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When this game didn't immediately crumble like Highguard and Concord did people had to start falling back on "A-actually it cost a bazillion dollars to make so it's still a failure!" But there's been no actual proof of the budget so as far as I can tell it's just people pulling a number out of their ass to suit the narrative.
The flipside of this is all Bungie needs to do is reveal the actual budget and the narrative will crumble. I can plausibly believe it's not that high and the game will be able to justify sticking around for a long time.
>>
>>736062720
Didn't read.
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>>736062720
It's over. Fuck off. Crimson Desert won.
>>
sex with vandal
>>
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>>736062720
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>>736062720
But it effectively did. It's over.
Arc Raiders' big having two huge updates, one tomorrow and another later in the month, an Marathon has nothing, and no one cares. It sold so little compared to what it needed.
>>
>The flipside of this is all Bungie needs to do is reveal the actual budget and the narrative will crumble.
Well Sony bought Bungie for over 3 billion dollars so do you think the game has achieved 3 billion dollars in sales yet?
>>
300 employees worked on it for 6 years.

Average yearly (undeserved) salary: 100k

300 x 100,000 x 6 = 180 million before marketing or the absurd salaries of higher ups

Adds up real fast
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>>736062720
It sold 1.2 million copies which is a dismal failure at any AAA budget. We don't need to know the actual budget to know its a commercial failure. Sony is willing bankroll it simply to save face, because they can't absorb another PR hit after Concord
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>>736062720
Actual investor here with numerous contacts over at Sony. The budget was a fraction of Concord’s for one. The game is also cheap as fuck to keep running. And it sold surprisingly well. From what Ive been told, Sony is quite happy with it, but they are pushing Bungie to add a mode for the casuals, like a roguelike of sorts, similar to Witchfire.
>>
>it hasn't shut down yet so it's a win!
The bar is this low.
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>>736064103
You're such a fucking liar
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>>736062878
Any man who must say "I am the king" is no true king.
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>>736062720
Okay poomar

>>736064103
It's not time for any sony/ps reports.
T.actual investor waiting for the price increase shitshow
>>
Marathon is the king of gaming
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>>736064191
Whatever, kid, take it or leave it. I got no horse on this gay ass culture war race of yours.
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>>736063897
In what world is 1.2 million copies a failure?
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>>736064316
Nta, but no sales report yet to announce to investors and we about know how expensive this game was
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>>736064306
Yeah because you don't know anything. They'd be celebrating and posting numbers on social media if they were happy with their numbers
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>>736064316
Under a AAA publisher.
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>>736062720
OK sure the game didn't collapse on arrival but we all know it's on the way out eventually. Free 2 play will be the first sign.
>>
my favorite thing is that they continue to spend money for posts like this >>736062720
and this >>736064103
and this >>736064291
and this >>736064316
even though the numbers are still dropping daily
money well spent!
>>
>>736064316
Nta, but even crimson desert sold more and that's a single player game
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>>736064316
earth, 2026
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>>736064306
Shut up bitch, stop gas lighting people because you were retarded
>>736064273
Quote platitudes all you want to cope, it won't change a thing
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>>736064316
The majority of sales are on Steam, the price is $40 USD, Steam takes 30% upfront, so Bungie is making $28 per copy. Bungie is estimated to have sold 800k copies on PC, that's 22 million dollars.

Marathon was in development for 6 years. It had a development team of 300. The average salary range of Bungie employees is 110k-156k, so roughly 123k. 300 employees * 6 years * 123k is 221m budget.

So they've recouped 10% of their expenditure so far from PC sales. 400k sales made roughly on consoles, Sony and Microsoft also take a 30% cut, 11m received from consoles. Total take so far is 33m on 221m budget or 15% of the development cost recouped so far.

They must be betting on a really long tail of sales, otherwise they're completely fucked at this rate.
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>>736064490
Alright retard, let's assume you're right and they're paying people to make posts.
You realize that would mean they have plenty of money to keep the game alive, right?
Nice self-own.
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>>736064624
Nta, but no, it means they're wasting even more money. I forget how retarded this board is
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>>736064316
The world where you spent a quarter of a billion to make the game, and the same one where BF6 sold 5-6m and still underperformed to the point where EA fired a ton of that team.
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>>736064582
Stop pulling numbers out of your ass
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>>736064702
1.2 million sales is widely known as the best estimate right now. If they were any higher than that, Bungie would have corrected it by now. https://www.ign.com/articles/things-are-looking-lukewarm-right-now-marathon-has-reportedly-sold-just-12-million-so-far-with-steam-making-up-70-of-the-player-base
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>>736064702
That anon's numbers are all accurate and based on currently available data. What's the problem?
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My>>736064306
Funny larp. My cousin is one of Bungie’s principal network engineers and he said, direct quote, “it’s all hands on deck, in a bad way”. He’s been insanely stressed for the past 6 months and keeps talking about missing bonuses.

But sure, talk out of your ass!
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>>736062720
>t. ahnit
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>>736064624
It costs nothing to pay a bunch of cheap sea asians or jamboys to spam and try to force positive engagment. Ubisoft is and was known for doing this. It's not hard to imagine sony doing the same
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>>736064702
you know we're going to know the numbers eventually
you can pay shills to lie right now but you can't lie to investors
and on that day Bungie will be an even bigger laughing stock than they already are
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>>736064316
>In what world is 1.2 million copies a failure?
Anthem sold 5x that was considered a failure
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>>736064103
my dad works at Sony and he told me youre a lying nigger
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>>736064812
When is that day? I'd like to mark it down on the calendar
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Whoa...
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>>736064859
Anon your dad left years ago
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>>736064869
May 14th is Sony's next investor call. Use that date.
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>>736064812
Do you know what ROI is jackass
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>>736064920
Sony doesn't break out individual business units in a way where you can determine the performance of Bungie, on purpose because they use the zero-effort recurring revenue hose of publishing fees and PS+ to cover up the losses from all their live service dumpster fires.

Same shit that Microsoft does with Xbox and Activision Blizzard. They're losing money like it's going out of fashion, and they cover it up with Azure and King mobile games revenue. They will never, ever reveal how unprofitable Game Pass is or how badly Blizzard is underperforming.

https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/25q3_sony.pdf
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>>736064886
where is this bounceback they are talking about
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>>736065083
Yeah, but they'll still be taking questions from investors on the call. Marathon was Bungie's only new launch and a major release for Sony's game business this year, so a few people should ask about it. The same thing happened with ACS, and the Ubisoft execs stuttered then said they don't share sales numbers. I'm looking forward to seeing if they get a question or two and how they handle it.
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>were at a point where the Bungie shills are basically covering their ears going LALALA CANT HEAR YOU IT WAS A SUCCESS IT WAS A SUCCESS as the numbers plummet
lel
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>>736065085
They're unironically trying to claim that because shill journos are giving it good reviews that the game is having a comeback
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>>736065085
It's on the chart, but you'd need an electron microscope to find it.
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>>736062835
Yes you did.
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>>736062720
i was actually surprised it retained a decent playercount for a while considering how dull the game was and the price tag, if it was f2p sure but it just felt like a mobile game ported to PC

kind of interesting comparing it to hunt showdowns figures
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>>736065248
There's no bounceback, it just hit a new all-time low peak today

Nobody is buying this shit because they rightly presume it's going to get Highguard-ed
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>>736065348
I think there was one day, maybe the weekend cryo came out, where the Sunday peaked a little higher than the Saturday, or some other thing where one day was higher than the last, against the the trend.
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>>736064103
Show me your DD and I'll show you mine.

>The budget was a fraction of Concord’s for one.
Which says nothing. Everything but skull and bones and Rockstar is like that. Are you going to claim the budget isn't AAAA?

>The game is also cheap as fuck to keep running.
What do you have at ongoing costs, dev costs, and currrent average monetization OR necessary stable population? A quick twitch scan of other players doesnt' seem to show much action from microtransactions.

>And it sold surprisingly well.
I don't believe this. The embargo and cryo archive moves are for a game that had a much bigger splash and attach rate.

>From what Ive been told, Sony is quite happy with it, but they are pushing Bungie to add a mode for the casuals, like a roguelike of sorts, similar to Witchfire.
By witchfire you mean a single player, solo rogue mode?
About what do you see as Bungie's current staffing porportions to this, and to other projects?
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>>736064316
When the budget is AAAA, and the population is low and not buying loads of MTX.

>>736064451
This is pretty close to a collapse on arrival. There IS however some level of support of never say die types the game has, but we haven't hit that level, and it's not clear if that even supports ongoing development..
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>>736065453
You're talking to an obvious troll, anon. Sony doesn't have investors like this retard is pretending to be, and you would have to be a hyper majority stockholder to even have the ability to try to get numbers from Sony on the exacts for the game's budget.
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>>736064764
Well, the netplay of the game is solid. I'm sure your cousin will be fine. He absolutley should be ready to jump ship, and be talking to friends and friends of friends.
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>>736065246
I really like this image
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>>736065537
>This is pretty close to a collapse on arrival.
They're obviously keeping it alive because Herman Hulst doesn't want to get fired and if the game closes down, he's out probably within a few days. He already has Concord on his hands, he can't have another one happen under his leadership. At some point Japan will pick up the phone in disgust and say stop lighting money on fire and Marathon will also get taken behind a shed and put out of its misery. And potentially Bungie along with it.
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>>736062835
fpbp
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>>736065083
>>736065202
It will be the dog that didn't bark anon. If this anon >>736064103 is worth his secretary's coke supply, if there's good news, they will be celebrating it, not necessarily with a breakout of numbers, but with some.

Also, what Sony says their future live service plans will absolutely give a sign of how things are going.

If they're vague as fuck, then you know it's bad. What you're looking for is the delta between what they say about this and other games in the past.
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>>736065652
>he couldn't have another one happen under his leadership
He's already got one and a half between Marathon (released, flopped) and Fairgame$ (not released, but is possibly dead/never getting released).

>>736065757
That anon isn't an investor and all of his takes make no sense.

>What Sony says their future live service plans will absolutely give a sign of how things are going
Yes, and if they release Fairgame$ and Hunter Gatherings, they deserve to lose all of their money unless those flopping too is just some backroom politics shit to give the big Sony CEO a good excuse to fire Hulst. The next investor call is going to be really telling.
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>>736065408
Yes. Because the embargo was based around cryo, people actually wanted to try that shit out.

And the results after speak for themselves. Losing more players than they have sales, which are also dwindling.
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>>736065875
The embargo around Cryo is especially weird to me, because it's end game content that only a small percentage of the already small playerbase would see. Bungie could've easily said 'Review Cryo, but don't spoil the boss' or something and given reviewers special secret access. I think it's also funny that even with all these unearned 9/10s and 5/5s, they've done fuckall to help the numbers.
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>>736065652
>>736065865
The big wildcard, and I have no fucking clue myself, is what the fuck is Sony's live service strategy going to look like going forward. So, marathon's a dud, and the independence contract is over. What the fuck do you do with that 3.6 billion dollar daycare center?
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>>736062878
won at what? the games have nothing in common
same shit with sts2, people here are genuinely retarded
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>sony bought bungie for $3.6 billion for their "expertise" on live service game to help their massive live service push
>half of all the games planned were cut a while ago
>all the ones that released have been big failures expect the one sony had the least hope (and budget) for
lol. lmao even.
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>>736065998
>what do you do with that 3.6b daycare center?
Anon, I think a lot of people in expensive suits at Sony have been asking themselves that question for more than a year now.
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>>736065998
They're rumored to finally be working on Destiny 3. So I think it's unlikely Bungie will get closed down while the goose still has the potential to deliver one more golden egg.

The whole Marathon team will probably get laid off though, once it becomes clear the game will never pay its development costs back and Bungie will be reinvented a much smaller (aka cheaper) studio.
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>>736066083
>Destiny 3
That's going to be $500m and five or six years of development before a Destiny 3 is ready, and that's only if they keep using the same shitty Destiny engine that forced them to lock all that content in D2. Sony execs giving them half a billy and half a decade after Marathon? I don't know, bro
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>>736065972
It feels like desperate flailing. It's not like the pro reviewers have the skills to get into and play cryo. And they showed the fucking boss of cryo before release. On top of this, they still bought out all the streamers, so everyone got to see the shit.

It cost them a lot of social capital. It cost the pro reviewers a bunch of money. I don't think it changed any review scores.

It just seems completely knee jerk retardation all around.
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>>736062720
Why didn't they just remake the original like how Halo was a remake but just keep the name this time.
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Do you think Sony is happy the game couldn't even sell a quarter of a million on PS5
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>>736066141
You make a good point, handing half a billion to a studio that just shit the bed is not very defensible. But at the same time, Destiny 3 is probably easy money. It would be a brave executive to cancel development on a likely free win. It's possible Marathon was just a nice-to-have and D3 being Playstation exclusive was the actual reason they were acquired.
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>>736066183
All of that marketing shit, including the budget, had to have been planned ahead of time. Maybe they thought the game wouldn't be so dead and Cryo would have more players? I bet there was talks about 'should we just cancel this stuff and save the money?' but they decided to go ahead and fly everyone out and what not because they had nothing to lose anyway, and saving $50-100k wouldn't matter.
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>>736062720
From what I hear, Marathon won't have any real MEATY content for maybe 6 months or more. A new runner and night raid? That's barely much.
Not to mention people will have to redo everything with the new season and I've seen sentiment that even people who DO like the game aren't interested in doing that again after beating cryo or even just doing all the quests...

Meanwhile, Arc Raiders is having a huge update tomorrow, with new endgamey events, high tier loot etc. and its biggest update yet is literally happening only a month out from here. Every month has a major update.
Not to mention Embark actually balanced the guns right and gear matters now. Grey weapons are universally worse in a staredown and get mogged by better shields or guns overall, and the toro isn't obnoxious anymore.
But really the difference in content cadence is nuts between the two.
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>>736062720
The game was in active development for at least 7 years with a development team of at least 300 people at any given time (conservative estimate). Given the average salary of a Bungie dev it is not out there to say the game cost at least $200 million.
>"A-actually it cost a bazillion dollars to make so it's still a failure!"
And that IS a valid point given it's reduced sales price of $40 and lackluster sales. Not only is the game underperforming in terms of raw sales, but it is also hemorrhaging players. There has been an average drop-off of 2000~ people every day since launch. There are now less than half the total number of people playing than on day 1. At current trends the player count will drop to 0 in a little over two weeks -- way before the supposed start of the game's second season.
>inb4 microtransactions
No way to prove this because only Sony and Bungie have access to the data, but anecdotally it seems no one is interacting with the in-game store because all the options are seemingly unappealing. So that's another failure of the game.

I don't believe player count will keep dropping linearly like this and will probably stabilize at around 20k, but at that point it's clear that the game is a failure and has little to no opportunity to make back it's budget. As a GAAS, Sony & Bungie will need to keep pumping money into it, even if it is a skeleton crew, but if they cut back too much they run the risk of killing the game themselves by having their hardcore fans lose interest. Their best bet is likely to keep the game running for as long as they can and once player count drops to the point of no return, kill the game and reuse its assets for a re-release ala FF14.
>>
>>736066243
The thing is, Sony doesn't need Bungie to have Destiny. They own both, and they already gave that Chinese company the Destiny rights for a mobile game. Sony could license the rights to another FPS competent studio (like Arrowhead, lol) to try their hand at Destiny 3. And it would almost certainly be cheaper than having Bungie do it.
>>
>>736066347
It's funny bc Embark realses a new skim or cosmetic every week lol
But they also give players who bought in lots of free shop currency, bc they respect the 40$ you spent (for now) and keep giving people free premium.
Still... they probably get more spenders despite that LOL
>>
>>736066392
it's gonna be that Horizon MMO situation all over again where the korean version is gonna be better than the western version
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>>736066347
You can dig up data on MTX trends in gachas, and it's a tiny percentage (less than 1% of all players) who are whales that spend big ($5k+ a year) on games. I'd assume that's even lower (both the amount of players and the spend) in something very unsexy like Marathon, and like you said, the premium skins were already so shitty that Bungie had to pull others from future patches into the current patch just to entice people to buy. Whatever Marathon has made on MTX, it can't be anything close to what they'd need to save their asses. (Each player would have to spend $10k+ at least at this point.)
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>>736066083
>They're rumored to finally be working on Destiny 3
That doesn't mean shit. Even IF that's true, plans would have to be in early pre-production stages. Actual work likely won't begin until a year from now.
>>
>>736066779
I suspect they started Destiny 3 pre-production when they realized Marathon was going to fail, to prevent the company from being shuttered completely.
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>>736064103
Mr Investor please answer if Sony actually plans to give Marathon an actual 10+ hour single player campaign.
>>
>>736066638
Reminds me of the same figures Gaijin (who makes War Thunder) revealed a while ago, only like 2% of active players actually spent any significant amount of money, and 20% of players paid for something during the lifetime of the game. So it lines up with Gacha MTXs.

Marathon has to cook up better character skins and battle passes, or they are done for.
>>
>>736064316
>In what world is 1.2 million copies a failure?
In a world where they don't announce that number and instead say " Marathon has been averaging a respectable 380k Daily Active Users on the platform".
>>
>>736067030
>Marathon has to cook up better character skins
I think they could put a legitimately sexy big titted asian woman skin in the game and it wouldn't do anything. And since it's Bungie, you know the 'add sex appeal' thing is off the table entirely.
>>
>>736066337
That's normal for live service games. Even undeniably successful ones like Genshin Impact took half a year till the first major content update (Inazuma). Shit takes a long time to make.
If anything Arc Raiders is the exception which makes you wonder if they're burning more money than they can afford to spend.
>>
>>736064316
One where budgets have ballooned so much you need to make half a billion dollars in the first opening week or you’re considered a financial failure. AKA this one.
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>>736066837
But that's just it. Pre-production. That doesn't really mean anything.
Two people can get together to discuss something and say that this "project" of theirs is in pre-production. Until people start getting paid to work on the project, I'd ignore any rumors like that.
>>
Marathon won.
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>>736067194
The biggest flop of the year award
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>>736066638
>>736067030
I don't think those are fair comparisons, honestly. Gacha by their nature attract a very different kind of player and Gaijin's games are all F2P -- so there's no barrier for entry.
Finding pay piggie trends for something like Helldivers 2, Arc, and Deep Rock Galactic would provide better data points. Specifically DRG and Helldivers considering they've been on the market for a few years already.
>>
>>736066337
What could they even add that would get what they need that isn't the cost of a new AA or AAA game?

>>736067318
Wait, does it beat the prince of persia remake?
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More like NAHrathon.
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>>736067194
The greatest game of all time award.
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>>736062720
yeah well you shouldn't give a fuck what some 15-year-old retard on /v/ thinks
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>>736067364
Yeah, I know it's not apples to apples with F2P gacha shit, but I think you could argue that gacha would be the best case for numbers, and whatever they're actually seeing is worse.
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>>736063246
>(undeserved)
call the police
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R6 siege started slower than Marathon has. Took about 2 years before it hit over 100k (on a free weekend)
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>the game has now more reviews than peak daily concurrent players
>>
game needs half spawns and players in each game for both solo and trios
its really gay how people are just sprinting to a close spawn to kill others. at some point you need to just let the pve extraction part play out more
>>
>>736067578
>Bungie tells their discord to go review the game
>Bungie tells journos to delay their reviews by a month
Everything about this game is so fucking fake and gay
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>>736067547
Call me when marathon does hit over 100k.
>>
>>736067148
That is a terrible comparison. Genshin has regular updates every six weeks. Not every update has world updates but there are events and story stuff in every one.

Marathon’s next update is 3 months away and has 1 map being a night version of the existing marsh map and 1 new character.
>>
Playercount-watching is betting for kids too young to bet.
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>>736067483
Yeah, that's probably the case but until we are able to get some actual data it's unfortunately just baseless speculation. Even if the assumptions are accurate.
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>>736067547
Siege also never went below 10k, which it looks like Marathon might do tonight.
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>>736067650
yooooooooooo i need constant new shit
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>>736067672
It's assumptions yeah, and the actual MTX numbers won't ever get known unless something leaks, but I would bet a steak dinner on the MTX not doing the numbers Bungie needs.
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>>736067717
who cares?
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>>736067670
Investing in GAAS hoping that it would make you billions is betting for retards.
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>>736067578
like CS2?
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>>736067578
Marathonians please respond
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>>736067724
The problem is that there is basically nothing in marathon right now. Seven characters, and three and a half maps? That's the fucking best a AAA studio could do in 5 years?
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>>736067762
Because it means Siege isn't a good comparison point if Marathon is already falling beneath Siege's lowest ever PC concurrency figure.

>>736067767
It's not a coincidence that venture capitalists are degenerate gambling retards.
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>>736067778
CS2 doesn't need to prove itself.
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>>736062720
its a failure cause it is lol
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>>736064451
>Free 2 play
Won't do anything. It *may* provide a temp bump in active players but the attrition will hit hard and fast. We already know how it'll play out based on the stress test right before launch.
What Bungie needs to figure out is how to staunch current player bleed and and attract new players *regularly*. With emphasis on regularly. The only way for the game to survive is if they can constantly bring in new blood to replace the old blood that's on its way out.
>>
>>736062720

A Marathon to the end
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>>736067812
>quality over quantity
Sounds good.
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>>736067869
you aren't willing to be proved-to
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>>736067895
Where's the quality? This shit is the most bog standard possible.
>>
I like Marathon because it's a game I can put down and also look forward to playing. Dire Marsh night mode is gonna be exciting. Also looking forward to the customization tweaks.
>>
Why did gaming become about larping as a corporate accountant instead of playing videogames?
>>
>>736067942
Neither of us has played it.
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>>736067950
streamer + betting culture
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>>736067950
People who have no SMV while simultaneously being on the right politically have nothing better to do in this era.
>>
>>736064316
Anthem sold 2m copies 2 weeks after release and EA shitcanned the entire game because it was wildly over budget. Although the dynamic here is a bit different, EA owns bioware, Sony here doesn't technically own Bungie in any meaningful sense (yet anyways, but they will)
>>
>>736067946
Good to hear you're excited. Just hope the game will still be around by then.
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>>736067950
Laughing at failures coming from the part of industry that has been getting worse and worse is fun.
>>
Marathon has not sold 1.2 million copies. They're very obviously lying
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>>736068063
yes, the ragers are actually having a great time

>>736068118
better arrest them for deceiving shareholders, then
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>>736067950
The games industry is primarily hit-driven, when a game is successful by the only metric that matters financially it tends to ripple through the rest of the industry. So money matters because it's the lever that steers the entire industry.

If marathon was a hit we would expect more of these cynical piece of shit extraction games for no-one but luckily this one bombed hard, so that means something.
>>
>>736068063
If you’re any halfway-serious gamer you’ll have played and loved plenty of games that are commercial failures or underperformed.
>>
>>736067876
The first playtest was F2P and they lost half of the people that tried from the first day to the second.

>attract new players regularly
Impossible, because the game itself is designed to chew new players and filter most of them out.
>>
>>736068027
>Sony doesn't own Bungie
Yeah, they do. This is what the $3.6 billion was for. Bungie is Sony's property and has been for almost five years.
>>
>>736062720
>When this game didn't immediately crumble like Highguard and Concord did people had to start falling back on "A-actually it cost a bazillion dollars to make so it's still a failure!" But there's been no actual proof of the budget so as far as I can tell it's just people pulling a number out of their ass to suit the narrative.
>The flipside of this is all Bungie needs to do is reveal the actual budget and the narrative will crumble. I can plausibly believe it's not that high and the game will be able to justify sticking around for a long time.
why not actually make a thread to talk about the game
>>
>>736068193
Maybe, but I don't go around claiming those games are a financial success and claiming anyone calling them failures is wrong either.
>>
>>736067375
That didn’t come out, so it couldn’t flop
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>>736066296
>Maybe they thought the game wouldn't be so dead and Cryo would have more players
Yes. The players failing to meet the unlock requirements and the initial weekend timegate are telltale signs that Bungie expected the game to have a bigger splash that didn't pan out. Bungie also adjusting ranked and Cryo entry days also helps this narrative because the initial setup actually helped kill player retention even more than before.
>>
Same thing happened with destiny 2. It fucking flopped out of the gate and found mild success going f2p. That's their only path forward, but it might not even work this time
>>
>>736068309
What the fuck are you talking about? Destiny 2 had almost 300k players on Steam when it launched.
>>
>>736068292
By that logic Hyenas wasn't a flop either.
>>
Destiny 2 flopped because it's simultaneously too big in scope and too casual. When the core game loop depends on constantly updating a game that wants to be WoW scale, and it's casual as all fuck, it's doomed. Marathon is the pefect loop and genre.
>>
>>736065757
How fucking stupid are you? Sony doesn't have investors. Billion dollar companies don't have investors
>>
>>736067148
I think the reason our creators is able to keep this cadence so far is because they do have an extremely efficient workflow. They talked plenty about their use of AI, and people don't like the use of AI voice actors, which they are replacing actively, and I agree, AI shouldn't touch the art... But the technical side of things? Faster iteration and development enabled by AI toolsets Embark has made themselves bc they hired actually talented engineers and were the best Of DICE? It makes it so they can iterate quality content very quickly and put out content at a higher cadence without as much cost Still maintaining a creative vision and making it fun and good. Honestly as a studio they're brilliant; if they can keep this up they'll Guarantee that Arc is an amazing game by the time they're done developing ideas for it and move onto their 3rd project.
>>
>>736068228
The 3.6b was for the live service auditing, not the company's creative output itself. Is this deal retarded and panned out bad for Sony? Yes very. Do they own Bungie? is a more complicated questions because they do, but also not really. Sony doesn't even have rights to tell Bungie to make their games PlayStation exclusive.
>>
>>736068180
>cynical
It’s not cynical though. It’s made with passion and dedication for hardcore PvP gaming fans. It doesn’t compromise on its vision.

If it were cynical it would include purpose-defeating bullshit features to appeal to casuals like Arc Raiders did.

Marathon is pretty much the only AAA game in years that expects you to take it seriously with no cop-out crutches, like every From game has resorted to these days outside of Sekiro.
>>
>>736064316
>high tech sci-fi setting where everyone is immortal
>they have you looting crack shacks in the woods
why does this keep happening
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I honest to god don't know what Bungie expected.
>hardcore game with focus on PvP
>if you die you lose all your shit
>if you don't die and make progress, the only thing to do is slaughter noobs with your gear until that gets old or you lose it
This is like making an entire game based on old PvP MMOs where you could loot other players except with almost none of the other shit that could make those fun. Like of course the Marathon playerbase will cannibalize itself until the thing dies. And that's considering the game already had a niche appeal and a fucking $40 price tag to begin with!
>>
>>736067375
Marathon? I couldn't tell you because the game itself doesn't even have a good enough hook, which is Marathon's #1 problem. Cryo Archive was neat but failed. The issues compound bc the game is hardcore and balanced to fit that, but not inherently more compelling.
There's no enemy variety, so maybe they can start by making it so there's more then Literally ONE classic Marathon enemy.
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>>736068206
>F2P and they lost half of the people that tried from the first day to the second
Yes. That's exactly why the game going F2P won't do anything.
>the game itself is designed to chew new players
Yes. And that's why they have to figure out how to hide that from prospective buyers so they can steal peoples $40 or change that aspect entirely. But doing so is the way forward, it's how you retain a stable playerbase.
>>
>>736068396
And that's right, Hyenas didn't flop because it never saw a commercial release.

>>736068424
>live service auditing
What is this stupidity? It was an acquisition. Here's Sony's press release:
>https://www.sony.com/en/SonyInfo/IR/news/20220131_E.pdf

They own their asses, anon. Without question.

>Sony doesn't have the rights to tell Bungie to make their games
They absolutely do. What Sony has said they'd hold off on is not exercising that right, but that stopped being true late last year.
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>>736068419
>our creators
I was using speech to text bc im lazy... i meant arc raiders...
Here's a pic of the new Vaporizer enemy getting added to arc tho. Its ufo shaped, larger than a rocketeer, and fires a fat laser. Defends the new harvester objective dropping tomorrow o algo
>>
>>736068453
The game has neither passion or dedication, what MARATHON has is a completely stolen artstyle and a studio with no backbone that they pivoted on basic features like solo queue because they got assraped by Arc Raiders in alpha for an entire year.
>>
>>736068424
>Sony doesn't even have rights to tell Bungie to make their games PlayStation exclusive
Do they? Pretty sure after the recent debacles there were headlines about Bungie losing its autonomy and needing to report to Sony more directly now.
>>
>>736068508
>I honest to god don't know what Bungie expected.
My schizo theory is they thought Destiny wouldn't be dead, so they would have a PVE game (Destiny) and a PVP game (Marathon) and both would be healthy.

Funny how things turned out though.

>>736068532
There's no ability to hide shit from new players, because any new players they get are either buying the game out of curiosity after it hits a deep discount (normalfags just seeing it for sale on Steam or PSN's homepage when they log in), or informed gamers who actually go to forums, Reddit, or here and ask about the game.
>>
>>736068508
I wouldn't be surprised if they were banking on the idea that newfags would spend money on buying 'relatively good' weapons and items just to compete against veteran and elite players.
>>
>F2P casual audience
>I got through all the content with my friends!
>please update the game Bungo! we need more content that we can grind through that has zero consquences!
>BUNGO PLEASE ADD DIFFERENT MODES TO THIS CASUAL FREE TO PLAY GAME SO I HAVE A REASON TO KEEP PLAYING
>BUNGOPLESE I'M BEGGING YOU ADD NEW GAME MODES THAT YOU COULD USE TO MAKE AN ENTIRELY BETTER GAME TO THIS GAME BECAUSE I PUT A BILLION HOURS INTO IT AND THE CONTENT IS PISS EASY

>1400 year old game called Chess exists
>filters casuals
>doesn't update
>still played today

Bungie made chess when they made Marathon. Good for them.
>>
>>736068610
No, Sony has no control over Bungie as of presently, it's why Marathon didn't have a helldivers 2 controversy about needing to make a PSN account. You dont need a PSN account to play it on PC because Bungie in their acquisition made it clear that Sony isn't allowed to tell them what to do.

You're right that they are losing their autonomy and Sony is tightening the noose around them which i hope happens.
>>
>>736068364
Yes, but destiny 2 tanked hard. They were selling destiny 2 on Xbox and ps4 for twenty five cents at gamestop. That's not a lie. Destiny 2 tanked quickly but they saved it by making the base game free. Marathon hasn't come close to destiny 2 numbers so it's even more of a bomb
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>>736066970
My contact only mentioned the potential roguelike mode Sony is pushing for, sorry. But the game is apparently doing pretty well, so who knows.
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>>736068928
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>>736068810
>it tanked hard
Anon, you don't know wth you're talking about. It was two years before Destiny 2 went F2P. It did fine in that first year at a minimum.
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>>736068508
Destiny should of told them it was a terrible idea. They would have the hard numbers that show only a fraction of the players do destiny dungeons, even less do raids and even less do pvp. Making a game they needed to succeed nothing but pvp and raids is brain dead.
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>>736068554
You should really read the documents you send. The deal is that they paid for live service expertise and bungie is independent, case closed. Meaning they don't control bungie. Which explains why Bungie was allowed to piss billions making this ugly roblox shit for 6 years while Sony dismantles them from the outside.
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>>736069002
But the Fortnite money anon.
Don't you want the Fortnite money?
>>
>>736068603
>completely stolen artstyle
Hyperbolic retardation whether applied to Antireal or Designer’s Republic. No one buys into this anymore; it’s just you posting it in every thread.

>solo queue
It’s there only to convince you that it shouldn’t be there. They’ve done nothing to accommodate it, and the endgame activities are trios-only. No compromise to be seen yet.
>>
>>736069121
Sony saying 'Bungie will be an independent subsidiary' doesn't mean Sony does not own them. The important bit of text is the 'Sony acquires 100% of Bungie shares' which means 'Sony owns them.' This is what 'acquisition' means, you moron. All Sony has said, which is just them being nice (not a legal requirement) is they wouldn't start telling Bungie what to do right after the sale. If you sincerely think Sony spent $3.6 billion just to get Bungie's advice on how to run live service games, you're the most retarded person in this thread by a country mile.
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>>736069303
that's my fetish
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>>736062835
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>>736069303
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>>736067672
>>736067743
It's still possible to make some sort of estimate of MTX purchases. People showing off their shit on social media. The shit visible in streams, even if they player and his team doesn't have them. I'm not showing anyone buying this shit.

>>736067812
Current bungie is infamously bloated and slow.
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>>736070025
Look at how its been tracking on steam's top seller chart

https://steamdb.info/stats/globaltopsellers/
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>>736064886
>the beta's were massively unpopular but just wait until release, then it will take off!
>okay, so the release was a dud but just wait until cryo archive is released the game is going to explode then!
>Right, so cyro archive might have bombed but this baby's is going to the game awards and a massive bounceback is coming!
This shit has been so funny to watch.
>>
>>736066003
Bungie and marathon is considered woke
Crimson desert is anti woke because there are no blacks, gays or ugly women in it so that's why there's so many steam chart threads about this two, it's some gay retarded culture proxy war
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>>736067506
DO THAT AND WE’RE OFF TO ANAL TOWN
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>>736069121
Bungie's independence was reliant on them meeting certain profit goals. Which they have not made. As of last year Sony has already started consolidating parts of Bungie under their direct control.
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>>736070118
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>>736068193
Nothing wrong with loving this sack of crap anon.

>>736068406
They're called shareholders anon. That one's useless though.

>>736066970
As the only one willing to admit he has a position here, the answer is, there's no known plan. Anything like that is going to require outside contractors because bungie is that fat and slow, and there's no sign of motion there. They did pull their devs from doing presentations at GDC so they're doing something, but who the fuck knows what.

>>736067670
It's called due dilligence. You assholes got me an edge over the normies who read forbes and the regular gaming press and believed those fuckers.

>>736070069
Right. That tracks rev, but that also includes new game sales so it's not as useful for tracking mtx on a new game. Also, it's terrible for a AAAA game.
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>>736062720
>But there's been no actual proof of the budget so as far as I can tell it's just people pulling a number out of their ass to suit the narrative.
Anon... Bungle was bought by Sony as MS's sloppy seconds for $3.3billion.

It does not matter what the fuck Marathon's cost at this point, it could be a million (doubt, given the long gestation) Sony has to make the investment money back, and... they aren't.

COPE. SEETHE. and MALD.
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>>736062720
They don't mention project cost because it's shamfur dispray. Worse than Concord on every level. They acquired a studio for a gazillion billion and the result is

>10.423 peak players average

That, a couple of weeks after launch. That's just a big oof
>>
>>736070337
They already upgraded their battle passes.
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>>736070250
is that so?
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>>736070397
what are you going to do about it?
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>>736070494
https://www.pcgamer.com/gaming-industry/sony-has-seen-enough-3-years-after-acquiring-bungie-sony-says-the-days-of-independence-are-over-and-its-future-is-to-become-part-of-playstation-studios/
>>
>if we succeed at creating this game, then we only need to
>make up some lazy cashgrab maps
>make up skins for weapons and shit
>only need to create 1 new gameplay mode per year
>outsource promotion because it doesn't matter that much when players will keep playing and their friends will want to chase after the trend
>possibly outsourcing PVs and trailers to some Chink who would gladly do it for like 1/10 of the budget (so we pocket 9/10) because it would make their portfolio look nice
Instead they fuck up and it all goes down the drainage
>>
Will Destiny 3 have enough pull with general audiences to bring the big bucks anyways? After how they handled D1, D2 and this game you'd have to be a once in a lifetime kind of retard to fall for it again.
Not to mention laughing at floppa is starting to go mainstream and the game will likely inspire "from the studio that brought you Concord 3" posts everywhere
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>>736062720
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>>736071254
Euro hours took a big fucking hit.
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>>736071361
>>736071254
Sub 10k?
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>>736071413
It'd be nice, but I think we're still a day or two away from that milestone
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Haters BTFO the game is getting more and more popular.
>>
https://arcraiders.com/news/flashpoint-content-update

Arc Raiders is already gearing up for its big new update in April. Marathon NEEDS to do something before that happens.
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>>736072414
It needs to fucking die already
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>>736072414
what are they supposed to do lmao
>>
"were in it for the long haul" with 30k players is really fucking funny
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>>736068508
They thought they were gonna be the Fortnite to Tarkov's DayZ ARMA mod. Someone who's capable of making an extraction shooter without the milsim autism trappings that BSG trots out whenever they get called out on making retarded decisions, as well as keeping cheating under control, was gonna make a lot of money, as shown by Arc's success. However, I don't understand why they decided that while they were going to ditch the milsim gun autism, they were going to keep the rest of the big problems that drove Tarkov players away, most notably the TTK being super low and leading to random deaths out of nowhere, while also adding a bunch of new problems like the terrible loot system, a new level of stupidity with the interaction between the hero abilities and how they aren't conducive to the rat experience, forced squads for progression when chad rape squads were already a problem in Tarkov, and bullet sponge NPCs. The decision to spend the massive budget they did on this title is the amazing part to me, you would have thought they'd have someone slapping them upside the head when they decided to spend a bajillion dollars on it and managed to not learn a damn thing from the massive feedback Tarkov got from it's big popularity boom during COVID.
>>
>>736068424
Nigger fuck are you talking about? Sony owns Bungie, only caveat to their deal was Bungie keep autonomy if profits continue.
Guess what Bungie lacks?
>>
>>736073468
Even worse is they kept the dogshit wipe mechanic from Tarkov (which wasnt even actual sensible design) but made it like 3 months.
>>
>>736073609
Wipes aren't terrible design; they incentive players to use what they find instead of gear fear'ing it all into a locker for a rainy day, as well as preventing the poop sock autism players from dunking on new players as hard by providing a time for them to start playing and be on a relatively equal gear footing, and also serve as a way to get players to start playing again by providing a clear date that's a good time to do it. It also gives said poop sock players a constant treadmill of things to do instead of letting them reach the end of the game and have to make their own fun. Of course, wipes suck more the more the quests suck, but that's a different problem.
>>
>>736073730
Bro casuals already feel utterly demoralized because they cant finish any quests because of sweats. Moreso now that those who went to cryo are just curbstomping the other lobbies.

A wipe will essentially convince people to just not bother with the game anymore.
>>
>>736062720
Sony is trying to push this hard because it cost them so much money. it's like a fat constipated turd Sony wants to pump out. they're desperate
>>
>>736073779
That's me.
Couldnt do contracts, so i left.
I'm not casual i'm simply bad.
>>
death to all GAAS
>>
>>736067165
Bungie has cut so much shit from Destiny over the years they could easily have pre-production wrapped up in months and start work on D3.
It's probably not happening any time soon but if Sony starts looking at them funny I wouldn't be surprised they at least have a vertical slice to save their ass
>>
>>736072414
Wow, that's fucking nothing, not even a new map wtf
>>
>>736073810
>>736073779

same desu
like i dont know what im supposed to do anymore
>g-git gud go back to arc faggot
okay then thats what the rest of the playerbase did looks like
>>
>>736073779
That's on Marathon being a dogshit game then wipes being a fundamental problem. You can even look outside of extraction shooters for things like ladder resets on Diablo for examples, but Marathon's structural problems are compounded by the wipes.
>>
>>736073851
Thats the preliminary patch
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>>736073874
>>736073779

Reminder.
Rust has MONTHLY server wipes and that's a game where players literally build up a base.
But it makes assloads of money.
>>
>>736073862
Them STORY contracts are simply bullshit.
>in a single run
guarantees you wont have fun at all and spend 10 hours for a single one (happened to me).
So if you constantly lose and rat out, you cant even cope with the "atleast i'm progressing my contracts, i'm raising the floor!" nope, fuck you you get nothing.
>>
>>736062720
>The flipside of this is all Bungie needs to do is reveal the actual budget and the narrative will crumble. I can plausibly believe it's not that high and the game will be able to justify sticking around for a long time.
They're not going to reveal it because the average playercount plummeted to 50% in a month which is really bad for a AAA live service game. At the current rate the trend has been going it will be dead within two months. Could it be reversed? Maybe.
>>
>>736062720
Even with 1 in 10 players being bots it still mogs marathon at 4 AM civilised human time
>>
>>736068257
We don't talk about games on /v/. That's reserved for /vg/.
>>
>>736074108
>A F2P game has more players than a $40 game
Wow, genius!
>>
>>736074176
A 19 years old f2p game vs a AAA game released last month. Yeah, it's pretty embarassing.
>>
>>736073730
>as well as preventing the poop sock autism players from dunking on new players as hard by providing a time for them to start playing and be on a relatively equal gear footing
This doesn't happen because, once reset happens, the poop sockers will now just get all the good gear - since they know where all the spawns for that good gear is - in a day or two's time. Right back to stomping on Gamerdads. Except, the gamerdads have it worse because they at least had 3 months to build up somewhat of a vault, but they won't have shit now. This kills your casual playerbase and it's why the resets are opt in in Arc Raiders.
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>>736062720
It's a corpse people are trying to fake like it's alive.
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>>736064103
I called sony, said you are lying, and the only investing you do is in body fat, your own, and you have a lot of it.
>>
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seeing /v/ seethe is funny
protip: meme magic isn't real
>>
>>736064103
Sony buying Bungie for 3.6 million but not getting Halo would be like if when Disney bought Lucasfilm, they didn't get Star Wars.
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>>736064103
Yup. This shill confirms that concord 3 flopped
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>>736062720
Here's your AAA game, bro
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>>736075581
What the fuck sub 11k...
>>
>IT LASTED TWO WHOLE SECONDS INSTEAD OF ONE SECOND CHUD! YOU LOSE
cope
>>
>>736075581
God, I love seeing AAA slop games die.
>>
>>736067762
your queue time cares
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>>736075581
GIVE ME SUB 9K KINO
>>
>>736075581
damn we really are hitting sub10k before the sub30k
>>
>>736071989
kek
>>
>>736075806
Yeah because your shitty computer can't run them so watching their numbers is all you can do.
>>
>>736076419
Post specs, timestamped of course.
>>
>>736064103
Larping anonfag's contact at Sony here, he's lying. The budget was an initial 275 million, which ballooned to 350 with marketing and other costs + ongoing support for the game. Bungie was given an ultimatum on Monday: they were told to rework monetization so the game can transition to F2P by late May, and they have until August 31st to generate at least 5 million in revenue, otherwise Bungie will be stripped for parts and its developers scattered to the Horizon Hunters Gathering, Fairgame$, and Intergalactic teams.
>>
>>736062720
Didnt read. Bungie is dead.
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>>736062720
Lol tranny shooter bots are still on here doing damage control for their live service failure?
>>
>>736064103
Destiny 2 had over one million fucking concurrent users at some point. We are talking about Bungie here, this wasnt just a side project to them, it was their hail mary and they failed miserably while also killing Destiny in the process.
>>
>>736076997
D2 is also fine from what ive been told, despite Steam numbers. Also Marathon was never meant to be a Hail Mary, Bungie is relatively fine, all things considered. You can thank D2 whales for that. Marathon was just a fun little side project for them. Its why they dont give a fuck about filtering casuals. Sony wants D3, and in order to keep Bungie happy and boost morale, they allowed them to work on this game. People have it all wrong with this game, its genuinely funny
>>
>>736077516
But the chuds told me it needs to make four billion dollars
>>
>>736077516
holy delusional
>>
>>736077516
D2's been dying and the whales have been getting fed up with their constant bullshit. D2 whales are also upset at bungo for "betraying" them to go make a slop game instead of D3.
Also Sony is a company and is beholden to its shareholders. No shareholder wants to hear "we just spent 3.5 billion buying a company known for a well-performing product, except they've been shitting it up for a few years. Also we are going to give them 3-5 years to work on a DOA pet project, and if we haven't shut them down by then, MAYBE we'll ask them to spend 3-5 years making another of their product that actually sells, which may or may not be successful, then you MIGHT see a return on your investment"
>>
>>736077516
if Destiny 2 was doing well, why would they start work on another project instead of supporting their golden goose more?
Isn't it more likely that the well is drying up, Destiny as an IP has no cultural footprint, and they were hoping for a brand reset that might appeal to new blood?
No publicly traded company is ever allowed to experiment just for fun. Shareholders want more profit and more of what works, they wouldn't have greenlit Marathon if they didn't have hopes it was going to do great for the company.
It was them trying to capitalize on a trend. Back when Tarkov was new and shiny, and they probably thought extractionshit was going to be the next thing after battle royales and wanted to get ahead of the curve. Instead, they've released into a market with extractslop isn't the new big thing, and what little niche there is, has already been taken by a relatively recent competitor, that does everything equal or better.
>>
We are guaranteed to go sub 10k tomorrow by the way.
>>
>>736078263
>they wouldn't have greenlit Marathon if they didn't have hopes it was going to do great for the company.
then they must be the dumbest motherfuckers on earth. to think that sweaty pvp niche of a niche would be their huge hit is delusional as fuck
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MARAFLOPPERS IN THE HOUSE TONIGHT
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>>736062720
if they keep up post release and expand on the core elements, like map counts or PvE enemy types, then it is another one of those growers (NMS, CP77 etc). Like I did not care about extraction shooters at first. Then was kind of interested in the unique aesthetics and now after watching a stream from the open beta am tempted to buy it. Only thing I am still watching is if they continue development support for it or drop it quietly because it immediately did not sell six gorillion units

the haters impotent seethe is, of course, amusing. But (you) are a fucking idiot if you ever take /v/aggots and their hot takes from their ass seriously. Or god forbid, ever listen to them when choosing what to play
>>
>>736077516
You literally don't even know the first thing about Bungie. Sony didn't "allow" Bungie to work on Marathon, they were working on it when Sony decided to buy them, along with three other incubation projects, two of which were cancelled, and one of which was excised from Bungie and split into it's own thing. Marathon isn't just a side passion project, it's the only remnant of Bungie's attempts to funnel Destiny's profits into projects other than Destiny. Do you honest to God think Bungie is a "happy" company, with "high morale" after multiple rounds of layoffs, project cancellation after project cancellation, their main cash cow in the worse state it has ever been in, and their "side project" being eclipsed by titles in the same genre that were orders of magnitude cheaper to produce?
>>
Look at the chuds coming in with their 200 word essays
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>>736078421
>it is another one of those growers (NMS, CP77 etc).
Here's your grower bro.
NMS also made infinite money and could spend a decade making it less shit (it's still pretty shit). Doubt Sony will let Bungie fuck around until 2035 in case Marathon maybe gets good.
>>
>>736077516
>D2 is also fine from what ive been told
So fine it's caused so far 3 rounds of layoffs and the company to shrink to about 25% of its original workforce.
But sure, it's a flourishing company that can afford pet projects for fun.
>>
>>736078421
NMS and CP sold fucktons at launch retard
>>
>>736078526
> same peak as your live service slop
grim
>>
>>736078353
When it started development, Tarkov was the talk of the town, Ubisoft had extraction shit in The Division, and Crytek had released Hunt. There were also those fantasy ones (Dark and Darker, and whatever was the other).
They must've had need for a guaranteed success cash cow, and they know very well that being late to a trend is a death sentence (see: all the attempts at battle royales, or before that, hero shooters and MOBAs). So instead of releasing a late flop to the BR party, they tried to get ahead of the curve and wrongly predicted extraction shooters would be the next step after battle royales, and are now going to shut down for it.
>>
>it didn't colossally bomb it merely underperformed and lost money
Your idea is built around the premise that it is cheaper to make them Dragon Age 4.
>>
>>736078784
>When it started development
all these games were niche already and it seems they are also unaware of a passage of time. how do these big companies even operate with such gigantic retards at the helm?
>>
>>736078878
other major trends were also niche at their inception until one of them blew up. They wanted to be the League of Legends/Fortnite/Overwatch for the extraction shooter genre. Instead Arc Raiders beat them to the punch.
>>
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>>736065083
Sony have revealed how Bungie has performed in the past. Maybe they will here too.
>>
>>736077516
>D2 is also fine from what ive been told
then why is Sony itself saying it's underperforming, you larping retard? >>736079594
>>
It’s so strange to me that anyone would invest effort in doomsaying any game, ever. I have over 1000 hrs in Tarkov and have played just about every extraction shooter ever released. Marathon easily matches the game feel and satisfaction of hunt and Tarkov while standing out as being one of the most interesting pieces of new media in a long time.

I bought the collectors edition and have about 40 hours played already. Unfortunately I am on work travel for the last two weeks so I can’t contribute to player count.

The reality is that an extraction game, especially one that is as brutal and high stakes as Marathon will absolutely never have the same reach as other games that don’t punish your time. I’m convinced that those decrying it aren’t interested in extraction gameplay in general, and are particularly more interested in groupthink echo chamber fart sniffing validation of their own warped (and hilariously programmed) views.

The position that you can judge a game having not played it is the same as believing you can be a fan by only watching streams. FUcKINg retarded.
>>
>>736067950
Posting and speculating and “monitoring the situation” is a discrete and separate hobby from playing games
>>
Bungie is pretty much only known in us. Barely anyone outside if it bought it.
>>
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>>736077516
Ah yes, the game that's not only dead but refuse to communicate or give updates is doing fine
>>
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Wipes are fucking stupid and won't get me to play the game again.

If anything it prompted me to instead of playing the game over an extended period of time, play it immediately in one big burst.

As such I played heavily and completed everything inside a couple of weeks, every priority contract, fought the compiler, looted all the vaults and have no reason to play any further.

>b-b-but ranked mode
I live in Australia, the amount of cheating chinks in these games is insanely high. Doubly so now they've broadened the matchmaking restrictions. Could not give one single fuck about ranked mode.
>>
>>736080923
quick reminder that
>this was supposed to come out last month
>they promised a roadmap around september(if not earlier)
>dead silent since then, soft confirming that marathon stole all D2 devs
>>
>>736081389
if bungie aren't complete retards (kek) they'd incentivize new season player engagement via twitch drops, new ingame dailies for fomo rewards, xp boosts, cosmetics, f2p weekend and so on, the usual crap that keeps those type of games afloat and players hooked and blasting
>>
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>>736065270
>kind of interesting comparing it to hunt showdowns figures
>>
>>736081389
I'll file this one under who gives a shit
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>>736081389
>I live in Australia, the amount of cheating chinks in these games is insanely high.
can confirm, prob a lot higher in trios too i'm guessing
>>
>>736081737
Bungie does.
Given their lack of player retention.
>>
>>736081840
They don't care about some whiny prick
>>
>>736064886
The Duskbloods will wipe the floor with it.
>>
>>736081861
They don't care about your opinion, because you either don't play the game or do and are garbage at it.
>>
>>736073874
Wipes in ARPGs are good though. Economy resets, forces players to learn league mechanics, and gives a good point from which to try a new build. For extraction games, I don't see what it does aside from level the playing field and give new players false hope that they can keep up with sweats in organized groups.
>>
Could they not have made more than 3 fucking maps, and small ones at that...
>>
maintenance again? is this a thing on destiny 2 too?
>>
>>736070219
I think I hate /v/ now, where the fuck do we actually talk about vidya
>>
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Kek
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>>736063246
100k isn't an absurd salary, it's not even enough to have a home and raise children in most populated parts of the US if that's your only income
>>
>>736070250
In two more weeks Bungie will be absorbed into Sony

Just two more weeks
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All the D2 and ARPG seasonal wipe mentions made me check on D2R. Seems like Marathon is getting dangerously close to this Steam release + DLC of a 5 years old remaster of a 25 years old game.
>>
>>736072414
it's apples and oranges, I dunno why someone who enjoys one would play the other.
>>
>>736062720
>actual proof
Sony purchased Bungie for $3.2 billion and has already said they're disappointed in their financial output and that the sales numbers of Marathon weren't as high as they needed to be.

I know you're a mutt, but being able to infer results from existing facts is a function of general intelligence. Maybe you'll understand when fox <news> releases a story about it
>>
>game is reviewed well by reviewers
>"well reviewers were paid off, only gamer score matters"
>gamer score reviews well
>"its bots and shills, game is trash because its woke"
>woke detector says it isnt woke
>...
>>
>>736084597
>"well reviewers were paid off
Correct
>"its bots and shills, game is trash
Correct. This wouldn't even have a 70% on steam if you removed the discord groomers. Also if the game was good it wouldn't have lost over 60% of its players in less than a month
>>
>>736084597
Marathon gets glazed by reviews but can't retain it's player base. It's millions of gamers who are wrong. Ten thousand of us are having a blast.
>>
>>736083576
Any Blizzard game is played mostly on the bnet launcher, it is certainly much higher than that.
>>
>>736083504

He said undeserved, not absurd. And yes, if you are a bungie employee you dont deserve anything for being a part of that scam company
>>
>ACK-
>>
>>736085459
fucking nigger stop it, it's in maintenance
>>
>>736064103
>And it sold surprisingly well.
Sony said the game didn't sell as much as they expected you goddamn liar.
>>
>>736085459
dumb phoneposter
>>
>>736070219
there are blacks in crimson desert, you've clearly never even played it.
I don't recall any ugly women or gays though.
>>
>>736077516
lay off the copium, anon
>>
>>736083556
Tomorrow it should start having sub 10k players but yeah, Tuesday bot maintenance.
>>
>>736083489
>ziegler
i'm looking for ziegler
>>
>>736063185
I fucking hate retards like you. If you think companies buy a studio for that much in the bet that their next game will make back the profit, you are dishonest or stupid. Acquisitions like this are long term bets which span a longer period of time than just a couple of dev cycles.
>>
>>736085521
>(((maintenance)))
the bot farm usually crashes on Wednesday, did they forget to pay the chinese servers?
>>
>>736083504
yes it is, if you just stop spending all of your income on dumb shit. you only need 20% down. if you don't live somewhere ridiculous and keep expenditures sub 3k monthly, you could have your 20% easily within 5 years for a 400k house, being generous accounting for "life" issues to pop up. Once the bank owns your home, the mortgage is most likely less than your rent was depending on your rate. Ideally, you pay off as much as possible as fast as possible so you don't get fucked by interest, assuming you can't beat the loan APR or inflation (I suck at investing so I never can). It's easy bro, just stop being a whiny faggot.
You can buy a house with even lower salary as long as you stop targeting 400k houses, and most importantly, stop buying useless fucking shit like labubus and gacha games you absolute retards.
>>
>>736083504
>not even enough to have a home and raise children in most populated parts of the US
imagine paying 2k a week to live in a jewyork rat infested shoebox
>>
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>>736064702
>Bungietards genuinely cannot understand the concept of an educated guess
>>
>>736085868
>and most importantly, stop buying useless fucking shit like labubus and gacha games you absolute retards.
nobodys buying that shit you stupid fucking nigger i am being illegally coerced by my own government into paying for health insurance and automobile insurance, i am being illegally taxed multiple times on the same income, and my government is using my money to import infinity indiandians and infinity somalis and granting underserving third world negroids exorbitant small business loans that could literally buy me a house right now

fuck you and fuck the kikes kill yourself
>>
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>>736062720
>king around for a long time.
So like 1 more month?
>>
>>736065757
>Also, what Sony says their future live service plans will absolutely give a sign of how things are going.
they said before marathon released they were cancelling most of their live service projects so u can see how thats going
>>
>>736062878
Behind every “you lost, tranny” is a pile of “fell for it again awards”
>>
>>736064624
>keep the game alive
Money can't keep the game alive, only players can. Something you troons can't understand, you can't actually buy culture no matter how much money you have. People will find a way to enjoy whatever they actually enjoy
>>
>>736085814
remainder that bunghole first went to microshit and they said "nope". They fucking knew it's cancer
>>
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>>736064582
latest numbers put it at 1.2 million units sold with 70% on steam so a better estimation would be 23,6million on PC + 14,5million on consoles so just over 38 million on sales
I'd imagine they've probably made cash off of in-game purchases but that's harder to estimate
I also think your lowballing the budget because you're not taking into account marketing and infrastructure/server costs, it's most likely in the 400 million ballpark
so yeah, they still probably made roughly 10% or a little over back but I'm willing to be my left nut the shareholders aren't seeing
>we made 10% of 400 million back in less than a month
they're most likely seeing
>you've made 40 million after 7 years and 4 billion spent
anyone who isn't thinking bungie is in hot water for this is delusional, they cost sony 3.6 BILLION to aquire and that's money they not only want to make back but they want a hefty return on investment
>>
>>736086610
Even lowballing the budget makes it a financial failure lmao
>>
>>736085420
Yes, which makes it even more funny that Marathon is going down so much it might soon compete with it. Steam release is maybe like 5-10% of total PC D2 numbers, Marathon sold like 70% of its copies on Steam.
>>
>>736062720
I love how that menacing red figure raid boss wound up being a teleporting bullet sponge "shoot it when its vulnerable firing a laser beam" fight. Absolutely fucking abysmal. Dodge out of the way so the boss charges into a wall and stuns itself too passé?
>>
>>736085814
>you think companies buy a studio for that much in the bet that their next game will make back the profit
yes, that is exactly how it works
>Firewalk Studios
>Arkane Austin
>Tango Gameworks
>Volition
and those are the most recent ones I can remember, what the fuck are you talking about? are you genuinely retarded?
>>
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>>736074917
This is actually sane by twitter standards
>>
>>736085521
If it's maintenance how does it have more than 0?
Legit question, I don't know how it works
>>
>>736087078
they claim when maintenance hits around 2k people just (((leave their game on))) and calmly wait for the game to be online again
>>
>>736087078
me neither, was going to ask. but it really is maintenance. 1.6k playtesters? fucking bots? I dunno
>>
>>736064316
>what are percentages
You are brown
>>
>>736087249
top kek, that's a next level addiction behaviour, probably worse than lab rats
>>
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>>736087078
>>736087319
As long as you keep the game open or whatever it still counts you.
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>>736062720
>noooooooo just because we are losing hundreds of millions on this pile doesn't mean it's a flop
lmao
>>
>>736064103
actual investors get reports, instead of relying on water cooler gossip.
>>
>>736067724
You do, because Marathon isn't good enough to hold people's attention without it.
>>
>>736067928
Yet even with him being unwilling he can't deny that CS2 is successful.
>>
This garbage is the definition of slop
>>
>>736067950
The western AAA industry has spent a lot of time shitting on its own consumer base. Seeing them fail is therefore very entertaining and your whining and screeching is not going to stop me from having fun at their expense.
Sorry, not sorry.
>>
people are obsessed with trying to make a good game fail to give themselves some semblance of control over their life

they dont know anything about investing into a studio and expectations and budgeting

all a bunch of armchair speculators

why compare it to crimson desert or highguard or concord when it doesn’t have anything in common with any of those games whatsoever

because they just want to try to be proven right when they didnt even guess that those games would fail they were just laughing when it has already failed but now that they want to actually guess and it isnt failing and theyre moving goalposts constantly to try to prove themselves right
>>
>The new sign of success is your game didnt EoS in less than a month
>>
>>736087928
Makes me wonder why Sony didn't leave up a single server for the 3 people who enjoyed Concord.
>>
>>736087904
>reddit spacing
I screencapped your retarded post and I'll be making fun of you as soon as they announce Marathon is shutting down
>>
Can someone explain to me, someone who doesn't play extraction shooters or whatever genre this is, how can the Bungie fuck this up? Really, I know that the marking for this was garbage, which might be the main reason for it's "failure", but how can they fail so badly on player retention? And is Bungie at 100% fault here or is the genre "cooked", like how "WoW is the last good MMO".
>>
>>736083489
Yep this confirms the solo PvE pivot is coming. Gamerdads won. PvP sweats lost.
>>
>>736088063
you think everything is reddit
>>
>>736088135
you have to go back
>>
>>736088084
The game just isn’t that great and there is barely any content. There are 3 normal maps and one raid map that is only available for half the week. The raid map doesn’t allow solo queues so the solo players have to to try their luck with matching, likely to fail. The rest of the week the players that are raid geared are playing the regular stages to collect the keys needed for the raid and absolutely annihilating the poor casuals that come across them.
>>
>>736088084
delusions of grandeur, when they can't even cover their ass properly while stealing promo artwork from twitter.
>>
>>736087442
But why would 2000 people do that? That's like 10% of the playerbase pre-maintenance
>>
>>736088084
Bungie failed by making a game that's just appealing to a very niche audience:
>Designed around trios so to have fun you need two friends because fills usually suck
>Highly PvP focused amplified by the game making you lose your shit when you die. Most people simply aren't good at PvP and the life cycle of every multiplayer game always results in the good players sticking around and the noobs leaving because they're getting stomped.
>Somewhat divisive art style
After that it's just not many people left that this game appeals to.
>>
>>736088084
>how can the Bungie fuck this up?
if you think about it, they kinda didn't
>convinced sony to drop a fortune on them
>then convinced sony that almost all gaas they had on development wasn't worth it, killing a dozen projects instantly
>supported sony in launching concord, the biggest failure in gaming of all time, which killed a direct competitor and its studio
>"trust us bro, marathon's gonna be worth it"
>sony actually did
they played sony to a level that's honestly impressive
>>
>>736088084
>the marking for this was garbage
they spent a fuckton on hiring (((high profile art directors))) for their cinematics
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>>736088394
because it's not really maintenance anon, the servers they have hosting the bottles accounts that push the player count up crashes a lot
what you're seeing is the REAL playerbase on off hours
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I enjoy it but I'm not surprised it didn't sell a gorillion copies.
>>
>>736064306
>I got not horse
>investor
your gay little LARP crumbled on your second post kek
>>
>>736085814
you are right
now they only need to make like 99 more marathons to pay for all salaries/costs/etc and make the acquisition worth it
hope they can pull that off in the next couple years or they will be shut down
>>
>>736062720
Got swept by the wave. Some failures just keep afloat for a while like Anthem of Suicide Squad KJTL.
>>
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people too afraid to play a pvp game and making excuses to not play the best FPS to come out in recent years
>>
>itoddler filename
>>
>>736089695
baited
>>
>>736088084
I think there are a handful of compounding problems

>No reviews on release
Bungie asked reviewers to wait until Cryo Archives were out so they could review the full package. Cryo Archives requires season level 25, so most reviewers probably didn't even play it anyway. Reviews are very positive, so this likely squandered potential early momentum.

>Overemphasis on 3 man squads
The amount of people that can consistently play with specifically 3 people has to be not that big. Solo experience has problems and can be ragequit frustrating. A lot of class abilities and gear is useless without a squad

>Boring PvE
The game when you're managing PvE and PvP threats is fun, but unlike Arc the PvE threats themselves are uninteresting. So even if the game did have carebear lobbies, it would bore everyone to tears

>Initial focus on "hardcore" content intimidating for new players
Cryo Archives could be an exciting treat for someone who just bought the game, but it caters mostly to streamers/sweats. This is a poor choice in direction for the first piece of post release content as it alienates most of the playerbase

>Roadmap is grim
We haven't even hit the point where everyone's progression gets wiped yet, and after that happens we get to look forward to the worst map at night, which will only exacerbate the sniper rape fest it currently is. So people will be waiting a while for meaningful additional content
>>
>>736088084
The genre isn't cooked, it just thrives off of dynamic encounters which is an extremely difficult thing to engineer. I think Arc Raiders got this right partially on accident, since the devs have since proved they are retarded
>>
>>
>>736083482
you’re in a thread where people try to say a good game is a failure so they can satisfy their own ego. nobody here plays games anymore and havent for over a decade
>>
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>>736062720
Anyone that thought marathon would be shut down in a month is a retard.
Obviously, enough people are bungie fans that the game would be more successful than concord or marathon.

The thing is, for Sony/Bungie and the AAA market it very likely didn't not perform well. I doubt they'll kill it, as it is bungos new tentpole I think. The problem is that games pretty much always lose players over time. Even if it's slow and steady, the player count is less likely to grow than it is to shrink.
They have a core of bungo fans that will continue to play it and whales to buy shit, but how many there are still playing year from now might determine the longevity and quality of the support/content they continue to put out for it.
No telling what sort of financial benchmarks or player retention rates it needs to achieve to not be relegated to maintenance mode.
>>
>>736090932
>Try to say
It's a failure dude
>>
>>736090967
Well you could assume they want at least to make enough to cover salaries for the devs plus some extra so $5m monthly or so?
>>
>>736066003
it's an indie just like mewgenics yet nobody has ever compared the two
>>
>>736090932
>good game
>is a failure
A game's success isn't measured in its quality, dumbass.
>>
>>736091014
thank you so much mrs bungie dev for correcting me

>>736091382
reading comprehension isn’t your strong suit is it
>>
cryoarchive was suppose to bring in lots of people thanks to the good reviews, but then fucking crimson desert comes in and steals the thunder. We should all brigade crimson desert threads and say its buggy,shitty controls and its just ubisoft slop, better wait for sales till they fix it. Buy marathon such well reviewed game only 40 dollars as well! Who cares about the playerbase its stable just look at critic and player reviews!
>>
>>736091487
what does an rpg have anything to do with an extraction shooter
>>
>>736091678
>what does an rpg have anything to do
Good morning saar
>>
>>736090932
What the fuck is wrong with you?
>>
>>736091487
>cryoarchive was suppose to bring in lots of people

Cryoarchive was never going to do that, it is endgame content for people who are already all the way into the game
>>
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so uh.. why do we pretend this game is not a failure? it's just taking a few more concord's to shut down.
>playstation invested 3.6B to buy Bungie
>marathon conservatively had a 250M budget
>1.2M copies sold keeps them heavily in the red
>playerbase can't stop dwindling
>buying them has only lost them money
>there won't be layoffs because.. there just won't be, okay??
there is no reason not to accept reality
>>
>>736091706
Anon I think you might be the Indian, there's nothing wrong with what you quoted
>>
>>736092075
2/10 made me reply
>>
>>736088084
Summarizing anon's observations:

>Lack of content at launch, and upcoming.
>Arrogant devs who didn't test outside their circle early, don't understand their audience.
>Slow developers who can't add content quickly or pivot.
>Game without wide appeal that has a AAAA budget that needs everyone.
>Marketing that didn't connect to the audience.
>Big embargo on reviews which is normally a sign for a giant fucking bomb for no apparent benefit.
>Hyper focus on intense 3 man pvp conflict. They didn't even add scavenger until after the playtest.
>Casual play is unappealing, just being a punching bag for the better, more geared, more organized teams.
>Obvious exploitish shit, like the combination of open map, thermal scope, sniper rifle and fixed spawn.

>>736090248
It's no suprise that the player base is contracting to the "we like the way the game sucks!" types. I wonder what it's stable pop will be.

>>736088507
By that standard any stakeholder in Bungie did fucking great. Chief bought millions of dollars in additional classic cars.

>>736081737
I give a shit. Most of the shills, and shitposters haven't played enough to extract more than a half dozen times. What the fuck are you here for anyways?
>>
>>736092130
10/10 if you replied
>>
>>736092047
Who's pretending? I like the game but it's obviously not sustainable at these numbers. It's a shame because with bungies history of post release support I think this game could turn into something cool, but there's no way Sony will back further updates without more sales and people playing it
>>
>>736092168
>It's no suprise that the player base is contracting to the "we like the way the game sucks!" types. I wonder what it's stable pop will be.

There are a handful of stupid people that like to view this game as the "hardcore" console extraction shooter compared to Arc's pussified one. Unfortunately the things Arc does to be friendly to new players is why it is successful and Marathon is not
>>
Holy shit, they just dropped a banger of a patch.
How back are we blast havers?
>>
>>736091441
>>736091382
For a live service game, especially one designed like this, having a user base is a non negotiable requirement for there to be any kind of actual game at all.

>>736091487
I'm not sure if this is ironic shitposting or a really dumb raid attempt.
>>
>>736092343
absolutely hooked and blasting in between my 8-minute matchmaking sessions
>>
>>736064316
In a world where you are one of the bigger players in the market and you unearth a big IP that literally shaped the genre. 1.2 million sales on a game from bungiee, a game that costs 40$ is kind of middling. Not bad, but 50 mil before marketing and store cut gets calculated in... sounds kind of bad.
>>
>>736064103
>Sold surprisingly well.
HAHAHAHAH
>>
>>736091973
I hate speculators and I miss when people in this place actually played games instead of hoping for a game’s failure for that schadenfreude dopamine hit.
>>
>>736092343
so back, look at these revolutionary changes they added. i'm absolutely hooked on having a blast.
>>
>>736092401
good thing it does have a userbase
>>
The matchmaking is already getting bad, so any hopes for a new map are kill because that would basically just make it worse. I think eventually they will just have to dump trios, solos, and duos in the same lobbies
>>
>>736074108
>F2P game notoriously plagued with bots has better numbers
NO WAY ANON. That is insane, you should work as some market analyst.
>>
>>736092190
destiny didn't turn out that great either and that was before having Sony's pressure to make back the 3.6B that they spent by any means necessary
>>
>>736092586
they had activision’s pressure with destiny 1 but seemingly everyone forgot about that
>>
>>736090909
+5 rupees to that first user.
>>
>>736092418
>>736092527
Yep, I can see a shift already, bounce back is there.
I still actually enjoy the game. The shooting feels nice
>>
>>736092576
I agree Marathon should go F2P
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Having a blast
>>
>>736092586
I think Destiny was a success. They realized their vision for a 10 year plan eventually even if it wasn't as advertised, and made many well-liked meaningful expansions that they also sold. I don't know how else you measure success if sticking around for a decade isn't considered successful. Destiny was in a very similar place as Marathon at launch. It's just things have changed a lot
>>
>>736092681
it doesn’t need to. I don’t need poorfags who dont want to commit to learning how to play to populate the servers
>>
>>736092789
Ok but Bungie and Sony do
>>
>>736092789
Have you made peace with it likely being dead in a month? Because at the current numbers that's what we're looking at
>>
>>736092839
the most they’ll do is just include it with PS+ and the fact that you think they’ll make it actually F2P is hilariously retarded
>>
>>736092893
give me your phone number so i can call you and laugh in a month
>>
>>736092902
Yeah, but nobody plays it on ps. If they want any sort of numbers they'd have to go free to play on pc
>>
>>736062835
Same. Post the fucking numbers or piss right off, nagger.
>>
>>736092968
Nta, but okay jamboy. Go try to earn your 5 rupees elsewhere
>>
>raped by a $25 indie (StS 2)
>mogged by a $70 single player (Crimson Desert)
>can't beat ARC Raiders Steam numbers
>the playerbase is bleeding weekly
>the "good" reviews are not working
Bungie future is grim.
>>
>>736092015
Sure it wasn't. But Sony put their rep on the line with that big embargo. That makes them even more fucking retarded.

>>736092312
I'm seeing some of those people fight hard against any talk of casualizing the game. I'm not even sure what they could do to fix shit that isn't just making a new game.

>>736092508
I played it. Was reasonably successful. Game sucked ass. Sure, give me 20 mins of standoff range vs some obvious short range specced dumbasses until it's time to leave.

See Red. Leave Blue.
>>
I know the game will die but I will forever fantasize about my cock erupting down vandal's throat
>>
>>736092968
>marathonjeet
>trying to phone scam anon
>>
>>736093115
Perfectly respectable. I fully expect you will be able to print out your waifu in your lifetime. And best part: Semi disposable so not as much gross cleanup.
>>
>>736092994
I play on PS with my friends
>>
>>736062720
Just because a game didn't immediately flop like Concord or Highguard, doesn't mean it's not a flop. A slower flop is still a flop. It never even reach 100k and has been bleeding players over the past weeks. Come and make another thread like this in mid-April and tell me how good the game succeeded. You won't.
>>
Great news, we got more data over the weekend which lets us model the future trajectory of the game. In summary it's bad and getting worse faster than I'd predicted.

In more detail, this previous weekend is the first full run period the game has had with no new content added. As a result the numbers are down nearly 22% from last weekend when Cryo Archive was made available. This continues the overall trend with this game: players are trying it and are not compelled to come back afterwards. The only thing that might bring some players back is substantial new content which I don't think Bungie can make fast enough.

In terms of the latest numbers Sunday to Monday saw the steepest decline in CCU so far with a 19% drop off from Saturday's peak. This resulted in a worse than predicted player count for Monday and could represent an acceleration of bleeding players. Looking to the future I still see the numbers stabilizing around 20,000 peaks before the first vault wipe. I don't know hat will happen after that. Also looking to the future, Sony has their Q4 and total year 2025 earnings call on May 13th, Day 70 post launch of Marathon. By this time my modelling suggests peak player count will start to fall below 10,000 and some hard decisions will have to be made. For now I predict layoffs, but Marathon stays online.
>>
>>736093198
Then you're the minority. It never even reached the top 10 on the store.

T. Have ps5 pro
>>
Reception it good
Game found it's audiance

Looks like it's going to stay
>>
>>736091441
Nah I comprehended just fine. You are whining that people are dogging on marathon as a failure, and your reason for objecting to the shit posting is because "it's a good game".
But as I said, the game's quality is not a measurement of its success so bringing up how good it is or how much of a blast you are having is irrelevant to the discussion of its financial and commercial performance.
>>
>>736093336
No rupees for you jamboy. Your post is too obviously indian
>>
Honestly it's kind of crazy that this game is going the way that it is, it is pretty good but people just move on from things so fast now. I think the only reason Arc was able to retain people was it's enticing social aspect in solos , and maybe being available in more regions. I'd hate to be in charge of predicting what will succeed in this market because it's fucking crazy. Who would have guessed a fucking Baldurs Gate game would have been one of the best selling games in the last 5 years? Or that Palworld would have been as successful as it is? This industry is so unpredictable now
>>
>>736093231
Consider the following: Bungie could barely pump out Destiny content BEFORE Marathon development hit full swing. Now they are going to have to make the difficult decision: double down on a Destiny expansion and hope you can get even a quarter of those 300k peak users back, or keep bashing their heads against the wall trying to make Marathon work.
>>
What's objectively bad about this game?
>>
>>736092560
For how long?
>>
>>736093524
Not enough content.
>>
Reminder that Bungie doesn't even own Halo IP rights so Sony literally wasted billions on Bungie and didn't even get what made them what it was
>>
ITT: people who definitely know how game development and internal expectations work
>>
>>736093524
UI/UX design.
Amount of content.
The monetization.
Map size.
>>
>>736093457
At the end of the day, you need a good game, or at least a good hook. If you are lacking that, your only option left is to not have your game cost fucking 300-500 million dollars to develop over 5-10 years.
>>
>>736093524
I don't know or care. It's just interesting watching a massive studio with a storied history and Sony backing fail. Not even in an "own the trannies" way, it's just genuinely interesting to watch
>>
>>736093231
God speed chart anon
>>
>>736093829
how is it owning trannies?
>>
>>736093231
Have you considered actuarial work?
>>
>Marathon is never coming out.
>Marathon is dead on arrival.
>Marathon will be shut down in 30 days.
>Marathon will be shut down in 6 months.
>Marathon will be shut down in a year.

dont worry flopathon watchers it will be shut down soon and we will all win again
>>
the thing is nobody who obsesses over numbers were ever gonna play the game anyway because anybody who actually cares about playing games just play games
>>
>>736093231
They may make it to The Game Awards after all.
>>
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>>736093231
The real Marathon was the graphs we made along the way.
>>
>>736093231
DELETE THIS SAAR
>>
>>736094123
>brownoid grammar
>>
you would think think this thread was about eve online with how much people are obsessing over graphs
>>
>>736093231
I was about to say how weird it is to document the slow demise of a game but clearly I'm no better since I clicked on this thread
It really is like a car crash
>>
>>736093504
That's a big decision for the people in charge. Personally I'd say accept that the game hasn't hit and will continue to lose players in its current state. Take it offline. Spend another year at least on making new content and add a campaign to get people to touch it again. Relaunch it free for the people who already bought it. Or kill it and focus on Destiny 2 and possibly Destiny 3. In the short term there's no way to grow the population, there's no way Bungie can make new content quickly enough and if it stabilizes below 20,000 CCU it's not worth keeping it going.

>>736093905
I'm loving the ride, I' curious to see where this takes us.

>>736094000
Nah, I do this for fun, that sounds like work.
>>
>>736086497
>>736087003
>>736089452
Ahhh the wise business analysts of /v/ have spoken
>>
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Analysing the numbers is factually more fun than playing Marathon.
>>
>>736064734
Might as well post VGChartz my nigger
>>
>>736088063
Stop replying to obvious bait.
>>
>>736094667
How could anybody not find this fascinating? Years of development by thousands of people at a cost of hundreds of millions of dollars went into this product and it's collapsing before our eyes.
>>
>>736094671
>curious to see where this takes us
Tbh, I never thought Highguard would've flopped as quickly as it did. Marathon is hanging on a bit tighter, but it's not looking good. The writing is clearly on the wall.
>>
>>736094768
Anon those numbers are actually in favor of marathon.
>>
>Bungie leaves D2 to fester and rot to get Marathon across the finish line
>it's stillborn
Wonder what Sony thinks of their 4 billion dollar investment? It's hilarious that they did this in response to M$ buying Activision, which was also a massive blunder and did absolutely nothing to help them. All these companies did was waste of bunch of money to hurt their brand.
>>
>>736094760
I'm having a blast
>>
>>736088590
lmao
>>
>>736094671
Taking it offline in order to do a relaunch a year or so later (and thereby tacitly admitting the game bombed) would be horrible PR, but at the same time I don't know what other options they have besides killing it altogether.

At least a hypothetical Desting 3 would have a guaranteed built in audience, even if they probably lost a chunk of them for good after how badly they've handled D2
>>
>>736094671
My trips dictate that you WILL calculate life insurance premiums based on little Timmy's mortality.

Anyway, your analysis is cool. Thanks for sharing.
>>
>>736094805
yeah because everything is obviously bait
>>
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alright, i'm not much of a gamer myself, but after performing a precise analysis of current game trends i decided to buy the dip and so should you, i think it might not be a 'dead cat bounce' but a rise to glory this time
>>
>>736088084
>how can the Bungie fuck this up?
Combination of factors:
1) Arc Raiders already has a the genre's playerbase occupied.
2) Rather unforgiving gameplay.
3) Poor onboarding for new players. You do a mock run where you get the basic controls explained, then 2 quests on a "beginner" version of the first map, and then you join the rest of the players. There isn't even a shooting range, so you won't know how any given gun feels until you bring it into a run.
4) Divisive art style.
5) Public perception failure cascade. "This game is Concord 3" -> Less people are turned away -> Repeat.
>I know that the marking for this was garbage
Was it, though?
>>
>>736073936
>Rust has MONTHLY server wipes
>But it makes assloads of money
that's because it's a funny crafting game and it doesn't take very long to build up to something decent
marathon makes you grind for 100 hours and take everything seriously or else your loadout will be garbage
>>
>>736092168
do you not have any real opinion besides
>n-no u!
holy shit nigger
>>
>>736095152
Oh, yes, and the art theft scandal from the alpha test. This definitely turned potential players away.
>>
>>736095125
uhm sir? We don't post graphs around here anymore. They hurt the devs feelings and encourage chuds to celebrate the demise of big games that literally have people's livelihood riding on them. I'll have to ask the jannies to escort you out
>>
>>736094847
I don't caaaaaaaaaaaaaaare
Positive
Negative
How about the TRUUUUUUUUUUUUUUUUUUUUUUUUTH
Instead of sides trying to win some bullshit argument
Youse negros can't just talk about video games without caring about muh sides
*farts*
>>
>>736062720
>game comes out
>argument is over if it failed
>month later
>argument is over if it failed as hard as concord
When do we start arguing over if it failing is a good thing?
>>
>>736095392
>>argument is over if it failed
>AAA game from sony with 24h peak under 50k
yup it flopped
>>
>>736095461
Get with the times anon, it didn’t even hit 40k peak yesterday.
>>
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>>736095559
Under 40k is below 50k
>>
>>736088084
They made a game for literally nobody. It's for the people who have 12 hours a day to grind away on the same video game. Said people are going to go for esports shit and not these extraction shooters. It's the equivalent of a major dev spending 300m to make an AAA+ grand strategy game, it was never realistically going to succeed because the genre is niche.
>>
>>736093726
>UI/UX design
I disagree. Marathon has an unusual and somewhat cumbersome to navigate main menu, but that's it. Arc Raiders' UI/UX is worse.
>>
>>736091487
Crimson Desert could've come out a month later and it wouldn't have changed Marathon's fortunes, just like with RE9 launching during the playtest, or StS2 releasing on the same day. All those games did is provide interesting comparison points for what successful game launches look like and how badly Marathon underperformed.
>>
>>736094951
You don't know what "stillborn" means.
>>
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>>736066347
>>736066638
>the shills have been BTFO so throughly on so many fronts that the position they've retreated to is that it only cost a handful of jellybeans and whatever change they found laying around the office to make marathon, and each of their players has remortgaged their houses to buy MTX slop.

If you take their numbers at face value and accept that the game sold 1.2 million copies, they'd have to have a budget of under 60 mil or so to break even. Marathon has provided a great deal of entertainment, just not to the people who paid
>>
I actually love this game but i hate how trannies are all over it because of destiny
>>
I can't imagine an heterosexual male playing this garbage, only subhuman trannies like this goyslop
>>
>>736093058
Don't forget it also got mogged by $70-$90 RE9 release.
>>
>>736096086
>>736096184
what the fuck are you two talking about
>>
>>736095970
I can't say much about arc since I did not play it, but from what I have seen at least with arc on a glance you can see what items are. Marathon has a lot of items that look the same, but do different things. That alone is a massive issue when you are under pressure in a hardcore fps setting.
Also the whole menu design in marathon is one of the worst I have ever experienced. A lot of going down 3 menus just to go back up 2 and back down 2 and back up. On top of that, a ton of shit like "CLAIM X" but you can't claim it by just clicking on the massive ass button looking message it shows you, nope, you have to go navigate back into the main menu, and find where you can claim things.
Also, the menus are all over the place. You click on a button at the bottom left, which opens up a menu at the top right. Its retarded.
And that is just what I remembered from the top of my head.
>>
>>736096552
you have an awful memory
>>
>>736096029
Yes I do. It would be a different story if it had a ton of initial hype and sales but wound up being disappointing and having people leave. In that case, it's possible to recover by pumping the money into improving the game and adding more content to court the people who already bought it back and get new ones to try it out. But Bungie has a game that got basically no traction and didn't even sell enough to cover a third of it's production costs. Some poor sod has to go before Sony and try to convince them to throw a ton more money at a game that didn't even open strong and already lost over half of it's small playerbase in a month. It's dead, Jim.
>>
>>736093231
>Sony's next financial report is on May 13th
This is an important point, but Sony's financial year actually ends today (March 31st), so the next month between now and the earnings call is Sony probably deciding what the hell they want to do and what they tell the investors.

>peak player count falling below 10k
That is where Destiny 2 is right now, IIRC. And it's considered dead.

Keep up the good work, bro
>>
Hey paid shills how does it feel when Slay the Spire 2 which is an indie game made by like 10 folks has 10x your playerbase and sold more than Bungie could imagine?
>>
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>>736064765
Geg
>>
>>736095012
Bungie pulling a Morbius with Marathon already sort of happened since they were planning to launch back in September (next to Arc Raiders), but got enough internal feedback to pull it in and take six months to fix some really bad parts.

I don't think a relaunch would do anything, because it's clear players at large don't want this kind of hardcore PVP game in the numbers Bungie needs to sustain itself.
>>
>>736096630
Can you explain why, because those are literally still the same issues I had on launch. Like in any normal game, seeing something like this. What does it do? You click on it and it takes you to the rewards right?.... nope, not in marathon. It does nothing.
10/10 UI/UX design.
>>
>>736096738
Destiny at least has a larger (relative to Marathon) console population going by the API numbers. If Marathon fell below 10k it would be considerably worse
>>
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im having a lot of fun and if you’re really having trouble comprehending why people are apprehensive over an extraction shooter when every other game in the genre is actually ass then I don’t know what to tell you but this is the first one I’ve played with decent gunplay and the player numbers don’t actually matter for something new like this with a virtually new IP nobody remembers. I have full belief bungie will actually keep developing this for years like they said they would with destiny. people doubted they would work on destiny for 10 years and they did. people thought destiny was a failure and the most that happened was activision let bungie go and keep their IP and they just needed to release destiny 2 because of their contract with activision.
>>
>>736097041
It's not a button, retard
>>
>>736097041
god youre retarded
>>
>>736096034
>budget under 60 mil or so to break even
It would have to be much lower than that, because Bungie/Sony doesn't get 100% of the $40 (average) retail price when someone buys a copy. Local sales taxes might eat some of that, there's the big storefront slices for Gabe's yacht fee, and so on. Of that $40, even if you're being really generous, Bungie/Sony only walk away with $30 or less. The break even point in terms of unit sales has been quotes at 9 to 10m at full retail price. They're maybe 1/10th of the way there.

I don't see any way how the game ever becomes profitable for Sony.
>>
>>736097041
idiot, it's an alert. you still clicking on the faction tab
>>
>>736096552
>but from what I have seen at least with arc on a glance you can see what items are
So can you in Marathon. Every item has an icon in the top left corner, which tells you what it's for. They all also have very distinct sprites, except for those are a part of a "series", like better shields, heals, and consumables. What is actually hard to read are the effects of chip mods, cores, and implants (especially implants since they have the main + random bonus effect). Marathon also has less items than Arc Raiders, so it's easier to keep everything in your head.
>>
>>736097169
No shit its not a button, why make it look like a fucking button if it is not a fucking button them you mongrel. That is called shit design.
Here another.
2 items, these are actually the same base Knife fight, they spawn with different mods. Impossible to read quickly in game, you have to hover over EVERY SINGLE ONE, since tracking does not help.
And this is before even getting into the issue of having multiple of the same base. There are like 2-3 different implants per tier, and they all have the same icon, with different stats. Same for shields.
Protector, volt and reinforced. All 3 have the same icon.

Another. The UI prevents you from queuing up if you have an already finished contract. Surely if it gives you that error message it would equally offer you a quick way to just turn in and grab another right? RIGHT? Ofc not.
You are legitimately defending the un defendable. No sane UI/UX designer would deem this ok. Fucking first year students of any design school would recognize this as issues.
>>
>>736097041
Valve playtester ITT.
>>
>>736097412
>What is actually hard to read are the effects of chip mods, cores, and implants
That is what I am talking about. Having multiple categories of items that are hard to read imo is a huge problem in a game where looting time is a premium.
>>
>>736097485
>i cant read context clues!
retard
>>
>>736097169
>>736097485
>>
>>736097096
I see your point but Destiny never struggled this hard in its heyday. Even in dead patches between expansions it had more CCUs than Marathon's peak and it took them truly abandoning the game for it to finally die. In contrast they are all hands on deck for Marathon right now and its struggling to survive at all
>>
>>736097485
>>736097645
>this nigger actually fucking bought the newest MPslop
lmao
>>
>>736097606
>context clues
>big button shape that only appears when you have things to claim
>not clickable in the year of 2026
Yeah, the problem are in fact the context clues.
Or retarded choices. If windows worked like marathon, you would click on the start menu at the bottom left, and it would pop open at the top right.
UI literally designed by cavemen.
>>
>zoomers when they have to use a UI that isn't just copypasted from the last 20 open world slops they played
>>
Cool, you're lowering the bar again.
Marathon was supposed to be your next big thing. It was supposed to have hundreds of thousands of players.
Meanwhile, it's been mogged in daily active players by shit like stardew valley, hwlldivers, terraria, GTAV, Rust, RDR2, BG3, L4D2, Elden Ring, lol even RE9 has more active players than it RIGHT NOW.

Just face it, your game was a massive flop, it happens.
>>
>>736097771
>old people when devs ignore 40 years of game design evolution/testing and make the UI as incomprehensible as early games even though someone with a fucking bachelors in "Interactive Design" is making $120,000/yr at the company
>>
>>736077516
>D2 is also fine from what ive been told,
What you've been told to say by your supervisor and what is reality are two very different things, Kumar.
>>
>>736097645
holy shit you really are retarded no wonder you are in this thread talking about player numbers
>>
>>736097957
>seething about the first game you've ever played where the UI isn't streamlinedslop
>while also being sarcastic about retards whose job it ist to make the streamlinedslop you are dependent on
Cool double-think
>>
>>736097679
I can tell you were a teenager or younger when destiny 1 came out
>>
Wait, was the "fuck you I had a good time" quote actually used as promotional material?
>>
>no SBMM
lmao enjoy being an event for streamers i guess
>>
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>>736098118
yep
>>
>>736092708
I'm glad that bootlicker is stuck in a hell he helped create.
>>
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>>736098049
thanks for showing the class you have to be a legitimate retard to shill this game
>>
>>736098182
I thought it was someone making an edit with the font making fun of them, they had no material for the accolades trailer and had to use streamers quotes, and not even flattering ones, it is so pathetic it almost makes me feel bad for bungie.
>>
So why are the shills/journos panicking hard? This is literally the universe correcting itself, gamers said we didn't want GaaS slop, industry said we don't need the chuds, and here we are
>>
>>736098634
It's been something to see. I can't imagine how much money Sony has spent trying to force people to like the game to no avail.
>>
>>736098634
It's just them circling the wagons to protect and support their friends because they're all in the same belief system (woke/liberal) and the outsider games (where the studios aren't in their clique) can't be allowed to succeed if their insider games (within the clique) are failing.

The exact same thing happened with Black Myth Wukong and Concord.
>>
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>>736064316
>
>>
>>736097957
>as incomprehensible as early games
Please tell me what is "incomprehensible" to you about Marathon's UI. The only things I can think of is the main menu being a bit confusing at first and the chip mods/implants/cores issue.
>>
>>736064316
How fucking out of touch with reality do you have to be to actually type out and post this?
>>
I’ll get this game when I dont need winblows
>>
>>736064316
>10k $ indie game made in a garage by one guy
Extreme, unbelievable success.
>1m $ small studio game
Crazy success
>10m $ moderate budget game
Great investment
>100m $ game by a big studio
Lost money, but we can recover from that
>400m $ behemoth of a game
The heads will roll
>400m $ game after you paid 3,6b for the studio developing it
They will never find the bodies
>>
>>736064316
After Steam's cut, Bungie/Sony is making $28 per sale of the game. Let's ignore any other cuts such as payment processing, taxes, and whatnot.
1.2 million sales, means their total income is 33.6 million.
If the game cost less than that to make, it's a success. If it cost more, it's a flop

Now, ask yourself: do you really believe this game cost less than 33 million to make? Tip: the AAA industry in the US is currently averaging budgets over 200M per project.



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