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Im having a ton of fun and super addicted to this game. How do the sequels compare? just curious. Also am I the only one who really enjoys this but cant get into fire emblem?
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>>736116292
General Greyfield did nothing wrong
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>>736116292
AA2 is direct improvement over 1st one.
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>>736116292
You sound like my brother. He was borderline obsessed with these games. From what he's told me, the sequels are alright with number 2 being the best.
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>>736116292
>Also am I the only one who really enjoys this but cant get into fire emblem?
They are very different games. AW is more niche because it's more pure tactics and strategy.
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enemy ai cheats in fog of war missions and i hate it
first ds game is the best in the series
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I prefer DoR.
Anyways, since I am here, I might as well say it now, but I am making my own AW game.
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>>736116292
>Also am I the only one who really enjoys this but cant get into fire emblem?
other way for me. I really enjoyed AW1's tone and art style, but I could never get invested in the gameplay from map to map. training up a squad of soldier boys across an entire game is more appealing to me than controlling disposable units with fixed stats I suppose
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>>736116292
AW2 Black Hole Rising is much like what this anon said >>736116426

AW: Dual Strike is basically AW2, but the powercreep escalates exponentially, but overall still fun as hell.

AW: Days of Ruin is a departure from what AW1,2, and DS were, and kind of restructures units, how they operate, and removes a few and replaces them with others. CO's no longer have a battlefield-wide affect, but have a area around them anywhere from 2 to 5 spaces away from it based on the CO's power and what type of power it is.

If you had to ask me to rate them all, AW2 > AW: DoR > AW1 > AW: DS, but absolutely none of them go below an 8/10. They're all really fun games and a pleasure to play.

Haven't touched their spin-off called Battalion Wars, so some other anon will have to pick up the slack there.
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>>736117496
BW is ass unfortunately, there is fun to be had but it is has basically no strategy element to it.
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>>736117496
No real strategies besides not being stupid and getting your units killed in BW but it was fun and I enjoyed them a lot.
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>>736117115
neat gl
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>>736117861
What would you like to see in the game? Im taking notes/suggestions.
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>>736117115
add big titty whore/loli brat COs and I will purchase
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>>736116292
cursed series
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dual strike is the best. shame there are no rom hacks.
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>just got to the first fight with sturm in AW1 and got my shit kicked in
uh oh bros.... might have to pull out the thinking cap
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>>736118153
Don't just make a straight 1:1 copy with bullshit "flavor" thrown in with just the same units and the same rote gameplay. Try different directions that could have been taken, but weren't. I'm not saying do it like this, but take notes from Day of Ruins' book. Make it a completely different game, but balanced differently.
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>>736118964
it took me a while but i eventually beat it. then i watched a speedrun and it was so simple....
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>>736117496
I would never rate dor above any of the original 3. Its good but it homogenizes a lot which removes a lot of the fun of the game.
DS deserves to be higher, unbalanced as shit game nerfing characters like Max extremely unfairly while overbuffing others but still overall the best experience in my opinion
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>>736120056
I just remember the story reeling me in a lot more than the original trio did, so while I had my own complaints about DoR, it also was able to kind of gracefully shoo my concerns away and just let me push the reset button on my own bias for it.

As for DS being last on the list, the only reason why I put it there is because something has to be last. It's not even like I'm sitting there going "1/10 shit gaem" but your mileage may vary, as does mine, and hopefully the anon who made this thread will see things differently. We all got our likes and dislikes.
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>>736116292
>Also am I the only one who really enjoys this but cant get into fire emblem?
One game having expendable units and the other that you gain and lose every turn fill different tactical spaces to me. I prefer AW too.

>>736118153
I liked how the support unit could build temporary ports in Dark Conflict. I feel like there should have been an infantry unit that could construct tile changes to alter defensive bonuses or movement effects on the tile. This would lead to you steadily making a new road or setting up a trench in preparation for later turns.
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>>736116292
They all suck once you play them for more than a few hours.
>cheating AI that can see much more in fog of war than the player
>cheating AI that ignores unit costs
>player needs to abuse weird AI programming to get high ranks in many missions
>player needs to save and reset a lot in fog of war missions to know where enemy units are, otherwise winning is improbable due to enemy having 2x-3x more units
>all the while, your planned strategy might not work out since AI is not fully deterministic and can sometimes make a different move
People who praise it are clueless retards really.
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>>736121501
then play it with players at AWBW if the AI buttraped you that badly
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>>736120952
>I liked how the support unit could build temporary ports in Dark Conflict. I feel like there should have been an infantry unit that could construct tile changes to alter defensive bonuses or movement effects on the tile. This would lead to you steadily making a new road or setting up a trench in preparation for later turns.
Heh I had a similar idea right now when this anon >>736119058 suggested adding more units (I have 60 units a pool to pick from to put into the game or not into the game) But for that anon specifically, Yeah I could expand on Naval and Air Combat of the games. Its really more oriented as part of ground combat but I could make them their own theaters on their own so if there were a Navy vs Navy or Air vs Air maps, it would be fun on its own. We'll see when I get there.
As for specifically I liked how you could build temp ports. But not able to cross rivers or mine fields (those could be a thing) for vehicles was a hindrance but luckily there are work around like just like in real life. Another thing that could be added what made me reply, is why not blow up cities? Blow them up and they become ruins and become impassable to ground units. Just food for thought. Also liked the idea of trenches and fortifications.
I was replaying DoR to research and I found myself building temp ports early in game because I knew I needed them later. Worked out well in that match.
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>>736121501
This, the rankings themselves are also broken, so the best way to max them out is to play like an insane person instead of using actual strategy
>Tactics is just lowering turn counts as much as possible, but is either overly harsh like in the AW1 Advance Campaign where you do mass AI exploits for every chapter or is simply negligible as a ranking like in every other case
>Power isn't about just reducing the enemy army as much as possible as you'd expect, but about decimating as much of the enemy army as possible in a single turn. Because of that, the best strat is to set up a turn of massacring enemy troops instead of killing enemies as you play
>Survival only cares about your unit loss % over the whole game instead of damage taken or the unit loss count, so you can easily cheese the ranking by building a shitton of units that you have no intention of using
There's no skill to any of these
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>>736121501
>cheating AI that can see much more in fog of war than the player
Valid complaint, but fixed in Re-Boot camp.
>cheating AI that ignores unit costs
This doesn't happen under any circumstance, unless you count the factories where that's their specific gimmick which is well-explained beforehand.
>player needs to abuse weird AI programming to get high ranks in many missions
>player needs to save and reset a lot in fog of war missions to know where enemy units are, otherwise winning is improbable due to enemy having 2x-3x more units
These are genuinely skill issues.
>all the while, your planned strategy might not work out since AI is not fully deterministic and can sometimes make a different move
"Planned strategy", get the fuck outta here. You tried to copy someone's moves in a Youtube playthrough by rote and got upset when things went off the rails because an enemy recon moved differently than in the video.
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>>736118153
Something that I think is lacking from Advance Wars are fixed gun emplacements. Maybe being a structure you can capture on the map or possibly an upgrade to a building like your HQ. Another thing that might be cool are minefields. Maybe deployable from the APC. You could maybe build the mine at your war factory, pick them up with an APC (instead of troops) and then drop them out on the map. You might be able to pick them up again an move them somewhere else too. You could add trench as a terrain type too that would increase the defence of infantry on that tile and block the movement of vehicles except tanks and APCs. As for a new unit, an IFV might be cool i.e a light tank that can carry a squad of troops (could maybe have the carried troops inside survive to keep fighting if the IFV itself gets destroyed). Could also maybe pick up mines but for balance reasons and to differentiate the units it might be better to keep that as an APC only ability if it would be too OP.
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>>736119079
I tried all 3 COs and got creamed each time lmao. I will overcome this without cheating though
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Is it just me or are the expert mode campaigns fucking bullshit?
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>>736117115
add hot not-nazi bitch COs and i will purchase TWICE
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>>736118153
the cool shit from game boy wars 3 that never came back
(hex grid not necessary)
also fix the fucking mechanized infantry name
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Days of ruin is the peak
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>>736125460
SOMEONE GIVE ME A HINT AHHHH IM STRUGGLING
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>>736126101
What COs are you using?
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>>736116292
>Also am I the only one who really enjoys this but cant get into fire emblem?
I'm just like you. I've tried for years but the fire emblem series being focused on RPG mechanics instead of pure tactical gameplay always makes me hate the time I spend trying these games. I found I had much more fun with romhacks that had you play with generic units (Illusory Dungeon)
Each unit loss feels brutal, but I don't have to worry about supports, stat growth, etc. I still hate the accuracy RNG though, for all the flack advance wars gets for the luck rolls on AWBW this shit is 10000% time worse.
Some of the most important decisions boil down to "gotta risk it" despite your careful planning. I know FE wasn't really built for multiplayer but for all the broken COs in AW there's really a nice strategic component that you can't just bruteforce through RNG or stats
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>>736126101
The first fight? Not the final battle right? Was the first fight multi army?
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>>736126889
>for all the broken COs in AW there's really a nice strategic component that you can't just bruteforce through RNG or stats
Kind of. I'm coming from the standpoint of someone who has played lopsided match-ups. Even though it feels like all the COs should have counter-play it basically never works out for the broken ones. Even the games you win don't feel like wins. Those are only extreme cases with the strongest COs though.
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>>736118153
infantry sniper unit
works like an artillery but is only effective against other infantry or mechs
2 movement like mechs
gets + 2 range on mountains and can't hit infantry in forests or cities
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>>736126926
For the first fight you get to choose between Andy, Sami and Max iirc
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>>736127139
4000 gold price I forgot
can get into APCs
also add the "boosting" feature from AWBW
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>>736117115
>>736118153
name of your project/game?
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Pick your CO!
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>>736126719
Im the best with max
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havent tried awbw yet but are there any CO bans? if not, why would you ever use anyone besides hachi?
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>>736127646
There's a tier list
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>>736117115
lean into COs that aren't human and can give unique properties to their units through their CO powers
if the COs are still humans you can have a CO who's a weather forecast reporter to explain the weather changes for instance
>>736127646
the COs are ranked by tiers and matches can only happen between COs of the same tier, although there are rare maps where some COs get upgraded/downgraded due to specific advantages.
tier 0 being the broken club (kanbei, hachi, colin etc) and tier 4 being the shitters (grimm, flak, jugger)
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>>736127692
sonja...
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>>736127849
Is tier 3 in Fog. Lets go!
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>>736127283
Low Res Conflict
Couldnt figure out a name that had 'War' in it. Not posting anywhere but here on AW threads and the /v/ gamedev thread. 2nd Time I talked about it publicly really. Not gonna post more until I got the Alpha/Beta version finished so probably expect more stuff around 2-3 months from now.
>>736125803
>also fix the fucking mechanized infantry name
I HATED that the Anti-Tank was called "Mech", so confusing.
>>736125658
Im reading the Draka series right now.
>>736125194
Yeah I thought about minefields a few posts just before you posted. I'll explore that idea, see if it works.
I was also planning on doing entrenching, where you have to "get in" the trench as a move and then "get out" as a move so you can just build it and sit on it for free. And yeah, it should block most ground unit movements. I guess if we want a trenches, mines, and what not, might as well make a full dedicated engineering unit not just the APC. We have Dragon's teeth, Mines, barbwire trenches, lots of different levels of blocking but all destoryable except for maybe trench but you could clear a path with a engineering unit over a trench too.
I said in another post but I thought of and picked out 60 units for each nation already. Or I thought I did but must have deleted that comment pulling it up I have thought up 16(7) Air Units, 29(18) Ground Units, and 12(8) Sea units, (N) are just the minimum required for a complete game and the goal before I go crazy on scope creep.
>>736127732
>if the COs are still humans you can have a CO who's a weather forecast reporter to explain the weather changes for instance
Yeah I can do that.
>>736127139
Havnt really thought about a sniper unit, but I liked the idea of a Motar indirect fire Infantry unit. I know Wargroove had a sniper unit. I'll add it to the list.
As for boosting, that could be added, I'll have to see how it effects though the gameplay though.
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>>736128306
Wishing you success and a lot of love anon. Take care
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>>736127849
as the OP of this thread and looking forward to using sonja eventually I am very let down
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>>736118153
Please make naval combat not be as expensive, also include a brat naval loli CO
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>>736117115
Gorgeous Art Style!
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>>736118153
infantry can get into tanks and increase the tank's firepower
so this is a bad tradeoff with a full health infantry or low health tank, but a good tradeoff inversed
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>>736129213
I'm 1300 elo on awbw and I often pick sonja in tier 3 (fog)
She's really good when you're not unlucky which is not often
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>>736129392
Sounds like the pair up mechanic from Fire Emblem, I thought about it. Noted. Would have to have limits on which units can pair up. If a infantry and tank pair up, they wont be able to go on mountain tiles because a tank cant go on mountains, and a battle copter cant pair up with infantry etc. We'll see.
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>>736117115
Try to replicate the naval combat of DoR but less expensive
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Anon from the other thread talking about customizing units here. Since we've got another anon talking about an AW project, I may as well post about mine.

My current working model is an army contains two of each of the following:
Infantry
Light Vehicle
Med Vehicle
Heavy Vehicle
Artillery
Copter
Plane
Combat Boat
Artillery Boat
All are mostly self explanatory, but all will modify the weapon damage (e.g. Heavy vehicles get a boost against all ground vehicles, light vehicles are weaker, etc.)

The current weapons are:
Cannon: Strong against Med. & Light & Artillery.
Flame: Strong against Infantry, decent against Light & Copter.
Anti-Air: OP against Copter & Plane, okay against Infantry
Armor Piercing: Strong against Hevy armor, okay against Med, weak otherwise
Plasma: Good against most things, but deals damage to itself when it attacks.
Machine Gun: Cheaper, and more movement, but poor damage.

I plan to add more gimmicky weapons too, like Melee that boosts defense, but strikes last.
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>>736129213
she's just really fucking bad
you lose so many basic attack paths due to her bad luck, breaking a city goes from a guaranteed on any other CO with 20% atk (1ct+power) into something you can never do under normal circumstances
even random 1vs1 unit battles in the corners of the map never seem to go your way, rolling -9 can turn what would be a 5:7 into a 6:6 and then they swing back to make it a 2:5 against you
then you have the cripplingly bad things, things like expecting to be able to use a neo or a bomber to clear a single unit on forest except nope you rolled low and your entire turn falls to shit and you get wiped the next turn because your entire army is stuck there

I like sonja conceptually but unless they changed her luck to just flat 0 instead of -9 to +9, she's going to remain gutter tier
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>>736127692
PLEASE PLEASE SASHA LET ME USE MY CO POWER ONCE IM BEGGING YOU PLEASE ITS BEEN 30 TURNS I NEED TO MAX BLAST
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>>736129895
dont understand why she had to get a luck nerf when her power isnt even that great.
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>>736130003
I think they just choose it as a weird method for neutralizing her luck. The Bad Good Luck system is already there for Flak so it was probably easier than giving her 0 luck for whatever reason.
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>>736117115
I think it would be cool to have a dedicated unit that could heal your other units
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>>736127692
why did they change my wife's hair?
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>>736130003
intelligent systems didn't balance aw to be equal, they balanced it to be flavorful
also I guess they thought her scop would be insanely good when the reality is she still loses to unit triangles and the enemy can just walk away

the real question is why the FUCK has awbw not walked back the drake nerf they did
>but it's accurate to aw2, we had ds (or was it aw1?) before and that was wrong!
he's so fucking bad just choose the version that feels best, it's not like sturm is cartridge accurate to any one period either and the global cop 10/10 isn't aw2 either

this is pointless griping, there's merits to doing their semi-pure cartridge accurate balancing, but it would be nice to see some changes. what they SHOULD do, even if they refuse to change COs, is to introduce new terrain types. that way you can just make new maps using them, or continue to play on old cartridge-accurate maps if you'd rather. imagine having bridges that ships can pass under, 2-star terrain that isn't forest, more naval tiles, etc
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>>736130230
They didn't. You can choose the alt colors(from the games) to use as CO portraits. It's account specific too so that can be linked back to me. Damn.
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i always wondered what a wife centric aw would look like
like a co dating component i guess
having a higher affinity level could increase luck if you're supporting your ally's damaged troops, stuff like that



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