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>still US$20 on steam
>still has an active playerbase AND modding community
>>
>>736108931
is it a "workshop" game or is the modding community still outside steam?
I have CS and the assets are unmanageable due to how clunky the workshop is - it's very it is what it is
I had SC4 yonks ago, maybe have the disc somewhere, but I always found mods more manageable outside the workshop and kinda fell away from using things like GMod when they switched from the website to that because it's just not as good

that's my only concern
I'd love to do a millennium era american city which I can't rly do in CS
>>
>>736110903
there seems to be a strong modding community outside of steam although i'm sure the steam community is quite large too.
>>
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Friendly reminder that this game has one of the best soundtracks in vidya period. You can skip to anywhere in this video and instantly find a great song.

https://www.youtube.com/watch?v=PSv37HwwojU
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>>736110903
It's not a workshop game, it's just a really generic port, GoG is slightly better running and has some baked in bug fixes from popular community patches.
>>
>>736111002
>>736111154
this is great news
I've been umming and aahh-ing bout trying SC4 again as a smaller size, more manageable alternative for CS while I use this laptop
I also think the aesthetics you can achieve have that uniquely late 90s/early 00s pixar-movie Americana feeling to them, all my CS projects go really eurojank rly quickly

cheers guys
>>
>>736111419
Definitely go for GoG, it's dirt cheap right now for the spring sale ($5), no DRM on the installer.
Or you can, you know, find it somewhere else.
>>
>>736108931
>epicenter starts playing
>>
>>736112039
lol I'll consider my options, thx
>>
>>736108931
I remember buying this maybe a year or 2 after it released and it ran horrifically on my computer was only 3 or years old ans I never had any issues with other games. I checked all the settings and it literally ran like molasses. Haven't played it since.
>>
>>736112667
It had secuROM or starforce or one of those DRMs that kneecapped your computer and would obliterate your disc drive and HDD by checking the disc every 5 seconds for a key then storing that key and then deleting it five seconds later lmao.
part of the reason secuROM had to shutdown was that massive spore/crysis lawsuit, but they settled and turned into denuvo.
>>
>>736112786
>part of the reason secuROM had to shutdown was that massive spore/crysis lawsuit, but they settled and turned into denuvo.
jesus that takes me back...
>>
>>736112039
I agree with this. I have the Steam version also and it just seems to crash randomly even with community patches. GoG on the other hand runs like gravy after hours of game time
>>
>>736108931
Let's see sim city 2013
>>
>>736113317
still running on EA/origin. But hasn't had an update in years. No one really bothers modding it either because they made it so difficult at the start so it never grew an audience.
>>
>>736113408
between spore and sc13 maxis really broke my heart at the time with this shit
sc13 even runs exceptionally well, it looks and plays butterly smooth on even the toastiest toasters, once upon a time I had it on a fucking lenovo t400
but what future could it have ever even had?
given that it was an online multiplayer-ish game too that depended on server access, genuinely makes no sense
who is gonna be around to play it with people if the game has no future?

something in maxis went wrong with these two games and I passed on sims 3 onwards

a genuine gaming tragedy
>>
>>736113956
To be fair, it did NOT run smooth at all at the start. It took a few months for them to sort shit out cause they had the cheeeeeeeeapest cheap cheap servers they could manage running it worldwide. The whole "always online when it's a 1 line .ini change to make it playable offline" thing was also... not great. It was ruined before it had a chance to even be seen for what it was. I do remember having some fun with it though, for sure.
>>
>>736114393
lol holy shit I remember the only server that worked for me on release day, after all day, was Antarctica 3 or something like that
EA have servers in Antarctica apparently

they clearly needed the space for them

yeah, fair point
>>
>>736113956
>something in maxis went wrong with these two games
it was EA. meddlesome suits from management pushing the latest industry trend. same dumb shit that's still killing games today.
>>
>>736114567
part of the issue was people were packet sniffing and found out all the servers globally were hosted in texas, so no matter where you were you had shit ping, they just divided the workload. Just a shitshow all around.
That whole period of time overall. Diablo 3 had similar issues, they rolled out servers gradually when they touted a global launch. Then the servers that WERE up got congested because fucking obviously they did.
>>
>still looks like shit
3k and pirated cities of tomorrow with the bigger plots modare better
>>
>>736113956
EA bought them and forced them to shit those games out before they were actually ready while drastically cutting back content. Spore's release is widely regarded as one of the most disappointing video game releases of all time.
>>
>>736108931
$5 on GoG: https://www.gog.com/en/game/simcity_4_deluxe_edition
>>
>>736114701
>part of the issue was people were packet sniffing and found out all the servers globally were hosted in texas, so no matter where you were you had shit ping
oh so that didn't even matter?
fucking EA man
>>
>>736114829
>Spore's release is widely regarded as one of the most disappointing video game releases of all time.
I 'member
genuinely had more fun waitin for Spore and posting on the fan forums with people than I did actually playing it when it released how it did

>>736114684
it was a big moment for gaming in a way
"horse armour" tier
>>
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>>736114764
>still looks like shit

Huh? Simcity 4 came out in 2003(23 years ago) and still looks better than a lot of games today
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>>736115264
that's a sick fucking lane divider
very "los angeles 2003"
>>
>>736115264
>trees in the avenue
>wide, inviting sidewalks
this is what they took from us
>>
>>736115148
Nope, that's why no matter what time of day the queues were like ten thousand people big. It was likely using a few racks with split/channel access, to service the entire planet.
>>
I never liked SC4, but I realized I was playing it wrong. The idea, in my view, is to first create the most run-down city possible, simply zoning every plot of land you plan to occupy and providing only the bare minimum for development.
Then the game gets more interesting in the city’s evolution phase. You need to select certain zones to "upgrade" them, attracting better companies and such.
It’s as if there were two layers to city building.
>>
remember: NAM is for faggots
>>
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>>736116412
You take that back
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>>736111120
Christ it's so good. Half the reason I played it for like ten years. I remember being in middle school and just daydreaming about playing it more. Maybe it's time to start playing it again now that Cities Skylines already shit the bed.
>>
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>>736116734
>I remember being in middle school and just daydreaming about playing it more.
I literally did the same thing, I even remember drawing out plans for my city in my notebook that I'd execute once I got home. Truly we are brothers.
>>
>>736108931
I played it years ago and it filtered me hard.
>>
>>736115043
Free on GoG: https://www.gog-games.to/game/simcity_4_deluxe_edition
>>
>>736116968
iirc back in the day on my disc copy my games went in two phases
>things are going okay
>fuck this

and then sometimes I'd drive a cop car around for a bit before I got bored and did something else
good times
>>
It's weird that they just completely forgot how to make it after 4. Everything before was just a natural progression. Sure some things were missing like the events from 3000, but you don't naturally progress from SimCity to fucking SimTown but still call it City.
How were they not too embarrassed with the reboot to even release? Did they do it just to make us mad? I am still seething all these years later as you can see so nice work.
>>
>>736117154
I'm almost totally convinced sc13 was just a repackaged SimVille with more stuff shoehorned into it
>>
>six am backwards is maxis
remember what they took from us, brothers
>>
Why are farms so useless?
>>
>>736117154
SimCity 1 through SimCity 4 was simply an attempt to refine a formula.
SimCity 2013 was an attempt by marketing teams to devise a systematic way to extract money from players over the long term.
>>
>>736117721
Because it's a city building game so the game incentivizes you to build a city, even if you can use farms for relatively decent returns early on when you're more strapped for cash.
>>
>>736108931
Yes, filthy IP horders like EA and Atari are milking these defunct sim games for every cent they can because everyone who originally designed them is retired or dead now
Pirate them
Dont pay a fucking cent for 15yo games.
>>
>>736117721
Just meant to get cash flow going, but I wish I could make small towns without it yelling at me. I have a shit ton of hours thrown into this game, and I still make block cities, and hardly use the NAM feature other than how it helps the flow of traffic



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