
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>>736034874
I expressed my opinion, someone asked me to elaborate. Now here we are.
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>>736022474
I simply like pathfinder better because it has cute fox people.
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>>736034896
That only shows up on that screen, OP's picture doesn't show it at all because it was automatically picked for characters like Shadowheart
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>>736035056
OP's picture is from the wiki, and is not a real tooltip ingame.
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thats it
im playing a half-orc battlemaster fighter with two handed BIG FUCKING STICK
what am i in for?
(no i wont play barb,heavy armor is more metal)
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>>736027034
>Humanoid is not what shape you are
Yes it quite literally is. By definition it is something with the shape or morphology of a human. That is the real issue here - it sounds good on paper but it's a trap for new players because 80% of the enemies you are face are literally humanoids, until you learn that the game uses a completely definition from common parlance.

>oh, that humanoid figure with horns? that's not a humanoid so you can't use this spell. it's a hemidemisemidemon
>>
>>736034720
>better for roleplay
Debatable. There is very little roleplay in modern dnd. It's mostly just everyone playing shades of gray characters to avoid the uncomfortable feeling of failing to uphold moral values. You can't ever "lose" because your character never cared.
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>>736035151
a good time
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>>736034326
>serving gods is optional for a paladin now
it's been optional since 3e
>>
>>736035151
remember that unlike most RPG's environments matter
shoving, slamming or throwing someone into a pit or deep ocean doesn't result in them hitting an invisible wall, it results in them experiencing them fucking dying
it also results in you losing all loot on them

same thing with tossing people off of high objects or in fire or really anything if you get creative
you're already playing the right type of fighter for this so go nuts
>>
>>736035226
blame wizards of the woke
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>>736035295
Why do you go on the internet to tell lies? Paladins directly gained their powers from the god they served, which is why they lost them all if they failed to uphold the tenets imposed by said god. It is only after these shit-ass oaths were introduced that they could cast divine magic out of their asses.
>>
>>736033321
agreed. breathing the oath should have extreme ramifications
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>>736035470
sadly not just wizards of woke, every single fantasy rpg these days seems to do this, fucking Paizo is actually worse than them
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>>736034737
>That was the entire point, you numpty
Yeah, which then forced the entire fucking campaign to bend to this stupid rule, dick licker. Getting rid of it was a good thing. Most players just switch classes. Player Choice > flavor rules (that's all this is) any day.
>>
>>736035151
A great time. But I'd use an axe, they're just better for Half-Orcs because when they crit they roll 3 d12s. Higher damage potential. Unless that's your RP then more power to you, brother!
>>
>>736031276
There's no drawback to the astral tadpole either. Your character just gets some black veins on their face but it's purely cosmetic.
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>>736035243
>There is very little roleplay in modern dnd
Incorrect. You just are either no games or play at shit tables.
>>
>>736035770
No it didn't. It made the paladin much less useful going forward, sure, but those actually dedicated to the game and not just in it for the big dick damage and epic loot found ways to appease their god and regain their honor, even if it meant being less than optimal for some time. And the other players didn't mind, because it was flavorful and often allowed their characters chances to roleplay as well, because the fall also affected them in a very real way.
>>
>>736035770
3.5 had a bazillion classes, it even had a couple prestige classes that explicitly were fallen paladin friendly
choosing to play a paladin is done only when you know ahead of time what you're signing up for, there's nothing stopping you from playing a lawful good fighter if you want to be more flexible with oaths

and also that's why session zero exists, to make sure you're on the level with the DM and the rest of the party that the campaign you're playing is the sort where a paladin isn't impossible
Also paladins falling is something that's supposed to be something the DM and the player agree on should happen, and if you're even remotely trying to roleplay a PALADIN you should never accidentally fall

But if you're the sort of jackass who intentionally plays a paladin then as the first action goes to murder an innocent shopkeeper, you should have never been allowed to play a paladin to begin with
that's not a flaw of the class, that's a flaw of YOU as a player
>>
>>736036019
this pretty much, it's actually fun playing a chaotic good (actual chaotic good, not chaotic neutral in disguise) character in a party with a paladin, because you actually have to justify your actions to them, you've got someone to argue with IC despite both being fundamentally good people just in a different way
>>
>>736035927
Despite what Critical Role told you having your characters do Marvel quips isn't roleplay lil bro
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>>736036019
It was a selfish rule and it's gone. Cry about it. Or just do what everyone does and use house rules. This whole thing is stupid. You're just crying because a class got an optional update. We're done.
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>>736035549
straight from page 41 of my player's handbook
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>>736020675
90% of the bad rep fire bolt gets is from people trying to use it with Shadowheart because she gets it from her elf racial, but it uses her int to cast so it always misses since she's a cleric with high wis nad low int
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>>736036121
>Critical Role
Not a tranny or a faggot, I have never watched Critical Role and made it through about 1 and a half episodes of that gay Prime show. I've been DMing for 25 years. I'm not arguing this any longer. You don't have the chops. Bye.
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>>736036248
>does a Marvel quip and runs from the argument despite being well-qualified to make good sapient points
congratulations on somehow BTFO'ing yourself
>>
>>736034896
That indication doesn't show up in early versions.
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>>736036215
Swear to follow a code of conduct. Like an oath or something?
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>>736020675
Why are you using an Intellect Cantrip on a Wisdom character?
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>>736036361
Acting retarded so your opponents stop wasting time with you is not winning arguments.
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>>736036376
Well, the game is updated now. So what the fuck does this matter?
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>>736023101
I only remember one case of Counterspell being used, in the Underdark by one of the negro dwarves before you cross the river. Where else is it being used?
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>>736035226
60 IQ response
>>
>>736024015
>>736024101
Elves and Half-Elves do get to choose what kind of cantrip they want but you need a mod to change it for Shadowheart and Astarion on a respec.
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>>736036215
>Need not devote themselves to a single deity

This means that they do not have to worship a specific deity, but they do need to adhere to the cause of good so that the good deities will answer when they want to cast their spells. Divine magic is (or used to be) defined as literally being given by the gods to those who ask for it. Now it just comes from... somewhere to those who have no affiliation to any gods as you can just swear an oath to atheism and get fedora tipping powers.
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>>736036620
It's actually borrowed from World of Warcraft's pre-Naaru bullshit paladins. Where their conviction is what gave them power.
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>>736036229
It doesn't help that earlier versions doesn't show what stats her default fireball uses.
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>>736036493
>you didn't win btw. i know it looks like i'm running away but it's actually because... heh... you're just not at my level bud... heh heh... sorry pal...
a scenario that could have been avoided by putting the retard in their place with your "extensive" experience
>>
>>736036697
No you made the original argument that 5e has no RP. Defend that position because there is nothing to argue against otherwise and it's just your no games opinion.
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>>736036620
>defined as literally being given by the gods to those who ask for it.
That's in fact only true for Forgotten Realms, who's explicit unique trait is that divine magic could only originate from the Gods

In other settings it's perfectly possible for someone to believe in a cause or even themselves hard enough they gain divine magic from it
>>
>>736034565
I have been playing dnd for almost 20 years. Every DM I have ever played with hated the idea of players ever having magic items or more than their starting gold. They would also actively punish to make looting valuable items laying around unprofitable or say that something is ruined in some way so there is no market or crafting value. I have no idea how you actually found someone that actually lets you have a bunch of disposable magic items you can apparently acquire at will.
>>
>>736036684
that's also how D&D paladins worked in any setting where divine magic isn't explicitly gated off by the gods
there was nothing stopping you from just swearing an oath to the universe itself that is in line with a paladin oath and the sheer strength of that oath being enough to grant you divine powers
>>
>>736036843
I wonder what your DM would think of power gaming like this?
https://nwn2.fandom.com/wiki/Kaze_no_Kama
>up to 18 attacks per round
>>
>>736036843
>Every DM I have ever played with hated the idea of players ever having magic items
Terrible DMs. A good DM can give the players insane weapons and still keep the game good. Not at level 1, obviously. I wouldn't recommend it, it's very hard, but it's possible. This thread has just opened my eyes that most of you fuckers treat the books as absolute law ordained by God. And this is a deviation from the OP anyhow, who is just too stupid to read tool tips.
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>>736036790
no i didn't faggot i just wanted to laugh at you, take your meds
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>>736036994
nice 18 attacks per round, but you're stuck in a force cage and there's nothing you can do about it

nobody cares about damage in 3.5, there's 5 billion ways of getting damage, what is true strength in that system is when you just stop interacting with HP or AC or hell even saves all together and just go "I win"
>>
>>736036697
>a scenario that could have been avoided by putting the retard in their place with your "extensive" experience

Not the other anon but you know this is completely BS because retards like you always move goal posts. You are not fooling anyone.
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>>736037047
See >>736036493, this is your last (you). Your god no longer answers your call.
>>
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>>736037139
>once again, i am making a marvel quip and running away
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>>736033321
Unironically fallen Paladins are the most overused villain arc ever. I'm glad that we can do more with the class now other than Superman
>>
>>736037038
as a DM though I prefer to give people homebrewed magical items and I always hated, absolutely LOATHED numerical bonus items, they're the most boring shit imaginable and the fact the system's math is designed around them being handed out is my biggest god damn complaint about D&D as a whole

granting people wands of obscure spells or items with unique abilities and such that are technically outside of their WBL though? that's actually fun, because you get to see your players come up with creative solutions for them, even if occasionally after the game you gotta go "okay that was super cool but please don't overuse that"
>>
>>736036962
You do realize your entire argument right now is "If you play in a setting that allows you to pull special powers from your ass, you can do that"?

Forgotten Realms is perhaps the most used setting for D&D and for good reason. The power is called divine magic, for fucks sake. If there's no divinity involved, why call it that?
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>>736037450
it's not the only setting and wasn't even the default setting until 5e
and frankly it's nowhere near the most interesting setting either
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>>736037329
Why did the class need to be more than what it was? Why do you need to specifically be an evil/neutral/chaotic paladin instead of the slew of separate classes that were made precisely to cater to that class fantasy?

It's like people have some kind of corruption kink and they just want the paladin to be something it was never meant to be.
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>>736037614
>WHY THINGS CHANGE?!
Autistic or rightard?
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>>736036843
Your DM sounds like a horrible person anon. It's expected for you to have gold and proper loot as you progress through the campaign, even pre-made storylines had named characters with unique loot or tons of encounters with thugs carrying stuff for you to sell or use later
>>
the most KINO type of paladin is one who believes himself to be fallen because of a failure but remains a good person and in the end is revealed to have never lost his god's favor, he just needed to regain faith in himself
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>>736023924
Magic missile works great to wake up sleept or charmed characters, also as a finisher spell
Or you can stack specific equipment to buff it to the stratosphere
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>>736037676
NTA
I mean, there already were plenty of options for holy warriors of different faiths
hell in 3.5 days clerics were better at being paladins than paladins were
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>>736037812
paladins could get that cool mount though. being immune to disease and fear had it uses too
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>>736020675
It's a shame we never got a 5.5 update, true strike is the cantrip every spellcaster should use prelevel10
It helps bridge the HUGE gap between martials and spellcasters at-will damage.
I am more of a shillelagh + booming blade fan
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>>736036994
Just me knowing that stuff existed would make me an enemy of the state. I had DMs that were assblasted that I just played a rogue straight and thought that sneak attack and hiding in combat was OP. Probably because I bothered to tactically position myself so I would not instantly die in the most direct way possible.

>>736037038
Its not the book's fault. The books usually ask that some rewards get handed out. They just don't want to do that because they want to keep people as weak as possible for easier control over the world. Usually getting upset that at some point innate class features might let you do something anyways.

>>736037704
I can only know this in an abstract sense because every DM I have played with in store, with friends irl, or online have all been like this.
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>>736038062
The price you had to pay for those powers was that you had to be a champion of all that is good.
>>
>playing 3.0 campaign
>DM has to ban the polymorph spell after ending her big dragon encounter by just turning it into a sheep while its flying
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>>736038062
it wasn't particularly hard to get a mount as a cleric
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>>736022184
>finally a humanoid boss shows up
>fucking LEGENDARY RESISTANCE ruins your day
Hold person is a antiplayer spell
It was the same in the old infinity engine games, I remember enemy casters holding my whole frontline in one cast and getting raped by enemy archers
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>>736037812
Which prompted the change. Paladins as Knights in shining armor is an overused concept. Too boring and samey to the point that they're at their most interesting when they're depressionmaxxing. The class is heavily based on being Mr. Perfection. It doesn't fit well in the shitshow shitfest that is adventuring for dnd. Who the fuck in their sane minds would drop such a high level temple job Paladins have to adventure?
As more content came for the game the more the class felt stuck in Stone as well. By 3e paladins were just smite evil bots and a lot of classes got cool smites and more stuff to flavor.
Lawfag paladins are better in 5e, but the self falling they do when breaking an Oath doesn't make sense. Like with the rest of 5e they need a proper design. In the case of paladins BG3 shows them as super bodyguards, maybe that's a design that could be built on
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>>736036843
>I have been playing dnd for almost 20 years. Every DM I have ever played with hated the idea of players ever having magic items or more than their starting gold.
>Tfw my group found 5 magic items in a dungeon in our last session
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>>736037614
>Why did the class need to be more than what it was?
Because people wanted to play the vague archetype "divine warrior", but didn't like restrictions(and because D&D has been moving away from Alignment in general). Sure they could have just made a generic "Champion" or graft alignment-locked Paladin/Blackguard/Whatever to the Fighter as sub-classes or Prestige classes, but you can't expect a company not to cash in on the marketing value of the term "Paladin". It sure sucks for people that liked the old version, but the word has changed meaning just like "literally" doesn't mean literally anymore.
>>
>>736022474
>7con
What the fuck are you doing

>>736028253
Loved kingmaker and wotr but prebuffing is cancer even with buffbot mods. 5e had the right idea but went too far with it. Apparently they removed concentration from some spells in 5.5 but I'm not into tabletop
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>>736038315
the only good mounts were paladin mounts. unless your DM just didnt bother to have mounts targeted or take any sort of damage or need their own separate rolls for anything I guess, which is fair because fuck rolling everything for one more NPC in a fight
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>>736022581
>build a character around a single trick, maybe 2
>guy is fucking useless outside of that
I heard 2e fixed uberspecialization is the bg3 mod any good yet?
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>>736038091
>Mental attribute extra damage to physical attacks
How the fuck do you represent an INT or cha or wis boosted damage? Or a con damage for that matter?
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>>736030474
>I miss the days when magic was OP
It wasn't. It was the case that 90% of spells were useless and never taken, because they waste a precious slot, 5% were situational, and the remaining 5% were BIS and mandatory.

>>736023924
>>736037753
Pathfinder handles it much better. Magic Missile is one of the very, very few spells that absolutely can't miss, and that's their main appeal.
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>>736038438
I do get that, but it is not something I can get behind, which is why I originally said that I felt that 4e and onwards destroyed the class.

It's all good though, since 3rd edition exists and can be used.
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>>736038172
Kek, that's just creative use of spells by the PCs
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>>736022827
Hypnotic pattern, the gold standard CC spell in 5e, was nerfed to the ground.
Same with Fear, Web and Grease from the top of my head.
No wonder they had to let caster summon shit without concentration since martials got tons of gamebreaking magic equipment.
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>>736038508
>the only good mounts were paladin mounts.
Druid companions were better mounts than the paladin mount because someone in 3.5 had a druid fetish

seriously, they were 3 fighters, each better than a regular fighter
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>>736038678
>Pathfinder
*Spell resists u*
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>>736038782
I dont think I knew anyone who ever played druid. the RP restrictions are even more restrictive than a paladin
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>>736021226
A lot of people cast fire bolt with Shadowheart and Astarion, because as a half-elf and elf, they both get a starting cantrip, which defaults to fire bolt, unless you’re playing them as an origin character. This “free” cantrip uses their intelligence modifier for the attack roll. Since they’re a cleric and a rogue, that’s usually really low.
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>>736038658
It's magic, I ain't got to explain shit.
You can't use Con, just Int/Wis/Cha
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>>736038432
You actually reminded me of the one exception, but this case was special in that it was a total inversion where we effectively had unlimited gold and magic items due to everyone being crafters. But the monkey paw here was that he wanted to groom me so I had to leave anyways. When I checked up on that group a year later out of curiosity I saw that one of them did become a tranny. So make sure your DM is not trying to get you to take HRT in exchange for magic items.
>>
>>736038829
they were nowhere near as restrictive as you might think
also the fact they were together with clerics flat out the strongest classes in the game caused them to see a lot of play
>>
>>736038739
Her next big fight was against a demon with dual vorpal blades, on top of a cliff. My disarm focused fighter just first turn disarmed him of both then kicked them off the edge.

I dont think we ever got a climatic showdown actually
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>>736038783
>conjures a pit at your feet
I'll never get over how conjuring stinking clouds and holes in the ground are the strongest conjuration spells in owlcat games.
>>
>>736038467
>>7con
>What the fuck are you doing
My dex wasn't high enough, and sacrifices needed to be made
>>
>>736038916
god, is there anything more of a meme than a vorpal weapon in 3.x (including PF)
I swear, I have literally never done anything with a vorpal weapon other than sell it and buy a better weapon with the cash
>>
>>736038916
Nice, but really it's on the GM for not making it harder to counter the various builds in your party
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>>736039070
I think these are encounters she had planned before we even made our characters. it was an entire new setting of her making. was pretty damn good other than us breaking every fight
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>>736038916
I would have made those swords dancing as well as vorpal, just to counteract such bullshit lmao
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>>736038869
>When I checked up on that group a year later out of curiosity I saw that one of them did become a tranny. So make sure your DM is not trying to get you to take HRT in exchange for magic items.
I don't associate with the mentally ill.
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>played bg3 for 20-30 hours
>never got very far because i kept making new characters
>try pathfinder wotr
>mfw combat is suddenly automated and in realtime
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>>736039034
if you're getting 4-6 attacks a turn, its bound to be better than not using vorpal weapons at all. maybe less useful as a player if youre constantly fighting enemies immune to the effect, but against the players its a huge pain
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>>736039003
Not worth it unless you're going lich or I'm missing something.
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>>736039118
Some of them sounds like they'd be fairly late in the game, or at least after the first couple of sessions, she could've redesigned them.

But as long as everyone at the table had fun, it shouldn't matter too much
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>>736039186
sure but it's a +5 weapon ability, a +6 weapon overall
it's funny to try and fish for nat 20's, but for the price of a +6 weapon you can do a whole lot better than fishing for a single kill
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>>736023101
This, shield and CC spells is the antifun kit for any NPC spellcaster
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>>736038984
>conjuring a pit
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>>736039234
was pretty early, not even level 10 I think. maybe she knew we'd find some way to break the fight. was also a table where you could talk your way out of most fights if you really wanted to, and get full xp credit
>>
>>736038984
can be worse, in the tabletop one of the strongest spells is power word: cum
>>
>>736023924
Magic Missile is for finishing off low-health targets when you want to 100% guarantee that they die this turn. It is not meant to be your primary source of damage, unless you're doing damage rider stacking cheese strats.
>>
>>736023101
You can counter counterspell by standing far enough
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>>736039324
>was also a table where you could talk your way out of most fights if you really wanted to, and get full xp credit

Okay that's pretty sweet, I've started DMing adnd 2e and I plan to do something like that, though I'll probably end up giving them some XP for creative solutions if it makes sense for the PCs to skip fighting altogether, gotta encourage RP somehow
>>
>>736022184
i played a campaign as a divination mage with a friend, i mostly focused on status and support spells instead of trying to do big aoe damage, and this spell trivialized the whole fucking game. You're just a shitter, a worthless one at that.
>>
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>>736024267
NPCs shouldn't have the same spell progression as players, Larian is retarded and used player classes on npcs.
It's partiularly blatant when they start using second wind and action surge on you.
>>
>>736039324
>>736039498
wait that's not standard at tables?
I always gave full xp for solving an encounter, killing just was one way to solve it
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>>736036541
it might depend on your difficulty settings. I see counterspell very often
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Sorcerer or Wizard, /v/?
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>>736039587
theres hold monster too anyways
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>>736039413
do i have to cum
does the caster have to make me cum
does the DM edge me based on the dice roll failure
>>
>>736039624
I only play on Honour Mode.
>>
>>736039608
god players are so coddled these days
back in my days we sent spellcasters at our parties an entire spell level ahead of them

larian is doing the lord's work
>>
>>736039612
most tables use pre-made modules where the only expected outcome is combat. I think anyone making their own encounters is trying to weave the motivations of the antagonists into the game world, so there should be economic solutions to basically any problem outside of anything religiously motivated and even then
>>
>>736039691
I only play on custom
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>>736039612
I guess it various, I'm mostly used to playing Pathfinder, and the guy who DMed was a bit of rules lawyer, sometimes it felt more like it was the DM vs players
>>
>>736039654
oh waves of ecstacy is even in WotR never mind
in any case the entire power of that spell is that it works even on a successful save, you WILL cum
>>
>>736039763
This is where I actually like the little I've read about the original TToEE adventure, sure there's encounters described, but almost everything is up to the DM, and if the party needs XP they expect you to throw a side adventure together, so there's a lot to work with if it doesn't include the BBE
>>
>>736039789
that's annoying

>>736039763
honestly at some point I even gave up on giving XP per encounter in pathfinder (1e) and just used milestone leveling, it's not like you could actually spend XP on things like 3.5 so rather than giving out xp after fights I just gave out gear and everyone leveled up on a time that felt appropriate
>>
>>736039638
sorcerer, dragonborn, draconic ancestry, dual wield staff and dagger
>>
>>736023874
Dude, you can't complain about bg3 endgame and defend endgame DOS2

>burst damage is king, if you don't kill or CC half the encounter in your first couple turns you're toast
>whole combat arena is bound to become hellfire, cursed blood or whatever since everything bleeds curses and trying to remove them is a losing battle
>gearing up is a chore and all your equpment gets outleveled every few hours
>>
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how does magic work in pathfinder wotr?
bg3 is very stingy with 1 (one) spell use per rest
>>
>>736021226
Increase Shadowheart’s shitty casting stat.
>>
>>736020675
Dunno about the vidya, but BG3 is based off 5e, and in 5e fire bolt is a ranged attack meaning you use your dex to hit.
Your wizard needs high Int to know spells and high Dex for the fine motor control to channel them.
>>
>>736039220
>or I'm missing something.
nah I'm just winging it. I'm feeling the lack of con though, and I only put points into charisma because I thought something like Dazzling Display would be funny and just have this overconfident dipshit with a sword get blown up trying to face down demons, but sometimes just getting a good one-two stab to death with touch spell boosted rapier attacks
>>
>>736039951
>that's annoying
We went in knowing that, he only DMs if we agree to try and min/max so he can play the NPCs optimally
>>
>>736039992
stop playing warlocks anon, every real caster gets more spells in BG3
no need to suck off an eldritch tentacle for power
>>
>>736039702
>do a few early quests in bg2
>random noname mage casts FUCKING TIMESTOP
>>
>>736040053
ah okay if you're up for it then that's fine, it's fun to do occasionally but I never quite managed to do a game like that more than a oneshot
>>
>>736039992
>bg3 is very stingy with 1 (one) spell use per rest
Why are you just making shit up?
>>
What rpg/strategy game should I play after BG3 bros? I'm thinking Mewgenics but not sure yet.
>>
>>736040141
Neither do we apparently, we tried Rise of the Runelords, but we party wiped like 4 times before we dropped it
>>
>>736040152
>cast grease
>alright now go take a nap if you want to cast it again :)
>>
>>736040239
>He didn't prepare it twice
>>
>>736040168
Play something cool like Shadowrun or Colony Ship, I dunno
>>
>>736040239
you can prepare the same spell multiple times you know
also you're meant as a caster to use your spells properly, the right spell in the right encounter wins you that encounter
if you don't want to do that, just play a barbarian, they're fun
>>
>>736040239
>bg3 is very stingy with 1 (one) spell use per rest
>Why are you just making shit up?
>>
>>736039638
Sorc because it synergizes with the warlock dip for the best cantrip in the game. I hate how EB slots into everything, but I man if it isn't on flavour.

>>736039992
Same general principle but you're punished harder for not knowing the system in advance. Generally you have more spells and you can have extra spell slots trough your mythic path, but it's a separate track unless you go for a specific combo. In return your cantrips don't scale, you need to specialize through the right feats and if your casting stat isn't high enough all those high level spell slots are useless.
>>
>>736036618
Larian can't build characters for shit or only play in story mode
>should we give Astarion booming blade so he can do extra damage with his single attack + extra if he disengages
>maybe minor illusion to help him stealth around
>mage hand?
>nah give him the offensive cantrip, players will love setting shit on fire
Also, see Shadowheart stats and cantrip
>>
>>736040227
that's a bit the issue with playing NPC's optimally
the real proper way to DM is for encounters to be more the illusion of danger than actual danger

and course remember that the main purpose of a single encounter is not to end the party but rather to drain their resources, the usual loss scenario is not failing to beat an encounter but rather realizing halfway through a dungeon or mission or so they no longer have the resources to safely complete it and have to bail
>>
>>736033783
They are literally the same thing but with other name anon, why bloat the game with two classes that are basically the same dice and mechanically wise when you can just make a subclass for it?
>>
>>736039638
Sorcerer if you want to pick the technical strong er class (in BG3 and 5e). Wizard if you're a big dick chad who fucks goddesses.
>>
>>736040451
Booming Blade didn't exist until Patch 7 or 8. It's also retardedly overpowered. I do agree with the horrible builds though.
>>
>>736039638
don't listen to the other anons
play a divination wizard, you don't roll the dice, you make the dice your bitch

all the damage in the world doesn't begin to compare to forcing an enemy to fail a save
>>
>>736024210
Combat sucks dick before level5, just force yourself to keep going
>>
>>736040531
Minor Illusion and Mage hand did
And they could change his starting cantrip in a patch.
>>
>>736040476
Exactly, and that's what I aim for, but I'm very inexperienced with DMing and ADnD, so right now both the players and I are learning the ropes
>>
>>736040563
You know what else forces enemies to fail saves? DC 40 rolls that pinch through legendary resistances. I made Ansur stall for a turn and I think it broke his honor mode coding because he never hit his final honor mode attack.
>>
>>736040043
>ranged attack meaning you use your dex to hit.
Wrong. It's a ranged spell attack. In this case Int would be the spellcasting modifier. And this is only because retards refuse to read in crpgs and miss that Shadowheart and Astarion only have this because they're are a High Half-Elf and a High Elf respectively. If you play a sorcerer and use Firebolt from your selected catrips it will be a Cha modifier.
>>
>>736038124
>They want people to be weak as possible
Your DMs are literally going against the whole number game of the system, should have moved to something other than DND/PF which more or less expects you to get gear to catch up to the monster creep.
Why not move to Gurps or Worlds without numbers at this point?
>>
>>736033637
"Chaotic evil paladin" is inherently oxymoronic though; a paladin by the definition of any edition of D&D is someone who holds himself to a strict code of ethics, and the chaotic evil alignment is defined as "has no ethics whatsoever".

"Chaotic evil paladin" makes as much sense as "atheist cleric" or "nature-hating druid".
>>
>>736040647
don't be afraid to modify things on the fly if it seems like you overcooked or undercooked
a neat trick for dynamically adjusting encounters is to keep enemies in reserve to arrive as backup

if the party is doing well, they arrive, if they don't you quietly never mention they were an option
>>
>>736040860
I'd agree with you "no changes" fags if you were just arguing for lawful honestly.
>>
>>736040451
lets write an edgy dark and mysterious sassy man
>have him be poor CHA, rogue
lets write an edgy dark and mysterious woman
>have her be a cleric
lets write an edgy dark and mysterious woman
>have her be a paladin
lets write a whimsical wily guy who wont shut the fuck up and rizzd up a goddess or whatever
>have him be a wizard with zero cha
they cant write a variety of characters, let alone can DnD make it make sense while still maintaining variety
>>
>>736023924
If the military had to use dnd spells, they would almost certainly train and primarily use magic missile, they would build their equipment and tactics around its low but guaranteed damage.
>>
>>736033637
At that point just stop calling it a Paladin and make a Champion class instead that's restricted to your diety's alignment
>>
>>736040914
Lets write an edgy dark and mysterious woman
>have her be a cleric
There is literally nothing wrong with that, clerics are meant to represent their gods, if the god is mysterious and edgy the cleric is mysterious and edgy
>>
>>736020675
back in my day there were no "cantrips" you could cast acid splash with a ranged touch attack 5 times per day for "1d3" acid damage
>>
>>736021226
you want your main stat to be at least 18-20
>>
>>736040892
Thanks I'll keep that in mind, I'm throwing together a little side adventure for the next session so they're a bit more prepared for the dungeon the book throws at them, and that's good advice
>>
>>736040647
Use this website as well. https://5e.tools/ <--- Excellent resource and they adjust monster stats based on party level if you want.
>>
>>736040935
if the military had to use D&D spells they would all use divination spells and actually shoot things they see through their divinations
>>
>>736020675
>miss
>quickload
>miss
>quickload
>hits for 2 damage
>quickload
>miss
>quickload
>>
>>736040984
except
>go into her sekrit club
>trained her entire life on lockpicks and subterfuge
>literally the least applicable skillset for that
idk maybe viconia sent her to get the artifact as a joke or something
>>
>>736038678
Magic Missile can also be heightened, it's hella good to kill fodder and help your martial to not being flanked
>>
>>736041043
I would, but we're playing ADnD, so I'm not sure it's gonna translate well
>>
>>736041017
Weren't cantrips a class feature that allowed you to know a few spells without having to memorize them? Or was "cantrip" the catch all for level 0 spells (Which still had slots)?
>>
>>736041107
I mean she got it
>>
>>736041121
the older the edition the more encounter building is an art rather than a science
there's no real guidelines you can easily follow to build encounters, and you definitely can't account for everything the party might attempt
>>
>>736041121
Oh my bad, dog, I missed that part I'm NTA
>>
>>736041156
cantrips were level 0 slots
the former is spontaneous conversion of spells, notably the cleric spontaneous conversion into cure spells that nobody in their right mind used because cure spells sucked
>>
>>736038678
>5% were BIS and mandatory.
D & D is not an MMO. I would absolutely hate these tables.
>>
>>736041213
I thought so, I'll just have to get used to the system and see what works and what doesn't

>>736041214
It's alright mate, it's a pretty handy site if you play 5e
>>
>>736041047
Everybody look at private true strike and then annihilate his 8 hp in a single magic missile
>>
>>736026936
Slots are the most cancerous tabletop mechanic up to date. Replace it with mana or whatever.
>>
>>736040914
Astarion should have been a bard
Shadowheart is a cleric from an evil god and her domain is trickery
Minthara being a Vengueance paladin suits her just fine if she made her oath when you rescue her
Gale is alright, he wouldn't be so hated if his romance wasn't bugged at release

>>736041107
Trickery domain clerics can replace rogues in a party. Remember not all medium armor impose disadvantage on stealth checks.
It's just that Larian fucked up her stat spread, skill proficiencies and didn't implement her channel divinity properly
>>
>>736040860
There's antipaladin in PF
>>
>>736041327
>i don’t want spell slots, I instead want a spell resource that I will only ever spend on my largest spells, rendering my low level spells pointless
>>
>>736041327
Try Drachar och Demoner, a Swedish game where they use psyche for casting spells, spells costs one psyche per level, and if you hit 0 you just die
>>
>>736041165
even a broken clock etc
>>
>>736041323
hes already shot an anti-magic zone missile at your feet
>>
>>736038678
>BIS
Fuck off metafag
>>
>>736041265
I just looked up the chart for wizards slots per day Without the ability modifier that gave you extra spell slots (which IIRC was a 16 int or higher), you started with 3 level 0 spells and 1 Level 1 spell per day. Not even rest. Day. These kids have it fucking easy lmao.
>>
>>736041398
Make spells scale with level, add longer cooldown to stronger spells, etc. Spell slots are cancer.
>>
>magic missile talk
Fell Drain magic missile, my beloved
>>
>>736033026
The problem, at least if you’re role playing, is that it seems like there could be downsides. In fact the evidence suggests they’re terrible for your long term health. Gale was nearly demigod tier strong before he got infected. Just one parasite busted him down to basic level 1 magic. The party has constant headaches and they contract fevers early on from just one tadpole. If that was you would you just believe Squidward that you should put more of these things into your brain? Seems likely that characters that use them would have swiss cheese brains if you could CT scan them.
>>
>>736041454
Try ADnD, at level 1 mages can cast 1 spell per day, and there's no extra spells for high int
>>
>>736038678
>>736041434
the problem with BiS is that in a real DnD setup
>game master sees you meta gaming
>if competetent will devise a way to fuck you up for being a tryhard power above actually trying to DnD with friends
and in a PC game all that nuance is gone
its also why the game can retardedly
>roll nat 1 x5 times in a row
and give you NO RECOURSE
DnD 5e without a human game master to keep things interesting is fucking trash
>>
>>736041380
>Astarion should have been a bard
I take the happy medium and respec him into Swashbuckler. I know he isn't a pirate but the class abilities lend really well to his personality.
>Shadowheart is a cleric from an evil god and her domain is trickery
One of Shar's domians is trickery to be fair, but I also respec her as a Death Cleric
>Gale
Makes way more sense as a Divination Wizard IMHO.
>>
>>736041327
>Replace it with mana or whatever.
you were always allowed to do that
https://srd.dndtools.org/srd/classes/basePsionic/psionicPsion.html
>>
>>736037614
Because 5e has a whopping 12 classes (13 if you count artificier)
>>
>>736041484
Or, instead, take care of literally all the management concerns and give spell slots. I have no idea why people think resource shared that empowers every level of spell is worse than resource pool that intrinsically incentivizes only your strongest magic over and over.
>>
>>736041520
yeh but AD&D grease had a permanent duration which was just too fucking funny not to abuse
>>
>>736041380
>It's just that Larian fucked up her stat spread, skill proficiencies and didn't implement her channel divinity properly
right so on those grounds i maintain gale or astarion were "bard coded" and larian after 1-2 years of beta testing could have nailed the base game mechanics since the start is fucking painful
>>
>>736041397
>unironically not-paladin
>>
>>736041617
Because it fucking sucks. D:OS had a much better magic system than all DnD PF kuso.
>>
>>736041640
It has? All I can find on the shitty fandom site is 3 rounds + 1round/level
>>
>>736041454
Color spray or sleep just won you entire encounters though, if you started with 20 INT (not that hard) you got 3 spells per day which means winning guaranteed 3 encounters per day
>>
>>736041694
Why does it suck?
>>
>>736041397
instead of edgy dark knight antipaladin should be an atheist with a crossbow
>>
>>736041729
Try this: https://archive.org/search?query=subject%3A%22AD%26D%22
>>
>>736041397
they also get a permanent succubus summon as their mount equivalent
>>
>>736041798
You're a godsend, thanks a lot
>>
>>736041760
Absolutely. Sleep is still broken in 5e. My favorite thing of older editions is the ramp up spellcasters get. Better get used to that light crossbow kek
>>
>>736035151
Don't take great weapon fighting style, it's a trap, take defence instead
Sadly there are almost no greatclubs/mauls in the game, stick to greatswords and greataxes.
Polearms end up being the strongest weapon type but you'll do fine.
>>
>>736041871
DM's gotta stick together, brother.
HH
>>
>>736041617
Because mana is a lot easier to visualize than spell slots and feels less artificial. You can just envision it as stamina and that lifting heavy things takes more effort than light things. Spell slots are just very artificial and some random lore how a goddess of magic made these rules only makes it worse.
And it's not like all games with mana end up spamming the highest spells, there's various tools a designer can use like mana vs. turn efficiency, setup & payoff mechanics, limited meta magic uses and so forth.
>>
>>736041927
Great Weapon Fighting and Great Weapon Master are a lot of fun though if you're using on a barbarian with reckless attack.
>>
>>736041873
oh I was talking about 3.5, sleep is just as broken there, same with color spray or grease or hell, a charm person or an obscuring mist could be hilarious
>>
>>736041927
Rerolling on a one or two is very strong and is a substantial increase in expected damage. If you’re fighting with a great weapon, you are already sacrificing AC for kill potential.
>>
>>736041985
>obscuring mist
Honestly one of my favorite spells in 3.5, I forgot it existed since 5e uses fog cloud.
>>
>>736041980
>Great weapon fighting style
>When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
That's shit, IIRC if you math it out it ends up being 1.3 points of damage.
Nobody takes it and hilariously 5.5 didn't fix it
>>
Gonna be playing BG3 in coop with a friend soon, doing some research into builds and I'm wondering how does the level pacing go.
I was originally just going to go for 12 levels in Eldrich Knight but I think it might be better to pick something charisma based just to be the face of the party better, something that caught my eye is warlock paladin but it feels like a build that doesn't really come online until level 6-7 and I'm wondering how far along into the game that is, am I just gimping myself for half the game.
I basically want something in heavy armor that still has a few spells for utility to not make combat too one note and has fun dialogue options or story interactions.
>>
>>736042165
Anon, you have to use multi-hitdie weapons. It’s why greatswords are the only gwf worth using.
>>
Did I make honour mode too easy by exploiting magical darkness?
Yes, I absolutely did. Still an HM clear.
>>
>>736042242
If you’re going with a Lockadin, then Hexblade completely solved a Paly build taking a while to come online. They’re also not multi attribute dependent anymore. You can just focus on charisma with bind hexed weapon.
>>
>>736038172
>>736038916
>throw lone BBEGs at the party
>don't think up how he's going to survive save or die spells from the wizard
>has nothing vs the highly specialized fighter either
lol, It's not on you
>>
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>>736042295
That's for 2d6 weapons
On 1d12 weapons it's 0.83
>>
>>736035243
Ah, so you're mad about pop dnd and not the actual game.
You're a sniveling little culture warrior.

Do you even play?
>>
>>736042295
Unless you're a half orc, then use an axe.
>>
>extra critical raises maul and gs crits to 3d6, not 4d6
oh shut the fuck up
>>
>>736042529
Well still, one more average damage per roll is equivalent to 2 levels of your damage stat. It’s a worthy investment.
>>
>>736041772
Because it limits fun?
>>
>>736042307
I don't really get the point of the challenge if you're going to use things you call exploits to win.
>>
>>736042721
As compared to the intrinsic limits of a mana system? You’ll cast three 6th level spells in preference of one 6th 2 fifth 4 fourth etc etc.
>>
>>736042242
Level 6-7 is end of act one/early act two. I'd guess for multiplayer that's 20+ hours into the game. It shouldn't be too bad, BG3 is a lot more hybrid friendly than the Pathfinder games because there is no such thing than a base attack bonus. What does suck is that due to how your important breakpoints work you will be ONLY a warlock until you get that extra attack at 5 and after that never pick another warlock level again. But you'll be decent enough at hitting stuff in melee while having a few utility spells.
>>
>>736042780
The point of the challenge is to win, and the rules of the game are the only contraint.
>>
>>736042681
You do you but it's widely agreed to be outclassed by defence even if you're not trying to stack AC
>>
>>736042840
Oh sorry. I don't really understand cheating. Especially cheating only myself when there's no stakes.
>>
>>736042813
>6-7
>>
>>736023924
Its a noob trap because people think its just another damage spell.

Its 100% chance to hit is great.

>>736024210
Dont kill any party members your first play through. I killed as many as I could and it fucked my ending.
>>
>>736042840
oh, in that case... *fires up cheat engine*
>>
>>736042858
Maybe in the real tabletop game but I’m playing BG and once you hit 20+ AC nothing that isn’t a boss monster is hitting you and damage output per turn is my defense.
>>
It seems very obvious a lot of you have shitty, adversarial DMs.
>>
>>736042894
the real problem is Larian is dogshit and designing encounters that aren't a knowledge check anyways
>>
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>>736041398
>>
>>736042894
>the game gives you a spell
>if you use it, you’re cheating
>>736042948
Meanwhile this fag is explicitly going outside of the game
>>
>>736041398
Psions exist in 3.5 and were all about that, different classes for different people
>>
>>736043007
He said exploiting. That has a clear and logical definition and it was his own used word.
>>
>>736041327
Fucking based.
>>
>>736042789
And there are many more interesting level spells you can play with like Enlarge, Haste, etc. And you have a limited amount of prepared spells in each tier which also limits you. Attrition design is not enjoyable.
>>
>>736043068
And by “exploiting” he means “using while also having vision that bypasses magical darkness”, presumably. Which means that no enemies can hit him and he can hit all enemies with advantage, which is just how the spell works if you have improved darksight.
>>
>>736037614
There are Evil Gods, there are Evil Oaths, there are Neutral Oaths that one can pursue in Evil ways, there are warriors that will swear to either of these types of Oaths.
All of this is set up to make Evil Paladins fit right in.
The only option would be to create a class that was 1:1 identical to Paladin, and alignment lock them to Evil just as abritrarily.
If that is the case, just let Paladins be evil.

Secondly, there is a classic fantasy trope of a Paladin forsaking his oath for a greater type of power. To fulfill this fantasy, introducing an Oathbreaker pathway makes a lot of sense.
>>
>>736043157
I wouldn't presume to define what anon means in place of the used word. You are free to interpret it how you wish. I will continue to deal with information that I have.
>>
>>736043146
>more interesting spells you can play with
That you already explicitly get every rest, because they are lower level spells. Attrition design is the only design that can possibly limit a mage, Mana is attrition design unless you’re giving out plentiful mana potions to render the entire system even more mage favored.
>>
>>736035226
It is amazing that some dick sucker that is nape deep into this shit defends odd rulings that go against the actual language definitions or how the language is used. You always find this shit.
>>
>>736024267
>>736039608
This is all good.
The player should have to play around NPCs that share the same basic strengths or are even stronger than the party. With your loot and human cognition making up the difference.
If anything, BG3 could have been meaner about this.
>>
>>736043249
There are lots of ways to limit a mage.
By not making them uber machines that can do anything other classes can.
By not making spells absurdly overpowered.
By making them actual glass cannons and not tanky pieces of shit that can duel a fighter in melee without an issue.
>>
>>736043480
Oh duh! It's so simple!
>>
>>736043157
I’m anon. You were right. The other guy is trying to be an obtuse nerd.
It’s a ridiculous combo using darkness with devil’s site to the point that it almost feels like you’re getting away with something, which is why I said “exploit.” It just turns ranged attacks and spells off. Is that really how it works in tabletop?
>>
>>736043634
It is.
Attrition design doesn't make mages any less overpowered, especially after level 7 when they start raping everything. It's only inconvenient on low levels.
>>
>>736043786
How the hell is it obtuse to say I don't want to put words in your mouth?
>>
>>736043480
We should just stop with the fiction that anyone gives a fuck about fighters.
>>
>>736043868
and this is fine. not everything has to be perfectly balanced
>>
>>736044052
I like fighters with two handed swords desu.
>>736044059
If it doesn't have to be balanced you don't need spell slots as well.
>>
>>736043786
it trivializes the game. I consider it to be same as cheating, while not technically cheating
>>
>>736021226
Take the ground, have a melee character threatening the target, mark the target with guiding light, buff yourself with bless, Hex the enemy dex, lower his AC with acid
>>
>>736038862
so its basically the bg3 equivalent of using the dagger in morrowind even though you don't have that skill at a good level
>>
>>736040481
Because they are not the same thing conceptually. A blackguard is not a fallen paladin, it is the antithesis of the paladin, a champion devoted to (out of his or her own volition, not due to falling) all that is vile and wicked.

You lose that very important distinction if you relegate the blackguard to be a subclass of the paladin.
>>
>>736044178
I said perfectly balanced. it is balanced enough as it is
>>
>>736044371
It really isn't lmao
>>
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>>736041327
Why not use both at once?
>>
>>736044408
I wouldn't want to play a fantasy game, where having magical powers is as strong as lifting weights
>>
>>736036843
>>736037038
you now know why BG3's 5e is good while Solasta's 5e is boring
>>
>>736043160
>The only option would be to create a class that was 1:1 identical to Paladin, and alignment lock them to Evil just as abritrarily.

This is literally what the Blackguard was for, and it wasn't a 1:1 copy, it was thematically different (negative energy instead of positive, smite good instead of smite evil etc.). It served the purpose of being that martial servant of evil gods while maintaining an identity separate to that of the paladin.
>>
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>>736044521
Maybe you're just a faggot
>>
>>736026936
>>736041327
The classic dnd Vancian magic is the greatest magic system ever devised for a game both mechanically and thematically, I have yet to see a better one, unfortunately 5e has casualized it a lot and made it poorer fluff wise, it used to be that you only prepared a limited number of specific spells, as if you made a number of scrolls for that day, instead of being allowed to cast all spells from a pool of prepared spells.
>>
>>736044568
That is just inventing the Jizzard class to explain evil Wizards.
Just fold it in as a subclass.
>>
>>736036843
My DM was kinda similar. He absolutely hated the idea of giving gold because WHY BRONZE AND SILVER COINS EXIST OTHERWISE THINK OF THE ECONOMY! IIRC he even tried to add inflation to make money even more worthless.
>>
>>736044668
that's a bit of an over-generalization
vancian magic is good for its original, intended purpose: limiting spellcasters and keeping the game focused on resource management over long adventures. it works if you play your game using other things like exhaustion, rations, march time, etc.
its basically just another aspect of long-term resource management
but it doesn't work in a larian game or other modern rpgs, which are more focused on being a large sandbox where each situation can be approached as you see fit. its a bit clumsy and incongruent with the rest of the game design
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>>736044853
>think of the economy
to be fair there's some absolutely hilarity that can be had with giving the party a mountain of gold at lv 1 and having them be in the middle of nowhere surrounded only by hamlets and one village with a summer market and having to get their mountain of gold out there and to some place they can actually spend it
>>
>baldurs gay doesnt let me do claw shit
>pathfinder kinda does but is complete ass to play
I wish I could live in a timeline with fun crpgs
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>>736044652
maybe you're just a bainlet
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A bit off-topic, but before we hit bump limit,
what do you think the new Divinity system will be like?
They keep mentioning how its built for videogaming first. Also no magic armor system from DOS2, they're "revamping action economy and character progression systems".
Given how the systems designer is playing Rogue Trader I think we'll see a movement point action point system.
and a personal prediction not based on anything: with the way swen said "I hope you have fun chaining things together" and how popular simultaneous initiative was in BG3 multiplayer, I suspect we'll see a player turn enemy turn style combat rather than traditional initiative. Maybe some influence from Press Turn?
>>
>>736044668
>>736044857
Vancian magic is good when you're playing an IRL TTRPG where you'll only have one or two fights a night before you all have to go home because it keeps the accounting to a minimum.
For vidya it sucks because of how much faster everything moves when you have a CPU running the show, and 4 hours of playtime a night means something way different in terms of game progression.
>>
>>736045110
Honestly I like the first OG's system. I think it was perfect. One of rare games where I really enjoyed being a mage, making all the spell combinations, using environment, different elements that could make even weak spells deal a lot of damage.
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>>736045035
My game has skill school for primal skills with stuff like claws, firebreath, warcries, and so on. It leans very heavily towards JRPG though and is far, far from even an alpha release.
But tell me what you like about that theme, I need to fill out that section anyway.
>>
>>736045035
That's how I feel with polearms in video games.
At least Pathfinder had charge builds even if dealing with animal companions gets really annoying.
Meanwhile polearm master sentinel is still broken in BG3 and will never be fixed because the engine supposedly can't handle it.
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>>736045239
DOS1 was a bit limited for me, but aside from magic armor and resistances being a bit wonky, DOS2 has my favorite magic system in any RPG. Its the only one that actually made me feel like a really powerful mage. And, like you said, having such freedom in approach was very satisfying.
I REALLY hope they take more inspiration from DOS2 magic than BG3 magic. We have to wait and see I guess.
>>
>>736045349
meanwhile in tabletop pathfinder a tripping build with a fauchard is ridiculous and I love it
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>>736045035
I know it isn't what you mean, but a giant owlbear build in BG3 is extremely powerful if played right.
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>>736045412
>magic armor and resistances
They were the most annoying shit possible. I laughed my ass of when my friend who made a tank COULDN'T EVEN PROVOKE ANYONE BECAUSE ARMOR NEGATES IT.
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>>736045349
I'd be happy if we'd just get good pole arms as weapons even if they don't have any unique gameplay. You get maybe one spear after all the legendary swords, basically no halberd, glaive or war scythe.
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>>736045516
well, you have to get rid of the armor first
a warfare warrior is extremely powerful in DOS2, one of the strongest builds actually
I am a bigger fan of the system then most it seems. It has some unintended systemic consequences but I like how intuitive it is and how it doesn't rely on random dice rolls.
>>
>>736045283
Theme?
What do you mean?
The primal stuff?
>>736045349
It goes even deeper than one might think
polearms are atleast a universal weapon type, so its not uncommon to have them at the very least
Meanwhile claws are fucking impossible to find anywhere because every game that considers them are in the form of shapeshifting into random animals and I fucking hate that
The closest pathfinder really got was either a shit subspec of shifter or hagriven, which has a mechanic that is, to this day, still broken.

The suffering never ends
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>>736045618
The overall system is good yea.
Also it let me made a skeleton mage, best shit possible. Nuke the entire map with poison and kill everyone including my own team.
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>>736045791
My friends hated me
The whole map was poison, oil and then flames
best part is you could just use a shield for armor stacking and level int, you would have enough spells to never need to use a wand before leaving the tutorial island
I firmly taught my friend to never play a stealth build ever again, or a melee build for that matter
>>
>>736022184
I bet you don't even Wis Hex your targets
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>>736045791
being a necromancer was a lot of fun
"undead being healed by poison and damaged by healing" is such a fun concept I wish more RPGs used it
also picking locks with your bony finger lmao
>>
>>736045690
>The primal stuff?
Yes, the primal/claw stuff. Maybe I misunderstood you, I thought you were referring to things like natural weapon attacks you get in WoTR like the Barbarian Fiend totem or Demon mythic path. Not that I want you to design my game for me, I just it's better to ask someone that likes that type of gameplay instead of pulling ideas out of my ass, which will just end with another melee/caster hybrid because that is my favorite build.

>Meanwhile claws are fucking impossible
Path of Exile(1) has them if ARPGs are your thing, though I don't think they're very strong. Their gameplay niche is currently owned by one very specific, overpowered sword.
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low IQ /v/tards getting filtered hard by dnd 5E is the funniest shit
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>>736041940
>Because mana is a lot easier to visualize than spell slots and feels less artificial
It's the complete oppposite, the lore explanation for Vancian magic is so good it makes you think that shit could be actually real, during the early hours of the day the Wizard prepares his spells by conducting the ritual needed to cast them, but stopping just short of releasing the effect, the leaves out the last gesture, the last magical word, the last bit of component you must burn before the fireball is created, then at the time he needs to, he finishes the ritual and releases the spells.
It perfectky explains in a thematic and mechanically satisfactory way why and how spells are limited and it encourages the Wizard to be a prep master, to think ahead, prepare for the challenges he will encounter and he will be God, don't prepare and you'll be worse than a commoner, deviating from this system was a mistake and is the reason magic no longer feels special.
>>
>>736045349
>because the engine supposedly can't handle it.
how so?
I used a nexus mod to fix polearm master and I don't remember having any issues
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>>736047502
no it feels super gamey and retarded
if you want spells to feel like a ritual there are other better systems to accomplish that
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>>736046841
Personally, my favorite kind of claws are the kind you get in prototype or code vein, just big fucking hands with blades for fingers
Part of your body, technically, not a weapon you hold, but also not exactly animal parts
I'' not sure what you intend with primal exactly, all I can picture is what elden ring tried with their whole crucible shit since you mentioned fire breathing, just an amalgamation of attacks that are technically considered natural attacks form different creatures?
Or more of a shapeshifting angle?
Whats the origin point of that school I guess?
just natural attacks, druid stuff, mutations, dark magic, something else?
>>
>>736045110
They're trying to reinvent the wheel, it's either something vanilla like fallout 1/2 style action points or something that won't make any sense
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>>736045618
>>well, you have to get rid of the armor first
what's the point if once you take off their armor you could stun them instead
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>>736047759
they said it would be an "evolved turn based combat system"
I have no idea what that would entail but I am super excited to see it because Larian has some of my favorite turn based combat in the industry

>>736047813
if you're stuns are on cooldown...
though I grant you that TANK specific builds are bad in DOS2, as it is a game about doing damage at the end of the day. one of the few strengths of the BG3 system is that it allows slightly more choice in playstyle
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>>736047629
mana is the gamey system, you are just tracking another meter
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>>736040935
And then the enemy nation would start handing out shield wands as standard equipment and you entire military becomes useless.
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>>736046875
Based reference.
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>>736020675
Still million times better than wisdom save for 0 ass Sacred Fire
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>>736041484
What if high level spells requires you to perform spell combos or extensive rituals to execute.

So you need to create the battlefield situation to have the opening or space to cast it.
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>Lvl 9 monk multiclassing lvl 3 thief
>6 attacks of pic rel, with stuns and prones peppered in
Yeah. Its punching time.
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>>736048151
This also works.
>extensive rituals
Might also force you to stay in one place for a few turns which enemies can use.
>>
>>736024687
>war cleric
Its quite shit tbhbbq
Go Tempest cleric if youre based

Well really go ANY other cleric subclass than trickery, its genuine ass
>>
>>736047636
Elden Ring's Crucible is a pretty good analogy. The background - for the entire game, not just this one school - is that people used alchemy to extract the power of mythical beasts to ward of an omnipresent poison. But I lean into the spiritual aspects of medieval and Eastern alchemy instead of just potion brewing, so you invoke the power of the name you stole from a beast as much as any bodily mutations.
Most characters have various monstrous parts(because I can't draw shit. There's many better looking wizards out there, but not many games where you can recruit a mermaid or fairy), and instead changing outfits you "evolve" into more mythical creatures. Cat -> Lion -> Sphinx, just as an example.
While most schools cover your usual fantasy archetypes, the Primal one has you embrace your bestial aspects(so duid and darm magic is already accounted for). Mechanically it means scaling damage with your health, manifesting the spirit as an external spirit guardian type entity, and I still want to get a third mechanic in there. But I'll figure somehting out, just thought I'd ask if you already had a clear thing in mind since you posted about claws.
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>>736045412
It's funny because fighters/rogues/rangers feel way better in DoS too. 5e was just a step back in all respects.

Shame Divinity as a setting is kind of shit.
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>>736048301
>Flurry of strikes: topple
>Unarmed attack (advantage)
>Unarmed attack (advantage)
>Flurry of strikes: push (towards a raging Karlach and 6 hits Laezel)
EVERYBODY WAS KUNG-FU FIGHTIIING
>>
>>736048496
Well it seems you already have an idea of what it should be, I guess the idea being that you access the more ancient and rugged aspects the further you go down?
Personally I'd have made the tree to be in kind of the opposite direction, mutations and the like being corruptive and unnatural, like claws manifesting as a result of spiritual pollution and hatred, with the attack power scaling up the weaker you are.
The more susceptible you are to corruption, or the poison, the more powerful it is
>>
>>736022474
>str 7, wis 7
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>>736048556
Well I agree about the systems, but I also like Divinity's setting more than Forgotten Realms. Lifting Source from Discworld is really cool, and the races are more prominent than in D&D. The big thing that's missing is the sense of place and actual details of kingdoms and powers and such, and guess what that's the big thing their worldbuilding team is working on for the new game.
you should replay DOS2 sometime and pay attention to the little writing things, there was a real sense of tragedy in that world and hopelessness. it reminded me of a good jrpg. I liked the way demons were written, they were a lot more intimating than Raphael, for example. And the new game is gonna be all about them.
Though granted this could be said to be more an example of "good writing" rather than good worldbuilding.
https://www.youtube.com/watch?v=dyZ-J_fCokI
>>
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>>736049383
oops I linked the wrong thing
https://www.youtube.com/watch?v=ND2vDndGfcQ
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>>736049160
Corruption and self-damage is already used in the pyromancy/dragoon tree and self-debuffs on the Dancer, but maybe I can do something at the intersection. Thanks for taking the time to reply anon.
>>
>>736048301
>>736048596
Reminds me of my first Honour Mode completion.
>Monk/Thief MC
>Eldritch Knight Lae'zel
>Berserker/Fighter Karlach
>Druid/Cleric Shadowheart
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>>736049687
I guess the idea behind it was "losing yourself", you can interpret that as debuffs or self damage I guess
>>
there should have been way more consequences for using those tadpole powers, there's just no reason not to abuse them
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>>736049728
Eldritch knight might be the silliest thing they added to the game.
>here, have 9 attacks in a turn on honor mode
>At least 4 of those all get empowered by Booming Blade
It was outfighting my tavern brawler monk turn one.
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>>736050140
They should have changed the main story entirely, instead they had to pull out an anti-tadpole mcguffin out of their asses.
>>736050249
Every single partymember was ridiculous, Karlach was a thrower so she also destroyed everything, and Shadowheart had the two Act 1 items for buffing and then shat on everything with holy damage.
>>
>>736050313
I do think BG3 was too easy, probably just from frustration in how to balance it. DOS2 shows that they can make a stupidly difficult game if they tried.
>>
>>736050737
problem is that D&D is fairly all or nothing a system so the difference between a cakewalk and an impossible encounter is very slim

like the fact statuses are all or nothing is so big already
I wouldn't be surprised if Larian's solution is to have lesser status conditions that can be applied easier and can then with repeated application be elevated to greater more debilitating status conditions
>>
>>736048301
You're missing the wisdom to damage boots
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>>736050249
Not him but can you replace regular attacks with booming blade?
In honor mode?
That doesn't make sense
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>>736050939
I can already see it
>stacking shock to 5 stuns an enemy halving their AP next turn
>shock stacks go down by 1 each turn
>casting lightning bolt applies 1
>lightning touch applies 2
>each one has 2 turns CD
>>
>>736051075
Every chain of attacks, you get booming blade. So your first triplet gets one booming blade in it. Your second gets one. Your haste gives you another. Your weird drug action gives you one more. I'm pretty sure your bonus action attack you get for using booming blade ALSO lets you use booming blade.
>>
alternative solution, hmm
What's thoughts on this, something akin to D&D saves but each "save" has a small HP bar that can be depleted with status applying moves or other "unbalancing" attacks that deal damage in addition to depleting the resist bars, and if fully empty the full on status gets applied

a bit of an evolution of the armor system that's not as limiting since you'd get a wide variety of skills that can target each different resistance bar and enemies usually have one that's lower than the others
>>
>>736021067
Yes I knew this because I read the rules and I am not a dumb secondary who never played D&D outside of BG3.
>>
>>736050939
>>736051218
play Epic Encounters 2, I would not be surprised if they ̶c̶o̶p̶y̶ take inspiration from how they handle statuses in that mod
>lesser status conditions that can be applied easier and can then with repeated application be elevated to greater more debilitating status conditions
that would match what the systems designer said here >>736045618
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>>736034420
A lot of rules are just never explained in the game, it basically expects you to just know the rules of 5th edition D&D. So read those instead.
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>>736051471
I do think its strange you have to go to the wiki to see what classes get in later levels, like even Pathfinder has that nailed down
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>>736022184
That's because if the spell lands you won the fight. Perfect accuracy on guaranteed melee crits. You just instantly kill the enemy next turn.
>>
>>736051447
>>736051218
could also do something where once you trigger a certain debilitating condition on an enemy it gets harder to apply that specific one a second time, so you gotta switch up your CC's
>>
>>736051267
>Every chain of attacks
That's not how it's meant to work
>War Magic is an Eldritch Knight Fighter passive feature. This allows the Fighter to make an attack after using a Cantrip by using a Bonus Action.

Booming blade should only be a damage increase from lvls 7 to 11 before you get your third attack
>>
>>736051567
I'm still thinking about Swen's comment of "it will be interesting to see how players 'chain' things together. its a system that lets you do amazing things."
for some reason that makes me think of a press turn like system, so maybe completely stunning one enemy can make stunning another enemy easier, and so on. and so it can create these amazing plays where you can completely decimate the enemy in one turn if you know what you're doing.
>>
>>736051542
>>736022184
>just a guaranteed crit
Who here 'members coup-de-grace?
>>
>>736051636
could be an overflow system where like if you cast a stunning thunderbolt one someone it applies say 3 stacks of stagger then tries to stun
but if you stun with only 1 stack needed the remaining 2 arc to nearby enemies?
>>
>>736051610
Well, here, it's just an attack action that procs bonus attack AND War Magic. It's a cantrip that counts as an attack roll in 3.
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>>736051820
that could work but I do know they also value intuitiveness and simplicity (to an extent). correlating debuff stacks is a lot more complicated to immediately understand when compared to "get rid of the armor and all of your debuffs then apply"
epic encounters 2 is already a pretty complicated mod to get into and I'm fine with that, but it'll be interesting to see how they'll simplify it for a 'mass audience' if it were if they do go ahead with similar ideas. ee2 has a lot of funny ui gore, even if its understandable because its a mod.
>>
>>736045412
I liked all the spells in BG3 that had out of combat utility. DOS2 had a few but BG3 pushed it way further. Really my ideal scenario would be combat closer to Divinity but with the out of combat environment interaction and pseudo immersive sim stuff from BG3
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>>736052263
that is true. one of the strengths of the larian sandbox style is that the three modes of play (exploration, comabt, dialogue) feel less segregated than other RPGs and flow into each other in an immersive way (I always use the example of reverse pickpocketing grenades into an opponent and then detonating them remotely)
more utility spells certainly help with that.
they'll definitely keep adding immersive sim stuff since that's their main defining feature, imo



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