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Sunbreak did irreparable damage to my favorite weapon since I can't play it outside in any other Monster Hunter game.

Monster Hunter thread I guess
>>
>>736103553
Sunbreak didn't do anything different than XX already did, if something World was more grounded and Wilds is Sunbreak lite.
>>
I miss my wives already
>>
>>736103750
Sunbreak was more refined than GU
GU had 1000 styles of which 1/4th were remotely viable
Sunbreak has 100 switch skills of which 4/5ths can actually be used to good effect
>>
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it's a really funny weapon
>>
how do you play SNS when you have to be so close to monsters to hit them they take up the entire screen, making it impossible to tell what you're doing or what move is about to happen because no matter the camera angle it's just random monster limb covering the whole thing
>>
tried to pick it up in world again, I don't get the appeal. clunky combine bonk is CB for me. anything else has more movement or more satisfying heavy hits. the weapon feels like you put 4 in all stats except 8 power.
>>
>>736103553
I think elemental discharge into full release slash is cool
>>
>>736104501
4/5ths is a surprisingly good amount all things considered.
>>
>>736103553
>Sunbreak did irreparable damage to my favorite weapon
by turning into another parry spam weapon?
>>
>>736104885
nigga I told you git fucking gud
>>
Should I play Subreak or GU? What weapon should I main between hammer, SnS, charge blade or gunlance?
>>
>>736105090
I'm the opposite, cb just feels like swaxe but bad. swaxe your two modes have obvious strengths that lead to intuitive situations you'd use one over the other and swapping between modes is almost always an option. cb axe mode is just "you're worse now but all your damaging moves are here" which makes the weapon gigafflowcharty even by monhun standards when combined with your sword bouncing if you don't dump phials and makes the weapon extremely aids if the monster's tempo doesn't play into your flowchart, while with swaxe the more open moveset and nuance to how hop/morph dodging works feels like I can learn and adjust to meet the situation even if my ideal of "spam big discharge till thing die" doesn't work.
>>
>>736106006
>Hammer or SnS
GU
>CB or GL
Sunbreak
>What weapon should I main
all of them
>>
>>736106006
play both. GU is an unbalanced mess with lower lows but much higher highs, while SB is consistently great
>>
>>736106159
>>736106203
I'm gonna be playing both but I only have time to invest in one right now. I'll stick to the same weapon across games.
>>
>>736106006
sunbreak has all the same problems as the other modern monhun games, it just appeals to the eastern casuals instead of the western ones in how it fucks with the monhun formula

GU can be a bit silly sometimes as part of it being the all encompassing everyone is here tribute to a decade of classic monhun, but it's overall a way better game while having the same core idea "what if monhun but you could jump into the air and do super moves" that people pretend makes rise is a good game
>>
oh doy, and you should play SNS because in GU you have sword oils and it works well in every single style while being the "does a bit of everything" weapon which is really handy for a onetrick weapon in a game where you fight everything
>>
>>736105881
at what level of skill do I get to zoom the camera out farther then the game allows
>>
>>736103553
Sunbreak did irreparable damage to armor skills by turning them into Yugioh card effects. Skills like Rapid Morph are based but what the fuck were they thinking with Wind Mantle, Heaven Cent, Intrepid Heart, Strife... basically every fucking TU skill
>>
>>736104501
Are there any switch skills that are just flat out not ever worth using? Even if they're not as effective as the alternative, I'm still finding uses for things like hammer side smack and charged shelling
>>
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>>736106006
SB has a slutty cat (via armor layer) that moans during combat.
>>
>>736107323
The side smack might be the worst
It gets so absolutely mogged by water strike
>>
Daily reminder to all newfags that you can stun monsters with SnS while cutting tails and more.
>>
>>736108381
>>736107323
Love the side smack.
Sometimes a little tap is just what the monster ordered
>>
I miss subquests
>>
>>736108438
I can't reach the tail doe
>>
>>736108778
>>736105881
>>
>>736106839
I liked Embolden specifically because it increased Guard levels beyond that of the Guard skill.
>>
Could a courage hammer boy and a strength hammer girl get along?
>>
any hunting horn player? is it enjoyable?
>>
>>736109759
In rise?
>>
>>736109923
in any mh game
>>
>>736110102
It really drastically depends on game
>>
>>736110158
ok, well lets say mh wilds since its the last game
>>
>>736110239
not him but wilds horn is basically horn perfected
>>
>>736110425
really? how so?
>>
>>736110495
I am probably slightly biased because rise did horrible things to the horn that made me drop the game
but in wilds you can now flourish (add a second note without needing a second attack) on two different attacks instead of just one
you can place echo bubbles that resonate with every song, adding damage, and placing them lets you queue up a string of notes
your performance now has a rhythm element, giving you a just attack/perfectly timed attack bonus
and your wound attack also has a rhythm element, giving you more damage if you time the notes correctly as well as letting you queue up even more notes
>>
>>736106074
NTA, but the charging problem goes away if you remember to charge your phials before you bounce; maybe with a sword or shield buff refresh while you're at it. You don't have to follow the charge up -> big damage move flowchart, you can use axe mode for its reach/power or sword mode for its speed/guard. Sometimes it's easier to hit the part you want with sword and sometimes axe mode is the way to go. Either one of them can take advantage of phial effects, guard points, and SAED, so you can still use whichever one suits the situation better so long as you keep an eye on your phials and know when to switch. Like for example, if I'm hunting mizu then I'd charge up sword mode for pinpoint explosions to break the claws and go with axe mode to try and cut the tail with big hits. I might use sword mode's mobility to get closer for those big axe hits, I might stay in axe mode for the running chop to close the distance, or I might look for an opportunity to guard point to get into the mode I want with either one. Both modes work for impact phial headsniping (charged sword or AED2) or big SAED punishes once those are taken care of.

I'm talking about Rise though, I don't remember much about CB in World. World did give swaxe a flowchart too, but I agree that it feels more natural to switch between modes on that. I guess CB is more of a weapon where you wait for a good opportunity to switch between modes while swaxe can switch more freely outside of the amping gimmick; and in Rise, axe mode benefits from being amped too which further supports switching whenever.
>>
>>736111194
thank you for answering, does hunting horn have decent damage? does damage boost is easy to do so you make good amount of damage?
>>
>>736111353
I appreciate the effortpost but what I was getting at is "just charge phials before you bounce" is kind of a silly thing to say, sometimes you find yourself in the situation where you don't have the opening to charge phials without fucking off and losing uptime, like if you had to chug. axe tends to be pretty bad outside of "I literally can't reach this spot without upswing" unless you're dumping phials because of how slow you are, it just feels a lot more limited and most of the nuance you outlined you can do on swaxe too.
>>
>>736104885
i think your genes are not suited for the sns, i suggest you switch to another weapon
>>
>>736111390
you can't go wrong damagewise with any weapon, but in wilds horn does feel like it hits a lot harder if you keep your echo bubbles on the monster and hit good performances
horn can actually boost its own damage a couple times, with the basic self improvement song (that every horn has(also makes it so your attacks don't bounce)) and a possible attack up song
>>
>>736112660
thank you very much. do you main HH?
>>
>>736108381
>>736108473
I also like the side smack, it's nice for adding an extra hit to your pound combo or getting slightly faster upswings with pound -> side smack -> upswing. 1.3x element and status modifiers on it too, plus some decent stun considering how fast it is. Water Strike is nice and all, but you can't use it while charging so you have to fish for it more than most other counters. It's still a counter though, so it would have been nice if the side smack had some armor or something to make it more competitive. Could have sworn that was a thing in older games
>>
>>736112909
I do. It is my beloved weapon, and I am really looking forward to G rank horns whenever crapcum gets around to updating the game.
>>
>>736109670
>crossing the hammers
kinda gay
>>
>>736107323
Wyrmstake cannon 10% more damage is absolutely not worth the three times as long recovery time and the additional damage is offset by Erupting Cannon buffing your strikes
Hail Cutter and Bullet Barrage are both good, but at least one of your two scrolls has to have Ground Splitter for the shell damage buff, it's the fucking heat gauge all over again
>>
>>736108778
You can in rise with silkbinds
>>
>>736106839
Makes armor skills more interesting, I hope they keep doing it. The amount of skills you can fit on at once is kind of ridiculous though
>>
>>736113583 (me)
I've only been playing normal shell full blast builds with GL for so long I forgot Wyrmstake is actually meta for Bullet Barrage spam since it has the same recovery regardless and you're not gonna hit the monster enough times for EC buff to matter, you're literally just spamming BB
So yeah, GL is in a pretty good spot other than the ground splitter buff feeling required
>>
>>736113583
>Bullet Barrage
I tried to use it and blowing your entire load plus the eternal recovery was terrible.
>>
>GS
GU and it's not even close. Rise and Wilds if you're some kind of BOW that prefers "combo" greatsword
>LS
Any game except 4 and 4U
>SnS
Rise. Gen 4 is also acceptable
>DBs
GU. Mega dash juice my beloved
>Hammer
Any game except 4U and World
>HH
GU
>Lance
Gens 1, 3, and 5. Huh, lance is always great in odd number generations. Gen 7 hype?
>Gunlance
World for charge shelling, poke shells, and slaplance, Rise for far more varied gameplay and blast dash. 3U GL is also very fun
>Switch Axe
Sunbreak
>Charge Blade
4U
>Insect Glaive
Iceborne
>Light Bowgun
Worldborne. Pretty much every shot type is viable
>Heavy Bowgun
Doesn't matter. The weapon delivers in every game
>Bow
Gen 5
>Prowler
KICK ON SIGHT
>>
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>>736109759
I'm no hunting horn player, but I can certainly tell you that if you play HH, you are always welcome in my hunting party
>>
>>736107323
Side smack gets to your golf swing faster
>>
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>>736114763
thank you very much anoni!
>>
>>736111730
Sure, I was just trying to say that you can make use of both modes for more specialized tasks like swaxe can, but rather than swaxe's fast and smooth switching you get guard points and SAED on speed dial to create/exploit openings instead. I don't think having to reload to keep using sword mode is that bad, but I agree about basic axe mode. I wouldn't stick to it for too long unless I was trying to make use of its range/movement or offloading phials. Probably not a good idea to stick to basic sword mode either, they're both better with their respective condensed buff active unless you're primarily going for SAED spam.

Now that I think about it, switching between modes might feel better if having condensed element slash up also let you use condensed spinning slash. That'd mean condensed spinning slash would need to be given a time limit or something for parity with condensed element slash though. Wish they'd find some way to fit Energy Blade back in there too
>>
This is probably one of the most contrarian opinions someone can hold, but I think base World before the Iceborne buffs was actually the peak of Swaxe gameplay, maybe even the peak of the entire Monhun franchise.
It demanded spending as much time in sword mode as possible in order to do real damage, yet absolutely crippled your mobility and lacked any defensive features to compensate. You had weaker short hops than a lance and yet no option to block, those pre-buff hops didn't have enough iframes to avoid a lot of attacks even with frame perfect timing. It led to a style of gameplay that is probably the most fun I have had with the entire series, constant aggression combined with extremely deliberate positioning and timing, your evasion was also your offense where you would be timing and positioning morph roll attacks to not only dodge the enemy and hit the monster, but also leave you in a position with time to recover and ensure that you would still have a viable form of evasion for any possible next attack, where if you fuck it up an emergency side hop may simply not work. It was great.
>>
>>736107323
Doesn't side smack give you hyper armour?
>except 4U
What did hammer do?
>>
>>736114713
Thanks
>>
>>736103553
I wish Wilds brought back those wirebug moves like the Rising Slash and Elemental Burst Counter, those two attacks alone made SA top tier for me
>>
>>736103750
>Wilds is Sunbreak lite
how does anon always find a way to say the most retarded shit possible?
>>
>>736104501
All you needed for GU was heavy bowgun with valor style. Kushala, Diablos and Zinogre(maybe fatalis gun too) HBGs with rathalos/lagiacrus/shogun/deviljho armor sets and you are set for the entire game. Piercing and elemental builds are fucking busted.
>>
I kick valor HBG players lol
>>
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Always remember to consult the chart.

>>736114713
>Insect Glaive
>Iceborne
My biggest exposures to Glaive are 4U and Sunbreak, but I have a friend that began with World who insists they can't play the weapon in any other game except that one. What exactly did Glaive do so different in World?
>>
>>736115619
>All you needed for (any MH game) was heavy bowgun
Holy shit anon, how did you figure that one out
>>
How do we fix bow?
>>
>>736115748
World glaive is trash, but it did add QoL changes to the kinsect. What made Iceborne so complete in particular was the dragoon dive move that wasn't tied to a vital resource and flowed right into tornado slash after dealing good damage itself. Rise on the other hand makes you pay a steep cost for something that used to be free. It's the opposite of what happened with gunlance's blast dash. The move was no longer tied to a meter, and the weapon became much more fun for it.

4 and 4U glaive is just unga bunga jump spam and X X A ad naus. It's so boring.
>>
>>736116121
>fix
What did Wilds do to bow...
>>
>>736116121
Make Dragon Piercer not worthless. Unironically, they should steal the bow's mechanics from Wild Hearts, where you're shooting lots of fast arrows to build up a weak spot on the monster and then you him 'em with the big DP to do massive damage.
>>
>>736113583
Erupting Cannon is great, but I still like Wyrmstake for weakspots and tail cuts since it's got some focused severing damage in there too. Only the faster versions you get after Guard Edge/Ground Splitter/Charged Shell though, the slow one that comes after other moves is complete garbage most of the time
>>
>>736116250
Guy who asked the question, is Wyvern Dive really that good? Even when I have it equipped in Sunbreak I never use it, preferring to wield skills that carry me through the air in case I need to reposition. Honestly the only attacking move I use on Glaive is Awakened Kinsect.
>>
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>>736104885
For an SnS noobie it is better to just dodge early and tighten up your timing as you get more familiar with a monster's attack animations. SnS's basic combo are super low committal so you can play very reactively and side roll whenever you see the start-up of a monster's attack. Also, never do the third hit of the square combo where the hunter raises his/her leg because it very slow and you can't dodge out of it quickly. I set the camera distance to far for very weapon.
>>
>>736116250
kinsect recall in Rise is way more fun than dragoon dive, and combined with the new air attack in Sunbreak it’s the most fun you can have with the weapon in any game
>>
>>736115283
I thought for sure that it used to, but as far as I can tell it doesn't in Rise? Seems like it's more meant for quick stuns, short elemental combo extensions, or an upswing speed dial here
>>
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>>736115748
4U glaive just feels objectively worse. It's not bad, it's just the first iteration and you can definitely feel with when you go back and play it after experiencing modern versions. Generations got rid of vertical kinsect aiming, which feels fucking awful that it's gone. World's IG has satisfying/powerful ground combos, excellent aerial movement, an aerial dive that transitions to ground attacks perfectly, weighty attacks, and is much easier to get your essences in general. Also lets you momentarily power up your kinsect, so it can carry multiple essences back to you at once. To me, Rise's IG feels horrendous and generally a stripped version of World's. You also hang in the air for way too long after bouncing off a monster. Wilds feels like an evolution to World's. You can charge and launch your kinsect, making it MUCH faster to get your essences. Your kinsect can naturally carry multiple essences now, without the need to power it up. Normal wound strikes also gives you all your essences at once. Aerial feels about the same, which is great cause it was already perfect in World. Ground combat feels further evolved with charged attacks, offsets, and the ability to expend your full essences for a rising tornado move.
>>
>>736116851
>is way more fun than dragoon dive
get this filthy pleb out of my thread
>>
I started playing sunbreak after getting tired of wilds and it's been fun. Looking forward to the next portable game
>>
>>736103553
You are not a true switchaxe enjoyer then. I started the series with P3rd and SA has been my baby ever since then and I love every iteration of it. You're right about it being amazing in SB though but I can still thoroughly enjoy it in any MH game.
>>
Should I play FU?
>>
>>736103750
Sunbreak turned the Switch Axe into the SEX AXE
Fuck man everything about it is just so perfect
>>
>>736117817
You should play FU 3U GU IB and SB. If you loved Milds then play 4U
>>
>>736117193
It’s a shit ton of invincibility frames on short cooldown AND heals you so you never need to sheathe to heal and lose wind mantle.
>>
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>>736103553
Same buddy.
>>
>>736103750
>XX
Shut the fuck up faggot
>>
>>736106839
>but what the fuck were they thinking with Wind Mantle, Heaven Cent, Intrepid Heart, Strife... basically every fucking TU skill
Frontier devs got reshuffled into the main MH teams, for sure.
>>
>>736116738
Here's the neat part. Air dash and mosquito attack handle all your repositioning needs before you commit to the wyvern dive into tornado slash. If your team needs a mount, then you just press the Y/triangle instead.

Mounting after the nerfs in Gen and World is also a much better system than riding
>>
>>736116250
>>736116738
I liked how Rise made your final hit after an aerial combo stronger based on the number of actions you took, it really made the diving wyvern feel like a meaty finishing move while the other air-to-ground attacks were fine if you just wanted to get back to the ground faster.

>>736116851
Recall Kinsect is underrated, glad to see somebody else appreciates it. I enjoy diving wyvern too though, and thanks to scroll swapping I can have both
>>
i love charge blade
>>
>>736120709
I love Switch Axe, period.
>>
>>736109605
Sunbreak's the only time blocking actually felt good to use all the way to the end of the game cause of that
Even Risen Shagaru can't move you through Guard + Embolden stacked
>>
>>736103553
Imagine how Lance mains felt in Iceborne.
>>
>>736120761
I love Insect Blade, exclamation point.
>>
>>736120803
Nah give me clutch counter back
>>
>>736116738
Who gives a singular shit? It looks cool and makes me feel like a Dragoon and so it is better to be able to use it freely even if it didn't do a single point of damge.
>>
>>736120839
IG is the one blademaster weapon that never really clicked for me
its a shame because i do love the idea of hunting in tandem with a little bug fella
>>
>>736104885
Don't listen to the haters. This is actually a pretty common complaint with MonHun for beginers.

The first thing you should do is go to setting to turn the camera zoom setting all the way out. But even that is still pretty zoomed in and you won't be able to have the entire monster in view, especially against larger monsters.

Eventually as you play more, you need to recognise moves by a part of their body, sound, or even just sequence. Start by staying defensive and stay a distance aweay to observe its moveset. MonHun is a game that you absolutely must learn the monster rather than rely on reflexes. It's how you pull off those sick webms where the hunter sidesteps and avoids a tail slam by 2 feet and punishes with a well timed TCS.
>>
>>736120761
AND GAYMING
>>
Switching the starter weapons to greatsword and long sword has been the best PR move ever made for sword and shield. I'm glad the "SnS is the tutorial weapon" meme is dead.
>>
>>736123619
sns was only the starting weapon in mh1 because it's the worst one, and then they kept it as the starting weapon because mh1 did it
>>
>>736121887
what's fucked is I'm not even a beginner, I just never fucked with SNS before deciding to do a replay of world and when it's something big like a jho or bazel invading me there's so much monster on screen that it just kind of turns into a visual clusterfuck in a way I never had to deal with when I was using GS and could actually hit the monster head on because of my reach
>>
>>736121419
That's because it's utter shit outside of Sunbreak where it's objectively the coolest weapon ever. I am positively furious at the absolute butchery that Wilds did to it.
t. je suis monte
>>
>>736118094
why would you play FU, 3U and 4U when GU exists?
>>
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>>736116851
Sunbreak IG is very different from every other iteration of the weapon.
>Rise's overtuned Evade Extender affects IG's midair evades
>Silkbind Vault and midair evades can be chained to literally fly through the air
>Sunbreak's Kinsect Slash gives you precision strikes in the air that also chain with Vault/evades
>Can Scroll Swap to switch between flight mode and combo mode to capitalize on openings
I specifically love using the Gleambeetle
>Assist Kinsects attack with you (by default, no need for Focus Mode)
>It's blunt so it adds bonus KO damage to your Kinsect Slash and ground combos
>It drops triple up powders to keep you consistently topped off without extracting manually
No other Insect Glaive comes close for me.
>>
>never again will I feel the sweet endorphin release that comes with the perfect shoryuken counter
I do genuinely miss Rise sword and shield the most.
>>
>>736125417
Give it like 2-4 years for the normalfag game to run it's course and we can maybe go back to actually fun weapons and customisable movesets.
>>
>>736125417
I like the Akuma moveset in Wilds but they limit it super hard
>>
>>736125417
>>736125786
you know that game didn't magically stop existing once wilds launched right?
>>
>>736125917
Obviously. Do you genuinely think that's what either of us mean?
>>
>>736125917
risebreak never happened
>>
So like, since you let the captured monsters go in Wilds, does that mean you are directly responsible for creating deviants?
>>
>>736126959
Essentially yes.
>>
>>736103553
The sexiest fucking weapon on the planet
>>
rise cb's silkbind and switch skills sucks
>>
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>>736118472
For me it's P3rd/3U GL
Brachy feels handmade specifically to fuck with GL though and I want to kms farman for a Brachy Gem
>>
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What's your favorite monster?
Whether it be design, the fight, or you simply like it's armor/weapons.

I'm gonna go basic and say Deviljho, Loved T-rexs since was a kid and making him into a massive ball of muscle and hunger rage only makes him even better.
>>
>>736128615
Yeah 3U brachy was real hard on shields. Notably slime not giving a fuck for the most part.
>>
>>736128739
I like Shara Ishvalda's hammer.
>>
>>736128739
Narga fight in FU was really fun as a GS and cemented it for me. It's not a hard fight or anything, but it feels good to be able to use my rolls to dodge underneath certain attacks.
>>
Why does armoring through attacks build stun in Rise? It's like the gen 5 devs want to make greatsword as unfun as possible.

I just want draw charge gameplay back. I'm sick of TCS, I'm sick of tackle spam, and I'm already sick of rage slash, and I want nothing to do with this "counter greatsword" that Wilds has.
>>
>>736115619
>All you needed for GU was heavy bowgun with valor style
wow
how exciting
what a good game
>>
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>>736129352
come home
>>
>>736117686
Thoughts on 4U SA?
>>
>>736129470
SOVL
>>
>drawbabby is mad his weapon takes skill now
I hope frostcraft never comes back
>>
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>>736128739
No kidding, these two are one of the most fun fights ever. It's just that Capc*m doesn't even care to the point they forgot to add them in MHS3, wtf
>>
>>736129352
I just don't like how the tackle just made certain moves completely worthless. I liked how GS actually could use the kick in its moveset and it would be worthwhile. It's not useful in most situations but having a use at all for the kick was cool. But now there's no point to the kick, they made the bitchslap useless too. Why do I have this move when the tackle is faster, stronger, moves me forward, has armor and can cancel my charge?
>>
>>736115231
>switching between modes might feel better if having condensed element slash up also let you use condensed spinning slash
I misremembered, you actually can maintain both buffs at once if you use scroll swap while in axe mode. CES has its own timer, and requires your shield to be charged unlike CSS, but if you swap onto a scroll with CSS while CES is active and you're in axe mode then it'll activate CSS while pausing the CES timer on the other scroll. Then so long as you remember to go into axe mode before scroll swapping from CES to CSS, you can switch between both condensed modes as much as you want until the CES buff wears out while you're on the CES scroll or until you switch to sword mode on the CSS scroll; at which point you lose both buffs in either case. You can also activate this on the CSS scroll, but you need your shield charged when activating CSS to get the CES buff too. I don't get why you can't just use both at once on the same scroll, but I can work with this.
>>
>>736110239
horn is the most technical weapon in wilds. that said, even if you just get the basics down without any of the crazy high-level movement and hyper-armor technology, you're basically a hammer with better damage and useful buffs
>>
>>736128739
idk if demo versions of monsters count but taking literal days trying to beat demo magnamalo was some of the most fun ive had in the series
malzeno was good too but nowhere near as hard since we had access to more/stronger switch skills
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>>736115748
the chart is wrong. adept switch axe is all about tempest axe and spends most of the fight in axe mode. it's the only version of swaxe that actually does switching and actually uses the axe, making it the most pure SA style by default.

everything else is just "sword". no axe, no switching. not that i mind, demon riot is a lot of fun in aerial style.
>>
>>736116352
reverted back to power shot & power volley always being spread. fucking lame. i don't fault world for having this problem because the weapon was totally overhauled in world. but then they improved the situation in rise by having your 3 shot types and power shot/volley inheriting the shot type appropriate for its charge level. that was really nice. then wilds went and undid all that and now it's just all spread all the time. i sleep
>>
>>736129661
One of the worst fights ever if you're a SA main.
>>
>>736121887
>Camera Zoom Setting
Wtf this is the first time i ever heard that there is a option like this.
Is this a Risebreak feature only?
Ive played every title from FU up to Wilds, ive nver seen it anywhere.
>>
>>736129661
i refuse to believe seltas & seltas queen have actual fans. it has to be worldbabs larping as oldfags. just like kecha wacha.

monsters we haven't seen since world which actually deserve to show up would include malfestio, qurupeco, and yes im going to say it, ahtal ka
>>
Have they removed power coating from bow yet?
>>
>>736103553
I can’t play GS in any other MH after Rise slash surge.
>>
>>736130083
that would depend on what you mean. power coating still exists in wilds but it's not a farmed resource anymore if that's what you hate about power coating. it's just an aspect of the new gauge system.
that said, power coating is completely worthless in wilds, where CRC is king and pierce coating is used in certain matchups. so even though you don't have to farm for power coating, if you really just hate it that bad, then wilds is the game for you since youll never use it so long as you live

>>736130167
i have this problem with gunlance. reverse blast dash is just too much fun
>>
>>736130068
kecha wacha is a good tutorial mon. S&S is a double mon fight done right. These are facts
>>
>>736113583
>Eruption Canon
>Guard Reload
>Rocketjump
>Groundsplitter
>Shield bug move

Comfy gaming explosion time, never sheathing ever.
>>
>>736129967
Isn't half the point of valor to give you fluid switching combos? Status phial swaxes can use that to their advantage because morph attacks that result in a phial hit apply status 100% of the time rather than 1/3 of the time like status phials and status weapons in general normally do, and valor's the only one that can freely work those attacks into its combos. Out of curiosity, why do you use Tempest Axe, and axe mode in general, with adept in particular?
>>
>>736128739
Seconding >>736129661
Best gear, best weapons, cool fight. That one from the DMC collab quest in GU hits like a truck too
>>
>>736129352
Probably because it's pretty easy to slot in stun res. The stun duration in world and rise is probably as stupidly long as it is for the same reason
>>
>>736130068
I rather liked seltas and queen so fuck off.
They're a fun fight and decent challenge for their placement in the game.
>>
>>736113583
Juggling for ground splitter isn't worth the brain power or time. Especially if you use redirection. Which is a no brainer on GL for infinite sharpness and free full reloads.
>>
all these cool weapon / style combos yet i cant stop myself from crawling back to striker CB
>>
>>736129661
That fag doesn't understand the appeal of GATTAI bugs so I'll give you my (you) instead.
I loved the hammer and dualblades from this set. It was also fun molesting Seltas, little shit goes down so easy. I wish they'd stray into this direction a bit more with new monsters.
>>
>>736103553
Here's an old webm of my first Gaismagorm fight that I never bothered uploading. I'd kill for the slo-mo on monster death mod in World/Wilds, I marked out every time.
>>
>>736128739
My nigga Yian Garuga
>>
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Explain to me the inner workings of the mind of a player that outright refuses to try out every weapon in the game.
I understand having favorites, but being a hater and refusing to play weapons completely is weird.
>>
>>736130554
>Out of curiosity, why do you use Tempest Axe, and axe mode in general, with adept in particular?
strong adept dodge attack in axe mode, good access to (what is now called) wild swing for hueg damage
valor, like everything other than adept, just uses sword full time because demon riot is overpowered
>>
>>736114713
sunbreak dual blades pretty much have dash juice on steroids now
>can be activated automatically whether it be through heaven sent or berserk strife
>lasts indefinitely with other benefits as well with heaven sent
>lasts pretty much indefinitely and gives you massive damage steroid if you build it right (kushala blessing 3 + fish make you outregen the suicide until you get a part break and that's when blood rite starts doing the work and allows you to lifesteal the whole time
>>
>>736132207
i have slowly stopped hating weapons and their playerbases over the years and now the only weapon i don't play and haven't at least tried (>100 hunts) is hammer. hammerniggers are so completely insufferable that they have put me off their shitty weapon for all eternity, and i am better for it
>>
>>736132207
guns are gay
>>
>>736132525
But your arena reps...
YOU SHOULD LOVE ARENA, EVERYONE SHOULD LOVE ARENA, LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE LOVE ARENA LOVE ARENA LOVE ARENA LOVE ARENA LOVE
>>
>>736103750
holy retard
>>
>>736131236
Bullet barrage is a meme skill so your only real option is hail cutter and ground splitter combo.
Redirection isn't really needed with frenzied bloodlust and wind mantle.
>>
>>736107323
>Are there any switch skills that are just flat out not ever worth using
switch axe's default Y, which i can't even remember the name of because it's so badly and completely mogged by forward overhead slam. would you like a long-range, high-damage hit that can morph into double slash and start your morph loop? or would you like a dinky weak hit that barely moves you
>>
>>736132794
You have no idea what you're talking about.
>>
>>736132207
I'm a worldbab so watching gunnerfags join my hunts to stunlock every monster in the game with zero-risk sticky and cluster bombs induced an anti-ranged prejudice in me that has yet to be quelled.
>>
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>>736133208
>worldbab has shit opinion
imagine my surprise. it appears gunner superiority has led to some controversy once again :-)
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>>736133257
Why would you do this to yourself, gunsissy?
Now everyone has to side with the worldbabs just to shit you on nuggers like you and remind you your place *sigh*
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>>736133540
>ESL is anti-gunner
IMAGINE
MY
SURPRISE
>>
>>736128615
for me its GU GL
>but muhh heatgauge
yeah it sucks but Valor rapid shelling and AA flare make up for it
also the GL reload sounds in older games were complete sex, completely sovless after world
>>
Is Wilds as mid as I hear it is?
>>
>>736133573
If anything I'm a strokeposter, guntroon.
>>
>>736133675
it's very worldesque. if you like returning to the village between hunts to eat food and pick your monster from a list, you won't like it. if you like finding a rathian in the open world and deciding to hunt it because she interrupted your fishing, then you will.
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>>736133675
It fucking sucks so hard
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>>736132207
I give each weapon a handful of hunts to impress me with their playstyle after some time in the training room to learn the controls. If I don't like it in praxis, I stop playing with it. It's why, of all weapons, I still don't use Bow, Hammer, and Hunting Horn but have learned to appreciate Lance and Gunlance where previously I didn't like how seemingly slow and cumbersome they were.

I still don't like Charge Blade after multiple attempts. No amount of big explosions will make up for it feeling like a shittier Switch Axe.
>>
>>736133161
Wait I just realized I conflated redirection and heaven-sent again.
Still, redirection on gunlance is core.
>cancels out of all of GL's high recovery moves, with a dodge
>can reposition after the dodge, great for getting sneak attacks with bullet barrage
>obvious synergy with heaven-sent, such as slam>burst>redirection dodge>blast dash/rbd>repeat
>>
>>736133874
wasn't world largely just return to the village after hunts though? like I guess one could argue it had somewhat of an open world, but meh
>>
>>736133675
Most people couldn't run it, so they sperged out. Despite what you'll hear, the game had a fuck ton of content at launch that no one engaged with. By the first title update, it had genuinely difficult monsters that no one engaged with. Now there are a ton of quest that most people can't complete without being carried. In January, the game finally got the worthwhile optimization update everyone was waiting for, and now it can be run on a Steam Deck. The final update added a fuck ton of content, on top of the already fuck ton of content the game has received since launch. It's a great game
>>
>>736134103
Sounds like you had a blast!
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>>736134160
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>>736132207
Some people get bored and stop, but to me, more weapons means more game to play.
>>
>>736134103
the content was pretty dry until TU1 and the god-awful story experience was genuinely... well, god-awful and deserved all the complaining it got.

still, all the >muh wounds shitflinging just went to show how few people actually made it to the endgame before deciding to bitch. i have also, to this day, never seen a legitimate argument for why focus mode is bad
>>
>>736132207
I was just never able to get not shit at anything that wasn't SnS or Lance/Gaylance, simple as
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>>736130068
Ahtal Ka lost its chance in sunbreak, THE expansion where it would make sense to show up and give hunters a taste of their own medicine.
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>>736134408
Nah, she will be in Wilds, trust. That's her real chance, with all that Wyverian tech lying around. Fucking Gogmazios has a laser cannon in his back, you best believe our golden queen is making her return.
>>
>>736133997
Oh yeah, and you can WF out of a redirection dodge which is the tightest shit.
>>
>>736133675
Low rank is absolute fucking ass. Full of walkie talkie segments (I don't know if you've ever seen the copypasta with the "wow nature's majesty sure is majestic" line, but it is not exaggerating) and the monsters have insanely low health, like even casual playthroughs clear a hunt in <5 min including travel time. When you get to HR though (about 15 hours in) the game opens up significantly and it gets a lot more fun, and stays fun throughout HR and into the current endgame. It sorely needs its expansion but if you can get it on sale, and more importantly if your PC can run it, you'll have an enjoyable if not mindblowing time.
>>
>>736133675
Others will tell you complaints are entirely around performance related issues. These people are liars and frauds. The game still has fundamental issues that won't be solved with stronger hardware, and many of it relates to new ideas with the game itself. Proper positioning and even timing matter much less due to focus mode allowing you to reorient in real time, even while attacking, that you can get away with being in the wrong place relative to the monster, and wounds are still free stuns/staggers that can lead to a positive feedback loop of damage. The other is the majority of weapons have either a counter or a perfect block (shield weapons+GS only) that can allow you to completely nullify even the strongest monster attack and the window for them is more generous than most of the counters in Rise/Sunbreak. So playing a blocking SnS style is not only viable, it's often superior to dodging at all, as perfect blocks consume no stamina and build up to clashes which are just free damage. Other mechanics haven't been fully integrated with the rest of the monsters like packs, frenzy virus, the clash mechanic as a whole, and a few others and even the lauded weather system is more a way to tell the game what monsters will appear in a zone at any given time. It rarely has any real affect on the hunts themselves.

The devs have tried to over-correct with tempered and now arch tempered monsters that have health pools and damage numbers more in line with G-rank hunts but it doesn't really solve the core issue that monsters are still at a big disadvantage to hunters.

6/10 game has potential but is also filled with half-finished mechanics and ideas that the devs are appearing to just ignore by adding more monsters instead. OH YEAH, the game has less monsters on launch and Rise or World had, which is also pretty bad if you're looking to hunt something besides the same half dozen or so monsters by the end game grind for the perfect Super Gogmazios artian weapon.
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>>736134308
Focus mode takes the commitment based combat of MH and throws it in the trash.
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>>736134520
I have it on PS5. Am I gonna make it?
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>>736134583
yes, performance is fine now.

>>736134525
>muh wounds
there we go again, another person who has never fought a 9 star monster (or 8 star gore magala) and thinks they have the right to spew their worthless drivel. at least you got to that point early so everyone knows to disregard this abhorrently shitty post
>>
>>736134525
>Proper positioning and even timing matter much less due to focus mode allowing you to reorient in real time, even while attacking
but it was fine when rise let you bingbug to save your shitty spacing or just rotate 90% while attacking
>>
Why did Capcom have to make Metsu Shoryugeki feel so good to use
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>>736134819
>resources on a cooldown vs something you just flick on whenever you need it
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>>736134819
maybe I'm in the minority, but wirebug shit felt pretty damn good to use and should've just become a staple in the franchise moving forward
>>
>>736134903
ok but silkbinds let you do the same thing with your SAED but also physically move your entire character so even if the monster moved a distance away you can still land it, and again it made every weapon able to 90/180% their spacing before landing their biggest move

rise is also responsible for a bunch of other shit people fault wilds for, like mounts, everything you need for the hunt being in the level itself instead of having to item prep, and not having cats cook for you.
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>>736134308
>the content was pretty dry until TU1 and the god-awful story experience was genuinely... well, god-awful and deserved all the complaining it got.

Modern Monster Hunter has a ton of content extra content that might not appeal to people. Endemic life/Fishing, side missions, photography, titles/nameplates, crown hunting. Then there's the fact that a large portion of players choose 1 weapon and never stray from that. In Rise, I generally played 3 weapons and that added way more play time since I wanted to actually hunt with my chosen weapons + get all the layered stuff for them. In Wilds, I enjoy playing 4 weapons and am actively expanding into newer weapons I have interest in. I put nearly 600 hours into Wilds within the first year thanks playing more than a single weapon, plus I also have an alt female hunter that I play with as well. Nearing 700 hours now. Fashion Hunting alone is an enormous time sink
>>
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>>736135641
Wilds wishes it could be as kino as Heavensward
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>>736134658
Thank you for proving my point retard that the devs didn't solve the problem, they just made it more apparent. 9 star monsters can STILL suffer the wound pain loop like any other low star monster, the only thing they changed was the numbers. The flayer skill is still there, easily accessible, and works on 9 stars just like anything else.
>>
>>736133675
yea, capcom got too high off their own farts after the success of world/iceborne. Imagine people complaining about the handler and story and doubling down on it for the sequel
>>
>>736132214
Makes sense, thanks. Feels like a waste to just do demon riot spam on everything instead of taking advantage of the strengths of each style, but I guess that's what happens when a game is as poorly-balanced as GU.
>>
>>736135723
I think I'm going to make one for each first brood we've seen. Also please tell me these are an april fools thing?
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>>736128739
Gammoth and Goss Harag fight for that spot because I love big fluffy winter mammals. But Jho is up there too, I wish there were more new strong brute wyverns.
>>
>>736133675
I love all the new monster designs but I hate playing the game and will probably skip g-rank
>>
>>736131919
Sick finish, love to use that soaring wyvern blade combo
>>
>>736129661
Based, nothing has come close to Seltas Queen for me except for maybe Pyre Kadaki.
>>
>>736125221
>It drops triple up powders to keep you consistently topped off without extracting manually
And if you spawn too many powders you can quickly cash in on them using awakened kinsect attack, using all your extracts and instantly refreshing them
If you position yourself well you can even do it mid silkbind use either flying through the cloud after burning your extracts or moving back into it
People sing SB SA a lot of praise, and it's deserved, but I think SB IG is also the perfected iteration of the weapon
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>>736131919
Slowmo mod really is the soaring wyvern enhancer
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>>736132207
Couldn't tell you, I switch things up every few hunts. More cool stuff to make and more ways to enjoy each hunt if you use every weapon. That said, I didn't give gunner weapons enough of a chance until GU and Rise made them more interesting with arts/styles/switch skills. Custom radial menus to swap ammo faster make them feel a lot better to use in Rise as well, although I miss the commitment on each shot from GU. Bit too easy to use now even if their expanded range of actions is fun.
>>
>>736103553
I'm too retarded to use any weapon proficiently so they're never ruined.
>>
>>736132207
hammer is boring and cb is just going through hoops to do shit other weapons can also do, it's not hate to find stuff unfun
>>
>>736135040
NTA and haven't played Wilds yet, but there is a stark difference between being able to aim any attack at any point in its animation and spending resources to change the position and starting angle of a few specific attacks.

>mounts
Don't most people agree the dog is way better than seikret because the maps are designed with both mounted traversal and on-foot traversal in mind? And didn't World do mounts first? Wirefall and seikret recovery would have been a better comparison

>everything you need for the hunt being in the level itself instead of having to item prep
How is that any different from World? Rise has some endemic life and buffs scattered around as bonuses to reward exploration, but they're not essential to your hunts in the same way that potions or meals are.

>not having cats cook for you
I don't know why people care about the cooking animations so much in the first place, but cats are involved in all of the ones in Rise.
>>
>>736103553
I should probably go back to play Rise, maybe even get sunbreak...
>>
>>736138691
the "upkeep" of CB is having to do two charged slashes and one more sns attack to get max phials every 2mins and 30seconds, which is incredibly easy. The real problem of CB is that axe mode attacks are too slow
>>
>>736139507
CB upkeep is even easier than that and in SB the new switch skill makes axe mode defensively competent
>>
Mh peaked with world and then rice came and raped this beloved franchise
Atleast wilds is still not as bad as rice
>>
>>736103553
https://youtu.be/N-Q302xdBBE?si=FQlKV1au62U9tOx7
RISE WILL NEVER BE A REAL MONSTER HUNTER
>>
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>>736140921
Every game is great. Quit being a faggot.
>>
>>736141071
Yeah, every game except Wilds
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>>736141219
I gave you a fucking chance anon. Time to be hunted.
>>
Hammer is how I cope woth the loss of draw greatsword

If you think about it, super pound hammer and draw greatsword aren't so different, especially after World introduced power charge. It's a damn shame World's sliding cripples the weapon so much. Bless Rise for giving you more control over sliding and containing slopes within corridors.
>>
>>736141409
Draw greatsword still exists
>>
>>736141946
Only with frostcraft
>>
>>736115748
I don't get brave lance
>>
>>736140921
Good thing we got Sunbreak right after.
>>
>>736142131
You gave a shield punch with a guard point in brave mode
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>>736103838
i miss mine
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>>736142023
but all the modern games have frostcraft
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>>736133675
Yeah. I got the game for free in Dec and I have a good rig to run it. Its the worst MH and the endgame 9 stars I heard about for almost a year were a fucking joke. Skip it.
>>
>>736142282
Frostcraft is found late into Iceborne and is postgame in Sunbreak. You have to play through both base games and most of both expansions without it.
>>
>>736142023
>if it's not the highest possible damage I don't use it
u gay
>>
>>736142506
The game is not so hard you can't play without it up to that point
>>
>>736142831
But I don't enjoy playing greatsword without frostcraft. Doing fuck-all for damage unless I sit around for 3 days buffering tackles into TCS or rage slash is not fun.

Is surge slash fun? I hear it completely changes how you can play the weapon.
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>>736128739
I just really like Tobi
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>>736128739
Astalos looks cool, and all its gear looks cool. It's pretty cool.
>>
>>736103553
I never got the SB SA hype. Its objectievly better in Wilds.
>>
I THINK GU'S WEAPON MOVESET CHANGES SUCK COMPLETE ASS AND STYLES DON'T FIX ANY OF THEM
>>
Most of the weapons in GU are identical to their 4U state. One of them, the long sword, was actually fixed in Generations.

The only people that have any right to complain are gunlance players since their weapon went from bad to worse.
>>
>>736145614
ummm...no...
>>
>>736146425
so we pretend that cb was totally not gutted right
>>
>>736143202
Surge slash is the modern draw sword
Instead of charging you have a modular combo sequence with different properties depending on which of the 3 attacks you pick
And then when that combo is done you either go into strong charge > tackle/rage slash memes or power sheathe away
It's extremely solid
>>
>>736146580
GP into SAED was most neanderthal unga bunga nigger monkey brained shit the series had ever seen. I'm glad that braindead silverback strat is gone.
>>
>>736146840
>lets make slow attack even slower

pea-brained take
>>
>>736145614
This.
>>
Anyone play wilds with a 6700xt or similar? Acceptable performance or no?
>>
>>736133675
World was the glorious feast of kings
Rise was the itis, the digestive period
Wilds is the massive shit later that night
>>
>>736145614
Nah
>>
>>736134308
> never seen a legitimate argument for why focus mode is bad
Because it killed position requirement, which was the basis of the combat for 20 years. Why I even need to say it loud, when it's obvious by itself?
>>
>>736145614
I have not played Wilds since TU1. Is SA still focused around FSR spam? This is why I ditched the game in a first place.
>>
>>736148142
Yes. That hasn't changed at all, you will still look for opportunities to spam FSR whenever it comes up, be it traps, topples, wounds...same old song and dance.
>>
>>736107323
The cutting arrow on bow. The damage was too low to ever actually be useful for cutting tails.
>>
>>736146935
saed was faster then a GS level 3 strong charge into strong wide slash despite having pretty much the exact same combined MV + doing KO damage + having a bigger range

on a weapon that has SNS speed (with higher MV), lance blocking (with proper rolling) and gets to KO as fast/faster then hammer with axe stuff. it was retarded, so are you for defending this
>>
>>736148084
Because he is legitimately retarded and doesn't understand how focus mode causes a lot of knock on effects for something so seemingly harmless.
>>
>>736133997
Anon... you can do all that with swapping scrolls normally. I usually just iframe stuff with reverse blast since the timing is looser.
>>
>>736148084
>Because it killed position requirement, which was the basis of the combat for 20 years.
weapons have been able to pivot 90-180% angles mid combo and realign for like 10 years now, the exact way you do it changes from weapon to weapon but by the time you finish HR you only miss because you either got hit or the monster randomly knockbacks out of your hit from a down/stagger, which focus mode doesn't do anything to prevent
>>
>>736135641
>>736136394
>>736135723
Finished.
>>
>>736146935
YOU DIDN'T NEED SPEED. YOU JUST GP'D EVERYTHING AND SAED'D DURING THE MONSTER'S RECOVERY FRAMES
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>>736132002
My nigga

Prolly one of my favourite sets too
>>
>>736148460
90-180º is still better than 540º like you can with focus mode.
And still a lot of attacks did lock you in place.
>>
>>736149672
>And still a lot of attacks did lock you in place.
only stuff you did as a lead in from other moves that let you angle freely, no it doesn't matter that you can 360 spin your TCS to flex when you were able to aim it in literally any direction with slinger burst back in world
>>
>>736105605
No, Wilds did that.
>>736103553
>Make a perfect weapon
>Piss the entire thing away the next game
I will never not be mad. And all those faggots screeching that it's "fine now" deserve to be locked inside a dark room where the only thing they can hear is endless reruns of Blues Clues.
>>
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Is IG in Wilds still Rising Spiral Slash spam?
>>
>>736109670
>no panty shot
delete this right now
>>
>>736114713
>sns GU
>CB 4u
poser
>>
>>736106006
>Sumbreak
Gunlance
>GU
Hammer
>>736107323
Charged shelling on gunlance. Ignore the retard crying about wyrmstake, because that's the ideal if you're running bullet barrage
>>736131236
And you shouldn't be using recollection. Fuck you.
>>736133997
>core
Fuck off.
>>
>>736133675
It's okay? The good is that most of the roster is original, the bad is that the quest structure is balls and worse than even World and it gutted certain things that Rise brought back like all the skills only to be gutted even harder than what World did to them. People say difficulty is the biggest issue, when for me it's the lack of shit to do because the overall roster is small which also lends to how bad the quest structure is.
>but hunting 9-10* monsters
That's not compensation, in fact it sucks. I've done 9* hunts and I'm still bored out of my fucking mind because I got a taste of the end game loop is when I haven't reached it yet but am far enough to see where it's all going. I don't care for it, not interested, want nothing to do with it. Just because boring monsters now shit out damage doesn't stop the overall fight from being boring, it just exacerbates the boredom. I put 150 hours in and saw everything that needed seeing far as I'm concerned, and only ever return for sake of hunting with friends every couple months and when the eventual expansion drops.

>>736135040
>pinning mount complaints on Rise
>the game that's built specifically for not fucking needing mounts
>compared to World, which Wilds is based off of, where mounts were introduced because people genuinely didn't like how big the maps were and how there was next of nothing to do during the down time of chasing monsters because they're run half a map away
Just say you hate Rise because you're a console warring shit head and be done with it. And last I checked, Rise doesn't allow your mount to scoop you up for free no matter how many times you fuck up. Wirefall had a cost and if you had no wirebugs then you're getting up the old fashion way.
>>
>>736114713
>Hammer
>bad in world
Fucking what?
>lance
>good in gen 5
Fucking what?
>Gunlance
>World mentioned at all
Fucking hell.
>Bow
>gen 5, aka the gen that ruined it
Kill yourself, holy shit.
>>
>>736150023
the mounts in world were slower then just running, it was literally just for people too lazy to walk through the area and you were penalized for being slower. it's only in rise where the dog is about as fast as you are
>>
>>736133675
It's was fine while 9* was the cap. 10* really showed the cracks though, slower weapons feel worse and worse to play while some weapons are beyond ruined (hammer and SA) and ranged are more OP than ever.
>>
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>>736149879
It's not all there is to life you know
>>
>>736131236
Ignore the retard crying about "recollection", redirection is ideal for any gunlance build
>>
>>736134525
>Shield can actually shield this time
Wtf i love wilds now?
>>
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>>736148256
>GS lvl 3 strong charge
Damage is the same, KO damage is traded for flinching better, bigger range is offset by easier positioning since you can run around then unsheathe attack

>SNS speed with higher MV
they are similar retard, the axe mode attacks are slow as balls

>lance blocking with roll
all shield weapons can block with enough guard, your just pointing out a weakness of lance.

>KO like hammer
hammerfags can charge and move while using the hammer, meanwhile CB has to commit to an axe mode attack then switch back to SnS mode unless they want to stay at a shitty mode

>you are retarded
projection

>>736149232
yea I'm sure SAEDing a tigrex after it charges at you is real in your reality
>>
>>736150947
why did you post rise MV's in a post chain talking about CB being (rightfully) nerfed going from 4U to GU?
>Damage is the same (on GS charge)
except that not only is saed physically faster then strong lvl 3 into wide, and not only is the X+B x3 combo faster to lead into saed then the GS stuff, but in 4U you could just guardpoint directly into saed, meaning that even if they technically have near identical damage CB can fit that damage into way more openings then GS
>they are similar retard, the axe mode attacks are slow as balls
in 4U CB would just be a few points higher in MV then similar SNS stuff just to ensure domiance, compare the 123 on SNS vs the 123 on CB, roundslash alone is 20% stronger on CB despite having an entire second mode of slow damage to pull out that 4u SNS cant compete with https://kiranico.com/en/mh4u/wiki/weapons
>all shield weapons can block with enough guard
CB doesn't have to do this though because charge shield naturally gives you an equivalent level of blocking and GP increases your guard level another tier, there's a reason world had to give lance the super special blocking
>hammerfags can charge and move while using the hammer, meanwhile CB has to commit to an axe mode attack then switch back to SnS mode unless they want to stay at a shitty mode
you aren't comitting to axe mode because you can just lol GP into saed (which is why the original post in the chain was crying big salty tears GU removed this feature) and assuming you don't flinch/KO you can just swap back into sword in a single move which has itself another GP to stay safe
>>
>>736103750
This, Rise is a GenU sequel, which was frontier lite to begin with and Wilds gets a lot of its DNA not just from world but also Rise.
… I fail to see how any of this is relevant at all tho.
>>
>>736106159
>Hammer or SnS
>GU
Hard disagree, Hammer in Sunbreak is absurdly fun.
>B-but it was one of the weakest weapons in that game!
Nigga when has that ever not been the case?
>>
>>736114713
>>Insect Glaive
>Iceborne
I disagree.
4U was its introduction and its most overpowered state (at least in term of raw MV) so I think it should be a corner stone.

Sunbreak had one of the best and viable "aerial IG" playstyle in the form of Kinsect Slash replacing the slow ass helicopter and Diving wyvern combo (webm related).

>Heavy Bowgun
>Doesn't matter. The weapon delivers in every game
I believe GU deserve a special mention for turning HBG into the biggest overpowered piece of shit I've ever seen in a MH game when used with Valor Style.
>>
>>736152725
>4U was its introduction and its most overpowered state (at least in term of raw MV) so I think it should be a corner stone.
NTA but I disagree. 4U IG is kinda absurd, but it’s literally the simplest version of the weapon and very much brain dead to play if fun. But the versions in the newer games are better on account of them not being so easy to play. There’s more complexity now.
>>
>>736114713
Iceborne CB is the best version of CB. It introduced sliding slash, running axe slash, savage axe mode, can cancel AED/SAED with savage axe GP, doesn't remove charged shield on SAED, and the side hop base travel distance is still large. It's a complete upgrade to 4U.
>>
>>736152510
Aerial Hammer > Valor Hammer > Courage Hammer > Everything else

>>736153045
Like I said, just in term of MV (Motion Values) 4U IG was OP and I think it's important to understand or feel just how OP it was to really enjoy how it plays in the newer games.
>>
>>736153181
>>736153045
Maybe I'm explaining that badly since I just woke up, but basically it's really just for understanding the history of the weapon.
>>
>>736128739
Daimyo Hermitaur, I'm a simple man, giant crabs are cool.
If I had to choose armour/weapons then it's trickier because I don't actually like many mons' equipment, largely because from 3rd gen onwards it all became way too toyetic, I much prefer the rugged and practical designs of gen 1-2 and to this day I still prefer basic bone/iron weapons to most monster weapons.
There's some notable exceptions to that though, like Narga's stuff, more recently I really ended up liking Nergi's weapons too.
>>
>>736153045
>simplest version of the weapon and very much brain dead to play
CB was just about the only weapon in that game that didn't fall into this description.
>>
>>736153181
>valor hammer over courage hammer
fucking what? theyre the same thing but courage has more shortcuts and you dont have to deal with the valor gauge
>>
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>>736154671
Valor doesn't need those shortcuts in GU since the monsters aren't as spastic as Rise monsters.

So Valor Hammer feels better to play than Courage Hammer in this context since you usually have many more openings in GU, on top of Valor defensive option.

Almost, correct me if I'm wrong since I can't remember exactly but I think Valor's charge MVs were better than courage? Like chaining was actually good?
>>
>>736120803
every time i think of IB lance, I'm reminded of the WEBM of someone being protected from a point blank fatalis flame by a lance user. if only i could find the damned thing...
>>
>>736155145
>I think Valor's charge MVs were better than courage?
That's hammer in general in risebreak because they put all the hammer power into the gayass silkbind attacks
>>
>>736155562
>That's hammer in general in risebreak because they put all the hammer power into the gayass silkbind attacks
t. guy who hasn't played sunbreak but likes to give his halfbaked opinion on things
Hammer silkbinds fucking suck in SB
>>
>>736153181
>no adept hammer aka easy mode
shiggydiggy
>>
>>736149923
Gen 4 includes 4U too, retard. MH4 made the weapon good for the first time, not GU.
>>
>>736150947
I've noticed that most of the bitching about gen 4 Tigrex comes from CB mains and not greatsword mains like one would expect. Thank you for explaining why.
>>
>>736152725
OP here, I weighed fun factor more than raw power level. Otherwise, I would have mentioned a specific game for long sword.

As other anons have said, it's broken, but also boring. You just mount spam and/or loop the infinite 3 button combo. Imagine if LS Could only X X A X and no spirit combo. That's gen 4 IG after you grab your buffs.

4U CB is also broken, but I cannot deny that guard point SAEDs for easy KOs with impact phial wasn't also fun as hell. We may have lost it in the newer titles, but we have adept, valor, and savage axe to make up for it. Vanilla World has none of that in favor of raw element phial SAED spam, so it's understandable why people looked down upon it.
>>
thea
>>
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I'm a simple man. I charge the hammer, I super pound the head, then I hit it some more when the monster falls over. The day I can no longer do that will be the day I stop playing hammer.
>>
>>736103750
> I did not use the counter in Sunbreak

we know anon. we know.
>>
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>>736137440
I felt that in my nuts
>>
>>736137440
GO GO POWER RANGERS
>>
I liked CB in GU though
Yeah the GPs were "worse", but that made them more interesting than just "block but better"
You actually had to decide whether you were blocking or committing to a GP to get more damage in axe mode, instead of defaulting to one option and fishing for AEDs
>>
>>736133596
There are some great SFX mods tho
Also sunbreak GL isn't bad, I like using the wyvernstake blast, BUT NOT APPLYING IT.

And if you don't like it you're SOL because shelling un MR is balances around using it, and the wsb explosions do 1.5x stagger, so you're missing not only extra damage
Its pretty powerful anyways.

I like sunbreak GL too, but its too spammy. Also the stake got cucked hard
GU GL is great too
>>
>>736159915
Yeah sunbreak GL is a close second best for me, I can see how WSB can feel spammy but I liked playing it with a mix of redirection/switch skill evade and Hail Cutter/Wyvernfire and freestyling it so it doesn't feel too repetitive.
Reverse blast dash spam is probably the most boring playstyle for me though.
>>
Any SB bro should consider playing nioh 2 and 3 for switchglaive
>>
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>>736132207
After you've played the games for like 20 years you know more or less what to expect from a weapon regardless of changes, rarely if ever do we get changes that drastically change how a single weapon works as most of the times it's universal mechanics like underwater combat/CC or general game style changes like Ricebreak giving everything baked in perfect blocks/dodges.
I really don't like Lance, Hunting Horn or Hammer for instance, never did, so I generally ignore them outside of maybe trying them out in a couple of hunts to see what's new in each game, moreover you have training rooms nowadays so you can get a feel for the moveset in there without hunting shit and if it doesn't click people are just not gonna bother, only a select group of longtime MH aficionados have 300+ average hunts with each weapon, I myself started with Freedom back in the days and I don't do that.
>>
>>736161169
Nioh 2 yes; Nioh 3 lolno
>>
>>736161592
Nioh 3 switchglaive is literally an even better version of 2's
>>
>>736134554
Never pl
>>736160318
Based, is also extremely safe as you get like whole 60frames of iframes if reloading shells when using rbd KEK
>>
>>736152725
>Kinsect Slash
Literally the best tool IG ever got, it's faster and gives you somewhat precise positioning in the air. Then Wilds turned it into a weird charge weapon, what the fuck is wrong with Capcom?
>>
>>736161681
Lol
>>
>>736162038
>Kinsect Slash is an aerial move using the reticle that you perform in tandem with your Kinsect
>Wilds' Focus Mode gives you a reticle, lets IG attack in tandem with its Kinsect, and can technically be used in the air
>Wilds doesn't have Kinsect Slash or even anything equivalent when focused in the air
If they don't add it in the expansion then that will be a massive missed opportunity. It's right fucking there.
>>
Weapons that peaked in SB:
SA
IG
HA
LA
GL
>>
>>736124221
Gen1 SnS had absurd MVs tho
>>
I used to think hammer was a retard weapon but after trying it I can see it is actually quite difficult to master. I still need to decide on a main.
>>
>>736162812
Replace IG with SnS
>>
>>736163562
I thought people really like SnS in Wilds
>>
>>736163562
What game did IG better than SB
It genuinely seems flawless
>>
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>>736148382
>>736149939
It's okay to admit you don't know how to play sunbreak gunlance.
>>
>>736149939
either a blatant troll or just plain shitty advice
>>
>>736163908
The one with the resourceless dive that combos into tornado slash.
>It genuinely seems flawless
Having to pay a wirebug stock for something that not only used to be free, but also a downgrade from the original is a flaw.
>>
>>736164039
>only three weapons
Neither do you
>>
>>736164325
its stronger, wirebugs arent hard to get and there are wirebugless alternatives
>>
>>736106006
World is the first good Monster Hunter game.
Sunbreak is the second.
>>
>>736164261
Yes, recollection is shitty advice. Glad you noticed.
>>
>>736106006
If you ever use CB in GU, make sure you use aerial since guard points were gutted and aerial AED has a yuge 90 MV.
>>
>>736164472
No shit the Rise version of the dive deals more damage. Iceborne's dive is a combo starter that bridges the two halves of the moveset together, not a metered cash out.
>>
>>736164039
>Three weapons
Two too many
>>
>>736164664
Just say you're bad at timing unc, its okay.
>>
>>736115543
Comes with the job of being a certified Capcom meat rider
>>
>>736164794
Ok but the game does give you a non metered way to accomplish that
>>
>>736103553
>Rapid Morph
>Phial Switch Boost
>Forward Overhead
>2-Stage Morph
>Soaring Wyvern Blade
>Elemental Burst Counter
Swaxe will never be this sex again...
>>
>>736128739
Safi'jiiva and im eternally depressed hes never gonna be in another game
alternatively, Primalzeno
>>
>>736164847
That's you for needed a crutch to dodge. Git fucking gud.
>>
>>736128739
I didn't care for Zinogre in p3rd, but it has been my favorite thing to fight since 3U .
>>
>Lance finally gets a fun moveset
>it's stuck in Wilds of all games
Lancebros... give me the strength needed to keep going......
>>
>>736165792
*for needed
yeah okay keep coping esl
>>
>>736165872
Why is zinogre so fucked up in rise?
I feel like he is the flagship that carts people the most in that game
>>
>>736165792
>That's you for needed
Good morning saar
>>
>>736166065
Multiple reasons
>its hitboxes are completely fucked in Rise
>no longer sits still when flashed
>its hitboxes are completely fucked in Rise
>deals very high damage when fully charged
>its hitboxes are completely fucked in Rise
>deals high stun when it already had thunderblight
>its hitboxes are completely fucked in Rise
Rise Zinogre has the worst fucking hitboxes of any monster since P3rd cleaned them all up. The only monster that comes close is the giant green Plesioth from 3U, but that had the excuse of being a giant in a tiny arena.
>>
>>736166556
I don't remember his hitboxes being that bad except for that 3 pronged lightning uppercut but the tracking on some how his attacks is absurd
>>
>>736165872
>all that work to do less damage than CB spamming SAEDs that deal over 1000 with each phial
Its embarassing how badly balanced weapons are no matter the generation.
>>
>>736167010
>impact phial in gen 5
(lol
>>
>>736148202
Seriously? I've found bow melee to be great for partbreaks, especially tailcuts, since all the melee attacks have a 1,8x partbreak modifier. The leaping arrow slam is nice for closing the distance, aerial aim's melee is useful for higher tails, and dodgebolt can add some extra melee hits or lead to a fast dragon piercer (which can also cut tails) if you time it right. As long as you've got close range coatings+, melee bow seems pretty viable. In fact, for early game I'd say it's arguably better to melee than to fire arrows because most of the bows suck
>>
>>736167212
I mean, impact phials used to be busted in World before being (rightfully) nerfed to hell and back
>>
>>736165950
>>736166070
Oh no, a small grammar mistake due to me being busy, how awful.
Shitters.
>>
>>736167384
Concession accepted
>>
>>736167010
Where do you see a CB landing an SAED there sister?
>>
>>736162412
They seem to be really committed to keeping IG grounded in Wilds. Aerial damage is in the fucking gutter, I just don't see it happening unless JP hates Wilds IG as much as I do.
>>
>>736167382
Was that an early patch? I only remember the reign of kjarr
>>
What should I main in Rise, I'll be replaying it with my gf who's playing for the first time
>>
>>736167010
To be fair zinogre has pretty shit elemental weak spots for SAED.
>>
>>736167713
SnS. You'll want to have those lifepowders on speed dial
>>
>>736128739
Pukei-Pukei is my guy.
>>
>>736167563
They were busted out of the box, I don't remember the exact patch where they got nerfed but it was late on World's update cycle iirc? I don't really remember anymore but impact phials used to be meta in base World for a long time because they were doing way higher damage than element, perhaps somebody here can remember the exact moment when they got nerfed.
And to be fair even in IB it took all the way until Kjarr dropped to have proper "balance" because until then the only elemental CB that could significantly outdamage power phials on a proper matchup was Beo's CB.
>>
>>736167561
That reminds me of one of the less obvious reasons IG is so good in Rise: the freeform movement. Rise isn't gated by the usual hallways and invisible walls that Monster Hunter usually is. You can typically climb or otherwise jump over almost any terrain with only a few exceptions, and with IG you essentially have a form of limited flight. Even when Wilds allows the Seikret to glide, there's only a few places you can get much air time and there's still plenty of invisible walls to keep you gated.
>>
>>736168014
based, I brought my pukei from the first area in MHS2 all the way to the fatalis fight, but mostly as cope because Chameleos wasn't an option
>>
>>736143671
Flying squirrel wyvern was a cool idea
>>
>>736168036
It couldn't have been late. Element CB SAED spam became a generational, meta defining playstyle as early as the first wave of Taroth weapons. It was the whole reason so many people kept farming Kulve Taroth after obtaining taroth sword fire and taroth assault glutton. Again, this was BEFORE the kjarr weapons dropped.
>>
>>736162038
Wilds was oddly fixated on giving the infinite-loop weapon a finisher
>>
>finished Wilds before getting past Yian Garuga in World
>get up to Safi'jiiva
>two thoughts
>1. that looks like the fucking dragon from Shrek
>2. Zoh Shia fights like a toned down Safi'jiiva more than it does Fatalis
>>
>>736134408
Why is that bug harassing Rusty Metagross?
>>
>>736167713
What >>736167928 said. SnS is the ultimate weapon, always ignored because of obvious reasons. So, try it anon, you'll have fun.
>>
>>736134502
The Wyverian laser lodged in its back is a really funny workaround for not being able to justify Dragonators and ballistae
>>
>>736150071
The dogs being about as fast as on-foot traversal once you know what you're doing just means that they and the maps are well-designed because you can use a dog if you want, but you don't need to. Wilds maps are explicitly designed with the seikret in mind because of their sheer size, and the intention is clearly to use them for auto-travel like the World mounts since that's what they default to doing. Aren't there areas that you cannot cross at all without the seikret too?
>>
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>>736130068
>i refuse to believe seltas & seltas queen have actual fans
I mean, probably some people don't like to have an actual little shit flying around and poking you while you are attacking the main monster, but that's why its fun to me. The design is top notch and the armor/weapons are amazing. Also is not a freaking dragon or a dinosaur
>>
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>>736128739
wilds will finally be time
hunting horn is amazing, let me have the coffin
>>
>>736134502
Wilds is way too realistic to have a bug controlling a Metal Gear. And no, the FF DLC doesn't count since it's a meme.
>>
>>736169172
Yeah there's a few paths that are Seikret-only, including paths to some dedicated arenas like Jin Dahaad's/Omega's, there's a wingdrake post for moving straight to later arena floors but it's token. Another one is the path up top in the Scarlet Forest to Uth Duna where there's an enormous climbable wall that's there more for monsters to get up there than it is for you to since the Seikret path is so much faster
>>
>>736169537
How would you fix her /v/ros?
>>
>>736169689
Nothing to fix. Gigginox is literally Khezu but good.
>>
>>736169689
Make it less obvious Gigginox is there to have Khezu without having Khezu, since MH3 was keen on remaking half the MH1/MH2 roster
>>
>>736128739
IB's Stygian Zinogre, the thing just absolutely fucks, peak Zinogre. Sunbreak's Zinogre is also really fun, but base Rise has the worst Zinogre in the franchise, with the changes to it from World's moveset you could prevent it from even fully charging a single time in the hunt which hasn't been a thing since GU (which had a hilarious headlock with strict Valor GS timing to do this)
>>
>>736170121
Shame that World's Zinogre music is kind of anemic, that mod to replace its normal music with its mounted version and vice-versa is almost required
>>
>>736170192
I don't like most the arranged BGM versions of past monsters. Way to orchestral for my taste.
>>
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There's an RE Framework mod for Wilds for older style mini-maps, health bars and timers that's pretty cool.
>>
Probably a cold take, but Palamutes were completely useless compared to cats. I only used them for gathering runs where pure wirebug traversal wasn't optimal. Gathering and Assist Palicos were support and farming GOATs.
>>
>>736170323
There's some World stuff they did a great job with like Teostra, then you get Zinogre.
>>
>>736170192
I'll defend that game for a lot of changes, but all of Worldborne's arranged tracks are anemic because that dumbass Ryozo fell for the "orchestral music for serious gaymers" meme, outside of some rare hits like Glavenus' theme which are pretty good but not inherently superior arrangements it's all straight up worse than the originals.
And to be fair Ricebreak did not escape that curse either, what they did to Valstrax' theme was much worse than whatever World did to its roster, and World has a long list of musical crimes.
>>
>>736170425
Palamutes' big helps are being a form of fast-travel when you're not confident with wirebugs just yet, and sniffing out ore veins or herb gathering spots. If you've got good map knowledge then wirebug traversal renders Palamutes kinda defunct.
>>736170428
I should add I still think Rise's renditions of a lot of older monster BGMs still clears World's. The Teostra example wants to swell in intensity and then just stays as flat as it did throughout the rest of the song.
>>
>>736170608
>most stylistically unique songs in World/IB are Astera and Seliana's songs, Your Room's song, and the Behemoth FF14 music
I hates it.
>>
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Say something nice to them!
>>
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>>736170804
>>
>>736170804
They look cute. Never bothered with these, but apparently people went out of their way to grab them.
>>
>>736170804
I grab a few on my way to work, they're cute little guys who make a difference.
>>
>>736171105
They're basically miniature versions of nutrients/steaks/demondrugs/armorskins, the petalace bracelet you have equipped can boost one bird type's effects. It adds up to pick them up, there's zero reason not to
>>
>>736170804
Overhated for no good reason. They're just extra stats littered on your path to the monster.
Endgame content worth doing tower afflicted monsters gives you a rainbow one at base camp anyway.
>>
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>>736170804
I would've preferred if you had a minimal chance of finding a rainbow one hiding somewhere in your way.
>>
>>736170804
I wish they weren't so necessary in avoiding breakpoints between getting one shot or not on high level hunts, and risen monsters blowing you apart if you didn't pay the bird time tax
>>
>>736170804
They expose the "muh prep" crowd as massive hypocrites.
>>
>>736171263
Feels like a waste of time, no? The time you spend grabbing all of these is time lost fighting the monsters. I just grabbed what was on the way and everything went swimmingly, but I can maybe understand why newer players would do that. Maybe.
>>
>>736170780
It's appalling really, especially because some of the original area themes like the Rotten Vale's are actually really good, but the arrangements are 90% dogshit with no style or character, a real crime towards Masato Koda and Tadayoshi Makino's hard work.
>>
>>736170804
>everything one shots you
>cant hunt the monster until you play where's Waldo
Yeah fuck Rise
>>
>>736167713
Either SnS or an unga bunga healing HH
>>
>>736171832
Wasn't Rise/SB supposed to be the easiest MH ever made in the history of the franchise?
>>
>>736172352
No thats Milds but Rise SI Risens will also not 1 shot you unless its their signature moves and even then you have intrepid heart + moxie which make everything a 3 shot.
>>
>>736171832
>>736172352
Yeah I thought everything was just counters and instant blocks in Rise, the ultimate shitter's game. What happened?
>>
>>736172352
i dont think that sentiment EVER held true with sunbreak. base rise? sure
>>
>>736172352
Base Rise was piss easy and had Rampage tower-defense tacked on, Sunbreak not only completely dropped Rampage a mistake imo, it just shouldn't have been the endgame and the answer to World's Lunastra grind with the Rampage weapons, great as a side mode but brought back the difficulty and an enormously expanded endgame
>>
>>736170425
I believe I heard that they're good for damage in speedruns because you can trigger big attacks with them using your own big attacks, but
>speedruns

I switched to double cat on my second Rise playthrough and haven't looked back since because the extra drops are too good to live without and some of the support moves like the wirebug summon are pretty convenient. Ended up gaining more appreciation for the map design when I wasn't just running down hallways with the dog too

>>736170640
I loved their sniff out feature at first, but then I learned you can just filter the map to show you the icons for most of those resources anyway. Even includes undiscovered jewel lilies. Their extra pouch is still pretty nice though
>>
>>736172569
"Rise=babby gaem" has always been the narrative, sunbreak included.
Hell, even the base game had shit that would tear your asshole apart like emergency quests.
>>
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>>736128739
The GOAT. I love how he's just chilling on top of some tower. His armour looks sick as well and watching my friends get carted by his quadruple roar was the funniest shit back in the day.
>>
>>736106006
you should play both but sunbreak is better
>sns
good in both games,better in GU i think
>cb
better in GU i think just because it's closer to the original design
>gunlance
much better in sunbreak,gunlance might just be the shittiest wepaon in GU
>hammer
better in GU unless you go blue in sunbreak,blue is valor hammer from GU but better
>>
>>736170804
I don't want to see them return, but I appreciate what they were there to do. If I felt like dicking around exploring/gathering before a hunt or hunting all the other monsters on the map before the main target, these guys and the other endemic life helped make up for the lost time. Also made it easier to find certain paths I might have missed otherwise
>>
>>736172431
Omega savage feels like the most fucked thing I've ever experienced in MH though. Maybe I'm just bad because I took a long break before beating my head against that wall. Or it's just an uncharacteristic difficulty spike because otherwise Wilds is a joke, even the 9 stars and ATs don't feel that bad to me after the first kill.
>>
I miss 4U CB and SB SA.
>>
>>736172352
considering how base rise monsters alone hit way harder than anything in world or wilds I'd say no, it wasn't supposed to and isn't
>>
>>736170804
I love starting each quest with half my maximum hp and having to take a slightly slower route to the monster location so I don't die in 2 hits!!
>>
>>736173185
If you eat you start at the same HP/STA cap as every other game.
>>
>letting yourself getting hit
You are not a true Hunter
>>
>>736172984
It's both, Omega Savage hard demands decent party coordination (no more so than normal Omega does though) and has a bunch of ways to incidentally kill you
>>
Sunbreak 2 when?
>>
>>736173185
isnt there a spiritbird deco or food skill or some shit that just passively gives you them throughout the quest or something? its been awhile but i vaguely remember something like this solving this issue
>>
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>>736173783
Not for a long time, if there's a "portable" MonHun in development it's only just recently started
>>
>>736173783
2029
>>
>>736173840
silver rathalos with a dirty tank-top on in a recliner
>>
>>736173840
Where's Kut-Ku when you need him, bitch?
Yeah, thought so.
>>
>>736173840
He knows about seregios
>>
>>736173850
>have to suffer through Milds MR expansion before comfy MH is back
I fucking hate this. At least MHS3 is pretty good even if it's just a spinoff.
>>
>>736171832
>>736172729
>emergency apex arzuros
>stun, wind pressure, tremors
>swipes specifically designed to catch wirefall
>lazily lumbering forward can 2-shot
There was a lot of shit that was too easy, but there were some great fights in there too. Even low rank monsters could put up a decent fight if you don't upgrade your armor too much. Hunting LR hub Magnamalo with starter armor and GS made me appreciate that fight way more than when I just facerolled it with upgraded armor and DBs. I'd say partbreaks are some of the hardest things to go after though, some of those are way too tough to get considering the low monster HP. I had to nerf my cats just to consistently get full break rewards on all versions of Barroth
>>
>>736174012
For whatever consolation it is, Wilds postgame is pretty much solely dedicated to course correction
>>
>>736172984
9 stars and 10 stars are indeed a joke(ATArk is decent) but my post refers to the game overall. Omega savage is fun and hard but getting the clear is pretty easy with NPCs. I use top players as a metric and Extremoth took 12 days for all weapons solo TAs while Savage Omega was done with every weapon in under a day. You have so many tools to abuse and if you are bad at the game your opinion doesnt matter. Note I am not saying you are but I listened to nothing but people jerking 9 stars off for months only to try the game out and fucking zzzzzzzz.
>>
>install mod to spawn a rainbow spiribird at the main camp
>also install mods to reduce the qurio monster grind down to reasonable levels
yep, it's sunbreak time
>>
>>736174167
Based, Switchtards would never
>>
>>736173824
Yeah, Spiribird's Call. It's a 1-slot gem too, so pretty easy to fit on once you get it. There's also a food skill that extends spiribird pickup range well enough even at level 1 and a level 1 rampage skill that doubles spiribird effects. Plenty of ways to deal with it if you don't like them
>>
>>736174061
It has been better, but I just don't like tbe world/wilds aesthetic, and turning up the difficulty won't fix that. Also, IG was my main since GU and the playstyle is an absolute abomination in Wilds to the point where I finally dropped it for SnS.
>>
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>>736159915
Sunbreak GL with the elemental shelling mod has to be my favorite gunlaancin in the series ever
It effectively gives you ~15 gunlances to build for, and the shelling types aren't even *that* poorly balanced to begin with. Being able to go full elemental just makes all of them stronger, and it's not largely documented so you can have a lot of fun building for it. Why the fuck this STILL isn't a main series thing is beyond me, it's fucking awesome.
>>
>>736175934
They've been massively paranoid about making shelling stronger ever since people used it to turtle Fatalis to death
I don't think swapping the 10 fire damage on the shells with the weapon's actual element would break anything
>>
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>>736110239
Like the other anon said, HH in wilds is literally the best take on the weapon so far.
There are quite a few new mechanics but they all flow really nicely and are all great additions (echo bubbles feel a lot more impactful now that they come out after a wound attack).

One tip that I personally make a lot of use of is that you can play and recite your melodies while on top of your seikret. It's great for setting up Earplugs or Atk Boost before confronting the monster.
>>
angry about milds
>>
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>>736128739
Love Mizutsune.
Fun in every single game he appears in.
I'm biased towards Leviathans because I love how their heads are in the perfect position for spamming left/right swings with a HH
>>
Now that Espinas is here, what other frontiermons should join mainline?
My votes go to Taikun Zamuza, Gogomoa, Rukodiora/Rebidiora, and Gougarf
>>
>>736177140
The tag team wolves
Uhhh maybe the angry peacock thing too
Scorpion
Icebreaker fish
>>
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>>736139142
>NTA and haven't played Wilds yet
What a surprise
>>
>>736128739
Diablos

I remember the first time I saw that cutscene of this demonic looking wyvern exploding out from the sands in 3U. That shit blew me away. It captured the demon's combination of both speed and power perfectly. And boy, those fights with it and the subspecies did not disappoint. I felt so proud when I obtained the three hardhorns for its greatsword and armor in G rank. I would go on to use the Diablos X in both 4U and GU, even in the face of better sets such as baibai Kaiser and Black X.

Recently, I finally had the privilege of hunting the Massacre Demon itself. Normally, I hate hunting deviants, but that final phase was the most thrilling fights I had all game. If no one else, bring back this deviant. On second thought, retcon deviants to where Massacre Demon is THE deviant. Unlike the others, this one actually has a story behind it.
>>
>>736175934
if you enjoy elemental shelling, I highly recommend Frontier if you haven't played it yet
elemental shelling is the only way to do damage with shells endgame as quest modifier rape the basic true damage even at max shell level
and if you make your sets right compound elements let you keep up with metafag damage
and thabks to elemental blade you can mix things up and even play elemental slaplance
>>
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>>736177140
Disufiroa. It is not a matter of if, but when after the portable team opened pandora's box.
>>
>>736177140
Forokururu. Need bird monsters that aren't just weaklings.
>>
>>736177140
I just want a new Frontier game, I'm not convinced mainline can do them justice. The correct answer is all of them though
>>
>>736177324
Yeah, I made that clear because I would like to fix my misconceptions if the things I've observed are incorrect. Do you have an actual response to any of those points?
>>
Switch Axe peaked in Frontier.
>>
Why exactly isn't GU on PC? Keep in mind that "Capcom doesn't think it would make money" and "no one cares about old MH anymore" aren't valid reasons.
>>
>>736178308
this looks like the equivalent of sonic OCs in monster hunter
>>
>>736179954
It wouldn't not make money, it'd in their eyes lose them money in the long term by devaluing the perception of modern monster hunter in the eyes of casuals
>>
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>>736179954
The reason they gave for no remakes/remasters during a Wilds interview is that monhun has always been an online game and every game was structured around the online of that time. Those old online systems are outdated at this point, so they'd have to make so many changes that it wouldn't even be a remake/remaster at that point. They aren't ruling out the possibility of them in the future, but they feel like it'd be better to spend those resources on making newer titles better instead. I guess the same applies to ports.

Source: https://youtu.be/wUQvDcgZ8LE?t=125
>>
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>>736180602
And when they want to nostalgiabait they can just put old monsters/maps in the new games anyways
>>
>>736179954
it plays perfectly fine on PC though?
even runs better than on the switch
>>
>>736180602
>Those old online systems are outdated at this point
SOS flares were a mistake
>>
>>736180758
Nah, hopping lobbies was aids.
>>
>>736179954
It would make them look bad after the Milds fiasco lol
>>
>>736180576
Peak funlance
>>
>>736180718
Even multiplayer? I've only pirated Unicorn Overlord and TOTK
>>
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>>736181390
its not very active but its perfectly functional
theres a whopping six lobbies open right now
>>
>>736181390
>>736181718
it's a bit more active on NA prime time and especially on weekends
>>
>>736167563
Elemental CBs that comes at the start of basic World were all pretty shitty, while on the other hand you had Diablos CB with high raw. Also it was the time when Non Elemental Boost skill was a meta, because how well it paired with Diablos weapons. But then Kulve update came out and we suddenly had a CB with more than 2 times better elemental attack value on it than biggest one prior.
>>
>>736109759
>2nd gen
dogshit
>gens 3-4
simple to learn yet high skill ceiling. still one of the weaker weapons but viable solo for everything outside of the hardest g-rank quests (unless you're good at the game).
>world
literal perfection
>rise
absolutely butchered . id rather play 2nd gen hunting horn
>wilds
didn't play
>>
>>736128615
3U Gunlance does have a very valuable niche. It's the best underwater weapon for mobility, but it has almost very little to do with its shelling as per the Lancegun tradition.
>>
What would things be like if Capcom focused on remastering monster hunter games instead of resident evil?
>>
>>736183251
This holy fuck, rise FUCKING raped HH
>>
>>736183791
worldbabs would get knocked through an area transition once and immediately refund
>>
Is Sunbreak really that good? I put about ~80 hours into base Rise and had a decent time with it, but never bothered to go back to the expansion.
>>
>>736184268
Yeah it's just better rise.
>>
>>736184268
I would say it fixed a lot of things with Rise. No even Rampages are present in Sunbreak and the Switch Skills in the majority of weapons are pretty great for most of the part.
>>
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>>736180576
Best meme attack
>>
>>736182336
which emulator do people play on these days?
>>
I don't mind Rise HH as a new way to play the weapon, at least post-Sunbreak update, but I hope they never do it again. I heard they were trying to make a weapon that could dance, but it doesn't feel anything like any prior iteration of HH and the combo routes are completely insane considering how little they matter in practice. The main complaint people have is the recital simplification, but I think those combo routes are what really make it feel wrong. Rather than simple 1-2 attack chains that you could string together however you want, you get strict 3-move combos that perform different actions depending on how you string them together and loop in various ways. Memorizing them is a pain and optimal damage only requires that you know a select few "good" combos, not to mention the fact that you don't have to play songs very often on most horns, so there's little reason to bother engaging with any of this new complexity.

Using attacks to reposition barely does anything anymore and that sucks too, but at least I understand why they did that; you wouldn't actually be able to dodge most attacks with moves like the directional recitals or the backwards smash because of how monster movements changed, similar to how LS fade slash usually isn't used for dodging anymore. So, they added a dodge to the default performance and armor on other moves to compensate. The result of all this is that you don't need to think about what moves you're using or what songs you're playing because you can just mash out the notes you need until it's time to press a defense button. It went from a simple weapon that rewarded mastery of its quirks to a complex weapon that feels simple because it lost the quirks that made it interesting and none of that new complexity matters. I can still get some fun out of it, but Wilds HH seems like a much better route to go down for future games
>>
>>736184268
Not only is it better than Rise, it also retroactively makes Rise better by updating weapon movesets and making rampages optional. Rise on release felt a lot worse than Rise after the Sunbreak updates to me
>>
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>>736186615
Sonic barrier HH feels like the most belligerent gorilla ass gameplay monster hunter has ever had
Absolutely zero neurons firing as I give myself perpetual poise and get all my health back from the afflicted "debuff"
>>
>>736184646
>>736184752
>>736186884
Well damn, it's on sale at six bucks, guess I'm reinstalling tonight.
>>
>>736184268
Lot of smart moveset changes, much better roster, no gimmick gamemodes, followers, nerfed silkbinds to encourage base movesets more (for most weapons)
Just a really good expansion
>>
>>736186884
Sunbreak doesnt make Rampage optional - you still have to do the 2 dedicated for story lol
>>
>>736187016
You don't even need bloodblight for it either, you can just use a healing horn with the sonic bead to double your healing and go through the whole game like that. I was talking about HH in general, but Sonic Barrier spam in particular is maximum grug mode



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